World Raiders

World Raiders is a science-fiction comic book series published by Neo Comics. Unlike most of Neo Comics' publications, this series takes place in another universe. The comic is set within the far future in a universe where humanity has united, traveling through the stars in search of new world to colonize.

This series is created by Jacky 50A. While it takes place in an alternate universe, it is still related to the main universe and can participate in company-wide crossovers if possible.

Plot
Years in the future, mankind had finally set aside all their differences and united under the banner of the Republic of Mankind. Assembled by the religion known as the Great Peace, the humans set out to explore the universe in search of suitable planets to inhabit. After peacefully making an alliance and eventually subjugating other planets in the Sol System, their expansions to other galaxies were apparently not welcomed by alien races.

Not stopping to prevent wasting the human race to extinction, a new way was devised. Gathering talented and enhanced beings from their planets, the World Raiders were created. Squads of metahumans and powered aliens handled by different corporations from the Republic, they're tasked to find and peacefully subjugate or conquer other planets. While humanity already has a substantial amount of planets to fill in, the fear of extinction constantly plagues the Republic due to a terrible secret kept within its founding.

As the World Raiders continue their tasks, questions of the Republic's true intentions and possible civil wars between different factions in and out grow and it's only a matter of time before we see cracks show and bigger threats loom.

World Raiders
World Raiders are superhuman teams composed of different types of superhumans or the very least, talented individuals. Plucked from planets under the Republic's dominion, there aren't that less World Raiders out there but there aren't that many as well. World Raiders are coordinated by companies located on Earth. Whether they be weapon industries, pharmaceutical incorporations, or even media companies, World Raiders exist. Technically, they are owned by those companies but resignment is still possible. More to come.
 * Pyraeus Innovations: The main company focus of the series, Pyraeus Innovations is a techology company based on New Venice. Run by a reformist Jennifer Pyra, it is considered the leading company in many different technological developments. For the past couple of centuries, Pyraeus Innovations has developed some of the most crucial tech components humanity has always needed. From fully-working stasis tubes in the 23rd Century and power drives now used by space-ships to travel in deep space in the 25th Century, Pyraeus Innovations is one of the most prized companies on Earth. In the beginnings of mankind's unification, Pyraeus Innovations was founded and immediately absorbed BloomCorp to increase its power.
 * The Shields: A relatively new World Raider team, they're not the strongest beings in the universe but they do have quite a relationship with each other. Pyraeus Innovations chose them for PR reasons to avoid needless conflicts and controversies that happened to another World Raiders in the past. Although so, the Shields themselves have several shady secrets of their own, particular for some members.
 * Blue Shield VI: Surprisingly, the team itself is soundly named after a deceased hero from the 21st Century that produced a long line of legacies. In the 35th Century, While many believed him to be somewhat plagiarizing, other Shields are not so simlar and the sixth one has the most powers. With a superhuman body and adaptive resistance to disease, Arthur Horn is the leader of the Shields. While his teammates kind of dislike him as the base name of the team, they are willing to follow their leader into battle out of his charisma. While past Shields use physical shields, Blue Shield VI's power to generate blue-coloured constructs allow him to create an energy shield of his own for himself and his teammates. He can create other constructs from simpler to complex ones. Aside from construct generation, he has a potent regeneration and an affinity for an unknown type of cosmic power that powers his very construct ability, also granting him energy blasts.
 * Overseer: An enhanced Mercurian, Kharias Kholgin naturally has a heated body like any other Mercurians. While it's not uncommon for Mercurians to manipulate solar energies for their own purposes, Kholgin's power to control the energy of stars is so strong that she can use it to phase, enhance his strength to phenomenal levels, transmutate anything into "solid" fire, and blast out an unnatural type of fire so hot it freezes and instantly beat other sources of heat. What makes her special however, is her innate telepathic ability. Kharias is named the Overseer for her primary duty of overseeing her teammates in battle, ensuring they're alive and well. While viewing her might be unsettling due to her pure energy form, she is kind but doesn't take things well when her friends are harmed. Her energy form is unique, because it also allows her to be "solid" and touchable by others thanks to her phasing ability.
 * MARS: A fierce warrior belonging to the first planet humanity integrated, Omnicron, MARS is a contradiction himself. He hailed from a world of peace, but he's bred as a killing machine designed to defend Omnicron from its now-extinct mortal enemy. Axos knows how to fight and take down enemies as fast as possible, but if a PR nightmare happens it usually happens because of Axos. MARS is an agressive yet stalwart Shield, encouraging his teammates to do the best they can. While so, Axos' heart is still of a peaceful Omnicronian and he appreciates little things in life. Thanks to Omnicron's Planetary Defense Program (PDP), Axos possesses superhuman physicality, energy manipulation, x-ray vision, and a universal countermeasure that basically detects known weak-spots of the target within seconds or minutes. He is proficient with many weapons but prefers using ancient weapons hybridized with more advanced ones. He wears a red armor with shields strong enough to survive a black hole and thrusters fast enough to travel around Jupiter within five minutes. Axos is introduced as a callback to fellow Neo Comics creator, Coolot1, who gave him the permission to use a past idea of his.
 * Lady Zeta: Lady Zeta is a female cyborg that was already part of Pyraeus Innovations long before the World Raiders were devised. A distant blood tie to the past superhuman, Epsilon, Ina Lyra Martin had the same powers as her ancestor and tried to do good with them until an unlikely reunion with a twin of villains left her on the doorstep of Jennifer Pyra's office. Feeling pity, she reluctantly revived Martin using cybernetics in honor of Epsilon, who helped her turn away in the past. Thanking Pyra, she soon became Pyraeus Innovations' poster girl and the indirect starter of the World Raiders. Zeta's cybernetic body endows her with superhuman qualities, but not so much. Much of her natural powers have faded after her revivification, leaving only flight as her original power. However, that doesn't stop Pyraeus to enhance upon her multiple times, adding telekinesis into her hands, mechanokinesis to her entire body, and energy negation alongside elasticity, energy detection, and partial shape-shifting.
 * Aquatitan: While his name does sound like a joke, Aquatitan is the most mysterious among all Shields. An aquatic titan that can adapt on land and space, Aquatitan is the strongest Shield and has been spotted lifting entire cruisers apart in the 22nd Century. Once considered a villain, his true intention was soon discovered as he wasn't fully in control of himself, claiming that another evil being took him in. While his memories weren't quite sure, over the time he managed to pick up pieces of his former life. He mentioned that his original name was something that sounded like Drowning, and that he came from a place under the Earth itself. He deeply respects his teammate, and so do they to him. And believe it or not, Axos actually finds the most companionship in the team with him. Aside from his superhuman strength, Aquatitan's hydrokinesis is quite potent and can generate tides of water even in space. He can also spew "water" from his mouth, which apparently turns out to be a type of acid native to his "world's" swamps with power even greater than base, capable of melting space shuttles apart. Fire is not one he likes, but he still likes having Overseer by his side. He's a giant to behold.
 * Mage Gol'Than: One of the few magic users in the future, Golarus Thane was a human born in Saturn. At one point, Thane's innate ability to control the eldritch forces of the universe surfaced. Unfortunately, circumstances of his origins were classified and nothing was known of how he gained magic manipulation. Naturally, magic is a broad term and its powers are virtually limitless. Gol'Than tends to surprise his teammates with what he can do with magic, as well as his emotional instability. Due to his "enlightment", Gol somehow lost his former life's traits and got "renewed". Problem is, this renewal makes him a loose cannon at times, or an outright pacifist as well. Although he enjoys going out with his teammates, he actually harbors a hatred for Pyraeus Innovations and the Republic of Mankind itself, claiming that corruption still reeks upon humans even though they're united under one banner. He also despises the idea of World Raiding since every being in the universe has their own fair share of freedom.

In-Universe

 * The Great Peace, acting as the universal religion for mankind, can be described of a mixture of all the religions of Earth. Not everyone in the Republic agrees with it, but it's not really a forced religion since everyone is still allowed to believe in what they believe in.
 * Those who wield the Great Peace as their religion are known as Peacemakers.
 * This series draws some inspiration from Warhammer 40K. The Republic of Mankind is one thing, but the rest are not even though the World Raiders technically are Space Marines.
 * Other inspirations come from the Legion of Superheroes, borrowing its concepts of future superhumans.

Neo Comics

 * The series contains many connections to the company's main universe publications.