Arms: Chaos Knockouts

Gameplay
ARMS: Chaos Knockouts is a 3D fighting sports game in which up to eight players can control one of a variety of fighters, with the player able to perform basic fighting actions using extendable arms such as punching, throwing, blocking and dodging. ARMS: Chaos Knockouts features thirty playable fighters. Each fighter starts with three unique Arms that can be selected in battle, but the use of all other fighters' Arms can be unlocked in the Get Arms mode. All fighters also have unique attributes in combat, There are two atack meters. When the red attack meter is fully charged, players are able to unleash a high-damage "rush attack" against their opponents, When the blue red attack meter is fully charged, players are able to unleash a high-damage, high speed "Flash attack", lowering the opponent's life gauge to zero. Players can also charge their attacks to temporarily increase damage and utilize elemental effects. Each character has a different set of abilities and unique Arms for different strategies. Players are able to use the system's Joy-Con motion controls or standard button inputs with controllers such as the Pro Controller to operate each Arm individually. Players are also able to customize their Arm load outs, with each Arm being able to be selected independently. Every Arm is different with elemental attributes and varying weights that affect gameplay

Versus Mode
Up to eight players are able to play in a single match, either in a three or four-way free-for-all. They can also play in a two-on-two mode in which teammates are tethered together, in a one on three mode in which one fighter is fighting against three, or a four on four in which four players are fighting against four players,


 * Free For All (1-8 players)
 * 1 vs 1
 * 1 vs 3
 * 2 vs 2
 * 4 v 4

Grand Prix
The Grand Prix is based on the single-player mode of the game's predecessor. However, it is no longer set what opponents will be fought and where. They are chosen randomly. Still, there is a set pattern for the battles. For setup, the players choose the difficulty (Lv 1, 2, 3, 4, 5, 6, 7, 8 9). All fifteen fights are in stock mode, with the opponents having one life and a 2 minute time limit. The arena is one of the opponent's home arenas. There are also three bonus stages. When failing in one of them, the players do lose a life for their upcoming battles.

Adventure Mode
The Adventure Mode is a mode taking place in most of the worlds of the games featured in ARMS: Chaos Knockouts It features some special side-scrolling stages only available in adventure mode.

Hoops
Either 1-on-1 or 3-on-3, Players try to throw each other into the basketball hoop.

V-Ball
Either 1-on-1 or 2-on-2, 3-on-3 or a full twelve members (12 members online only). Similar to volleyball, players try to get the ball to land on the other team's side.

Skillshot
Either 1-on-1 or 2-on-2. Players hit targets to earn as much points as possible. More points are scored when targets are hit consecutively. Hitting the opponent is not necessary but stuns them, preventing them scoring points.

Survival of the Arms
Within Versus. Fight using a random combination of ARMs each round. ARMs can be selected from all those available in the game, even ones you have not unlocked. The fights are separated into distinct rounds. Survival of the Arms puts the player up against every fighter in the game. Characters can be unlocked via Survival of the Arms.

Playable CHaracters

 * 1) Spring Man
 * 2) Ribbon Girl
 * 3) Nijara
 * 4) Master Mummy
 * 5) Mechanica
 * 6) Min Min
 * 7) Helix
 * 8) Twintelle
 * 9) Byte & Barq
 * 10) Kid Cobra
 * 11) Max Brass
 * 12) Lola Pop
 * 13) Misango
 * 14) Springtron
 * 15) Dr. Coyle (Trial Villain in Adventure Mode)

Unlockable CHaracters

 * 1) Rocket Man
 * 2) HelliGirl
 * 3) Water-Shuriken
 * 4) Master Anubis
 * 5) Shining Armor
 * 6) Don-Don
 * 7) Lift
 * 8) Tritip
 * 9) Meow and Wuuf
 * 10) Kid Fox
 * 11) Mary Brass
 * 12) IceCarol
 * 13) Macoconut
 * 14) RibbonTron
 * 15) Master Coyle (Main Villain)

Achievements
In Arms: Chaos Knockouts, the Achievements made its debut as a way to show players the various ways to unlock additional aspects aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Achievements screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are badges, trophies, stages, and stickers.