H.G Wells' War of the Worlds (2004)

H.G Wells' War of the Worlds (known as War of Worlds: UFO Defense in Japan) is a 2004 science fiction strategy video game developed by Imperial Arts Interactive. It was published by Borealis for PC, Mac, PlayStation 2, GameCube, GBA and Original XBOX.

The game introduced a new take on AI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Imperial Arts Interactive's development team consisted of members who helped develop Call of Duty. The game received critical acclaim and won several Game of the Year awards from reviewers.

Act 1

 * 1) Training - Be Pvt. Harris while on training - a week before the Great Alien War.
 * 2) Martians Land In Norfolk - Aliens invade Norfolk as an evacuation of the area is undertaken. Harris has the order to defend the area against several Martian "Dragonfly" Flying Machines.
 * 3) Columbia Is Under Attack! - Washington D.C is attacked by several insectoid foot soldiers who seek to kill the President. Protect The White House & Pentagon at all costs!
 * 4) Recapture Acadia National Park - TBD