TheHunter™ Primal: Cry of Eden

Disclaimer: I am aware that the main game, theHunter: Primal, ended up failing and being no longer supported by Expansive Worlds. This idea was made as a what if it got a sequel in the style of Call of the Wild.

theHunter™ Primal: Cry of Eden is a remake of ''theHunter: Primal. ''It uses the APEX Avalanche Open World Engine, and is set to release Spring 2022 and is being developed by Expansive Worlds and will be published by Avalanche Studios. It will be available for purchase on Steam, for Xbox One/Series X, and for PlayStation 4 and 5.

Background Information
You are a Pioneer from the Expansive Galaxies Corporation, sent to the Prehistoric planet by the name of "Primal Eden" in an attempt to colonize the timeless world. You are only armed with a machete as you land on the soil of this ancient world, and you must search for better camouflage and weapons to defend yourself and hunt the native inhabitants of this world: dinosaurs. Chances of survival are little, and the only way to survive is to make your way to the top of the food chain. In theHunter™ Primal: Cry of Eden, the hunter becomes the hunted.

The Pioneer
The hunter, known as "Pioneer" in game lore, is an ex-criminal, a prisoner of the Expansive Galaxies Corporation, sent to Primal Eden as an alternative to the death penalty in an attempt to colonize the planet. Only given a SettlerMate, a device that shows the worldwide map of Primal Eden, and a crude machete created from what metal scraps were found on the drop pod, the Pioneer must survive and defend against dinosaurs that roam the landscape. To survive, the player must collect or buy weapons and other accessories, and ultimately make his or her way to the top of the food chain.

Spawn and Shop
The player spawns into the map via drop pod, starting out with a cutscene inside the drop pod, with emergency red lights flashing within the interior. The drop pod has a hard landing impact, with the screen shaking upon impact. The door to the pod then slowly opens, and the player steps out. This cutscene can be skipped if the player so wishes. If the player dies, they will respawn inside a drop pod.

Drop pods can also be used as shops/storage. When a weapon/ammo/item/etc. are purchased, they will appear inside the drop pod and can be grabbed by the player. They can also store items of any sort inside a drop pod.

Game Updates

 * March 12, 2020 - Base game released.
 * March 18, 2020 - Scope and binocular glitch fixes.
 * March 31, 2020 - Invisible dinosaur glitch fixes.
 * April 1, 2020 - Rocket launcher April Fools' tease. Was never actually added.
 * April 8, 2020 - Rapid day/night cycle glitch fix.
 * April 20, 2020 - Decreased Lotus spawn rates, fixed ammo duplication glitch.
 * April 28, 2020 - Fixed invisible base glitch.
 * May 4, 2020 - Added 3 new firearms: .22 Semi-Automatic Pistol, .243 Semi-Automatic Rifle, and .460 Executor Revolver, as well as complying ammunition.
 * May 11, 2020 - Trophy Stronghold DLC released.
 * May 16, 2020 - Trophy podium positioning fixed.
 * May 29, 2020 - Added 4 new dinosaur species: Protoceratops, Thanatotheristes, Therizinosaurus, and Acrocanthosaurus, as well as complying achievements for each species.
 * June 1, 2020 - Added rare "Alpha" variants for Thanatotheristes and Acrocanthosaurus, as well as compliant achievements.
 * June 9, 2020 - Jurassic Map Expansion released.
 * June 28, 2020 - Level 10 - Fabled "Great One" variant dinosaurs added.
 * July 13, 2020 - Unique named dinosaurs Added.
 * October 20, 2020 - Halloween Event. Primal Eden environment changed to dark and foggy. "Plagued" Zombie dinosaur variants added.
 * November 5, 2020 - Halloween Event reverted.

More coming soon.

Regions
There are a total of seven regions on Primal Eden, with no subregions, a difference from Call of the Wild.
 * The Royal Palace: The smallest, yet most important region to Primal Eden's human history. Lying on the border between Mt. Sisyphys and Celeste's Reach, this area acted as the chief Noble base of Primal Eden, being the home of the Noble Hunter King Zachary Baden, the first human pioneer ever to set foot on Primal Eden. While the remains of the palace seem charred and desecrated, the palace itself is still the largest base on Primal Eden. (Bases: Remains of the Palace)
 * Death Valley: The westernmost area of Primal Eden's mainland, and the former stomping grounds of the Chop Chop Tribe and the noble Sir Arthur Night-And-Day. Primarily open grassland, but also contains some forest and a few wetlands. Named based on the amount of greater predators that linger about, such as the likes of Tyrannosaurus and Carnotaurus. Pterosaurs, such as the likes of Quetzalcoatlus and Pteranodon linger the skies above the region, following their seasonal routes. Also a prime migratory area for herbivores of all types. (Bases: Sir Arthur's Folly, Meteorological Station 1, Big Chop Grounds, Chop Chop No Go, Chop Chop Hollow)
 * Tyrant Paradise: The large, northwest portion of Primal Eden's mainland, containing primarily wetlands and forests, with small traces of open grassland in the southernmost area of the region. Details and landmarks indicate this area once belonged to the noble Redmond Bushwack and the Red Face Tribe. It received its name from the vast amounts of Tyrannosaurus, Spinosaurus, Acrocanthosaurus, and Thanatotheristes that call this region home, though it is also a prime feeding area for many herbivores, the swamps also containing supple amounts of fish for pterosaurs to sustain from. (Bases: Bushwack Meadows, Cape Trihorn, Skyfall Basin, Raptor Bay, Warchief's Mound)
 * Mount Sisyphys: The central region of Primal Eden's mainland, containing the only volcano on Primal Eden, the name of which the region is named after. Pterosaurs are often seen circling the volcano, presumably defending their nesting grounds, while below, terrestrial-based carnivores of all types linger, waiting patiently for their next meal. (Bases: Mt. Sisyphys Research Station)
 * Celeste's Reach: The mideastern-most region of Primal Eden's mainland, named after the Noble Scientist Celeste von Lutz. Most of her time, presumably leading up to her death, was spent in her laboratory within this region. To the north of the region remain a mineral lake born from the volcanic activity of Mt. Sisyphys. The region itself is primarily forest and open grassland, making it prime territory for any terrestrial-based carnivore, and feeding grounds for an abundance of herbivores, and occasional scouting grounds for pterosaurs. (Bases: Madame Celeste's Lab, Site C, Greedy Belly, Lava Lake, Crooked Creek)
 * Eden's Maw: The easternmost region of Primal Eden's mainland named after its mouth-resemblant geological structure. This region was primarily used by "stationed" mercenaries, who would use the thick tropics to their advantage. This region is primarily home to smaller inhabitants, such as the likes of Velociraptor, Pectinodon, and Hypsilophodon, but is occasionally hunting grounds to medium-sized carnivores, like Utahraptor. (Bases: Site B, The Great Egg, Diana's Grove)
 * Reaper's Harvest: A medium-sized blade-like region sandwiched in between Tyrant Paradise and Eden's Maw. This region was a battleground for the warring Houses, where a majority of human-on-human blood was spilled on Primal Eden's mainland. This region is home to an abundance of raptors, and is presumably their prime breeding location, though small herbivores and medium carnivores can also be found here. (Bases: Site A, Site Z)
 * Cannibal Peninsula: The southernmost region of the mainland, named after its geological status and the amount of religious-inspired cannibalism that occurred here by pioneers driven mad by the hostile conditions of Primal Eden. This region is inhabited mostly by medium carnivores, migrating herbivores, and fishing pterosaurs, but are sometimes used by Tyrannosaurus as hunting grounds. (Bases: Feast of Damballa, Crater Bay)

Weapons

 * Machete (Melee): An improvised machete used for slicing through flesh. Made from whatever can be found on an interstellar prison ship. (Damage: Low, Required: N/A, Price: Free)
 * Wooden Bow: A primitive bow that is effective for hunting smaller animals. This recurve bow will perhaps help you bring in meat. (Damage: Low, Required: Level 5, Price: 750 G$)
 * .22 Semi-Automatic Pistol: A low-powered handgun that is excellent for taking out small game with both precision, speed, and silence. (Damage: Low, Required: Level 8, Price: 950 G$)
 * .44 Disciplinary Handgun: A small revolver useful for bringing down small to medium sized prey, including humans. (Damage: Medium, Required: Level 10, Price: 3,000 G$)
 * Raven Tactical Axe (Melee): A powerful axe that can be a tool and a weapon, though it is probably better as a weapon. (Damage: Medium, Required: Kill and harvest a rare dinosaur, Price: 1,000 G$)
 * .243 Semi-Automatic Rifle: A semi-automatic hunting rifle that is capable of taking down small to medium game, though it isn't preferred for larger game. (Required: Level 12, Price: 3,500 G$)
 * 12 GA Crowd Control Shotgun: A shotgun that can take down anything depending on ammo type. Rumors say that this shotgun was once used to herd human slaves on the planet. (Damage: Medium ((Buckshot)), Very High ((Slugs, depends on range)), Required: Level 20, Price: 6,000 G$)
 * Talon Compound Bow: A powerful compound bow that was once used as a mass-murdering weapon by the Great Hunters. (Damage: Medium, Very High depending on vital shots, Required: Level 35, Price: 12,500 G$)
 * Fang Crossbow: A powerful crossbow used by skilled hunters, silent and deadly. (Damage: Medium, Very High depending on vital shots, Required: Kill a Primal Tyrannosaurus, Price: $15,000 G$)
 * .308 Dueling Pistol: An innovative single-shot handgun that can fire full .308 rounds due to recent technology. Excellent for medium game. (Damage: High, Required: Level 15, Price: 4,800 G$)
 * 12 GA Riot Shotgun: A slow firing, but powerful shotgun that was once used in great, bloody battles. (Damage: Medium ((Buckshot)), Very High ((Slugs, depends on range)), Required: Level 25, Price: 6,250 G$)
 * .270 Plunderer Rifle: A hunting rifle that is excellent for picking off the small and medium dinosaurs, though it is not preferred for larger game. (Damage: Medium, Required: Level 28, Price: 8,000 G$)
 * 5.56 Assault Rifle: An incredibly rare, rapid-firing rifle that can disorient larger animals, and is excellent for bringing down small to medium sized game. Once used during the great war of the Houses. (Damage: Medium, Required: Kill a Primal Tyrannosaurus, Price: 5,000 G$)
 * .308 Marksman Rifle: A powerful hunting rifle that is very good at both taking down small and medium carnivores and large herbivores, as well as human prey. If you lose this weapon, it may end up killing you one day. (Damage: High, Required: Level 30, Price: 10,000 G$)
 * .308 Anti-Personnel Rifle: A powerful and rare rifle that was once used during the clash of the Houses. Now that they're gone, this rifle is excellent for bringing down medium carnivores and large herbivores. (Damage: High, Required: Level 35, Price: 12,500 G$)
 * .460 Executor Revolver: A very powerful revolver that was once used by high-ranking Spec-Ops mercenaries in order to execute rowdy human slaves. It is a very effective sidearm that is capable of bringing down even the largest of prey at close range. This is a gun you'd want to keep close at all times. (Damage; High, Very High at close range, Required: Level 38, Price: 18,750 G$)
 * .700 Double Rifle: A very powerful double barrel rifle that was once used by the hunters who died trying to prove their worth to their superiors. It is an excellent weapon against large herbivores and large carnivores. Be careful though, it can damage the worth of the trophy. (Damage: High, Very High at close range, Required: Level 40, Price: 22,500 G$)
 * .50 Spec Ops Sniper Rifle: An extremely powerful rifle, and a coward's weapon, for those who want to inherit the heat of battle, but not be in the center of it. Can bring down large herbivores and carnivores with ease. It can easily damage worth, so heart-shot placements are critical. (Damage: Very High, Required: Level 50, Price: 45,000 G$)
 * The Cataclysm's Fang (Melee): An extremely rare gilded blade treasured by the Cataclysm that can easily slice through flesh, and can also burn foes as well. Its first bearer is unknown, and is long since dead. (Damage: High, Required: Kill the Cataclysm of Death, Price: N/A)
 * .557 Tyrannosaur Rifle: An extremely powerful rifle from both near and afar, and can bring down the largest predators with ease... if you know where to shoot them, that is. Can easily ruin worth if first shot doesn't land the killing blow. (Damage: Very High, Required: Kill the Cataclysm three times, Price: $70,000 G$)

Ammo

 * Basic Arrows: Primitive arrows that are compatible with the Wooden Bow. (Required: Level 1, Price: 75 G$ for every 10)
 * .22 Bullets: Very small bullets that are compatible with the .22 Semi-Automatic Pistol. (Required: Level 7, Price: 125 G$ for every 10)
 * .44 Bullets: Small, round bullets that are compatible with the .44 Disciplinary Handgun. (Required: Level 10, Price: 300 G$ for every 10)
 * .243 Bullets: Small rifle cartridges compatible with the .243 Semi-Automatic Rifle (Required: Level 11, Price: 425 G$ for every 10)
 * 12 GA Buckshot Shells: Powder-filled shotgun shells compatible with both the 12 GA Crowd Control Shotgun and the 12 GA Riot Shotgun. (Required: Level 20, Price: 600 G$ for every 10)
 * 12 GA Slug Shells: Shotgun shells filled with lead projectiles that are compatible with the 12 GA Crowd Control Shotgun and the 12 GA Riot Shotgun. (Required: Level 26, Price: 600 G$ for every 10)
 * .270 Bullets: Small rifle cartridges compatible with the .270 Plunderer Rifle. (Required: Level 28, Price: 800 G$ for every 10)
 * 5.56 Bullets: Medium-sized rifle cartridges compatible with the 5.56 Assault Rifle. (Required: Kill and harvest a rare dinosaur, Price: 1,200 G$ for every 20)
 * .308 Bullets: Large rifle cartridges compatible with the .308 Dueling Pistol, .308 Marksman Rifle, and .308 Anti-Personnel Rifle. (Required: Level 30, Price: 1,100 G$ for every 10)
 * Compound Arrows: Arrows that are compatible with the Talon Compound Bow. (Required: Level 35, Price: 1,600 G$ for every 10)
 * Crossbow Bolts: Tracer bolts that are compatible with the Fang Crossbow. (Required: Kill and harvest a rare dinosaur, Price: 1,750 G$ for every 10)
 * .460 Bullets: Large revolver cartridges compatible with the .460 Executor Revolver. (Required: Level 37, Price: 2,000 G$ for every 10)
 * .700 Bullets: Very large full-metal rifle cartridges compatible with the .700 Double Rifle. (Required: Level 40, Price: 2,250 G$ for every 10)
 * .50 Bullets: Very large rifle cartridges compatible with the .50 Spec Ops Sniper Rifle. (Required: Level 48, Price: 4,500 G$ for every 10)
 * .557 Bullets: Very large rifle cartridges compatible with the .557 Tyrannosaur Rifle. (Required: Kill the Cataclysm three times, Price: $6,500 G$ for every 10)

Clothing

 * Pioneer T-Shirt: The default t-shirt given to you before being sent into the drop pod. (Camo Rating: 0)
 * Pioneer Pants: The default pants given to you before being sent into the drop pod. (Camo Rating: 0)
 * Pioneer Shoes: The default shoes given to you before being sent into the drop pod. (Camo Rating: 0)
 * Settler Cap: A primitive hat covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1, Required: Level 2, Price: 750 G$)
 * Settler T-Shirt: A primitive t-shirt covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1, Required: Level 9, Price: 750 G$)
 * Settler Pants: A primitive pair of pants covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1, Required: Level 6, Price: 750 G$)
 * Settler Shoes: A primitive pair of shoes covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1, Required: Level 2, Price: 750 G$)
 * Settler Gloves: A primitive pair of gloves covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1, Required: Level 2, Price: 750 G$)
 * Merc Navy Cap: A cap worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2, Required: Level 10, Price: 1,500 G$)
 * Merc Navy Shirt: A shirt worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2, Required: Level 15, Price: 1,500 G$)
 * Merc Navy Pants: A pair of pants worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2, Required: Level 13, Price: 1,500 G$)
 * Merc Navy Boots: A pair of boots worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2, Required: Level 10, Price: 1,500 G$)
 * Merc Navy Gloves: A pair of gloves worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2, Required: Level 10, Price: 1,500 G$)
 * Merc Grunt Boonie: A boonie worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3, Required: Level 20, Price: 3,000 G$)
 * Merc Grunt Shirt: A shirt worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3, Required: Level 25, Price: 3,000 G$)
 * Merc Grunt Pants: A pair of pants worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3, Required: Level 23, Price: 3,000 G$)
 * Merc Grunt Boots: A pair of boots worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3, Required: Level 20, Price: 3,000 G$)
 * Merc Grunt Gloves: A pair of gloves worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3, Required: Level 20, Price: 3,000 G$)
 * Merc Spec-Ops Boonie: A boonie worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4, Required: Level 30, Price: 6,000 G$)
 * Merc Spec-Ops Shirt: A shirt worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4, Required: Level 35, Price: 6,000 G$)
 * Merc Spec-Ops Pants: A pair of pants worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4, Required Level 33, Price: 6,000 G$)
 * Merc Spec-Ops Boots: A pair of boots worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4, Level 30, Price: 6,000 G$)
 * Merc Spec-Ops Gloves: A pair of gloves worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4, Level 30, Price: 6,000 G$)
 * Noble Camo Hunting Hat: A rare hunting hat worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5, Required: Level 40, Price: 12,000 G$)
 * Noble Khaki Hunting Hat: A khaki-version of the Noble camo hunting hat. (Camo Rating: 5, Required: Level 40, Price: 12,000 G$)
 * Noble Camo Hunting Shirt: A rare hunting shirt worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5, Required: Level 45, Price: 12,000 G$)
 * Noble Camo Hunting Pants: A rare pair of hunting pants worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5, Required: Level 43, Price: 12,000 G$)
 * Noble Camo Hunting Boots: A rare pair of hunting boots worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5, Required: Level 40, Price: 12,000 G$)
 * Noble Camo Hunting Gloves: A rare pair of hunting gloves worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5, Required: Level 40, Price: 12,000 G$)
 * Hunter King's Crown: A gilded crown once worn by the great Leader of the Nobles before his fiery death at the maw of the Cataclysm. Even the sight of it can repel the most fearsome predators. (Camo Rating: 0, Required: Kill the Cataclysm of Death five times, Price: N/A)

Equipment

 * Health Canister (Low): This health canister can help heal the minor injuries by spraying small nano-particles into the wounds.
 * Health Canister (Medium): This health canister is great for healing more nasty incisions and minor bone breaks by spraying small nano-particles into the wounds.
 * Health Canister (High): This health canister is a true lifesaver. It can heal lethal gashes and intense bone-breaks by spraying effective nano-particles into the wounds.
 * Scent Canister (Low): This scent canister can help cover your scent a little bit by spraying small nano-particles into the camouflage.
 * Scent Canister (Medium): This scent canister works excellent for herbivore hunting. It can help cover scent by spraying small nano-particles into the camouflage.
 * Scent Canister (High): This scent canister works excellent for hunting everything. It helps cover scent by spraying small nano-particles into the camouflage.
 * Antidote (Low): This antidote canister will shortly delay the effects of any poison/venom, but will not cure you.
 * Antidote (Medium): This antidote canister will give a prolonged delay of the effects of any poison/venom, but will not cure you.
 * Antidote (High): This antidote canister completely cures any poison/venom that may afflict you.
 * Merc Binoculars: Binoculars that were brought here by the mercenaries and bounty hunters who used these to scope out dinosaurs or human targets.
 * Merc Spotting Scope: A spotting scope that was used by higher-ranking mercenaries to spot human prey and dinosaurs from a long ways off.
 * Parasaur Caller: A caller imitating a mating call of a female Parasaurolophus. Attracts male Parasaurolophus, but will sometimes attract predators looking for a meal.
 * Utahraptor Caller: A caller imitating the communication chirps of a Utahraptor. Attracts Utahraptors, but will sometimes attract larger predators looking for a meal.
 * Trike Caller: A call imitating the sound of a female Triceratops in heat. Attracts male Triceratops, but will sometimes attract T. rex looking for a meal.
 * Predator "Ornithomimus" Caller: A call imitating the sound of a distressed Ornithomimus. Will attract small and medium carnivores like Velociraptor and Utahraptor, sometimes will attract Carnotaurus, Thanatotheristes, and Acrocanthosaurus, but only rarely attracts T. rex.
 * Predator "Parasaurolophus" Caller: A call imitating the sound of a distressed Parasaurolophus. Will attract medium and large carnivores, including T. rex and Acrocanthosaurus.
 * Scent Trap: A mechanic that produces an appetizing scent to carnivores looking for a meal out of you, allowing you to shoot them while they are distracted.
 * Red Eye Shotgun Scope: A scope that can be attached to the 12 GA Crowd Shotgun and the 12 GA Riot Shotgun. Has a laser pointer for guaranteed precision.
 * Handgun Scope: A scope that can be attached to the .44 Disciplinary Handgun, .308 Dueling Pistol, and the .460 Executor Revolver.
 * Marksman Scope: A rifle scope that can be attached to the .270 Plunderer Rifle, .308 Marksman Rifle and the .308 Anti-Personnel Rifle. Makes the weapon very effective, and makes you even deadlier with the advantage of precision and accuracy on your side.
 * Improved Compound Sights: A set of sights for the Talon Compound Bow equipped with multiple pins, as well as a rangefinder on the side to help you determine which pin to use at a certain distance.
 * Crossbow Scope: A scope that can be attached to the Fang Crossbow.
 * Sniper Scope: A scope that can be attached to the .50 Spec Ops Sniper Rifle and the .557 Tyrannosaur Rifle. With precision like this, you are a true force of nature.
 * Drop Pod Beacon: A beacon that when placed marks a landing spot for a drop pod if you die.
 * Instant Drop Pod Beacon: A beacon that instantly spawns a drop pod when placed.

Bundles

 * Primitive Bundle: Contains full set of Settler Camo, Wooden Bow, and 45 Basic Arrows. (Required: Level 10, Price: 4,000 G$)
 * Merc Navy Bundle: Contains full set of Merc Navy Camo, .44 Handgun, 45 .44 Bullets, 15 Health Canister (Low), 5 Health Canister (Medium), 8 Cover Scent (Low), 3 Cover Scent (Medium), 3 Antidote (Low). (Required: Level 20, Price: 8,000 G$)
 * Merc Grunt Bundle: Contains full set of Merc Grunt Camo, 12 GA Crowd Control Shotgun, .308 Marksman Rifle, Marksman Scope, 20 12 GA Buckshot, 10 12 GA Slugs, 45 .308 Bullets, 15 Health Canister (Medium), 5 Health Canister (High), 8 Cover Scent (Medium), 3 Cover Scent (High), 10 Antidote (Low), 3 Antidote (Medium). (Required: Level 30, Price: 18,000 G$)
 * Merc Spec-Ops Bundle: Contains full set of Merc Spec-Ops Camo, .700 Double Rifle, .308 Marksman Rifle, Marksman Scope, 40 .700 Bullets, 80 .308 Bullets, 15 Health Canister (High), 10 Cover Scent (High), 5 Antidote (High). (Required: Level 40, Price: 35,000 G$)
 * Noble Bundle: Contains full set of Noble Camo, .50 Spec-Ops Sniper Rifle, .700 Double Rifle, Sniper Scope, 40 .50 Bullets, 80 .700 Bullets, 30 Health Canister (High), 30 Cover Scent (High), 20 Antidote (High). (Required: Level 50, Price: 65,000 G$)

Miscellaneous Equipment

 * T. rex Scent Gland: Once placed on the ground, the scent that this gland gives off will attract a Primal Tyrannosaurus. It is a strange thing to do, as there are easier ways of dying a less brutal death.
 * Primal T. rex Scent Gland: Considered a sacrifice for the Cataclysm. Once placed at Mt. Sisyphys' caldera, the enraged Cataclysm of Death will rise from the volcano. Seriously though, do you really have that big of a death wish?

Environmental Items

 * Tasty Mushrooms: Yellow, round-capped mushrooms that slightly heal you upon consumption.
 * Gambler Mushrooms: White, round-capped mushrooms that have a 50/50 chance of either slightly harming or slightly healing you upon consumption.
 * Poisonous Mushrooms: Red, long-capped mushrooms that are highly poisonous. Damage slightly upon consumption, but prolonged effects can become dire if left untreated.
 * Savory Lotus: A rare pinkish flower found in swamps that slowly cures the effects of poison/venom over time when consumed.
 * Trickery Lotus: A rare reddish flower found in swamps that worsens the effects of poison/venom over time when consumed.
 * Rocks: Can be thrown to distract searching carnivores, or thrown at small dinosaurs to damage them.
 * Eggs (Small Herbivore): Eggs laid by a small herbivorous dinosaur. Can be eaten to replenish a small amount of health or used as a weak attractant for smaller predators.
 * Eggs (Small Carnivore): Eggs laid by a small carnivorous dinosaur. Can be eaten to replenish a small amount of health or used as a weak attractant for smaller predators.
 * Eggs (Pterosaur): Eggs laid by a pterosaur. Can be eaten to replenish a medium amount of health or used as an attractant for small to medium-sized predators.
 * Eggs (Medium Herbivore): Eggs laid by a medium-sized herbivorous dinosaur. Can be eaten to replenish a medium amount of health or used as an attractant for small to medium-sized predators.
 * Eggs (Medium Carnivore): Eggs laid by a medium-sized carnivorous dinosaur. Can be eaten to replenish a medium amount of health or used as an attractant for small to medium-sized predators.
 * Eggs (Large Herbivore): Eggs laid by a large herbivorous dinosaur. Can be eaten to replenish a large amount of health or used as a potent attractant for medium-sized to large predators.
 * Eggs (Large Carnivore): Eggs laid by a large carnivorous dinosaur. Can be eaten to replenish a large amount of health or used as a potent attractant for medium-sized to large predators.

Collectibles
Around the map, a variety of collectibles can be found. These collectibles are either precious resources found only on Primal Eden, dinosaur tooth/claw sheds, or relics left behind by the now-deceased former inhabitants of Primal Eden.
 * Edenium: A rare, conductive metal that shines cyan. Slightly radioactive. Sells for around 800 g$.
 * Primalite: A rare metal used for spacecraft engineering. Sells for around 750 g$.
 * Noble Pendant: A rare, gilded necklace symbolizing Noble status. Sells for around 600 g$.
 * Merc Badge: A badge of office worn by a high-ranking Merc. Sells for around 500 g$.
 * Slaver's Whip: A whip used by the human traffickers of Primal Eden to keep slaves in line. Sells for around 450 g$.
 * T. rex Tooth: A broken-off tooth from a Tyrannosaurus. Sells for around 400 g$.
 * Spinosaurus Tooth: A broken-off tooth from a Spinosaurus. Sells for around 350 g$.
 * Acrocanthosaurus Tooth: A broken-off tooth from an Acrocanthosaurus. Sells for around 300 g$.
 * Triceratops Horn: A broken-off horn from a Triceratops. Sells for around 250 g$.
 * Therizinosaurus Claw: A broken-off claw from a Therizinosaurus. Sells for around 200 g$.
 * Thanatotheristes Tooth: A broken-off tooth from a Thanatotheristes. Sells for around 175 g$.
 * Carnotaurus Horn: A broken-off horn from a Carnotaurus. Sells for around 150 g$
 * Carnotaurus Tooth: A broken-off tooth from a Carnotaurus. Sells for around 125 g$.
 * Utahraptor Tooth: A broken-off tooth from a Utahraptor. Sells for around 100 g$.
 * Pectinodon Tooth: A broken-off tooth from a Pectinodon. Sells for around 75 g$.
 * Velociraptor Tooth: A broken-off tooth from a Velociraptor. Sells for around 50 g$.

Eyewear

 * Wayfarer Sunglasses: Some traveler left these behind. He's most likely dead now.
 * Rimmed Glasses: They say smart people wear glasses, but let's be honest, no smart person would travel to Primal Eden. (There are 2 skins, which are Black and Horn.)
 * Black Sunglasses: These might take the edge off the sun, but they won't take the edge off the planet.
 * Correctional Pilot Sunglasses: These sunglasses were once worn by a Navy pilot. He's most likely dead now.
 * Pilot Sunglasses: These sunglasses were once worn by an experienced Navy pilot. He's most likely dead now.

Dinosaur Species

 * Velociraptor: A small and cunning pack hunter that can pounce and latch onto the player. Does little damage, but can overwhelm in numbers. Can be found mostly in forests and swamps, or near the volcano Mt. Sisyphys. (Difficulty: Easy, Class: 1-2, Weight: 6-30 kg/15-65 lbs)
 * Pectinodon: A small, cunning pack hunter like Velociraptor, but is strictly nocturnal, and has a venomous bite that drains player health every 20 minutes. Its venom can only be cured by a special flower or antidote. Mostly found in swamps, but only at night. (Difficulty: Easy, Class: 2-3, Weight: 20-66 kg/44-145 lbs)
 * Hypsilophodon: A small, peaceful herbivore that will flee if approached by the player. They will herd up with their own species in forests, but are sometimes seen with larger herbivores, like Parasaurolophus, Triceratops, and Edmontosaurus. (Difficulty: Very Easy, Class: 2, Weight: 13-36 kg/30-80 lbs)
 * Protoceratops: A small, relatively peaceful herbivore that will mostly flee or shot at by the player. However, territorial bulls may sometimes prove to be a little more than a handful during ruts. They mostly herd up with their own species in valleys, but are sometimes seen coexisting with larger herbivores. (Difficulty: Easy, Class: 3-6, Weight: 72-180 kg/180-400 lbs)
 * Ornithomimus: A medium sized ostrich-like dinosaur that will mostly flee from the player if shot at, but will damage the player if too close. They prefer forests and open valleys. (Difficulty: Easy, Class: 3-6, Weight: 102-226 kg/225-500 lbs)
 * Pteranodon: A medium sized pterosaur that are usually seen flying above open valleys or the ocean. They are fast in flight, and will sometimes attack the player by flying down at them and pecking them. They are too small to be able to carry the player. They sometimes group up to flocks of five. (Difficulty: Easy, Class: 2-3, Weight: 16-41 kg/35-90 lbs)
 * Quetzalcoatlus: A large pterosaur that soar the skies above valleys, the ocean, and near Mt. Sisyphys. They are large enough to be able to carry the player, however, they prefer pecking the player before carrying them to their death. (Difficulty: Medium, Class: 3-6, Weight: 200-250 kg/440-550 lbs)
 * Pachycephalosaurus: A hard-headed medium-sized herbivore that is fiercely territorial, and can do some heavy damage with its thick, exposed skull. Will herd up with its own species, and males can sometimes be seen sparring with their thick heads. They prefer open valleys and swamps. (Difficulty: Medium, Class: 4-7, Weight: 300-450 kg/660-990 lbs)
 * Styracosaurus: A large ceratopsian dinosaur equipped with many frill spikes and an elongated nose horn. Will seek player if shot, and can damage either by charging or goring with its long nose horn. They prefer valleys and swamps and are mostly seen with larger herbivores. (Difficulty: Medium, Class: 5-8, Weight: 2,495-3,265 kg/5,500-7,200 lbs/2.75-3.6 tons)
 * Utahraptor: A large pack-hunter that is very capable of immobilizing the player. They can bite and scratch the player to low health, then are able to pounce on the player and snap the player's neck for the killing blow. They prefer any biome (forest, valley, swamp, Mt. Sisyphys, etc.), as they are active hunters. (Difficulty: Hard, Class: 4-7, Weight: 680-998 kg/1,500-2,200 lbs/0.75-1.1 tons)
 * Maiasaura: A medium sized hadrosaur that usually groups up with larger herbivores. They will flee if shot at or approached. They prefer valleys and swamps. (Difficulty: Average, Class: 5-8, Weight: 1,360-2,721 kg/2,998-6,000 lbs/1.5-3 tons)
 * Parasaurolophus: A large crested hadrosaur that will flee if shot at, but will attempt to trample player if too close. They are herbivorous, and prefer valleys and swamps, and usually herd up with many of their species. (Difficulty: Average, Class: 5-8, Weight: 2,450-3,992 kg/5401-8,800 lbs/2.7-4.4 tons)
 * Carnotaurus: A medium-sized carnivore equipped with a set of horns. They will seek out the player if shot or approached and will try to eliminate them using their jaws or headbutting them with their thick, horned skull. They will group up to about three in some occurrences. They can be found in all biomes (valley, forest, swamp, or near Mt. Sisyphys). (Difficulty: Hard, Class: 5-8, Weight: 1,043-1,860 kg/2,300-4,100 lbs/1.15-2.06 tons)
 * Thanatotheristes: A medium-sized tyrannosaurid carnivore. They are territorial and aggressive, and will seek out the player if shot at, approached, or if scent is caught. They have powerful, high-damaging jaws that cause severe infection - if they don't kill the player first -. They sometimes group up in pairs, and can rarely be found in groups of three. They can primarily be found in valleys, swamps, and near Mt. Sisyphys, but only rarely are they found within forests. (Difficulty: Hard, Class: 6-8, Weight: 2,177-4,127 kg/4,800-9,100 lbs/2.4-4.55 tons)
 * Therizinosaurus: A large, long-necked theropod bearing a set of elongated, three-fingered claws on each hand, which can quickly rend and dispatch of the player if they aren't cautious. They are generally very peaceful, unless approached or threatened. They will mostly flee if shot at from a distance. They can be found in valleys, swamps, and within forests. (Difficulty: Hard, Class: 6-8, Weight: 4,082-5,000 kg/9,000-11,000 lbs/4.5-5.5 tons)
 * Triceratops: A large ceratopsian equipped with two horns that can reach over three feet and a small nose horn. They are territorial and aggressive. Bull trikes are often seen clashing their horns together to show dominance or during breeding season. They will seek out the player if shot at or approached, either charging at or goring the player to death. They prefer valleys and swamps, and mostly herd up with their own species, but will sometimes join in with other species of herbivorous dinosaurs. (Difficulty: Hard, Class: 7-9, Weight: 5,443-10,886 kg/12,000-24,000 lbs/6-12 tons)
 * Edmontosaurus: A giant hadrosaur that will flee if shot at, but if approached, will try to eliminate the player by crushing them with their giant, muscular front legs, whacking them with their powerful tail, or by trampling them. They gather up with different herbivore species in mega herds or herds of their own species, and prefer valleys and swamps. (Difficulty: Hard, Class: 7-9, Weight: 7,711-16,330 kg/17,000-36,000 lbs/8.5-18 tons)
 * Ankylosaurus: A slow herbivore that can deflect bullets with its bony armor, but has a weaker underside where the heart can be shot at. They are dangerous if approached, and can easily break the player with its massive club tail. They prefer swamps and valleys, and sometimes are seen in groups of 3 or in herds of different dinosaurs. (Difficulty: Hard, Class: 7-9, Weight: 4,808-7,983 kg/10,600-17,600 lbs/5.3-8.8 tons)
 * Acrocanthosaurus: A large theropod equipped with an elongated, membrane-covered spine that runs from the back of the neck to the middle of its tail. For being a large predator, they are incredibly fast, though they are nowhere near as durable as Spinosaurus and Tyrannosaurus. They can be found primarily within swamps and forests, and occasionally near Mt. Sisyphys. (Difficulty: Very Hard, Class: 7-9, Weight: 3,900-6,168 kg/8,600-13,600 lbs/4.3-6.8 tons)
 * Spinosaurus: A giant, semi-aquatic carnivore equipped with a large sail on its back. Due to their short legs, they are slow on land, and prefer to stay in water where they can ambush their prey. They will retreat to any nearby large body of water if shot at, but will attack if the player ends up too close or is unlucky enough to walk right by their ambush spot. If approached, they make effective use of their giant claws, which can easily rip the player apart. They prefer swampy areas with deep enough water to hide in. (Difficulty: Very Hard, Class: 7-9, Weight: 5,443-8,164 kg/12,000-18,000 lbs/7-9 tons)
 * Tyrannosaurus: A living, carnivorous tank that has an almost impenetrable hide. They are feared by many for a good reason. They have giant jaws and can run at high speeds while chasing the player. They will seek out any chance at a meal they can get, including the player. They favor open valleys and swamps, but are sometimes seen near Mt. Sisyphys and are rarely encountered in the forests. (Difficulty: Very Hard, Class: 7-9, Weight: 6,350-10,886kg/14,000-24,000 lbs/7-12 tons)
 * Sauroposeidon: A giant sauropod that is too large to be killed. They are mostly seen standing in the water to graze on seaweed, but only rarely are they seen in their true, massive glory, wandering about Primal Eden doing their business. (Difficulty: N/A, Class: N/A, Weight: 49,895-59,874 kg/110,000-132,000 lbs/55-66 tons)

Boss Species

 * Primal Tyrannosaurus: The ferocious Queens of Primal Eden. They are relentless and show no mercy, and will destroy everything that move. They cannot be found roaming the planet. Their living area is unknown, but using the scent gland of an Alpha T. rex will attract these beasts into facing the player. They are very difficult to kill, but share a mutual fatal flaw with other Tyrannosaurs: the soft chest area. Once killed, they drop a special gland used to summon an even more fearsome adversary... (Difficulty: Extremely Hard, Class: 9, Weight: 18,143 kg/40,000 lbs/20 tons)
 * The Cataclysm of Death: A large, spiky black dragon that destroyed all of mankind on Primal Eden a decade ago, now slumbering inside Mt. Sisyphys' molten depths. He can only be awoken by using the scent gland of a Primal Tyrannosaurus at the caldera of Mt. Sisyphys. Bullets cannot penetrate his hide, but his wings are his weakspot. Once he lands at the Mt. Sisyphys base, he is vulnerable. He has a variety of fiery attacks, and all can destroy you like the maggot you are compared to him, the fearsome Overlord of Primal Eden. Each time slaying this dragon provides you with very rare items to aid in your hunts. (Difficulty: Ungodly, Class: 9, Weight: 22,680 kg/60,000 lbs/25 tons)

Tracking Info and Needs Areas
As the player hunts dinosaurs throughout the game, they will discover tracks from dinosaurs and calls from dinosaurs. Throughout the map, need areas can also be found.

Tracking
There are multiple types of tracks from each dinosaur. Carnivores, however, have a unique track.
 * Wander: A track that indicates a dinosaur was walking.
 * Droppings: Excrement from the dinosaurs that show how recently they were in that area.
 * Trot: A track that indicates a dinosaur that was moving at a quick rate, either because they noticed your presence or were searching for you earlier.
 * Flee: A track that indicates a dinosaur was running away from you.
 * Pursuit: Unique to carnivores only. This dinosaur was pursuing a dinosaur or a pioneer.
 * Subsurface Depression: Missing aquatic vegetation and disturbed silt from a dinosaur that has fled while in the water.
 * Vegetation Disturbance: Unlocked with a specific skill. Disarranged vegetation that sometimes have feather or scale shedding that determines the skin variation of the dinosaur.
 * Blood: A track that indicates a wounded dinosaur that could either have been shot or attacked. There are five levels of blood intensity: Very Low, Low, Medium, High, and Very High.

Calls
There are three types of calls which indicate the mood and behavior of a dinosaur.
 * Mating: A dinosaur in heat makes this call. More likely to be attracted to mating calls thinking they will find a mate.
 * Warning: An alert call from a dinosaur, meaning they have noticed your presence or the presence of a predator, if the dinosaur is herbivore. Less likely to come to calls.
 * Territorial: A call from an aggressive dinosaur sending out a challenge call to an invader in its area. Dinosaur is more likely to come to calls of the mutual species than others in the group.

Need Areas
There are two types of Need Areas.
 * Feeding: Spots that lack vegetation that indicate a feeding area for herbivores. For carnivores, there will be a corpse of some kind of dinosaur that they have fed from. Feeding areas can also be discovered by spotting a dinosaur eating in that spot.
 * Drinking: An area in a water source that dinosaurs drink from. Can only be discovered by spotting a dinosaur drinking in that spot.
 * Resting: A spot of matted vegetation on the ground where a dinosaur has been resting. Resting areas can also be discovered by spotting a dinosaur laying in that spot.
 * Nesting: An area where a female dinosaur has been nesting. Sometimes contains eggs.

Landmarks
Around the map of Primal Eden, there are landmarks that can be discovered. These landmarks include: Upon purchase, constructed hunting towers can be used to gain a vantage point as well as coverage protection from some dinosaurs. However, hunting towers can be destroyed by medium and large dinosaurs.
 * Lore
 * Areas of Interest
 * Hunting Towers

Information about Lore and Landmarks can be found within the in-game codex. See TheHunter™ Primal: Cry of Eden - Codex

Overlooks
There are 8 overlook towers around Primal Eden, which were built by Spec-Ops scouts in order to gain vantage points and protection from pursuing dinosaurs. They are mostly found near Noble Bases, Research Stations, and Military Bases (see Bases).
 * The Royal Overlook
 * Sir Arthur's Lookout
 * Madame Celeste's Tower
 * Sisyphys Overlook
 * Tyrant Paradise Lookout
 * Raptor Bay Overlook
 * Damballa's Tower
 * Death Valley Lookout

Bases
There are a total of 26 bases (better known as Settlements) on Primal Eden, and there are 6 types. The amount of bases and types are listed below.

Base Types

 * Campground: Campgrounds that were made by settlers of Primal Eden. Mostly contains primitive items. (Rating: 1)
 * Tribal Settlement: Very small settlements that can either be structures or small camps. Mostly contains primitive items. (Rating: 1)
 * Makeshift Settlement: Settlements that can either be 2 or more primitive structures or larger camps. Mostly contains primitive items. (Rating: 1)
 * Pioneer Settlement: Settlements that were made from Pioneers sent by Expansive Galaxies in the past. Some are multiple structures or large camps, and contain primitive to moderate equipment and weapons. (Rating: 2)
 * Military Base: Bases constructed by the warring armies during Primal Eden's past. They are advanced structures made from stone, and can contain decent weapons and equipment. There is a chance to find an Anti-Personnel rifle within one. (Rating: 3)
 * Research Station: Bases constructed by researchers who wanted to observe specific areas. They are great bases to find some stronger weapons. The research base on Mt. Sisyphys can sometimes contain a .50 Spec Ops Sniper. (Rating: 4)
 * Noble Base: Bases owned by the Nobles of Primal Eden in the past. Despite being in ruin, they can be used as safety from pursuing predators, and contain very powerful weapons. (Rating: 5)

Bases

 * Chop Chop Hollow: A tribal campground within a dug-out pit owned by the "Chop Chop" Tribe. It was given from the tribe to a hispanic settler by the name of Trevor Ramirez, who seemingly met his fate at the jaws of an unknown predator. His lost SettlerMate recording reads: "And they said the locals are nothing but deranged inbreds! This cozy little spot makes for an excellent camping ground. I can't thank those guys enough for showing me this place. Hold on. What's that noise?" (Mission: None)
 * Crooked Creek: A settler campground built next to a flowing body of water known as "Crooked Creek". It belonged to an Asian settler who seemingly went insane, as can be assumed from his lost SettlerMate found at the campground. The recording reads: "Mr. Chen knows everything. Mr. Chen has stolen all secrets. These secrets are what will make Mr. Chen rich. And when Mr. Chen is rich, Mr. Chen will buy enough bombs to eradicate everything on this planet." (Mission: None)
 * Diana's Grove: A campground deep within the eastern jungles of the island, with a good view of the lake. This campground was owned by a woman named Diana Lee, who apparently had committed suicide. Her lost SettlerMate recording reads: "I like this place. The ocean ahead, my back against the cliffs. I got a good gun and plenty of supplies. Things won't get any better than this. I might as well end it myself before something else does." (Mission: Diana's Gun)
 * Lava Lake: A settler campground built next to a mineral hot spring produced by the previous eruption of the volcano Mt. Sisyphys. The resident settler went by the name of Eric Munro, who wanted to eradicate all saurian life on the planet and make it some sort of vacation planet. His lost SettlerMate recording reads: "Here we could have a resort. Some sort of a health spa. Claim that the minerals in the lava rock is good for the skin. As soon as we get these beasts eradicated all my land deeds will start paying off. We must rebrand the planet though. What to call it...?" (Mission: None)
 * Warchief's Mound: A tribal campground within the jungles near the northernmost swamplands that was owned by the "Red Face" tribe. The lost SettlerMate recording reads: "She was great war chief. Even Chop Chop was scared. A great sadness that it was Threehorn that killed her." (Mission: Warchief's Rites)
 * Chop Chop No Go: A tribal settlement made upon a small peninsula on the lower west side of the main island. It belonged to the Chop Chop Tribe before being taken over by the noble Celeste von Lutz. One of her lost SettlerMates located here explains her plans to destroy the Chop Chop Tribe. The recording reads: "Seems like these feral settlers believe that their rituals keeps the Tyrannosaurs away from here. Well, I see no other option than to prove them wrong. I got enough meat here to attract every damn carnivore within a 10 mile radius. Chop Chop will indeed go." (Mission: None)
 * Crater Bay: An abandoned tribal settlement built on the beach of a bay known as "Crater Bay". This settlement was used as a camping ground for a slavic settler by the name of Bogdan Domitrescu. His lost SettlerMate recording reads: "There are giant beasts here! Giant beasts! Why didn't anyone tell us about the giant beasts?!" (Mission: None)
 * End of the World: An abandoned tribal settlement built on the bottom left corner of the main island. It was used as a campground for hispanic settler Nat Lopez, who had figured out the truth of why Expansive Galaxies was sending criminals to Primal Eden. His lost SettlerMate recording reads: "This is all part of some cruel show. There are satellites with cameras hooked up to a live feed in some godforsaken interstellar entertainment network. Someone somewhere is earning tonnes of cash thanks to us." (Mission: None)
 * Greedy Belly: A primitive settlement near the base of the Mt. Sisyphys volcano that once belonged to the Red Face tribe. A settler by the name Martin Leitner resided here alongside the tribe, who was seemingly intrigued by the fabricated culture of the tribe. His lost SettlerMate recording reads: "They say anyone can challenge the Chief for control of the tribe. The challenge was not combat as I first thought, but rather an eating contest. The one who can consume the most raw meat wins the challenge and takes control of the tribe. They certainly are worthy of the name "Red Face" tribe. (Mission: None)
 * Raptor Bay: A primitive settlement formerly known as "Rapture Bay". This settlement was built by Peter Murphy and a few unknown pioneers who were driven into a crazed religious frenzy, therefore given its original name "Rapture Bay". Murphy's lost SettlerMate recording reads: "So, we decided on a name for this place. "Rapture Bay". We will be taken from this place and claim our positions in Heaven. Blood has been spilled. Meat is fresh. We can hear the Angels of Death that will claim us from beyond the treeline. All we can do is wait." (Mission: None)
 * Big Chop Grounds: A makeshift primitive settlement overlooking a flowing body of water known as "Raptor River". Believed to have been the chief camp of the Chop Chop Tribe. The lost SettlerMate at this settlement appears to have been owned by a mostly illiterate person who was part of this tribe. The lost SettlerMate recording reads: "We wait for Big Chop. Big Chop will speak to us. We will listen. Then we speak. Big Chop will listen. Then Big Chop attack stupid Red Face Tribe." (Mission: None)
 * Feast of Damballa: A makeshift settlement created by insane, cannibalism-driven pioneers who treated the area as a religious gathering in the name of their goddess "Damballa". Many human lives were sacrificed and human flesh consumed all in the name of their fictional deity. The lost SettlerMate from one of the cultists' recordings reads: "We have brought our Gods here. Smuggled them in. There are no Gods here but ours. Baron and Maman are prepared, but the others still slumber. Soon, we feast in the name of Damballa." (Mission: None)
 * The Great Egg: A primitive makeshift settlement that was used to house a "Great Egg", hence the name. This settlement was presumably owned by the tribals, who mentioned something about a "Great Beast" hatching from the egg. The lost SettlerMate recording here reads: "Out from the Great Egg rose a Great Beast. The Greatest of Beasts. Bigger than Big Chop! It walks with thunder! It devours the sky!" (Mission: The Great Beast)
 * Site A: The first "Site" military base owned by mercenaries working for the Nobles while fighting the War of the Houses. A strong and sturdy outpost. Not much is known about the history of this base. Sgt. DeMeyer's lost SettlerMate recording here reads: "The way the morning broke was quite unusual. The ground started to grind, sort of. Smoke unfolded like the wings of an eagle." (Mission: None)
 * Site B: The second "Site" military base owned by mercenaries working for the Nobles while fighting the War of the Houses. Not much is known about the history of this base, except the fact there were reports and speculation of beasts lurking within the depths. Pvt. Leo's lost SettlerMate recording here reads: "My fellow mercenaries claim to see things in the water. Makes me wonder if there's huge beasts in the ocean as well?" (Mission: None)
 * Site C: The third "Site" military base owned by the mercenaries working for the Nobles while fighting the War of the Houses. Not much is known about the history of this base. Pvt. Mustafa's lost SettlerMate recording here reads: "This is nothing but insanity! While we're fighting this pointless corporate war, the beasts are picking us off on both sides! Why aren't we fighting against them?" (Mission: None)
 * Site D: The fourth "Site" military base owned by the mercenaries working for the Nobles while fighting the War of the Houses. This Site was where a major battle occurred between the Houses' armies. A soldier by the name of Angela Morales, who presumably died during the battle, left her SettlerMate behind. Her SettlerMate recording reads: "Guns, guns, guns! (Barrage of gunfire, presumably from a 5.56) Where is the goddamn ammo!? (More gunfire)" (Mission: None)
 * Site Z: The fifth and final "Site" military base. Unlike the others who seemed to be focused on fighting the War of the Houses, this base was run by soldiers under the Expansive Galaxies corporation. This seemed to be the most tranquil of the Sites, but there were speculation and rumors of aliens at work. Major Tyson's log entry from his lost SettlerMate recording reads: "The higher-ups within the Executive Board are convinced there's been some activity here that is not of human origin. I am inclined to remain skeptical, and so are many others within the Security Division. I guess we'll mosey around here for a while and pretend to be looking for 'evidence' of extraterrestrial activity. Or whatever." (Mission: The Mystery of Eden's Origins)
 * Cape Trihorn: A research station positioned on the namesake "Cape Trihorn", named after the Triceratops activity within the nearby area. Expansive Galaxies Ground Control crew were stationed here. Their premise seemed to be to use Cape Trihorn as a landing area for spacecrafts. The lost SettlerMate recording here reads: "All systems are looking good. Descent is going smooth and easy... wait, hold on. You might need to rendezvous a few more times... (Utahraptor chirps) ...We've got raptors on the landing pad again... (Utahraptor shrieks and human screams) Damn it! They're attacking the ground crew! It's like we're some sort of goddamn buffet for these bastards! Where are the hell are the Mercs when we need them!?" (Mission: None)
 * Meteorological Station 1: As named, the Meteorological Station was supposed to be one of many research stations meant to determine Primal Eden's weather, however, its position within Utahraptor and Carnotaurus territory led to many attacks and deaths, driving the researchers within to madness. The lost SettlerMate recording here reads: "Make rain stop now! Make rain stop now or we kill you!" (Mission: None)
 * Mt. Sisyphys Research Station: The research station at the summit of Mt. Sisyphys. This research station was created in order to measure seismic activity of the volcano as well as to hold a communication tower at the summit, however, it appeared that Mt. Sisyphys' eruptions happened at the most random times. While a large majority of the research station has taken damage from the eruptions, it is surprisingly still intact, despite being in ruins. Sumitra Jee, the head researcher, left her lost SettlerMate here. Its recording reads: "We failed to predict the last eruption, and we are now consequentially trapped up here. Communications are down. We have no fresh water, no food, and no medical supplies. It is safe to assume that we're being left for dead. That seems to be the Corporation's traditional method for the poor souls on this hell planet. I wonder if the dragon rumors are true?" (Mission: None)
 * Skyfall Basin: A research station posted at the namesake "Skyfall Basin", a swamp created by the impact of a large meteor that collided on Primal Eden's surface during a time before mankind's first steps on the planet. According to the research here, the water contains traces of unknown metal alloys later named "Edenium" and "Primalite" by the Expansive Galaxies corporation. Vasili Pavlov, a Greek scientist, left his SettlerMate here while recording his findings. His lost SettlerMate recording reads: "Whatever crashed here was not a simple meteor. I do not care what Professor Kim thinks or says! My water sample readings show slight traces of metal alloys that are completely unknown to mankind! Who knows whatever remarkable discoveries I'll find?" (Mission: The Mystery of Eden's Origins/Objective)
 * Bushwack Meadows: A noble base positioned above the large swamp at Tyrant's Paradise owned by the Noble Redmond Bushwack. It seemed as if the original intention of Bushwack Meadows was to be a hunting resort on the planet, as Redmond Bushwack advertised it to fellow pioneers. A roman huntress by the name of Reyna Cromley stated in a recording on her lost SettlerMate: "Absolutely marvelous! Redmond was right! This is indeed a hunting paradise! Look at those long-crested animals and three-horned creatures across the marsh! Those heads would look fantastic mounted above the great fireplace at Castle Phaeton!" (Mission: None)
 * Madame Celeste's Lab: A noble base that acted as a laboratory for Madame Celeste von Lutz. Her lost SettlerMate here determines that she was researching the poisonous flowers of Primal Eden. It reads: "Interesting! These purple-flowered bushes do not actually attack the lungs. The toxin enters the body through the skin and actually stimulates the brain into believing the lungs are being attacked. This is why gas masks don't work." (Mission: None)
 * Sir Arthur's Folly: A noble base that was owned by the noble Sir Arthur Night-And-Day. The lost SettlerMate here determines that the base was used to hold a captive Tyrannosaurus, or possibly multiple, for research purposes, and it is very likely that is how the base came into ruins. Sir Arthur's lost SettlerMate reads: "You see, they have nerve clusters just a few inches into their nostrils. Theoretically, I should be able to use my thumb to take down a Tyrannosaur, but for obvious safety reasons, I will use a sharp stick instead. Are we rolling? Okay, open the cage." (Mission: Avenging Sir Arthur)
 * Remains of the Palace: Charred ruins of a very large base that determined by the lost SettlerMate located here, was the chief base of Primal Eden, where the Noble King Zachary Baden ruled over. The lost SettlerMate here is charred and the screen is cracked. King Baden's distorted recording reads: "The volc-... -rupted. Everythi-... is burni-... Is thi-... -ow we all di-... -old up. What is th-... thing in the sk-..." (Mission: Mystery of Eden's Fate)

Missions
There are two types of missions in the game: Story and Side Missions. Story Missions are missions that proceed the story lore forward, while Side Missions are only accessed by discovering Lost SettlerMates at the settlements/bases scattered across Primal Eden. There are six levels of mission difficulty: Very Easy, Easy, Medium, Hard, Very Hard, and Insane.

Story Missions
More coming soon.
 * First Impressions (Difficulty: Very Easy): The general of the Expansive Galaxies Corporation, Winston Locke, will teach you the basics of surviving on Primal Eden. Starting out by collecting mushrooms, a weapon, and ammo.
 * Objective 1: Equip machete from Drop Pod.
 * Objective 2: Collect the mushrooms.
 * Objective 3: Locate a crate.
 * Objective 4: Loot the Basic Arrows from the crate.
 * Reward: Wooden Bow, +100 G$
 * First Dinosaur (Difficulty: Easy): Winston Locke will teach you how to track, stalk, and harvest a dinosaur, starting out with a Hypsilophodon.
 * Objective 1: Identify the mysterious tracks.
 * Objective 2: Follow the Hypsilophodon tracks.
 * Objective 3: Identify the dung.
 * Objective 4: Crouch and proceed stalking.
 * Objective 5: Hide in vegetation and wait.
 * Objective 6: Identify the call.
 * Objective 7: Spot a Hypsilophodon.
 * Objective 8: Kill a Hypsilophodon.
 * Objective 9: Harvest a Hypsilophodon.
 * Reward: Level 1, +300 G$
 * Avoiding Predators - 1 (Difficulty: Easy): Winston Locke teaches you how to avoid the more cunning dinosaurs by collecting rocks to throw as a distraction.
 * Objective 1: Locate and pick up a rock.
 * Objective 2: Prone and hide from the incoming Utahraptor.
 * Objective 3: Crouch and throw rock to distract Utahraptor.
 * Objective 4: Crouch 50m away from hiding spot.
 * Reward: Settler Shirt, +1 Cover Scent (Medium), +200 G$
 * Avoiding Predators - 2 (Difficulty: Easy): Winston Locke teaches you how to avoid predatory dinosaurs furthermore by having you use cover scent.
 * Objective 1: Crouch and hide from the incoming Utahraptor.
 * Objective 2: Apply Cover Scent (Medium).
 * Objective 3: Wait for Utahraptor to leave.
 * Reward: Settler Pants, +1 Health Canister (High), +5 Cover Scent (Medium), +350 G$
 * Dealing With Pests (Difficulty: Easy): Winston Locke teaches you how to deal with the smaller, more annoying predatory inhabitants of the planet: Velociraptors.
 * Objective 1: Wait for the incoming Velociraptor pack.
 * Objective 2: Equip Improvised Machete or Wooden Bow.
 * Objective 3: Kill the Velociraptors.
 * Reward: .44 Handgun, +20 .44 Bullets, +500 G$
 * Treating Venom (Difficulty: Easy): Winston Locke teaches you how to cure yourself of a Pectinodon's venom effects after being surprise attacked by a Pectinodon.
 * Objective 1: Kill and harvest the Pectinodon.
 * Objective 2: Retrieve Antidote (Low) from nearby crate.
 * Objective 3: Locate and find a Savory Lotus.
 * Reward: Antidote (High), +5 Antidote (Medium), +10 Antidote (Low)

Side Missions

 * Diana's Gun (Difficulty: Easy): Locate Diana Lee's remains and find her gun. It may prove to be quite useful. Unlocked when the lost SettlerMate at Diana's Grove is discovered.
 * Objective 1: Scan surrounding area for Diana Lee's remains.
 * Objective 2: Retrieve the .308 Marksman Rifle from Diana's remains.
 * Reward: .308 Marksman Rifle, +650 G$


 * The Mystery of Eden's Origins (Difficulty: Medium): Uncover the origins of Primal Eden. Unlocked when the lost SettlerMate at Site Z is discovered.
 * Objective 1: Discover more information on potential extraterrestrial activity on Primal Eden.
 * Objective 2: Find any useful information around Skyfall Basin.
 * Objective 3: Discover any remnants of the unknown metal alloys. (0/2)
 * Reward: +1,200 G$


 * Warchief's Rites (Difficulty: Hard): Find and kill the Triceratops that killed the Warchief in the old days. Unlocked when the lost SettlerMate at Warchief's Mound is discovered.
 * Objective 1: Head to the swamp.
 *  Objective 2: Check the surrounding area for the killer Triceratops.
 *  Objective 3: Kill the Triceratops.
 * Objective 4: Harvest the Triceratops (Great Threehorn).
 * Reward: +2,000 G$
 * Avenging Sir Arthur (Difficulty: Very Hard): Find and kill the Tyrannosaurus that escaped from Sir Arthur's Folly in the old days. Unlocked when the lost SettlerMate at Sir Arthur's Folly is discovered.
 * Objective 1: Check the surrounding area for the Tyrannosaurus.
 * Objective 2: Kill the Tyrannosaurus.
 * Objective 3: Harvest the Tyrannosaurus.
 * Reward: +4,000 G$


 * The Great Beast (Difficulty: Extremely Hard): Discover what the "Great Beast" is. Unlocked when the lost SettlerMate at The Great Egg is discovered.
 * Objective 1: Discover what the "Great Beast" is.
 * Objective 2: Harvest the Alpha Tyrannosaurus.
 * Objective 3: Place the T. rex Scent Gland in a safe location.
 * Objective 4: Kill the Primal Tyrannosaurus.
 * Objective 5: Harvest the Primal Tyrannosaurus.
 * Reward: +15,000 G$

More coming soon.
 * The Mystery of Eden's Fate (Difficulty: Insane): Discover who or what caused the desecration of previous human life on Primal Eden. Unlocked when the lost SettlerMate at the Remains of the Palace are discovered.
 * Objective 1: Discover who or what caused the desecration of previous human life on Primal Eden.
 * Objective 2: Harvest the Primal Tyrannosaurus.
 * Objective 3: Place the Primal T. rex Scent Gland at the caldera of Mt. Sisyphys.
 * Objective 4: Kill the Cataclysm of Death.
 * Objective 5: Harvest the Cataclysm of Death.
 * Reward: +30,000 G$

Skills and Perks
Coming soon.

Player Levels
There are 50 levels. Of course, all players start at Level 0, and must hunt to work their way up to the top. As they progress, they unlock more weapons, equipment, and other items in the store. There are 6 achievements given that are based on player levels. (See Achievements)

Dinosaur Levels
There are 11 levels of difficulty with the game's dinosaurs that represent how "big" they are. They are listed below.
 * Level 1 - Trivial: Most small female dinosaurs are this level. They will not flee, but will trot from gunshots, if they are herbivores.
 * Level 2 - Minor: Most small female and some male dinosaurs are this level. They will flee from gunshots for short distances, if they are herbivores.
 * Level 3 - Very Easy: Most small and some medium-sized male dinosaurs are this level. They will flee from gunshots, if they are herbivores, and will investigate gunshots if carnivores.
 * Level 4 - Easy: The trophy small herbivores and carnivores can reach up to this level. They will flee from gunshots. This is the minimum level for female medium-sized dinosaurs, herbivores and carnivores alike.
 * Level 5 - Medium: The average level for medium herbivores, medium carnivores, and some large herbivores. Herbivores will be alert, and sometimes will flee from gunshots, the more aggressive herbivores will be mildly irritated, but will investigate if shot at. Carnivores will trot quickly towards gunshot area.
 * Level 6 - Hard: Trophy level for medium herbivores, and the minimum for the large carnivores (T. rex, Spinosaurus, and Acrocanthosaurus). The more aggressive large herbivores will be weary of gunshots, and will slowly move in to investigate gunshot source. Carnivores will investigate instantly, sometimes even running to area to see gunfire source.
 * Level 7 - Very Hard: Trophy level for peaceful large herbivores, large for aggressive herbivores and Carnotaurus, and average for T. rex, Spinosaurus, and Acrocanthosaurus.
 * Level 8 - Mythical: Trophy level for Carnotaurus, Therizinosaurus, and Ankylosaurus. Large for Triceratops, Edmontosaurus, T. rex, Spinosaurus, and Acrocanthosaurus. Aggressive herbivores will investigate area immediately if a gunshot is fired, and can absorb more damage.
 * Level 9 - Legendary: Trophy level for Triceratops, Edmontosaurus, T. rex, Spinosaurus, and Acrocanthosaurus. Any dinosaur this level will investigate immediately, and are very difficult to kill.
 * Level 10 - Fabled: Extremely rare and extremely large dinosaurs. Also extremely intelligent. They don't get this large by being dumb. Any species of dinosaur, no matter their size, can be this level.
 * Level 11 - Primal: The highest score level. Only found on bosses.

Rating and Total Scoring
There are 7 levels of trophy rating, from None to Primal. The ratings, along with total score maximum for each rating is listed below.
 * None: Total score below 500
 * Bronze: Total score 500-700
 * Silver: Total score 700-1,000
 * Gold: Total score 1,000-1,500
 * Diamond: Total score 1,500-2,000
 * Great One: Total score 2,500-2,750
 * Primal: Total score 3,000. Can only be achieved from bosses.

Trophy Scoring
The Trophy Scoring is the score of the dinosaur itself. Listed below are the minimum and maximum each dinosaur species can be.
 * Velociraptor: 150 (Min), 350 (Max), 500 (Fabled)
 * Hypsilophodon: 175 (Min), 375 (Max), 625 (Fabled)
 * Pectinodon: 200 (Min), 400 (Max), 650 (Fabled)
 * Protoceratops: 250 (Min), 500 (Max), 750 (Fabled)
 * Ornithomimus: 300 (Min), 650 (Max), 800 (Fabled)
 * Pteranodon: 400 (Min), 700 (Max), 950 (Fabled)
 * Utahraptor: 500 (Min), 750 (Max), 1,000 (Fabled)
 * Pachycephalosaurus: 550 (Min), 800 (Max), 1,050 (Fabled)
 * Quetzalcoatlus: 750 (Min), 1,000 (Max), 1,250 (Fabled)
 * Maiasaura: 775 (Min), 1,025 (Max), 1,275 (Fabled)
 * Carnotaurus: 800 (Min), 1,050 (Max) 1,300 (Fabled)
 * Styracosaurus: 850 (Min), 1,100 (Max) 1,350 (Fabled)
 * Parasaurolophus: 900 (Min), 1,150 (Max), 1,400 (Fabled)
 * Thanatotheristes: 925 (Min), 1,175 (Max), 1,425 (Fabled)
 * Ankylosaurus: 950 (Min), 1,200 (Max), 1,500 (Fabled)
 * Therizinosaurus: 975 (Min), 1,225 (Max), 1,475 (Fabled)
 * Triceratops: 1,000 (Min), 1,250 (Max), 1,500 (Fabled)
 * Edmontosaurus: 1,100 (Min), 1,400 (Max), 1,650 (Fabled)
 * Acrocanthosaurus: 1,500 (Min), 2,050 (Max), 2,300 (Fabled)
 * Spinosaurus: 1,800 (Min), 2,200 (Max), 2,450 (Fabled)
 * Tyrannosaurus: 2,000 (Min), 2,250 (Max), 2,500 (Fabled)

Boss Scoring
These are the scores for both of the bosses in the game.
 * Primal Tyrannosaurus: 3,500
 * The Cataclysm of Death: 5,000

Cash
The cash in the game is known as "G$". It is currently unknown what G$ stands for at the moment. Cash is collected every time a dinosaur is harvested. More cash is given depending on the size, species, and rating of the dinosaur.

Multiplayer
Like the original game and the other theHunter titles, this game features multiplayer. PvP can be enabled or disabled. If PvP is enabled, players are able to kill each other, but can join teams to remain hidden from other players and group together. The team leader (the first person who joins the team) can choose to disable friendly fire and can lock the team to prevent other players from joining in.

Multiplayer servers can hold up to 30 people, about 14 more than theHunter: Primal.

DLC
(DLC pages coming as soon as I can get around to them...)
 * Trophy Stronghold
 * Jurassic Map
 * Ice Age Map
 * Desert Map
 * Extra Weapons

Achievements
These are the achievements that can be awarded in Cry of Eden. More coming soon.
 * Your New Home: Set foot on Primal Eden for the first time.
 * R.I.P.: Get killed for the first time.
 * This tastes funny...: Get killed from eating a poisonous mushroom.
 * Burning Lungs: Get killed from inhaling poisonous spores.
 * I regret my decision!: Get killed by the after effects of poison or venom.
 * I can't swim!: Get killed via drowning.
 * Hard fall: Get killed by a disagreement with gravity.
 * Cured: Cure yourself completely of poison/venom.
 * What's in here?: Loot your first crate.
 * Looter: Loot 25 crates.
 * Raider: Loot 50 crates.
 * Beast of Burden: Fill your inventory to maximum capacity.
 * What is this place?: Discover 1 base.
 * Wanderer: Discover 10 bases.
 * Explorer: Discover 26 bases.
 * Just stretchin' my legs: Walk 15 km.
 * I could take a break: Walk 100 km.
 * I should really relax: Walk 200 km.
 * I'm just gonna... lay down... right here...: Walk 400 km.
 * Undying: Get your health down to 5% then heal yourself.
 * Sharpshooter: Hit with 100 shots.
 * Did I Hit It Yet?: Miss with 100 shots.
 * Armed and Dangerous: Discover your first weapon on Primal Eden.
 * Precise and Deadly: Find or unlock the .308 Marksman Rifle.
 * A Dangerous Antique: Find or unlock the .308 Anti-Personnel Rifle.
 * A Silent Killer: Find or unlock the Talon Compound Bow.
 * Double-Barreled Death: Find or unlock the .700 Double Rifle.
 * Dinos Beware!: Find or unlock the .50 Spec Ops Sniper Rifle.
 * I am the Extinction!: Unlock the .557 Tyrannosaur Rifle.
 * Firearm Enthusiast: Have every weapon in your inventory during one life.
 * Hat-Trick: Harvest 3 dinosaurs without changing servers.
 * Sterner Stuff than Most: Harvest 6 dinosaurs without changing servers.
 * Efficient Hunter: Harvest 10 dinosaurs without changing servers.
 * Fear Thine Hunter: Harvest 25 dinosaurs without changing servers.
 * Better Than Nothing: Harvest a bronze rating dinosaur.
 * Shiny Silver: Harvest a silver rating dinosaur.
 * Rich and Golden: Harvest a gold rating dinosaur.
 * A Deadly Diamond: Harvest a diamond rating dinosaur.
 * Trophy of Trophies: Harvest a Great One rating dinosaur.
 * Like a Boss: Harvest a Primal rating dinosaur.
 * Winston Locke Arc: Complete Winston Locke's story missions.
 * In the Beginning...: Complete "The Mystery of Eden's Origins".
 * In the End: Complete "The Mystery of Eden's Fate".
 * Primal Eden Arc: Complete every main game mission for the Primal Eden mainland.
 * Junior Velociraptor Hunter: Harvest your first Velociraptor.
 * Swarmed by Killer Chickens: Get mauled to death by a pack of Velociraptors (or just one...)
 * Junior Pectinodon Hunter: Harvest your first Pectinodon.
 * Wounding Teeth: Get killed by a Pectinodon.
 * Junior Hypsilophodon Hunter: Harvest your first Hypsilophodon.
 * Junior Protoceratops Hunter: Harvest your first Protoceratops.
 * Mini-Tank: Get charged and killed by an angry Protoceratops.
 * Junior Ornithomimus Hunter: Harvest your first Ornithomimus.
 * One Angry Bird: Get kicked to death by an Ornithomimus.
 * Junior Pteranodon Hunter: Harvest your first Pteranodon.
 * Eyeballs!: Get pecked to death by a Pteranodon.
 * Junior Quetzalcoatlus Hunter: Harvest your first Quetzalcoatlus.
 * I can see my house from here!: Get killed by a drop from a Quetzalcoatlus.
 * Sleep with the fishes: Get dropped into the ocean by a Quetzalcoatlus.
 * Junior Pachycephalosaurus Hunter: Harvest your first Pachycephalosaurus.
 * Hard-headed: Get killed by a headbutt from a Pachycephalosaurus.
 * Junior Styracosaurus Hunter: Harvest your first Styracosaurus.
 * Impaled: Get killed by a Styracosaurus.
 * Junior Utahraptor Hunter: Harvest your first Utahraptor.
 * They set a trap...: Get killed by a pack of Utahraptors (or just one...)
 * Junior Maiasaura Hunter: Harvest your first Maiasaura.
 * Junior Parasaurolophus Hunter: Harvest your first Parasaurolophus.
 * Trampled: Accidentally get crushed by a Parasaurolophus.
 * Junior Carnotaurus Hunter: Harvest your first Carnotaurus.
 * Pain Train: Get killed either by a bite or a charge from a Carnotaurus.
 * Junior Thanatotheristes Hunter: Harvest your first Thanatotheristes.
 * Claimed by the Reaper: Get killed by a Thanatotheristes.
 * Junior Therizinosaurus Hunter: Harvest your first Therizinosaurus.
 * Eviscerated: Get killed by a Therizinosaurus.
 * Junior Edmontosaurus Hunter: Harvest your first Edmontosaurus.
 * Flattened: Get stomped or trampled by an Edmontosaurus.
 * Junior Ankylosaurus Hunter: Harvest your first Ankylosaurus.
 * Home Run!: Get killed from the club tail of an Ankylosaurus.
 * Junior Triceratops Hunter: Harvest your first Triceratops. 
 * Obliterated: Get killed by a Triceratops.
 * Junior Acrocanthosaurus Hunter: Harvest your first Acrocanthosaurus.
 * Bloodied Mess: Get killed by an Acrocanthosaurus.
 * Junior Spinosaurus Hunter: Harvest your first Spinosaurus.
 * A Bigger Appetite: Get devoured by a Spinosaurus.
 * Junior Tyrannosaurus Hunter: Harvest your first T. rex.
 * Main Course: Get devoured by a T. rex.
 * Must Go Faster!: Get a T. rex to chase you.
 * Newbie Hunter: Reach Level 1.
 * Junior Hunter: Reach Level 10.
 * Intermediate Hunter: Reach Level 25.
 * Professional Hunter: Reach Level 40.
 * Master Hunter: Reach Level 50.
 * Intermediate Velociraptor Hunter: Harvest 10 Velociraptors.
 * Intermediate Pectinodon Hunter: Harvest 10 Pectinodons.
 * Intermediate Hypsilophodon Hunter: Harvest 10 Hypsilophodons.
 * Intermediate Protoceratops Hunter: Harvest 10 Protoceratops.
 * Intermediate Ornithomimus Hunter: Harvest 10 Ornithomimus.
 * Intermediate Pteranodon Hunter: Harvest 10 Pteranodons.
 * Intermediate Quetzalcoatlus Hunter: Harvest 10 Quetzalcoatlus.
 * Intermediate Pachycephalosaurus Hunter: Harvest 10 Pachycephalosaurus.
 * Intermediate Styracosaurus Hunter: Harvest 10 Styracosaurus.
 * Intermediate Utahraptor Hunter: Harvest 10 Utahraptors.
 * Intermediate Maiasaura Hunter: Harvest 10 Maiasaura.
 * Intermediate Parasaurolophus Hunter: Harvest 10 Parasaurolophus.
 * Intermediate Carnotaurus Hunter: Harvest 10 Carnotaurus.
 * Intermediate Thanatotheristes Hunter: Harvest 10 Thanatotheristes.
 * Intermediate Therizinosaurus Hunter: Harvest 10 Therizinosaurus.
 * Intermediate Edmontosaurus Hunter: Harvest 10 Edmontosaurus.
 * Intermediate Ankylosaurus Hunter: Harvest 10 Ankylosaurus.
 * Intermediate Triceratops Hunter: Harvest 10 Triceratops.
 * Intermediate Acrocanthosaurus Hunter: Harvest 10 Acrocanthosaurus.
 * Intermediate Spinosaurus Hunter: Harvest 10 Spinosaurus.
 * Intermediate Tyrannosaurus Hunter: Harvest 10 T. rex.
 * Professional Velociraptor Hunter: Harvest 25 Velociraptors.
 * Professional Pectinodon Hunter: Harvest 25 Pectinodons.
 * Professional Hypsilophodon Hunter: Harvest 25 Hypsilophodons.
 * Professional Protoceratops Hunter: Harvest 25 Protoceratops.
 * Professional Ornithomimus Hunter: Harvest 25 Ornithomimus.
 * Professional Pteranodon Hunter: Harvest 25 Pteranodons.
 * Professional Quetzalcoatlus Hunter: Harvest 25 Quetzalcoatlus.
 * Professional Pachycephalosaurus Hunter: Harvest 25 Pachycephalosaurus.
 * Professional Styracosaurus Hunter: Harvest 25 Styracosaurus.
 * Professional Utahraptor Hunter: Harvest 25 Utahraptors.
 * Professional Maiasaura Hunter: Harvest 25 Maiasaura.
 * Professional Parasaurolophus Hunter: Harvest 25 Parasaurolophus.
 * Professional Carnotaurus Hunter: Harvest 25 Carnotaurus.
 * Professional Thanatotheristes Hunter: Harvest 25 Thanatotheristes.
 * Professional Therizinosaurus Hunter: Harvest 25 Therizinosaurus.
 * Professional Edmontosaurus Hunter: Harvest 25 Edmontosaurus.
 * Professional Ankylosaurus Hunter: Harvest 25 Ankylosaurus.
 * Professional Triceratops Hunter: Harvest 25 Triceratops.
 * Professional Acrocanthosaurus Hunter: Harvest 25 Acrocanthosaurus.
 * Professional Spinosaurus Hunter: Harvest 25 Spinosaurus.
 * Professional Tyrannosaurus Hunter: Harvest 25 T. rex.
 * Master Velociraptor Hunter: Harvest 50 Velociraptors.
 * Master Pectinodon Hunter: Harvest 50 Pectinodons.
 * Master Hypsilophodon Hunter: Harvest 50 Hypsilophodons.
 * Master Protoceratops Hunter: Harvest 50 Protoceratops.
 * Master Ornithomimus Hunter: Harvest 50 Ornithomimus.
 * Master Pteranodon Hunter: Harvest 50 Pteranodons.
 * Master Quetzalcoatlus Hunter: Harvest 50 Quetzalcoatlus.
 * Master Pachycephalosaurus Hunter: Harvest 50 Pachycephalosaurus.
 * Master Styracosaurus Hunter: Harvest 50 Styracosaurus.
 * Master Utahraptor Hunter: Harvest 50 Utahraptors.
 * Master Maiasaura Hunter: Harvest 50 Maiasaura.
 * Master Parasaurolophus Hunter: Harvest 50 Parasaurolophus.
 * Master Carnotaurus Hunter: Harvest 50 Carnotaurus.
 * Master Thanatotheristes Hunter: Harvest 50 Thanatotheristes.
 * Master Therizinosaurus Hunter: Harvest 50 Therizinosaurus.
 * Master Edmontosaurus Hunter: Harvest 50 Edmontosaurus.
 * Master Ankylosaurus Hunter: Harvest 50 Ankylosaurus.
 * Master Triceratops Hunter: Harvest 50 Triceratops.
 * Master Acrocanthosaurus Hunter: Harvest 50 Acrocanthosaurus.
 * Master Spinosaurus Hunter: Harvest 50 Spinosaurus.
 * Master Tyrannosaurus Hunter: Harvest 50 T. rex.
 * Not So Fast!: Delay a Utahraptor that is trying to pounce on you.
 * Stoned to Death: Kill a dinosaur by hitting it with rocks.
 * Disoriented: Hit a pterosaur with a rock while it is flying.
 * Dead in your tracks: Kill a Pachycephalosaurus, Styracosaurus, Carnotaurus, or Triceratops that is charging you.
 * Traffic Stopper: Kill a charging Pachycephalosaurus, Styracosaurus, Carnotaurus, and Triceratops each.
 * Funny-Looking Dinosaur: Harvest your first uncommon dinosaur.
 * Lucky Hunter: Harvest your first rare dinosaur.
 * Blue Tips: Harvest a blue-tipped uncommon Velociraptor or Pectinodon.
 * Green Racer: Harvest a green uncommon Velociraptor, Pectinodon, or Utahraptor.
 * Experienced Flyer: Harvest a ripped winged uncommon Pteranodon or Quetzalcoatlus.
 * One Big Turkey: Harvest a copperhead uncommon Utahraptor or Carnotaurus.
 * Rut's Over: Harvest a rutting uncommon Styracosaurus, Maiasaura, Parasaurolophus, Edmontosaurus, Ankylosaurus, or Triceratops.
 * Dinocroc: Harvest a crocodile uncommon Spinosaurus.
 * Night Hunter: Harvest a dark uncommon T. rex.
 * Like a White Wolf: Harvest an alabaster rare Velociraptor or Pectinodon.
 * Exotic Flyer: Harvest a striped winged Pteranodon or Quetzalcoatlus.
 * Patches: Harvest your first piebald dinosaur.
 * Greater White: Harvest your first albino dinosaur.
 * Black As Night: Harvest your first melanistic dinosaur.
 * The New Alpha: Harvest an Alpha Utahraptor.
 * Fiery Temper: Harvest an Alpha Carnotaurus.
 * Death Defiler: Harvest an Alpha Thanatotheristes.
 * Showing Dominance: Harvest an Alpha Triceratops.
 * Apex Conqueror: Harvest an Alpha Acrocanthosaurus.
 * Master Fisherman: Harvest an Alpha Spinosaurus.
 * King of the Tyrants: Harvest an Alpha T. rex.
 * Lottery Winner: Harvest an uncommon or rare fabled dinosaur with Great One trophy rating.
 * True Pharaoh: Harvest a fabled Spinosaurus with Great One trophy rating.
 * Undisputed King: Harvest a fabled T. rex with Great One trophy rating.
 * Legendary Hunter: Harvest every Unique dinosaur.
 * One Angry Mama: Harvest your first Primal T. rex.
 * A Royal Dish: Get killed by a Primal T. rex.
 * You're Going To Need a Bigger Gun: Harvest your second Primal T. rex.
 * Citizenship: Harvest your third Primal T. rex and earn citizenship in the Expansive Galaxies Corporation.
 * A Freaking Dragon!?: Spawn the Cataclysm of Death for the first time.
 * Flame-grilled: Get scorched to death by the Cataclysm of Death.
 * Just an Appetizer: Get devoured by the Cataclysm of Death.
 * Dragonslayer: Harvest the Cataclysm of Death for the first time.
 * Dragon Harvester: Harvest the Cataclysm of Death for a second time.
 * Dragon Hunter: Harvest the Cataclysm of Death for a third time.
 * Dragon Master: Harvest the Cataclysm of Death for a fourth time.
 * King of the Hunters: Harvest the Cataclysm of Death for a fifth time and claim your rightful title as the King of the Hunters!
 * A Death Wish: Summon both the Cataclysm of Death and a Primal Tyrannosaurus.
 * Clash of the Titans: Witness a battle between the Cataclysm of Death and a Primal Tyrannosaurus.
 * This place isn't big enough for the both of us: Harvest another player for the first time.
 * Survival of the Fittest: Kill a player that was either injured or afflicted, while not being injured/afflicted yourself.
 * Underdog: Harvest a player that's the same or a higher level than you.
 * Underling: Get killed by a player that's the same or a higher level than you.
 * Bully: Harvest a player that's a lower level than you.
 * Taste of your own medicine: Get killed by a player that's a lower level than you. (Note: Only achievable if you have the "Bully" achievement).
 * Murderer: Harvest 5 players.
 * Serial Killer: Harvest 15 players.
 * Bloodbath: Harvest 30 players.
 * Merciless King: Kill a player while wearing the Hunter King's Crown.
 * Tyrannical: Kill 30 players while wearing the Hunter King's Crown.
 * Overthrown: Kill a player that is wearing the Hunter King's Crown.
 * Dethroned: Get killed by a player while wearing the Hunter King's Crown.
 * Know Your Place: Get killed by a player who is wearing the Hunter King's Crown.
 * Helping Hand: Heal or cure a player that is injured or afflicted.
 * A Good Samaritan: Heal or cure 15 players.
 * Lifesaver: Heal a player that is near death.
 * Guardian Angel: Heal 15 players that are near death.
 * I Got Your Back!: Kill a dinosaur that is attacking another player.
 * Saviour: Kill a dinosaur that is attacking a player while that player is below 20% health.
 * Leave My Friends Alone!: Kill 15 dinosaurs that are attacking players.
 * Hero of the People: Heal 15 players, cure 15 players, and defend 15 players from dinosaurs.
 * Rightful Position: Prove yourself worthy to be the Hunter King. (Note: To earn this achievement, you must own either "Hero of the People" or "Tyrannical" and "King of the Hunters".

Skin Variants
There are multiple types of skin variants, from the default common to uncommons and rares. The uncommons and rares are listed below.

Uncommons

 * Bluetipped: Black with blue feather tips. Found on Velociraptor and Pectinodon.
 * Green: A lime green variant found on Velociraptor, Pectinodon, and Utahraptor.
 * Copperhead: A darker male Utahraptor, Carnotaurus, or Thanatotheristes with a red head and neck.
 * Ripped Wings: A darker male Quetzalcoatlus or Pteranodon with a black crest and ripped wings.
 * Rutting: Found on all male hadrosaurs, ceratopsians, and Ankylosaurus. Usually has a lighter body tone and brighter head colorations.
 * Crocodile: A Spinosaurus with the colorations of a crocodile.
 * Dark: A darker-toned male T. rex or Acrocanthosaurus.

Rares
More skin variants coming soon.
 * Alabaster: Pale with blue eyes and white feathers. Found on Velociraptor and Pectinodon.
 * Striped Wings: Female Quetzalcoatlus or Pteranodon with brighter colorations and striped wings.
 * Piebald: Normal variants covered in white patches. Found on all species of dinosaur.
 * Albino: Pure white with pinkish-red eyes. Found on all species of dinosaur.
 * Melanistic: Pure black variants. Found on all species of dinosaur.
 * Alpha: Battle-scarred variants with darker or lighter colorations than normal variants. Found only on Utahraptor, Carnotaurus, Thanatotheristes, Triceratops, Spinosaurus, Acrocanthosaurus, and T. rex.

Unique Dinosaurs
There are multiple unique dinosaurs that only spawn in during specific missions, or once specific SettlerMates are discovered. The majority of the unique dinosaurs are maximum, and sometimes even Fabled level. Killing and harvesting every unique dinosaur provides a hidden achievement.
 * Red Face: A large, copper-headed Utahraptor that can only be found after discovering a lost SettlerMate at a base/encampment owned by the Red Face Tribe. Usually Level 7 - Very Hard, but sometimes can spawn as a Level 10 - Fabled.
 * Great Threehorn: A large Triceratops unique to the mission "Warchief's Rites". Usually Level 9 - Legendary, but sometimes can spawn as a Level 10 - Fabled.
 * Chop Chop: A large Acrocanthosaurus that can only be found after discovering a lost SettlerMate at a base/encampment previously owned by the Chop Chop Tribe. Usually Level 9 - Legendary, but sometimes can spawn as a Level 10 - Fabled.
 * Big Chop: A large Tyrannosaurus that can only be found after discovering the lost SettlerMates at every base/encampment previously owned by the Chop Chop Tribe. Usually Level 9 - Legendary, but sometimes can spawn as a Level 10 - Fabled.
 * Grim: A dark-colored large Tyrannosaurus with a white, skull-patterned face that is unique to the final Winston Locke story mission "In the Face of Death". Found within Death Valley. Always a Level 10 - Fabled.

Characters
Character Info coming soon.
 * Winston Locke (voiced by Troy Baker)
 * King Zachary Baden (voiced by TBD)
 * Celeste von Lutz (voiced by TBD)
 * Sir Arthur Night-And-Day (voiced by TBD)
 * Redmond Bushwack (no voice)
 * Reyna Cromley (voiced by TBD)
 * Sumitra Jee (voiced by TBD)
 * Vasili Pavlov (voiced by TBD)
 * Professor Kim (no voice)
 * Sergeant DeMeyer (voiced by TBD)
 * Private Leo (voiced by TBD)
 * Private Mustafa (voiced by TBD)
 * Angela Morales (voiced by TBD)
 * Major Tyson (voiced by TBD)
 * Pauline Duvalle (voiced by TBD)
 * Baron Samedi (no voice)
 * Maman Brigitte (no voice)
 * Bogdan Domitrescu (voiced by TBD)
 * Peter Murphy (voiced by TBD)
 * Trevor Ramirez (voiced by TBD)
 * Martin Leitner (voiced by TBD)
 * Nat Lopez (voiced by TBD)
 * Diana Lee (voiced by TBD)
 * Eric Munro (voiced by TBD)
 * Mr. Chen (voiced by TBD)
 * Unknown Ground Control Worker (voiced by TBD)
 * Unknown Crazed Researcher (voiced by TBD)
 * Unknown Red Face Tribe Woman (voiced by TBD)
 * Unknown Red Face Tribe Man (voiced by TBD) -
 * Unknown Chop Chop Tribe Man (voiced by TBD) -

Trivia

 * Unlike the original theHunter: Primal, which only had 5 species of dinosaur + 1 boss, this game has 18 (more counting DLC) species of dinosaur and 2 bosses!
 * The Cataclysm of Death is somewhat similar to Alduin from The Elder Scrolls V: Skyrim in both appearance and destructive nature. He may also be somewhat inspired by the MonsterVerse version of Rodan from Godzilla: King of the Monsters (2019).
 * The battle function between the Cataclysm of Death and a Primal T. rex is similar to how Yetis and Blood Dragons fight in Far Cry 5. However, the victor depends on how much health each adversary has, though the Cataclysm wins most of the time regardless.