The Legend of Zelda 2

The Legend of Zelda 2[a] is a platform game developed and published by Sega for Sega Genesis Neo Geo SNES and Game Boy console, released worldwide in November 1992. It is the Fourth main entry in the The Legend of Zelda series, and introduced Link's sidekick, Princess Zelda, controllable by a second player. In the story, Link and Zelda must stop series antagonist Dr Corba from stealing the Tri-Force to power his space station, the Death Egg.

Development of the game began in November 1991. The game was developed by both Japanese and American staff at Sega Technical Institute. Art director Tim Skelly designed the appearance of the new 3D special stages based on a tech demo created by Yuji Naka. The staff increased the speed of The Legend of Zelda 2 in comparison to its predecessor. As with the first game, the soundtrack was composed by Masato Nakamura.

The legend of Zelda 2 sold over six million copies, making it the second-bestselling Genesis SNES and Neo Geo games behind the original The Legend of Zelda. Cited as one of the greatest video games of all time, it received acclaim from critics who commended the game's level design, visuals and music, although its multiplayer mode was criticized. It has been rereleased on various platforms; a remastered version developed using the Retro Engine released on iOS and Android in December 2013. Two direct sequels, The legend of Zelda 3 and The Legend of Zelda 3 & Knuckles Link, were released in 1994.