Alvin's Weapons and Stats (Part 1)

Alvin's weapon is called the Chaos Blade. Capable of destruction and whatnot, Alvin has been chosen to be its just and worthy wielder. Here are the list of Chaos Blades Alvin will receive and what they will do to his stats

LiveWire
Attack: +1

Defense: +1

Magic: +0

Crit. Bonus/%-age: +1

Ability: None

LiveWire is Alvin's basic Chaos Blade so it doesn't provide much of an upgrade to Alvin.

ShockFire


Attack: +2

Defense: +1

Magic: +2

Crit. Bonus/%-age: +2

Ability: Chrono Chance: Allows Alvin to score one more hit on his target if the last hit in his combo missed or if Simon and Theodore are attacking the same target.

Provides Alvin with a boost in Magic Power and Attack. It also gives Alvin the ability, Chrono Chance, giving Alvin the ability to attack even if his combos miss their mark.

FlashFiend
Attack: +0

Defense: +3

Magic: +3

Crit. Bonus/%-age: +2

Ability: Summon-Alucardrus: Allows Alvin to summon Alucardrus, a flaming vampire that can instantly incinerate all opponents on the screen. Simon must be in the same area and must have at least 60 MP left. Consumes all of Alvin's MP.

FlashFiend is Alvin's first Summon Chaos Blade. It doesn't help him attack-wise, but it gives him a kick ass summon, though.

ShadowShock
Attack: +4

Defense: +3

Magic: +4

Crit. Bonus/%-age: +5

Ability: Power Leech: Allows Alvin to gain HP for every Darkness or Nil enemy he defeats.

ShadowShock is a Chaos Blade capable of leeching darkness out of its victims and turning it into power for its wielder. As the name and ability suggest, ShadowShock gives Alvin HP back for every Darkness or Nil enemy that Alvin defeats.

DoomFyre
Attack: +5

Defense: +0

Magic: +0

Crit. Bonus/%-age: +7

Ability: FireBolt: Gives Alvin the ability to finish his combos with Thundagun and Firagun all at once.

DoomFyre is a Chaos Blade that, while it supplies no Magic boost, gives Alvin the ability to use Thundagun and Firagun to attack his opponents after finishing a combo. If you don't know, Firagun and Thundagun are the two most powerful spells that a mage can learn in Final Fantasy. They're so powerful, they can take out most major bosses in just one or two uses.