Board Thread:Questions and Answers/@comment-28897422-20180410133257/@comment-30134917-20180410135146

I'm technically the guy who started all of this when I created a roleplaying game called The Ultimate Adventure. Here is a direct quote from my very first post on the subject:

"Now, here are the rules. Roleplaying games are very different from regular roleplays since the GM doesn't have a character. They just tell you where you are and stuff like that. The players also only get one character and can't roleplay as any other. The GM plays all the other characters except the main leads. Characters the GM plays are usually the antagonist, NPCs, and monsters. The GM creates a story and the players have to find a way to get to the end of it. What I mean by that is this: normally at the beginning of the story the GM has a character who sets up the end goal (kill a demon, find treasure, etc) and the players have to find out where they need to go. I have a website that allows me to randomly roll dice to determine whether you are successful in certain situations or not. So if you're trying to crawl a mountain and you roll a high number you succeed but if you roll a low number you fall and take damage."

The GM is the Game Master, they're basically god and they describe where the players are. I.E. "you enter a withered old cabin", "you walk into a disturbingly quiet cemetery" etc. If you're wondering the website I use to roll dice is this one.