Board Thread:Fun and Games/@comment-30134917-20190303051521/@comment-30134917-20190305012306

14 and 20!

You hit the Goblin in the hat with your hammer. The hit should've done 7 damage at least, but the Goblin takes none. He doesn't even seem to notice you, continuing to watch the ritual as the girl floats down to the table below her and begins gasping for air. The Goblin Priest grabs the girl's head and she begins screaming in pain. Just as this happens, Byrd breaks himself free.

Now, this is probably a good point to introduce you guys to the check game. The check game's fairly simple, it's a minigame where you guys have to get a certain number of successful rolls to win but if you get a certain number of failures you lose. You can undo someone's failed roll but in doing so you have given up your roll that turn. The lucky number this round is 4 and the number of failure is 4.

First round, Jacky, you got a 20, Coolot you got a 17, and Donaldo you got a 5. Back to Jacky, would you like to undo a failure or roll again?