Sinful City (series)/Uriah Samuel Armstrong

"Let me give you a piece of my mind..."

- U.S.A.'s famous catchphrase

Uriah Samuel Armstrong, better known as U.S.A., is a fictional character and the lead protagonist of ' Sinful City series. He made his debut in the first Sinful City game, though his status quo from this game would quickly change in following titles. At the end of the first game, he discovers that he is not a human like he thought but an artificial god, a prototype attempt at the character Adam, whose mind was wiped and had false memories implanted in it. Subsequent games follow him attempting to find his place in the world while also warring against the evil forces of the Sinful City.

U.S.A. has become a fan favorite character among fans and critics, who have praised his personality, attitude, and character arc throughout the games. In Japan, he is voiced by and in the English dub he is voiced by.

Appearance
As a reference to his name, U.S.A.'s color scheme is red, white, and blue. He is a muscular man around his 30s with brown hair, a small stubble on his chin and a trucker hat that shades out the upper half of his face. His hat has an elongated cross on it, styled after the Christian cross, and when he takes it off his hair is around neck-length, though he hides most of it in his hat. He wears a puffy, sleeveless jacket and a sleeveless white shirt that is tucked into his pants, which are modeled after U.S. military cargo pants and have pouches on the sides of the thighs. Another reference to the U.S. military is the dog tags around his neck, which have the names Oscar and Abe written on them (later revealed to be aliases of his creators Ozymandias and Abdul). He wears long boots which have metal padding underneath them and has fingerless gloves with metal studs on their knuckles. He also wears a leather belt and nearly always has a toothpick in his mouth. He famously carries a double barrel sawed-off shotgun with him wherever he goes.

Personality
U.S.A. is stern, serious-minded, and blunt. He is self-proclaimed as not believing in sugar-coating anything and will blatantly state any negative opinions he has about a person, which causes some to believe he is mean-spirited or be rubbed the wrong way by him, but the reason for his attitude is due to his very specific beliefs. He believes no one should ever lie for any reason and that everyone should be free to speak their mind, whether it's a good idea or not, which is a combination of beliefs that have turned him into the man he is today.

He is incredibly hard to read, which is often played for comedy, with characters being visibly confused by what emotion he is trying to express and then becoming more surprised when he says out loud the emotion he is feeling. This does come up for more serious reasons, however, with it being an incredibly big deal when his emotions overtake him. Despite his off-putting traits, he does have a very strong moral compass and a hatred for anyone who he considers to be a bully, such as people who pick on those weaker (emotionally or physically) than them or people who abuse their own power. Whenever he sees or hears about someone picking on the little guys, he takes it open himself to defend them, more often than not with threats and violence. He is also dangerously loyal and protective for anyone who he considers to be a friend, who he will defend as though his life defends on it and even going against his own beliefs and motives if it means he can help them easier.

From the second game onwards, he becomes more existential, realizing that all of his memories were faked and that his original purpose was both deemed a failure and did not appeal to him. Throughout the games, he searches for a new reason for his existence. This is used to contrast him with his "brother" and frequent enemy, Adam, with Adam knowing what his purpose is but having is constantly out of his reach while U.S.A. does not know what his purpose is and constantly searching for it.

Abilities
Despite his looks, U.S.A. is an incredibly skilled fighter with a tactical mind when it comes to combat, having lined his boots with metal and placed metal beads on his gloves' knuckles in order to make his punches and kicks stronger. His fighting style is a strange mixture of multiple styles, emphasizing both hard hitting punches, high kicks, and grapples. He also wields his shotgun as both a ranged weapon and a blunt object, bashing people with the handle of it. He also has increased strength and speed, able to stomp on the ground hard enough to launch rocks into the air and then kick the rocks before they fall, as well as having many other feats. In the original game, this is as far as his abilities went, but in the sequel forward he would begin experimenting with his "artificial god" nature and unlocked new, magical abilities, such as channeling and charging an energy blast into one of his bullets and blasting it out of his shotgun, rocketing himself through the air like a projectile, or even detonating himself for his Ultimate Attack, with all of his godly abilities being indicated by yellow energy and both his eyes and veins glowing yellow. He supposedly is as strong as Adam, though he seems to lack many of Adam's note-worthy abilities, such as levitation.

Giovanni Baldini
U.S.A. and Giovanni have been rivals ever since the first game in the series. Even after Giovanni's more heroic shift in later games, the two have had a hard time getting along. Initially, it was due to U.S.A. seeing Giovanni as morally corrupt, but it has since become a morally grey battle of egos. The two's moralities and beliefs cause them to constantly clash, whether verbally, attempting to put each other down with insults, or physically, with their debates often coming to blows. The two believe the other to be the one in the wrong, with U.S.A. pointing out Giovanni's unwillingness to leave the criminal underworld while Giovanni hits back with U.S.A.'s supposed selfishness, pointing out that many of his goals revolve around himself. In later games, the two cool down on each other, though they are more frenemies than actual friends, willing to spend time and team up with each other but keeping their rivalry alive and well. The two's insulting each other, which once was treated as a point of drama, would later become a simple "thing that happens" with both reacting to it by returning the favor.

Trivia

 * In the Japanese version of the games, U.S.A. speaks with an Osakan accent, referencing his "outsider" and out of the loop nature when it came to the Sinful City. In the English version, this was translated as giving him a Southern American accent, which was chosen as most Americans stereotype truckers as being Southern.