TheHunter™ Primal: Cry of Eden

theHunter™ Primal: Sound of Eden is the Call of the Wild version of theHunter: Primal. It is set to release 2019 and is being developed by Expansive Worlds and is being published by Avalanche Studios.

Background Information
You are a Pioneer from the Expansive Galaxies Corporation, sent to the Prehistoric planet by the name of "Primal Eden" to search for missing pioneers that were lost on the timeless world. You are only armed with a machete as you land on the soil of this ancient world, and you must search for better camouflage and weapons to defend yourself and hunt the native inhabitants of this world: dinosaurs. Chances of survival are little, and the only way to survive is to make your way to the top of the food chain. In theHunter™ Primal: Sound of Eden, the hunter becomes the hunted.

Weapons

 * Machete (Melee): An improvised machete used for slicing through flesh. Made from whatever can be found on an interstellar prison ship. (Damage: Low, High against smaller animals)
 * Wooden Bow: A primitive bow that is effective for hunting smaller animals. This recurve bow will perhaps help you bring in meat. (Damage: Low, High against smaller animals)
 * .44 Disciplinary Handgun: A small handgun useful for bringing down small to medium sized prey, including humans. (Damage: Medium)
 * Raven Tactical Axe (Melee): A powerful axe that can be a tool and a weapon, though it is probably better as a weapon. (Damage: Medium)
 * 12 GA Crowd Control Shotgun: A shotgun that can take down anything depending on ammo type. Rumors say that this shotgun was once used to herd human slaves on the planet. (Damage: Medium ((Buckshot)), Very High ((Slugs, depends on range)))
 * Talon Compound Bow: A powerful compound bow that was once used as a mass-murdering weapon by the Great Hunters. (Damage: Medium, Very High depending on vital shots)
 * Fang Crossbow: A powerful crossbow used by skilled hunters, silent and deadly. (Damage: Medium, Very High depending on vital shots)
 * .308 Dueling Pistol: An innovative single-shot handgun that can fire full .308 rounds due to recent technology. Excellent for medium game. (Damage: High)
 * 12 GA Riot Shotgun: A slow firing, but powerful shotgun that was once used in great, bloody battles. (Damage: Medium ((Buckshot)), Very High ((Slugs, depends on range)))
 * .270 Huntsman Rifle: A hunting rifle that is excellent for picking off the small and medium dinosaurs, though it is not preferred for larger game. (Damage: Medium)
 * 5.56 Assault Rifle: An incredibly rare, rapid-firing rifle that can disorient larger animals, and is excellent for bringing down small to medium sized game. Once used during the great war of the Houses. (Damage: Medium)
 * .308 Marksman Rifle: A powerful hunting rifle that is very good at both taking down small and medium carnivores and large herbivores, as well as human prey. If you lose this weapon, it may end up killing you one day. (Damage: High)
 * .308 Anti-Personnel Rifle: A powerful and rare rifle that was once used during the clash of the Houses. Now that they're gone, this rifle is excellent for bringing down medium carnivores and large herbivores. (Damage: High).
 * .700 Double Rifle: A very powerful double barrel rifle that was once used by the hunters who died trying to prove their worth to their superiors. It is an excellent weapon against large herbivores and large carnivores, be careful though, it can damage the worth of the trophy. (Damage: High, Very High at close range)
 * .50 Spec Ops Sniper Rifle: An extremely powerful rifle, and a coward's weapon, for those who want to inherit the heat of battle, but not be in the center of it. Can bring down large herbivores and carnivores with ease. It can easily damage worth, so heart-shot placements are critical. (Damage: Very High)
 * The Cataclysm's Fang (Melee): An extremely rare gilded blade that can easily slice through flesh, and can also burn foes as well. Its first bearer is unknown, and is long since dead. (Damage: High)
 * .557 Tyrannosaur Rifle: An extremely powerful rifle from both near and afar, and can bring down the largest predators with ease... if you know where to shoot them, that is. Can easily ruin worth if first shot doesn't land the killing blow. (Damage: Very High)

Clothing

 * Pioneer T-Shirt: The default t-shirt given to you before being sent into the drop pod. (Camo Rating: 0)
 * Pioneer Pants: The default pants given to you before being sent into the drop pod. (Camo Rating: 0)
 * Pioneer Shoes: The default shoes given to you before being sent into the drop pod. (Camo Rating: 0)
 * Settler Cap: A primitive hat covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1)
 * Settler T-Shirt: A primitive t-shirt covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1)
 * Settler Pants: A primitive pair of pants covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1)
 * Settler Shoes: A primitive pair of shoes covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1)
 * Settler Gloves: A primitive pair of gloves covered in strands of vegetation. Will work on some herbivores, but will not fool carnivores. (Camo Rating: 1)
 * Merc Navy Cap: A cap worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2)
 * Merc Navy Shirt: A shirt worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2)
 * Merc Navy Pants: A pair of pants worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2)
 * Merc Navy Boots: A pair of boots worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2)
 * Merc Navy Gloves: A pair of gloves worn by the mercenaries in the days of old. Works on herbivores and small carnivores, and will confuse medium carnivores for a while. (Camo Rating: 2)
 * Merc Grunt Boonie: A boonie worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3)
 * Merc Grunt Shirt: A shirt worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3)
 * Merc Grunt Pants: A pair of pants worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3)
 * Merc Grunt Boots: A pair of boots worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3)
 * Merc Grunt Gloves: A pair of gloves worn by the higher ranking mercenary grunts designed to blend in with the environment. Works on most herbivores and small to medium-sized carnivores. (Camo Rating: 3)
 * Merc Spec-Ops Boonie: A boonie worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4)
 * Merc Spec-Ops Shirt: A shirt worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4)
 * Merc Spec-Ops Pants: A pair of pants worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4)
 * Merc Spec-Ops Boots: A pair of boots worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4)
 * Merc Spec-Ops Gloves: A pair of gloves worn by the elite mercenaries designed to blend in with the environment. Works on herbivores, small to medium-sized carnivores, and will confuse larger predators for a while. (Camo Rating: 4)
 * Noble Camo Hunting Hat: A rare hunting hat worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5)
 * Noble Khaki Hunting Hat: A khaki-version of the Noble camo hunting hat. (Camo Rating: 5)
 * Noble Camo Hunting Shirt: A rare hunting shirt worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5)
 * Noble Camo Hunting Pants: A rare pair of hunting pants worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5)
 * Noble Camo Hunting Boots: A rare pair of hunting boots worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5)
 * Noble Camo Hunting Gloves: A rare pair of hunting gloves worn by the Nobles in the days of old. Designed to blend in perfectly with the environment. Works on herbivores and carnivores alike. (Camo Rating: 5)

Equipment

 * Health Canister (Low): This health canister can help heal the minor injuries by spraying small nano-particles into the wounds.
 * Health Canister (Medium): This health canister is great for healing more nasty incisions and minor bone breaks by spraying small nano-particles into the wounds.
 * Health Canister (High): This health canister is a true lifesaver. It can heal lethal gashes and intense bone-breaks by spraying effective nano-particles into the wounds.
 * Merc Binoculars: Binoculars that were brought here by the mercenaries and bounty hunters who used these to scope out dinosaurs or human targets.
 * Merc Spotting Scope: A spotting scope that was used by higher-ranking mercenaries to spot human prey and dinosaurs from a long ways off.
 * Parasaur Caller: A caller imitating a mating call of a female Parasaurolophus. Attracts male Parasaurolophus, but will sometimes attract predators looking for a meal.
 * Utahraptor Caller: A caller imitating the communication chirps of a Utahraptor. Attracts Utahraptors, but will sometimes attract larger predators like Carnotaurus and T. rex.
 * Trike Caller: A call imitating the sound of a female Triceratops in heat. Attracts male Triceratops, but will sometimes attract Tyrannosaurs looking for a meal.
 * Scent Trap: A mechanic that produces an appetizing scent to carnivores looking for a meal out of you, allowing you to shoot them while they are distracted.
 * Drop Pod Beacon: A beacon that when placed marks a landing spot for a drop pod if you die.

Sunglasses
Coming soon.

Dinosaur Species

 * Velociraptor: A small and cunning pack hunter that can pounce and latch onto the player. Does little damage, but can overwhelm in numbers. Can be found mostly in forests and swamps, or near the volcano Mt. Sisyphys.
 * Troodon: A small, cunning pack hunter like Velociraptor, but is strictly nocturnal, and has a venomous bite that drains player health every 20 minutes. Its venom can only be cured by a special flower. Found mostly at swamps, but only at night.
 * Hypsilophodon: A small, peaceful herbivore that will flee if approached by the player. They will herd up with their own species in forests, but are sometimes seen with larger herbivores, like Parasaurolophus, Triceratops, and Anatosaurus.
 * Ornithomimus: A medium sized ostrich-like dinosaur that will mostly flee from the player if shot at, but will damage the player if too close. They prefer forests and open valleys.
 * Pteranodon: A medium sized pterosaur that are usually seen flying above open valleys or the ocean. They are fast in flight, and will sometimes attack the player by flying down at them and pecking them. They are too small to be able to carry the player. They sometimes group up to flocks of five.
 * Quetzalcoatlus: A large pterosaur that soar the skies above valleys, the ocean, and near Mt. Sisyphys. They are large enough to be able to carry the player, however, they prefer pecking the player before carrying them to their death.
 * Pachycephalosaurus: A hard-headed medium-sized herbivore that is fiercely territorial, and can do some heavy damage with its thick, exposed skull. Will herd up with its own species, and males can sometimes be seen sparring with their thick heads. They prefer open valleys and swamps.
 * Styracosaurus: A medium sized ceratopsian dinosaur equipped with many frill spikes and an elongated nose horn. Will seek player if shot, and can damage either by charging or goring with its long nose horn. They prefer valleys and swamps and are mostly seen with larger herbivores.
 * Utahraptor: A large pack-hunter that is very capable of immobilizing the player. They can bite and scratch the player to low health, then are able to pounce on the player and snap the player's neck for the killing blow. They prefer any biome (forest, valley, swamp, Mt. Sisyphys, etc.), as they are active hunters.
 * Maiasaura: A medium sized hadrosaur that usually group up with larger herbivores. They will flee if shot at or approached. They prefer valleys and swamps.
 * Parasaurolophus: A large crested hadrosaur that will flee if shot at, but will attempt to trample player if too close. They are herbivorous, and prefer valleys and swamps, and usually herd up with many of their species.
 * Carnotaurus: A medium-sized carnivore equipped with a set of horns. They will seek out the player if shot or approached and will try to eliminate them using their jaws or headbutting them with their thick, horned skull. They will group up to about three in some occurrences. They can be found in all biomes (valley, forest, swamp, or near Mt. Sisyphys).
 * Triceratops: A large ceratopsian equipped with two horns that can reach over three feet and a small nose horn. They are territorial and aggressive, bull trikes often seen clashing their horns together to show dominance or during breeding season. They will seek out the player if shot at or approached, either charging at or goring the player to death. They prefer valleys and swamps, and mostly herd up with their own species, but will sometimes join in with other species of herbivorous dinosaurs.
 * Anatosaurus: A giant hadrosaur that will flee if shot at, but if approached, will try to eliminate the player by crushing them with their giant, muscular front legs, whacking them with their powerful tail, or by trampling them. They gather up with different herbivore species in mega herds or herds of their own species, and prefer valleys and swamps.
 * Ankylosaurus: A slow herbivore that can deflect bullets with its bony armor, but has a weaker underside where the heart can be shot at. They are dangerous if approached, and can easily break the player with its massive club tail. They prefer swamps and valleys, and sometimes are seen in groups of 3 or in herds of different dinosaurs.
 * Spinosaurus: A giant, semi-aquatic quadruped carnivore equipped with a large sail on its back. They are slow on land, and prefer to stay in water where they can ambush their prey. They will retreat to any nearby large body of water if shot at, but will attack if the player ends up too close or is unlucky enough to walk right by their ambush spot. They prefer swampy areas with deep enough water to hide in.
 * Tyrannosaurus: A living, carnivorous tank that has an almost impenetrable hide. They are feared by many for a good reason. They have giant jaws and can run at high speeds while chasing the player. They will seek out any chance at a meal they can get, including the player, and will get only enraged if shot at. They prefer open valleys, swamps, and are sometimes seen near Mt. Sisyphys. They are rarely encountered in the forests.
 * Sauroposeidon: A giant sauropod that is too large to be killed. They are mostly seen standing in the water to graze on seaweed, but are rarely seen in their massive glory plodding about Primal Eden doing whatever their business is.

Boss Species

 * Primal Tyrannosaurus: The ferocious Queens of Primal Eden. They are relentless and show no mercy, and will destroy everything that move. They cannot be found roaming the planet, and their living area is unknown, but using the scent gland of an Alpha T. rex will attract this beast into facing the player. Beware, they are hard to kill, and have almost impenetrable hides, but are weaker in the heart area, despite it still takes many hits to the heart to kill her.
 * The Cataclysm of Death: A large, spiky black dragon that destroyed all of mankind on Primal Eden a decade ago, now slumbering inside Mt. Sisyphys' molten depths. He can only be awoken by using the scent gland of a Primal Tyrannosaurus at the caldera of Mt. Sisyphys. Bullets cannot penetrate his hide, but his wings are his weakspot. Once he lands at the Mt. Sisyphys base, he is vulnerable. He has a variety of fiery attacks, and all can destroy you like the maggot you are compared to the fearsome Overlord of Primal Eden.

Variants
Remaking variants list soon.

Trivia

 * Unlike the original theHunter: Primal, which only had 5 species of dinosaur + 1 boss, this game has 18 species of dinosaur and 2 bosses!
 * The Cataclysm of Death is somewhat similar to Alduin from The Elder Scrolls V: Skyrim in both appearance and destructive nature.