Persona 6/Tropes

Tropes page for the game Persona 6.

Tropes

 * Abusive Parents: Pretty much no one in this game has a good relationship with their parents...
 * All Myths Are True: Like the previous entries of the series, a number of the Personas are named after mythological figures from all around the world.
 * Ambiguously Bi: Due to most Confidants being romanceable and the protagonist's gender being unknown this could apply to everyone.
 * Animated Adaption: Like Persona 4 and 5, Persona 6 has an anime adaption, animated by Studio Madhouse.
 * Bonus Boss: The Technological Madhouse DLC adds three optional Ultimate Bosses that take the form of the previous three games' protagonists. In addition, Persona 6 Emerald allows the player to battle Walter in New Game+.
 * Book-End: The game begins with a train door opening and ends with a train door closing.
 * Did You Just Punch Out Cthulhu?: Quite literally as one of the minibosses faced near the end of the base game is named Cthulhu. The final boss of the base game is also.
 * Evil Counterpart: Persona 6 Emerald introduced the world to who takes the form of a
 * Heaven Versus Hell: The protagonist's Persona, Ezekiel, is based on a religious prophet while their rival, 's Persona, Amon, is based on a duke of hell.

YMMV

 * Abandon Shipping: The protagonist x Daizo Matsuya was a ship before the game was released due to viewers thinking the two looked good together. This ship quickly dropped in popularity when it was revealed who Daizo actually was.
 * Acceptable Professional Targets: Socialites and people in high society.
 * Acceptable Targets: Like in the last game, abusers of all sorts are the most common target of the Archangels.
 * Alternative Character Interpretation: Was always on a path to become the antagonist he became or was it really the protagonist's fault like he claimed?
 * Anvilicious: Muneo's Databank has him as a monster being controlled by Kazuya. What this means is so obvious the game doesn't even point it out.
 * Awesome Art: It's a Persona game, what did you expect?
 * Breather Boss: Mutsuo Fuyuki's boss fight doesn't have any particularly outrageous gimmicks and he mainly focuses on Physical attacks which is a nice breather after the previous bosses.
 * Base-Breaking Character: The Shadow bosses in Emerald have caused the fans to split on whether or not they forgive the actions of the people that committed them in spite of their corruption.
 * Catharsis Factor: When Kazuya is finally beaten and has his big breakdown it is quite possibly one of the most satisfying moments in the game due to how in control he seemed the entire time.
 * Complete Monster: Kazuya frames a nine-year-old child for burning down their school and borderline ruins their reputation for years all because he needed a way to make himself look good by rebuilding the school. If that's not enough, he plans on starting a third world war in order to keep his company afloat.

Trivia

 * What Could Have Been: There were a LOT of scrapped plans for the game. Some of the more interesting ones are:
 * In the concept art for the game, Eiji and Kaori were referred to as Eiju Bando and Jitsuke Fuke. Seth also didn't exist and in his place as a fox in a scarf named June. Eiju and Jitsuke were also the Heirophant and Priestess Arcana, respectively, with Eiju later being changed to the Hanged Man.
 * The before mentioned June was the original Hermit Arcana. This and June himself were likely removed for being too similar to the Persona 4 character, Fox.
 * According to the games' director, back when Kaori was named Jitsuke she was envisioned as being a computer hacker that helped the group. She went through serious changes and the role of a computer hacker was given to the Confidant Itsumi.
 * The beta of the game revealed that Green's Persona was codenamed Uriel and, through hacking, their Ultimate Persona was codenamed Holy Trinity.
 * The beta also included a short boss battle against a character who was cut from the actual game: Yoshiro Ueno. Whether Ueno played a big role or not is unclear, though it is worth noting that originally Persona 6 took place in a fictional city called Ueno (most likely based on the region in Tokyo).
 * The protagonist's home town in the beta is referred to as "Kinshita" and their school is called Kinshita Academy.
 * Kaori in the beta possesses a Persona referred to as Morgan le Fey, which later became her Ultimate Persona.
 * Cut dialogue found in the game's code revealed that Shadow Eiji was originally driven by his own insecurities rather than a boiling point of negative emotions.
 * The original choice of Eiji's English voice actor was Johnny Yong Bosch.
 * Databanks were originally simply called "Banks", according to scrapped concept art of Shadow Eiji.
 * Eiko originally joined before Kazumi. Their order was swapped for pacing reasons.
 * Mahiro's name was originally Fujio. This was changed due to Kaori's surname also being Fujio.
 * The original themes of the game had to do with war and rejecting the past.
 * Itsumi's original online alias was Baba Yaga.
 * Igor was originally the Judgement Arcana before the character "Dad" was introduced.
 * Daizo's original demon form and Shadow were based on Roman coliseums before being changed to a boxing ring. Both of these were changed due to finding it hard to think of a demon form for them.
 * The lesser-known character YHVH was originally planned to be the main antagonist of the game. This was changed due to the protagonist having more holy themes to them and the creators thought it'd be weird for them to battle against a representation of the Judeo-Christian God.