Rayman (Nintendo Cinematic Universe)

Rayman is a Japanese graphic novel series.

Volume 1
The Glade of Dreams is under attack by Mr. Dark and only Rayman can stop him.

The Great Escape
The Glade of Dreams is invaded by space pirates and only Rayman can not only escape the pirates but find a thousand Yellow Lums to combat them.

Hoodlum Havoc
André and the "Hoodlum" are trying to take over the world and only Rayman can prevent this.

Volume 4
The Darktoons have infected the Glade of Dreams and only Rayman can heal it.

Volume 5
After a century of sleep, the princesses of the Glade of Dreams have been kidnapped and only Rayman can save them.

Volume 1

 * The Great Protoon maintains peace and balance throughout a valley that is Rayman's world.
 * One day, the evil Mr. Dark steals the Great Protoon, leaving the Electoons, small beings who gravitate around it, vulnerable to Mr. Dark's forces, who have captured the Electoons in cages.
 * Rayman must free the Electoons and recover the Great Protoon to restore the valley's balance.
 * Betilla the Fairy, a guardian of the Great Protoon, frequently interacts with Rayman as needed to give him additional magical powers along his journey.
 * Rayman begins his journey in the Dream Forest, one of the six lands of the valley. He begins with the ability to telescopically punch enemies until Betilla gives him the ability to hang onto ledges. He encounters a kindly local named Tarayzan, who hands over an instantly-sprouting magic seed to help him escape a rising flood.
 * At the end of the Dream Forest, Rayman defeats the giant Moskito.
 * Betilla then gives Rayman the power to swing from flying hoops.
 * Rayman arrives in Band Land, a world built around clouds and musical notes, symbols, and instruments. He is chased by Mr. Sax, a giant angry saxophone.
 * Betilla grants Rayman the power to spin his hair like a helicopter for gliding.
 * After defeating Mr. Sax, Rayman progresses through the Blue Mountains, a world of avalanches and rock monsters. He meets the family of musician friend and helps him build a new guitar in exchange for a potion that lets Rayman fly continually using his helicopter hair.
 * Rayman defeats Mr. Stone, and Betilla gives him the ability to run.
 * Picture City, the fourth land, is a world of paintings and art utensils, including slippery ink floors and deadly sharp pencils.
 * Rayman makes his way through to arrive on the stage of a pirate-themed play, where a vicious actress in a Viking costume emerges from the ship's cannon and hurls knives at him.
 * Later, Rayman again encounters this actress who turns out to be Space Mama, in an astronaut costume. Following her defeat, Rayman learns that Mr. Dark has kidnapped Betilla and imprisoned her in one of the little spheres attached to her hat.
 * Rayman reaches the fifth land, the Caves of Skops, a cave world ruled by Mr. Skops, a giant scorpion. Before he enters he meets Joe, a friendly extraterrestrial, who owns a snack bar whose electric lights have gone out.
 * Joe gives Rayman a firefly to light his way through the cave to reinsert a plug that has fallen out, restoring power to his bar.
 * After crossing a lake and through the caves, Rayman reaches the lair of Mr. Skops and defeats him. After he rescues all of the Electoons, Rayman arrives at the final land, Candy Chateau, made of desserts and crockery. At the end, he faces Mr. Dark who attacks with various disorienting spells.
 * Rayman arrives in the chateau's hall, where Mr. Dark traps him with walls of fire.
 * At the last moment, Electoons retrieve Rayman's ability to punch after Mr. Dark disables it.
 * At this point Mr. Dark (probably using the power of the Great Protoon and Betilla) transforms himself into hybrids of the previous bosses to defeat Rayman.
 * Upon the defeat of the hybrids, Rayman rescues Betilla and recovers the Great Protoon, thus restoring balance to his world. Rayman then takes a vacation with friends and former enemies.

The Great Escape

 * The destruction of the world's core greatly weakens and disables Rayman's powers, which leads to his subsequent capture and imprisonment aboard the Buccaneer, a prison ship.
 * Globox, a friend of Rayman, is also captured and put in the same cell as Rayman aboard the Buccaneer.
 * Globox gives Rayman a Silver Lum given to him by Ly the fairy, which temporarily restores some of his powers.
 * Rayman escapes the prison ship through a chute, however during the escape he once again separates from Globox.
 * After falling from the ship, Rayman eventually finds himself in the Woods of Light.
 * Rayman decides that his best chance is to find Ly, and begins his search through the forest. He comes across Murfy, a "flying encyclopaedia", as well as three of Globox's children. Rayman sadly informs them of his separation with Globox, much to their dismay.
 * The children inform Rayman that Ly has been captured by Robo-Pirates and has been taken deeper into the forest.
 * Traversing deeper into the forest, Rayman frees a group of Teensies—small creatures with magical abilities—whom were locked in a cage. After bickering amongst themselves about who among them is their king, they inform Rayman of the Ly's location in a stronghold within the Fairy Glade.
 * They allow Rayman access to the Hall of Doors for the cost of some Yellow Lums.
 * Once collected, the King Teensie creates a network of portals that connect the Hall of Doors, which Rayman uses in order to access various areas throughout the Glade of Dreams.
 * Eventually, Rayman finds Ly being held captive in a force field within the Fairy Glade.
 * After being freed, Rayman tells Ly of his separation with Globox and his loss of powers.
 * Due to the destruction of the Heart of the World, Ly is unable to restore Rayman's powers. However, she tells Rayman of four ancient masks, through which Polokus, the spirit of the world, must be awakened in order to defeat the Robo-Pirates. The four masks are hidden in secret sanctuaries consisting of the four elements; water/ice, earth/stone, fire, and air.
 * Ly informs Rayman that his only hope is to find the four masks, defeat their guardians, and awaken Polokus.
 * Concerned by Rayman's progress, Admiral Razorbeard dispatches several warships to pursue and kill him.
 * Rayman approaches the entrance to the Sanctuary of Water and Ice, the location in which the first of the four masks is contained. He defeats its guardian, Axel, in combat and collects the first mask, which teleports him to the realm where Polokus rests eternally.
 * Speaking to Rayman through his dreams, Polokus congratulates him on his find, and urges him to collect the three remaining masks.
 * Rayman travels to the Menhir Hills, where he learns to tame and ride equine-like walking shells.
 * Rayman acquaintances himself with Clark, a friendly giant, who has become terminally ill after accidentally swallowing a Robo-Pirate. He asks Rayman to retrieve the Elixir of Life from the Cave of Bad Dreams, a realm which can only be accessed if the occupant is asleep.
 * Rayman asks a witch doctor to hypnotise him, which transports him to the Cave of Bad Dreams. Once there, Jano, the guardian of the dream world, offers Rayman the choice of eternal wealth instead of taking the elixir.
 * Declining the offer, Rayman uses the elixir to cure Clark.
 * Afterwards, Rayman reunites with Globox, who was captured by Robo-Pirates and brought to a remote detention facility.
 * Globox reveals that he received another Silver Lum, which greatly enhances Rayman's offensive capabilities.
 * After destroying a warship with his new powers, Rayman travels to Whale Bay, where he frees a benevolent whale, Carmen, who has been imprisoned by the pirates in order to use her blubber to oil the engines of their ships.
 * Carmen informs Rayman of the second mask's location, which is situated in the Sanctuary of Stone and Fire.
 * Its guardian, Umber, is an inanimate statue which Rayman uses to control in order to walk across lava and obtain the second mask.
 * Once obtained and given to Polokus, Razorbeard becomes infuriated with Rayman's success and orders numerous fleets of warships to kill him.
 * A group of warships ambush Rayman in a mountainous precipice and almost kill him, however he ultimately escapes.
 * Rayman arrives at The Sanctuary of Rock and Lava and obtains a new power from Ly which gives him the ability to fly. However, the guardian of the sanctuary, Foutch, wounds Rayman which causes him to lose his ability of flight.
 * After defeating him and obtaining the third mask, Polokus teleports Rayman to the Iron Mountains, which houses a vast network of mines.
 * Rayman encounters Uglette, wife of Globox, who is in despair after informing Rayman that dozens of her children are being used for labour in the mines, and Globox has once again been captured and sent to the Buccaneer.
 * Rayman hijacks a warship and rescues all of Globox's children from the mines.
 * As Uglette and the children leave, one of the children passes Rayman the fourth mask, claiming that they found it in the mines.
 * Rayman departs to see Polokus, who congratulates him on his work, and uses the power of all four masks to awaken himself.
 * Polokus tells Rayman that he can destroy all Robo-Pirates in the Glade of Dreams, but he has no power in the air.
 * Polokus then creates a portal which leads Rayman to the airborne Buccaneer, in which he must defeat Admiral Razorbeard and save Globox.
 * On board the Buccaneer, a general visits Razorbeard, who presents to him the Grolgoth, a large, powered exoskeleton which makes the user invulnerable to damage.
 * Razorbeard purchases it and plans for his final confrontation with Rayman.
 * Soon after, Rayman infiltrates the Buccaneer and finds both Razorbeard (housed inside the Grolgoth) and Globox in the crow's nest of the ship.
 * During combat, Razorbeard accidentally collapses the floor, plunging both him and Rayman into a lava-filled furnace.
 * During the descent, Ly telepathically saves Rayman from his fall and creates him a sentient flying shell, which he uses to knock the Grolgoth into the lava.
 * Razorbeard escapes the ship in a small shuttlecraft, and initiates the self-destruct, which destroys the Buccaneer with Rayman still inside.
 * Later, at Rayman's funeral, all gather for a memorial service. They could only recover Rayman's left shoe, however, the shoe suddenly appears to react to an oncoming presence, as a limping, one-footed Rayman emerges nearby, much to the joy of everyone present.

Hoodlum Havoc

 * One night, a Black Lum, who was supposedly said to have grown out of pure evil, named André appears, and transforms other Red Lums into Black Lums to join him.
 * The group eventually gains enough hair from various animals throughout the forest to dress themselves as scarecrow-like Hoodlums.
 * In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them.
 * André later discovers him hiding nearby, and he and his Black Lums pursue him.
 * Murfy is chased to a small clearing, where Rayman and his friend Globox are sound asleep.
 * Just after Murfy reaches them, Globox is awakened by the commotion.
 * Now aware of the situation, Globox helps Murfy to try and get Rayman, who is still asleep, to safety.
 * In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and fly him away from the clearing himself.
 * In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.
 * As time passes, more and more Hoodlums invade the forest. After Rayman wakes up, he and Murfy reach the entrance to the Council and discover Globox hiding in a barrel.
 * Just as Rayman gets his hands back from Globox, André and a few of his minions appear, following Globox as he flees into the Council.
 * As Rayman and Murfy pursue them, they learn of André's evil plan: to taint the heart of the world so that he can create an army of Hoodlums.
 * Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature.
 * Afterwards, Rayman attempts to seek out a doctor that can rid André from Globox's insides and Murfy departs from the team, warning Rayman the Black Lum may force Globox to drink plum juice, in spite of the latter's allergy to it.
 * Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis).
 * After all three doctors make independent attempts at purging André by using various parts of Globox's body as musical instruments, they succeed in getting rid of him after collaborating in Art Rytus' clinic room.
 * Refusing to admit defeat, André teams up with Reflux, a member of the Knaaren race that Rayman had previously defeated.
 * Reflux steals the scepter of the Leptys – a god worshiped by his people – from the child king of the Knaaren and uses it to increase his power, which in turn will allow André to infinitely reproduce.
 * With Globox's help, Rayman climbs to the top of the Tower of the Leptys and faces Reflux and André as the former transforms into a giant winged monster.
 * After a prolonged battle, Rayman and Globox destroy Reflux and Rayman turns André back into a Red Lum which results in all the Black Lums turning back into Red Lums.
 * Shortly thereafter, Rayman and Globox return to the clearing that they were in before.
 * Before they resume their nap, Globox admits that he misses André and would like him back, but Rayman says that's not a good idea and that he doesn't know how.
 * Globox says that a Red Lum has to be scared to be a Black Lum to which Rayman replies that he would hate to imagine what could scare a Lum.
 * Flashback: Rayman unwittingly creates André when his hands went off on their own and scared a Red Lum with frightening shadow puppets.

Volume 4

 * At the beginning of the game, Bubble Dreamer, Rayman, his best friend Globox, and a couple of Teensies friends are chilling out at Bubble Dreamer's resting grounds, the Snoring Tree. However, their snoring, with the help of a strange microphone disguised to resemble a flower, disturbs an old granny from the Land of the Livid Dead, who retaliates by sending an evil army of horrendous creatures and the Darktoons across the world.
 * The heroes, being woke up, attempt to fight back, but are defeated and captured.
 * Rayman escapes and finds the Darktoons have captured the Electoons that inhabit the world, imprisoned Betilla the Nymph and her sisters and plunged the Glade of Dreams into chaos. This causes Bubble Dreamer to go crazy, and as a result, have nightmares.
 * Rayman and his friends are then tasked by the Magician to gather enough Electoons to cure Bubble Dreamer and restore the Glade. Their efforts to locate the Electoons allow them to gain access to the various lands of the Glade and rescue the Nymphs along the way.
 * Eventually, they make their way to a mysterious gate, which can only be opened by rescuing the Glade Kings, who have been turned into monsters as a result of Bubble Dreamer's nightmares.
 * Upon freeing the Glade Kings, the Nymphs are able to open the stargate, granting Rayman access to a hideout in the land of Moody Clouds. There, they discover that their supposed friend, the Magician, is the one responsible for all the chaos. He secretly admires Mr. Dark and was behind the events that caused the Land of the Livid Dead forces to attack, preoccupying the heroes and using the Lums they had given him to power and use his diabolical machines.
 * The Magician then sends Rayman and his friends into a pit with his mechanical monsters, but they escape and return to his office. The Magician then begins to dance and sends them into a dancing funk, using this as a good time to escape.
 * The heroes chase after and fight the Magician in his escape airship, sending it crashing into the power source of his hideout.
 * The resulting chain of events causes the hideout to explode, while Rayman and his friends free-fall back to the Snoring Tree, where they proceed to resume their relaxation.

Volume 5

 * Rayman, Globox and the Teensies have been sleeping for a century.
 * During that time, the Bubble Dreamer's nightmares grew in strength and numbers, and so has the Magician, who has split into 5 "Dark Teensies".
 * Rayman and friends are awakened by their friend Murfy who tells them about the bad news and tells them that the 10 princesses of the land (including Barbara) and the Teensies have been captured by the nightmares and the Dark Teensies.
 * Rayman, Globox, the Teensies, and Murfy set out to defeat these new threats.
 * After defeating 4 of the Dark Teensies and fighting the worst of the nightmares, Rayman and friends go to Olympus Maximus and confront a giant cloud of pure nightmare. After the darkness has been destroyed and the last Dark Teensie is sent to the moon, the heroes return to their century-long slumber.

Volume 1

 * Based on Rayman 1.

The Great Escape

 * Based on Rayman 2.

Hoodlum Havoc

 * Based on Rayman 3.

Volume 4

 * Based on Rayman Origins.

Volume 5

 * Based on Rayman Legends.