Dice Block

In the Mario Party series, the Dice Block determines how many spaces a character must move. The player must "hit" the Dice Block and advance the number of spaces it shows. The Dice Block rolls from the number 1-10 (1-6 from Mario Party 9 up until Super Mario Party), or 1-5 when a Poison Mushroom or Slowgo Candy is active. In addition to moving the players, the block is also used to determine the turn order of the game before it starts, where all players hit the block, and whoever rolled the highest number goes first, and the player who rolled the lowest number goes last. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since Mario Party 4, though, the tiebreaker is done only for the first place players. If the score is tied at the end of the minigame in Mario Party: Island Tour and Mario Party 10, then a Dice Block tiebreaker will determine the final results for that minigame.

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