Pokémon - Battle Time

 is a Pokémon spin-off game released for the Nintendo Switch. However, catching Pokémon is not needed, as players can choose whatever Pokémon they want to be in their team without needing to catch any with Poké Balls. Pokémon can also have up to eight known moves.

New Moves
A lot of moves are taken from other Pokémon YouTube channels (Credit to them!), but you'll see some of my own custom moves (I have currently made 2 of them) later in the list. Also, imagine these moves being in the Ash Ketchum era of the anime! Ooh, and one more thing, you could mod these moves into real Pokémon games! More coming soon...

Overwhelm

 * Category: Physical
 * Power: -
 * Accuracy: 100
 * PP: 10

The user charges at the foe with their entire body, attacking with every appendage. This move's power is based on the height difference between Pokémon.

Expert Attack

 * Category: Physical or Special (depending on the higher stat)
 * Power: 100
 * Accuracy: 95
 * PP: 10

This move can only be used by the highest-level Pokémon in your party. The user uses its vast experience to land a devastating hit. Its power is based on whether its physical or special attack stat is higher.

Thunderous Clap

 * Category: Physical
 * Power: 120
 * Accuracy: 100
 * PP: 10

The user claps their hands with immense vigor, creating a shockwave that lowers the foe's defense, but damages the user a little bit. This attack does special damage.

Overgrowth

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 20

The user raises its physical and special defense by instantly growing the thick vegetation on its body.

Germinate

 * Category: Physical
 * Power: 120
 * Accuracy: 100
 * PP: 10

Two turns after this move is used, sharp shoots sprout out of the ground and attack the target.

Rocket Jump

 * Category: Physical
 * Power: 90
 * Accuracy: 95
 * PP: 15

The user propels itself into the air with fire and then strikes the target in the next turn.

Rainbow Flame

 * Category: Special
 * Power: 85
 * Accuracy: 90
 * PP: 10

The user scorches the foe with a colorful blast of fire that may land a critical hit. This can also leave the target with a burn.

Riptide

 * Category: Physical
 * Power: 110
 * Accuracy: 80
 * PP: 5

The user drags the opponent into a powerful current with great pressure. It may confuse the opponent.

Pressure Wash

 * Category: Physical
 * Power: 70
 * Accuracy: 100
 * PP: 20

The user slices the foe with a water covered blade. Critical hits land more easily.

Burning Thunder

 * Category: Special
 * Power: 90
 * Accuracy: 90
 * PP: 15

A blast of electricity is unleashed on the opponent at a high temperature. This may leave the target with a burn.

Electric Horn

 * Category: Physical
 * Power: 85
 * Accuracy: 95
 * PP: 15

The user charges at the foe with electrically charged horns. This move may leave the target with paralysis.

Break Dance

 * Category: Physical
 * Power: 75
 * Accuracy: 90
 * PP: 10

The user skillfully spins on its hands and kicks all adjacent foes.

Ki Blast

 * Category: Special
 * Power: 100
 * Accuracy: 95
 * PP: 5

A steady beam of life force is shot at the opponent. It has a high-critical hit ratio.

Second Wind

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 20

The user suddenly finds the strength to press on at top performance. This sharply raises attack and speed, but can only be used if the user's HP is half or less.

Anger

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 5

The user becomes Angry.

Gale Force

 * Category: Special
 * Power: 90
 * Accuracy: 100
 * PP: 10

The user generates a storm that bombards the opponent with wet wind, washing away any stat change among all Pokémon on the field.

Talon Shred

 * Category: Physical
 * Power: 75
 * Accuracy: 95
 * PP: 15

The user attacks with its sharp talons that slice the opponent. It may also make the target flinch.

Pestilence

 * Category: Special
 * Power: 120
 * Accuracy: 80
 * PP: 5

The user shoots the target with a concentrated beam of toxic waste. This has a high chance of poisoning the opponent.

Infection

 * Category: Physical
 * Power: 95
 * Accuracy: 90
 * PP: 15

The user injects the target with toxins that may badly poison the foe.

Beetle Bomb

 * Category: Special
 * Power: 110
 * Accuracy: 85
 * PP: 5

The user swiftly ejects a hot noxious pray that may burn the target.

Defiant Sting

 * Category: Physical
 * Power: 120
 * Accuracy: 100
 * PP: 10

The user embeds its stinger in the target, harshly damaging the user in the process.

Quicksand

 * Category: Status
 * Power: -
 * Accuracy: 85
 * PP: 15

The ground is turned into quicksand, limiting the movement of the foe. The target can't use contact moves for 5 turns.

High Ground

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 20

The user raises a platform out of the earth beneath it. This sharply raises the user's evasion until they use a move that makes contact.

Aftershock

 * Category: Special
 * Power: 80
 * Accuracy: 100
 * PP: 10

The earth is shaken, and its shockwaves hit the target a turn later.

Sediment Smack

 * Category: Physical
 * Power: 70
 * Accuracy: 100
 * PP: 10

The user smacks the opponent with a rocky palm.

Molten Rock

 * Category: Physical
 * Power: 90
 * Accuracy: 95
 * PP: 10

The target is attack with a boiling rock that may leave it with a burn.

Ten Carat Claw

 * Category: Physical
 * Power: 85
 * 'Accuracy: 100
 * 'PP: 10

The target is crushed with a diamond claw.

Petrify

 * Category: Status
 * Power: -
 * Accuracy: 90
 * PP: 15

The user generates a rock shell on the target which paralyzes them.

Cement Throw

 * Category: Special
 * Power: 70
 * Accuracy: 95
 * PP: 15

The user hurls a great deal of heavy cement at the target. This may also lower the target's speed. This move harshly lowers the target's speed in harsh sunlight.

Light Pillar

 * Category: Special
 * Power: 80
 * Accuracy: 90
 * PP: 10

The target is hit with a blinding beam of ice crystals. This may lower the target's accuracy.

Ice Axe

 * Category: Physical
 * Power: 90
 * Accuracy: 100
 * PP: 10

The user generates an axe made of ice and proceeds to hack at the target. This may freeze the foe.

Psychometry

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 15

The user employs their extrasensory perception to discover the ability and item the opponent is holding.

Vertigo

 * Category: Special
 * Power: 60
 * Accuracy: 100
 * PP: 10

The target is hit with a force that disturbs their balance. This may also confuse the target.

Pyrokinesis

 * Category: Special
 * Power: 85
 * Accuracy: 100
 * PP: 10

The user telekinetically produces a flame that is shot at the target. This may burn the foe.

Astral Assault

 * Category: Special
 * Power: 120
 * Accuracy: 100
 * PP: 10

The user projects a psychic body that attacks the opponent, dealing physical damage. This lowers the defense and special defense of the user.

Rampage

 * Category: Physical
 * Power: 120
 * Accuracy: 100
 * PP: 10

The user indiscriminately attacks for two to three turns. It then becomes confused however.

Severe Fear

 * Category: Special
 * Power: 60
 * Accuracy: 100
 * PP: 10

The user turns its fear into a wave of aura that damages the foe. The power of this move doubles when the user has low HP.

Plunder

 * Category: Physical
 * Power: 40
 * Accuracy: 100
 * PP: 15

This user attacks the target, secretly stealing money from the opposing trainer.

Apparate

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 20

The user materializes its body, allowing its ghost type moves to hit normal type Pokémon.

Dorporeal Claw

 * Category: Physical
 * Power: 75
 * Accuracy: 95
 * PP: 10

The user uses its tangible hand to slash the opponent. This move can hit normal type Pokémon.

Dragon Wish

 * Category: Status
 * Power: -
 * Accuracy: -
 * PP: 10

Using its indomitable dragon soul, the user restores half of its maximum HP. The user loses its Dragon typing during this turn.

Serpent Swipe

 * Category: Physical
 * Power: 70
 * Accuracy: 95
 * PP: 15

The user knocks its opponent off its feet using its long tail. This may make the target flinch.

Iron Maiden

 * Category: Physical
 * Power: -
 * Accuracy: 30
 * PP: 5

The user attempts to wrap its sharp body around the target. The target instantly faints if this attack hits.

Quicksilver

 * Category: Special
 * Power: 40
 * Accuracy: 100
 * PP: 15

The user rapidly shoots metallic liquid at the target, potentially poisoning the foe.

Hydraulic Press

 * Category: Physical
 * Power: 120
 * Accuracy: 90
 * PP: 5

The user slowly but surely flattens the target with considerable force. This attack always moved last.

Piston Punch

 * Category: Physical
 * Power: 110
 * Accuracy: 70
 * PP: 5

The high priority move strikes the opponent with a calamitous kick.

Enchanted Blade

 * Category: Physical
 * Power: 60
 * Accuracy: -
 * PP: 20

The user casts a spell on its sharp claw or blade before slashing the target. This move never misses.

Incantation

 * Category: Status
 * Power: -
 * Accuracy: 100
 * PP: 10

The user verbally charms the target with a curse that harshly lowers a random stat.

Bewitch

 * Category: Status
 * Power: -
 * Accuracy: 80
 * PP: 15

The opponent is cursed with a random status condition.

Devotion Dance

 * Category: Physical
 * Power: 120
 * Accuracy: 100
 * PP: 5

The user chaotically dances with extreme fervor, attacking the opponent for two to three turns. However, it becomes confused once its dance is done.

Befriend

 * Category: Status
 * Power: -
 * Accuracy: -
 * PP: 10

The user gifts the opponent its item. The target's attack and special attack are harshly lowered.

Funny Face

 * Category: Status
 * Power: -
 * Accuracy: 40
 * PP: 15

The user makes a funny face that the opponent has a 40% chance of starting to laugh at.

New Status Conditions
Status conditions are now put in 3 categories: Positive, Neutral, and Negative.

Positive
"These status conditions help your Pokémon out."

TBA

Neutral
"These status conditions have both a positive side and a negative side."


 * Angry: Physical attack, defense, and speed stats are tripled, but the Pokémon will always disobey its trainer, regardless of how many badges they have earned.

Negative
"These status conditions will just make things worse for your Pokémon."


 * Laugh: The Pokémon will start laughing and will not be able to do anything for 3 turns.

New Pokémon
Tons of these Pokémon were originally made by Truegreen7, so credit to him!

Hydrat

 * Category: Pervasive
 * Type: Water
 * Abilities: Swift Swim/Pickup
 * Hidden Ability: Frisk
 * Stats:
 * HP: 60
 * Attack: 95
 * Defense: 85
 * Special Attack: 53
 * Special Defense: 52
 * Speed: 100
 * Total: 445
 * Height: 1'05"

Hydrat are highly intelligent. They're able to memorize vast networks of pipes. These city-dwelling Pokémon swim at remarkable speeds through sewage pipes. Hydrat spin their tail to propel them in the water. Their hydrophobic fur allows any liquid to glide off their body, keeping them clean and sanitary. They diligently look for valuable pearls and gems that they keep in their mound of back fur. They will barter with each other, other Pokémon, and even humans, exchanging their valuables for delicious food and other items that they truly desire. They are very social and do not fear humans. Hydrat live in entire underground cities. Their nests are more developed, advanced and furnished than any other Pokémon-built abode. They have the abilities Swift Swim, Pickup, and Frisk. Their shiny would help camouflage in sewage and even the wild.

Leaflutter

 * Category: Foliage
 * Types: Grass/Flying
 * Ability: Drift
 * Hidden Ability: Infiltrator
 * Stats:
 * HP: 55
 * Attack: 102
 * Defense: 70
 * Special Attack: 85
 * Special Defense: 60
 * Speed: 112
 * Total: 484
 * Height: 0'05"

Leaflutter flies where the wind takes them. They are carefree and conform to their surroundings. Their wings change color depending on the season. Their gentle nature makes them perfect companions for novice trainers. When tired, Leaflutter will rest at the tip of a branch, blending into their environment. They can maneuver around strong gusts of wind as if they are dancing in the sky. Their body is as tough as fresh lumber and their wings as sharp as knives. They will circle around larger foes in seconds, cutting them in the process. During the winter, Leaflutter migrate in swarms to warmer locations. They have the signature Ability Drift, which makes fire and ice type moves have reduced accuracy against Leaflutter Since the cold and warm temperatures of these moves disrupts the air around Leaflutter, allowing it to inadvertently drift out of the move's way. The Shiny is actually just its summer and late spring form.

Brantaero

 * Category: Veteran
 * Types: Flying/Dark
 * Abilities: Inner Focus/Intimidate
 * Hidden Ability: Moxie
 * Stats:
 * HP: 70
 * Attack: 116
 * Defense: 61
 * Special Attack: 62
 * Special Defense: 79
 * Speed: 109
 * Total: 496
 * Height: 3'02"

Brantaero spend most of their youth in the sky, barely even touching the ground. The higher in the sky they are, the more they are happy. Throughout their life, they accumulate the ability to perform countless tricks in the air. At a younger age, when they recklessly perform aerial tricks, they do not watch out for other flying Pokémon and even airplanes in the sky. They have no qualms about harming others while performing their stunts. This nature gets themselves injured. Almost all of Brantaero that can be found closer to the ground are older members of the species who don't have the ability or energy to fly high anymore. They live their life in regret and take their anger out on people and Pokémon. Brantaero are jealous of young souls who live life to the fullest. They're hostile and rude. Only trainers who can provide an exciting life for Brantaero can possibly train one. In battle, they enjoy showing off moves they have learned during their younger years. They have the abilities Inner Focus, Intimidate, and Moxie. The Shiny replaces its brown feathers with purple feathers.