BIONICLE Generation 3 (Red-Verse-Writer Idea)

BIONICLE is a concept for a third generation of the toyline and franchise by Red-Verse-Writer. Set in a rebooted timeline, it reuses the original premise of a science fantasy world of varied cyborgs and following the exploits of the Toa, heroic beings with elemental powers whose sworn duty is to protect the Matoran, the prime populace of their world, from the dark force known as the Makuta.

Story
The third generation of BIONICLE is set on a unnamed planet within the Solis Magna system, primarily sea with an archipelago of seven gigantic islands on its surface. On these islands live a race of creatures known as the Matoran, who possess limited elemental abilities and can use special powers from their masks. Millenia ago, the Matoran were threatened by a horrible otherworldly force known as the Makuta and its minions, but were driven back by six legendary demigods known as the Master Toa, embodiments of the six main elements of the island said to be the children of Mata Nui, the creator deity of the Matoran. Before they disappeared, the Master Toa gave the Matoran seven special crystals, six representing the elements and the last representing the principles of Unity, Duty and Destiny that the Matoran follow. These crystals, when brought to the central sacred island of the archipelago, Arca-Nui, transformed six Matoran, one from each tribe, into Protector Toa, weaker Toa who were able to continue fighting the forces of evil. After tens of thousands of years, these Protector Toa later brought the crystals back to Arca-Nui, sacrificing much of their power to re-energize the crystals and becoming Turaga, legendary sages with enhanced elemental powers who became leaders of the Matoran tribes. 1,000 years after the appointment of the Turaga, they had all Matoran at adult age compete in a series of trials, with one victor from each tribe being transformed into new Toa by the crystals. Tens of thousands of years later, after the passing of the Turaga, the Toa became new Turaga in the same way, and a cycle began with Matoran becoming Toa and then Turaga who led more Matoran to become more Toa.

Year 1
Billions of years later, the time has come for the 200th team of Toa to be anointed. With the 199th group of Turaga - Narmoto, Kivoda, Vizuna, Izotor, Korgot and Nilkuu - watching over them, several thousand Matoran from each of the six tribes compete in the required trials. By the end of the day, six Matoran emerge victorious - Jaller from the Fire Tribe, Hahli from the Water Tribe, Kongu from the Air Tribe, Matoro from the Ice Tribe, Hewkii from the Earth Tribe, and Nuparu from the Metal Tribe. They come to Arca-Nui to be transformed into the new Toa, watched over by their communities, including Jaller's adopted younger brother Takua, who was found in a basket floating down a stream of lava. As they approach the sacred altar, the Makuta breaks from its confines and attacks the islands, sending down earthquakes, volcanic eruptions, tsunamis, hurricanes, blizzards, sharp metal spikes falling from the sky, and a lightning storm over Arca-Nui. While the six chosen Toa make it to the altar, the crystals refuse to transform them, and they are forced to watch the devastation. Among the chaos, Takua is pulled by a hand made of shadows into a crevice, presumably killing him, enraging Jaller to the point where he challenges the Makuta to a battle of willpower. As he stares down the eyes emitted by the cloud of darkness that represents the Makuta, six bolts of coloured lightning strike the crystals and transform the six chosen Matoran into specialised Toa who possess secondary powers of lightning, in the process pushing back the Makuta from the islands.

Awakening to find themselves transformed after the initial shock knocked them unconscious, the newly transformed Toa learn from the Turaga that the Makuta has resurrected its seven generals and sent a army of skull-like spider creatures to plague the island by possessing the local animals, known as Rahi, and turning them hostile. With their new powers and abilities, the Toa begin a quest around the islands to defeat the infected Rahi and collect various powered masks to increase their power to challenge the Makuta's generals and save their home.

Toa

 * Jaller: The 200th Toa of Fire and the leader of the 200th team of Toa.
 * Hahli: The 200th Toa of Water and the 200th team of Toa's second-in-command and peacekeeper.
 * Kongu: The 200th Toa of Air and the 200th team of Toa's scout and social expert.
 * Matoro: The 200th Toa of Ice and the 200th team of Toa's stealth operative and historian. Quiet and shy, Matoro tends to be "in his own little world",
 * Hewkii: The 200th Toa of Earth and the 200th team of Toa's main combatant and speed fighter.
 * Nuparu: The 200th Toa of Metal and the 200th team of Toa's engineer and strategist. Possessing genius intelligence and skills with machinery, Nuparu is also very resourceful and a quick thinker, allowing him to plan out group attacks and develop new weaponry and tools for the Toa. Despite his intellect, he tends to be lazy, is easily distracted, and often becomes arrogant and boastful when he accomplishes something, with his swollen head usually being deflated by Kongu. In spite of his flaws, Nuparu is ultimately a kind-hearted and helpful individual, often stopping to help a Matoran with their personal problems or preparing excessively complicated plans to ensure the safety of his fellow Toa.

Turaga

 * Narmoto: The 199th Turaga of Fire, previously the 199th Toa of Fire.
 * Kivoda: The 199th Turaga of Water, previously the 199th Toa of Water.
 * Vizuna: The 199th Turaga of Air, previously the 199th Toa of Air.
 * Izotor: The 199th Turaga of Ice, previously the 199th Toa of Ice.
 * Korgot: The 199th Turaga of Earth, previously the 199th Toa of Earth.
 * Nilkuu: The 199th Turaga of Metal, previously the 199th Toa of Metal.

Fire Tribe

 * Kapura:
 * Kalama:

Water Tribe

 * Macku:
 * Kotu:

Air Tribe

 * Tamaru:
 * Vulloper:

Ice Tribe

 * Kopeke:
 * Konom:

Earth Tribe

 * Hafu:
 * Ahkmou:

Metal Tribe

 * Onepu:
 * Taipu:

Forces of Makuta

 * The Makuta:

Generals of Darkness

 * Icarax: The leader of the Generals of Darkness and the General of
 * Antroz: The General of Hellfire and
 * Vamprah: The General of Blackwater and the
 * Gorast: The General of Vacuum and the main combatant of the Generals of Darkness.
 * Kirika: The General of Frostbite and
 * Bitil:
 * Chirox:

Minions

 * Skull Spiders:
 * Shadow Leeches:

Master Toa

 * Tahu: The original Toa of Fire.
 * Gali: The original Toa of Water.
 * Lewa: The original Toa of Air.
 * Kopaka: The original Toa of Ice.
 * Pohatu: The original Toa of Earth.
 * Onua: The original Toa of Metal.

Protector Toa

 * Lesovikk: The 1st Toa of Air and later the 1st Turaga of Air.
 * Nikila: The 1st Toa of Metal and later the 1st Turaga of Metal.
 * Dume: The 10th Toa of Fire and later the 10th Turaga of Fire.
 * Lhikan: The 100th Toa of Fire and later the 100th Turaga of Fire.
 * Tuyet: The 100th Toa of Water.
 * Nidhiki: The 100th Toa of Air.
 * Naho: The 100th Toa of Ice.

Six Warlords

 * Pridak:
 * Kalmah:
 * Takadox:
 * Ehlek:
 * Mantax:
 * Carapar:

Modern Toa

 * Magma Spears: Toa Jaller's main weapons, a pair of spears empowered by the lightning of the Toa Crystals.
 * Flaming Chains:
 * Aquatic Harpoon: Toa Hahli's main weapon, a harpoon gun empowered by the lightning of the Toa Crystals.
 * Water Claws:
 * Hurricane Cannon: Toa Kongu's main weapon, a oversized minigun-like cannon empowered by the lightning of the Toa Crystals.
 * Whirlwind Slicer:
 * Blizzard Blade: Toa Matoro's main weapon, a claymore sword empowered by the lightning of the Toa Crystals.
 * Arctic Shield:
 * Earth Flail: Toa Hewkii's main weapon, a flail with a blade attached to the end empowered by the lightning of the Toa Crystals.
 * Rock Drill Staff:
 * Ore Blaster: Toa Nuparu's main weapon, a rocket launcher-like blaster empowered by the lightning of the Toa Crystals.
 * X-Glider:
 * Zamor Guns: Shoulder-mounted sidearms used by all six Toa.

Aquatic Armour

 * Aquatic Armour: Specialised armour used by the Toa to survive and battle underwater. It is able to adapt their elemental powers to filter out the lightning abilities of the 200th Toa team, allowing them to use nothing but the pure form of their element while underwater and avoid electrocuting themselves and nearby life. Among the systems included in the Aquatic Armour include breathing apparatus, turbines and propulsion systems, extra layers within the armour to protect the user against the cold depths and ocean pressure at the bottom of the sea, on-board food and hydration storage packs, extra seals around the joints to keep out water and sand, flashlights, infra-red eyepieces, and radar capabilities to help overcome the limited visibility in the abyss of the ocean.
 * Aquatic Fire Sword:
 * Electrified Chain:
 * Tsunami Axes:
 * Aqua Wings:
 * Marender Cannons:
 * Twin Cutter:
 * Aqua Warblade:
 * Razor-Edge Shield:
 * Cordak Blasters:
 * Cordak Blasters:

Original Toa

 * Fire Sword:
 * Water Hooks:
 * Air Axe:
 * Ice Shield:
 * Earth Boots:
 * Metal Claws:

Artifacts

 * Toa Crystals:

Makuta Weapons

 * Staff of Shadows:
 * Tridax Pods:
 * Hook Blades:

Locations

 * Arca-Nui:
 * Pyre-Nui:
 * Ankor-Nui:
 * Atmos-Nui:
 * Cryh-Nui:
 * Terra-Nui:
 * Fero-Nui: