Idea Wiki
Idea Wiki
136,594
pages

Default characters[]

Son Goku[]

"I'm a proud Saiyan who calls Earth home, and I'm here to defeat you. I am the warrior that the people of my world heard of in legend, pure of heart & awakened by fury, that's what I am. I AM THE SUPER SAIYAN, SON GOKU! Ally to good, nightmare to you!"

Name: Son Goku (Birth Name: Kakarot)

Series: Dragon Ball

Fighter Type: Martial Artist

First Appearance: Bloomers and the Monkey King (November 20, 1984)

Bio: When Son Goku first made the scene, he was a rather extraordinary child with superhuman strength, a tail, & an extreme naivety of the outside world, having never even seen another human besides his Grandpa Gohan. However, when Goku was 12 years old, he met a 16 year old girl named Bulma... or rather she crashed into him with her car. And from that day onwards, young Goku's life would be changed forever. Making friends & enemies along the way, Goku searched for the Dragon Balls over and over again through the years, dealing with monsters & armies alike. When he became a father however, Goku was shocked to find that he's actually an alien from outer space. A Saiyan from Planet Vegeta, birth name Kakarot, he was intended by the Saiyans under Lord Frieza (except for his biological father Bardock) to destroy every human on Earth, but instead became their greatest protector. One of the few Saiyans known to have survived Planet Vegeta's destruction, Goku eventually embraced his Saiyan heritage & became the first of his kind in millennia to become a Super Saiyan. And from that point onwards, he just kept getting stronger... Goku is a character that focuses on speed & power, has the ability to auto float-cancel which aids in his air game with his aerials having good priority which gives him an effective air game, & his down air has a lot of priority which allows him to deal with projectiles.

Entrance: Goku jumps off the Flying Nimbus / Kinto'un & lands on the stage.

Taunt: I'm just getting started! (Powers up, similar to the Kaiō-ken)

Neutral Special Move - Kamehameha: Goku concentrates his Ki into a single point between his hands & then thrusts forward to shoot out a powerful streaming beam of Ki. Range increases with charge. KOs at extremely low percentages, making it arguably his best shield break punish when away from the ledge.

Up Special Move - Instant Transmission: Goku performs a flip kick, before teleporting in one of eight directions, as chosen by the player. On contact, Goku will grab the enemy with the flip kick, & kick them outwards after the teleport.

Down Special Move - Power Up: Goku powers up & lets out a blue Ki aura. If an opponent touches the aura, Goku will blast them away, & depending on the input, he'll undergo the following transformations. All of which have a cooldown period of about 5 seconds.

Kaiō-ken - Neutral Input: Goku tints himself with a crimson tone & it powers up his current moveset, making him stronger, faster & more deadly than the regular Goku. However, he will also rapidly take damage over time, & must continuously deal damage or else he will change back.

Super Saiyan - Up Input: The standard Super Saiyan transformation. Goku is able to use the power-up of the Kaiō-ken without the damage drawback. Instead Goku moves slower.

Super Saiyan 2 - Down Input: Increases Goku's strength without having him lose his speed.

Super Saiyan 3 - Side Input: This transformation has a shorter duration than the others & Goku will change back no matter what.

Side Special Move - Ki Blasts: Goku Fires a mid-range energy blast & quickly follows up with a second one. When this move is used in midair, the player has to keep the special button fired in order to fire the second blast, & both of them are sent diagonally downwards.

Perfect Parry Attack: Rock, Scissors, 'N' Paper - This Rush Attack was Goku's signature attack early on during his childhood, soon afterwards being replaced with the Kamehameha. Should Goku release the shield button when an attack connects against his shield, he'll respond with a closed-fist assault (Rock), followed by a two-finger jabbing assault (Scissors), & ending with an open-palm thrust assault (paper).

Super Attack: Unlike most fighters, Goku has two Super Attacks.

Super Attack (Normal): I won't let you... GET AWAY WITH THIS!!! Goku screams & turns into his first Super Saiyan form, then he rushes forward with his elbow out. If the hit connects, Goku will do a Meteor Combination that has him transition to Super Saiyan 2, then Super Saiyan 3, then Super Saiyan God, & finally to Super Saiyan Blue. Goku finishes by charging & throwing a Spirit Bomb (also known as Genki Dama) towards the opponent, using the force of Super Saiyan Blue to blow the enemy away.

Super Attack (100% damage): No one, and I mean NO ONE, hurts my friends! Goku transforms into his Ultra Instinct Sign form & launches himself forward in a punch. If the punch connects, Goku will then transform into his Perfected Ultra Instinct form. Let's see how you handle Ultra Instinct. Goku then stands in place while his opponent(s) rushes forward to attack him... upon which he dodges reflexively with little effort. Then Goku moves forward at unfathomable speed. On contact, he appears behind the opponent who is then pelted with a barrage of invisible unseen blows. Goku then uppercuts the opponent(s) into the air before charging up a Kamehameha while the opponent(s) in front of him is slowly falling down onto the ground. Finally, Goku releases the Kamehameha as a massive beam. This Super Attack does roughly 60% damage in total. Enemies with over 100% damage at the end of the Super Attack are instantly KO'd; otherwise, they take average knockback.

Win Quote: Come back if you want a rematch.

Home Stage: World Martial Arts Tournament - The World Martial Arts Tournament, or Tenkaichi Budokai, is a recurring event in the Dragon Ball franchise that occurs every five years.

The rules are simple;

1. The opponents must fight in hand-to-hand combat in order to either knock the opponent unconscious or send them out of the ring.

2. If you touch the outside of the ring, you lose.

3. A normal tournament strictly prohibits the use of weapons (with the exception of natural weapons such as claws or Ki Blasts).

4. Killing the opponent outright WILL result in disqualification.

This stage is confined to the white marble ring in the center. Stepping outside of the ring will result in the immediate loss of a stock, mirroring the rules of a normal tournament.

Sailor Moon / Usagi Tsukino[]

"I can't turn my back on them. Without my friends it's just not the same. I am Sailor Moon, Champion of Justice, and in the name of the Moon & the Earth... I'll punish you!"

Name: Usagi "Serena" Tsukino (A.K.A. Sailor Moon)

Series: Sailor Moon

Fighter Type: Saint

First Appearance: Act 1: "Usagi - Sailor Moon" (February 1992)

Bio: Usagi "Serena" Tsukino is a klutzy 14-year-old girl who ate too many sweets & often failed her homework assignments. So who would suspect that with the help of a magical brooch, she would become Sailor Moon, soldier of love & justice? Furthermore, who could have predicted that she would be so influential? Destined to save the Planet Earth from evil forces like Queen Beryl, finding the Silver Crystal which she assumed would lead her to Princess Serenity (before learning that she was literally her reincarnation), & leading a group of other Sailor Senshi representing their respective planet who, much like Moon, was reincarnated into a dormant civilian living in Tokyo who would be later awakened as a Sailor Senshi. Her most bizarre adventure yet starts with her meeting with a Childhood Friend of her crush Mamoru who returns to Earth to reunite with Mamoru & give him a flower worthy of the one that Mamoru gave him. But something isn't quite right about him.

Entrance: Usagi raises her Transformation Brooch. "Moon Prism Power, Make Up!" she says & in a brilliant flash of light, she transforms into Sailor Moon! after striking her signature pose, she enters fighter stance.

Taunt: Sailor Moon attempts to strike a pose, but ends up tripping herself & face planting into the ground. Sailor Moon then laughs in embarrassment as she picks herself up, rubbing her face before re-entering her fighter stance.

Neutral Special Move - Moon Tiara Boomerang: Sailor Moon takes her tiara from her head, transforming it into a frisbee of light & tossing it forward. The Moon Tiara will act as it's name implies: a boomerang, traveling a distance before returning to Sailor Moon. This attack travels through foes, only returning once its reached its maximum distance, the distance it travels & the speed at which it travels are determined by how long this special move is charged.

Up Special Move - Sailor Planet Attack: Sailor Moon spins around, encasing herself in a bubble of energy while ascending into the air. If the Standard Special Button is released, or the bubble reaches the maximum height allotted to this move, the energy surrounding Sailor Moon will glow bright Pink & she'll home in on the nearest foe, then she'll ram into them causing a slight explosion of power that deals damage & knock back to the opponent. Sailor Moon will enter a helpless state at this point until she touches a platform.

Down Special Move - Sonic Cry: Sailor Moon starts crying, her odango covers start to glow & amplify her cries into supersonic waves that push foes away while dealing damage, this move can also repel projectiles.

Side Special Move - Sailor Moon Kick: Sailor Moon does a flying kick... Nuff Said.

Secret Side Special Move - Moon Gorgeous Meditation: If Sailor Moon has accumulated at least 100% damage, she'll pull out her Moon Rod & aim it at the enemy by charging & holding down the Side Special input. Until it's fully charged, it allows Usagi to unleash an array of rainbow lights spiraling forwards that can be angled at the player's choice. The more charged the attack is, the less further it'll travel but the more damage it deals. Although it hardly has knockback properties it can be used to gimp recoveries.

Perfect Parry Attack: Moon Princess Halation - If Sailor Moon manages to do a Perfect Shield, she'll pull out the Cutie Moon Rod & use the Moon Princess Halation attack, launching stardust to stun the opponent, followed by a crescent-shade blade of energy to knock them away.

Super Attack: Unlike most fighters, Sailor Moon has two Super Attacks.

Super Attack (Normal): Inside this crystal, I will begin shining... Sailor Moon awakens as Princess Serenity & uses the Moon Stick to repel nearby opponents, then summons most of the Inner & Outer Senshi as all of them attack the opponent at unison with their respective moves (Mercury's Shine Aqua Illusion, Mars' Mars Snake Fire, Jupiter's Jupiter Thunderbolt, Venus' Crescent Beam Shower, Pluto's Time Stop, Uranus' World Shaking, Neptune's Deep Submerge, & Saturn's Death Ribbon Revolution) & finishing with Princess Serenity turning into Super Sailor Moon & using Moon Gorgeous Meditation to blast the opponent away before reverting back to her normal Sailor Moon form.

Super Attack (100% damage): Now to end this! Sailor Moon transforms into Eternal Sailor Moon & brings out the Eternal Tiare, using it to repel nearby opponents. The Tiare begins to spin fast & she appears behind it, hands outstretched to guide the spinning Tiare above her head & then in front of herself once more. Sailor Moon then grabs hold of the Tiare with her right hand & spins around, holding the Tiare above her head. Starlight Honeymoon Therapy Kiss!!! Sailor Moon raises the Tiare high in the air with both hands. A pink light flares at the top of the Tiare & streams toward the trapped opponents in multiple waves. This Super Attack does roughly 60% damage in total. Enemies with over 100% damage at the end of the Super Attack are instantly KO'd; otherwise, they take average knockback.

Win Quote: Don't underestimate, Girls.

Home Stage: Crystal Palace - One of the most important settings in the Sailor Moon franchise, the Crystal Palace was ruled under Neo Queen Serenity & King Endymion during the 30th Century. Composed of a flat walk-off layout with the exception being the Roof, with two invisible barriers covering both blast zones, The Crystal Palace is a travelling stage that cycles through 4 areas, much like Sanctuary.

The Entrance - The path leading to the door of the palace is a plain flat stage with two columns erected at the sides of the door with two small platforms at the top near the upper blast zone that only specific fighters can land on if they can get high enough & another two at the middle that anyone can land on. The columns will collapse into a bunch of debris that make up for an arched platform if they take enough damage.

The Ballroom - A large room with a few platforms scattered around it & a massive chandelier with two stories placed in the middle of the stage where fighters can stand on it... considerably high to be unreachable with some characters but not high up the blast room. Fighters that respawn will always be atop the chandelier. Likewise, the chandelier can take damage which will cause it to swing violently, knocking opponents around, & with a strong impact, it'll fall to the ground & collapse, dealing damage on the way down & potentially KOing players with high damage percentages. Once the stage cycles back to the Ballroom, the chandelier will be repaired & hanged again.

The Roof - The most hazardous part of the stage as unlike the other stages, its a jagged platform built of pointed crystals emerging from every direction randomly, much like the platforms angling the battle at different scopes, even leaving gaps between them where fighters can fall through their demise. A few cluttered platforms in random order also spawn, allowing fighters to stand on them. This is also the only area where the platforms slide back & forth, up & down.

Space-Time Door - Arguably the blandest one compared to the rest of the stage as platforms don't spawn up & it's a pretty much flat stage in a desert area... but the thing that makes it stand out is the imposing Space-Time Door, guarded by Sailor Pluto. During the course of the battle, the door will open for 3 seconds, sucking people in before closing out. Anyone who is caught by the vacuum is dragged out of the door & is KOed instantly. This only happens once until the next cycle kicks in. After that, the cycle restarts back into the Entrance.

Naruto Uzumaki[]

"It's almost unbearable, isn't it… the pain of being all alone. I know that feeling; I've been there, in that dark & lonely place, but now there are others, other people who mean a lot to me. I care more about them than I do myself, and I won't let anyone hurt them. That's why I'll never give up. I WILL stop you, even if I have to kill you!"

Name: Naruto Uzumaki

Series: Naruto

Fighter Type: Ninja

First Appearance: "Naruto Uzumaki!!" (うずまきナルト!!, Uzumaki Naruto!!) (October 4, 1999)

Bio: When he was just an infant, the Fourth Hokage sealed the Nine-Tailed Fox demon inside his body. This knucklehead ninja started off as the stock Shonen anime Hero out to prove his worth to the villagers who've shunned & hated him (viewing him as nothing but the demon itself) by becoming the Hokage (Village Leader) of Konohagakure (Hidden Leaf Village). He's Naruto Uzumaki, A ninja from the Hidden Leaf Village & the Jinjuriki of Kurama, the Nine Tails Fox, who after joining Team Kakashi, worked hard to gain the village's acknowledgement all the while chasing his dream to become Hokage. In the following years, through many hardships & ordeals, he became a capable ninja regarded as a hero both by the villagers, & soon after, the rest of the world, becoming known as the Hero of the Hidden Leaf. Naruto's strengths include his fast attacks, great combo ability, powerful finishers in all of his smash attacks, & his unique mechanic of obtaining two new moves when he accumulates at least 100% damage. Naruto can also play offensively by rushing down his opponent or defensively by zoning with his Shadow Clones that can be set as traps onstage or dropped onto unsuspecting opponents, effectively strengthening his stage control, combo game, & edgeguarding ability.

Entrance: Naruto teleports to the battlefield using the Shunshin No Jutsu.

Taunt: Naruto takes out his kunai & slashes out across in front of him.

Normal Moveset

Neutral Special Move - Rasengan: Naruto summons a Shadow Clone & builds up a ball of spinning chakra in his hand that flies horizontally on contact with an opponent or object. There are two other variations that can be used when the move is fully charged...

Fūton: Rasenshuriken: Instead of hurling the chakra forward as a ball, Naruto throws the chakra, formed in the shape of a fūma shuriken. The projectile has decent range & flies horizontally, exploding after a few seconds of travel.

Ōdama Rasengan: This attack, which can only be done if Naruto has accumulated at least 100% damage, involves his chakra sphere expanding upon contact with an opponent to a much larger one, with a massive, lasting hitbox.

Up Special Move - Shadow Clone Slash: Naruto summons a Shadow Clone & jumps upwards off it, while simultaneously slashing upwards with his kunai. While ascending, a second press of the Standard Special Button stops Naruto's momentum & has him kick forward, which deals moderately high knockback.

The Shadow Clone will then fall towards the ground, weakly meteor smashing anyone who comes into contact with it as its falling. Once it touches any solid surface, it will then lie on its back. Anyone who touches it then will take damage & be paralyzed for a short moment.

Down Special Move - Shadow Clone Jutsu: When grounded, Naruto summons a Shadow Clone, which uppercuts from the ground in front of him. It can also be summoned behind, & farther from his direction, depending on the directional key pressed. When done in the air, he summons two clones above him on his left & right that dive kick diagonally downwards. The aerial version of this move can be used for spacing.

Side Special Move - Shadow Clone Toss: Naruto summons a Shadow Clone & throws it. The clone kicks the opponent towards Naruto on contact. The clone then disappears after the kick, or otherwise, when it hits the ground. Can lead into combos.

Secret Down Special Move - Kyūbi Naruto: If Naruto has accumulated at least 100% damage, he turns into Kyūbi Naruto, a very powerful beast. The initial transformation releases a powerful burst of fiery Chakra that deals damage with decent knockback to opponents hit. As Kyūbi Naruto, he has greatly improved attributes, such as more powerful attacks, increased knockback resistance, & even the ability to charge his Rasengan without the aid of a Shadow Clone. After 20 seconds, Naruto returns to his normal playstyle.

Kyūbi Naruto Moveset

Neutral Special Move - Akai Rasengan: Kyūbi Naruto enters his three-tailed form, creates a Shadow Clone, & charges a ball of spinning red chakra, and then hurls it forward as an energy ball. Mechanically, the move works almost identically to Naruto's Ōdama Rasengan when not fully charged, as the ball of chakra explodes to a larger projectile if it hits an opponent. When fully charged, the move changes to Kyūbi Rasengan. Instead of a moving projectile, the ball of chakra explodes to a massive spiraling ball of energy. This technique can trap opponents inside its radius before blowing them away with incredible knockback, being capable of one-hit KOing opponents. Additionally, the move does not have to connect with an opponent for the chakra to explode.

Up Special Move - Guren Shingeki: Kyūbi Naruto quickly jumps diagonally upwards while spinning forward. The jump covers decent vertical distance with strong horizontal distance, the latter of which can be affected by using the directional inputs to affect his momentum. Opponents hit by Kyūbi Naruto as he jumps will be attacked with up to four weak hits, which deal 4% flame damage each with weak knockback. Despite how Kyūbi Naruto has an infinite amount of midair jumps, this attack makes for an excellent recovery move, as it travels a great horizontal distance with excellent speed & does not leave Kyūbi Naruto helpless afterward; not only this, but the move can be used consecutively as many times as the player desires. However, the move deals low damage & knockback compared with Kyūbi Naruto's other Special Moves, so it is not as useful for offense.

Down Special Move - Kyūbi Chakra Arms: Kyūbi Naruto transforms into his four-tailed form & slams his hands into the ground, causing giant arms to pop up from underground, with one on each side of him. The arms can hit opponents up to three times & deal 15% flame damage per hit, for a total of 45% damage if all hits connect, as well as strong knockback. An additional 15% flame damage can also be dealt to opponents hit by Kyūbi Naruto's hands as they are slammed into the ground. In midair, Kyūbi Naruto manifests the arms from tornadoes of fiery chakra. The move has a lot of startup & ending lag, making him more susceptible to being punished for using the move. However, punishing it is still fairly difficult, due to the massive size of the arms & the fact that Kyūbi Naruto is granted knockback resistance when using it.

Side Special Move - Bijū Dama: Kyūbi Naruto transforms into his four-tailed form, creates a dark sphere out of Chakra, swallows it, & fires it as a projectile in the shape of a beam through his mouth. The beam fired travels a long distance before disappearing & deals 35% damage with moderate knockback to opponents hit. The beam also has transcendent priority, but it can be reflected. The move has very high startup lag, leaving Kyūbi Naruto vulnerable to attacks the entire time he is in his four-tailed form. However, it also has strong knockback resistance, allowing him to fire the beam even when attacked.

Perfect Parry Attack: Substitution Jutsu - If Naruto does a perfect shield, he'll take a pose & perform the hand signs for Substitution Jutsu, swapping himself out with a dummy that flies forward to hit the opponent before Naruto appears behind them to hit them with a roundhouse kick.

Super Attack: Unlike most fighters, Naruto has two Super Attacks.

Super Attack (Normal): Let me hit you! Naruto summons a Shadow Clone in front of him to kick opponents upward if it connects, Naruto will then enter his Nine-Tails Chakra mode and, with the aid of said Shadow Clone doing the same, deliver various kicks & blows on the opponents, culminating with an Ōdama Rasengan.

Super Attack (100% damage): This stops now! Naruto transforms into his Six Paths Sage Mode & collaborates with three Shadow Clones to use Wind Release: Rasenshuriken. If it hits anyone... Let's go... Kurama! ...Naruto will then turn into his Kurama Mode & start with a wind punch, sending the opponent(s) into the air. Naruto then prepares a giant-sized Rasenshuriken & a Tailed Beast Ball. He throws the Rasenshuriken, then fires four satellite Tailed Beast Balls, circling around the shuriken. As the attack hits the opponent(s), it explodes, resulting in an enormous dome of blue chakra.

Win Quote: Believe it!

Home Stage: Hidden Leaf Village - Konohagakure, also known as the Hidden Leaf Village in English, is a hidden village of the Land Of Fire, residing deep within a forest at the base of a mountain known as the Hokage Rock, which has the faces of all those who have taken the office of Hokage engraved on it. For this stage, you have a medium-large floating island with the actual village in the background. On the left side, players can jump & stand on the roof of the Ninja Academy, which has one solid platform & a medium thin pass-through platform above. As a small eye candy visual effect, the distinctive swing can be seen on the right side of the building as part of the background. On the right side, players can jump and stand on the roof of the Yamanaka Flowers shop which is much taller compared to the Ninja Academy building. Players can only stand on the corners of the building of the roof itself. In the middle of the stage, the Ichikaru Ramen Bar can be seen. However, players cannot stand on it as it is part of the background. On both sides of the stage, there is a tree branch on the right side & a wooden platform on the left side that characters can stand on.

Yusuke Urameshi[]

"Maybe there've been times when I've been pissed & hated things, but it wasn't from this work. My dad's a no-show, my mom's lush, & school sucks, but this job is the one damn thing I'm good at. If all the crap in my life hasn't screwed up yet, then neither will this & neither will you. So here's the deal... you spare the Earth right now, and I'll only pull out one of your lungs."

Name: Yusuke Urameshi

Series: Yu Yu Hakusho

Fighter Type: Detective

First Appearance: 001. "Goodbye, Material World!" (December 3, 1990)

Bio: And so it all begins. This boy's name is Yusuke Urameshi. He was 14 years old when his story began, & he is supposed to be the hero of his story, but oddly enough... his story began with his death. This delinquent died in a tragically ironic manner: saving a child from being hit by a car. It got even more tragically ironic when he was informed that not only did The Powers That Be never expect such an act of goodness from him, the kid would have survived anyway, without a scratch. Yusuke pushing him out of the way just gave him a few extra scrapes. Since there's no place for him in Heaven or Hell, Yusuke was given the opportunity to return to life. After going through a big ordeal to get his life back involving a Spirit Beast egg, a deadly fire, & a kiss before midnight, Yusuke soon found himself becoming Earth's Spirit Detective, destined to protect the human race from demons by solving cases involved with the apparitions. Many strange characters have joined him on his adventures, helping achieve victory against powerful demon adversaries.

Entrance: Yusuke emerges from a landmine explosion, shielded by Spirit Energy, before entering his fighting stance. It's time to kick some ass.

Taunt: You shouldn't talk. It makes you sound stupid.

Neutral Special Move - Spirit Gun: This is Yusuke's signature move. He concentrates his Spirit Energy into his right index finger and releases it as a projectile. After channeling his energy, he pulls the trigger in his mind when he wants to fire the "bullet." The Spirit Gun blast can range in size from a small shot to a full-sized cannon blast depending on how long it is charged.

Secret Neutral Special Move - Spirit Shotgun: If Yusuke has accumulated at least 100% damage, he'll gather spirit energy into his fist to form a widespread blast of spirit energy. While not quite as powerful as the Spirit-Gun, the Spirit Shotgun is more effective against multiple opponents.

Up Special Move - Botan: Yusuke calls upon Botan, Navigator of the River Styx, to give him the ability to float like a ghost. He can float in any direction but can only do this for up to 5 seconds.

Down Special Move - Spirit Wave: Yusuke stands in place for about up to 5 seconds, turning his entire body into a catalyst of Spirit Energy. If he is attacked during this period, he'll counter with an energy charged roundhouse kick followed by an uppercut that has tremendous launch power.

Side Special Move - Spirit Punch: Though primarily a long distance fighter, in close combat, Yusuke is able to infuse parts of his body with Spirit Energy in an effort to enhance his ability in physical combat, especially his punches. Yusuke forms a field of spirit energy around his fist that not only gives him a superpowered punch that is able to KO at around 60%, and being the safest version on hit at 0%, but can also serve as a barrier to defend against projectile attacks.

Perfect Parry Attack: Spirit Gun Barrage - Yusuke follows up his Perfect Shield by shooting two Spirit Guns in rapid-fire. This technique has more force than the combined power of two Spirit Guns due to the fact that the second bullet pushes the first bullet as well, giving it more offensive power.

Super Attack: Unlike most fighters, Yusuke Urameshi has two Super Attacks.

Super Attack (Normal): Maybe I didn't make myself clear! Yusuke rushes forward with a Spirit Punch & if he connects, he'll then do an uppercut with Spirit Wave, then finish with... SPIRIT-GUN MEGA!!! Yusuke charges up this hundreds of times more powerful version of Spirit-Gun, launching a gigantic energy bullet that explodes violently.

Super Attack (100% damage): Yusuke's body glows with crimson energy & he punches forward. If he hits one opponent, Yusuke transforms into his Mazoku form. You should be careful of what you call a fortunate opportunity... your luck could run out. Mazoku Yusuke's eyes glow & he sends the trapped opponent through a portal straight to Demon World. Yusuke then swings the opponent into the air & headbutts them 14 times before slamming them on top of a stone formation. Then Yusuke pummels the opponent with lightning-powered punches that cause the top of the formation to start cracking. Yusuke then lands a final lightning punch that destroys the formation. While only ONE opponent can get caught in the full power of this Super Attack, others that get caught will receive 50% electrical damage when Yusuke finally returns with the trapped opponent who is sent flying.

Win Quote: You can't end a good party without someone on the floor. Yusuke turns & starts walking away before turning back around & making a finger-gun motion, pretending to shoot at the camera.

Home Stage: Dark Tournament Arena - The Dark Tournament is a vile martial arts competition organized by greedy human crime lords that draws the attention of some of the most wretched demons of Spirit World, Wealthy human gamblers & businesses owners come to the tournament for betting & entertainment from the fights, while the demons enter for sake of blood & chance to wish for anything they want. The polar opposite of the World Martial Arts Tournament stage appearance-wise, this stage takes place in what's left of the Dark Tournament Arena after Sakyo caused the place to self destruct. Rubble everywhere, resulting in an uneven center ring, the remains of the jumbotron screen that can be used as a platform, but otherwise, touching the outside of the ring will result in the immediate loss of a stock.

For The R Update, an alternative version is added where we get a more visually appealing arena. A flat surface with yellow tiles & a circular base with no platforms. In the background, a massive crowd of spectators is seen watching the match. Near the edge of the arena, some recognizable characters can be seen witnessing the show, like Genkai, Kuwabara, Kurama, Keiko, & so on... even Yusuke, Botan, & Hiei if they're not among the fighters.

Monkey D. Luffy[]

"People have often said that I'm crazy, that I have no chance of surviving when basically the entire world is my enemy, but you won't get your way with the seas, or my friends, or this planet... CAUSE I WON'T LET YOU!!! I made a promise to myself that one day, I will find One Piece... and become THE KING OF THE PIRATES!!!"

Name: Monkey D. Luffy (What the "D" stands for is currently unknown)

Series: One Piece

Fighter Type: Pirate

First Appearance: "Romance Dawn - The Dawn Of The Adventure" (July 19, 1997)

Bio: Monkey D. Luffy is The Captain of the Straw Hat Pirates; your average seventeen/nineteen-year-old Shōnen Idiot Hero whose actions form the basis of One Piece as a whole. His dream of becoming the new King Of The Pirates following the execution of the previous title holder, Gol D. Roger, comes from an incident in his youth involving mountain bandits & a sea serpent that resulted in his idol Shanks losing his left arm. Before leaving Luffy's village the very next day, Shanks gave him his straw hat, telling him to give it back when he's become a great pirate. To help accomplish his goal, Luffy founded the Straw Hat Pirates & set out on the high seas at age 17 in search of the elusive treasure of Gol D. Roger known as One Piece, beginning a series of increasingly odd & dangerous adventures. Physically speaking, Luffy is exceptionally strong, fast, & tough, & fights barehanded in Good Old Fisticuffs, helped by the fact that he ate the Gum-Gum Devil Fruit at Age 7, giving him stretching powers that he has become quite creative with. Aside from simple stretchy punches, his mastery & creative use of his rubber body has resulted in three unique power ups: Gear Second, which makes him much faster by increasing his blood pressure, Gear Third, where he inflates his steel-strong bones for a stronger attack, & Gear Fourth, which combines his mastery of Haki (literally "Ambition") with his inflated rubbery body.

Entrance: Luffy stretches his arm to grab onto the stage & rockets onto it. Then he somersaults into a crouching position before getting up & entering fighter stance.

Taunt: Luffy curls both of his arms into coils & makes a flexing pose while saying "Yosha!/Alrighty!"

Neutral Special Move - Gum-Gum Pistol: Luffy thrusts one arm forward. Upon hitting an opponent, Luffy will grab & pull them towards him to be thrown. If the forward input is pressed just as Luffy's hand grabs them, Luffy will hurl himself forward towards the opponent.

Secret Neutral Special Move - Gum-Gum Giant Pistol/Gum-Gum Elephant Gun: If Luffy has accumulated at least 100% damage, he'll enter Gear Third by corking his mouth with his thumb, biting into his thumb joint (making a small opening) & blowing very hard into it, which inflates his arm. Then he'll deliver a Gum-Gum Pistol with extreme force due to the larger size of his fist. Charging this move for about 5 seconds allows Luffy to use the Haki enhanced version, Gum-Gum Elephant Gun. This version has Luffy implement Busoshoku: Koka into his attack, turning his arm black & giving him a giant fist with an elephantine round wrist.

Up Special Move - Gum-Gum Snap: Luffy thrusts his hand upwards; if an opponent is above him, he will grab them & slam them down. If he is near a ledge, he will grab the ledge where the move acts like a tether recovery.

Secret Up Special Move - Gum-Gum Rocket: If Luffy has accumulated at least 100% damage, He'll enter Gear Third & use said gear's version of Gum-Gum Rocket, inflating his chest bones with Hone Fusen & grabbing floating handholds with his rubber arms in order to slingshot upward.

Down Special Move - Gum-Gum Balloon: Luffy puffs himself up. If used in the air, he will float slowly through the air which can help him recover horizontally. He also will do a small jump after finishing the move as he deflates. If used on the ground, he will gain super armor. If the move connects, the opponent will get pushed a great distance away from Luffy.

Secret Down Special Move - Gum-Gum Red Hawk: If Luffy has accumulated at least 100% damage, he'll enter Gear Second, use Busoshoku Haki to harden his arm entering in Gear Second Busō, then stretch it backward. When cocked back, Luffy's arm ignites, releasing a stream of fire in the process while he proceeds to deliver to his enemy a powerful flaming punch. When the attack hits, it creates a fiery explosion that deals immense damage as well as burning opponents with fire.

Side Special Move - Gum-Gum Rocket: Luffy thrusts both of his arms forward; if an opponent comes into contact with his hands, Luffy will grab onto them & pull himself at high speed toward the helpless opponent & slam into them. Can also grab ledges when used at the right moment.

Secret Side Special Move - Gum-Gum Jet Bazooka: If Luffy has accumulated at least 100% damage, he'll enter Gear Second & thrust his arms WAY backward (rubber powers, remember), then charge forward at high speed, delivering an incredibly fast & strong Gum-Gum Bazooka.

Perfect Parry Attack: Joy Boy - If Luffy does a Perfect Shield, he'll briefly transform into his Gear 5 form Joy Boy & throw a punch with a fiery projection of a lion's head. After that punch is thrown, Luffy will briefly become exhausted to the point of appearing to have visibly aged decades before returning to normal.

Super Attack: Unlike most fighters, Luffy has two Super Attacks.

Super Attack (Normal): LET'S GO!!! Luffy enters Gear Second & uses Gum-Gum Jet Pistol, which is basically a Gum-Gum Pistol delivered so fast that the fist's movement is invisible, & it truly seems like he shoots his opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon & powerful enough to propel the unlucky recipient several meters away. If Luffy hits anybody, he then stands still, bends forward & moves his arms upwards at speeds which they can no longer be seen, leaving only jet streams in their place. Gum-Gum... JET... GATLING!!! Luffy's strongest technique in Gear Second, the hits land so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding Luffy, resemble the many barrels of an actual Gatling gun.

Super Attack (100% damage): BRING IT ON!!! GEAR FOURTH! Luffy enters Gear Fourth & bounces hundreds of feet into the air. Then he compresses his fist into his enlarged forearm, blows more air into said arm to further increase its size, & unleashes a massively powerful punch... Gum-Gum KING KONG GUUUUUUUUNNN!!! A targeting reticle with the Straw Hats Emblem appears on the foreground & you must guide it to where you want the punch to land.

Win Quote: PERFECT!!!!

Home Stage: Thousand Sunny - The Thousand Sunny is the second & current pirate ship of the Straw Hat Pirates in One Piece. It was built by their shipwright Franky to replace their previous ship, the Going Merry, after it was destroyed. It is a Carrack ship that has the trademark features of a ginormous mast, a stylized lion figurehead that Luffy often sits or stands on, & a lawn on the deck, where the stage primarily takes place. Thousand Sunny is a fairly big uneven stage. In the left portion of the stage, there can are two huge crates stacked on top of each other, with a plank serving as a slope next to them. On the right half of the stage, there are even more crates, this time simply next to each other. Above them, there are two soft platforms one above the other, with the one on top being fairly long.

Ichigo Kurosaki[]

"I came here to stop you. To stop you so that Soul Society, the Human World, & Hueco Mundo could all be kept safe. To protect them all. Even if someone else was able to do it, that wouldn't give me an excuse to run away without trying."

Name: Ichigo Kurosaki

Series: Bleach

Fighter Type: Reaper / Installer

First Appearance: 001. Death & Strawberry (August 7, 2001)

Bio: Sarcastic & grumpy, Ichigo Kurosaki originally attempted to cultivate a tough guy image to hide his sense of powerlessness at being unable to protect either people or the spirits he can secretly see. That all changed when the Shinigami (Soul Reaper) Rukia Kuchiki encountered Ichigo in his bedroom while Hollow-hunting. After losing the fight with the Hollow, she transferred her power to Ichigo in order to help save his family. After which, she pretty much forced him to act as a Shinigami in her stead while she's powerless... until she was found out for illegally empowering Ichigo & set to be executed & Ichigo launched an assault on Soul Society to save her. His growth rate is phenomenal, quickly allowing him to surpass even talented veterans. He has the ability to gain many different kinds of powers, but because they interfere with each other, his competence level fluctuates until he is able to resolve the issue.

Entrance: Ichigo arrives on the battlefield using Shunpō, turns around, & unsheathes his Zanpakutō.

Taunt: Ichigo points with Zangetsu in front of him & says "I'll Slash You/Temee Wo Kiru Ze".

Neutral Special Move - Getsuga Tenshō: Ichigo holds Zangetsu in the air & charges his Reiatsu on its tip, then slashes forward to release an arc-shaped projectile. Can be charged for high mutiple-hit damage, but slower speed & weaker knockback.

Up Special Move - Kōtei-ki Tōshin: Ichigo spins Zangetsu above his head. On the ground, it has a windbox that drags opponents in. In the air, it is a recovery move which helps Ichigo gain a decent vertical & horizontal position, but will put him in a helpless state afterward.

Down Special Move - Gazan: Ichigo uses Shunpō upwards & brings Zangetsu down on the opponents in order to meteor smash them. The higher the distance, the more damage it deals. Unfortunately, the move can instantly put Ichigo in a helpless state if used off stage.

Secret Down Special Move - Bankai: If Ichigo has accumulated at least 100% damage, he'll concentrate his spiritual energy & envelop himself in a dark, massive, whirlwind-like explosion that deals damage & high knockback to whomever comes in contact. When it disappears, his Zanpakutō is transformed into Tensa Zangetsu & Ichigo himself into his Bankai form. Bankai Ichigo excells in his speed, possessing one of the fastest dashes in the game. He also has a floating ability & can midair jump infinitely. This, coupled with his good aerial attacks, makes him a less slippery character when it comes to controlling him in the air or jumping. He has two aerials, down & forward, that can meteor smash & semi-spike opponents without any need of a sweet spot. However, his aerial attacks have a long start-up lag. Ichigo can only be reverted to his normal form through being KOed or using his Super Attack.

Side Special Move - Engetsuzan: Ichigo uses Shunpō to quickly teleport forward with a single powerful slash. Can be charged for more range & damage. A reliable horizontal recovery move.

Perfect Parry Attack: Ichigo Homerun - If Ichigo does a Perfect Shield, he'll then perform a backhand strike with his Zanpakutō, akin to using a baseball bat.

Super Attack: Uniquely, Ichigo has a second Super Attack that can only be accessed through his Bankai form.

Super Attack (Normal): It's Over... Bankai... Ichigo transforms into his Bankai form (if he isn't already in his Bankai form) & dashes forward for a strike from his Tensa Zangetsu. If he connects, he'll then begin moving rapidly around the opponent... What's the matter? Am I moving too slow for you? Just say so, I can move a little faster if you like. Bankai Ichigo will then follow up with a series of quick slashes with a black aura around him. Then he'll use Shunpō upwards & finish with the Kuroi Getsuga, dealing 34% damage & massive knockback to opponents hit.

Super Attack (Bankai): Only one chance... Saigo No Getsuga Tenshō. Ichigo uses the Saigo No Getsuga Tenshō technique, effectively becoming Getsuga itself. Mugetsu... Ichigo then uses Mugetsu, creating a blade of black Reiatsu in his hand & then swinging it toward his opponents, which causes a massive veil of black Reiatsu to erupt upwards towards them, heavily damaging them. During this attack, the stage is enveloped in a field of bleakness so thick, that not even sound can be heard from the outside.

Win Quote: I don't regret it.

Home Stage: Hueco Mundo - Hueco Mundo is the dimension where Hollows & Arrancar usually reside. Hueco Mundo is located between the Human world & Soul Society, though it is separate from the bordering dimension known as Dangai. It can only be accessed by tearing the dimensional fabric separating the worlds, which allows Hollows to travel to any other dimension at will. Depending on the Hollow, the effect of this process varies. Regular Hollows usually appear from a small black vortex or form out of smoke, while Menos-class Hollows quite literally tear the sky apart to emerge. Arrancar use a more stable variant of the latter technique known as Garganta. The Palace Of Las Noches is the only edification found in this stage, which is otherwise a sparse, desert-covered landscape with a large steep cliff that slopes downward towards the left side of the stage. There is also a floating platform that goes left across the stage, once the platform goes off screen on the left side, it will reappear on the right side of the stage & continue to go left in a cycle.

Heero Yuy[]

"The time spent by humans in outer space has been a complete waste. The ideal is just a dream... this false pacifism... this false living space... outer space is nothing but a breeding ground for even more battles in the future. Wars throughout history have claimed many lives. Although humankind has never been able to forget the sorrow that has been caused by the wars, they have not stopped fighting. The blood and tears they shed in battle are merely ceremonial. One can't speak of history without referring to the wars in each era as important events. I'm sure the pale pep talks of fighting for peace have been repeated numerous times in the past. The colonies say they need armaments to maintain peace... It's no different from on Earth... the colonies, they've joined the big boys."

Name: Odin Lowe Jr. (A.K.A. Heero Yuy)

Series: Gundam

Fighter Type: Military Combatant / Assassin

First Appearance: Mobile Suit Gundam Wing: #1 - The Shooting Star She Saw (April 7, 1995)

Bio: In a distant future, mankind has reached the stars... but the galaxy is trouble. With high expectations, Human beings leave Earth to begin new life in space colonies... However, the United Earth Sphere Alliance is slowly gaining great military power and seizing control of one colony after another... essentially ruling the outlier colonies with an iron fist in the name what they believe to be "justice and peace". The year is A.C. 195... In a move to counter the alliance's tyranny, rebel citizens of certain colonies schemed to bring new arsenals to the Earth, disguising them as shooting stars, hence the name Operation Meteor. When the UESA headquarters caught on to this operation, they attempted to retaliate. A satellite detected the five objects heading for Earth disguised as shooting stars and one of their pilots began chasing after the object, an atmospheric re-entry capsule piloted by a young man going by the name Heero Yuy. Known as the "Perfect Soldier", Heero was trained as a soldier since his childhood (and even more after the death of his father, Odin Lowe), and would even risk his life to accomplish his mission. His childhood stolen... his soul plagued by demons... callous towards his allies and lethal to his enemies. Driven by revenge, he seeks to reclaim to his humanity. Heero Yuy... Gundam Wing Pilot... and cold blooded assassin... but somehow, HE is mankind's greatest hope for salvation.

Entrance: Heero descends from the sky in Wing Gundam in its Bird Mode, ejecting from it and entering his fighting stance.

Taunt: "I'll kill you." Heero slides his finger across his throat in a decapitation gesture.

Normal Moveset

Neutral Special Move - Plasma Rifle: Heero pulls out a Plasma Rifle & shoots at opponents with a volley of bullets. At any time during the attack, but not after, Heero may swing the rifle and whack a nearby opponent.

Up Special Move - Grapple Gun: Heero fires a specialized Grapple Gun (which first appeared in Episode 8 of Gundam Wing.) Instead of a traditional Grappling Hook, the grapple used is a specialized suction cup device that can firmly grip any solid surface, even a cube of solid light. Once the suction cup is set, Yuy can either propel himself upward or swing forward depending on his current position on the stage.

Down Special Move - Gundam Install: Heero is often seen at a computer. And he's a skilled hacker... so for his Down Special Move, he summons a computer and types on it. If he is able to finish hacking (represented by a meter that takes 15 seconds to fill from start to finish), He'll literally hack the systems of this game, granting himself the ability to use hologrammatic constructs of the Wing Gundam's weapons for 30 seconds. Heero can pause the hacking with another press of the Down Special input, which is absolutely necessary as getting hit while in the middle of hacking cancels out the move.

Side Special Move - Mêlée Fencing: In a similar vein to Keith Kogane's Side Special Move Dancing Blade, Heero arms himself with a Fencing Épée and Slashes opponents up to four times, with repeated button presses. Befitting his Assassin-Type Fighter Classification, Each strike is stronger but launches foes, making it hard to pull off a combo.

Gundam Install Moveset

Neutral Special Move - Buster Rifle: Heero fires a powerful energy shot from his version of Wing Gundam's Buster Rifle.

Up Special Move - Propellant Jump: Heero manifests Wing Gundam's wings behind him & flies high through the air. The flight angle can be changed while charging... and an opponent is caught in the crossfire, Heero manifests Wing Gundam's head & uses Vulcan Gun.

Down Special Move - Shield Bash: - Heero deploys the Wing Gundam's shield for a defensive bash.

Side Special Move - Beam Saber: Heero does a swift slash with his version of Wing Gundam's Beam Saber.

Perfect Parry Attack: Counter Thrust - Heero blocks an attack with his Fencing Épée, then immediately counterattacks with a quick thrust.

Super Attack: Unlike most fighters, Heero has two Super Attacks.

Super Attack (Normal): I Will Complete My Mission! Heero calls for his mecha, the XXXG-01W Wing Gundam, which flies from behind the screen in Bird Mode and sweeps through the area directly ahead of Heero after 3 seconds of a targeting reticle being present that can be moved to potentially lock onto enemies. If it contacts any opponents, a cinematic begins where upon boarding the Wing Gundam, Heero converts it to Robot Mode. "Too Slow! Lock On Ready!" The Wing Gundam does some rapid-fire shooting from its Machine Cannons, then pulls out the Buster Rifle and fires a powerful beam from it. "Now I'll make it easy for you. " Finally, with the opponent on the ropes, the Wing Gundam pulls out its Beam Saber and lands its signature finishing attack. Opponents are instantly KOed if they have accumulated at least 100% damage.

Super Attack (Gundam Install): I'll show that I can stop this battle, more than anyone else on Earth! Heero calls in the Wing Gundam Zero, which flies from the left to right of the stage in Neo Bird Mode. If it hits anyone, a cutscene is triggered where Heero boards the Wing Gundam Zero... "Nobody is strong... all of humanity is weak... and that includes us as well." ...Heero then unleashes a devastating barrage of attacks on the opponent with Wing Gundam Zero before converting it to Robot Mode. "Maximum Power... Commencing The Attack." The Wing Gundam Zero then spins around, blasting everyone with its Twin Buster Rifles, then dashes around to get them in one place before shooting them with its Machine Cannons. Wing Gundam Zero then dashes forward while deploying its Beam Saber and deals multiple slashes before flying upward and combining its Twin Buster Rifles into one. "To stop the battle... this is my resistance!" Wing Gundam Zero finishes the Super Attack with a final blast from the combined Twin Buster Rifle. Opponents are instantly KOed if they have accumulated at least 100% damage.

Win Quote: "Out of the futures that Wing Zero showed me, I've chosen this one." Heero makes a gunshot motion with his finger. (Normal)

Mission Accomplished. (This is a special victory animation that only plays if Heero wins the match with either of his Super Attacks)

Home Stage: Colony Space Port Assault - This stage starts out in a futuristic space port hangar, with the backdrop of a colony and Earth in the distance as well as Gundam Units situated in the back. After about 30 seconds, a platform with a smaller platform anchored to it rises from the center as a warning blares into the hangar... the Organization of the Zodiac, also known as OZ, is attacking. After a few more seconds, the platform launches out of the hangar and any fighters still on the floor of the hangar at this time will be KO'd, as the takeoff speedily drops the hangar through the bottom blast line. One minute into the match, the platform is targeted by OZ's giant space battleship, the Libra... it's powerful laser cannon preparing to destroy it before a Vehicular Space Shuttle shows up for the fighters to hop onto, allowing them to escape destruction in the nick of time. This kicks off a cycle where after hitching a ride on the shuttle, The Fighters first land on the Peacemillion, which faces right. Then another Vehicular Space Shuttle shows up on screen and the Peacemillion flies away, forcing players onto the shuttle. An targeting reticle will then appear after 15 seconds... and after a 10 second countdown, the shuttle is blasted from offscreen, damaging any fighter nearby. The shuttle accelerates briefly until crashing into the Libra's force field. The shockwave can inflict damage & knockback, but any KOs from it only counts as a self-destruct regardless of whoever is the last player to damage the opponent. It is possible to go beyond the force field with a fast enough character. Three OZ-06MS Leo Mobile Suits will destroy the shuttle, briefly tossing anyone who stands on it in the air. The fighters will then land on the Leos which then fly through a fight between the G Team and Oz units where laser blasts target the Leos, potentially dealing damage to any fighter caught in the crossfire. Once they are dealt enough damage, the Leos will then fly away with a barrel roll, dropping off the fighters onto yet another Vehicular Space Shuttle. This stage functions almost exactly the same as with the previous shuttle, only this one is facing left. Again, Three Leo Mobile Suits destroy the shuttle, forcing the fighters to use them as platforms... but the Leos are facing left this time. The Leos will then try to evade Homing Missiles and one of them will explode, damaging whoever was in the blast, but only KO'ing around 250%. The Leos will eventually drop players back on the Peacemillion, starting the stage's cycle anew. The stage never revisits the hangar.

Ryo of the Wildfire[]

"I'm Ryo of the Wildfire! Yeah, should've expected that. If you came here to fight, then fight, Demon."

Name: Ryo Sanada (真田遼 Sanada Ryō) (A.K.A. Ryo of the Wildfire (烈火の遼 Rekka no Ryō))

Series: Ronin Warriors: Legendary Armor Samurai Troopers

Fighter Type: Martial Artist / Transformer / Samurai

First Appearance: "Shadowland" / "Target: Greater Tokyo" (April 30, 1988)

Bio: In the late 1980s, a dark lord of the underworld stuck in the form of a floating demonic mask entered the mortal world. Somethimes called Arago, sometimes called Talpa, this demonic entity came with an army called the Talpa Dynasty. His goal, to enslave humanity and fill our world with destruction, suffering, and death. Witness to the flood sigifying the Talpa Dynasty's arrival: five athletic young heroes in colorful armor, one of whom—Ryo Sanada—wandered into the city of Tokyo alongside an enormous white tiger minutes before Talpa's arrival. In his wake, everything decays, he seeks to incinerate all hope in humanity... this most monstrous of all beings that entered into the mortal world led an army of darkness in ancient times. An ancient warrior called Kaos engaged Talpa in battle, chosen to protect an age of enlightenment from the chaos Talpa spawned. Talpa was beaten with a slash to the back of his armor, his soul banished to the Nether Realm, but as he vowed to one day return to take the Mortal Realm, his armor remained. As long as it remained whole, The demon would have a way to keep his vow... so the Ancient One took the armor to a deserted forge deep within a forested area and with a magical chant, he had the armor melted down... but since it couldn't be destroyed completely, it has to be re-forged into nine separate suits of mystical armor. The nine armors were intended to embody nine virtues... Virtue, Justice, Trust, Life, Wisdom, Loyalty, Piety, Obedience, and Serenity... all connected, but not necessarily to Talpa's evil. Five of the armors derive their powers from the purest parts of the human human spirit... but while the essence of humanity flowed like a current within the remaining four, in a turbulent age of greed and distrust, these spirits were more easily corrupted and swayed to the side of evil, allowing Talpa to recall these four armors and revive his dark presence in this world. The nine armors have various abilities... but it's the wearer's soul that awakens these powers to either good or evil... and if Talpa were to reclaim all nine and these armors, he would regain his dark power and once again reign down destruction upon the Mortal Realm. The Nether Realm exists as long as humans give into their fears and fight their wars, which should mean that the battle with the Dynasty will never end and innocent lives will be lost. However, the current bearers of five of the armors won't make it easy for Talpa... especially not Ryo Sanada. Ryo's mother passed away when he was very little. His father was a professional wildlife photographer and intended heir to a famous ninja clan, but he left due to finding their ways too strict and later got killed by a wild animal. White Blaze is a white tiger said to have been the companion to The Ancient One, and he meet Ryo several times as he grew up before eventually choosing him to be bearer of the Armor Of Wildfire, which first manifested around Ryo when a group of poachers started a forest fire in order to lure out their game but ended up getting trapped themselves. Ryo first awakened its power through his desire to stop the fire and save everyone, including the poachers themselves (despite the fact that they threatened to shoot him when he tried to stand up to them). The Wildfire armor draws power from any source of natural fire.

Entrance: Ryo is on stage from the get-go, shouting "To Arms!" he uses an orb to change his civilian outfit into his Sub-armor of Wildfire.

Taunt: Ryo raises his face up and roars with flames coming out of his mouth.

Neutral Special Move - Fire Blast: Transforms all of his surroundings into a sea of flames with a super-powerful flamethrower.

Fireball (Neutral A): Shoots a red flame ball from his single or both hands.

Fire Breath (Neutral B): Breathes out intense flames and burns the enemy.

Fire Claw (Side): Slashes with burning claws of fire.

Flame Wheel (Down): Curls up himself and rolls down the opponent with his burning body.

Up Special Move - Wildfire Uppercut: A flaming uppercut with his fist.

Down Special Move - Blaze Kick: Kicks the opponent with the power of fire to burst.

Side Special Move - Fire Dash: Ryo dashes in a streak of fire, which ends with him delivering a cross slash with his swords. Perfect for air recovery.

Perfect Parry Attack: Fire Rocket: Surrounds himself in fire and charges towards his opponent. Target randomly gets additional fire damage.

Super Attack: Pyro Sphere: Takes all of the energy within the atmosphere and concentrates it into one spot, then fires it as an extremely dense, high-temperature flame shot.

Armor of Wildfire, TAO JIN!!![]

Japanese streamers encircle around him until they explode into cherry blossoms that then swarm over his sub-armor, changing into an Armor of Wildfire. Ryo then dons the helmet that comes with the armor and unsheathes his twin katana before entering his fighting stance.

Taunt: En garde!

Neutral Special Move - Standing Fire Cut: Ryo slashes with his katana, creating a flaming streak that extends so long, it hits everything in its range.

Up Special Move - Upward Fire Cut: Ryo does an uppercut like slash, with the blades of his swords engulfed in flames.

Down Special Move - Spinning Fire Cut: Ryo spins rapidly to perform a series of inward slashes. It's is a powerful attack, and can be charged on the ground to inflict even higher damage and knockback. Conversely, an aerial Spin Attack is Ryo's primary recovery move that covers respectable vertical distance, but minimal horizontal distance. The grounded version is a fast out of shield option and its damage decays over time; its strongest hit KOs at around 120% when uncharged. In comparison, the aerial version deals up to 5 hits consecutively and can KO reliably near edges. However, the grounded version is extremely unsafe on shield, with nearly every character being able to punish it from out of shield.

Side Special Move - Fire Dash: Ryo dashes in a streak of fire, which ends with him delivering a cross slash with his swords. Perfect for air recovery.

Perfect Parry Attack: Wildfire Counter - Ryo follows up his Perfect Shield with a devastating X-Slash from his katana that engulfs his opponent in flames.

Super Attack: Unlike most fighters, Ryo Sanada has two Super Attacks.

Super Attack (Normal): That does it, Time to turn up the heat! A face guard deploys from Ryo's helmet and his armor starts radiating heat... and it affects the whole stage for 7 seconds. While this effect is active, Ryo has a limited time to deal damage to his opponents (even touching them deals damage) in order to fill up the Surekill Gauge. If the timer runs out fully, the attack fails. After it is full, Ryo must hit another fighter with an attack that deals knockback Once this occurs, Ryo unleashes his Surekill attack, joining his katanas together at the hilt to create a Double-Bladed Naginata, which then starts generating flames. Ryo then jumps upward and spins his weapon while flames come flying out of it. Flare... Up... NOOOOOOOOOOOOWWWW!!!

Ryo unleashes his default Surekill Sōen-Zan" (双炎斬, literally "Twin Flame Slash"), unleashing the Fury Of Wildfire in an attack that resembles a long vertical beam of fire. This attack strikes up to three of the most recent opponents being affected by hitstun from one of Ryo's attacks the moment it is used, regardless of whether it was from the final hit or not. If any target's damage reaches 100% or more by the , they are instantly KO'd at the end of the attack; otherwise, they receive moderate knockback; opponents not instantly KO’d also take an additional 10% damage.

Super Attack (100% Damage): "Rowen! Sage! Cye! Kento! Lend me your aid!... Sōen-Zan!" Ryo calls upon his fellow Ronin Warriors... who don't appear on the stage per se... but they do lend their power to Ryo who attempts Sōen-Zan. If he connects, he unleashes a long vertical beam of fire as normal... then a cutscene is triggered...

To win, we must have trust... and courtesy... and justice merged with wisdom... then I will have the power. By drawing power from the energies and virtues from the other four Ronin Warriors' armors, Ryo transforms his Armor of Wildfire into the White Armor of Inferno. Armor of Inferno!!! In this state, Ryo swaps out his katana for the Soul Swords of Fervor, the only weapons capable of withstanding the armors power. "Rage of Inferno... Senkouzan!" Ryo then combines the Swords of Fervor into a naginata and performs the Surekill Senkōzan (閃光斬, literally "Flash Slash"), which is very similar to the Sōen-Zan, except he immediately splits the Swords of Fervor back into two katana blades before unleashing a massive stream of fire accompanied by divine lightning. Unlike the Sōen-Zan, the final attack from the Senkōzan affects the entire stage... and If any target's damage reaches 100%, they are instantly KO'd. At the end of the attack, Ryo reverts to his standard Armor Of Wildfire.

Win Quote: Raising his fist and saying "Flame on!" (Sub-armored), "The Armor runs through my heart!" (Armored)

Home Stage: Arago's Castle - Above the heavens and above Tokyo, it is a giant, ancient Japanese castle, filled with dark clouds. This is Arago's Castle, the lair of the Talpa Dynasty. The stage takes place outside of Arago's Castle, consisting of two long platforms, with one hard platform suspended by wooden beams and a shorter soft platform above it. Aside from battling each other, the fighters will have to deal with evil Nether Spirits and Youja Warriors who will attempt to interfere with the battle. Throughout the battle, there will be two black suns joining together to create white... basically the Underworld equivalent of a solar eclipse on Earth.

"The prophecies command that the mystical armors will join the Mortal and Nether Realms, creating untold power... and all of that is within my grasp!"

Should the Underworld Eclipse near completion, it will start glowing... and Talpa himself will emerge from his castle to wreak havoc on the stage. First, he will send the stage through a gate into the Mortal Realm...

"Dark Forces of the Dynasty... I call upon you... arise... arise and do my bidding! Bring me the Earth... and join every dimension!"

...then the background of the stage will change, showing Tokyo on the bottom... and Arago's Castle upside down on the top. Talpa himself will attack with his sword, which is strong enough to split the stage in half, as well as by enlarging his fists to crush you with his armored hands. Watch out for the edges of the stage, especially if it gets split in half. It is a long drop.

Vegeta[]

"I am Vegeta IV. Prince of All Saiyans! Last of my Royal Blood! Bringer of death! Destroyer of Worlds! The Super Saiyans of legend were an invincible warrior race! I am their son. And at long last, I have risen to claim my birthright. I have stepped into the ranks of greatness. All my life, I have worked toward this goal & for what? To be brushed aside as easily as a common housefly by a talking flower!? A true Super Saiyan would not let himself fall for such underhanded tactics. And before you get to saying that "all's fair in love & war" nonsense, then I'll keep kicking you until you learn to respect who the top dog really is! You might think it as unfair but to me, there's no such thing as fair or unfair in battle. There is only victory, or in your case, defeat. Maybe I am not who I think I am. Perhaps there are still new plateaus for me to reach, far greater heights to which I must ascend. It will take more than head games to stop me. Even if you invade my mind & my body... there's one thing a Saiyan always keeps... a part of me that you will never control... I carry within me the pride of a PRINCE!!!"

Name: Prince Vegeta IV

Series: Dragon Ball

Fighter Type: Demon / Martial Artist

First Appearance: The Needs Of The Many (November 7, 1988)

Bio: Regal... egotistical... full of pride... all terms that best describe Vegeta, The Prince of All Saiyans. The Super Elite Warrior. The last of the Saiyan royalty, fourth of his name, & Trope Codifier of the Stock Shōnen Rival, nay, THE Shōnen Rival. Vegeta was once a ruthless, cold-blooded warrior & an outright killer who came to Earth to use the Dragon Balls for his own ends. But after that battle & his repeated run-ins with the heroes, he later abandons his role in the Frieza Force, instead opting to remain on Earth. He slowly but surely starts to come over to the heroes' side... eventually, it took him a while, but just because he sits firmly on the heroic side nowadays, don't think that means he's gotten soft. If anything, having people he cares about has made him stronger than ever, & woe betide those who dare threaten them.

Entrance: Vegeta bursts out of the ground & floats for a second until the hole he made repairs itself. Then he lands on the ground & enters his fighting stance.

Taunt: Vegeta swipes his arms & says "Waste of my time!"

Neutral Special Move - Galick Gun: Vegeta's signature technique, He curls his fingers & places both his hands together at chest level facing the same direction (so that the palm of one hand is on the back of the other). Then, once enough ki is gathered, Vegeta thrusts both hands forward to fire a powerful blast of ki energy.

Secret Neutral Special Move - Super Galick Gun: If Vegeta has accumulated at least 100% damage, he'll use this version of Galick Gun that is bigger & much more powerful than the normal version, inflicting a huge amount of damage.

Up Special Move - Instant Transmission: Virtually the same as Goku, but if an opponent is hit, Vegeta forgoes an outward flip kick in favor of the Big Bang Attack. By raising his hand up at a 90-degree angle, he produces a high-powered energy ball that is fired at the opponent.

Down Special Move - Power Up: Vegeta's version of the move is quite different from Goku's in terms of transformations.

Super Saiyan - Neutral Input: The standard Super Saiyan transformation. Vegeta moves slower in this form

Super Saiyan Second Grade - Up Input: This form wields much greater power than the standard Super Saiyan level. Due to the resulting muscle mass increase, Vegeta is much stronger in this Super Saiyan form, and his speed & agility are unencumbered.

Super Saiyan Third Grade - Down Input: This Super Super Saiyan level increases his strength significantly but at the cost of reducing his speed. It's because of this that the form has a shorter duration than the others & Vegeta will change back no matter what.

Super Saiyan 2 - Side Input: When Vegeta transforms into a Super Saiyan 2, he gains electricity in the aura surrounding his body & his power is double that of his Super Saiyan form.

Side Special Move - Super Ki Blast: Vegeta fires a large Ki Blast from his hand.

Secret Side Special Move - Final Blaster: If Vegeta has accumulated at least 100% damage, he'll use this move that he first used in his Demon Prince form. Vegeta raises his index finger, middle finger, & thumb forward & fires a powerful bolt of energy at the opponent, piercing through them & inflicting a large amount of damage.

Perfect Parry Attack: Shine Shot - Vegeta follows up his Perfect Shield with this Energy Sphere attack. Vegeta prepares a ball of fire in his hands, then tosses it at the opponent, dealing severe fire damage.

Super Attack: Do you have the guts to handle this?! Vegeta combines all 4 of his meter abilities from Jump Force into one move, starting with Super Galick Gun. If he connects with this move, Vegeta will then follow up by saying "I will end you!", then using Spirit Breaker. Going Super Saiyan Second Grade, Vegeta rushes in to punch the trapped opponent, then kicks them upwards. Then, Vegeta quickly rushes upward from below, kicking the opponent brutally in the stomach. Finally, he elbows the opponent downwards. Vegeta will then use Lucora Gun (AKA Energy Blast Volley), unleashing a rapid-fire barrage of ki from his hands. Vegeta then yells "Let's see you survive this one!" before going Super Saiyan Blue & using Final Flash to discharge a massive golden beam of energy with electric ki streaming around it towards his opponent. Massive damage is to be expected from this Super Attack.

Win Quote: Get out of here now before I blast you to smithereens! *charges a ki blast*

Home Stage: Solitary Planet - This stage takes place on a desolate planet in space that was instrumental in Vegeta's training to become a Super Saiyan... and eventually led to Vegeta becoming a Super Saiyan for the first time. In the background you can see the Capsule Corp ship Vegeta used to travel there as well as a perpetual electrical storm. A walk off stage with a cliff that provides two levels of elevation, its dangers lie in strikes of lightning from the electrical storm & deadly meteors.

Sailor Chibi Moon / Chibiusa[]

"I may have done things that I'm not proud of, & I'm not exactly perfect... but I have a LEGACY to live up to for crying out loud!!! I am Sailor Chibi Moon! Sailor Senshi in Training, and in name of the Future Moon, I will punish you!"

Name: Usagi "Chibiusa" Small Lady Serenity (A.K.A. Sailor Chibi Moon)

Series: Sailor Moon

Fighter Type: Saint

First Appearance: Act 14: "Conclusion & Commencement - Petite Étrangère" (July 6, 1993)

Bio: Every night around the world, the children sleep... unaware of danger lurking in the shadows. But one night, a strange tune begins to make them sleepwalk & enter a land of sweet memories that unbeknownst to them, is run by an evil that feeds on anything that humans have to offer, especially dreams. One of these children however, is not gonna stand idly by & let this evil get away with this. This is Usagi Small Lady Serenity, Sailor Moon's daughter from the future who traveled back in time in an attempt to save the 30th century. She takes after her mother in most ways & generally behaves like an odd sort of Annoying Younger Sibling to her, but underneath the constant bickering & whining, it's apparent that the two really do care about each other. Question is, can that love overcome the nightmare that is the Kisenian Blossom?

Entrance: Chibiusa raises her Chibi Moon Compact. "Moon Crisis, Make Up!!" she says & in a brilliant flash of light, she transforms into Sailor Chibi Moon! after striking her signature pose, she enters fighter stance.

Taunt: Chibi Moon turns Luna-P into its Dart Gun mode, twirls it around, & accidentally fires flowers from it. She then laughs in embarrassment as she changes Luna-P back to normal & re-enters fighting stance

Neutral Special Move - Luna-P Change: Sailor Chibi Moon has Luna-P change into the following... Pressing & holding down the Standard Special button allows for quick selection.

Dart Gun: The Default Luna-P Change, Chibi Moon fires 5 darts which are super-charged with Silver Crystal energy.

Luna P Extinguish: Luna-P transforms into a cloud of foam that slows down opponents & extinguishes fire-based attacks.

Umbrella: Luna-P transforms into an Umbrella & Chibi Moon uses it to hypnotize opponents, leaving them dazed & confused for about 15 seconds.

Up Special Move - Sailor Planet Attack: Same as Sailor Moon.

Down Special Move - Sonic Cry: Same as Sailor Moon.

Secret Down Special Move - Raging Marshmallow: If Sailor Chibi Moon has accumulated at least 100% damage, she'll rush forward & attempt to grab an opponent. If successful, Chibi Moon will throw a few quick punches, then she jumps off them with a windmill kick.

Side Special Move - Pink Sugar Heart Attack: An unusually strong heart-based attack that Chibi Moon launches with the Pink Moon Rod. Its range is unfortunately quite limited: after a few feet, the energy pulses would lose power & fall to the ground.

Perfect Parry Attack: Luna-P Dart Gun Flower Blast - If Sailor Chibi Moon does a perfect shield, she'll bop the opponent three times with Luna-P while commanding it to turn into its Dart Gun mode & firing a blast of flowers from it.

Super Attack: Please, Pegasus! Protect everyone's dreams! Twinkle Yell! Sailor Chibi Moon summons Pegasus with the Crystal Carillon. Pegasus uses the power of his golden horn to enable Sailor Chibi Moon to use its great power. She then uses Moon Gorgeous Meditation to shoot a powerful rainbow blast along with shattered glass-shaped energy bursts.

Win Quote: I will not tolerate criticism.

Home Stage: Dream Land - Chibiusa has an extraordinary amount of Dream Energy that the Kisenian Blossom intends to use to destroy the Earth & seal everyone in their dreams, where she has full control of Fate itself. Chibiusa however, won't stand idly by & let the flower feed on her. This version of the Dream Land theme park, manifested from Chibiusa's dreams, is one large solid ground stage with numerous floating platforms that can be landed on & elements that can be destroyed if given enough damage & automatically rebuild themselves after a limited amount of time has passed.

Sasuke Uchiha[]

"Just shut up for once! What the hell do you know about friendship? It’s not like you ever had a family or friends in the first place! You were on your own right from the beginning, what makes you think you know anything about it? I’m suffering now because I had those ties. How on Earth could you possibly understand what it feels like to lose all that!?"

Name: Sasuke Uchiha

Series: Naruto

Fighter Type: Ninja / Demon

First Appearance: "Sasuke Uchiha!!" (うちはサスケ!!, Uchiha Sasuke!!) (October 18, 1999)

Bio: A prodigy who possesses the Sharingan ability shared by his bloodline. He was also one of the last surviving members of Konohagakure's Uchiha clan, who were mostly murdered by his older brother Itachi in a single night. Since the incident, Sasuke focused himself to acquire enough power to kill Itachi & avenge the clan. Initially a loner & so-not-a-team player, He eventually grew jealous of the possibility of Naruto outshining him, and abandoned Konoha, heading off to join Orochimaru, who desired his Sharingan. Not even an epic battle with Naruto could change his mind. Returning stronger than before, Sasuke disposed of Orochimaru, finally beat Itachi in battle... only to then learn the tragic truth about his actions regarding the Uchiha Massacre, attacked the 5 Kage summit for the chance to kill Danzō Shimura, the true mastermind behind the massacre, and after finally killing him, was consumed by hatred, alienating even his most devoted followers & old allies, leaving Naruto as the one person who still wants to save Sasuke without killing him. Through fate & chance, Itachi was brought back from the dead by Edo Tensei, and together they managed to stop the caster of the technique, though not before Itachi managed to change Sasuke's mindset from mindless revenge & get him to start thinking for himself instead of always allowing himself to be influenced by hatred, and to seal the deal, also apologizing for all the pain he put his little brother through. It took a while, with Sasuke even considering becoming the ultimate evil as Hokage, so as to revolutionize the ninja system by becoming a threat so powerful the nations will have to unify to stand a chance against him. But in the end, It took Naruto kicking his butt in one final clash to get him to finally let go of his hatred, thus finally ending the thousand year feud between Indra & Ashura and the curse that accompanied it. One curse involving Sasuke that DID stick however, is his Sharingan eyes, a product of the Curse of Hatred that grants the wielder two broad abilities: the "Eye of Insight" (洞察眼, Dōsatsugan) & the "Eye of Hypnotism" (催眠眼, Saimingan). When a wielder of this kekkei genkai experiences a powerful emotional condition with regards to a person precious to them, their brain releases a special form of chakra that affects the optic nerves, transforming the eyes into Sharingan; for that reason the Sharingan is described as an "eye that reflects the heart".

Entrance: Sasuke teleports to the battlefield using the Shunshin No Jutsu & threatens the opponents. Stay out of my way.

Taunt: Sasuke points his sword out in a threatening manner with a gleam coming from his Sharingan.

Neutral Special Move - Chidori: A high concentration of lightning chakra channeled around the user's hand. Sasuke throws this ball of lightning that can pierce almost anything. By holding down the B-Button, Sasuke can charge it up. He then dashes across the screen with an electrified punch, hitting his opponents.

Up Special Move - Summoning Jutsu: Taka: Sasuke summons a hawk to fly for a short distance.

Down Special Move - Ninja Weapon: Sasuke pulls out a random ninja item that can be used as a projectile.

Senbon: 5% damage. 40% chance of being taken out.

Shuriken: 10% damage. Has a 30% chance of coming out.

Kunai Knife: 15% damage. 20% chance of coming out.

Fūma Shuriken: 30% damage. 10% chance of coming out.

Side Special Move - Fire Style: Fireball Jutsu: This Jutsu attack has Sasuke kneading chakra into his body & turning it into fire, which he then expels from his mouth. The more he charges the move, the more chakra he uses & the more powerful the flame that is produced.

Secret Side Special Move - Fire Style: Fierce Dragon Flame Jutsu: If Sasuke has accumulated at least 100% damage, he'll launch a dragon head-shaped fireball. This move can be charged to release up to 3 fireballs.

Special Mechanic – Sharingan Meter: The Sharingan grants Sasuke the unique attribute of a meter that slowly fills over time & once full, grants Sasuke use of the Sharingan, which gives him access to Amaterasu's flames as well as greater fluidity in his movements & the ability to copy his opponent's Neutral Special Move for about 30 seconds.

Neutral Special Move (Sharingan) - Dōsatsugan/Saimingan: When Sasuke activates Sharingan, Chidori is replaced with this dual-use move. If Sasuke is far from his opponents, he'll use Dōsatsugan & randomly copy an opponent's Neutral Special Move for a later use. If Sasuke is close to an opponent, he'll use Saimingan, which reverses the opponent's controls for about 10 seconds.

Down Special Move (Sharingan) - Blaze Release: Kagutsuchi: When Sasuke activates Sharingan, he is granted the the highest level of Fire Release, Amaterasu, by the Mangekyō Sharingan. Thus, Ninja Weapon is replaced with this attack in which Sasuke creates a barrier of spike-shaped black flames that can not only shield him but pierce & burn any opponent who touches them. These flames stay in place for about 10 seconds.

Perfect Parry Attack: Chidori Senbon - Sasuke follows up his Perfect Shield by using Chidori to create countless sharp senbon that are fired at the enemy in quick succession. When used while Sharingan Mode is active, it becomes far more effective & deadly, as it allows Sasuke to precisely shoot for the target's vital points.

Super Attack: Let me ease your pain. Sasuke dashes forward with a Chidori Punch & if he connects... Eat THIS!!! ... Sasuke uses Takemikazuchi-no-Kami. This version of the move combines elements from Naruto Shippūden: Ultimate Ninja Storm 4 & Jump Force, having Sasuke pierce his opponent(s) with Amaterasu flames while simultaneously capturing them inside a Chibaku Tensei which is enveloped by the black flames. Sasuke then jumps high in the air & activates his Perfect Susano'o, then proceeds to fly towards the Chibaku Tensei, producing a Chidori covered in Amaterasu flames & thrusting it into the Chibaku Tensei, right where the opponent(s) is still trapped. The impact results in a massive explosion which blows the Chibaku Tensei into smithereens, instantly KOing opponents on least 100%.

Win Quote: This is the path I walk. Not you or anyone can change that.

Home Stage: Final Valley - A valley that rests on the border of the Land of Fire, where Hidden Leaf Village resides, & the Land of Sound, where the rogue ninja Orochimaru operates. It was carved out long ago during a battle between Madara Uchiha & the first Hokage Hashirama Senju, whose statues are on the left & right respectively. This valley, consisting of two floating stone platforms on either side, with two smaller, unevenly spaced platforms between them, is known best for being the site of the climactic battle between Naruto & Sasuke at the end of the first Naruto anime as well as the final battle between the two in Shippuden.