Nintendo's Arcade Nexus (1995 Game)

Nintendo's Arcade Nexus is a compilation of reissues for the SNES. It was released on October 4, 1995, in the Super Nintendo Entertainment System, July 16, 2001, on Nintendo 64, March 24, 2006, on Nintendo GameCube, June 11, 2011, on Nintendo Wii, and November 15, 2018, on the Nintendo Switch in North America, Europe, and Australia. This game can be considered a multicart, due to the fact that it features Vs. Balloon Fight, Vs. Clu Clu Land, Popeye, Vs. Hogan´s Alley, Radar Scope, Vs. Excite Bike, Vs. Mach Rider, Donkey Kong, Donkey Kong 3, Vs. Gumshoe, Vs. Dr. Mario, Helifire, Vs. Ice Climbers, Mario Bros., Punch Out!!, Vs. Pinball, Vs. Tennis, Space Firebird, Sheriff, Sky Skipper, Space Launcher, Vs. Super Mario Bros., Arm Wrestling & Donkey Kong Junior. The game not only had twenty-four games packed with it, but each game also had sixteen-bit remastered graphics and a save feature.

Differences with the games
Generally, most of the sound effects have been recreated, or replaced with their Super Mario World counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario Spin Jumps a spiked enemy in Super Mario World, and the sound effect that plays when boss enemies are damaged in Vs. Super Mario Bros. is now the same as when Mario stomps on Chargin' Chucks or a Koopaling in Super Mario World. In addition to the 8bit/16bit switch, the games have some differences.

Mario Bros.

 * A remake of Mario Bros. is included in Nintendo's Arcade Nexus game (except for Super Mario Advance 3), as well as the RPG Mario & Luigi: Superstar Saga (though it does not reappear in the 3DS remake).

All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original. Battle is based on the Battle Game from Super Mario All-Stars.


 * The remake also uses the SNES' Single-Pak multiplayer feature. It can connect and play with other SNES systems without the game, although Battle is the only multiplayer mode that can be played in this way.

The SNES remake of Mario Bros. enhances the graphics to take advantage of the SNES' 16-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode.


 * Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The POW Block resets every few stages, and two such blocks appear now as opposed to just one.

The Power Squat Jump from Super Mario Bros. 2 (US version) has been added, and the Bonus Stages are now noticeably easier than they were originally.

Vs. Super Mario Bros.

 * The background is much more colorful and you can clearly see snow in some layers as well.

Each level is preceded by a screen where you can see which enemies the level contains (except Fixtures, Piranha Plants, Fire Bars, and enemies in the Bowser Castle)


 * Mario before entering the end-level fortress, stops at the door of the door to pose with the hand that makes the symbol of victory.

The Toads are found in a lot of castles and when Mario defeats the False Bowser out of turn, they are as many as the number of the world.


 * Peach will find herself on a cage suspended on the lava and after reaching it will embrace Mario happy as the final caption goes, an enlargement of the kissing couple is seen next door.
 * Peach is now depicted as a blonde.
 * Bowser's sprite now resembles his sprite from Super Mario Bros. 3.
 * Luigi is no longer a palette swap of Mario and Fire Luigi is colored differently than Fire Mario as he wears a green shirt, resembling his original normal colors from Super Mario Bros..
 * Mario uses his original color scheme (blue shirt and red overalls) from his debut in Donkey Kong and on the international cover of Super Mario Bros. as well as his artwork of Super Mario Bros.: The Lost Levels and Super Mario Bros. 2 and his appearance from the DIC Mario cartoons and Luigi uses his original color scheme (blue shirt and green overalls) from his artwork of Super Mario Bros.: The Lost Levels and Super Mario Bros. 2 and his appearance from the DIC Mario cartoons.

References to other games

 * The stage has Cartoon Network and Nickelodeon with Children Talking sounds.
 * Super Mario World - This game reuses Super Mario World's audio engine, including the sound effects and instruments.

Trivia

 * The game was featured on the cover of Nintendo Power V52.
 * In the Europe and Australian versions, when the player presses START at the game's title screen, it would transition to the Game Select Screen regardless if the lights were on or off and if the music was still playing and no matter what the later Cartoon Network and Nickelodeon characters' animation poses were set at. In international versions, if the player presses START and goes to the Game Select Screen, the lights would turn on, music would stop playing, and Cartoon Network and Nickelodeon characters' poses would return to their original positions before the transition.