User:Jacky 50A/Sandbox

Marvel Ultimate Alliance 3 is a proposed third game to the franchise, Marvel Ultimate Alliance. The game would be released on the platforms PS4, Xbox One, and PC. Retaining its dungeon-crawler-like gameplay, Marvel Ultimate Alliance 3 brings back the excitement and awesomeness of the franchise the fans experienced and missed for years. Featuring a massive amount of characters, both playable and non-playable, a new storyline is brought in for the fans to experience the greatest battles and team-ups the Marvel Universe can offer.

The game would be developed by 50A Studios and distributed by Activision, made using Unreal Engine 3.

Gameplay and Features
Following its predecessors, Marvel Ultimate Alliance 3 has a gameplay not unlike the two previous games. Still featuring its dungeon-crawler gameplay, for most of the part the game is largely unchanged from its brethren. Some changes are present, still. Performing special moves still require energy, which is now indicated by a blue bar in the HUD, beneath the red bar of health of a character. As energy is spent, the bar will recover over time as long as the characters are out of combat. As for health, it can be replenished by collecting red orbs periodically dropped by defeating enemies. Some characters can regenerate naturally, however.

Mentioning the red orbs, there are also other orbs collectable by the players. Yellow orbs are essentially the currency of the game, used to upgrade the characters' abilities and stats as they level up. Blue orbs are used to replenish energy for a small margin, commonly dropped by defeated enemies.

The Fusion move from the second game returns to this game, allowing awesome team-up moves revolving nearly all the heroes and villains in game.

Collectibles
There are multiple collectibles in game, mostly items, that can be collected by the players. Collectibles include both costumes and comic missions (returning from the first game). Unlockable characters are also present in-game, requiring the task of either doing certain missions or collecting items to gain the ability to control them. Costumes are mostly unlocked as the story progresses, but they still need assignments to unlock. Comic missions on the other hand, can be found hidden in multiple stages including the hubs themselves.

The most notable of these collectibles are diorama models used to complete dioramas that can be viewed in both campaigns. There are a total of three dioramas: Heroes, Villains, and Ultimate Alliance. The models can be attained from campaign missions, assignments, or comic missions. Once the player completes both the Heroes and Villains diorama, the Ultimate Alliance diorama will be unlocked, featuring the entire cast of the game.

Hubs
There are two campaigns in the game, which are divided into the Heroes section and the Villains section, both with their own storylines. Within the campaigns, multiple hubs exist and can be used to access collectible viewers, diorama models, and others.

Multiple Endings
Similar to the first game, this game will have extra endings that result as a consequence of the players' actions throughout the campaign. From helping heroes and villains alike to making hard decisions, the consequences can be unforeseen indeed. There are around ten extra endings, five for both sides of heroes and villains.