Object Overload 2 (2019 Animated Series)

Object Overload 2 is a 2019-2020 competition-style animated series created by Niall "XanyLeaves" Burns and airing on Nickelodeon. It is the second season of Object Overload.

Synopsis:
After the season finale of the prior Object Overload, Gamey and co. are instantly signed on for a second season. With the previous winner declining to relinquish their winnings in return for a guaranteed spot, the crew decides to gather 24 new faces and 24 veterans in another competition for 1 million dollars!

Contestants:
Much like the previous season, there are 48 contestants in Object Overload 2: this time, 22 males, 22 females and 4 special cases.

Male Veterans:
1: Clock (The Controller):

Clock is the punctual type of person (or in this case, object). He is grumpy, sardonic, highly irritable, doesn't have any best friends, prefers to tinker with his inventions (such as a robotic suit and a plane) and is a severe micro-manager.

2: Lighter (The Wild Animal):

Lighter is much like a bull in a china shop; he acts like a complete lunatic to practically everyone, and once burned Tissue and crunched him up for laughs. Nobody enjoys being in his company, and wish to get rid of him as soon as possible.

3: Toaster (The Vulnerable):

Toaster has a condition known as Tourette's Syndrome, which causes him to involuntarily pull unusual faces, spout non-sequiturs or pop a cavalcade of random objects out of himself. He has remarkably managed to cope with life well though, especially because of the help of Kite.

4: Tissue (The Misanthropic):

Tissue, due to his hard upbringing, hates everyone. He rants and raves about how "life is a complete lie" and "history is just people stabbing each other in the back". He is distrustful of everyone, and is paranoid that they're all out to get him.

Male Newcomers:
1: Chicken Nugget (The Average Everyman):

Chicken Nugget is so average, he literally would not stand out in a crowd. He's not too strong, yet not too weak; he's not too smart, yet not too stupid. Overall, he attempts to get on well with his fellow contestants, but cannot tolerate particularly egregious bad behaviour.

2: Arcade Cabinet (The Hardcore Gamer):

If there's one thing Arcade Cabinet is crazy about, it's video games. His hobbies are playing games, making Super Smash Bros. movesets, playing games, sleeping and playing games. In addition, he holds vast knowledge about all sorts of games.

3: Canvas (The Mad Artist):

There is something wrong with Canvas. He's quick to endorse violence against his perceived enemies, blackmails his "comrades" into doing whatever he says by threatening suicide, has a massive ego in regards to his terrible art, songs and stories, and thinks of all women as nothing more than vapid and shallow love interests. Predictably, nobody likes him.

4: Coffee Bean (The Insomniac):

Coffee Bean cannot get enough sleep, only sleeping for roughly 1 hour a day. He is frequently irritable and prone to panicking all the time because of this. He is an avid consumer of caffeine drinks, particularly coffee, and is rumoured to have his own personal coffee machine.

5: Diagram (The Statistic Sadist):

Diagram is completely obsessed with the idea of statistics. This idea has led him to believe in a Darwinist "survival of the fittest" philosophy in which the strong live and the weak die. He's quick to target those who he deems to be "weak", in order for the "strong" to thrive.

6: Sneaker (The Radical Runner):

Sneaker has little, if any care for his surroundings, and prefers to lose himself within running at high speeds whenever possible. During socialisation time, Sneaker is prone to using radical slang, establishing himself as a non-conformist.

7: Lungs (The Breathing Buddies):

Even though the Lungs are joined together, never to be separated, both brothers are willing to inform their fellow contestants about the need for health. Even though they can be seen as annoying at times, they do mean well in promoting public health.

8: Pebbley (The Daring Explorer):

Pebbley is curious about everything, but most of all the many natural landmarks within the world. He is fearless and bold, using nothing but his cunning to outwit those that will prevent him from achieving his prize. In addition, he plans to use the prize money in order to afford a critical archaeological expedition...

Female Veterans:
1: Boombox (The Quirky Siren):

Boombox initially looks nothing like leader material; she talks too much, frequently ignores the current situation to rock out and can occasionally sing far too loud for comfort. However, she has nothing but the best intentions for her team.

2: Kite (The Overworking Heroine):

No problem is too small for Kite. Kite feels unconditional love for everyone, and acts polite to all of her fellow contestants, particularly the vulnerable Toaster, who she regards as her best friend. However, Kite is prone to overworking herself, and thus commonly ends up absolutely exhausted at the end of the day.

3: Picture (The Shrinking Violet):

Picture is painfully timid to the point of being a mute. Due to her limited social skills stemming from her shyness, she prefers to take solace in the flowers. Surprisingly, she's reluctant to back down in the face of vitriolic behaviour- the reason why remains a mystery.

4: Masky (The Dramatic Actress):

Masky has a flair for the dramatic; she can play anyone from Ophelia to Viola, and is skilled in both comedy and tragedy. She unfortunately acts as though she is on the stage 24/7, and can potentially irritate others who have to put up with her overblown motions.

5: Candy (The Stuck-Up Critic):

Candy is so irate to the point that she will criticise anything and anyone; even not noticing a 3% lightening of her peppermint stripes is grounds to end a long friendship. Her petty nit-picking and overall selfish demeanour is not easily tolerated, and only Kite will stand up for her.

Female Newcomers:
1: Rapier (The Proper Gentlewoman):

Rapier has no tolerance for improper behaviour, and is quick to remind everyone (sometimes haughtily) that they are expected to behave honourably. She is additionally a keen warrior, executing her strikes with precision and finesse. She is well respected by her peers for this.

2: Pipette (The Girl Genius):

Pipette has always been interested in science ever since she was young, and she is determined to put her knowledge to the test in Object Overload. She is an expert in calculations and in experiments, even though she does has the tendency to rattle on and on...

3: Hoey (The Simple Farmhand):

While Hoey may be of below average intellect, she has a great understanding of rural life due to her upbringing. She's a whiz with a tractor, and is quick to suggest growing crops as a relaxation mechanism. However, she is oblivious to most urban affairs.

4: Castanets (The Femme Fatale):

Castanets is a dangerous woman, able to use her charisma and her attractiveness to gain whatever she wants from whoever she wants. She is skilled in the art of distraction, making all of her dupes look the other way as she reaps the rewards.

5: Firecracker (The Energetic Excitement):

Firecracker is excited all of the time. So excited, she can practically be called overexcitable. She is so energetic, she leaves little space in between her words, and she is always on the move, always ready to be the upbeat life of a party.

6: Hockey Pucky (The Arrogant Sportswoman):

With an Olympic-level expertise in all kinds of sport, ranging from basketball to skiing, you would expect Hockey Pucky to be quite humble about it, right? Wrong. She's incredibly arrogant and boastful, always bragging that "at least I didn't dope my way to the top." and looking down on others.

Other Contestants:
1: Cherries (The Double Trouble):

The Cherries are a pair of siblings connected to each other that depend on each other for everything. The left Cherry walks and prefers to solve things with her diplomacy, while the right Cherry grabs and punches his way through things. Predictably, they don't get along well.

Gender: Female (Left), Male (Right)

Status: Veteran

2: Rubber Duck (The Imaginary Friend)

Rubber Duck has no sentience whatsoever. Rubber Duck cannot talk, cannot move, cannot act and cannot think. All it can do is quack. Nevertheless, Rubber Duck is treated by almost everyone as though it can talk, move, act and think, and is thus counted as a contestant.

Gender: None

Status: Veteran

3: RC Car (The Controllable Buddy):

RC Car normally cannot move or function at all, but whoever holds the RC Remote can control the actions of RC Car. Upon the command of the RC Remote, RC Car is able to move extremely fast, which is helped by its small stature.

Gender: None

Status: Newcomer