The Elder Scrolls (Nintendo Cinematic Universe)

The Elder Scrolls is a Japanese graphic novel series.

Arena
A court official must recover the Stall of Chaos to stop an evil advisor's uprising.

Daggerfall
An agent is recruited by the Emporer to exorcise a restless spirit of the late King of Daggerfall.

Arena

 * The setting begins in Tamriel on the 389th year of the Third Era, when Emperor Uriel Septim VII summons his advisor and Imperial Battlemage Jagar Tharn over concerns of betrayal from within the court. It transpires that his concerns were justified when Tharn is revealed to be the traitor, magically trapping the Emperor and his general, Talin Warhaft, in another dimension.
 * When Tharn proceeds to magically disguise himself as Emperor in order to usurp the throne, his conspiracy is witnessed by mage apprentice Ria Silmane, whom he murders before she can warn the Elder Council.
 * Tharn then summons demon minions to replace the Emperor's Guard and in his disguise he sends a court official and subordinate of General Warhaft to die in the Imperial dungeons.
 * Following her death, Ria uses her magic to take an incorporeal form, holding herself together long enough to inform the imprisoned court official of Tharn's betrayal and instructs them throughout their escape from the infamous dungeons. Past that point, she lacks the power to manifest physically and appears to the court official during dreams. She creates a key to allow the court official to escape the dungeons and teleports them to a different province through a mystical Shift Gate.
 * The court official is informed that the only way to stop Tharn is to get hold of the Staff of Chaos which holds his lifeforce. This staff has been split by Tharn into many fragments throughout the continent of Tamriel. Each time one is found, Ria appears to the court official the next time they rest, in order to provide the general location of the next fragment.
 * At the end of 3E 399 (a decade later), the court official finds the final piece and reassembles the staff. This, however, does not release the Emperor as all of the staff's power has been drained into the Jewel of Fire, an oversight by Ria.
 * The court official travels to the Imperial City to confront Tharn's minions, the court official finds the Jewel of Fire and touches it with the Staff of Chaos, this destroys both the jewel and the staff as well as releasing the Emperor.
 * The jewel also turned out to be where Tharn has stored his lifeforce and the destruction of the jewel resulted in his death.
 * As a token of respect and gratitude, Uriel Septim grants the court official the title of Eternal Champion, and Ria Silmane finally enters the afterlife.

Daggerfall

 * Daggerfall is set in the Iliac Bay, between the provinces of High Rock and Hammerfell. An agent is sent here at the personal request of the Emperor. He wants the agent to do two things: First, the agent must free the ghost of King Lysandus from his earthly shackles; second, the agent must discover what happened to a letter from the Emperor to the former queen of Daggerfall. The letter reveals that Lysandus's mother, Nulfaga, knows the location of the Mantella, the key to resurrecting the first Numidium, a powerful brass golem.
 * The emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium. Through a series of mishaps and confusions the letter fell into the hands of an orc by the name of Gortworg.
 * Not knowing what the Mantella is, Gortworg consults Mannimarco, the King of Worms (the leader of the Necromancers). During this time the Underking, who originally destroyed the first Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock after expending so much energy destroying it the first time.
 * In order for the agent to give the Mantella to anyone, the agent must kill King Lysandus's murderer and put his ghost to rest. After accomplishing this, the agent must steal the totem of Tiber Septim from King Gothryd of Daggerfall, and free the Mantella from its prison in Aetherius. Following this the agent has six choices of how to deal with the Mantella:
 * If the agent gives the Mantella to the Underking, he absorbs its power, passes into eternal rest, and creates a large "magicka free" area around himself.
 * If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings", the rulers of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium once and for all, losing his own life in the process. Gortworg then succeeds in creating Orsinium, a kingdom of Orcs.
 * If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings and the Orcs as well as unite all the provinces of Tamriel under the empire once again.
 * If any of the Bay Kings win, that king will use the first Numidium to defeat all the other kings just before the Underking destroys him and itself.
 * If Mannimarco receives the Mantella, he uses it to make himself a god.
 * If the agent activates the Mantella while in possession of the totem (the controlling device of the Numidium), the Numidium will slay the agent, go out of control, and be destroyed by Imperial forces.

Arena

 * Based on The Elder Scrolls: Arena.

Daggerfall

 * Based on The Elder Scrolls II: Daggerfall.