Rayman (Nintendo Cinematic Universe)

Rayman is a Japanese graphic novel series.

Volume 1
Rayman's valley is under attack by Mr. Dark and only Rayman can stop him.

Volume 1

 * The Great Protoon maintains peace and balance throughout a valley that is Rayman's world.
 * One day, the evil Mr. Dark steals the Great Protoon, leaving the Electoons, small beings who gravitate around it, vulnerable to Mr. Dark's forces, who have captured the Electoons in cages.
 * Rayman must free the Electoons and recover the Great Protoon to restore the valley's balance.
 * Betilla the Fairy, a guardian of the Great Protoon, frequently interacts with Rayman as needed to give him additional magical powers along his journey.
 * Rayman begins his journey in the Dream Forest, one of the six lands of the valley. He begins with the ability to telescopically punch enemies until Betilla gives him the ability to hang onto ledges. He encounters a kindly local named Tarayzan, who hands over an instantly-sprouting magic seed to help him escape a rising flood.
 * At the end of the Dream Forest, Rayman defeats the giant Moskito.
 * Betilla then gives Rayman the power to swing from flying hoops.
 * Rayman arrives in Band Land, a world built around clouds and musical notes, symbols, and instruments. He is chased by Mr. Sax, a giant angry saxophone.
 * Betilla grants Rayman the power to spin his hair like a helicopter for gliding.
 * After defeating Mr. Sax, Rayman progresses through the Blue Mountains, a world of avalanches and rock monsters. He meets the family of musician friend and helps him build a new guitar in exchange for a potion that lets Rayman fly continually using his helicopter hair.
 * Rayman defeats Mr. Stone, and Betilla gives him the ability to run.
 * Picture City, the fourth land, is a world of paintings and art utensils, including slippery ink floors and deadly sharp pencils.
 * Rayman makes his way through to arrive on the stage of a pirate-themed play, where a vicious actress in a Viking costume emerges from the ship's cannon and hurls knives at him.
 * Later, Rayman again encounters this actress who turns out to be Space Mama, in an astronaut costume. Following her defeat, Rayman learns that Mr. Dark has kidnapped Betilla and imprisoned her in one of the little spheres attached to her hat.
 * Rayman reaches the fifth land, the Caves of Skops, a cave world ruled by Mr. Skops, a giant scorpion. Before he enters he meets Joe, a friendly extraterrestrial, who owns a snack bar whose electric lights have gone out.
 * Joe gives Rayman a firefly to light his way through the cave to reinsert a plug that has fallen out, restoring power to his bar.
 * After crossing a lake and through the caves, Rayman reaches the lair of Mr. Skops and defeats him. After he rescues all of the Electoons, Rayman arrives at the final land, Candy Chateau, made of desserts and crockery. At the end, he faces Mr. Dark who attacks with various disorienting spells.
 * Rayman arrives in the chateau's hall, where Mr. Dark traps him with walls of fire.
 * At the last moment, Electoons retrieve Rayman's ability to punch after Mr. Dark disables it.
 * At this point Mr. Dark (probably using the power of the Great Protoon and Betilla) transforms himself into hybrids of the previous bosses to defeat Rayman.
 * Upon the defeat of the hybrids, Rayman rescues Betilla and recovers the Great Protoon, thus restoring balance to his world. Rayman then takes a vacation with friends and former enemies.

Volume 1

 * Based on Rayman 1.