Sly Cooper: Thieves Lost In Time

= Sly Cooper: Thieves Lost In Time Fanfiction =

Overview:

Sly Cooper: Thieves Lost In Time is the 5th and final game in the Sly Cooper series. The game takes place where Thieves In Time left off. Sly Cooper is stranded in Ancient Egypt with no way to return home. When another group of time-traveling villains re-shape the world and claim it as their own, Bentley and the rest of the Cooper Gang must find a way to find Sly and return the world to normal before it is too late! While on their new adventure, they meet more of Sly's ancestors and must work with them to save their own future!

Prologue:

The game begins with an opening cinematic showing the recently escaped Penelope running through the streets of Brazil, being chased by strange plant like creatures. While she's running, one of the creature's sprays paralyzing spores that incapacitates her. A strange snake like figure slithers out of the shadows and praises his creatures for doing an acceptable job. He slithers over to a paralyzed Penelope and injects her with a strange toxin allowing him to control her mind. He says to her, "Miss Penelope, my colleagues and I require your assistance." He orders his creatures to take her back to his hideout in the Amazon. After the cinematic ends, the scene fades to white and another cinematic begins showing Sly Cooper waking up in another time. After the battle with Cyrille Le Paradox, Sly is left stranded in Egypt, and with Le Paradox's blimp destroyed with the time tunnel non-operational, there is no way for him to return back to present. Back in the present, Bentley, Murray, Carmelita, and Dimitri discover strange things are happening around the globe. In Egypt, the pyramids and the face of the sphinx have transformed into the likeness of strange characters. Large battleships have been sighted on every major ocean around the world. In London, England, the whole city is in turmoil because their beloved queen has gone missing. Strange aircrafts have been sighted flying over every major city in the world. Every major bank in the world had been emptied out. The Cooper Gang discover that a time-traveling criminal organization called The Global Terror Syndicate (G.T.S. for short) have claimed responsibility for these strange occurrences and have declared themselves the supreme rulers of the world. Bentley discovers the Thievius Raccoonus emitting a strange light. He opens the book and discovers a message on the page of Sly's Egyptian ancestor, Slytunkhamen Cooper III. The message reads: "Dear Bentley, trapped in Ancient Egypt. Need help! Here is something to get you here. Signed, Sly Cooper. P.S, sorry for making you all worry so much!" The gang discover that Sly had left the message for them and has left an egyptian coin so they could use it in the time machine to get themselves to Ancient Egypt and find and help Sly. Before they travel to Ancient Egypt, they travel to New York and China to recruit The Guru and The Panda King to assist them. They both accept, remembering everything Sly and the gang did to help them. With no time to lose, The Cooper Gang get in the van and place the coin in the time machine and travel to Ancient Egypt to rescue Sly.

Episode 1: Walk Like An Egyptian.

In Ancient Egypt, Sly discovers that monstrous mummy like creatures are kidnapping citizens and forcing them to build strange looking monuments. He also discovers that the creatures are carrying modern day weapons and that the whole area is covered with a hi-tech security wall designed to keep the citizens from running away! Sly spots a strange figure exiting the palace, a black monkey with light pink skin who wears a white lab jacket, a green jumper, black trousers and white and brown shoes and a pharaoh's headdress. The mad scientist monkey comes to check on the progress of the monument building. He is very displeased because the monuments are not finished yet. He orders his creatures to keep the citizens working all night with no breaks for food or sleep. He gets a strange call from his employer, who is demanding a progress report, and tells him that everything is going according to plan, and all the monuments should be finished by tomorrow afternoon. His employer is pleased with his report and orders him to return to the palace to continue his work. After the villain returns to the palace, Sly tries to save the enslaved people but is stopped by a strange invisible figure. The invisible figure drags Sly to an abandoned tomb outside the city. The stranger reveals himself to be Sly's ancestor, Slytunkhamen Cooper II. He reveals he used his Transparent Shadow technique to keep him safe. He uses that technique to steal from corrupt pharaohs and greedy nobleman. He tells Sly that the tomb is a temporary hideout while he works on a plan to rescue the citizens of Egypt and take back their city from their diabolical new Pharoh. Sly tells Slytunkhamen that he'll do anything to help out, but the duo know that they can't do this alone. Sly sees a familiar book on a stone table, the Thievius Raccoonus. Slytunkhamen tells Sly that he decided to share the moves he learned with his future descendants and created the Thievius Raccoonus so that they could do the same. Sly gets a brilliant idea on how to get some extra help. He asks Slytunkhamen if he could use the Thievius Raccoonus to send a message to his friends in the future. Slytunkhamen agrees to let him do this. Sly writes a message telling Bentley and the rest of the gang where he is. He also places an egyptian coin in the book so that they can use it in the time machine to get them there. As soon as he finishes, a large time hole opens above. The Cooper van comes out of the time hole and the whole gang exit the van. When they see Sly, they are so happy to see him that they instantly run up to hug him, especially Carmelita. She punches him in the face and angrily tells him if that he ever disappears again, she will never speak to him again. Sly tells the gang that Le Paradox stole his backpack and paraglider, and there was no way he could've escaped being sent to another time. After he finishes explaining everything that happened, the gang forgives him and are relived that he's alive and that they are all back together again. Sly introduces the gang to Slytunkhamen, who greets them with open arms. After the reunion, Sly informs the gang what's going on. After Sly explains everything, Bentley looks up this mad scientist monkey's Interpol file. His name is Dr. Moby. Born in New York City, he was once the top student at New York's most prestigious university, until one day when he displayed a dangerous experiment that almost destroyed the school. He was expelled from the university and swore that he would get his revenge on those responsible for ruining his career. One day he was approached by a wealthy benefactor who was interested in his scientific skills. He hired Dr. Moby to use his genius and creativity to invent weapons and devices to be used for world domination. Sly and the gang need to stop him and rescue the citizens of Egypt before it was too late! The first plan was to take recon photos of the area. Sly takes pictures of Dr. Moby's mummy creatures, the palace, the security wall, the citizens trapped in the wall, and the monuments. Bentley wants Sly to sneak inside the palace and take recon photos in there as well. He finds a secret entrance behind the palace, a small hole in the wall, and crawls to get inside the palace. When he gets inside, he discovers a secret laboratory with machines that are reanimating dead mummified bodies into undead zombie mummy minions under Dr. Moby's command. Sly uses Slytunkhamen's Transparent Shadow technique (that he learned in the first game) to remain undetected. He takes pictures of Dr. Moby, the reanimation machines, and the power generators that are powering the security wall outside. After taking the photos, Bentley tells Sly to return to the safehouse so they can start working on new plans. Bentley explains in his slideshow that the next missions are to destroy the finished monuments, sabotaging the generators in the lab that are powering the wall, destroying the re-animation machines in the lab that are creating Dr. Moby's undead army, freeing the trapped people and getting them to safety, and using a giant magnifying glass that Bentley has created to use the power of the sun to destroy the remaining undead army patrolling the area. The Panda King and Bentley use their explosive equipment to destroy the strange looking monuments, so they won't appear in the present day. Sly and Slytunkhamen sneak into the laboratory, while Dr. Moby is away, and use some of Bentley's bombs to destroy the re-animation machines that are producing Dr. Moby's undead army. Bentley hacks a few computers around the area that are linked to the generators in the lab and plants a virus in the systems to sabotage the generators and shuts down the security wall. Carmelita and Murray distract the guards while The Guru uses his mind control powers to take control of the citizens and get them back to the safehouse. Dimitri uses Bentley's giant magnifying glass to destroy the remaining numbers of Dr. Moby's army by burning them up with the intense heat coming from the sun. When the Cooper Gang accomplish their missions, a furious Dr. Moby confronts them while inside a giant mech he created. The mech resembles Anubis, the egyptian god of the dead, with the cockpit in the chest. Dr. Moby fires laser beams from the mech's eyes to incinerate the Cooper Gang. When he fires more laser beams, Dimitri uses the giant magnifying glass to reflect the beams right back at him, destroying the head. Dr. Moby fires rockets from the mech's wrists and destroys the magnifying glass. Dimitri gets away just in time. When he takes aim at the Cooper Gang, Carmelita and The Panda King use their shock pistol and fireworks to destroy the arms on the mech. With nothing left except the torso and legs, Dr. Moby sends out flying drones to destroy the Cooper Gang. Sly, Slytunkhamen, and The Guru distract Dr. Moby and the drones while Bentley hacks their programming and shuts them all down. Then Murray finishes Dr. Moby off by throwing a few drones at him and destroying the mech completely. Dr. Moby ejects before the mech explodes and lands in the Nile River. Before he is eaten by the crocodiles, Sly fishes him out of the river. With Dr. Moby defeated and his creatures destroyed, the citizens of Ancient Egypt rejoice in their freedom, and present day Egypt returns to normal as well. When they return to the present day, The Cooper Gang deliver Dr. Moby to Interpol, and he is sentenced to 30 years in prison for his crimes. Back in their Paris safehouse, the Cooper Gang try to figure out their next destination. A live news feed reveals that a large fleet of battleships have been sighted on every major ocean on earth. Then suddenly, a spanish doubloon appears out of nowhere and Bentley receives a mysterious email informing him that there's trouble in the 17th century Colonial Carribean, the time of Sly's pirate ancestor, Henriette "One-Eyed" Cooper. Whoever sent the email wasn't the top priority right now. The world was in danger! With no time to lose, the gang used the spanish doubloon to travel to their next destination, the 17th century Colonial Carribean.

Episode 2: All Thieves On Deck!

When the Cooper Gang arrive at their next destination, they find the small colonial town empty. Not even a single person on the streets. They hear some strange noises coming from a large fortress outside near the town. They travel to the fortress and discover the town's citizens are being forced to build large battleships and weapons for an arrogant, pompous, greedy, and reckless dark green parrot pirate who wears a black admiral hat, a yellow top, a red jacket, brown trousers and brown boots. Suddenly, Murray's stomach growls loudly and gives away their position. The parrot pirate orders his guards to capture them. Suddenly, a loud cannon fire sound is heard and cannonballs rain down and knock out the guards. The gang take this opportunity to escape back to town. They reach the beach and see a large pirate ship dropping anchor. They spot a mysterious woman looking down at them from the crow's nest and she jumps down to the beach to greet them. The woman introduces herself as Henriette "One-Eyed" Cooper, Sly's pirate ancestor, and captain of The Queen's Bounty. Sly thanks her for saving them and they form a partnership. Sly reads in The Thievius Raccoonus, that not only was Henriette a great thief and pirate, but she was also an accomplished blacksmith who created her own equipment for her ship. She called this special skill the Temporal Cheetah technique, which allowed her to build and fix any type of weapon in a blink of an eye. It also allowed her to slow down time to finish her enemies off in a flash with her cane cutlass. She owns a blacksmith shop in town and uses it as a cover so nobody would figure out that she was really a pirate. The only person in town who knew she was a pirate was her assistant and best friend John Crow. He was also a talented blacksmith and ran the blacksmith shop while Henriette was out pirating. Unfortunately, John was also captured and forced to build battleships and weapons along with the townspeople by the same parrot pirate they met in the fortress. Bentley looked up his Interpol file and discovered that his name was Black-Eyed Pax. His real name was Paxton McCoy. Born in Blood Bath Bay, he was the grandson of Black Spot Pete, with whom he had a strained relationship with. He always dreamed of being a great pirate like his grandfather. When he became an adult, he tried to join the navy, but was rejected once the recruiters witnessed how horridly he treated his fellow cadets. A few years later, Black-Eyed Pax was approached by a mysterious figure who gave him a chance to live his dream of being a pirate. He took over the town and enslaved the townspeople, forcing them to build large battleships and weapons for his employer. He also commanded a large fleet of battleships. that barred anyone from leaving town by ship. Sly and the gang had to find a way to stop him and rescue John Crow and the townspeople before it was too late! Bentley sends Sly to recon the entire area and take photos so they can plan their next missions. Sly takes pictures of the large fleet of battleships out at sea, Henriette's blacksmith shop, which was taken over and placed under heavy guard, and the fortress outside near the town. Sly returns to the fortress to take some more photos, using the Transparent Shadow technique to stay out sight. He takes pictures of Black-Eyed Pax, the guards, the townspeople, John Crow, and the weapon assembly line. After Sly takes the photos, Bentley tells him to return to The Queen's Bounty so that they could come up with some new plans. Bentley explains in his slideshows that the gang's next missions are to reclaim Henriette's blacksmith shop, destroying Black-Eyed Pax's large battleship fleet, scuba diving to salvage some equipment to upgrade The Queen's Bounty's cannons and armor, disabling the weapon assembly line in the fortress, steal back all the gold Black-Eyed Pax had stolen from the townspeople, bugging Black-Eyed Pax so they can listen on his conversations and learn who he's working for, and rescuing John Crow and the townspeople. The first mission was to reclaim Henriette's blacksmith shop, so she could work on upgrading the cannons and armor on The Queen's Bounty. Using his old pirate outfit, Sly distracts the guards standing by the door, by performing a pirate song and jig that lures the guards away from their post, allowing Bentley to sneak in. He finds a safe place to hide from the guards and throws his Grapple Cam on top of the rafters. He starts making spooky noises like ghosts moaning and telling the guards that if they don't leave, they will suffer a grisly fate worse than death. The guards become so scared, they start screaming and exit the shop like cowards. With Henriette's shop reclaimed, she was allowed to start working on the cannon and armor upgrades. Before they could get started on the upgrades, Bentley sends Dimitri to salvage some equipment from a nearby shipwreck. He also tells Dimitri to kill a few sharks so they can use their bones to reinforce the armor on the cannons and the ship. Once Dimitri collects everything, Henriette quickly works on upgrading the armor on both the cannons and The Queen's Bounty. With the ship and cannons upgraded, the next mission is to destroy Black-Eyed Pax's large battleship fleet, so he couldn't call for reinforcements when it was time to rescue John Crow and the townspeople. Henriette steers the ship, while the rest of gang use the cannons to destroy the large fleet of battleships and deal with the pirates who come aboard. After the gang destroys the fleet, Black-Eyed Pax witnesses this and curses The Cooper Gang and vows they will pay for this. The next mission was to bug Black-Eyed Pax in order to discover who he's working for and figure out what he's planning next. Carmelita disguises herself as an attractive pirate and this infatuates Black-Eyed Pax, and he invites her inside so they can talk. He tells her that her employer is a wealthy and respected snake doctor named Wèi Jù. He also tells her that he has stolen all the gold from the townspeople in order to finance the operation that he's running. Before she leaves, Carmelita places a tiny transmitter in Black-Eyed Pax's shirt pocket. The gang learn from a later conversation that Black-Eyed Pax has with Wèi Jù, that he has stored the stolen gold in an abandoned warehouse in town. They find the warehouse under heavy guard with hi-tech laser guns designed to kill any intruder instantly. Sly uses the Transparent Shadow technique to sneak by undetected and places a device on the terminal controlling the guns, which allows Bentley to hack into the system and disable them. With the security disabled outside, Sly, Murray, The Panda King, and The Guru enter the warehouse and notices the gold inside is being guarded by a few pirates. The Guru takes control of all the guards and forces them to carry all the gold back to The Queen's Bounty. Sly, Murray, and The Panda King protect the Guru and the brainwashed pirates from a wave of enemies while they bring the gold back to the ship. The next missions are to sneak into the fortress and disable the weapon assembly line and rescue John Crow and the townspeople. Henriette and The Panda King distract Black-Eyed Pax and the guards by firing cannonballs and fireworks at the fortress. While everyone is distracted, Sly, Carmelita, and The Guru work on freeing John Crow and the townspeople and getting them to safety. Meanwhile, Bentley and Murray work on disabling the weapon production facility. Murray uses his muscles, while Bentley uses his bombs to destroy the whole facility and the battleships and weapons with it. Black-Eyed Pax notices everything that happened and orders his guards to get his secret weapon ready. The Cooper Gang get the townspeople safely back home and return their stolen gold to them. Henriette and John Crow have a happy reunion on The Queen's Bounty, but it is spoiled when they notice a large and hi-tech battleship come out of the fortress. Apparently, Black-Eyed Pax had stored the battleship, which he named The Black Dreadnought, in a secret cave under the fortress to keep it safe. Henriette and John Crow decide to work together to defeat Black-Eyed Pax and his battleship. While Henriette steers the ship, John Crow aims and fires the cannons onto Black-Eyed Pax's battleship. Unfortunately, even with the upgrades, the armor on the battleship was too strong. Black-Eyed Pax fires his own cannons and damages The Queen's Bounty. While Henriette and John Crow worked on repairing the ship and cannons, Bentley sends his RC chopper to scan for weaknesses on The Black Dreadnought. He discovers that the cannons are linked to the reactors that are powering the battleship. He sends a message to Henriette and John and informs them of the situation. When they finish repairing the ship, Henriette steers the ship and John fires the cannons and destroys the cannons on The Black Dreadnought, which causes a chain reaction that causes the whole ship to explode! Black-Eyed Pax survives the explosion and lands in the ocean. Unfortunately for him, a shiver of sharks start circling around him and he earns a pirate's death (offscreen of course). With Black-Eyed Pax gone, the townspeople were free and the fleet of battleships in the present day disappear. The townspeople discover that Henriette is a pirate but accept her anyway because they know she is their friend and that she is an honorable pirate who only steals from evil pirates. The gang return back to their Paris safehouse and discover that all the battleships have vanished from the oceans around the world. Suddenly, Bentley receives another email from the same person who sent them the spanish doubloon. They are informed that every major bank around the world have been robbed and currently out of money. The mysterious ally sends another object to them, an arrow used by Celtic warriors back in 15th century Scotland. The Cooper Gang put the arrow in the time machine and set out to their next destination, 15th century Scotland, the time of Sly's Scottish ancestor, Slaigh MacCooper.

Episode 3: The Battle For The Moors!

The Cooper Gang arrive in 15th century Scotland, but unfortunately the van becomes stuck in some mud in the moors. Murray is unsuccessful on getting the van out, so they decide to leave it there. Fortunately for them, there is a cave nearby they can use for a safehouse. Bentley uses some holographic technology to camouflage the cave and the van, to keep them from being detected. While the gang is setting up their safehouse, Sly and Carmelita explore the area and spot a large castle over the horizon. They see an army of celtic warriors being captured by two bears wearing colorful jumpsuits. The smaller bear is tan and wears a black jumper, a yellow jacket, purple trousers, and white shoes. The larger bear is brown and wears a white jumper, a purple jacket, black trousers and brown shoes. The villains place mind control devices on the warrior's heads and send them through a time tunnel that leads to the present day. They order the warriors to rob every bank in the world and bring the money back to them in the past. They then proceed to place the last device on the leader of the warriors, until he uses his immense strength to bust free from his bonds. The leader of the celtic warriors was none other than Sly's scottish ancestor, Slaigh MacCooper. The villains order their guards to recapture them, until Sly and Carmelita arrive to help him. The three manage to escape and return to the safehouse. Fortunately, the holographic technology keeps their location from being detected. Slaigh thanks Sly and Carmelita for saving him, but he is angry that he couldn't do anything to save his fellow clansmen. Sly and the gang offer to help Slaigh rescue his clansmen and get rid of those two bears. He thanks them for their help and accepts. Sly reads in the Thievius Racccoonus that Slaigh MacCooper was the strongest member of the Cooper Clan who could break the strongest lock with a single blow. He was also a brilliant strategist and respected warrior. He had a special technique that allowed him to break even the strongest shield or armor on an enemy with his large cane. He called it the Crushing Stone technique. When Sly finished, Bentley looked up the Interpol files on the villains from the castle. Their names were Stu and Rocky. Born in London as orphans, they became best friends in the orphanage. Stu was the smallest of the duo but very intelligent. Rocky was the largest of the duo and very strong. As children, they enjoyed bullying the other children around the orphanage and stealing from them. Unfortunately, this forced the caretakers of the orphanage to send them to juvie. Using their respective talents, they managed to escape and decided to only look out for themselves. One day, they sneaked into a movie theater to watch a heist movie. Fascinated by the skills used by the thieves in the movie, they decided to train themselves to become the greatest thieves in the world. Over the years, they achieved their goal and became the most elusive cat burglars in the world. Stu used his intelligence to plan their heists and create their gadgets and Rocky used his powerful strength to rip even the strongest steel lock on any bank vault. One day, they were approached by Wèi Jù, who offered them a chance for the most challenging heist of their career. Considering every bank on Earth were completely cleaned out, the Cooper Gang knew that was the heist Wèi Jù offered Stu and Rocky. The gang needed to figure what the bears were planning next and figure out a way to stop them. They also needed to figure out what the stolen money was being used for and figure out a way to save Slaigh's clansmen before it is too late! Bentley sends Sly to take recon photos of the areas around the castle. Keeping a safe distance, Sly manages to take pictures of the castle, the guards posted at the gates, the drawbridge, and three computer terminals around the castle. He uses the Transparent Shadow technique to get by the guards undetected. Searching the back of the castle walls, he finds a rope that leads to the top of the castle walls. He becomes invisible again and takes pictures in the castle courtyard. He takes pictures of Slaigh's clansmen, the stolen money, Stu & Rocky, a lever that controls the drawbridge that is locked up tight, and three generators that power the time tunnel machine. Bentley tells Sly to return to the safehouse so they can get a plan together. Bentley explains in his slideshows that the next missions are to sneak into the castle to plant transmitters on the castle walls so they can listen on Stu & Rocky's conversations and discover what they're planning next, pickpocketing keys from the patrolling guards in order to unlock the lever and lower the castle drawbridge, hacking the computer terminals around the castle that are linked to the generators that supply power to the time tunnel machine, gathering materials to build a winch in order to get the Cooper van out of the mud, destroying the time tunnel machine, and freeing Slaigh's clansmen from the mind control devices. Sly returns to the castle to plant 5 transmitters on the castle walls in order to listen to Stu and Rocky's conversations and discover their next move. He plants all 5 transmitters on key spots on the castle walls without being seen. After he finishes, the gang picks up a conversation between Stu and Rocky. After robbing every single bank in the world, they decide to rob their biggest target yet, The Fort Knox Gold Depository, the most impenetrable and heavily guarded facility in the world. That's why they captured Slaigh's clansmen. They planned on using them to distract the guards while they steal the gold themselves. The gang also learn that Wèi Jù hired Stu & Rocky to steal the money and gold in order to finance the G.T.S.'s criminal activities. The gang knew that they had to stop them before they can steal the gold and also return the stolen money to their rightful owners. Sly remains at the castle in order to accomplish his next mission, pickpocketing 5 keys from 5 patrolling guards around the castle in order to unlock the lever that lowers the drawbridge so the other members of the Cooper Gang can enter the castle. Sly successfully steals the keys but is told by Bentley to save the keys until it is time to infiltrate the castle. The gang needed the Cooper van in order to infiltrate the castle, so Bentley decides to build a winch in order to get the van out the mud, but first he needs some materials. He needs wood, metal, and rope. He sends Slaigh and Murray to a secret training area in the forest, where Stu & Rocky's guards go in order to keep their fighting skills sharp. Bentley needs the metal armor the guards are wearing in order to make the winch, and Slaigh and Murray are the only ones strong enough to break the armor off. They enter the training area and demand a fight. The guards agree to the challenge and a battle begins. Murray and Slaigh work together to defeat 30 guards and collect the metal armor that broke off during the fight. They return to Bentley with the metal for the winch. Bentley needs some wood to build the lever on the winch, so he sends The Guru to a campsite in the forest where several off-duty guards are unwinding. The Guru sees some large piles of woods in the campsite. Bentley tells him to take control of the guards and have them bring the wood back to the safehouse. After the wood is delivered to Bentley, The Guru orders the guards to go back to the campsite and to forget what happened. They leave and return to their campsite. The last thing the winch needs is some rope for the pulley. Bentley sends Carmelita, Dimitri, and The Panda King to a storehouse in the village in order to find some rope. Unfortunately, the storehouse is under heavy guard. The Panda King puts on a fireworks show to distract the guards and lure them away from the door. Carmelita and Dimitri enter the storehouse and try to locate some rope. They see that there are more guards inside and Dimitri decides to put on a dance show for them in order to distract them and allow Carmelita to search for the rope. She finds a locked box labeled rope and uses her shock pistol to blast the lock and open the box. She grabs the rope and returns to Dimitri. The guards spot Carmelita with the rope and proceed to capture her and Dimitri. The Panda King uses his fireworks and blasts the doors off their hinges and sends them flying and knocking out the guards. The trio take this opportunity to escape and return to Bentley with the rope. Bentley builds the winch and Murray lifts the van out of the mud. After giving it a nice wash and tune up, the van was as good as new. The time had come to infiltrate the castle, free Slaigh's clansmen, destroy the time tunnel machine, and stop Stu & Rocky once and for all! The whole gang return to the castle and start their missions. Bentley starts by hacking the three computers outside the castle. He uses his Grapple Cam to lure the guards away from the terminals. He successfully hacks all three computers and shuts down the generators supplying power to the time tunnel machine. Sly climbs up the rope behind the castle and makes his way to the lever and uses the 5 keys he stole earlier to unlock the lever and lowers the drawbridge. Stu & Rocky notice the generators have been deactivated and that the drawbridge has been lowered. They see Sly on the castle walls and order their guards to capture him and raise the drawbridge. Bentley uses his RC chopper to defend Sly from the guards. Stu & Rocky retreat by entering a secret passage under the thrones. Murray then drives the van into the castle with the rest of the gang inside and they work on destroying the time tunnel machine and freeing Slaigh's clansmen. The Panda King and Carmelita work together to destroy the time tunnel machine while Dimitri and The Guru remove the mind control devices from Slaigh's clansmen. The gang rejoice in their victory, until the secret passage opens and reveals a large tank covered in hi-tech weapons and a force field. It turns out that Stu & Rocky have commandeered a tank they had hidden away in a secret location. Carmelita and The Panda King try combining their attacks to blast the tank, but the force field prevents the tank from being damaged. Stu & Rocky fire rockets at the gang and they take cover behind the large pile of money and gold knowing the bears wouldn't destroy the gold they worked so hard to steal. Luckily, Bentley is able to hack into the tank's systems and shut down the force field. This allows Carmelita and The Panda King to use their weapons to destroy the weapons on the tank. Murray, Slaigh, and Slaigh's clansmen work together to break the heavy armor on the tank and revealing a secret passage for Sly to use to infiltrate the inside of the tank. He manages to enter the cockpit and finishes off the bears, causing them to crash into the castle walls. Before the tank explodes, Sly and the bears manage to escape just in time. The gang tie the bears up and prepare to leave. Before they do, Slaigh and his clansmen thanks the gang for all their help and makes them all honorary members of their clan. Bentley uses a shrinking device to miniaturize all the money and places it in a special storage device he invented. Once they finish saying their goodbyes, The Cooper Gang return to the present day and return the money that was stolen to their rightful owners. They also deliver Stu & Rocky to Interpol. They both received 50-year sentences in prison, in separate escape proof cells. All the money in the world may have been returned to their rightful owners, but unfortunately there was an even bigger problem. The gang see thousands of military planes flying above Paris. But it wasn't only Paris where these planes were spotted. There were over a thousand of military planes flying over every major city around the world. The gang also notice hundreds of tanks in the streets. Hundreds of soldiers suddenly appear out of nowhere and start rounding up civilians and taking them to who knows where. Suddenly, Bentley receives another email from their mysterious ally informing them that there was trouble in World War I Germany. The mysterious ally sends them a military medal from World War I so they can use it to get there. They hear troops coming up the stairs and they begin to break down the door. The gang hurries to the van and places the medal in the time machine and leave just in time. The gang breathe a sigh of relief after the close call, and they set out to their next destination, World War I Germany, the time of Sly's fighter pilot ancestor, Otto van Cooper.

Episode 4: War Is Heck!

The Cooper Gang arrive in Germany during World War I. They land in a battlefield populated with hundreds of soldiers and tanks. They manage to escape to a nearby village. The gang find the village in shambles thanks to the war going on. It looks like there was nobody there, until Sly spots some children hiding behind a cart. He goes over to check on the frightened children. They're shy at first, but when Sly tells them that they're here to help them, they tell the gang to follow them. They follow the children to an old air hangar on the other side of town. They go inside the hangar and the children call out for the person taking care of them. That person turns out to be Sly's ancestor, Otto van Cooper, an ace fighter pilot and gifted mechanic. Otto reveals that he's been looking after these children since their parents were abducted by a mad fighter pilot and his troops. In order to get a better idea of the situation, the gang needed more information. That meant taking recon photos the area. Otto mentions that the mad fighter pilot has a factory outside the village past the battlefield. Sly sets out to take some recon photos. Carmelita stops him before he leaves and tells him "Be careful ringtail!" Sly responds back to her and says "Come on Carm! You know that I'm always careful." Then he leaves. Carmelita has a worried look on her face. Bentley reassures her that he'll be just fine. Carmelita smiles knowing that he was right. Sly begins his mission by making his way to the battlefield and using the Translucent Shadow technique to stay out of sight. He takes pictures of the tanks, the planes flying above, the troops on the battlefield, and some materials captured by the enemy troops. He then makes his way to the factory past the battlefield. Before he heads inside, he takes pictures of the factory, the defenses around the factory, the guards patrolling around the factory, and the spotlights in the watchtowers. He manages to infiltrate the factory by remaining invisible and finding a secret passage on the other side of the factory to crawl through. Once Sly's inside the factory, he notices that the children's parents are being forced to build tanks, planes, and weapons by a grey stoat wearing a long dark blue overcoat, long red gloves, a red pilot cap with goggles attached and black boots. He also sports a handlebar moustache. He orders his guards to make sure that his prisoners keep working through the night with no breaks. Sly takes photos of the stoat, the children's parents, the guards, the tanks and planes, and a generator that supplies the power to whole factory, including the defenses outside and the spotlights. Bentley tells him to return to the hangar and they'll start coming up with some plans. Back at the safehouse, Bentley looks up the Interpol file of this taskmaster stout. His name was Dick Jackson. Born in Wales, Dick Jackson dreamed of flying aero planes as a child. When he grew older, he became an expert daredevil pilot! When a hotshot new pilot came onto the scene and started stealing his glory, Jackson grew extremely jealous. He remembered as a child reading history books about the great fighter pilots of World War I and decided to get his revenge. He equipped guns onto his plane and on the day of an airshow, he shot down the new pilot in a jealous rage. Luckily, the pilot survived with only a few injuries. Dick Jackson was arrested and sentenced to 20 years in prison for attempted murder. Wèi Jù pulls some strings and springs Jackson from prison, saying he's impressed with his expert fighter piloting skills. He sent him to World War I to recruit an expert army to serve the G.T.S.! With a large military unit under their control, no other military power on earth would stand a chance against their might! That's why he enslaved the children's parents and forced them to build those weapons of mass destruction. Sly and the gang needed to stop him and save the children's parents before there was another World War in their future! Bentley explains in his slideshows that the next missions are to gather the materials captured by the enemy troops in order to fix Otto's biplane, commandeer an ally tank to destroy the enemy tanks, shooting down the enemy planes flying above the battlefield, convincing the allied troops to join in the raid on the factory, infiltrating the factory to disable the generator supplying power to the entire factory, and rescuing the children's parents. The first mission was to commandeer an ally tank to destroy the enemy tanks. Bentley sends Murray to commandeer an ally tank and use it to destroy 20 enemy tanks so Sly will be able to get through the battlefield easier when he gathers the materials needed to fix Otto's biplane. Murray accomplishes his mission and returns to the safehouse. Sly starts his mission by turning invisible to keep out sight, but unfortunately, he steps on landmine and is unable to move. Bentley sends out a new device he invented to help Sly. He calls it the RC Scarab, a device he just invented to disable explosives, short out electronic equipment, and infiltrate enemy strongholds. The device is small enough to remain undetected on the battlefield. It burrows underground and disables the landmines underneath the battlefield by emitting a small but powerful electromagnetic pulse. With the landmines disabled, Sly is able to make his way over to the enemy bunker and steals the materials while the troops are sleeping. He brings the materials back to the hangar and gives them to Otto so he can start fixing his biplane. The Thievius Raccoonus mentions that Otto van Cooper only relied on his machines during his heists and that he wasn't the best fighter when it came to hand-to-hand combat. Since he relies on machines so much, he developed a special technique to help him understand them. He called it the Mechanical Radar technique, which allowed him to understand the strengths and weaknesses of anything mechanical. He could also use it to sense enemy planes in order to dodge bullets or detect the planes and shoot them down. That technique made him an ace mechanic and an expert fighter pilot. When Otto finishes fixing his biplane, he takes it outside, starts the engine, and begins his mission to shoot down the enemy planes. He uses his Mechanical Radar technique to find and shoot down 30 enemy planes. When he finishes his mission, Otto returns to the safehouse, and the children praise him as a hero. When the gang accomplishes their missions on the battlefield, the ally troops become convinced that the Cooper Gang are here to help and agree to join in the raid on Dick Jackson's factory. The Cooper Gang (except for Otto, who stayed back at the hangar to look after the children) and their allies arrive at the factory, but are unable to get past the tight security, except for Sly, who is able to turn invisible. Before he leaves, Bentley gives him the RC Scarab so he can use it to disable the generator inside the factory. Sly makes his way to the secret passage leading into the factory. While he stays out of sight, he activates the RC Scarab and Bentley is able to guide it to the generator and disable it with an electromagnetic pulse. The power inside the factory shuts down and so does the power outside. Dick Jackson demands what is happening and his guards tell him that the generator has been disabled. Before he leaves, Dick orders his guards to make sure the prisoners don't leave or else! Meanwhile outside, the spotlights and defenses around the factory have shut down. This allows the Cooper Gang and their allies to infiltrate the factory and rescue the children's parents. Carmelita, The Panda King, Dimitri, The Guru, and the allied troops distract the guards outside. while Bentley and Murray go inside the factory to assist Sly in defeating the guards and rescuing the children's parents. Before they leave, Bentley plants several bombs around the factory, in order to destroy the weapons that were being produced. When they make it outside, Bentley screams for everyone to run for it and presses the button that detonates the bombs. The factory explodes, destroying everything inside, including the weapons that were produced. The gang and their allies cheer over their victory. The celebration is short lived when they feel the earth shaking beneath their feet. Suddenly, a large hatch opens in the ground and a large fighter jet arrives. The fighter jet is piloted by Dick Jackson, who vows to make the Cooper Gang pay for what they have done. He starts firing missiles at them and they make a run for it back to the hangar. Otto notices this and preps his plane. The Cooper Gang and their allies make it back to the hangar, but Dick finds them and prepares to fire more missiles. Then suddenly, Otto fires bullets at the fighter jet and orders Sly to take everyone inside to safety while he finishes off Jackson. Sly agrees to this and gets everybody and himself inside the hangar. Jackson taunts Otto by saying that he will never defeat him. Otto disagrees and tells him that a black-hearted taskmaster like him doesn't deserve any praise or admiration from anybody. A furious Jackson fires bullets and missiles at Otto, but using his Mechanical Radar technique, he is able to dodge them just in time. Otto uses his technique to scan for weaknesses on Jackson's fighter jet. He finds the weak spots on the engines on the back of the jet. He dodges the bullets and missiles and makes his way to the back of the jet and fires bullets into the engines destroying them. Unfortunately, the jet is still able to fly. Otto scans for more weaknesses and finds that a power source on the belly of the jet is supplying power to everything. Otto makes his way to the belly of the jet and fires some bullets at it, but the armor is too thick. Jackson fires a missile at Otto, who uses the missile to attack the belly and breaking the armor underneath the jet. Otto then fires bullets at the power source, which causes a chain reaction and causes the fighter jet to explode, presumably killing Jackson instantly. Otto returns to the hangar and is praised as a hero by everybody. With Jackson and his troops gone, the children are finally reunited with their parents. The leader of the village presents The Cooper Gang, including Otto, with medals of honor for their brave and noble actions. Before they leave, the children and their parents thank the gang for everything they've done for them. When they return to the present, the gang discover that all the planes, tanks, and troops have disappeared all over the world and that all the people abducted have returned home to their families. The gang watch a news bulletin that explains that England is in turmoil because their beloved queen is missing. Bentley receives another message from their mysterious ally saying that the Queen of England has been kidnapped and taken back in time to Victorian London. The mysterious ally sends them a toy soldier, which was a popular toy back in Victorian England. The gang hop in the van and place the toy soldier in the time machine and race to their next destination, Victorian London, the time of Sly's gentleman ancestor, Thaddeus Winslow Cooper III. Meanwhile, inside an abandoned temple deep in the Amazon rainforest, the mysterious ally helping the Cooper Gang turns out to be their former teammate, Penelope, who has had second thoughts about world domination and wants to get back together with Bentley. Wèi Jù suddenly appears behind her and discovers that she has been helping the Cooper Gang foil his schemes. He tells her that he doesn't tolerate disobedience and mutiny in his organization. He calls his second-in-command, Queen Monaco, who has taken over Buckingham Palace in Victorian London, and orders her to lock up Penelope in the tower of the palace until she learns her lesson about loyalty. Before he sends her through the time tunnel, Penelope warns Wèi Jù that he'll never defeat the Cooper Gang. He laughs at this and asks her that if she believes in them so much, then why did she betray them? He pushes her through the time tunnel, and she lands in the courtyard in front of Buckingham Palace in Victorian London. Queen Monaco and her guards approach her and chain her up. Queen Monaco orders her guards to lock her up in the tower. Back in the Amazon, Wèi Jù orders his guards to get his fear toxin loaded onto his airship, which he forced Penelope to build for him. He says to himself, "By the end of the week, the entire world will finally know how truly terrifying I can be!" He laughs maniacally and the scene ends.

Episode 5: Sly Save The Queen!

The Cooper Gang arrive in Victorian London. They see an army of beefeaters breaking into homes and dragging the occupants away in chains. They follow the transports the occupants were forced into all the way to Buckingham Palace. They spot a Bengal tiger with violet fur, shoulder-length black hair, which is long and markings, with green eyes, wearing a golden crown, a dark blue dress, and a long red royal cloak with white fur trim with black spots and a purple underside, ordering her guards to take the prisoners to the dungeons and get them working on a special project. Bentley sends Sly to take some recon photos of the area. Using the Translucent Shadow technique, Sly stays out sight and takes photos of the tiger queen, her beefeater guards, the entrance to the dungeons where the people are being taking, the laser turret defenses on the palace walls, and a large stage in the middle of the courtyard. Bentley tells Sly that he's picking up a weird single coming from the prison tower. Sly finds a pipe that leads to the window of the tower and climbs up. He is shocked to find Penelope inside, but she wasn't the only one in there. It was The Queen of England herself! She had been kidnapped and imprisoned by that evil tiger. Penelope explains to Sly that she was the one who had been helping them the whole time by sending the emails and objects they needed to get to different time periods. Sly thanks her for her help, but he still doesn't trust her after she betrayed the gang and broke Bentley's heart. He asks her how she got here, but before she could explain, one the laser turret defenses spots Sly on the tower and shoots a missile at him. Luckily it misses him, but it also created a large hole in the tower. Penelope and the queen are unharmed and ask Sly to take them with him. Penelope pleads with Sly and tells him that she really wants to help and regain the gang's friendship and trust. Sly still didn't trust her, but he had no choice but to take her and the queen with him. Murray fly's the van up to the tower using some jet propulsion engines that Bentley equipped onto the van while they were in Germany, and rescues Sly, Penelope, and the queen. Penelope thanks them for rescuing her, but none of them still trust her, including Bentley, who still feels the sting of her betrayal. Queen Monaco orders her guards to go after them and triple the security around the palace. The gang makes their way to Big Ben and use it as a safehouse. Penelope explains to the gang what she told Sly about helping them on their adventure and that she really wants to rejoin the gang. Even if they still don't trust her, they give her the chance to prove her friendship and loyalty. Penelope also tells the gang about the mastermind behind everything that happened. She tells them that the one responsible for the world's recent problems was an evil black and white chinese cobra named Wèi Jù. Bentley tries to look up his Interpol file but couldn't find anything. The only thing he could dig up was that Wèi Jù was a wealthy and respected doctor and philanthropist who specialized in botany, chemistry, and medicine. Apparently, he was also an expert in the snake style of kung fu. Bentley then looks up the Interpol file for the tiger they saw at Buckingham Palace and found something. Her name was Monaco. Born in New Delhi, India, as a child, she was picked on at school by bullies. After several weeks of being picked on, she decides to get revenge on the bullies who picked on her. She dreamed of being a queen so she could make the bullies suffer so she won't be pushed around ever again. After watching one of these movies, entitled King Arthur, Monaco knew instantly that she wanted to be like him. Inspired by her dreams of great power and respect, she decides to be queen. Also, after being told how to fight back against bullies by her uncle Sam, she challenges the bullies and fights them with her karate chopping and Kung Fu skills and manages to take out the bullies. Monaco became the toughest and most feared fighter in town. When she grew older, she enrolled herself in a British university. She did a lot of studies and became the academy's brightest student. Sometime after graduating, she is approached by Wèi Jù who was interested in her spirit and fighting skills. Monaco explains to him that she wanted to be queen so she could get revenge on the bullies who picked on her as child and to make sure she would never be pushed around again. So, Wèi Jù agrees to the idea and hires her as his second-in-command. Sometime later, Monaco steals a golden crown, and creates herself a long royal cloak. Monaco puts on a dark blue dress, a crown and a cloak. She is now Queen Monaco. Since she is queen, she starts bullying the bullies who picked on her as a child. Later, she is hired by Wèi Jù to take over Buckingham Palace and enslave the innocent. The gang needed to figure out what Queen Monaco has been forcing the people of London to do and what kind of operation she's been running for Wèi Jù. Before they begin planning, they are approached by a stranger who overheard everything they were talking about. The stranger turns out to be Sly's ancestor, Thaddeus Winslow Cooper III. The Thievius Racoonus mentions that Thaddeus Winslow Cooper III was the most gentlemanly of thieves and a master of disguise. He also happens to be a master detective like Sherlock Holmes. He developed a special technique that allows him to see clues, trails, and other objects that normal detectives couldn't. He called it the Perceptive Eye technique. Thaddeus offers his assistance to the gang, and they thank him for his help. After the introduction, the gang decide to get to work on finding a way to stop Queen Monaco and freeing the people of London. Bentley explains in his slideshows that the next missions are to steal a set of beefeater outfits in order to infiltrate the palace, bugging Queen Monaco to figure out what she's planning, luring the guards out of town and into a special trap Bentley and Penelope developed together, disabling the laser turret security around the palace, training in karate and kung fu in order to defeat Queen Monaco, and distracting Queen Monaco and the guards with a singing challenge while Sly and Thaddeus sneak into the dungeons to free the prisoners. The gang needed to know what Queen Monaco was forcing the people of London to do. Bentley and Penelope decided to work together on bugging Queen Monaco, even though Bentley still hasn't forgiven her for betraying the gang and breaking his heart. They make their way to the palace and hide in a bush to stay out of sight. They both use their RC Choppers to fly above the palace and plant transmitters on specific locations. After a little while, they finally pick up a conversation between Queen Monaco and Wèi Jù. Wèi Jù demands a status update from Queen Monaco. She tells him that she has her prisoners creating false documents that will give the members of the G.T.S. complete diplomatic immunity so they can't be arrested and imprisoned for their crimes. He congratulates her on her excellent work but warns her that if she doesn't get rid of the Cooper Gang, then she will face his wrath! She assures him that she has everything in control. He tells her that she better have and ends their conversation. She tells her guards to make sure the prisoners work through the night with no breaks. She also tells them to prepare the stage for the musical performance she's planning at midnight. After the conversation, Bentley and Penelope return to the safehouse to tell the rest of gang what they've learned. They both smile at each other, remembering the good times they had with each other, but still feel a little uneasy around each other. The Panda King decides to train the gang in the ways of kung fu by putting them through a tough training regimen. Unfortunately, there was only one member who could master the moves taught by The Panda King in a short amount of time, Carmelita! After witnessing the fantastic skills she mastered in just a short amount of time, the gang decided that Carmelita would be the one to take on Queen Monaco. Bentley sends Sly and Thaddeus to steal some beefeater outfits from a storehouse on the other side of town. They find the storehouse under heavy guard with three beefeaters posted at the door. Thaddeus disguises himself as Queen Monaco and orders the guards to leave and return to palace. With the guards gone, Sly and Thaddeus enter the storehouse. Inside they find a whole rack of beefeater outfits. Unfortunately, there was a laser wall protecting them. Thaddeus uses his Perceptive Eye technique and finds three power boxes are supplying power to the laser wall. Sly informs Bentley of this and he sends his RC Scarab to the storehouse. He guides The RC Scarab to the three power boxes that are supplying power to the laser wall and shorts them out with an electromagnetic pulse. This disables the laser wall, allowing Sly and Thaddeus to steal a few outfits and return to the safehouse. Bentley sends The Guru and Dimitri to lure the guards in town into a special trap that him and Penlope had set up near The River Thames. The Guru takes control of a large number of guards and lures them to the trap. Dimitri, using his diving suit in the river, lowers the trap by shooting harpoons at 3 large balloons holding up the trap and traps the guards. The trap is a large cage covered in lasers and a giant slingshot sends the guards all the way to the woods outside of London. After accomplishing their mission, Dimitri and The Guru return to the safehouse. The gang makes their way to the palace and use the outfits they stole to infiltrate it without being detected. They split up into groups to do separate jobs. First, Bentley and Penelope use their RC devices to disable the laser turret defense system around the palace. Second, Carmelita challenges Queen Monaco to a singing competition in order to distract her and the guards. She accepts this challenge and says she admires Carmelita's feisty attitude and that reminds Queen Monaco of herself. While Carmelita and Queen Monaco sing their hearts out, Sly, Dimitri, Thaddeus, and The Guru sneak down to the dungeons to free the prisoners. When they arrive, they find that the people are being forced to create false documents that will give the G.T.S. complete diplomatic immunity. The Guru takes control of the guards to keep them busy while Sly, Thaddeus, and Dimitri free the prisoners and gets them to safety. Before they leave, they burn all the documents so they can't be used to give the G.T.S. diplomatic immunity. Meanwhile, The Panda King and Murray are underground digging an escape tunnel that leads to Big Ben to get the prisoners to safety without being detected. While they are working, they are confronted by Queen Monaco's royal bodyguard, Sir Argo. Murray takes care of Sir Argo while The Panda King finishes the tunnel. They finish just in time for Sly and the others to arrive with the prisoners. Meanwhile, Carmelita and Queen Monaco finish their contest, with Carmelita coming out the victor. Jealous and furious, Queen Monaco orders her guards to seize her and lock her up. The guards surround Carmelita but using her newly learned and perfected kung fu skills, she is able to defeat all the guards without breaking a sweat. Intrigued by her skills, Queen Monaco decides to finish Carmelita off herself. The two have a fierce battle, each matching each other's moves. After some tough fighting, Carmelita manages to defeat Queen Monaco. Being a sore loser, Queen Monaco activates a special mech suit that enhances her strength, speed, and skills. Penelope reveals she was forced to build that for her while under the control of Wèi Jù's fear toxin. Bentley tells her that it's not her fault and also that he still loves and cares for her and that he forgives her for betraying the gang. Penelope tells him that she still loves and cares for him too and the two decide to give their relationship another chance. Queen Monaco is disgusted by this and decides to destroy all three of them. The mech suit is too powerful for Carmelita to fight hand-to-hand, so first, Penelope uses the rope on her RC Chopper to temporarily immobilize the suit. Then Bentley uses the RC Scarab to short out the suit with an electromagnetic pulse. This allows Carmelita to yank Queen Monaco out of the suit before she destroys it completely with her shock pistol. Queen Monaco still isn't down yet, so her and Carmelita have one final battle. After another round of tough fighting, Carmelita manages to defeat Queen Monaco again and knocks her out cold. After ending Queen Monaco's tyranny and rescuing the citizens of London, the real queen of England thanks the Cooper Gang by offering each member the title of knighthood. They tell her that's so kind of her, but they can't accept because they don't need fancy titles to prove their worthiness. Humbled by their words, the queen instead makes them honorary citizens of London. After proving herself a worthy and trustworthy friend again, Sly and the rest of the gang decide to welcome back Penelope to The Cooper Gang and restoring her membership. She starts crying happily and promises to never betray them again. Bentley goes up to her and tells her that he'll never let her go again. She promises the same to him. The rest of gang smile knowing that Bentley and Penelope have rekindled their relationship. They return back to the present and drop the queen off at Buckingham Palace and she quells the rioting in the street and the citizens cheer for her safe return. The gang also deliver Queen Monaco over to Interpol's London division. She is sentenced to 50 years in prison for theft, slavery, and for kidnapping the queen. The Cooper Gang return to their Paris safehouse to figure out their next move. Penelope tells the gang that Wèi Jù's hideout is located in an abandoned temple deep in the Amazon rainforest. Before they leave, Bentley manages to find some more information about Wèi Jù, thanks to Penelope! Born into a family of botanists and doctors in China, Wèi Jù became a celebrated healer. However, one day he discovered that people secretly feared him due to him being a snake. Betrayed and outraged, he plotted his revenge. One day while creating his medicine, a drop of venom dripped from his fangs and fell into a batch of medicine. When he administered the medicine into a patient's arm, the patient started seeing horrific hallucinations. Wèi Jù discovered that a mixture of certain types of plants, dangerous chemicals and snake venom had created a powerful fear toxin, which could last depending on how big or small a dose was used. Not only could he control people's fears, but he could also control their minds as well. Using his fear toxin, he also created an army of mutated plant creatures that serve as his guards. In order to escape Interpol, he caused crowds of people to start suffering from horrific hallucinations and caused a mass hysteria. He started a reign of terror around the globe and there was no one brave enough to stand against him. In order to keep his evil intentions hidden from others he masqueraded as a respectable doctor and philanthropist. The gang needed to get to his hideout and stop him before he could unleash his reign of terror on the world! Meanwhile in Wèi Jù's temple hideout, Wèi Jù visits a prisoner he captured and tells him to prepare for a little family reunion! The prisoner tells Wèi Jù if anything happens to Sly, then he'll rip his fangs off and make him swallow them whole. Wèi Jù tells him not to worry about Sly's safety and that he'll make sure he's well looked after. The prisoner asks him what does that mean? Wèi Jù tells him that he has a "special friend" that he's dying to introduce Sly to! Wèi Jù laughs maniacally and leaves to prepare the final preparations for his evil plan. The prisoner hears strange roaring noises coming from down below, not knowing what "special friend" that Wèi Jù had prepared for the Cooper Gang.

Episode 6: The Serpent Strikes!

The Cooper Gang arrive in the Amazon rainforest and set up a safehouse in an abandoned cave just a couple of miles away from Wèi Jù's temple hideout. Bentley sends Sly to take some recon photos of the area, but before he leaves, Penelope warns him of the defense systems that Wèi Jù forced her to build for him and his army of plant creatures patrolling the area. She also informs him of the fear toxin production facility inside the temple and the large airship that she was forced to build that Wèi Jù planned on using to disperse his fear toxin all over the globe. Sly thanks her for the warnings and leaves to start his mission. Sly makes his way to the temple and sees the whole area is covered with guards and weapons. Sly uses the Translucent Shadow technique to stay out sight while he takes photos of the guards. a large garden in a secret area near the temple, the entrance to the temple that is protected by a laser grid wall, an array of spotlights mounted on the temple walls, and a secret passage that leads to the temple dungeon. Bentley tells Sly since there isn't a way to get inside the temple through the main entrance, then he can crawl beneath the secret passage on the side of the temple that leads to the dungeon. Sly enters the temple through the secret passage and makes his way through the dungeon. He finds a hidden room that has a large window that overlooks the entire fear toxin production facility. He also spots Wèi Jù overlooking the operation from his airship and his guards bringing crates of fear toxin onboard the airship. Sly turns invisible to make sure he doesn't get spotted in the window and takes pictures of Wèi Jù, the airship, the vats filled with fear toxin, the tanks filled with fear gas, and the guards bringing the crates of fear toxin onto the airship. Bentley tells him to return to the safehouse so they can get a plan together. Sly tells him that he's on his way. Then suddenly a voice yells out asking, "Who said that?" Sly follows the voice to a cell down the hall. He looks in the cell and finds a very familiar face. It was his dead father, Conner Cooper. Sly was so surprised to see him, that he began to tear up. Conner could tell it was his son even though he was all grown up. Sly asks him how he got here. Conner tells him that one night while he was about to pull of his last heist (the theft of the world's largest diamond), he saw a strange portal open right behind him. Wèi Jù and a few of his plant creatures came out of the portal and demanded that Conner came peacefully. Conner tells him that the only way he could be taken away is over his dead body. Wèi Jù tells him that's not what he had in mind and ordered his guards to spray some paralyzing spores on Conner to incapacitate him. Then the last thing he remembers is waking up in a cell. Sly tells Conner that he'll get him out and take him back to the safehouse. Conner tells him the lock on the cell is electronic and there's no key. Bentley hears the whole conversation and sends the RC Scarab to short out the lock on the cell. After the lock is disabled, Sly opens the door and gets Conner out. After they both get back to the safehouse, Sly introduces everybody to his father, Conner Cooper. After the introduction, Conner looks at Carmelita and jokingly asks Sly how long they both been together. Sly and Carmelita both blush and tell him it's a complicated relationship. After all the awkwardness, the gang decided that it was time take Wèi Jù down and destroy his production facility. Conner warns them that Wèi Jù has a monstrous creature hidden somewhere below the temple and is planning to unleash it on them. The gang thank him for the warning and start planning their next move. Bentley explains in his slideshows that the next missions are to destroy Wèi Jù's garden so he couldn't create more fear toxin or plant creatures, disabling the security around the temple, getting rid of all the guards patrolling the temple grounds, infiltrating the temple and destroy the machines that are producing the fear toxin, finding and destroying Wèi Jù's horrible creation, and stopping the airship before it takes off. Carmelita and The Panda King are sent to destroy Wèi Jù's garden so he couldn't create more fear toxin or plant creatures. The Panda King plans on putting some flares in the ground that will cause the whole garden to burn. Unfortunately, he will need time to plant the flares and protection from the guards. Carmelita agrees to hold them off while he plants the flares. The duo succeeds and the entire garden burns up until there was nothing left but ashes. Wèi Jù notices this on his monitors and becomes furious and orders his guards to hurry up and load everything on the airship before the Cooper Gang finds a way to enter the temple. After the destruction of his garden, Wèi Jù increases the security outside the temple. There are even more plant creatures patrolling the area. Murray, Dimitri, and The Guru are sent to defeat every guard in the area. They are told by Bentley that they need to defeat 50 guards in order to clear the area. Murray uses his fists of flame and raging inferno flop to easily defeat the guards. The Guru takes control over the guards and lures them to the temple entrance so that the laser door will incinerate them. Dimitri uses his upgraded harpoon gun that shoots fire harpoons and burns the creatures to ash. After the trio finish their mission, the whole area is clear of guards. With the guards gone, Bentley and Penelope get to work on disabling the security around the temple. Penelope uses her RC Chopper to get rid of the spotlights on the temple walls. Unfortunately, once the cable latches on to one of the spotlights, it activates an array of rocket launchers on top of the temple. Bentley uses his RC Chopper to destroy the rocket launchers while Penelope destroys the spotlights on the walls. With the spotlights and rocket launcher destroyed, the next thing to do was to disable the laser wall on the door. Bentley uses the RC Scarab to burrow underground and find the power sources that power the lasers and short them out with an electromagnetic pulse. After the power sources are destroyed, the laser wall loses power, and the Cooper Gang are free to enter the temple. The Cooper Gang enter the temple and split up in teams. Sly, Bentley, Penelope, The Panda King, and The Guru are tasked with destroying the machines that are producing and storing the fear toxin, while Murray, Carmelita, Dimitri, and Conner are tasked with finding and destroying the monstrous creature that Wèi Jù has created. Murray, Carmelita, Dimitri, and Connor make their way to the lowest level of the temple. When they reach a room that is covered in a large laser grid, a large gap in the floor, and a door on the far side of the room that leads to a top-secret experiment, they fear that there's no way across. Fortunately, Conner finds a way to get across. He uses his famous Laser Slide technique (the same move Sly used in Sly 3) to get across to the other side of the room, disables the lasers, and extends a bridge for the others to use to get across. After congratulating Conner on a job well done, they enter the next room. Inside they find a large sleeping plant with five heads. Wèi Jù sees them on the monitors and sends them a message on the intercom. He says, "I see you have met my glorious creation. I've been so busy preparing for my trip, that I've forgot to feed him today. Why don't I wake him up so he can feast!" He presses a button that unleashes a loud siren that wakes up the beast. Wèi Jù sends one last message on the intercom. He says, "Prepare to die Cooper Gang! Meet my Botanic Hydra! Bon Appétit my beautiful creation." He laughs maniacally and ends the message. The Botanic Hydra fires cactus bombs from its mouths and the gang dodge them. While Murray and the others are battling the creature, Sly, Bentley, Penelope, The Panda King, and The Guru begin planting explosives on the machinery in the facility. Back with Murray and the others, they are having a hard time figuring out how to defeat the hydra. Carmelita comes up with an idea and tells the others what to do. First, Carmelita uses her shock pistol to shoot one of the heads and causes it to fall down in a daze. Then, Murray opens the mouth allowing Conner and Dimitri to use their canes to whack the cactus bombs into the mouth and down the creatures throat, which causes the head to explode. They repeat the process until they finally defeat the hydra. They hurry back upstairs to help Sly and the others. Wèi Jù witnesses the hydra's defeat and is furious. He then notices Sly and the others on the monitors planting bombs on the machinery and orders his guards to stop them. Sly, The Panda King, and The Guru work together to protect Bentley and Penelope while they plant the bombs. After planting the bombs, the gang runs for the exit. Wèi Jù takes off in his airship to escape the explosion. The whole gang make it out and congratulate themselves on a job well done. Their celebration is short lived when they spot Wèi Jù's airship above them. A plant creature that survived the explosion sneaks up on Sly and paralyzes him. Wèi Jù lowers a rope for the creature to use to get up to the ship. It grabs Sly and takes him up to the airship. Before he leaves, Wèi Jù tells the gang that they will never see Sly again. He laughs manically and bids them farewell. Wèi Jù uses some teleportation technology to warp to an unknown location. Feeling angry and distressed about failing to stop Sly from being taken away, the gang return to the safehouse to plan their next move. Back at the safehouse, Bentley pulls up a live news feed on his computer stating that plant creatures are swarming the streets of Paris. It also reports that a large airship is flying above the city dispersing an awful gas that is causing people to suffer from horrific illusions and turning them into a bunch of raving lunatics. Having figured out where Wèi Jù had teleported to, the gang knew it was time for action! In order to stand a chance of defeating Wèi Jù and his plant creatures, and saving Sly, Paris, and the world, the gang needed to grow their ranks. Using some duplication technology to create multiple copies of the Cooper van and the time machine and using some fabrication technology to create different historical artifacts, the Cooper Gang went on a recruiting trip to request the aid of Sly's ancestors. Splitting up in teams, they travel to Feudal Japan, The Old West, The Ice Age, Medieval England, Ancient Arabia, Ancient Egypt, The Colonial Carribean, Scotland, Germany, and Victorian London to recruit Rioichi, Tennessee, Bob, Galleth, Salim, Slytunkhamen, Henriette, Slaigh, Otto, and Thaddeus. They all agree to help for two reasons. 1. The Cooper Clan always looks out for each other. And 2. Sly and the gang helped free their time periods and they wanted to repay the favor. With their team united and fired up, the Cooper Gang raced to Paris to save Sly, put an end to Wèi Jù's evil scheme, and save the world.

Episode 7: Terror In The Sky!

The Cooper Gang return to Paris only to discover a horrifying scene. Wèi Jù's plant creatures were causing chaos all over the city and the people couldn't control themselves thanks to the fear toxin that was coming out of the airship flying above the city. The gang return to the safehouse, which is still standing, and start to come up with some plans to save everyone, including Sly, and defeating Wèi Jù. Without Sly to take recon photos, Bentley and Penelope send their RC Choppers to do some aerial reconnaissance. Penelope scans the city, while Bentley scans the inside of Wèi Jù's airship to discover where he's holding Sly and what he has planned for him. Penelope's scan reveals that the plant creatures have set up a hideout in an old fertilizer manufacturing plant slated for demolition. The scan also reveals that they carry teleportation discs that allows them to instantly return to the airship and back to the streets. Bentley's scan reveals that the fear toxin is being poured into some tubes that connects to the vents outside the ship. That's how Wèi Jù is dispersing his fear gas over the city. The scan also reveals that Wèi Jù is holding Sly in the main control room of his ship. The scan picks up a conversation between Sly and Wèi Jù. Sly tells Wèi Jù that he won't get away with this and that his friends will ruin his plans. Wèi Jù tells him that it's wonderful that Sly has such faith in his friends and that he couldn't be more wrong. Sly asks him what makes him so sure about that. Wèi Jù then injects him with his fear toxin and tells him that once he's finished with Sly, then his friends will give into their despair allowing Wèi Jù to finally finish them off. Wèi Jù finishes by telling Sly that with him and his friends out of the way, there will nobody left to stop him, and that the world finally know the true meaning of terror. With all this information, The Cooper Gang start coming up with some plans. Bentley explains in his slideshows that the next plans are to steal enough teleportation discs for every member of the gang to use to teleport to the airship, luring the plant creatures to the condemned fertilizer manufacturing plant and blowing it up in order to get rid of them all, finding some ingredients to produce an antidote to reverse the effects of the fear toxin and curing the people of Paris, luring the panicking people to a large area and closing it off to stop them from rioting, using the teleportation discs to teleport to the airship and pour the antidote into the tubes and disperse the antidote to cure the people, planting explosives on the engines and detonating them when the time is right, cutting the power in the main control room in order to free Sly, and rescuing Sly and stopping Wèi Jù once and for all. Before they leave, Bentley gives each member a special gas mask that him and Penelope have invented so they can protect themselves from the fear toxin. The gang split up in teams to accomplish their missions quickly. The Panda King, Slaigh, Tennessee, and Murray lure the plant creatures into the fertilizer manufacturing plant by insulting them and making them so furious that they'll chase them into the building. A huge fight ensues inside the plant with the Cooper Gang coming up the victors. All the plant creatures are out cold, allowing the gang to plant some explosives all the over the room. They exit the building and detonate the explosives. The whole building explodes taking all the plant creatures with it. The streets of Paris were now clear of those botanical nightmares. The Guru, Carmelita, Conner, and Henriette lure the panicking people to The Parc Monceau park where Bentley and Penelope have created a large containment field large enough to fit every citizen in Paris into in order to keep them safe. The Guru takes control of the people, while Henriette uses her Temporal Cheetah technique to slow down time and grab everyone quickly. Carmelita and Conner just try to grab as many people as they can. They succeed and Bentley and Penlope activate the containment field. There's an opening on the top of the field, so when they disperse the antidote, the people will be cured. Bentley also disperses a sleeping gas into the field that makes everyone inside fall asleep, so they won't tear each other apart for a few hours. Slytunkhamen, Rioichi, Dimitri, and Bob enter a warehouse where they find some surviving plant creatures have taking refuge. There are exactly 18 plant creatures and 18 teleportation discs, enough for each member of the gang. The Cooper Gang challenge the plant creatures to a brawl. Whoever wins gets to keep the discs. The plant creatures agree to this, and a huge brawl begins. After a lengthy brawl, The Cooper Gang claim victory and the discs. Before they leave, they find a bottle of weed killer and use it to destroy the last remaining number of plant creatures in Paris. Galleth, Salim, Otto, and Thaddeus make their way to a research facility in order to locate some chemicals needed to create the antidote needed to cure the people of Paris. They accidentally trigger a silent alarm that activates some robotic sentries designed to capture intruders. The gang fight their way through the facility until they reach a room to take cover in. They discover the room contains the chemicals that they needed for the antidote. They load the chemicals into Otto's plane flying near the window, which he remotely summoned with a special device that Bentley gave him, and they exit the room. They fight their way back to the entrance but are stopped by a larger sentry that controls the other sentries. Working together, they manage to defeat the large sentry and deactivate the other sentries. They exit the facility and return to the safehouse with the chemicals. Bentley and Penelope work together to create the antidote, while Carmelita is worried about Sly. Conner tells her not to worry, because his family will save him. He also asks her if she loves him. She tells him that she always had since the first day they met. He tells her then he's sure he feels the same way as she does. Carmelita smiles and blushes, thinking of the future her and Sly could have together. Bentley and Penelope announce they have just finished making the antidote and everybody cheers. With no time to lose, the entire gang use the teleportation discs and teleport onto the airship. They manage to teleport onto the airship undetected. They split up into 3 groups of 6 in order to accomplish their missions on the ship. Bentley, Penelope, Rioichi, Salim, Dimitri, and The Guru make their way to the gas dispersal chamber and pour the canisters of antidote into the tubes. They activate the dispersal process, and the antidote disperses all over Paris and cures the people, who rejoice and embrace each other. The Panda King, Murray, Henriette, Otto, Carmelita, and Conner make their way to the engine room in order to plant explosives on the engines of the airship. Unfortunately, there are some guards inside and they can't risk raising an alarm. Henriette uses her Temporal Cheetah technique to defeat the guards quickly and quietly. After she finishes, the gang plant the bombs on the engines and accomplish their mission, but they are told by Bentley to wait to detonate them until the time was right. Slytunkhamen, Bob, Tennessee, Thaddeus, Galleth, and Slaigh make their way to the main power room in order to sabotage the airship's power supply and free Sly. They plant mini RC Scarabs that Bentley and Penelope invented onto the equipment and accomplish their mission, but they are told by Bentley to wait to activate them until the time was right. Meanwhile in the ships main control room, Sly is suffering from horrific hallucinations caused by the fear toxin Wèi Jù injected into him. He first suffers the painful memory of the night when his parents were killed by The Fiendish Five. Wèi Jù taunts him by asking him if he felt helpless hiding in that closet and watching his parents being murdered right in front of him and knowing that there was nothing that he could have done to help them. He then sees an awful future where Wèi Jù rules the world with his plant creatures at his side. He then see's images of his friends and family all dead. Wèi Jù taunts Sly by saying that once he's finished with him, then he'll take care of his precious friends and family, and then he'll finally show the world what true terror is all about. He laughs maniacally. After hearing Wèi Jù threating his friends and family, Sly becomes extremely angry and tries to bust out of his restraints but with no luck. Wèi Jù laughs at his pitiful attempts to escape. Then suddenly, Bentley tells Slytunkhamen to activate the mini RC Scarabs and cut the power. He activates them and they emit an electromagnetic pulse that cuts the power in the main control room and frees Sly from his restraints. Back in the main control room, Sly is free and due to all the anger he felt when Wèi Jù threatened his friends and family, he managed to burn all the fear toxin in his bloodstream and returns to normal. Sly tells Wèi Jù that nobody will cause any harm to his friends and family and that if Wèi Jù wants to get anywhere near them, then he'll have to kill him first! Wèi Jù happily obliges, and the final battle begins. Wèi Jù throws a canister of fear gas in the center of the room, which causes Sly to hallucinate and see multiple clones of Wèi Jù. Sly has a hard time figuring out who the real Wèi Jù is, and which ones are the clones, until he notices that all the clones have white eyes, while Wèi Jù has red eyes, making is easier to find the real Wèi Jù. Although Sly has managed to defeat his clones, Wèi Jù is still a challenge due to him being an expert in the snake style of kung fu. While fighting Sly, Wèi Jù accidently strikes a tank of coolant, which causes him to freeze for a limited time, which allows a moment for Sly to whack him with his cane. When his health reaches 50%, Wèi Jù orders his guards to attack Sly. Sly is completely outnumbered, until the rest of the Cooper Gang arrive to back him up. Bentley, Murray, Carmelita, Conner, Dimitri, Penelope, The Guru, The Panda King, and all of Sly's ancestors distract the guards, while Sly finishes off Wèi Jù. The intense vibrations caused by the battle reach the engine room and accidently activates the bombs and they go off and destroy the engines, causing the airship to crash into the streets of Paris, luckily with no civilian injuries. Everyone on the airship survive the crash, except for Wèi Jù's plant creatures, who burn up in the flames. After he is defeated, Sly injects Wèi Jù with his own fear toxin, causing him to suffer from the same horrifying images he inflicted onto his victims. The epilogue plays.

Epilogue:

Wèi Jù was arrested and sentenced to life in prison with his own special cell in solitary confinement. With the whole world back to normal and Paris slowly recovering from the damage, The Cooper Gang celebrate their victory with a party back at their safehouse. Conner tells Sly that he is so proud of the man he's become and that he couldn't have asked for a better son. Sly thanks him and they both hug each other and pat each other on the back. Sly sees Carmelita standing alone on the balcony. Conner tells him to go talk to her and tell her how he truly feels about her and hands him a gift. Sly walks outside on the balcony and asks Carmelita if she's enjoying the party. She says she is, but she frowns. Sly asks her what's wrong. She asks him after everything they went through over the years, and with their different careers, then how could they have nice normal life together. Sly then gets down on one knee, takes out the gift his father gave him, opens the small box revealing a diamond wedding ring, and asks Carmelita if she'll marry him. Everyone, especially Carmelita, are surprised. Sly sincerely tells her that if it'll make her happy, that he'll retire from thieving and find a more honorable career in order to prove how much he loves her. Carmelita tells him that he's always been honorable, and if she wasn't so black and white on everything, she might've seen that sooner. Sly tells her that's what he loves most about her and what made their relationship so thrilling. His kind words made her so happy, that she said that she would marry him. They both kiss each other and the rest of the gang cheer and congratulate them. Before Conner and the ancestors leave for their respective time periods, Sly and Carmelita agree to have the wedding immediately the next day so they can witness it. The scene skips to the day of the wedding. All of Sly's family and friends attended, including Sly's mother, who Conner brought from the past so she could witness her son's wedding. Carmelita's colleagues from Interpol attended as well, including her boss Inspector Barkley, who walked her down the aisle. Sly and Carmelita say their vows, say I do, put the rings on each other's fingers, and the priest says "By the power vested in me by the city of Paris, I now pronounce you husband and wife. You may kiss the bride!" They kiss and finally become husband and wife. Everybody cheers and congratulates them. Carmelita throws the bouquet, and it is caught by Penelope, which makes her and Bentley smile at each other. Sly and Carmelita run to the Cooper van and Murray drives them to a hotel for their honeymoon. At the hotel, Sly tells Carmelita that he's been thinking about trying to become a cop like her. Carmelita is shocked and asks him why. He tells her that they could one day end up working together to bust criminals and that it would be a good idea in order to look out for one another. Thinking about everything they've been through together, she knew that this was a wonderful idea and told him that she supported his decision. The next day back at the safehouse, Sly and Carmelita tell everybody about his decision to become a cop. Murray and Bentley are a little disappointed at first, but when they think about how happy Sly and Carmelita would be together, they wish them the best of luck. They hug and thank them for their support. Later that day, the time had come for Sly's parents and his ancestors to return home to their respective time periods. Conner tells Sly he couldn't be prouder of his son and about the decision he made. They hug each other and pat each other on the back and say goodbye to each other for the last time. Sly's parents and ancestors tell him that he truly lives up to the Cooper name and disappear, returning to their respective time periods. After the ancestors departure, the game explains the fates of Cooper Gang and the members of The Global Terror Syndicate. After his incarceration, Dr. Moby is reformed, and now works in a lab where he helps creates anything that anyone requests. He is a changed scientist. In Blood Bath Bay, after hearing the news, the citizens of Blood Bath Bay are celebrating Black-Eyed Pax's (assumed) demise. However, Black-Eyed Pax, having survived the shark attack, had returned to the present and had been sent to prison. After his incarceration, he is reformed, and now helps the Navy. After their incarceration, Rocky and Stu are reformed, and open a popular fast-food restaurant that serves the best burgers and french fries in town. After hearing the news, everyone in the airfield is celebrating Dick Jackson's defeat. But Dick Jackson, having survived the crash and jumped into one of the haystacks, had returned to the present and had been sent to prison. After his incarceration, he is reformed, and helps rescue endangered birds from poachers. After her incarceration, Queen Monaco is reformed, and gets her own mansion and becomes a famous singing actress. She is now the queen of music and has a new golden crown. She finally got the respect and power she craved when she was a child. The Panda King and The Guru decided it was time to return to China and New York. After witnessing Sly and Carmelita's wedding, The Panda King decides to let his daughter, Jing King, try to find her future husband. The Guru wanted to return to New York and open a school so he could teach new students about The Australian Dreamtime. They all wish them good luck and Murray uses the jets on the van to fly them both home. Dimitri decided to reopen his nightclub, but this time it was legit. He even installed a deep-sea diving simulator where customers could experience the mysterious and beautiful world of marine life. It became highly successful and was featured as the number one tourist attraction on several magazines. Bentley and Penelope opened a gadget store together where they invented many successful gadgets for people including automatic heating beds that would keep you warm and toasty even on the chilliest of winter nights and mini generators for whenever you experience a power outage, the mini generators would supply power to your entire home, plus they were easy to carry. After a few years of their new relationship, Bentley and Penelope got married and had 3 children together. They finally got the happy ending they deserved. Murray became a pro wrestler under the name of Pink Thunder. He was undefeated for 5 straight years. He retired from wrestling and opened up a garage where he became the best mechanic in town. The most successful business he ever had was right after a demolition derby that brought in about 20 customers. He even took on a group of young trainees and taught them everything they needed to know about cars. He even let them drive the Cooper van and they admired him ever since. As for Sly and Carmelita, they became the best married cop duo that was ever on the force. They set a record for making 20 arrests in a week. Carmelita earned a well-deserved promotion to chief, while Sly was promoted to be her deputy chief. 10 years later they retired from the force and became farmers. They also ended up having 2 children together, a boy named Conner (named after Sly's father) and a daughter named Alyssa. They became the best farmers in the county and grew the most delicious fruits and vegetables. Sly sometimes misses his old life, but he couldn't be happier with his family. The old gang do get together on occasions like holidays and birthday parties, but they do know one thing for sure, that no matter how far they are away from each other, they would always remain the biggest and happiest family in the world.

The End.