Ultimate Team Fortress 2

"'Take the Fortress, and go beyond!'""- Release tagline" Ultimate Team Fortress 2 is a concept for a Team Fortress 2 fan-game and Source SDK 2013 Base Multiplayer source mod by Red-Verse-Writer, inspired by Open Fortress and Team Fortress 2 Classic. It is based around the concept of expanding the base game to feature a more strategic and team-based gameplay, with all-new classes, weapons and gameplay.

Gameplay
Ultimate Team Fortress 2 expands the base gameplay of Team Fortress 2 with a more strategic style of gameplay. Each class has new abilities, new roles, and five weapon slots rather than three, allowing for their unique primary weapon, unique secondary weapon, shared tertiary weapon, and unique hand-thrown grenade. Due to this changed weapon alignment, certain weapons have been changed in position. The Scout and Engineer retain the Pistol as their tertiary weapon, the Soldier, Pyro and Heavy use the Shotgun as theirs, and the Sniper has the Submachine Gun as his sidearm. Among the other classes' tertiary weapons, the Demoman is given a Pistol, the Medic is given a Shotgun, and the Spy is given a Submachine Gun. New secondary weapons and a class-specific grenade are added to each class, with the latter needing to be primed for a second before being thrown on a timer. The Scout is given a Nailgun that shoots a continuous stream of low-powered nails with high accuracy, similar to the one he was seen using in the game's beta, and a Concussion Grenade, which does no damage but pushes enemies away and disorients them. The Soldier is now armed with a Tommy Gun as his secondary weapon and a Nail Grenade, which shoots a stream of nails in all directions upon usage before exploding, as his grenade. Rather than being given a new secondary weapon, the Pyro is armed with the Flare Gun and Shotgun at the same time, as with the Heavy and the Sandvich and Shotgun, and both have a distinct grenade - the Napalm Grenade, which explodes and creates a patch of physical flames that ignite enemies, for Pyro, and the Gravity Grenade, which does not damage enemies and instead creates a energy field in a large radius that slows enemies down, for the Heavy. The Engineer's Shotgun is replaced with a Railgun, which is used for long-range combat, and a Super Shotgun, which fires two Shotgun blasts at once and then needs to reload, as well as a EMP Grenade which shuts down enemy buildings and causes nearby ammo to explode. The Demoman is equipped with a MIRV Grenade, which explodes into a group of smaller bomblets which then explode for more damage, and the Medic uses a Healing Grenade, which generates a field that heals any ally who enters it while damaging enemies. The Spy's Sapper is officially classed as a weapon, and he is given a Gas Grenade that causes enemies affected by the gas it generates to hallucinate, seeing things that do not exist or even seeing their own allies as enemies. The Sniper is given a Hunting Rifle, which functions akin to a faster Sniper Rifle with the headshots or zoom-in functions, and a Bear Trap used to catch and slow down enemies.