Mario Party: The Ultimate Collection Volume 1

Mario Party: The Ultimate Collection Volume 1 (also pronounced as "Mario Party: The Ultimate Collection Vol. 1") is the first volume of the "Mario Party: The Ultimate Collection" series. It can be bought separately or as part of the bundle for all three volumes.

GAMES FEATURED

 * Mario Party
 * Mario Party 2
 * Mario Party 3

OVERALL

 * All three games use the same blocky polygon count, pre-composed music, and sound effects as the original, just now with reworked visuals and text. The button layout from the original Nintendo 64 games has now been replaced with Nintendo's current button layout.
 * This was recently done with the Nintendo Switch port of "Super Mario 64" in the "Super Mario 3D All-Stars" limited game collection.
 * Gameplay support for the Nintendo GameCube controller, if Nintendo's current console supports that.
 * You can now switch to the current graphical style in the Options menu for all three games if you'd rather prefer to stay in the current. It even works in Mario Party 3 's Story Mode.
 * Online multiplayer for board games and mini-games.
 * All 3 N64 games now feature widescreen support.
 * The option to listen to the original voices, or the current voices by toggling between them in the Options menu.
 * You can buy the mini-games you haven't unlocked yet in the Mini-Game area. That way you don't have to constantly play a board multiple times just to unlock the mini-game you want.
 * Even after buying the mini-games you want with your in-game currency (which is all the players' overall coins pooled together)
 * All three games use a bank now instead of just the first games. The only difference is, you can spend Mario Party 3 's mini-games you haven't unlocked yet in Mario Party 3 's mini-game room.
 * You can now reconfigure your music for all three games. These can be applied to the menus you select and mini-games you play.
 * Your Miis can also be playable characters. (NOTE: You can't play as them in Mario Party 3 's Story Mode)
 * Team Mode is added for all three N64 remasters' Party Modes, which couldn't be possible t o do in their original counterparts.

MARIO PARTY
NOTE: This game will have the biggest facelift of them all.


 * All the controversial mini-games that have control stick rotation will now be reprogrammed and replaced with motion controls. Or just a simple button mash.
 * EXAMPLE #1: "Pedal Power" has you mash one button only. Alternatively you can do a running motion for the motion controls (in a similar manner to the Switch's joy-cons).
 * EXAMPLE #2: "Paddle Battle" uses motion controls by doing a rowing motion similar to "Mario Party 8".
 * EXAMPLE #3: "Tug o' War" uses one button mash only.
 * EXAMPLE #4: "Cast Aways" is reprogrammed so the hook is released by holding down a button, where a power meter will form. Releasing it will cause your gloved fishing line to fly forward, and will automatically come back to you. Even if it latches onto a coin or treasure chest. This will be done the same way as the "SpongeBob SquarePants: Lights, Camera, Pants!" mini-game, "Surf Resc-Goo".
 * "Practice Mode" is included.
 * You don't lose coins when you lose mini-games.
 * In "Bash 'n' Cash", the player in the Bowser suit can now fight back by stomping the three players with the hammers, and making them lose 5 coins, or 15 if the three players with the hammers are stomped on altogether.
 * In "Bowl Over", the player has a second shell to throw like in the "Mario Party 2" version of the mini-game.
 * The "Mario Party" version of "Crane Game" will work the same way as the "Mario Party 2" version. They can still grab the treasure chest, sack, and coin if they want. They only have a minute to put all three players in the warp pipe. The three players also let out screams if they fall through the warp pipe.
 * The characters let out their cheers when they win every mini-game. Including 2 vs. 2, 1 vs. 3, and co-op mini-games.
 * Stealing coins with Boo always works. He'll steal 11-23 coins from whoever the player selects.
 * After buying the parrot, instead of clicking on him to say a character's line randomly, a menu will be placed beside him instead, so you can pick a favorite line you would like the parrot to say in that voice. (ex. Mario's "Hoo-hoo!" from winning a mini-game, Luigi's taunt from pressing the taunt button, Wario's "So ein mist!" (or "D'oh I missed!" as people interpret it as), Yoshi's sounds, etc.) The same can be said for playing the in-game sound effects.
 * It should be noted that unlike in the Nintendo 64 version, the remastered version of "Mario Party" has no music playing when you select the parrot just to listen to the voices alone.
 * You can now skip a board game's introduction anytime instead of having to watch it just once. This is for retro players who know what to expect.
 * The single-player "Mini-Game Island" now features 2-player co-op in case a second player wants to play.
 * "Mini-Game Island" also now lets you save anywhere at anytime. After successfully completing a mini-game, Toad will ask you if you want to save. You can re-load your save state infinitely if you don't wanna lose any your lives.
 * Waluigi and Daisy can be bought once you complete "Bowser's Magma Mountain" for the first time.

MARIO PARTY 2
NOTE: Reuses the Wii and Wii U virtual consoles' visual and sound quality.


 * You can now skip a board game's introduction anytime instead of having to watch it just once. This is for retro players who know what to expect.
 * The single-player "Mini-Game Coaster" now features 2-player co-op in case a second player wants to play.
 * "Mini-Game Coaster" also now lets you save anywhere at anytime. After successfully completing a mini-game, Toad will ask you if you want to save. You can re-load your save state infinitely if you don't wanna lose any your lives.
 * The "Mario Party 2" version of the mini-games, "Tightrope Treachery" and "Dungeon Dash" will already be unlocked from the start.
 * With your Miis now being playable characters exclusively for this remaster, each time they appear in the final cutscene for a staged, your custom Mii will be addressed as Mii. Even if all 4 players play as Mii characters.
 * Waluigi and Daisy can be bought once you complete "Bowser Land" for the first time.
 * Item Mini-Games and Battle Mini-Games will be purchasable to unlock from the started. In its place, completing "Driver's Ed" is unlocked by completing "Mini-Game Coaster" on "Easy". You'll unlock 2 new driver's ed race course by completing "Mini-Game Coaster" on the "Normal" and "Hard" difficulties.
 * Because of the inclusion of Team Mode (See "Overall"), the cutscenes might be reworked a tad to incorporate 2 characters working together in one cutscene.
 * The closing cutscenes in each board isn't skippable. The opening and ending cutscene for the game can still be skipped though.
 * The closing cutscenes in each board isn't skippable. The opening and ending cutscene for the game can still be skipped though.

MARIO PARTY 3

 * When you play the mini-games that are interchangeable in the Mini-Game Room, you can now choose which scenario of the mini-game you'd like to play instead of randomly replaying it.
 * EXAMPLE #1: "Picture Imperfect" by selecting between Toad, Wiggler, or Mario
 * EXAMPLE #2: "Chip Shot Challenge" by choosing Flat Ground or Slope Ground
 * New questions in "M.P.I.Q" in regards to the current Mario games.
 * Waluigi and Daisy can now be playable in Story Mode after going through it at least two times. Once to unlock Daisy, the second time to unlock Waluigi.
 * You can now skip a cutscene when you play Story Mode for the first time, like you can when in the classic port, you can only skip the cutscenes when you replay Story Mode. This is for retro players who know what to expect.
 * When you go into the Options menu in Peach's castle to listen to the voices or music, the Options music will turn off, allowing you to listen to the voices, SFX, and music alone.
 * It should also be noted that the characters' taunts will also now be added.
 * A treasure room has now been added to inside of Peach's castle, that way you can see how much coins you have stored. Like the first two games, every players' coins are pooled in, with their stars adding 50 coins each.