Sol Badguy (Super Smash Bros. Ultimate DLC Fighter)

Sol Badguy (ソル バッドガイ, Soru Baddogai) is the main protagonist of the Guilty Gear series and makes his Super Smash Bros. series (Great Fray Smash Bros. in Japan) as a playable Super Smash Bros. Ultimate (Great Fray Smash Bros. Special in Japan) DLC Fighter.

Moveset
References are taken from here: and


 * Walk Speed: Bayonetta
 * Run Speed: Shulk
 * Fall Speed: Piranha Plant
 * Weight: Cloud
 * Air Speed: Ness
 * Air Acceleration: Simon

Sol Badguy is a close-range fighter with attacks that are perfect for pressuring opponents, avoiding approaches and closing gaps. He has high damage output and can hit quick, but not on par with heavyweights like Bowser and Ganondorf. Much like Ryu, Ken and Terry, he always faces towards his opponent and has command inputs for his specials which increase the damage.

Air-Dashing
Sol is capable of air-dashing by double-tapping left or right after the first jump, being able to boost himself horizontally in the air. This allows Sol to approach and recover in ways other characters can't. However, he is vulnerable during the first half of an air-dash. They travel a bit less than half of Final Destination. The backwards air-dash only goes about a quarter of Final Destination.

Tension
Sol has a meter that would increase throughout the battle. It would fill as Sol runs towards opponent and does damage. However, it goes down when Sol takes damage.

Roman Cancelling
Sol is able to spend his tension meter in order to cancel special moves. If he is using a special move in neutral, he can press a shield button to Yellow Roman Cancel the move (costing 25% tension). This allows for fakeouts with Break/Riot Stamp, mobility with Bandit Revolver or moving with a projectile with Gun Flame. Volcanic Viper cannot be Yellow Roman Cancelled.

Sol can also spend 50% of a tension meter to cancel his move while hitting an opponent, resulting in a Red Roman Cancel. It also creates a bit of slowdown around Sol, kind of like a very weak Witch Time and allows for deadly combos.

Counter Hit
If Sol gets hit in the start-up of an attack, he will get a counter hit. He will be put either into stagger (stunned for about a second and a half with a weak move), get a Smash 64-like hitstun (a move that sends him up) or take 1.5 knockback (a strong attack).

Overdrives
Like Terry and Kyo, Sol would have two super moves that he can peform at the cost of 50% tension.
 * Tyrant Rave (Attack+Special+left or right) - Sol does a giant flaming punch that can kill at 70% at ledge. Has some start-up and can be easily stuffed out. Cannot be used in mid-air.
 * Dragon Install (Attack+Special+down) - Sol taps into a portion of his Gear power, transforming him into a dragon-like form. For about 8 seconds, he has Sonic's run speed, all of his moves are sped up and his special attacks gain new properties
 * Gun Flame - An explosion in-front of Sol that sends foes flying.
 * Bandit Revolver - Has flaming multi-hits.
 * Bandit Bringer - Is even strong as Bandit Revolver.
 * Volcanic Viper - Goes 3 times higher with more hits.
 * Riot Stamp - Has multiple hits.
 * Break - Has a bigger explosion.
 * Tyrant Rave - A full-on flame beam that kills at around 30% at ledge.

However, when Dragon Install runs out, Sol is left helpless as if his shield was broken and he loses his meter for the rest of a stock. It also runs out quicker if you are hit.

Basic Moves

 * Neutral Combo - Sol simply jabs forward with the hilt of his sword, then performs a kick, a close sword swing and finishes with a heavy vertical slash. Can be cancelled into Down or Forward Tilt.
 * Side Tilt - Sol does a fast upward swipe with his sword while leaning forward.
 * Up Tilt - Sol slashes his sword upwards similar to Ike's Up Tilt.
 * Down Tilt - Sol crouches down and does a low slash with his sword.
 * Dash Attack: Fafnir - Sol dashes forward and strikes the opponent with a burning punch.

Smash Moves

 * Side Smash: Tombstone - Sol lifts up and drives his weapon into the ground, burying the opponent on hit. If it hits an aerial opponent, it will result in a strong spike. Similar to Ganondorf's Forward Smash.
 * Up Smash - Sol swings his open hand upwards, resulting in a brutally strong, yet slow attack. Can break medium shields.
 * Down Smash - Sol crouches down and simply does a powerful low kick that hits an opponent into the air.

Aerial Moves

 * Neutral Air - Sol does a sword slash pointed downwards in-front of him.
 * Forward Air - Sol performs a forward kick mid-air.
 * Back Air - Same as his Forward Air, but Sol turns around and kicks slightly upwards.
 * Up Air - Sol kicks straight upwards similar to Ken's.
 * Down Air - Sol performs a downwards sword swing below him in the air.

Grab/Throw Moves

 * Grab - Sol grabs the opponent by their neck.
 * Pummel - Sol knees the opponent.
 * Forward Throw - Sol headbutts the opponent forward.
 * Back Throw: Sidewinder - Sol tosses the opponent, popping them up in the air a bit, before drifting behind them to deliver a Sidewinder to the back.
 * Up Throw - Sol jumps into the air with his opponent and does his Air Throw by holding them by their neck before having them burst into flames.
 * Down Throw: Wild Throw - Sol spins the opponent around and then slams them into the ground so hard they bounce back up.

Special Moves

 * Neutral Special: Gun Flame - Sol creates a flame wave that travels a little less than half of Final Destination and sends the opponent up for low-mid percent combos. He can only use this move on the ground and it will dissipate if it hits a ledge.
 * Side Special:
 * Bandit Revlover (Tap) - Sol does a jumping knee that leads into an axe kick. The axe kick is a weak spike that puts the opponent into a tech chase situation. Off-stage, the axe kick can gimp, though it is too weak to kill until 200%.
 * Bandit Bringer (Hold) - Sol leaps forward before unleashing a powerful flame punch, spking opponents in the same angle as Ryu's down air. In the air, it has about two seconds of cooldown and it down grab ledge, so save it for stylish kill confirms/yolo spikes.
 * Up Special: Volcanic Viper - Sol performs a flaming dragon punch uppercut similar to Ryu/Ken's Shoryuken. It has a big hitbox and Sol is invincible on start up, going the same distance as Shoryuken. It would kill unless you're at the top of the screen. However, if you hold the button, Sol will do a kick that spikes an opponent. The spike will only kill off the stage until 100%. Also, Volcanic Viper can't grab ledges, so Sol's recovery is vulnerable.
 * Down Special: Riot Stamp/Break - Sol does an invincible jump backwards similar to Mii Brawler's Feint Jump, before charging forward with a flaming kick. He wll bounce off of his opponent when he hits them. In the air, Sol will perform a spiking dive kick which makes a explosion upon landing into an opponent.
 * Final Smash: Branching Breach - Sol lights his fist on fire and lunges at his opponent to hit them with a burning punch. If hit, he then unlocks and revs up his sword which causes energy to burn through it. He slams the sword into the ground which causes fire to shoot up and he then rushes forward and strikes the opponent. This causes a burst of energy to shoot up through the opponent and then bursts out with a high reaching explosion which destroys the environment around. The Final Smash is an automatic KO to any opponent above 100% much like Bayonetta’s Infernal Climax and Zelda’s Triforce of Wisdom. When using Dragon Install, it will instantly kill opponents no matter what percentage.

Entrance/On-Screen Appearance
Sol is seen spitting out a bullet for his sword, catching/loading it and then says "You wanna live pal, you better don't hold back."

Taunts

 * Up: Sol does his Instant Kill charge.
 * Side: Sol does his Guilty Gear respect, giving his opponent a thumbs up.
 * Down: Sol does his Guility Gear disrespect taunt, turning his back and giving a thumbs down. He also has different quotes depending on a fighter:
 * (to Mario) - "It's that fat plumber guy."
 * (to Greninja) "Crazy bouncing frog."
 * (to Peach) "The privileged Princess."
 * (to Kirby) "A pink Nightmare."
 * (to Wario) "Farting Gasbag Mouth Breather."
 * (to Shulk) "Posh Boy Band Wanna-be Drop Out."
 * (to Isabelle) "Part Secretary, Part Dog, Part Weirdo."
 * (to Snake) "Mr. Hide-in-a-Cardboard Box."
 * (to Sonic) "That one Blue Animal who also got some of my games published by his company of origin."
 * (to Cloud) "Some edgy silent swordsman I've never met before."
 * (to Bayonetta) "My kind of woman."
 * (to Byleth) "Gothic Whip Sword Marth."

Victory Poses

 * 1) Sol turns to walk away, cracking his neck and turns to look at the camera while saying "Don't give me that look... Not bad, though."
 * 2) Sol throws his sword in the ground and looks away with boredom and his back turned to the camera.
 * 3) Sol does a more cinematic version of his down taunt (his victory animation from the Guilty Gear games).
 * 4) Special Victory 1 (when defeating a last opponent using a Final Smash like Joker) - A victory screen is pulled straight from the source material with the classic "DESTROYED" banner and voiceover.
 * 5) Special Victory 2 (when using a Dragon Install and kills a last opponent with Final Smash) - Sol is seen with his back turned to the camera, standing up, turning around and facing the camera while in Dragon Install. He then says "You're still just medium rare." as a victory screen from the previous special animation comes out.

Victory Theme
A remix of the Guilty Gear X2 versus theme, made to sound more climatic.

Kirby Hat
The Kirby Hat is based on his hair/face.

Stages
Similar to Emman's ideas if Jin and Chun-Li became DLC Fighters, Sol would have multiple stages to be accompanied as opposed to one for everyone in the first Fighter's Pass.

Neo New York
The stage is located in a cliff, fenced off with barbed wire. A western-styled building in visible in the far right, where a rotund sheriff can be seem enjoying a burger in the first rounds, and cheering on the fight in the later ones. Assorted barrells and wheels can be seem laying arround in the center and clockwork-styled structures can be seem in the horizon, addorning a wasteland.

Mayship
The fight takes place in the said Hovership (while at the same time, incorporating many of it's features from all of it's appearances).

Ganymede Archipelago
Originating from Guilty Gear 2, the island is a settlement with sophisticated buildings surrounded by beautiful white sand beaches.

Japanese Colony
The stage incorporates many of it's appearances at the same time (albeit with some updates and differences).

Opponents

 * 1) Male Corrin (Stage: Prism Tower)
 * 2) Dr. Mario a Staff (Stage: Fourside)
 * 3) Ike (Stage: TBD)
 * TBD
 * TBD
 * TBD
 * TBD
 * 1) Final Boss: TBD.

Spirits

 * 1) Dr. Mario with Death's Scythe (Spirit: Faust)
 * 2) Yellow Bayonetta (Spirit: Millia Rage)
 * 3) Purple Jigglypuff (Spirit: Bedman)
 * 4) Donkey Kong (Spirit: Potemkin)
 * 5) Blue Captain Falcon with Back Shield (Spirit: Slayer)
 * 6) White Peach with Staff and Bunny Hood (Spirit: Elphelt)
 * 7) Red Simon (Spirit: Axl Low)
 * 8) Dark Pit and Mii Fighters (Spirit: Dizzy; with Mii Fighters referencing Gears)

Boxing Ring Title
"The Flame of Corruption"

Intro Quotes

 * "You wanna live pal, you better don't hold back."
 * "You ready to get pounded?"
 * "You want to play games with me? Next time you'll die."

Alternate Costumes

 * Red - Sol Badguy's default appearance/attire.
 * Orange - Four following palettes from Xrd - REVELATOR.
 * Green
 * Blue
 * Black
 * Yellow - Based on a palette swap in Judgement.
 * White - Based on Ragna the Bloodedge from BlazBlue.
 * Gray - Based on Order-Sol, his younger version when he was apart of the Sacred Order of Holy Knights.

Mii Hat

 * Faust (Guilty Gear)

Mii Brawler

 * Jam Kuradoberi (Guilty Gear)

Mii Gunner

 * Noel Vermillion (BlazBlue)
 * Colonel Bahamut (Contra: Hard Corps; Arc System Works and Konami)

Mii Swordfighter

 * Ky Kiske (Guilty Gear)
 * May Mii (Guilty Gear)
 * Ragna the Bloodedge (BlazBlue)