User:Jacky 50A/Warhammer Fantasy Battles Video Game

Warhammer Assault is a fighting game developed and published by 50A Studios for PS4, PS5, Xbox One, Nintendo Switch, and PC based on Games Workshop's Warhammer Fantasy Battles tabletop game. The game was developed with the CryEngine and launched on October 7 2022. It is rated M for Mature and received mixed reviews from the game's critics.

Overview
Warhammer Assault is set within an alternate timeline of its original incarnation, with its current events taking place in the aftermath of the Storm of Chaos event. After the disastrous failure of the Everchosen's attempt to bring forth the end of the world for the Chaos Gods, the Ruinous Powers decided to crown a new Everchosen by establishing a tournament to determine who will be the next Everchosen.

Through subterfuge and manipulation, the Chaos Gods attracted the attention of a great many warriors from the world over, who all come into conflict with one another due to the Chaos Gods' machinations. Whether the contest would be a failure or not, the Chaos Gods have no intentions whatsoever to not let their plans come to fruition. The world must be ended by them, for they have decreed so long ago.

Combat
Players choose from a sizeable array of characters to fight against their opponents in a 3D stage reminiscent to those of Tekken and Soul Calibur. In battle, characters possess a number of different stats that determine the measure of their abilities and how they are meant to be played. These stats are divided into these categories, which represent the base value of each statistic: Health points determine the amount of damage a character can receive before being defeated. Armor points determine how much armor protection a character has. Armor points essentially provide characters a second health bar, which will boost their base physical and magical resistances as long as their armor points aren't depleted. Once a character's armor points are depleted, they cannot regenerate them and has to fight with lesser defenses.
 * -|HP =
 * -|AP =

Armor points do not completely nullify the damage characters take from standard attacks, meaning that a character can receive damage to both their health points and armor points. Additionally, not every character possesses armor points either due to their lack of armor utilization or reliance upon passive high damage resistance.

Mobility determines how fast a character moves across the stage, either on foot or in flight. Physical attack determines how hard a character's physical attacks hit. Magical attack determines how hard a character's magical attacks hit. Melee damage determines the amount of damage a character's melee attacks deal. Ranged damage determines the amount of damage a character's ranged attacks deal, but does not affect ranged Winds of Magic attacks. Physical resistance determines how resistant a character is towards physical attacks. Winds of Magic is a statistic exclusive to spellcasters, which essentially determines the amount of times they can cast magic spells to turn the tides of battle. When a spellcaster's Winds of Magic points are depleted, they have to wait for them to recharge within moments. This statistic does not affect regular magical attacks, which are used in several characters' basic and special attacks. Moves that utilize Winds of Magic are listed in the characters' move list, and they are affected by the MA, MD, and MP statistics. Magical potency determines the potency of defensive or utility buffs and debuffs inflicted by Winds of Magic spells, as well as how damaging an offensive Winds of Magic attack is. Block resistance determines the increase in all forms of resistances when a character blocks incoming attacks. Characters with shields usually have higher block resistance. Block points determine how long characters can maintain their block against incoming attacks. When a character's block points run out due to constant attack from the enemy, the character is momentarily exposed and cannot block for a number of seconds. Much like the Winds of Magic, a character's block points can be replenished by waiting it out. However, a character may still block despite the ongoing block point replenishment, but does not provide the same amount of block resistance as a regular block would with full block points. Block damage determines the amount of block points a character depletes by attacking the enemy while they're blocking, as well as the damage they deal to the opponent through the block. Power generation determines the speed at which a character's power meter regenerates, so they may unleash stronger attacks against the enemy more frequently. Passives and traits determines the unique characteristics a character possesses, which identifies their strengths and weaknesses according to their lore. For example, some characters may be resistant to certain types of magic, while others have attacks that can deal extra damage against certain types of enemy.
 * -|MB =
 * -|PA =
 * -|MA =
 * -|MD =
 * -|RD =
 * -|PR =
 * -|WM =
 * -|MP =
 * -|BR =
 * -|BP =
 * -|BD =
 * -|PG =
 * -|PT =

A notable example ingame is the Reanimated status, which grants certain undead characters a third life bar separate from the health and armor bars, which allows them to continue fighting even after their health has been depleted. This new life bar, known as the binding bar (which refers to the integrity of the binding magic that keeps the undead operating), takes less damage from physical attacks but increased damage from magical attacks.

Information pertaining to special properties of a character's weapons, armor, and skills are also listed in this section.

In combat, characters can unleash stronger versions of their attacks reminiscent of those of Street Fighter's EX Specials by spending portions of their power meter, of which every character shares the same amount. They can also unleash powerful cinematic attacks known as Devastations by spending even greater amounts of their power meter, dealing massive damage to the opponent. However, it should be known that these 'super attacks' can be interrupted by the opponent's attacks, which could cancel the move before its initial move even happens.

Aside from that, characters can simply defeat their enemies by knocking them off the ledges of certain stages. However, it should be noted that characters who are able to fly can prevent their defeat by simply flying back to the stage after being knocked off. Players can also interact with the environment by utilizing whatever set piece or object there is in the stage to their advantage, such as throwing objects at their enemies or throwing them into a background character, who could damage the enemy with their attacks.

Characters can also perform parries by pressing the block button twice, which will deflect any attacks directed towards them. Parries don't always deflect every attack the enemy unleashes, but certain characters are able to parry various forms of attacks, either melee or ranged, magical or physical. Performing a parry move in short range against the enemy without intending to deflect their attacks will result in the character performing a block-breaking motion that can momentarily expose the enemy to next attacks. However, block-breaking doesn't deal any damage and the performer only has a limited window of time to attack the enemy.

Several characters in the game are able to utilize magics derived from the setting's lores of magic, enabling them to cast spells to their benefit against the enemy. Before the start of the battle, the player's spellcaster character is able to choose eight spells from the available lores of magic they are able to access. For example, a spellcaster character who has access to both the Lore of Metal and High Magic can pick a number of spells from each magic type up to an amount of eight in total. Casting magic requires Winds of Magic, which has been detailed in the previous section. Initially, players start with access to all lores of magic in the game, albeit having a limited amount of spells to be used for their characters. However, players can purchase more spells from the game's magic vendors by utilizing one of the game's currencies: warpstone.

Transaction
The game's two main currencies are coins and warpstones. Every battle players fight grants them a proportional amount of these two resources, based on their performance in battle and the difficulty they fight in. Coins are spent in the game's cosmetic store (Grand Emporium of Marienburg) to purchase cosmetic items, while warpstones are used in the game's magic stores (the White Tower of Hoeth, Nagashizzar, Citadel of the Cabal, and the Tree of Beards) to purchase new magical spells, as well as magical items to enhance the player's performance in battle. Alternatively, players can automatically unlock new spells by leveling up their characters, which is free of cost but takes longer to perform. For a record, leveling up does not increase the characters' stats to maintain the game's balance.

The game's magical stores provide players with a wide array of enhancements, which grant different benefits to the players depending on where they bought them from. Every store sells different wares to the players and focus on delivering different types of advantages in the game. Details pertaining to the differences between these magical stores' advantages will be listed in the next section.

The game does not possess any form of microtransactions, which means that players have to play in order to gain the currencies required to boost themselves in-game.

Featured Characters

 * -|Playable Characters =

Main Cast

 * 1) Apophas (voiced by Mena Massoud)
 * 2) Beorg Bearstruck (voiced by Hafþór Júlíus Björnsson)
 * 3) Brunner the Bounty Hunter (voiced by Roger Craig Smith)
 * 4) Deathmaster Snikch (voiced by Duncan Duvalle)
 * 5) Dechala (voiced by Cissy Jones)
 * 6) Drycha (voiced by Erica Lindbeck)
 * 7) Gotrek Gurnisson and Felix Jaeger (voiced by Brian Blessed and Christopher J. Domig)
 * 8) Gashnag (voiced by Kevin Grevioux)
 * 9) Genevieve Dieudonné (voiced by Grey Griffin)
 * 10) Golden Magus (voiced by Peter Renaday)
 * 11) Grumlock & Gazbag (voiced by Kevin Michael Richardson and Richard Steven Horvitz)
 * 12) Kaleb Daark (voiced by Liam O'Brien)
 * 13) Khalida (voiced by Cree Summer)
 * 14) Korhil Lionmane (voiced by Chris Jai Alex)
 * 15) Krell (voiced by Fred Tatasciore)
 * 16) Luthor Huss (voiced by Daniel Flynn)
 * 17) Mallobaude (voiced by Michael Gough)
 * 18) Malus Darkblade and Tz'arkan (voiced by Stephen Stanton and Bradley Clarkson)
 * 19) Markus de Mandelot (voiced by Dan Mersh)
 * 20) Tamurkhan (voiced by Lex Lang)
 * 21) Verspasian Kant (voiced by Robert Carlyle)
 * 22) Vilitch the Curseling (voiced by Noah Danby and Eric Johnson)
 * 23) Virion the Grim (voiced by Jeffrey Combs)
 * 24) Wulfrik the Wanderer (voiced by Edward Dogliani)
 * -|Unplayable Characters =

Minibosses

 * 1) Archaon (voiced by Gary Martin)
 * 2) Kairos Fateweaver (voiced by Tom Kenny)
 * 3) Ku'Gath the Plaguefather (voiced by Patrick Seitz)
 * 4) N'Kari (voiced by Claudia Black)
 * 5) Skarbrand (voiced by Graham McTavish)

Boss

 * 1) Be'lakor (voiced by Troy Baker)

Non-Player Characters

 * 1) Arkhan the Black (voiced by Adam Harrington)
 * 2) Belannaer the Wise (voiced by Jim Meskimen)
 * 3) Egrimm van Horstmann (voiced by Yuri Lowenthal)
 * 4) Rudolf Speijk (voiced by André van Duin)
 * 5) Wurrzag (voiced by Charlie Adler)
 * -|Secret Characters =
 * 1) Grombrindal (voiced by John Rhys-Davies)
 * -|DLC Characters =

Stages

 * -|Base Game =
 * -|DLC Stages =

Trivia

 * Credit to MarvelDCandFantasyFanBoy12 for advices concerning character voice actors.
 * The universe this game is set in is separate from the original and Total War: Warhammer timelines.