DmC: Devil May Cry (Red-Verse-Writer Remake)

"'Face your demons.' - Release tagline" DmC: Devil May Cry is an action-adventure game concept by Red-Verse-Writer, a remake of the controversial reboot of the Devil May Cry franchise with a redone story and gameplay style. Among the changes made are an improved fighting system with more abilities, more open environments with alternate pathways, a greater variety of enemies, a two-player mode and an entirely new art style.

Gameplay
DmC: Devil May Cry is an action-adventure hack-and-slash game in which the player takes on the roles of several character, predominantly Dante and Vergil, a pair of angel-demon-human hybrid brothers who oppose one another. Like in earlier instalments, the game's stages are divided into missions, in which the player fights enemies in fast-paced combat, solves puzzles, and engages in hectic obstacle courses as the environment alters itself. Unlike in other games, missions are accessed through the game's central hub area, Limbo City, and are divided into major and minor missions - major missions provide major advances in the storyline, while minor missions provide additional items and improvements to the player's weaponry. Environments are more open than in previous games, and players are able to take alternate paths to find new items, secret areas and Lost Souls, which when destroyed provide special bonuses.

Central Protagonists

 * Dante Redgrave: The main protagonist of the game,
 * Vergil Redgrave:
 * Kat:
 * Beryl:
 * Lady:
 * Trish:

Antagonists

 * Mundus:
 * Kyle Rikker:
 * Lillith:
 * Bob Barbas:

Neutral

 * Styxian: The most common enemy variant in the game,
 * Ravager:
 * Butcher:
 * Kyklops:

Angel

 * Bathos:
 * Putto:
 * Frost Knight:
 * Dreamrunner:

Demon

 * Reaper:
 * Malebranche:
 * Bloody Puppet:
 * Rage:
 * Baphomet:
 * Malebranche:

Undead

 * Soul Eater:
 * Angustia:
 * Patien:
 * Mortis:

Biological

 * Infestant:
 * Erupt Gel:
 * Reptoid:

Bosses

 * Nue:
 * Golem:
 * Black Annis:

Pickups

 * Orbs:
 * Red Orbs: A stone made of the blood of the characters' enemies, which is used as the main currency of the game. It is automatically used when picked up and can be spent at Divinity Statues to buy items or used to open certain doors with red auras. They can be acquired by killing enemies or by breaking open red tumour-like growths on walls, which release Red Orbs in small clusters.
 * Green Orbs: A stone of crystallized lifeforce, which can heal wounds. It is automatically used when picked up and restores the player character's health by 5% (2% on harder difficulties) per Green Orb collected, and also adds onto the player's Red Orb amount. They can be acquired by killing enemies or by breaking open green tumour-like growths on walls, which release Green Orbs in small clusters.
 * White Orbs: A stone of crystallized energy, which can restore power. It is automatically used when picked up and restores the player character's energy gauge by 7% (4% on harder difficulties) per White Orb collected, and also adds onto the player's Red Orb amount. They can be acquired by killing enemies, which can release White Orbs in small clusters.
 * Blue Orbs: A magically energized stone created through alchemy, which can extend one's lifespan. It is automatically used when picked up and fills up a quarter of an empty Vitality Cross the player possesses (a fifth on harder difficulties), eventually filling up the Vitality Cross and using it. It can be found around the world, forged through Alchemy or purchased from a Divinity Statue.
 * Purple Orbs: A magically electrified stone created through alchemy, which can increase one's power. It is automatically used when picked up and fills up a quarter of an empty Magic Cross the player possesses (a fifth on harder difficulties), eventually filling up the Magic Cross and using it. It can be found around the world, forged through Alchemy or purchased from a Divinity Statue.
 * Yellow Orbs: A magically enchanted stone created through alchemy, which can revive those on the verge of death. It is automatically used when the player character runs out of health and revives them at the nearest safe area. The player can carry up to five Yellow Orbs at once (three on harder difficulties) and can be forged through Alchemy or purchased from a Divinity Statue.
 * Orange Orbs:
 * Pink Orbs:
 * Black Orbs:
 * Crosses:
 * Vitality Cross:
 * Magic Cross:
 * Keys:

Alchemy Items

 * Aegis Fruit:
 * Aerial Heart:
 * Ambrosia:
 * Ancient Cloth:
 * Angel Elixir:
 * Angel Eyeballs:
 * Aqua Heart:
 * Anima Mercury:
 * Arcane Crystal:
 * Blessed Apple:
 * Bloody Tear:
 * Butcher Horn:
 * Chaos Shard:
 * Demon Elixir:
 * Demon Heart:
 * Desert Fossil:
 * Ectoplasm:
 * Electro Heart:
 * Essence of Agility:
 * Essence of Intelligence:
 * Essence of Strength:
 * Essence of Technique:
 * Forest Spores:
 * Frost Core:
 * Golden Dust:
 * Harpy Feather:
 * Holy Water:
 * Ichor:
 * Infestant Sludge:
 * Kyklops Eyeball:
 * Life Fruit:
 * Luminite:
 * Melancholy Soul:
 * Miasma:
 * Obsidian:
 * Onyx Fragments:
 * Orihalcon:
 * Philosopher's Egg:
 * Quicksilver:
 * Siren's Shriek:
 * Smell of Fear:
 * Styxian Spine:
 * Unholy Water:
 * Wisp Dust:
 * World Pearl:

Key Items

 * Anklet of Space:
 * Bangle of Time:
 * Charm of Myths:
 * Cursed Flame:
 * Dark Mage's Tome:
 * Forbidden Fragment:
 * Hexxed Branch:
 * Jewel of Light:
 * Moon Shell:
 * Time God's Favour: