| Marrowwood | |
|---|---|
| Developer(s) | Puppet Combo |
| Publisher(s) | Puppet Combo |
| Engine | Unity |
| Released | November 14, 2025 (Microsoft Windows) December 26, 2025 (Playstation 5, Xbox One, Xbox X/S) |
| Mode(s) | Single-player |
| Platform(s) | Microsoft Windows Playstation 5 |
Marrowwood is a 2025 survival horror video game developed and published by Puppet Combo. It was released for Microsoft Windows on November 14, 2025 and later for Playstation 5, Xbox One and Xbox X/S on December 26.
The game received mixed-to-positive reviews with praise towards its atmosphere and concept, while criticism for its bugs and overused tropes from other horror games.
Gameplay[]
The player controls an rescue worker who was tasked to investigate the disappearances of a team of paranormal investigation crew and looked for signs about their whereabouts until the player uncovers any strange symbols and being carved into the trees in the forest, and a mysterious entity known as "The Scribe" that hunts down by alternating memories of reality within time. The player must survive the encounter from the creature in order to complete the task of finding the way out from the forest while resisting the creature's attempts of distorting their memories.
Over the course of the game, a collectable items of journals dubbed as "Memory Anchors" can be found in some spots of the forest and are presumably to reveal the origins behind the creature of how it managed to alter reality.
Synopsis[]
In 1960, a team of paranormal investigators disappears in the Marrowwood National Park on the night of Halloween, an rescue worker who arrives at the area where they disappeared only to discover strange symbols carved into trees and a relentless entity that hunts by rewriting reality around them.
Plot[]
TBA.
Development[]
Marrowwood had begun development after the idea of a creature's abilities of rewriting reality was came up by Ben Cocuzza, the game's developer known as Puppet Combo, following the unsettling theme involving altering memories was originated. Cocuzza cited inspirations from The Twilight Zone and Silent Hill for the game's themes and atmosphere. The game's development took a few months to complete while using the Unity engine to create the game, and it was released on beta version before the full game was officially released.
TBA.