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Armel Leroux Valentin de Lamare

The main protagonist of the movie

This sequel to The Three Musketeers occurs years after the first film's events. Mickey, Donald, and Goofy have become seasoned musketeers and heroes of France. Meanwhile, France faces threats from being surrounded by Habsburg-controlled Spain, Italy, and the Holy Roman Empire. However, someone within France is plotting against the royal family and its power.

Plot[]

Troubadour gets a sequel. Director: "I apologize for breaking my promise."

Troubadour: "Today, our tale unfolds as 'The Three Musketeers II.' However, instead of starting with our well-known heroes—Mickey, Donald, and Goofy—we'll journey back long before they donned their musketeer garb." The director interjects, "Hold on a moment! This narrative doesn't exclusively revolve around them." Unfazed, Troubadour continues, "Indeed, while our beloved trio will appear, the heart of our story centers on a new character—"

"And that character is Armel, the spirited son of the esteemed nobleman and musketeer Tomas Féret Émilien de Lamare, and his enchanting wife, Francesca. Together, they lived a life filled with joy and laughter on their picturesque farm, nestled in the rolling hills just outside Paris, where the fields kissed the vibrant sky."

"One fateful evening, the family decided to indulge in the bustling charm of Paris. As they strolled hand in hand along the Seine, the shimmering city skyline illuminated their faces. Laughter echoed in the air, mingling with the enchanting melodies of street performers, as they reveled in the simple pleasures of life and the love that bound them together."

The young boy was there to see." A Romani woman named Fiona rescues him. (In front of Notre Dame.) Suddenly, a gun went off, and Vandame was grazed on the side of his face; there was Armel with a pistol in his hand. (Vandame was furious, and he wanted to kill the child, but the Archdeacon.) Could it be a sign that the Virgin Mary was protecting our hero? The boy was so inconsolable that he forgot who his father's killer was.

His mother, Francesca, Fiona, and uncle Armand raised him,

The director interrupts s, "Question, this story takes after you, so what happens between that story and The Three Musketeers 2?"

Troubadour: I am glad you asked; five years after the first movie's events, Princess Minnie abdicated the throne to her cousin Charles Augustin, who made some critical changes. First, he kept the church from meddling in the politics of France. Second, he changed the laws from an incoherent mess into one and eliminated the rules that were deemed unjust, then granted women's rights, arrested corrupt officials, and created an official army. At the same time, our three heroes, Mickey, Donald, and Goofy, defeated those plotting against the king, particularly noblemen, with the help of Cardinal Louie's spy system.

Years later, Francesca, Armand, and Fiona are heading Toward Paris, Armel thinking, "In case I get robbed, I’ll put this in my boot."

Roche

“All for One, hey!” All for one and one for all, musketeers sing, all for one. If you dare to cross our paths, prepare to fall cause we’ll fight you. All for one and one for all, know that as a musketeer, you’d be so fearsome. Men of honor, hear our call, musketeer sing."

Meanwhile, at the Musketeers Building, the Musketeers of the Guard and the Cardinal's Guard are standing in the courtyard.) "Cutting both the Royal Musketeers and Cardinal's Guards by half, temporarily for budgetary reasons." New recruitment act. "For recruits to join, they must find either a musketeer of the king or cardinal and state that they wish to join." Arrival of the Minister's Guards: (a company comes marching into the courtyard.) Cardinal Guard with a confused look. "What is this?"

King Charles and Cardinal Louie—(Meanwhile, at the palace, the King and Louie discuss the growing war situation in the Holy Roman Empire.) Catholics and Protestants. Charles paced back and forth with anticipation. "I don't like it; I don't like it." Minnie enters.

The empire was in a state of civil war, Emperor. Charles: "We can't have enemies on both sides of France from the Holy Roman Empire to the east to Spain in the west to Italy in the southeast, and most freighting of all, a strengthened Holy Roman Empire is something that I and France do not need." I am considering joining the Protestants against the Habsburgs. Louie: "We haven't disbanded all of the Musketeers or the Cardinal's guards." "I also have a child in my wife's womb." Henry enters the room. Charles to Vandame: We have gotten.

"Brother, I wish to go to Paris. Do you want to come?" Henry replies. "Yes." Horace Horseshoe

Welcome to Paris: Armel stepped off the train and onto the bustling platform of Gare du Nord, his heart racing with excitement as he clutched a worn map of Paris. "Of course, after a couple of years, they change everything," he mused, tracing a finger along the unfamiliar streets and landmarks that had replaced the ones he once knew.

As he wandered through the vibrant streets of Montmartre, his gaze was drawn to a breathtaking woman gracefully moving to the rhythm of a lively band. Her laughter floated through the air like music, and Armel felt an irresistible urge to join in the moment. He approached the nearby musicians without hesitation, a charismatic group strumming away with passion. He exchanged a few crisp euros for the chance to amplify this enchanting scene, and soon, the band's sounds filled the square, mingling with the laughter of passersby.

With a sense of adventure ignited in his chest, Armel grabbed the woman’s hand, inviting her to dance. They twirled and swayed together, lost in the moment's magic as the band played an upbeat rendition of "À l'entrée du temps clair," the melody wrapping around them like a warm embrace.

But as the enchantment swirled around them, Armel's gaze shifted slightly, and he noticed a group of men nearby, their faces tense and voices raised. Recognizing the unease in the air, he realized they were being hassled. The stark contrast between the joy of the dance and the tension on the sidelines pulled at his heart, prompting him to consider how he could bridge the gap between these two worlds.

Musketeers headquarters. Gaspard, Meeting the Three Musketeers. Mickey, Donald, and Goofy.

Notre Dame- meeting Hubert. Armel: "You want to leave this place?" Hubert: I'm a monster." Armel: "No, you are not a monster."

A Party in Paris, Festival & Dance-Troubadour

Cecilia gracefully glides onto the scene, her body moving rhythmically as she dances to Armel. "Hello, Cecilia," he greets her with a warm smile. Just then, King Charles, adorned in regal attire, makes the grand entrance, accompanied by Queen Murielle, whose elegant gown shimmers in the light. Following closely are Henry, with a confident stride; Cardinal Louie, sporting his traditional robes; and Minnie, whose infectious laughter brightens the ambiance.

The joyous atmosphere fills the hall as a herald announces, "Now, folks, let us extend a heartfelt welcome to His Royal Highness and esteemed entourage!" The tantalizing aroma of a bountiful feast wafts through the air, and one of the attendants joyfully exclaims, "We have a splendid variety of dishes for you all to savor—succulent boar, fine cuts of deer, and tender duck."

Amidst the revelry, Donald, feeling slighted, interjects sharply, "Hey!" His voice cuts through the merriment, drawing curious glances from the crowd.

Hubert is humiliated, forcing Armel to his rescue, and the crowd stops. Armel sadly says to Hubert: "I'm sorry, this was my fault." Armel draws his sword and cuts Hubert free. Vandame: "You there, boy, get down." Armel turns & levels his sword towards the judge and replies. "How dare you hurt my servant." The crowd gasps in disbelief as Armel stands tall, his voice ringing with unwavering confidence. "A junior musketeer for now, just as my father and uncle were before me," he declares defiantly, his eyes blazing with determination. Vandame leans forward, curious, and asks, "Who are you?"

With a proud tilt of his head, Armel responds, "I am Armel Leroux Valentin." The name hangs in the air, heavy with legacy, causing the judge to recoil at the weight of his lineage as if realizing that he stands before a descendant of a storied line of heroes.

Armel: "Remember this moment; burn it into your head. This sword I hold towards you will always be pointed at your red heart." The guards surround Armel. Two guards suddenly assault Cecilia and come to the rescue despite being outnumbered by his opponents, Surrounded by fifty.

One, two, three, four, five, six, seven, eight, nine, ten.

Four Musketeers vs. Forty Minister Guards:

The scene is set in a grand, dimly lit courtyard, the air thick with tension as Armel's extraordinary swordsmanship captivates onlookers. With every swift parry and elegant thrust, he dazzles the crowd, but as the number of guards increases, a sense of unease creeps in; he finds himself increasingly encircled.

“Shall we?” Donald's voice cuts through the suspense, brimming with courage. With a shared look of determination, Mickey and Goofy rally behind him, their spirits ignited.

“Yeah!” they exclaim in unison, the enthusiasm palpable.

The guards, stepping forward with arrogance, now look at each other in alarm. The fear in their eyes is evident as they falter, caught off guard by the musketeers' resolve. “Uh oh,” mutters Guard 1, his voice trembling slightly. “I don’t think this will end well,” replies Guard 2, glancing nervously at the gathering of masked figures ready to fight.

With a confident cheer, Mickey shouts, “Let’s even the odds!” He raises his sword high, a gleam of determination shining in his eyes, and proclaims, “All for one and one for all!” Triumphant music fills the air as the clash of swords begins. The musketeers spring into action, their blades ringing out like a choir of steel against the guards’ weapons. The ground shakes slightly as Goofy charges forward, unarmed yet fearless. He battles multiple guards, his massive frame moving with surprising agility, thundering through a swirling cloud of dust and chaos.

Mickey, spotting Armel in a precarious position, races toward him, his heart pounding with the urgency to aid his friend in this fierce melee. The air crackles with energy as the sounds of battle surround them, echoing in the sprawling courtyard that now serves as the stage for their epic showdown.

Mickey's voice cuts through the charged atmosphere as he urgently shouts to Donald, “Donald, behind you!” Startled, Donald spins around, only to be confronted by a grim row of guards. Their expressions are resolute and unwavering, each soldier with their muskets held firm, aimed at him with steadfast precision.

Sunlight glimmers off the polished barrels, casting unsettling reflections that dance across the guards' stern faces. Clad in crisp and immaculate uniforms, their attire is enhanced by the gleam of polished brass buttons that catch the light, sparkling like ominous stars against a stormy sky. “Uh oh,” Donald mutters, his voice barely above a whisper. Just then, the captain of the guards, a stern figure with a commanding presence, bellows an order. “Aim!” Determined not to succumb to fear, Donald steels himself. “Oh yeah!” he exclaims, summoning a sudden rush of courage. He darts off in a flash of inspiration, returning moments later trailing a massive, weathered cannon behind him. The crowd gasps as the cannon clanks ominously on the cobblestones, momentarily shocking both the watching spectators and the iron-clad firing line.

With a mischievous glint in his eye, Donald lets out a sneaky laugh, fully aware that his unexpected move has thrown the guards into confusion, buying him precious moments to escape the impending danger. "You feeling lucky, suckers." Panicked and wide-eyed, the guards sprint away in terror, their frantic screams echoing through the dimly lit corridors, leaving their commander vulnerable and at the mercy of Donald. Despite the palpable fear coursing through his veins, the minister captain stands his ground, his shaky hands clenching his weapon as he tries to project an air of bravery. The tension in the air crackles as he meets Donald’s intense gaze, the moment's weight heavy upon them both. "En garde!" He says as Donald redraws his sword: "So be it!" Goofy: "Hot soup, coming through!" At full speed, he plows through a group of guards, knocking them like bowling pins. Vandame stops his fleeing men: "Get back there and fight them, you cowards!" With his clumsy yet determined nature, Goofy unintentionally ensnared an unfortunate guard by his feet, spinning him around in a dizzying whirl that sent other guards tumbling to the ground. Meanwhile, Mickey and Armel are expertly coordinating their efforts, holding back a horde of guards with swift movements and clever distractions. Amid the chaos, Donald vigorously pursues a group of terrified guards, his quacking shouts echoing through the air, causing even more panic among the ranks. The crowd, animated and fervent, cheers for the musketeers, their excitement mounting as foe after foe collapses or flees in disarray. Standing triumphantly amidst the fray, the four musketeers revel in their hard-earned victory, with most of their adversaries either defeated, battered, or hastily retreating in the face of their brave stand.

Goofy grinned broadly, confidence radiating from him as he reassured Mickey, "Don't worry, Mickey! I've got these guys on the ropes!" The guards exchanged skeptical glances, their bravado faltering for a moment before one of them shouted back, "Oh, yeah? We’ll see about that!"

Charles erupted with frustration, his voice cutting through the tension. "That's enough!" he declared, his eyes narrowed in determination. Turning to his cousin, he quipped with a hint of humor, "Cousin Michel Mouse." Hubert glanced at Charles, then turned his attention to Armel with curiosity. "Do you remember me and my brother?" he asked, his tone laced with urgency. As recognition flickered in Armel's eyes, he realized with a jolt that the two gentlemen before him were the king and his sibling, the very individuals he had rescued from the clutches of ruthless brigands.

In a gesture of gratitude, Charles reached into his pocket and abruptly tossed a heavy bag of coins towards Armel. "Here, take this," he proclaimed, pride swelling in his chest. "Forty pistoles as a reward for what you did for me and my brother." Turning slightly, Armel addressed the Cardinal, his voice respectful but curious. "Your eminence, I assume?" The Cardinal nodded, a slight smile gracing his lips. "Indeed, that is correct. I must also confess, your swordplay was nothing short of impressive." Vandame observed the exchange and interjected, with a hint of skepticism, "But what about the consequences?" Charles, unfazed, fixed Vandame with a steely gaze. "You started this mess, so now you’ll see it through."

Gaspard to Vandame- I'm one of the two guardians of this boy. Armel, in confusion, "What?" Vandame: "His father was a traitor and a sinner." Notre Dame Archdeacon: "You caused quite the stir today at the celebration." You are a good person. The next morning. At the palace

Judge Vandame and Armel-Vandame: "If you were to find your father's killer or the man behind his death, what would you do?" Armel pauses in shock. Armel: "I would guess that his soul is haunting both the person who killed him and the one who hired him."

Armel felt a growing sense of unease as he listened to Vandame's unconventional perspective. Vandame's approach to the situation seemed flawed and fundamentally at odds with Armel's values and beliefs. After a moment's hesitation, Armel cleared his throat, meeting Vandame's gaze with determination. "I appreciate your offer, Vandame, truly, but after careful consideration, I believe I should decline," he said firmly, the weight of his decision heavy in the air.

attacked by thugs-Vandame feeling angered: "Kill him." Armel is walking down the alleyway. Suddenly, a cloaked figure comes to his rescue. Armel

Beagle Boy 1: "I prefer Pete over this guy any day."

Cécilia and Armel shared an intimate moment, both somewhat nervous yet excited. “This is my first time,” Armel admitted, his voice barely above a whisper. It was a significant milestone for him—being with a woman and exploring the depths of young love for the first time. Cécilia, sensing his trepidation, smiled reassuringly, her heart racing with anticipation.

Suddenly, Cécilia’s expression shifted as she glanced over her shoulder. “I think we’re being followed,” she said, her voice laced with concern. The thrill of their rendezvous began to intertwine with a sense of urgency, the shadows around them growing darker as they moved through the quiet streets.

Villain song-Vandame

  • Armel Valentin, who is this boy? The son of Tomas,
  • Am I obsessed with this boy?
  • Tomas, your spirit has been over my shoulder since you died. Now your boy

Confession to Armel- I was the one who killed your father. Your crying could be heard outside; it was burned into my mind for years.

Traitor strikes- Sacré bleu, what's the meaning of this?!"

Vandame: "You have committed many sins, Your Majesty. Charles: "You wretch." Vandame: "Mercenaries that were sent from Spain."

A tense standoff unfolded as the dawn light spilled across the city, casting long shadows upon the ancient stone walls of the Bastille. Judge Guy Jean Darcell de Vandame, resplendent in his judicial robes and exuding an air of authority, raised his voice above the crowd's murmurs. "By the order of my esteemed position, I demand the immediate and unconditional surrender of the Bastille!"

In response, Captain Sheldgoose chuckled derisively, standing defiantly at the fortress's gates with his soldiers flanking him. "You don't frighten us, judge," he retorted with a playful glint in his eye. "Your mother was a hamster, and your father smelt of elderberries!" His words echoed through the air, met with uproarious laughter from the soldiers beside him, their jovial mockery piercing through the heavy atmosphere of confrontation. The judge, momentarily taken aback, struggled to retain his composure amidst the mockery that swept over his demand.

Sheldgoose: "Préparez vos armes/Prepare your weapons."

Three Musketeers to the Rescue

As the somber silence of the dark stone cell enveloped him, Armel sat shackled, a wave of despair washing over him. Suddenly, a hushed voice whispered conspiratorially in his ear, "Hey, all for one and one for all." The familiar phrase sent a jolt of recognition through him. To his astonishment, he realized the executioner was not the grim figure he had taken him for but a loyal friend in disguise.

The warden, a stocky man with a stern expression, stepped closer, brow furrowed in suspicion. "Is something wrong?" he barked, his voice cold and authoritative. Before Armel could respond, the executioner replied in a deliberately casual tone, "No, everything is just fine."

In a stunning twist, Goofy, garbed in the executioner's dark hooded attire, had taken on this audacious role, while Mickey and Donald, sporting the garb of aides, flanked him like loyal companions. Guard 4, a burly man with a scraggly beard, stared in disbelief, his eyes wide with confusion. "What the..." he stammered, realization dawning too late.

With a swift and unexpected motion, Goofy swung an axe head with surprising precision, knocking the bewildered guard to the ground. Meanwhile, Mickey and Donald charged at the remaining guards, a flurry of fists and determination as they pummelled their way through the ranks. The once-feared guards, now terrified, struggled to comprehend what was happening.

Fear flickered in Guard 4's eyes as he gasped, "The three musketeers," before collapsing in a heap, his courage vanquished. Armel, now liberated from his cruel restraints, felt a rush of gratitude flood him. "I've never been so happy to see you guys," he exclaimed, a triumphant smile breaking through the despair that had once gripped him. The bonds of friendship now ignited a fierce hope within him as they plotted their daring escape together.

Armel turned to his friends, his voice low and urgent. "You need to understand the situation: he's brought in a band of Spanish mercenaries, hardened fighters known for their ruthlessness. On top of that, he has his elite guards watching over him. We’re outnumbered, and it’s just the four of us against all of them."

Mickey

Armel paused, a heavy sense of determination flooding his heart. "There is something I must find first," he declared, his voice resolute. He stepped into the dimly lit room, where the echoes of the past lingered like whispers in the air. As he sifted through the memories, he stumbled upon a weathered uniform, the fabric still holding the faint scent of polished leather and duty.

Armel carefully unfolded the garment with trembling hands, revealing the insignia that signified his father's bravery and dedication. It was more than just a uniform; it symbolized honor and sacrifice.

Taking a deep breath, Armel closed his eyes and began to sing softly, a haunting melody that resonated with longing and desperation: "Father, help me; someone I love is also in danger." His voice, filled with emotion, soared through the room as he sought guidance from the man whose legacy he was determined to uphold. As he sang, visions of his father’s strength flooded his mind, igniting a fire within him to gather allies and face the looming threats ahead.

Climax[]

William Tell Overture Finale

Saving France, the Musketeers.

The people are horrified that their city is being taken over—early morning.

Charles to the nobles: "Traîtres."

Troubadour's voice rang out, filled with excitement. "But wait, do you hear that? It seems a song is about to break free from the depths of our hearts!" Intense trumpets erupted into the air at that moment, their blaring notes commanding attention and stirring the atmosphere with charged energy.

Vandame, cloaked in confusion and anger, exclaimed, "What is that infernal music?!" His voice was laced with irritation, cutting through the melodic chaos. Suddenly, the sharp crack of a gunshot pierced the air, and a flickering torch was snuffed out with a violent flash, leaving the surrounding darkness even more foreboding.

Emerging from the shadows like a specter risen from the past, Armel stood there, gripping a pistol adorned with the insignia of his father's uniform. The sight was shocking, a stark contradiction to the despair the judge had felt at the boy's presumed demise. "Armel!" the judge breathed, his voice a mixture of disbelief and horror, as he recoiled, eyes wide, grappling with the reality of Armel's unexpected return from the brink of death.

The troubadour’s voice rose, resonating through the crisp evening air. "Do you hear that? Can you discern the distant echoes as they gallop upon their steeds, hooves thundering like a storm?" He paused for effect, his gaze sweeping across the captivated crowd. "They are prepared for battle, swords gleaming under the fading light, their bravery as unyielding as tempered steel. Listen closely, for their battle cries pierce the silence; they strike fear into the hearts of their foes, causing even the bravest to tremble. Ready yourselves, for ominous shadows, draw near, and the time has come to brace for the onslaught." "It's the Musketeers; we will strike you down." The Royal Musketeers, clad in their resplendent blue and gold uniforms, draw their gleaming swords as they rally alongside the formidable Cardinal's Guard. With a resonant clash of metal echoing through the air, they charge boldly against the advancing minister's army, a sea of determined faces and glinting weapons. As the tension mounts, the music swells, descending into the haunting strains of Mozart's "Dies Irae," a powerful reminder of fate and judgment that amplifies the urgency of the battle ahead. The ground trembles beneath the weight of their resolve, setting the stage for an epic confrontation steeped in honor and loyalty.

Henry seizes the opportunity and obtains the guard's keys. "At last, we're alone," he says before gently incapacitating the guard, a smile of determination lighting his face. Speaking to the people of Paris, he passionately asserts, "Vandame has unjustly persecuted our citizens and threatened the lives of my loved ones. He and the nobility have betrayed our beloved France, welcoming our adversaries. Our king, who has sacrificed so much for you, faces execution. Shall we stand idly by?" Fueled by a fierce determination, the citizens rise against the oppressive forces commanded by the Minister. In a dramatic turn, the imprisoned populace is liberated, pouring out of their confines and joining the burgeoning rebellion. Even Cardinal Louie, known for his diplomatic grace, alongside Queen Minnie and the indomitable Daisy, take up arms, standing resolutely against the Minister's formidable guards and mercenaries. Their collective courage ignites a spark of hope in people's hearts, uniting them in their struggle for freedom and justice.

To His Majesty,

Under the esteemed leadership of General Sheldgoose, the valiant French army has rallied to the cause, determined to defend the honor and sovereignty of our beloved France. With unwavering resolve and fierce determination, our troops are poised to engage in battle, ready to confront any adversary threatening our land. This steadfast commitment to protect our nation is a testament to their bravery and loyalty. Together, we shall strive for a glorious victory, ensuring the safety and prosperity of our people.

As Vandame's carefully laid plans began to unravel before his eyes, panic took hold of him. In a desperate escape bid, he swiftly ordered his coachman to prepare the lavish carriage for departure. With a frantic urgency, he seized Cécilia, his unwilling hostage, and ushered her inside, the heavy curtains drawn to conceal their flight from the chaos behind them. Meanwhile, Armel, resolute and determined, gathered his resolve and set off in pursuit, racing after Vandame in the direction of the port town of Argent, heart pounding with the urgency to rescue Cécilia and thwart Vandame's sinister intentions.

Carriage Chase/William Tell Overture Part 2

Vandame to the Beagle Boys: "How many times do I to tell you idiots to kill that musketeer?" (The trumpets of William Tell Overture.) Goofy: "Armel is going after Darcell." The three musketeers have taken the royal carriage to follow in pursuit.

Vandame to Armel. "I thought I had broken you!"

the crash, Armel: "My father has a greater legacy than you'll have."

Storming of the Palace of Justice- (Meanwhile, in Paris.) "The nobility have taken shelter in the Palace de Justice."

Fight's End-Armel: "Time to apologize for your sins." "Besides, you are the broken." The minister falls into the river. Armel collapses from his wound.

Vandame's Arrest: I'm alive? (Vandame says that as he wakes up on the river shore when shadows cast over him, he looks up to see Cardinal Louie and his guards.) "Your eminence." (He says in horror when cuffs are clapped on him.) (He makes a feeble attempt to lie.) Cardinal: Silence! (He said with such rage that everyone became silent as ghosts.) "Take this traitorous liar back to Paris and bring him before the king' we will continue our search."

Meanwhile, in the grand hall of the Palace of Justice, the warm glow of the crackling fireplace casts flickering shadows across the ornate marble walls. The king, clad in an elaborate robe adorned with intricate golden embroidery, stands contemplatively beside the hearth. The gentle heat from the flames softens his strong, regal posture, illuminating his stern features and the crown resting atop his head. Around him, the scent of burning cedarwood mingles with the faint aroma of polished wood and parchment, a reminder of the weighty decisions made within these hallowed halls. The flickering light reveals the rich tapestries that tell stories of valor and justice, setting a solemn yet comforting backdrop for the weighty matters.

In the historic splendor of Notre Dame, whispers of hope fill the air as Cecilia, Charles, and Henry gather in solemn reverence before the resplendent statue of the Virgin Mary. Bathed in the soft, ethereal glow of candlelight, they kneel on the cool stone floor; their hearts united in prayer for Armel's swift recovery. As they close their eyes, the gentle strains of Clair de Lune begin to fill the sacred space, its delicate melodies weaving through the arches and enveloping them in a serene embrace. Each note echoes their heartfelt pleas, creating a poignant atmosphere of faith and longing as they seek divine favor for their beloved friend.

Archdeacon talking: Tomas was a friend of mine, "He has become one of France's heroes."

The sky erupted into a mesmerizing display of the northern lights, ribbons of vibrant green and purple dancing across the dark canvas of night. Amid this celestial spectacle, a momentous event unfolded within the warm confines of a cozy room. The birth of an heir brought a swell of joy and anticipation while the delicate sound of a newborn's cry filled the air, a sweet herald of new life. The gentle whirls of light outside mirrored the brightness of this family’s future, painting a scene of hope and wonder.

Becoming a Musketeer and the Declaration of War against the Habsburg. All for one and one for all. During the war,

Despite his wounds, he valiantly stood against an advancing enemy column, demonstrating remarkable bravery and resilience. As the assault intensified, his loyal servant, Hubert, rushed to his side, bringing much-needed reinforcements just in time to prevent the enemy from overrunning their position. The air was tense as they prepared to fend off the attackers together, determined to protect their stronghold against overwhelming odds.

He became France's most decorated soldier for his heroic deeds.

France and her allies became the victors of the war.

Cast[]

Main[]

  • Armel Leroux Valentin de Lamare: A young nobleman looking to join the Musketeers like his father Tomas Émilien de Lamare did. Personality: He is unwaveringly loyal to his friends, consistently standing by their side through thick and thin. Despite occasionally experiencing brief lapses in his memory, this does not hinder his deep kindness or willingness to lend a helping hand. When confronted with danger, he displays remarkable bravery, often stepping forward to protect those he cares about. His gentle demeanor adds to his charm, making others feel at ease in his presence. Driven by determination, he relentlessly pursues his goals, never backing down from a challenge. His capacity for mercy shines through in his interactions, treating even his foes with honor and respect, often leaving a lasting impact. Laid-back and easygoing, he possesses a natural talent for various skills and effortlessly impresses with his abilities in both physical and intellectual pursuits. Charismatic by nature, he quickly draws people to him, partly thanks to his polite manners and engaging conversation. His intelligence is evident in his knowledge and ability to approach problems with creativity and insight. Selflessly, he often prioritizes the needs of others above his own, embodying a genuine spirit of altruism. With a sharp wit, he frequently lightens the mood with wisecracking humor, often bringing laughter even in tense situations. He exemplifies a powerful blend of heroism and humility, making him a genuinely admirable individual. Weapons: Rapier, flintlock pistol, dagger. Appearance: He is a handsome Viareck with blue-green & light gray skin, blonde hair, and eyes. Pets: horse. Attire: tan Cavalier hat with a blue feather, brown medieval waistcoat, white Highlander shirt, red pants, and brown Haddock jackboots. Inspiration: D'Artagnan from the book.
  • Mickey Mouse/Michel Mouse, Donald Duck/ Donald Fauntleroy Duck, and Goofy/Goofy Goof: The legendary trio, known as the Three Musketeers, fervently oppose the nefarious ambitions of Peg Leg Pete, the former captain of the Royal Musketeers, who seeks to usurp the throne of France. At the forefront of this noble band is Mickey, embodying the leadership qualities of Athos, who stands as the group's moral center and strategic mind. Alongside him, Goofy takes on the role reminiscent of Porthos, showcasing unwavering loyalty, strength, and a light-hearted approach to their adventures. Lastly, Donald, channeling Aramis's spirited essence, brings charm and a dash of unpredictability, often finding himself caught in the midst of comical mishaps. Together, this energetic ensemble battles against the forces of tyranny, defending justice and honor in a tale filled with camaraderie and daring exploits.
  • Cecilia Angeline is a street dancer and is Armel's love interest. Appearance: She is a slender and beautiful woman. She has fair skin, amber-brown eyes, and a medium-sized bust. She wears a green medieval petticoat skirt with a front yoke, a back-elastic belt, and a color-matching late medieval blouse with blue sleeves. Personality: She possesses a remarkable intellect, effortlessly navigating complex problems and engaging in thought-provoking conversations. Her kindness shines through in everyday interactions, as she demonstrates genuine compassion towards those in need, often putting their well-being before hers. Selflessness defines her character, as she frequently sacrifices her desires to uplift others, embodying a noble spirit that earns her the respect of those around her. She displays astounding bravery in the face of fear, confronting daunting situations with unwavering resolve. Her cunning nature empowers her to outsmart opponents, deploying strategic thinking that allows her to evade threats and emerge victorious. She is nothing short of heroic, often taking risks to protect and serve others, and her caring nature ensures that those in her circle feel valued and supported. When in the company of Armel, her flirtatious side emerges, characterized by playful banter and light-hearted teasing that adds a spark to their interactions. Despite her charming demeanor, she remains polite and respectful, even when expressing strong opinions. Her feisty spirit shines through in moments of disagreement, as she is not afraid to challenge ideas with a healthy dose of sarcasm. Outspoken and unapologetic, she fiercely advocates for her beliefs, ensuring her voice is heard and respected; she draws inspiration from Constance Bonacieux and Esmeralda.

Secondary[]

  • Minnie Mouse, also known as Minerva Mouse, is a character steeped in a rich, enchanting backstory. As the former Princess of France, she is the beloved daughter of King Louis XIII and Queen Anne, embodying the elegance and grace expected of royalty. Her heritage ties her closely to the illustrious French monarchy, making her a cousin to the notable Charles, a pivotal character in her royal lineage. Beyond her noble roots, Minnie is known for her deep affection for Mickey Mouse, her devoted boyfriend, who complements her vibrant spirit and adventurous nature. Together, they navigate a whimsical world filled with friendship, love, and delightful escapades, showcasing Minnie’s charm as a princess and a beloved companion.
  • Daisy Duck: A charming and sophisticated character in the Disney universe, Daisy serves as Minnie Mouse's lady-in-waiting and is Donald Duck's beloved girlfriend. Known for her fashionable sense of style and strong-willed personality, she often plays a pivotal role in her friends' adventures. Daisy's playful yet determined nature complements Donald's sometimes impulsive demeanor, making their relationship entertaining and dynamic. With her vibrant personality and quick wit, Daisy supports Minnie and brings her unique flair to the group, embodying the spirit of friendship and camaraderie among the characters.
  • Argent: Armel's horse, a majestic creature with a glossy chestnut coat, once belonged to his father, Tomas. With its deep, intelligent eyes and muscular build, this loyal steed was a trusted companion and a reminder of a legacy passed down through generations. Their bond is anchored in memories of shared adventures across rolling fields and the gentle rustle of leaves in the breeze.
  • Hubert, Armel's hunchbacked servant, draws inspiration from literary figures such as Planchet and Quasimodo. With a heart full of loyalty, Pierre cherishes Armel for his unwavering friendship and kindness. His fair complexion contrasts his dark, tousled hair, and his expressive, deep-set brown eyes reflect his intellect and emotional depth. Despite his physical challenges, Pierre's resilience and unwavering devotion shine through, making him an invaluable companion to Armel as they navigate the complexities of their world together.
  • Katarina is an enigmatic female anthropomorphic cat, A skilled spy serving as an operative for the Cardinal. With sleek, fur-covered features that blend seamlessly into shadows, her sharp green eyes gleam with curiosity and cunning. Adorned in a tailored, dark trench coat accentuating her agile frame, she navigates the world of espionage with grace and stealth. Her mission involves gathering intelligence and executing delicate operations, all while maintaining her cover in the bustling city. Quick-witted and resourceful, she possesses an extensive network of contacts and a sharp mind for solving complex puzzles, making her an invaluable asset in the Cardinal's intricate web of intrigue. Based on Katarina Kodorofsky from the comics.

Supporting[]

  • Charles Augustin: The king of France commands his realm with a blend of strength and wisdom. He possesses the skills and insight necessary to govern effectively, navigating the complex landscape of politics with grace. Despite his deep religious convictions, he is wary of the church's interference in the kingdom's affairs, valuing the autonomy of his rule. His heart is incredibly tender towards his brother and wife, demonstrating a profound loyalty and love that deepens his character. With his striking features and dignified presence, he embodies nobility and charm, making him a leader and an admired figure among his people.
  • Murielle: The elegant, poised, and regal queen of France is the devoted wife of King Charles. She carries within her the precious life of their unborn child, a testament to their union and hopes for the future.
  • Henry, Duke of Surléon: the King's younger brother. Based on King Louis XIV's brother Philippe I. Like his brother, he was a
  • Cardinal Louie de Trémaux: The cardinal of France. Appearance: He is a slender, graceful anthropomorphic mountain lion, boasting a coat of soft tan fur that glistens subtly in the light. His sleek physique conveys agility and elegance, while his striking black nose contrasts sharply with his warm fur, adding an air of charismatic allure. Unlike most of his appearances in history, this version is different, being inspired by Cardinal Richelieu and is more modeled after Prince John from Robin Hood's 1973 animated film.
  • Bertrand Gaspard Verny de Essart is a notable figure, taking up the mantle of Captain of the Musketeers following the dramatic downfall of Pete at the hands of the iconic trio—Mickey, Donald, and Goofy. Esteemed for his unwavering loyalty and valor, he shares a deep bond of friendship with Tomas, reflecting the camaraderie that defines the Musketeer spirit. His character draws inspiration from Treville, a pivotal figure in Alexandre Dumas's classic tale, The Three Musketeers, and he is vividly portrayed by the general from Disney's whimsical 1942 short film Vanishing Private. With a blend of nobility and a flair for adventure, de Essart embodies the ideals of honor and courage central to the legacy of the Musketeers.
  • Comte Roche Karnage de Montfort: A nobleman serving as an agent for the Cardinal, he possesses the striking appearance of a majestic red wolf. His fur glimmers with crimson and auburn hues, reflecting his fierce loyalty and noble lineage. He thrives on the thrill of success, finding purpose in his unwavering dedication to the Cardinal's cause. However, he harbors a deep-seated disdain for snakes, viewing them as symbols of treachery and deceit. The mere sight of torture unsettles him, igniting a primal instinct to protect the innocent and maintain justice. Though he navigates the treacherous world of intrigue and politics, his commitment to his values remains steadfast. Inspiration: Comte Rochefort from the Three Musketeers,
  • Captain of the Cardinal's Guard.
  • Guy Jean Darcell de Vandame: The film's primary antagonist is a cunning and ambitious character who serves as the Minister of Justice in Paris. With an air of authority and a sharp intellect, he orchestrates a sinister scheme against France's royal family, driven by personal vendettas and political aspirations. His machinations are fueled by clandestine support from powerful allies within the Holy Roman Empire and Spain, making him a formidable foe. As he manipulates the intricate web of alliances and betrayals, his relentless pursuit of power threatens to upend the very foundations of the monarchy, plunging the nation into chaos. Appearance: A tall, slender man stood with quiet confidence. His fair skin had a smooth, porcelain-like quality, contrasting sharply with his deep-set gray eyes that seemed to absorb the world around him. A neatly trimmed goatee adorned his chin, adding a touch of sophistication to his visage. Atop his head sat a stylish black cavalier hat, its wide brim elegantly framing his features. He wore a long, flowing overcoat draped gracefully around him, revealing glimpses of a black sash tied securely at his waist. A rugged brown belt hinted at practicality, while his tailored brown trousers fell perfectly over polished black boots, each step resonating with understated authority. The overall ensemble exuded a blend of mystery and charm, inviting curiosity from those who passed by—weapons: Sword, pistol, cape. Personality: He embodies a chilling mix of selfishness and intelligence, his vengeful nature lurking beneath the surface. With a sadistic pleasure in manipulation, he perceives the king's transformative efforts as tyranny, viewing these enlightening reforms dishonorable to his ambition. Cold and determined, he exudes an enigmatic charisma that draws others in while his bitter envy simmers quietly. Driven by an insatiable hunger for power, he is a master of persuasion, capable of weaving intricate schemes ruthlessly. Calm and shadowy, he operates from the fringes, his uncaring demeanor masking a two-faced duplicity. Meticulous in his approach, he is both sinister and sneaky, often slipping unnoticed into the backgrounds of others' lives while maintaining a soft-spoken facade that belies his dark intentions. Goal: depose the king and the cardinal and invade France through terror. Draws inspiration from Scar from The Lion King and Judge Claude Frollo from The Hunchback of Notre Dame.
  • Germain Geiger: The loyal lieutenant under the command of Guy Darcell. Appearance: He is a slender yet subtly muscular gray wolf, exuding grace and strength. His sleek coat, a blend of silvery grays and muted browns, glistens under the dappled sunlight, highlighting the contours of his well-defined physique. With keen amber eyes that glimmer with intelligence and curiosity, he moves with a fluid elegance, every sinewy muscle coiled and ready for action—played by the Big Bad Wolf.
  • Raoul: The son of Guy,
  • Pluto: Mickey’s dog,
  • Clarabelle Cow,
  • Troubadour: a turtle, the narrator of the story,
  • Beagle Boys: Pete’s former henchmen now serve alongside the weasels like some of Darcell’s henchmen.

Minor[]

  • Bentina Beakley
  • Jose Carioca
  • Panchito Pistoles
  • Captain Sheldgoose of the Bastille
  • Peg Leg Pete
  • Archdeacon: badger of Notre Dame
  • Armand Lagarde Émilien de Lamare: Former musketeer, Armel’s uncle. Caring.
  • Fiona is a Romani woman married to Armand to save his nephew from being killed by evil men.
  • Aurelia: the cousin of Armel, the child of Armand and Fiona.
  • Tomas Féret Émilien de Lamare: The deceased father of Armel, who was a musketeer for the king before being framed.
  • Francesca Angeline: The wife of Tomas and the mother of Armel.

Cameos[]

  • Willie: instead of being a giant
  • Horace Horsecollar: serves as the king's
  • Humphrey, the bear
  • Clopin
  • Esmeralda
  • Belle
  • Phoebus
  • Gaston
  • Djali
  • LeFou
  • The Bimbettes
  • Madellaine

Locations[]

  • Paris
  • Notre Dame
  • Palace
  • Musketeer Headquarters
  • Palace of Justice

Songs/Music used[]

  • All for One and One for All
  • A l'entrada del temps clar
  • love song-Clair de lune
  • villain song
  • William Tell Overture
  • Party in Paris
  • Prayer for a Hero-Clair de Lune
  • Disney Studios Intro
  • Dies Irae by Mozart
  • Vandame's Theme-
  • Armel's theme-

Trivia[]

The five-person band at the film's center is an eclectic mix of characters that brings a unique dynamic to the story. Armel Lamare takes on the role of the hero, characterized by his determination and bravery amid the turmoil of the Thirty Years War. Accompanying him is Mickey Mouse, serving as the lancer, who provides both comic relief and clever strategies during their adventures. Goofy, the significant guy, adds a layer of heart and warmth with his loyal and goofy nature, while Donald Duck evolves significantly throughout the narrative. Initially a coward in the first installment, he transforms into a fierce berserker, showcasing a depth of character familiar to audiences from various media portrayals.

The enchanting Cecilia acts as the chick, bringing a spirited and flirtatious energy to the story, especially in her interactions with Armel. Their romantic relationship is marked by playful banter and flirtation, creating a captivating tension that drives their connection. Notably, Bertrand acts as the mentor, providing wisdom and guidance to the younger characters, often reflecting on the lessons learned from the harsh realities of war.

The film also features the cunning weasels, making a memorable return since their debut in the 1990 classic "The Prince and the Pauper," adding a nostalgic touch for fans. The narrative borrows elements from Disney's "The Hunchback of Notre Dame," embracing darker themes reminiscent of past animated features, which blend seamlessly with the historical backdrop. Additionally, it draws inspiration from the film "Brotherhood of the Wolf," incorporating intricate storylines and rich character development that enhance the dramatic tapestry of the plot.