The Legend of Zelda: Echos of the Past

Story TBA

Gameplay
The gameplay is the same as Breath of the Wild, except that combat has been expanded.

Visual Changes
The Sheikah Slate and the runes have been replaced with a traditional item system. The items appear physically on Link and are selected and used in the same way as runes. Each row of items consists of up to 5 items. Remnants do not appear on Link, and you access them in a different row than any other type of item, no matter what.

Regions
Regions now have new towns, new landmarks, and overall just have a lot of new landmarks.


 * Bremori (Central Termina)


 * Bremori and Viscena are the home of most hylians.
 * Viscena (South-Western Termina)
 * Totolu (Western Termina)


 * Totolu is the home of most Zora.
 * Aveila (North-Western Termina)


 * Aveila is the home of most Gerudo (Which even the pirates are now rather friendly towards Link.)
 * Darmania (North Termina)


 * Darmania is home to most Gorons and Rito.
 * Ikana (East Termina)


 * Ikana is rather barren in terms of life, but is full of many secrets!
 * Koume-Ko (South-East Termina)


 * Koume-Ko is the home to most Skull Kids who live in the Mystery Woods.
 * Woodfall (South Termina)


 * Woodfall is home to most Deku Scrubs.

Dungeons

 * Windfall Catacombs


 * <p dir="ltr" role="presentation">The Woodfall Catacombs are shadow themed with Poes and stealth.
 * <p dir="ltr" role="presentation">After defeating the Virus in the Moon Temple, the Queen will talk about the Windfall Catacombs, and that her guards patrolling the Catacombs have disappeared.
 * <p dir="ltr" role="presentation">The boss of this dungeon is a giant Poe with long Claws and a white stripe across its face in a large area with tons of debris and interesting landscapes. You try to hide from it until it starts to walk away, and then use the flurry rush as it notices you, otherwise it will throw you into a wall.
 * <p dir="ltr" role="presentation">Inside the Abandoned Cottage


 * <p dir="ltr" role="presentation">Located in Ikana Cemetery
 * <p dir="ltr" role="presentation">This dungeon is also shadow themed, this time with many redeads and lots of combat.
 * <p dir="ltr" role="presentation">To find the Temple, talk to people in Clock Town and some will talk about the cottage.
 * <p dir="ltr" role="presentation">The boss of this dungeon is a giant mutated centipede-esc monster with skeleton hands and a body which you cannot attack that is trapped behind bars until phase 2. In phase 2, it busts out and you have to scale it, and attack it's one eyeball.
 * <p dir="ltr" role="presentation">Farore Temple

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 * <p dir="ltr" role="presentation">While not technically a Temple by this games standards, it takes place in an actual Temple unlike some of the actual temples.
 * <p dir="ltr" role="presentation">The Farore Temple is located in South-East Termina.

Temples

 * <p dir="ltr" role="presentation">Sand Temple


 * <p dir="ltr" role="presentation">Located in the Gerudo Wasteland.
 * <p dir="ltr" role="presentation">This dungeon takes full advantage of the Clawshot and the double Clawshot.
 * <p dir="ltr" role="presentation">The Moon Temple


 * <p dir="ltr" role="presentation">Located in Woodfall Village
 * <p dir="ltr" role="presentation">The Moon Temple is time themed (referencing the 3 day moon mechanic in Majora's Mask). Sometimes you need it to be new and polished, and sometimes you need it to be overrun with plant-life and a very different interior. The time shift only affects the area surrounding the building.
 * <p dir="ltr" role="presentation">Life Temple


 * <p dir="ltr" role="presentation">This Temple is only accessible when Link has all the remnants and has found all of the memories. Beating this dungeon unlocks the true ending of the game.
 * <p dir="ltr" role="presentation">Located in Darmaina on the highest peak.
 * <p dir="ltr" role="presentation">This dungeon is life themed, with you taking control of enemies and using the remnants to traverse the temple. All that while using the Fairy Ocarina to bring the souls that inhabit the remnants to the center of the temple, and doing so shows you memories of your fallen comrades that explain some of the rules of Hylia and their belief in Links Capabilities as he leaves to face off against Virus.
 * <p dir="ltr" role="presentation">Death Temple


 * <p dir="ltr" role="presentation">The Death Temple is, well, death themed, and utilizes all the items you've gotten to allow you to explore immensely, while still providing a path for Link to take very early on.
 * <p dir="ltr" role="presentation">The Death Temple is located in the depths of the Black Mines in Bremori.
 * <p dir="ltr" role="presentation">Using the fairy Ocarina during the boss fight with Virus brings the five spirits of your comrades and changes you into the Fierce Deity, then dropping masks in their likeness, putting them to rest while still allowing Link to transform after the fight.
 * <p dir="ltr" role="presentation">The boss is against Virus.

<p dir="ltr" role="presentation">MORE TBA
 * <p dir="ltr" role="presentation">Fighting him without defeating the Life Temple is rather anticlimactic. You defeat his first form, basically Dark Link, and unleash his "Final Form" which is a squid-like form with a fleshy-gooey substance. He throws parts of the temple at you, and you try to jump across pillars he raises, and attack his weak spot atop his head. After defeating him, a cutscene will play, and Link will just walk away, giving you the credits and sending you to your last save.
 * <p dir="ltr" role="presentation">If you defeat the Life Temple, the boss fight is quite different. The first phase is against you again, and after defeating him, you play the Ocarina and turn into the Fierce Deity, and fight a Zora, a Goron, a Rito, a Deku Scrub, and a Gerudo, all made of the same gooey shell. After defeating all that, you face off against the second phase which is the same squid monster. The third phase is a giant fleshy gooie cyclops head with 8 arms that chase you throughout the Temple, and you have to attack him with your bow and sword as he tries to grab you and squeeze you. After defeating him, you get the real ending.

Items
The item variety is all here, with all sorts of items at link's disposal!

Items from Dungeons

 * <p dir="ltr" role="presentation">Mist Charm


 * <p dir="ltr" role="presentation">When used in magic mist, the mist charm essentially makes you invisible to enemies and allows you to fit through bars and grates.
 * <p dir="ltr" role="presentation">The Mist Charm is found in the Woodfall Catacombs.
 * <p dir="ltr" role="presentation">Mask of Truth

<p dir="ltr" role="presentation">MORE TBA
 * <p dir="ltr" role="presentation">Reveals invisible objects, reveals objects that aren't there, and allows you to talk to animals.
 * <p dir="ltr" role="presentation">The Mask of Truth is found Inside the Abandoned Cottage.

Items from Temples


 * <p dir="ltr" role="presentation">Clawshot


 * <p dir="ltr" role="presentation">Allows you to grapple to wood and poles at the expense of stamina. (The more stamina you have doesn't matter.)
 * <p dir="ltr" role="presentation">You unlock the Clawshot from the Gerudo leader in the Pirate Outpost.
 * <p dir="ltr" role="presentation">Double Clawshot


 * <p dir="ltr" role="presentation">An upgraded version of the hookshot - Allows you to grapple to any wood and poles, and you can go from one thing to another without falling, at the expense of stamina. (It stops after your first wheel is depleted.)
 * <p dir="ltr" role="presentation">You unlock the Double Clawshot in the Sand Temple.
 * <p dir="ltr" role="presentation">Gerudo Remnant


 * <p dir="ltr" role="presentation">Using the Gerudo Remnant and turning into a Gerudo makes the player taller (Which makes climbing easier, though navigating small gaps harder) and makes charging attacks much stronger, at the expense of stamina.
 * <p dir="ltr" role="presentation">You unlock the Gerudo Remnant by beating the virus in the Sand Temple.
 * <p dir="ltr" role="presentation">Wind-Up Fairy


 * <p dir="ltr" role="presentation">The Wind-Up Fairy is an item that can grab small items from about 7 meters away, but will be described if bumped. Bumping into activation crystals however, will activate them.
 * <p dir="ltr" role="presentation">You unlock the Wind-Up Fairy in the Moon Temple.
 * <p dir="ltr" role="presentation">Deku Remnant


 * <p dir="ltr" role="presentation">Using the Deku Remnant and turning into a Deku Scrub allows the player to fit in small gaps more easily, allows for a few skips on water, and if submerged in a Deku Flower, will launch you into the air. This paired with the Rito Remnant is very useful.
 * <p dir="ltr" role="presentation">This is unlocked by defeating the virus in the Moon Temple
 * <p dir="ltr" role="presentation">Fairy Ocarina

<p dir="ltr" role="presentation">MORE TBA
 * <p dir="ltr" role="presentation">The only item that is only used in a dungeon.
 * <p dir="ltr" role="presentation">The Fairy Ocarina is used to bring the souls out of the remnants in the five corners of the Life Temple, and used to bring them to your aid in the boss fight with Virus.

Theming

Dungeons are more optional than temples. Dungeons often give you heart Containers or Stamina Containers, while temples often give you remnants that are required to get the true ending of the game. Collecting Skull Kids will also give you the option of getting more stamina, hearts, and weapon slots. You only need about 393 of the 900 Skull Kids to get a nice and full inventory, because you start with more inventory than in Breath of the Wild if you do the math.

Temples are infested with viruses that are damaging Termina, and are the bosses of the temples.