What if Universal Interactive remained opened?

You may know that Universal Pictures originally had a that stopped doing business in 2003, but didn't close down until 2006. But, what if Universal Interactive never closed down and continued doing business since then?

List of changes

 * Spyro games after Attack of the Rhynocs would be published by Universal Interactive.
 * The Legend of Spyro series would be published by Universal Interactive. In addition, Krome will provide the third game instead of Étranges Libellules.
 * There would be more Spyro games.
 * Crash games after Crash Nitro Kart would be released by Universal Interactive.
 * There would be more Crash Bandicoot games.
 * The rights for Spyro, Crash Bandicoot, Soundshock the Griffin and Crystal the Face Paint Heroine would remain at Universal Interactive.
 * The Skylanders franchise would not exist.
 * Instead, some Skylanders characters would have their own franchises, the most notable example being Stealth Elf.
 * The remasters for the three games will still exist, but released under Universal Interactive instead of Activision.
 * Activision's Toys for Bob and Vicarious Visions would make a deal with Universal Interactive to make some games with the remasters being one of them.
 * Universal Interactive would continue making more games based on their film library. Some will be published, but under the label.
 * Despicable Me: The Game would have gotten better reviews and got two sequels.
 * TBD
 * Soundshock: The Young Griffin would be distributed by Universal instead of Paramount. In addition, Activision Heroes movie franchise will not exist, instead being called Universal Animation Universe.

Info
Universal Interactive (formerly Universal Interactive Studios) is an American video game publisher. The foundation of Universal Interactive Studios was announced by MCA Inc. on January 4, 1994. Leading key personnel for the foundation were Skip Paul and Robert Biniaz. The company's first product was Jurassic Park Interactive, which was previously announced in 1993 and released on May 10, 1994, to mixed reception. Universal Interactive Studios had their biggest success with Crash Bandicoot in 1996. When Univeral Studios merged with Vivendi in July 2000, Universal Interactive Studios was re-organized under Vivendi'sHavas Interactive (later Vivendi Games) division as Universal Interactive.