Street Fighter X Fatal Fury/Movelists

A list of movesets for every playable fighter/character in Street Fighter X Fatal Fury.

To understand fighting game motions/command inputs, check this page.

Command Moves

 * Collarbone Breaker (Forward + Medium Punch) - Ryu draws his fist back over his shoulder and thrusts it forward & downwards.
 * Solar Plexus Strike (Forward + Heavy Punch) - Ryu slightly slides forward and performs a body blow punch that his twice.

Special Moves

 * Hadoken (QCF + Punch) - Ryu thrusts both of his palms forward, shooting out a energy projectile. A EX version becomes Shakunetsu Hadoken, a flaming projectile which does more damage.
 * Tatsumaki Senpukyaku (QCB + Kick) - Ryu jumps and then spins forward like a top with one leg outstretched. Can also be performed in the air. A EX version becomes Shinku Tatsumaki in which Ryu stays in place as he drags the opponent in and hits them multiple times.
 * Shoryuken (DP + Punch) - Ryu jumps into the air, performing a upwards spinning uppercut. A EX version does more hits.
 * Joudan Sokuto Geri (HCF + Kick) - Ryu steps forward and delivers a powerful side-kick, which sends the opponent flying. A EX version will make them bounce off of a wall.

Super/Ultra Combos & Desperation Moves

 * Shinku Hadoken (Super/Desperation; QCF, QCF + Punch) - Ryu charges up energy on his hands and then shoots a larger Hadoken which has a vacuum effect and hits 5 times.
 * Metsu Hadoken (Ultra #1; QCF, QCF + Punch x3) - Ryu starts charging up energy on his hands, turning it into purple and fires out a more powerful version of Shinku Hadoken.
 * Shin Shoryuken (Ultra #2; DP, DP + Kick x3) - Ryu strikes the opponent with his elbow. If hit, he then punches them in the chest and then delivers out a powerful Shoryuken on their chin, sending them flying high into the air.

Command Moves

 * Back Knuckle (Forward + Medium Punch) - Terry turns his back and quickly swings his arm for a backfist/elbow strike.
 * Rising Upper (Down, Forward + Heavy Punch) - Terry swiftly performs an uppercut while standing.
 * Backspin Kick (Forward + Heavy Kick) - Terry steps forward and performs a spinning kick with his left leg.

Special Moves

 * Power Wave (QCF + Punch) - Terry punches the ground, creating a energy wave that travels along it. A EX version becomes Round Wave, which is a larger version and does more damage, but has shorter range.
 * Burning Knuckle (QCB + Punch) - Terry lunges towards the opponent with a energy-infused fist in-front of him. A EX version travels faster and is unblockable.
 * Crack Shoot (QCB + Kick) - Terry jumps forward, performing a spinning axe kick with his extended leg. A EX version hits 2 times (3 if close), bouncing up an opponent after a final hit.
 * Rising Tackle (Charge Down, Up + Punch) - Terry jumps into the air while performing an upward spinning corkscrew kick. A EX version hits 6 times and does more damage.
 * Power Dunk (DP + Kick) - Terry leaps into the air, hitting the opponent with his knee and then performs a downward-angled diving punch onto the ground. A EX version hits 3 times (4 if close).
 * Power Charge (HCF + Kick) - Terry charges forward, tackling the opponent with his shoulder. A EX version knocks the opponent against a wall and bounces them back for further damage.

Super/Ultra Combos & Desperation Moves

 * Power Geyser/Triple Geyser (Super/Desperation; QCB, HCF + Punch x3) - Terry punches the ground, erupting out a massive energy geyser/pillar in-front of him. Pressing the button repeatedly will make him punch the ground a few times to release three consecutive Power Geysers.
 * Overheat Geyser (Ultra #1; QCF, QCF + Kick x3) - Terry shouts "Overheat!" and performs a Power Charge forward. If he hits an opponent, Terry will do a jumping uppercut which sends them flying into the air and then performs a Power Geyser when hitting the ground similarly like Power Dunk.
 * Buster Wolf (Ultra #2; QCF, QCF + Punch x3) - Terry shouts "Are you okay?" as he rushes forward with his fist out. If a move connects, he will perform a ki-infused punch which creates a large wolf-shaped explosion directly in-front of him.

Command Moves

 * Hien Shikkyaku (Forward + Heavy Punch) - Geese swipes his energy-infused hand forward as he jumps.
 * Raikou Mawashi Geri (Forward + Medium Kick) - Geese lunges forward as he perfroms a roundhouse kick.

Special Moves

 * Reppuken (QCF + Punch) - Geese swipes his hand upwards, creating a crescent-shaped wave of bluish wind that travels across the ground. A EX version becomes Double Reppuken, in which Geese creates two close-ranged Reppukens to hit an opponent twice.
 * Shippuken (QCF + Punch; Air Only) - While in the air, Geese fires an energy orb diagonally downwards. A EX version becomes Double Shippuken, which will make him shoot an another blast.
 * Hishō Nichirinzan (DP + Punch) - Geese performs a quick, short-ranged shoulder tackle and then leaps into the air, slicing upwards. A EX version will go further and leap higher with more damage.
 * Ja'ei Ken (HCB + Punch) - Geese dashes forward, performing a swift combo and ends with a palm strike. A EX version is stronger and hits 8 times, with the final punch being followed by a chi explosion.
 * Atemi (HCB + Kick): Geese is able to counter his opponent's attacks by three levels (high/middle/low). The level depends on a pressed button.
 * Jōdan Atemi Nage (Light; High) - Geese grabs the opponent and then turns around, slamming them onto the ground.
 * Chūdan Atemi Nage (Medium; Middle) - Geese grabs the opponent by their head and swings them around to the other side.
 * Gedan Atemi Uchi (Heavy; Low) - Geese blocks a low attack and then backhands the opponent away.
 * Raimei Goha Nage (EX) - Geese grabs the opponent by their head and slams them into the ground as a lightning bolt strikes them. Applies to all three levels no matter the button. He even says the infamous "Predictablo!" while doing a move.
 * Shinkuu Nage (HCB, Forward + Punch) - Geese grabs the opponent and then tosses them over him, flying backwards high into the air.

Super/Ultra Combos & Desperation Moves

 * Raigou Reppuken (Super; QCF, QCF + Punch) - Geese channels his power as he swipes his energy-infused hand across the ground to summon a bigger, powered version of Reppuken, which hits multiple times and does more damage than the standard version.
 * Raging Storm (Ultra #1/Desperation; QCB, HCF + Punch) - Geese channels his power as he raises both of his hands and then slams them down, creating energy pillars around him, which sends the opponent flying high into the air.
 * Deadly Rave (Ultra #2; QCF, HCB + Kick) - Geese lunges towards an opponent. If the lunge hits, he performs a quick and strong 7-hit combo before finishing with an explosive blast of energy (counting as 9 hits in total).

DLC
W.I.P.