Board Thread:Fun and Games/@comment-30134917-20190303051521/@comment-30134917-20190303175614

Okay, that would be an improvised weapon, meaning it doesn't have its own stats, and it's best compared to... probably something like a club, so it does 1d4 bludgeoning damage, and... you rolled a 5 for your hit, so you miss and now the Goblins notice you. Rolling initiative... 12, 19, and 14. Coolot, your turn in combat comes last, Donaldo's (whenever he decides to join) is first, and Jacky's is second.