Board Thread:Fun and Games/@comment-30134917-20180405195120/@comment-30134917-20180407163232

Oh, also, Donaldo, since you're a mage that means you get to pick three of these spells for you to know. You technically know all spells but the three you pick are the ones you're best at:

Fire Ball: exactly what it sounds like

Darkness Orb: An... orb of darkness that blinds both enemies and allies

Heal: Heals whatever party member you choose, can also be used on yourself and NPCs, random amount of HP each time.

Shield: An energy shield appears and adds armor to you, meaning you'll take only half the damage of each attack.

Detect: An extremely advanced spell that allows you to detect anything, including traps, magic, people, etc, but it takes a high roll to get it right.

Lock Break: Opens up anything locked.

Push and Pull: Technically counts as the same spell, allows you to push away objects or pull objects towards you.

There are no killing curses since you're currently True Neutral and you'd have to be somewhere near the chaotic line (chaotic neutral, good, or evil) to use them. Also, would you like your magical object (the thing you use to do magic with) to be a staff or something else? as long as it's wooden it can be used to make magic.