De Blob 3

de Blob 3: Into the Colorverse (Known as de Blob: Colourverse in PAL Regions and de Blob 3: World Adventure in Mobile) is a 2022 Puzzle Platformer developed by Purple Lamp Studios & the newly acquired Ronimo Games for the consoles versions while the Mobile version is developed by Halfbrick Studios which is published by THQNordic. Colourverse acts as a sequel to de Blob 2 retaining elements from the first 2 games while adding and refining the formula such as having English Voice Acting, Allowing Players to save after each mission, Mega Blob Powers and the addition of multiple playable characters. De Blob 3 was a timed exclusive for the Nintendo Switch & PC, Via Steam & later the Epic Games Store, until February 2023 where it was ported to Playstaion 4, Playstation 5, Xbox One and the Xbox Series X & S. The Game follows Blob & the Color Underground going into the Colorverse, which is where all the Colors in the world come from to stop the returning Comrade Black and new Villain, General White to decolour the entire galaxy from Colour. The Game also focuses on Blob’s Origin as the last of his kind.

The Console Versions received critical acclaim for it’s level design, graphics, music, gameplay and story though received criticism for some of the alternative gameplay styles used in the game and frame drops in the Switch Version, The Mobile version also received positive reviews though was criticized for its microtransactions and other gameplay styles. The Game also exceeded sales expectations set by THQNodric, selling over 2.5 Million Copies on all consoles however a majority of those sales came from the Switch and PC.

Mobile Version
In the Mobile Version, The Game takes place a year after the events of De Blob 2. In this Version, a group of rouge Inkies run by the Inky Marshalls have created a Propaganda Group called the “Stygian Underground” and try to take over Chroma City for vengeance to the Colour underground for “killing” Comrade Black, however with the efforts of Blob & Pinky managed to stop the invasion. The Stygian Underground escape to the Sewers and find the Professor, they kidnap him and uses his inventions to successfully take over the world while the Inky Marshalls accidentally transform themselves into Monsters. Blob & Pinky find out about this and inform the other members of the Colour Underground, of which they explore the different continents of Raydia and save the world from the Inky Marshalls

Eventually, they go to all 7 Continents of Raydia, meeting new allies and old foes while defeating all 7 of the Inky Marshalls and bringing the colours of the world back, however, there was no sign of the Professor anywhere until after the final Continent where they find out that the Professor is trapped inside a Black Colour Dimension. Blob races inside and finds that the Professor has been transformed into a monster. After the fight, Blob & the Professor manage to escape, with the Professor thanking Blob ending the game

If the player achieves 100%, an extra cutscene plays showing us that the Professor is creating a new invention to travel to different dimensions after basing it on the Inky Marshall invention that they developed.

Console Version
Taking place a decade after de Blob 2, Blob, Pinky and the entire Colour Underground have retried shortly after the events of the Mobile Game. Blob & Pinky have retried to Paradise Island, The Professor is creating inventions that the entire world can use, Arty has gotten a Pet Dog named Spot and is an Art Teacher in Chroma Collage, Bif is a fitness trainer in the military and Zip is a World Renewed Sports Athlete.

Blob & Pinky are interviewed by the Chroma City news, explaining what they’ve been doing after destroying INKT, the news segment acts as a recap of all 4 Games, showing us how Blob saved the City & even the world countless times. The news reporter asks what both of them are doing now, Pinky answering that both have been keeping in shape while relaxing on the Island, meanwhile, Blob looks somewhat sober, missing the days of being a Hero. The news reporter then announces that they are having a festival for Blob due to him saving the world countless times later in the week.

It’s revealed that the villains from the previous games, Comrade Black and De Blot (who managed to survive his fate from the DS Game) are watching this from a Black & White TV from an Asteroid from Space. Comerade Black gets angry at the fact of being stuck there in space for 10 Years all alone with a blubbering idiot, when suddenly a portal opens and the mysterious greets himself as Black’s brother.

Blob & Pinky go to the festival and perform a few challenges from each of the members of the Colour Underground, after that Blob & Pinky get rewarded a medal and a special present before the Returning Comrade Black & Inkies attack the city once again. After a high Octane Action sequence, Blob & Pinky fall below the City and are saved by a giant Warphole.

Meanwhile, The Colour Underground try to save the Raydians but get captured by the new Villain, General White, a tall, slender inky with tall white armour with a jetpack. He imprisons them before finding out that the Professor was going to give Blob a Warpinator, which would allow for interdimensional travel.

Blob & Pinky were saved by a new character, Tincurette, a tall woman who is the watcher of the Colourverse, the Multiverse of Colours which is the source of Colour for Raydia and the whole galaxy all of the different Colours. She explains that the Colourverse is under attack from General White and the Inkies, who eradicated all of Blob’s Race, The Blobians, for revenge against the entire Inky race for banishing them to a planet where they couldn't cause anymore chaos in any of the Colourverse. Before doing that the Blobians sent the 2 most powerful Blobs on their planet Blob and his Brother to worlds where they couldn’t harm them. Blob ended up in Raydia while his Brother landed in Earth, Utrecht where he hasn’t been heard since.

Blob takes all this in and vows to defeat the Inkies once and for all to avenge his entire race, Tincurette tells Blob & Pinky to save the Colourverse and go through the different dimensions to save each and every Colour there. Meanwhile, they imprison the Colour Underground in different dimensions, keeping them in the landmarks in each dimension which have been turned into Prisons.

Throughout the game Blob & Pinky with the help of Tincurette with Mega Blob Powers that Blob can harness, go through the Colourverse and save the civilians and members of the Colour Underground. Frequently, we see General White and Comrade Black bonding together at first but soon Comrade Black would question his methods and plans to betray him with De Blot. But unfortunately for him, General White had found out of the betrayal and made him fight Blot to the death in the final takeover area of the Colourverse.

Eventually, the Colourverse is saved and decide to go to the Inky Homeworld to stop the 2 Brothers once and for all. They make their way through the base and see that General White has escaped and has left De Blot to deal with them. After the Boss they find General White is on Blob’s Planet and decide to go there to save the entire world, after a hard battle, Blob manages to win and sends General White and Comrade Black into a colourful void where they can never return.

Not before long, Colour is restored throughout the entire Colourverse and Blob is a hero once again, not before long Prof gives Blob the Warpinator as the Inkies have decided to stop attacking Raydia but other worlds too, the Colour Underground enter inside the many worlds that the Inkies are taking over, one by one, ending de Blob 3.

If the player achieves 100%, an extra cutscene plays showing us that the Colour Underground have located Blob's brother in a unknown and dangerous world, they ask if Blob is ready to go in, he accepts and uses the Warpinator to go in, before long, Pinky rushes in and goes with him no matter the cost, the two go inside the portal waving goodbye too the Colour Underground as they go inside parts unknown.

Gameplay
de Blob 3’s Gameplay is similar to the first 2 games. The Player Control Blob who use a wide array of Colours which are kept in Paint Bots, in order to paint objects around him which in turn opens up previously locked areas and allows Blob to advance the stage. Blob is given missions by his friends in the Colour Underground, such as completing timed races, defeating enemies, liberating captured Graydians and seizing important landmarks.These landmarks must use a certain amount of paint points to enter the building, once inside he must then traverse through either a 2D section like de Blob 2 or a shorter 3D linear obstacle course/puzzle section and then launch a Transformation Engine in the center of the building to take it back.

There also are various hazards to avoid, however. Pools of ink turn de Blob black and cause him to lose paint points constantly; when he loses all of his paint points, he loses a life. Ink must be washed out with water. The INKT forces, Inkies, will send out foot soldiers to stop Blob, as well as other forces—handheld ink guns, turrets, tanks, jetbikes and even Inkies that are immune to all but a specific color. There are also other hazards, such as hotplates, electric plates and spikes.

The time limit on a level does return but once the player has finished the level's main objective, the time limit is abolished and the player is then free to take their time to fully explore all of the level and complete any side objectives. In de Blob each level had eight awards to earn for each level but now there are only three:


 * Clean-up Award – Earned by smashing up all of the INKT objects in a level e.g. crates, barrels, tanks etc.
 * Environment Award – Earned by painting all of the Trees
 * Liberation Award – Earned by freeing Raydians/Chromadians trapped buildings and rescuing those turned into Graydians.

A lot of gameplay additions from the 2nd Game return such as the Dash Attack (Now can be used in the air and Without using Paint Points but has a cool-down), Inspiration Points that can be used to decrease Dash cooldown, Increase Paint Point absorption, Stomp Power, How much Black Paint will take his Paint Points, Defense shield and life amounts and how long you can stick to a wall.

Power-ups which have now been dubbed Mega Blob-Powers which have all of the Powers return from 2 and some new additions, the Paint Ball (replacing the magnetic Wrecking Ball) allows Blob to roll around in a giant Ball to paint areas of land along with absorbing with Inkies, The Magnetic Ball allows Blob to roll up metal surfaces, sink underwater, and destroy any enemy easily; the Hazmat Suit protects Blob from any passive hazards such an ink and hotplates; the Graviton Bomb temporarily transforms Blob into a devastating black hole; the Re-Gen constantly replenishes Blob's paint points; and the Rainbow gives Blob infinite paint points and gives him the use of all seven colours at once, Blob can also harness elemental colours, Lava, which leads a trail of fire behind him whenever he moves, is immune to fire hazards and can dash into a giant Magna Ball similar to the burning ability in Kirby, Frost can freeze water, can dash into a Giant Ice Ball that can freeze enemies, and is immune to any ice hazards and finally Electricity allows Blob to avoid electrical hazards, can power up different parts of the environment, grapple onto certainly electrical lines and can stun enemies.

One of the new major additions to the game is multiple playable characters, in certain sections players can play with one of these playable characters or have them as a switchable AI along with Blob.


 * Arty revolves around painting artwork on a wall or going inside a 2.5D Landmark section, she can use her Paint Brush (which uses a certain amount of of Paint Points) that can be used as a Weapon that is either short-range with a 3 combo attack or long-range with her able to shoot paint balls or beams.


 * Zip revolves around racing against the clock in a short linear section while painting the environment as you go along, Zip can also boost with his boots for a limited time that will paint the environment with colour, drift, attack Inkies with a Homing Attack and quick step similar to Sonic in Sonic Unleashed/Generations


 * Bif revolves around fighting a certain amount of enemies before he can pass to the next mission, he has a Light attack and Heavy attack that can combined to perform different combos


 * Prof revolves around using different gadgets and bombs to either kill enemies or colour the environment