War of the Monsters! (Reboot)

War of the Monsters is a fighting game for the PlayStation 5 developed by Black Forest Games and published by Sony Interactive Entertainment. It serves as a reboot that reconstructs the story of the game.

The game is set in an aftermath of an alien invasion of Earth where their hazardous fuels have spawned giant monsters that battle one another in city environments. The game pays homage to kaiju films and modern day science fiction films

Premise
The earth is under siege by an alien invasion, as many UFOs attacking major cities across the globe and millions of live lost. The military tried to repel the invaders, but to no avail. The United Nations representatives and world leaders gathered to discus of how to defeat the invasion and they agree to develop a new secret weapon. A band of leading scientist work together in hidden laboratories created a series of electro-magnetic pulse generators. The generators are then place in placed upon key landmarks around the world. They are all activated in unison, creating a massive EMP blasts, deactivating the saucers crash land to the surface below. It would seem Earth has defeated the alien menace.

However the alien ships were fueled by a strange green radioactive fluid, which leaks out and infects animals and humans, turning them into giant mutant monsters. Giant sentient robots were built to repel the new threat. This conflict became knowns as War of the Monsters as every beast on the planet is battling with one another for supremacy

Characters
There are over 33 playable monsters
 * Gigazaur: A homage to Godzilla, he is a monstrous prehistoric dinosaur. Gigazaur is a gargantuan bipedal dinosaur Kaiju that's said to be the last of his kind. He is believed to be descendant of giant dinosaurs that once roamed the earth millions of years ago. Gigazaur lied dormant on the sea floor when a crashing alien ship sank into the ocean, its leaking fuel then inhaled by Gigazaur awakening it. Gigazaur is very identical to his Kings of Tokyo counterpart though he attains Togera's color scheme.
 * Special Attack: Plasma Breath, a stream atomic energy from his mouth
 * Congar: A homage to King Kong. Congar is a giant ape that was originally a NASA chimpanzee orbiting earth in a capsule, which had collided with a foundering UFO, exposing him to the alien fuel. Instead of burning up in the atmosphere, the chimp immediately began to mutate and grow upon re-entry, crash landing in the remote countryside, and rising as the simian juggernaut known as Congar.
 * Preytor: Preytor was once an ordinary preying mantis that had been mutated due to ingesting the alien fuel by the scientist researching the effects of the fuel on animal life. Preytor grew to a monstrous size and proceeded to devour the scientist and join the war of the monsters. Her design has tweaked a little
 * Special Attack: Parasite
 * Robo-47: A highly advanced military warbot
 * Kineticlops: Once a security guard when one of the disabled UFOs collides with the wires over a power plant. The helpless guard investigates only to be infused with a combination of natural electricity and the extraterrestrial fuel, becoming a sentient being of pure energy. Something organic, yet at the same time, not of this earth.
 * Ultra-V: A giant hi-tech robot created by the Japanese government to battle the rampaging monsters. However, these scientists made the mistake of infusing Ultra V with the alien fuel. Once activated, he became self-aware with a mind of his own. At first the scientist
 * Magmo: A four-armed lava titan that came into being when one of the disabled UFOs crash-landed into an active volcano, it's radioactive fuel mixing with the magma, creating a living, mobile volcano. Magmo's design was changed to give him strong upper body.
 * Agamo: A stone titan that was brought to life by a local shaman of a remote tribe who brings an offering of the alien fuel to the stone deity his people pray to. The fuel awakens this stone titan who frees his body from the earth's bonds walking to the horizon with a new found purpose, trampling the holy man in the process. Agamo has later developed a heated rivalry with Magmo.
 * Raptros: The last specimen of the Dragon species, reawaken from hibernation by the UFO radioactive fuel. long ago, the dragons ruled the world and lived in peace with their relatives, the dinosaurs...but, with the ice age, they had to hibernate, and as they reawaken in the middle ages, the human race declared war against them, and taking advantage that the dragons were still asleep, exterminated them...now, Raptros's rage is neither remotely imaginable: reaching for the other alien fuel reserves, he will resurrect his species, but not first have totally exterminated or enslaved mankind for its genocide act against the draconic species his eternal opponent is the mantis Preytor, because even it wants the extermination of mankind, who will reach this objective.
 * Klawdactyl: A homage to Rodan Klawdactyl is a giant pterosaur with the same background as Gigazaur. Slumbering for centuries, Klawdactyl awoke from his dormant state by the leaking fuel from one of the disabled UFOs which crashed into the northern mountains.
 * Valtoth: An insidious, gargoyle-like monster that spreads the chill of death wherever he goes. Historians believe he may be an ancient demon from the dark ages, revived from suspended animation by the alien fuel. He despises all sources of heat, both natural and unnatural, making the sun his greatest enemy. He seeks to blot it out and send the whole world into an ice age. His
 * Special Attack: Cryo-Ray, is a freeze ray
 * Slogg: A ravenous biomass spawned from an American swamp contaminated by the alien fuel. His exact composition is a mystery, but some theorize he is a mix of plant and animal. He can be seen oozing through large cities in search of chemicals to feed on, gulping down toxic waste and growing stronger from pollution. The alien fuel is his favorite source of food.
 * Alpha Man: A homage Adam Brenner was a normal social clerk when was volunteered for scientific experiment
 * Godiva: A homage to the Nancy Archer, the 50-foot Woman and Ginormica. Godiva is a giantess that was originally a normal woman name Felicia Stratus with an athletic and Olympian background. Felicia was on the road when Godiva
 * Colossus: A militarize robot in the Goliath Prime line. Built at a much smaller scale, it has greatly improved mobility and can go where it's predecessor never could. It was used by the US government to help detain some of the original monsters, but has since been heavily exposed to alien radiation. Now it has a mind of it's own and leads the military into battle, standing by the side of Robo-47.
 * Hydrask: A triple head beast that was awakened beneath the ruins of Ancient Greece after inhaling the UFO's radioactive fuel. Hydrask is the tallest of the monsters
 * Zorgulon:(unlockable)
 * Xorvus: The scourge of Planet X.(unlockable)
 * Amphibios:(unlockable)
 * Rachnon:(unlockable)
 * Teidon:(unlockable)
 * Vektor Maximus:(unlockable)
 * Karkaros:(unlockable)
 * Despira:(unlockable)
 * Special Attack: Pheromone Swarm.


 * Melkior:(unlockable)
 * Tortoidon:(unlockable) A gargantuan prehistoric tortoise
 * Virmaculus:(unlockable)
 * Ryuma:(unlockable)
 * Kingbra:(unlockable) Kingbra was an ordinary King Cobra that was inadvertently fells into a pudde of the radioactive fuel from a downed UFO.
 * Debouse:(unlockable) A homage to the graboids from the Tremor series.

DLC

 * Post-Launch
 * Sabre Kat
 * Trogulus
 * Vegon
 * Wave 1
 * Wave 1
 * Wave 1

Bosses (NPC)
Thee are the seven bosses that will be encountered the War of the Monsters story mode narrative.
 * Cerebulon: The leader of his race and his invasion force.
 * Goliath Prime
 * Ant Queen
 * Vegon
 * Kraken
 * Oobloth

Stages/Arenas
There are 24 levels.
 * Monster Isle: A large, tropical island in the middle of the ocean. It serves as the hub. Huge rock formations tower above the jungle and can be climbed or toppled over, but the foliage hides numerous observatories, helipads, and laser turrets. The high-tech base of a mad scientist lays nestled in the center of the island and provides many nasty weapons if successfully destroyed. Tis map is not accessible in Story Mode.
 * Midtown Park: Identical to the original map, but now set in the daytime in a cloudy day. The news helicopters have been replaced by military ones that will scour the level with searchlights and attack monsters with machine guns. The map is also expanded, including more additional buildings, skyscrapers, a mock Empire State Building to destroy, and a large forested park, giving players more room to maneuver and more structures to damage or otherwise mess with.
 * Gambler's Gulch: Identical to the original map, but now set at night. The lights and neon signs are more prominent than ever, but the lights become dark as they are destroyed. The area is expanded to include climbable buildings, casinos and hotels. The dragon head on the pagoda can now be used as a flamethrower as well as an explosive.
 * Rosdale Canyon: Updated from the original map and now can be set day or night. The giant ant nest has been covered up by a huge metal seal and the bunker doors have been replaced with bigger, sturdier-looking ones. In place of the small turrets are four heavy cannons that will fire at nearby monsters. Monsters now leave a slight trail of dust as they move around.
 * Metro City. Updated and expanded from the original map. Destroying any of the skyscrapers in the center to collapse will create a giant dust cloud. More tall builds are added to the extended map. The blimp is now reachable as well and can be shot down, resulting in a massive explosion when it hits the ground.
 * Century Airfield. Identical to the original map, but now with a prominent sunset; the city across the bay is lit up with light reflecting on the water. Sirens blare from the control towers when a plane is incoming, and all three can now be totally destroyed.
 * Atomic Island. Identical to the original map, save for the updated power lines. The central reactor is no longer indestructible and dealing enough damage to it will eventually trigger a core meltdown. A countdown will appear on the player's screen like in WOTM1's Adventure Mode, then all five reactors will go up in a massive explosion, dealing significant damage and changing the map. The entire inner circle collapses into a debris-filled crater. Parts of the complex remain on the edge, including the vent building which lets players temporarily fill the crater with toxic waste.
 * Baytown. Identical to the original map; earthquake included, but also has an additional extended zone. The suspension bridge seen in the background can now be interacted with, and monsters can either climb on it or destroy it. The bridge itself is the only platform stretching over the large bay taking up most of the new map, but monsters can also dive into the bay, where they can pick up pieces of sunken boats and do battle with the mutated sea life that spawns indefinitely in the waters of the bay. The only noticeable change is that some of the boats are actually moving around in the bay and there are a few small UFOs.
 * Los Cielos: A heavily modified and somewhat expanded version of Mini Baytown from the first game, save for a large crack in the earth which can be found by destroying a building at the top of the map. Dive bombing the crack will cause a tremor that shakes the ground, stunning and throwing any monster that isn't in the air.
 * Club Caldera. Identical to the original map, though expanded to include water around the perimeter deep enough to dive in, with an additional area included consisting of a colorful, tropical coral reef, rife with boulders and coral formations to pick up and put to use. The cruise ship now circles the island instead of staying in place. The island is more larger than in the original game. The volcanic eruption that can be triggered is more dangerous that can cause a lava flow.
 * Tsunopolis. Identical to the original map. After a tsunami is triggered the level will remain temporarily flooded (waist deep for the monsters) for a short period of time. The tsunamis also do damage to buildings now, but still can't destroy them. Each time one hits it “washes away” the rubble on the ground, reshuffling debris to random spots on the map.
 * Saxton Hill. A European city modeled after London. It has facsimiles of every prominent landmark: the Big Ben, the Tower of London, the London Bridge, the London Eye, etc. All of these can be destroyed, though the clock tower and ferris wheel will crush monsters they fall on. The map noticeably has an enormous river running through it, which is deep enough for monsters to dive in and recover bits of shipwrecks to toss at enemies.

Unlockable

 * The Mothership: An updated version of the UFO level from the original game. A large map set in the interior of the Zorgulon race's grandest ship. Set apart by its alien architecture, it is fully indoors with a giant, circular corridor surrounding an extraterrestrial city. The urban area is wide and flat with many destructible buildings, a glowing green slime fountain, Zorgulon statues, and a park complete with alien creatures that sometimes fly out like the birds at Blackwater. Ramps lead to the surrounding corridor, which is much more confined with fewer destructible items. Laser turrets, track vehicles, and valuable powerups can be found here, as well as forcefield-windows giving a view of outer space. UFOs can be seen leaving the ship and heading to Earth.
 * The Capitol: An HD remake and greatly expanded version of the Capitol from the first game. Aside from the boss area, players will now have access to most of the city, which includes plenty of buildings to destroy, a mock Smithsonian complex, and a river with water deep enough to wade in. The monument briefly shown in the first game is now accessible and can be climbed, and toppling it can crush monsters under it.
 * Outpost X: A new map at a familiar location: this is the inside of the hangar at Rosdale Canyon. This area is dimly lit and very open with destructible crates, scaffolding, and forklifts in place of cars. Other objects of interest include crashed UFOs, stasis tubes with dead Zorgulons inside, and parts of Goliath Prime prototypes that provide throwable pieces when destroyed. There are five metal support beams throughout the level which can be destroyed; doing so will cause the ceiling in the center of the map to collapse, crushing monsters beneath it and illuminating the area.
 * Westland Row: A huge European city modeled after London. This map has a cloudy sky and a bluish tint; it's always raining. It has a small bay, a destructible bridge which is large enough for monsters to cross, and a railway station with throwable trains. It has a few skyscrapers as well as a giant clock tower that can be toppled over. As an extra environmental hazard, monsters standing on top of skyscrapers may be randomly struck by lightning- especially if they're holding something metal.
 * La Phare: A large European city modeled after Paris at night. It has elaborate, classic looking architecture illuminated by beautiful lights. Notable features include an ornate cathedral with gargoyles, arches, illuminated fountains, and a mock Eiffel Tower. Most of the buildings are only medium height, but the tower is colossal and can be climbed by multiple monsters. If destroyed it will sink into the ground and create a cloud of smoke.
 * Blackwater. A South American coastal city based on Rio de Janeiro. The city is bordered by a dense jungle on one side and a massive bay in the other. The bay is deep enough to swim and dive in and has no shortage of dangerous sea life, and is bordered by climbable cliffs. The jungle also has enormous trees that can be ripped up and used as bludgeons. Aside from a crushable village and some boats that can be picked up, this level doesn't have much to interact with and is very open. There is a chemical plant at the far end of the shore that can be dive-bombed, however, triggering the release of toxic waste and temporarily making all of the water harmful.
 * Powder Valley. A ski resort high in the mountains, this level is covered in snow and has climbable cliffs and peaks. Other features include throwable boulders, a chair lift, and an avalanche that can be triggered by causing a lot of destruction. The avalanche is a one time occurrence but will kill any monsters it hits and changes the geography of the level.
 * Chernoburg: A fairly large, industrial city with highways, power lines, factories, and tall smokestacks. The sky is discolored with pollution and the smokestacks constantly put out smog. Destroying the largest of these factories will temporarily blanket the entire level in smog, making it hard to see opponents. There is a polluted river to the East that will harm monsters if they walk in it.
 * Atlantic Rig: Which has an extremely large oil platform.
 * Hyudo: A large Japanese city inspired by Kyoto. It has smaller buildings and older architecture than Tsunopolis, featuring temples, shrines, and pagodas. Part of the map is a forest with hills, cherry blossoms, and a shallow lake. A huge mock Mt. Fuji can be seen on the horizon
 * Zayah Playa. A beautiful seaside metropolis modeled after Cancun and the United Arab Emirates. Nearly half of the area is ocean with an abundance of deep water, active boats, a cruise ship, and chains of small islands. Sandy beachfront property teeming with tourists extends across the length of the map, leading to heavily developed land farther in. There are numerous resorts, hotels, and shimmering skyscrapers to destroy.

DLC

 * Planet X

Stage Hazards

 * Military
 * Tanks
 * Helicopters
 * Jet Fighters
 * Battleships
 * Missile Tanks
 * Navy Submarines

Skins
Each character have 4 alternative skins.

Gigazaur

 * Purple and Blue: Free
 * Mecha-Gigazaur: (Mechanized roar)
 * Space Tyrant
 * Super Gigazaur

Congar

 * Yeti: Free
 * Mecha Congar
 * Mandrill:


 * Leviathan:

Preytor

 * Red Fire Ant
 * Orchid
 * Mecha-Preytor
 * Invader

Robo-47



 * Navy (recolor)
 * Red Scar:
 * Alien Drone
 * Steampunk

Gameplay
In War of the Monsters, the players take the roles of large monsters in city environments, with the PS5 version, players are allowed to roam freely within the city area, which allows climbing of jumping from buildings and cliffs. The game plays as a fighting game yet works differently than the traditional online multiplayer one-on-one structured rounds. Instead, fights can include up to 8 players in a eight way fighting structure. The camera is in third-person perspective.

Monsters have two status bars in each game, health and stamina. Like the standard fighting game formula, every time a monster takes damage, their overall Health bar drops until it is completely depleted, resulting in player defeat. When the player picks up another monster, he can throw through buildings to see the inner structure of the buildings. There are objects and weapons in the game such as cars, plane, boats, trucks, Radio tower, gas tanks, debris, tanks can be found in any level split in 3 groups: Club, Spear, and throwable items. They're Weapons may be used to do extra damage to enemies, spears (Radio towers, broken pipe or bars) can stun enemies, but once they get it out they will throw it back at you. Clubs(Steel Beams, parts on buildings) can be used to do more damage from hitting other monsters, and can be thrown. Some may have a special effect ,such as exploding and catching a monster on fire or a generator that can be used to shock a monster. Large throwable items like ships, boulders will return with.

Monster have they're combos and special abilities and have new tricks while an opponent's in the air, the player can grab it and throws it towards the ground. And in most stages, they have hazardous areas like very tall buildings, deep water which, some monsters have the ability to swim in underwater stages. Rang attacks are now used with L2 button wile the Square button performs light melee attacks.

New Mechanics

 * Additional cosmetic changes to skins/costumes (differing roars & attack colors).


 * New building types create clouds of smoke or dust when destroyed. These can be strategically targeted by players to blind enemies or make an escape.


 * Animations: Each character has a different


 * Environmental hazards. Power lines serve as a new environmental hazard, electrocuting any monster who touches them and dealing heavy damage. Unlike in WOTM1, they appear in numerous levels and can be destroyed (though a projectile is the only safe way). The downed poles can then be picked up as a new type of debris weapon: when swung, the live wires lash out like a whip and electrocute opponents. They lose their charge after one use but can still be thrown or used as bludgeons. Small numbers of AI-controlled military vehicles now appear on some maps no matter the Gameplay mode. This serves as an environmental hazard, but also allows players to pick up tanks and missile launchers and use them like guns as they did in WOTM1's Adventure Mode.


 * New powerups include:
 * Weather effects: Certain power-ups can now be spawned that can change the level based on five different types of weather; downpour, thunderstorm, snowstorm, heatwave, meteor shower.
 * Armor


 * In addition to the remake, maps now have a “day”, "dawn", "afternoon", "dusk", and “night” mode, which may change up the aspects of certain maps; while Adventure Mode’s levels have set modes for story purposes, in free-for-all matches, the time of day for the selected map depends on the current time on the game console, and in online matches it is selected at random.

Trivia

 * Gigazaur serves as a replacement for Togera from from the original game and his name after the same character of the same name from the Kings of Tokyo Board game.