List of TMNT Manhattan Crisis Upgrade

Combat

 * Critical Strike - This upgrade double hits streak in well timed attacks in combat.
 * Takedown - Takes down a enemy, it must reach to 8x when the combat streak turns to a color to made a takdown.
 * Throw Out - Throw a enemy, use controll to choose direction that you will throw a enemy, must reach to 8x.
 * Critical Counter - Double hits streak when you counter a enemy attack.
 * Team Work - This upgrade will make 2 of Turtles team made a takedown a enemy, must reach 8x.
 * Triple Critical Strike- Triple hits streak in well timed attcks in combat.
 * Ninja Master - This upgrade will reduces from 8x to 5x for example Takedown.
 * Double Takedown - Takes down 2 enemies instead for 1.
 * Mouser Thrower- You have able to throw Mouser when it reach to 8x.
 * Ninja Vanish - This upgrade Will be able to throw Eggbomb to confused enemies, use it if many enemies arounds you, must reach 8x.
 * Power Gadget - In Focus mode when you reach up to 12x you can use a gadget to multipate enemies but you lose your focus mode when use a power gadget.
 * Focus Mode- When Reach 12x, your combat slows down make this combat easier, but if you for example use takedown, you lose the focus mode.
 * Combat 25% - Increase 25% in health meter.
 * Combat 50% - Increase 50% in health meter.
 * Combat 75% - Increase 75% in health meter.
 * Combat 100% - Increase 100% in health meter.

Ninja Mode

 * Quick Silent - This Upgrade takes down enemies some few faster.
 * Focus Of The Ninja - This Upgrade Made you invisible in 5 second.
 * Invisble Of Ninja - Upgrades to made you invisible in 10c second.
 * Armored 25% - Increase 25% in armored meter.
 * Armored 50% - Increase 50% in armored meter.
 * Armored 75% - Increase 75% in armored meter.
 * Armored 100% - Increase 100% in Armored meter.