Black blood

Synopsis
the game takes place in a medieval-inspired world that is slowly being consumed by darkness. as a member of a secret society of monster hunters, the player must explore the world, investigate mysterious occurrences, and battle evil creatures in order to uncover the source of the darkness and save the world.

races

 * 1) human
 * 2) vampire
 * 3) werewolf
 * 4) sea folk
 * 5) undead

factions

 * 1) The Brotherhood of Light - A group of humans and monsters who are trying to stop the spread of the darkness and restore the world. (Mainly includes humans,golems.gargoyles and wizards) the main questline
 * 2) The Cult of Darkness - A cult that worships the darkness and wants to spread its corruption across the world. (mainly includes monsters to join this group the player would have to be one of the monster races) if the player succeeded in wiping out the brotherhood the world will forever be dark increasing the difficulty a lot
 * 3) The Guild of Vampires - A group of vampires who want to spread their race across the world and make all everyone thralls. (if the player wants to become a vampire as any other race they have to join this faction) akin to the civil war questline in skyrim the player would have to subjugate all monsters and invade settlements to succeed in which case the player will be exempt from laws in other settlements for being a vampire
 * 4) atlantis - the seafolk  want to flood the land to take over the world. (would unlock a underwater settlement) the player can choose to help them in which the player would investigate an artifact that can do this unfortunately for the sea folk it only raises the water a little bit  (very powerful)

Settlements

 * 1) new atlantis - A settlement for the seafolk, with buildings that are underwater and a massive palace in which seadolk are able to join the sea kings guard where they are reared with new spells weapons and armor depending on the characters basic class
 * 2) the mage district  - A settlement for the wizardry school, with different learning areas and places to study or practice magic. located in alexandria
 * 3) alexandria  - A settlement for the human civilization, with its own buildings and homes and a town square. and a massive wall
 * 4) harvest - A settlement for the werewolves, with houses built into the side of a  mountain. they live by capturing humans and animals in which they drain the humans blood and give to  the vampires underground as they are allies
 * 5) underworld - a settlement located under harvest where vampires live protected by the werewolves above ground who also gather blood  for them in return the vampires protect the werewolves from monster hunters equipped in silver

Creatures

 * 1) undead
 * 2) ghosts
 * 3) sirens
 * 4) kraken
 * 5) wraith
 * 6) wendigo
 * 7) fairies
 * 8) gargoyles
 * 9) golems
 * 10) skinwalkers
 * 11) banshee
 * 12) ghouls
 * 13) demons
 * 14) Shedim
 * 15) Phoenix

mechanics
in-depth combat system with different weapons and spells,

a leveling up system to get more powerful against the different creatures and enemies that you fight,

an in-depth crafting or alchemy system where you can create potions and different items and equipment,

a dialogue system where you can talk to other characters in the world,

a large open world to explore with many different areas and locations. A lock-picking system, where you can pick locks by using different tools.

An alignment system, where you can choose to be good or evil.

A sneak system, where you can sneak past enemies without being detected.

An inventory system where you can store items that you pick up and that you find around the world.

A day and night cycle, so that the world feels more realistic and more alive.

An NPC schedule system, so that the NPCs feel more realistic and that they have lives and things to do.

Weather mechanics, so that the world feels more realistic, because the weather will change throughout the game, and it will affect the gameplay.

a karma system

Different monsters require different weapons

dungeons

class system

the darkness
The darkness is a dark and mysterious force that is spreading throughout the world, and it is slowly covering everything with darkness and evil.

It is a very powerful and dangerous force that needs to be stopped before it covers the entire world and destroys everything.

if the player does not stop it within a year the whole map will be covered now this is not a game over and just makes the world always dark and more monsters spawn stronger enemies in short it makes everything harder. it can be stopped if you are not with the cult or else this is permanent

dungeons
The crypt ( the home of a necromancer that is reviving the undead and controlling ghost killing them will unlock the the holy grail which will increase the damage you deal against the undead or you can subjugate them unlocking the necronomicon which summons the undead

old atlantis (the home of the kraken and other sea monsters slaying these beast will unlock poseidon's trident which is required for stopping the darkness but can also summon these creatures underwater)

the old lands (home to the wendigo and faires after slaying the wendigo you gain access to the forbidden land)

the forbidden land (where the darkness comes from includes all monsters and with the addition of demons travel along a mountain into a caven overlooking the map with a waterfall going out where you fight the final boss the ancient one a demon that has aspects of the wendigo and kraken as well as the abilities of the necromancer you fight at the crypt)

main quest
the player is attacked by a pack of werewolves where they are left to die until a brother of light stumbles upon you in which he nurses you back to health when you wake up he introduces himself as samuel adams a member of the brotherhood of light explaining what that is and asking you to join after creating your character you have to say yes to continue in which case you are taken to alexandria where you are introduced to the other members given equipment and sent on a few monster hunter mission until the brother hood hear about the undead attacking a nearby town where you are sent to investigate which leads you to the crypt where you slay the necromancer responsible after which the darkness is unleashed upon the land the brotherhood give you miscellaneous missions while they try and figure out what's happening in which they hear about a cult that might be responsible you are sent to investigate after which the brotherhood attacks the cult where they suffer heavy losses but find a clue that might help them they send you underwater to old atlantis to get a trident that will point the way to the old lands where a portal to the forbidden lands are where the monster responsible is once slayed peace is returned..... or is it

armor types

 * 1) chain mail
 * 2) iron
 * 3) silver
 * 4) wood (for vampires)
 * 5) steel (enemies with no weakness)
 * 6) Legendary (very powerful against monsters gained in quest

Weapon types

 * 1) sword
 * 2) stake
 * 3) salt
 * 4) crossbow
 * 5) spear
 * 6) holy water
 * 7) staff
 * 8) grimoire  (instead of learning spells the user uses grimoires

misc items

 * 1) poseidon's trident
 * 2) feather of a phoenix (if died while holding use regains all health)
 * 3) golem clay (used to make golems) (they act like followers)
 * 4) fairy dust (used in crafting potions
 * 5) potions
 * 6) blood (for vampires)