COF: The CLASH of Fighters XIV

COF: The CLASH of Fighters XIV is the fourteenth installment of The CLASH of Fighters series. It was first announced during the Comic-Con Press Conference 2019. The game was developed for the PlayStation 4 and released in February 2021, it was later ported to the Microsoft Windows (Steam) and Japanese arcade cabinets (Nesicaxlive) in 2022. This game is the first chapter of the chaos through time saga for the series.

Development
After considering the current market and the future, the staff agreed that things would be best if they challenged a better 3D right now and started building up experience, knowledge and libraries in their company.


 * The game engine was internally developed by Disney & SNK. They were considering using the Unreal Engine but decided not to because SNK didn't feel confident after overviewing the potential risks and budget at that time. in 2019 SNK decided to use Unreal Engine, starting from developing Samurai Shodown (2019).
 * They decided against cell-shaded graphics due to wanting to emulate the look of COF I. Originally the game used a more realistic style, but it was eventually tweaked so it would not clash with certain characters' designs. The cel-shaded graphic is then utilized in Samurai Shodown (2019) via Unreal Engine four years later.
 * Hitboxes are added manually in 2D.
 * Povemire has no remorse in leaving behind pixel art since it was a method to bring out the best in low-resolution graphics. Now that times have changed, even if doing 2D he'd rather take a different approach than pixel art.
 * Making the game run in full 60 FPS proved to be difficult and as a result, the flashier looking graphics and effects were cut. There was the option of having a variable framerate, but the team decided to keep it consistent partially due to concerns about the quality of the online multiplayer.
 * They only had 3-4 designers but Oda decided to have 50 characters in the game. To save production time and budget, he allowed for three characters to obscure their faces so they would not require facial animations.

Disney has a lot of development teams especially in the mobile/smartphone side of things, but they only have two studios. One of them is making the COF series, and they barely had enough staff to make XIV.

Story
To Be Dedicated

Tri-State Team

 * Rikimaru Kusanagi
 * Ryan Ford
 * Kenshido

Yagami Team

 * Tetsuji Yagami
 * Bonnie Rockwaller
 * Kendall Perkins

PNF Team

 * Phineas Flynn
 * Ferb Fletcher
 * Candace Flynn

Fighter's History Team

 * Ray McDougal
 * Makoto Mizoguchi
 * Liu Feilin

World Heroes Team

 * Hanzo Hattori
 * Kotaro Fuuma
 * Janne D'Ark

Metal Slug Team

 * Marco Rossi
 * Tarma Roving
 * Eri Kasamoto

Alexei Team

 * Alexei Rascalov
 * Hyde
 * Angela Van Elerie

Undercover Wolves Team

 * Rock Howard
 * Zan Takahara
 * Matt Gables

K-Justice Team

 * Kim Jae Hoon
 * Kim Dong Hwan
 * Fio Germi

Kim Possible Team

 * Kimberly Ann Possible
 * Ron Stoppable
 * Shego

Milo Murphy's Law Team

 * Milo Murphy
 * Zack Underwood
 * Mellissa Chase

Gal's Fighters Team

 * Rosa Felmonde
 * Vanessa Doofenshmirtz
 * B. Jenet

Fireside Girls Team

 * Isabella Garcia-Shapiro
 * Ginger Hirano
 * Gretchen

Rage of The Dragons Team

 * Jimmy Lewis
 * Billy Lewis
 * Sonia Romanenko

Breaker's Team

 * Sho Kamui
 * Lee Dao Long
 * Tia Langray

Monogram Team

 * Monty Monogram
 * Jeremy Johnson
 * Syo Kirishima

Sub-Boss

 * TBD

Final Boss

 * TBD