Weapon: Prankshot - A collapsible Dust-firing slingshot that transforms into a short staff for melee combat.
Semblance: Impulse - The faster his heart rate, the faster his reflexes and attacks become. The downside? He burns stamina quickly and risks exhaustion.
Lisa Simpson
Weapon: Sonic Insight - A collapsible glaive that doubles as a Dust-powered saxophone, emitting sonic waves for defense and detection.
Semblance: Harmony - She can synchronize her Aura with others to amplify team coordination or neutralize chaos-based Semblances.
Milhouse Van Houten
Weapon: Spectra Visor - A pair of Dust-powered goggles that project holographic screens and can emit concentrated light beams when overcharged.
Semblance: Echo Copy - He can temporarily mimic the last move of anyone he witnesses, but it weakens with each repetition.
Nelson Muntz
Weapon: Grimmknuckle - A pair of mechanical gauntlets lined with Dust cartridges that increase striking power.
Semblance: Retaliate - The more damage he takes, the stronger his Aura-enhanced counterattacks become.
Others[]
Martin Prince
Weapon: The Enlightener - A transforming rapier that doubles as a scepter, channeling pure Dust energy through mathematical precision.
Semblance: Calculus - Predicts the trajectory of attacks by calculating motion and Aura energy in real time. Weak to unpredictability and chaos.
Sherri Mackleberry
Weapon: Twinlance - A double-ended spear that can split into twin blades, infused with red Dust for pyro attacks.
Semblance: Mirror Step - She can create a single afterimage that mimics her movements half a second behind - confusing her foes.
Terri Mackleberry
Weapon: Rosebite - A collapsible crossbow firing Dust arrows that release illusionary petals to distort visibility.
Semblance: Symphony - When near Sherri, their Semblances merge, letting them execute perfectly synchronized attacks.
Ralph Wiggum
Weapon: Snacktime - A massive hammer that doubles as a Dust-storage backpack (often filled with candy).
Semblance: Accident Field - His sheer unpredictability distorts probability around him, making him accidentally dodge attacks or cause wild effects.