User:Jacky 50A/Warhammer Fantasy Battles Video Game

Warhammer Assault is a fighting game developed and published by 50A Studios for PS4, PS5, Xbox One, Nintendo Switch, and PC based on Games Workshop's Warhammer Fantasy Battles tabletop game. The game was developed with the CryEngine and launched on October 7 2022. It is rated M for Mature and received mixed reviews from the game's critics.

Overview
Warhammer Assault is set within an alternate timeline of its original incarnation, with its current events taking place in the aftermath of the Storm of Chaos event. After the disastrous failure of the Everchosen's attempt to bring forth the end of the world for the Chaos Gods, the Ruinous Powers decided to crown a new Everchosen by establishing a tournament to determine who will be the next Everchosen.

Through subterfuge and manipulation, the Chaos Gods attracted the attention of a great many warriors from the world over, who all come into conflict with one another due to the Chaos Gods' machinations. Whether the contest would be a failure or not, the Chaos Gods have no intentions whatsoever to not let their plans come to fruition. The world must be ended by them, for they have decreed so long ago.

Combat
Players choose from a sizeable array of characters to fight against their opponents in a 3D stage reminiscent to those of Tekken and Soul Calibur. In battle, characters possess a number of different stats that determine the measure of their abilities and how they are meant to be played. These stats are divided into these categories, which represent the base value of each statistic: Health points determine the amount of damage a character can receive before being defeated. Armor points determine how much armor protection a character has. Armor points essentially provide characters a second health bar, which will boost their base physical and magical resistances as long as their armor points aren't depleted. Once a character's armor points are depleted, they cannot regenerate them and has to fight with lesser defenses.
 * -|HP =
 * -|AP =

Armor points do not completely nullify the damage characters take from standard attacks, meaning that a character can receive damage to both their health points and armor points. Additionally, not every character possesses armor points either due to their lack of armor utilization or reliance upon passive high damage resistance.

Mobility determines how fast a character moves across the stage, either on foot or in flight. Physical attack determines how hard a character's physical attacks hit. Magical attack determines how hard a character's magical attacks hit. Melee damage determines the amount of damage a character's melee attacks deal. Ranged damage determines the amount of damage a character's ranged attacks deal, but does not affect ranged Winds of Magic attacks. Physical resistance determines how resistant a character is towards physical attacks. Winds of Magic is a statistic exclusive to spellcasters, which essentially determines the amount of times they can cast magic spells to turn the tides of battle. When a spellcaster's Winds of Magic points are depleted, they have to wait for them to recharge within moments. This statistic does not affect regular magical attacks, which are used in several characters' basic and special attacks. Moves that utilize Winds of Magic are listed in the characters' move list, and they are affected by the MA, MD, and MP statistics. Magical potency determines the potency of defensive or utility buffs and debuffs inflicted by Winds of Magic spells, as well as how damaging an offensive Winds of Magic attack is. Block resistance determines the increase in all forms of resistances when a character blocks incoming attacks. Characters with shields usually have higher block resistance. Block points determine how long characters can maintain their block against incoming attacks. When a character's block points run out due to constant attack from the enemy, the character is momentarily exposed and cannot block for a number of seconds. Much like the Winds of Magic, a character's block points can be replenished by waiting it out. However, a character may still block despite the ongoing block point replenishment, but does not provide the same amount of block resistance as a regular block would with full block points. Block damage determines the amount of block points a character depletes by attacking the enemy while they're blocking, as well as the damage they deal to the opponent through the block. Power generation determines the speed at which a character's power meter regenerates, so they may unleash stronger attacks against the enemy more frequently. Passives and traits determines the unique characteristics a character possesses, which identifies their strengths and weaknesses according to their lore. For example, some characters may be resistant to certain types of magic, while others have attacks that can deal extra damage against certain types of enemy.
 * -|MB =
 * -|PA =
 * -|MA =
 * -|MD =
 * -|RD =
 * -|PR =
 * -|WM =
 * -|MP =
 * -|BR =
 * -|BP =
 * -|BD =
 * -|PG =
 * -|PT =

A notable example ingame is the Reanimated status, which grants certain undead characters a third life bar separate from the health and armor bars, which allows them to continue fighting even after their health has been depleted. This new life bar, known as the binding bar (which refers to the integrity of the binding magic that keeps the undead operating), takes less damage from physical attacks but increased damage from magical attacks.

Information pertaining to special properties of a character's weapons, armor, and skills are also listed in this section.

In combat, characters can unleash stronger versions of their attacks reminiscent of those of Street Fighter's EX Specials by spending portions of their power meter, of which every character shares the same amount. They can also unleash powerful cinematic attacks known as Devastations by spending even greater amounts of their power meter, dealing massive damage to the opponent. However, it should be known that these 'super attacks' can be interrupted by the opponent's attacks, which could cancel the move before its initial move even happens.

Aside from that, characters can simply defeat their enemies by knocking them off the ledges of certain stages. However, it should be noted that characters who are able to fly can prevent their defeat by simply flying back to the stage after being knocked off. Players can also interact with the environment by utilizing whatever set piece or object there is in the stage to their advantage, such as throwing objects at their enemies or throwing them into a background character, who could damage the enemy with their attacks.

Characters can also perform parries by pressing the block button twice, which will deflect any attacks directed towards them. Parries don't always deflect every attack the enemy unleashes, but certain characters are able to parry various forms of attacks, either melee or ranged, magical or physical. Performing a parry move in short range against the enemy without intending to deflect their attacks will result in the character performing a block-breaking motion that can momentarily expose the enemy to next attacks. However, block-breaking doesn't deal any damage and the performer only has a limited window of time to attack the enemy.

Several characters in the game are able to utilize magics derived from the setting's lores of magic, enabling them to cast spells to their benefit against the enemy. Before the start of the battle, the player's spellcaster character is able to choose eight spells from the available lores of magic they are able to access. For example, a spellcaster character who has access to both the Lore of Metal and High Magic can pick a number of spells from each magic type up to an amount of eight in total. Casting magic requires Winds of Magic, which has been detailed in the previous section. Initially, players start with access to all lores of magic in the game, albeit having a limited amount of spells to be used for their characters. However, players can purchase more spells from the game's magic vendors by utilizing one of the game's currencies: warpstone.

Transaction
The game's two main currencies are coins and warpstones. Every battle players fight grants them a proportional amount of these two resources, based on their performance in battle and the difficulty they fight in. Coins are spent in the game's cosmetic store (Grand Emporium of Marienburg) to purchase cosmetic items, while warpstones are used in the game's magic stores (the White Tower of Hoeth, Nagashizzar, Citadel of the Cabal, and the Tree of Beards) to purchase new magical spells, as well as magical items to enhance the player's performance in battle. Alternatively, players can automatically unlock new spells by leveling up their characters, which is free of cost but takes longer to perform. For a record, leveling up does not increase the characters' stats to maintain the game's balance.

The game's magical stores provide players with a wide array of enhancements, which grant different benefits to the players depending on where they bought them from. Every store sells different wares to the players and focus on delivering different types of advantages in the game. Details pertaining to the differences between these magical stores' advantages will be listed in the next section. In battle, characters can bring up to three magical items.

The game does not possess any form of microtransactions, which means that players have to play in order to gain the currencies required to boost themselves in-game.

Game Modes
{{#tag:tabber| {{!}}-{{!}} Campaign = The story mode of the game, where players are able to experience for themselves new and original stories set within the Warhammer World. There are multiple playable campaigns in the game, much of which were added in later updates alongside other downloadable contents. The initial campaign the game bases its premise upon. In this campaign, warriors throughout the Old World unwittingly participate in a tournament set by the Chaos Gods, who are in search of the next Everchosen, who would serve as their herald to deliver the end of the world. The first DLC campaign added to Warhammer Assault, this story focuses on a deadly conflict between the Vampire Counts and the Skaven, respectively led by Constant Drachenfels and Skreech Verminking, who both seek to ascend to godhood to dominate the world by utilizing the power of warpstone. The second DLC campaign to be added to Warhammer Assault, which revolves around the efforts of the Kingdom of Bretonnia in rescuing the Fay Enchantress from the clutches of the Dark Elf Hag Queen, Crone Hellebron, who intends to discover the secrets to eternal life through the power of Bretonnia's patron god: the Lady of the Lake. The third DLC campaign to be added to Warhammer Assault. In this campaign, the infamous Orc Warboss, Gorbad Ironclaw, has finally returned to reclaim his prominence among his race. His return coincides with a proclamation from the immutable Savage Orc Shaman, Wurrzag, who claims that Gork and Mork have called the Greenskins to bring about Ragnarork in the aftermath of Chaos' failure to end the world. Seeing an opportunity, Gorbad allies himself with Wurrzag and goes on a quest to prove himself the greatest orc there is by battling the strongest warriors in the world... including the Everchosen himself. {{!}}-{{!}} {{!}}-{{!}} Crusade = The game's equivalent of an arcade mode, which possesses a difficulty level that can be changed in the middle of the player's progress. This mode follows the adventures of each playable character within the tournament of the Chaos Gods, separate from the canonical one shown in the campaign. Completion of the mode in different difficulty modes grants the players different rewards pertaining to their performance in the Crusade.
 * -|Legacy of the Everchosen =
 * -|Beneath the Graves =
 * -|Blood of the Grail =
 * -|One Last WAAAGH! =

The difficulty levels are as follows: In Crusades, the player may encounter a special stage where their character fights a designated rival of theirs, reminiscent of the rivalries featured within Street Fighter x Tekken. These 'rival stages' possess a heightened difficulty level, but yields greater rewards for successfully winning the battle. Rivalries featured in this game are as follows:
 * Errantry War (Easy)
 * The Scouring (Normal)
 * WAAAGH! (Hard)
 * Great Crusade (Very Hard)
 * The End Times (Extremely Hard)
 * Storm of Chaos (Adaptable)
 * -|Rivalries =

Base Game

 * 1) Apophas vs. Verspasian Kant
 * 2) Beorg Bearstruck vs. Korhil Lionmane
 * 3) Deathmaster Snikch vs. Markus de Mandelot
 * 4) Dechala vs. Tamurkhan
 * 5) Drycha vs. Wulfrik the Wanderer
 * 6) Gotrek Gurnisson and Felix Jaeger vs. Malus Darkblade and Tz'arkan
 * 7) Gashnag vs. Mallobaude
 * 8) Genevieve Dieudonné vs. Khalida
 * 9) Golden Magus vs. Brunner the Bounty Hunter
 * 10) Grombrindal vs. Harald Hammerstorm
 * 11) Grumlock and Gazbag vs. Vilitch the Curseling
 * 12) Kaleb Daark vs. Krell
 * 13) Luthor Huss vs. Virion the Grim

DLC
Trial by Combat =
 * 1) Alberic de Bordeleaux vs. Shadowblade
 * 2) Constant Drachenfels vs. Skreech Verminking
 * 3) Crone Hellebron vs. Fay Enchantress
 * 4) Frederick van Hal vs. Thanquol
 * 5) Ghoritch vs. W'Soran
 * 6) Green Knight vs. Tullaris Dreadbringer

Players fight against either AI-controlled characters or other player-controlled characters in this one-on-one battle. Much like Crusade, players can set their own difficulty levels and gain rewards for fighting in harder difficulties. Players can choose to fight against characters they have yet to unlock, as well as pitting their mettle against some of the boss characters present in the game. Proving Grounds = The training mode of the game, where players can hone their skills in mock battles against enemies with adjustable settings. Marienburg Grand Emporium =

The game's cosmetic store, where players can spend the coins they've accrued from the many battles they've fought within the game. Here, players can purchase customization items for their characters and perform modifications to their characters, which are mostly cosmetic. Players can also purchase name plates and titles to give their profiles some visual distinction, especially in multiplayer battles. Magic Stores = A magic store that allows player to purchase additional spells for their characters from most of the primary known lores of magic, which are: The White Tower of Hoeth sells magical items that focus on increasing the characters' resistance against enemy assaults and attacks against creatures of the dark, such as those of Chaos and the undead. As long as the player does not equip these items on characters who are classified as either, no detriment will come to the player.
 * -|White Tower of Hoeth =
 * Lore of Fire
 * Lore of Heavens
 * Lore of Shadows
 * Lore of Metal
 * Lore of Beasts
 * Lore of Life
 * Lore of Light
 * Lore of Death

Items sold by the White Tower of Hoeth are marked by the banner of Hoeth. The shop's vendor is Belannaer the Wise. A magic store that exclusively provides players access towards spells of necromancy and dark magic. Nagashizzar sells magical items that greatly benefit undead characters while providing every character with the ability to inflict powerful status effects that wither and weaken the enemy, allowing players to quickly defeat their enemies. Living characters, though receiving slight disadvantages by equipping undead items, do not suffer as much as Chaos characters, who are extremely disadvantaged by items of undeath.
 * -|Nagashizzar =

Items sold by Nagashizzar are marked by a stylistic insignia of the Black Pyramid of Nagash. The shop's vendor is Arkhan the Black. A magic store that gives players the option to purchase spells within the school of Chaos sorcery, which draws upon the powers of the Chaos Gods themselves. Items sold in this store are mostly beneficial towards Chaos characters and harmful towards those unaligned with the Ruinous Powers. This means that although players can equip Chaos items to non-Chaos characters, they are more than likely to be harmful than beneficial towards them. Items sold by the Citadel of the Cabal are marked by the Star of Chaos. The shop's vendor is Egrimm van Horstmann. A magic store that sells spells from the Greenskins' [https://warhammerfantasy.fandom.com/wiki/Waaagh!_Magic Waaagh! magic]. Due to the small amount of Greenskin spellcasters featured in Warhammer Assault, this store focuses more on selling powerful magical items for the players to utilize. Unlike their counterparts, however, Greenskin magical items can be utilized by every character regardless of alignment without detriments. In return, their effects are not as specialized or extensive as items from the other stores. Instead, Greenskin items gear characters towards annihilating the enemy in melee as fast as possible.
 * -|Citadel of the Cabal =
 * -|Tree of Beards =

Items sold by the Tree of Beards are marked by the orc skull symbol. The shop's vendor is Glowgob da Green. Forge of Souls = A new feature added to the game, which allows players to create their own custom character, including crafting a Crusade of their own. Players may choose from a large array of customization options, including choices to create characters of unique body types and species, such as fimir, kroxigors, skinks, saurus, gors of various breeds, savage orcs, and even banshees. Players can also grant them weapons of various types, including weapons that belong to pre-existing characters. In addition to this, players can create their own Crusades for their custom characters to fight. Custom characters from the Forge of Souls can also be used in Multiplayer modes and participate in regular Crusades, as well as equip magical items within the player's inventory. Multiplayer = Players fight against other players in online battles of supremacy. A standard one-on-one battle mode done between two online players. A free-for-all mode where four players fight against one another within stages made specifically for this mode to accommodate the increased number of players present. }}
 * -|Duel =
 * -|Bloodbath =

Featured Characters

 * -|Playable Characters =

Main Cast

 * 1) Apophas (voiced by Mena Massoud) - A cursed prince of Nehekhara who travels the world seeking a soul equal to his own to free himself from damnation.
 * 2) Beorg Bearstruck (voiced by Hafþór Júlíus Björnsson) - The powerful leader of the Bearmen of Urslo, who is capable of transforming into a bear.
 * 3) Brunner the Bounty Hunter (voiced by Roger Craig Smith) - An infamous bounty hunter who has fought across much of the Old World against innumerable threats.
 * 4) Deathmaster Snikch (voiced by Duncan Duvalle) - The greatest Skaven assassin to have ever lived.
 * 5) Dechala (voiced by Cissy Jones) - A mutated elven champion of Slaanesh who possesses six arms and a serpentine body.
 * 6) Drycha (voiced by Erica Lindbeck) - A spiteful dryad who happens to not only among the strongest of her kind, but undoubtedly the most malicious of them.
 * 7) Gotrek Gurnisson and Felix Jaeger (voiced by Brian Blessed and Christopher J. Domig) - A legendary traveling duo of a dwarf slayer and human poet who has embarked on countless world-saving adventures.
 * 8) Gashnag (voiced by Kevin Grevioux) - A Strigoi vampire who has carved himself a dominion within the wildlands of the Border Prince Confederacy utilizing deception and guile.
 * 9) Genevieve Dieudonné (voiced by Grey Griffin) - A heroic Lahmian vampire who utilizes her dark powers to serve the cause of the Empire of Man.
 * 10) Golden Magus (voiced by Peter Renaday) - A mysterious Arabyan sorcerer who wields tremendous elemental powers and captains the wonderful ship known as the Flaming Scimitar.
 * 11) Grumlock & Gazbag (voiced by Kevin Michael Richardson and Richard Steven Horvitz) - An unlikely pair of a black orc warboss and a night goblin shaman who used to work for the Dark Elf Witch King, Malekith.
 * 12) Kaleb Daark (voiced by Liam O'Brien) - The sole champion of a rogue Chaos god known as Malal, who seeks to undermine the designs of the Ruinous Powers.
 * 13) Khalida (voiced by Cree Summer) - The inviolable Warrior-Queen of Lybaras whose hatred for vampire is unrivalled.
 * 14) Korhil Lionmane (voiced by Chris Jai Alex) - The Captain of the White Lions: an elite unit of bodyguards who protect the Phoenix King of Ulthuan.
 * 15) Krell (voiced by Fred Tatasciore) - A champion of Chaos who became a wight king in death and a servant towards the mighty necromancers, Heinrich Kemmler and Nagash.
 * 16) Luthor Huss (voiced by Daniel Flynn) - A relentless warrior-priest of Sigmar who tirelessly battles against the forces of corruption within the Empire of Man.
 * 17) Mallobaude (voiced by Michael Gough) - The illegitimate son of the King of Bretonnia, Louen Leoncouer, who became one of the Realm of Chivalry's worst enemies as the vampiric Duke of Mousillon.
 * 18) Malus Darkblade and Tz'arkan (voiced by Stephen Stanton and Bradley Clarkson) - The ruler of the Dark Elf city of Hag Graef, who is possessed by a greater daemon of Slaanesh, granting him phenomenal powers at the danger of losing hsi soul.
 * 19) Markus de Mandelot (voiced by Dan Mersh) - An Empire sergeant who became a grail knight of Bretonnia after discovering his true heritage while fighting against the forces of Chaos as a member of the Ubersreik Five.
 * 20) Tamurkhan (voiced by Lex Lang) - A near-unstoppable Kurgan champion of Nurgle who has ravaged much of the Old World in the Plague God's name.
 * 21) Verspasian Kant (voiced by Robert Carlyle) - The Magister Patriarch of the College of Light who attained his position after his predecessor was revealed to be a worshipper of Tzeentch.
 * 22) Vilitch the Curseling (voiced by Noah Danby and Eric Johnson) - A mutant sorcerer of Tzeentch whose body is fused to his brother's own, transforming the two into a magical powerhouse in service to the Great Deceiver.
 * 23) Virion the Grim (voiced by Jeffrey Combs) - One of Nagash's original nine Mortarchs, who created the spell that his master utilized to reduce Nehekhara into an undead desert wasteland.
 * 24) Wulfrik the Wanderer (voiced by Edward Dogliani) - The Chaos Gods' ultimate champion, who seeks the strongest warriors and creatures in the world to sacrifice for the Ruinous Powers through combat.
 * -|Unplayable Characters =

Minibosses

 * 1) Archaon (voiced by Gary Martin) - The former Lord of the End Times and supreme champion of the Dark Gods, now reduced to being a tool to test the worthiness of his potential replacements.
 * 2) Kairos Fateweaver (voiced by Tom Kenny) - A two-headed Lord of Change who can see the future and knows every spell in existence, but knows nothing at all of the present.
 * 3) Ku'Gath the Plaguefather (voiced by Patrick Seitz) - One of Father Nurgle's most beloved Great Unclean Ones, who inexhaustibly creates new concoctions of diseases for Nurgle's triumph over his fellow Chaos Gods.
 * 4) N'Kari (voiced by Claudia Black) - The greatest of Slaanesh's Keepers of Secrets who is renowned for her enmity with the High Elves of Ulthuan.
 * 5) Skarbrand (voiced by Graham McTavish) - A disgraced Bloodthirster of Khorne who he used to favor the most until he was exiled from his master's home after attempting to strike him down due to his bloated pride and manipulation from Tzeentch.

Boss

 * 1) Be'lakor (voiced by Troy Baker) - The first Daemon Prince of Chaos who fell out of the Chaos Gods' favor, intending to reclaim his station as their chosen one: the true Everchosen.

Base Game

 * 1) Arkhan the Black (voiced by Adam Harrington) - The Great Necromancer's right-hand man, whose necromantic powers is second only to his master. Arkhan serves as the item vendor in Nagashizzar.
 * 2) Belannaer the Wise (voiced by Jim Meskimen) - The oldest High Elf Loremaster, whose power is eclipsed only his successor, Teclis. He is the White Tower of Hoeth's item vendor.
 * 3) Egrimm van Horstmann (voiced by Yuri Lowenthal) - A powerful worshipper of Tzeentch, who leads a sinister Chaos cult known as the Cabal. He is the Citadel of the Cabal's item vendor.
 * 4) Neferata (cameo) - The first vampire in the world and progenitor of the Lahmian vampire bloodline. She appears in the game as a cameo in the Silver Pinnacle stage, sitting on her throne to observe the fighter's combat.
 * 5) Rudolf Speijk (voiced by André van Duin) - A decent merchant and even better con-man from Marienburg, who serves as the Marienburg Grand Emporium's item vendor.
 * 6) Glowgob da Green (voiced by Charlie Adler) - A particularly powerful Night Goblin Shaman who serves as the item vendor of the Tree of Beards.

Beneath the Graves

 * 1) Mannfred von Carstein (voiced by James Daniel Wilson) - The craftiest member of the Von Carstein vampire bloodline and a master manipulator who seeks to dominate the entirety of the Empire of Man for himself.
 * 2) Throt the Unclean (voiced by Richard McGonagle) - One of the best of Clan Moulder's master mutators, whose ingenuity in developing living mutant weapons is rivalled only by his insatiable hunger for Warpstone.

Blood of the Grail

 * 1) Alith Anar (voiced by Dylan Sprouse)
 * 2) Iselda of Aquitaine (voiced by Cristina Vee)
 * 3) Louen Leoncouer (voiced by Stephane Cornicard)
 * 4) Lokhir Fellheart (voiced by Christopher Tester)
 * -|Secret Characters =
 * 1) Grombrindal (voiced by John Rhys-Davies) - A mysterious dwarf who always appears in his people's darkest hours to save them from annihilation.
 * 2) Harald Hammerstorm (voiced by Travis Fimmel) - A strong champion of chaos who is known for his hatred of the undead and expertise in fighting them.
 * -|DLC Characters =

Beneath the Graves

 * 1) Constant Drachenfels (voiced by Adam Gifford) - An infamous vampiric figure who has lived for eons, wielding unmatched magical powers and millennia worth of experience.
 * 2) Frederick van Hal (voiced by Jamie Alcroft) - Former Necromancer ruler of Sylvania whose infamy during the Skaven Wars made him an icon in the world of necromancy and a stain upon the history of the Empire of Man.
 * 3) Ghoritch (voiced by Gudmundur Thorvaldsson) - A former general of Archaon whose brain was implanted into a Rat Ogre's body, inadvertently turning him into an even greater killing machine.
 * 4) Skreech Verminking (voiced by Jason Isaacs) - The greatest Verminlord in the history of Skavendom, who possesses the skills and powers of every major Skaven clan there is.
 * 5) Thanquol (voiced by Jay Britton) - An infamous Grey Seer and agent to the Council of Thirteen, whose immense magical powers contradict his relative incompetence.
 * 6) W'Soran (voiced by Keith Silverstein) - The progenitor of the Necrarch bloodline and a loyal servant to Nagash, being one of the first vampires to have ever existed.

Blood of the Grail

 * 1) Alberic de Bordeleaux (voiced by Gideon Emery)
 * 2) Crone Hellebron (voiced by Amelia Tyler)
 * 3) Fay Enchantress (voiced by Susan Eisenberg)
 * 4) Green Knight (voiced by Darin De Paul)
 * 5) Shadowblade (voiced by Kevin Conroy)
 * 6) Tullaris Dreadbringer (voiced by Richard Epcar)

Stages

 * -|Base Game =
 * 1) Bögenhafen
 * 2) Brass Citadel
 * 3) Forest of Châlons
 * 4) Herdstone Challenge
 * 5) Holy Temple of Sigmar
 * 6) Kraka Drak
 * 7) Mansion of the Plaguelord
 * 8) Marcher Fortress
 * 9) Morgheim
 * 10) Plain of Bones
 * 11) Salzenmund
 * 12) Shaggoth Peaks
 * 13) Silver Pinnacle
 * 14) Storm over Cothique
 * 15) The Flaming Scimitar
 * 16) The Impossible City
 * 17) Zanbaijin, the Fallen City
 * -|DLC Stages =

Beneath the Graves

 * 1) Castle Drachenfels
 * 2) Castle Drakenhof
 * 3) Hel Fenn
 * 4) Hell Pit
 * 5) Karak Azgal
 * 6) Mordheim
 * 7) Under-Altdorf

Blood of the Grail

 * 1) Barrows of Culeux
 * 2) Bordeleaux Wine Market
 * 3) Har Ganeth
 * 4) Tower of the Blessed Dread
 * 5) Tower of the Enchantress

Trivia

 * Credit to MarvelDCandFantasyFanBoy12 for advices concerning character voice actors.
 * The universe this game is set in is separate from the original and Total War: Warhammer timelines.