Parappa the Rapper: Megamix (Nintendo Switch)

PaRappa the Rapper: Megamix (Parapparappā: Megamikkusu) is a rhythm video fan game by Lytenyte, and is considered the Nintendo port of its Playstation counterpart. It was released on Nintendo Switch worldwide on September 2, 2021. The game is named after its protagonist, Parappa the Rapper, a rapping dog with the motto "I gotta believe!"

PtR1
We are introduced to a group of young adults in their daily life, having finished watching a movie of Jet Baby in the cinema's and follow it up with fast-food. The protagonist, Parappa, struggles with his wish to become a 'real' adult, or to be perceived as such. Parappa is in love with his friend Sunny Funny and tries to win her heart, but is intimidated by Joe Chin who goes overboard with trying to impress Sunny. In hopes of impressing her, Parappa learns to fight at a Kung-fu Dojo and take a driver's education course to get his license.

After crashing his dad's car, Parappa has to earn money at the flea market to pay for it.

When Sunny's birthday comes up, Parappa has to get cake, but ends up ruining it after an encounter with Joe. He makes a new one by watching a cooking show and at the get-together he eats a lot of it. Later as he spends time alone with Sunny, he is suddenly overcome with the need to help someone who is feeling sick to their stomach. As a result, the person, named Fred, takes him to his noodle themed dojo to complete his hero test.

PtR2
The story line of the PaRappa The Rapper 2 part of the story centers on PaRappa, who has recently won a hundred years supply of noodles (from a burger shop coupon) and has grown tired of eating them. When Sunny Funny serves him noodles when he and PJ are at her place to eat, PaRappa couldn't believe hard enough to eat all those noodles, prompting Sunny to call him a baby and leading him to question his maturity. As PaRappa tries to find an alternative meal at Beard Burgers, he learns that someone is mysteriously turning all the food in Parappa Town into noodles. After taking a brief lesson in 'Anti Rodent Pop' from Fiona, PaRappa and his friends get shrunken by his father's invention (because he cut corners, creating a shrink ray instead), so he helps coach them back to normal size with the help of Guru Ant. PaRappa and PJ get drafted into the army and must complete a military boot camp training course with Instructor Moosesha. There is a new interruption that’s harder, in which Hairdresser Octopus wants to do the same. Parappa then becomes an amateur barber after customers are being given afros by Hairdresser Octopus, who is caught under a hypnotic tune. After freeing Hairdresser Octopus, PaRappa and his friends discover an 8-bit video game called Food Court, which was being used to control Hairdresser Octopus. PaRappa wins the game and the gang finds out that sweets overrule noodles, creating a reversal using reverse engineering.

PaRappa and his friends launch a sweet-based attack on the Noodle Army, and soon confront their leader, Colonel Noodle, who is actually Beard Burger Master's son who had become sick of eating burgers. PaRappa convinces him that noodles aren't the only food around. The game ends with a final party with returning hip-hop master MC King Kong Mushi, and PaRappa learns that Sunny Funny already likes him the way he is, no matter what. Things go back to normal and PaRappa can eat anything.

Stages

 * Stage 1: I need to Become A Hero!/Kick Punch
 * Stage 2: You guys Sit in The Back/Driver’s Test
 * Stage 3: My dad's gonna bite me!!/Flea Market
 * Stage 4: Guaranteed to catch her heart/Seafood Cake
 * Stage 5: Full Tank/Smooth Mashup
 * Stage 6: Beard Burgers, a Parappa Town Tradition! (Toasty Buns)
 * Stage 7: Strictly For Adults (Rats In The Kitchen)
 * Stage 8: HEY! Grab That Remote Control!! (BIG)
 * Stage 9: We'll Turn You into... a Real Man! (Sista Moosesha)
 * Stage 9.5: INTERRUPTION!!/Can I try?
 * Stage 10: You Don't Want Her to Go Through This, Do You?! (Hair Scare)
 * Stage 11: Parappa Papa's Pastime is Perfected! (Food Court)
 * Stage 12: Noodles Are the Flow, Noodles Are the Groove! (Noodles Can't Be Beat)
 * Stage 13: I gotta believe! (Always Love!)

Gameplay
The game plays similar to its predecessors and features 13 stages, although (in all stages apart from stage 13) before the chosen stage starts there is a practice segment where the player has a chance to practice a small snippet of the song with PaRappa's talking stereo player; Boxy Boy. After this, the stage will start. In the stage, the teacher will give a line of rap and PaRappa will have to repeat it, or freestyle to the beat. If he messes up his line twice in a row, he drops a rank from Good, to Bad, to Awful. Performing well two times in a row will bring the player up a rank. Players lose the level if they drop below Awful, or finish the level in the Bad or Awful state. PaRappa Megamixhandles this a little differently to its predecessors, as upon dropping a rank, the teacher will say "Getting Worse", and the song will go back two lines, and sometimes altering the lines to make them easier to play so the player can get back up to Good mode, and the teacher says "Getting Better". If the player improvises a rap successfully two times in a row, it accesses Cool mode, where the teacher leaves PaRappa to do freestyle by himself. If PaRappa can reach the end of the level in Cool mode, he'll earn a Cool ranking for that stage. This unlocks music tracks available to listen in a music player available at the end of the game.

When a level is completed, a versus mode is unlocked, playable with up to 13 friends over the internet or against computers in 6 AI levels, Brainless, Dumb, Average, Smart, Intelligent, and Genius. There are 6 versus modes. In Battle mode, 2 players are given a line to rap, and each player must try and improvise to get a higher score than the previous one. Beating their opponent earns a point, and three points win the game. In Timed mode, 2 players are given a line to rap, and each player must try and improvise to get a higher score than the previous one within 60 seconds. Three rounds won win the game. In Team mode, it is similar to Battle mode, except 4 players in 2 teams are given a line to rap, and each player must try and improvise to get a higher score than the previous one. Beating their opponent earns a point, and three points win the game. In party mode, 4 players are given a line to rap, and each player must try and improvise to get a higher score than the previous one. Beating their opponent earns a point, and three points win the game. The turn order is randomized, who goes first is predicted by a pyramid shaped die. In Smash mode, 8 players are given a line to rap, and each player must try and improvise to get a higher score than the previous one. Beating their opponent earns a point, and three points win the game. Similarily, the turn order is also randomized, but is not predicted. In full house mode, 14 players are given a line to rap, and each player must try and improvise to get a higher score than the previous one. Beating their opponent earns a point, and three points win the game. Boxy Boy hosts the Battle mode while Wei hosts the other versus modes.

Evaluation Meters

 * Blue (Chop Chop Master Onion and Colonel Noodle) Imitation (How closely the player follows the teacher's lines)
 * Orange (Fred and Hairdresser Octopus) Free-Style (How much freestyling the player does)
 * Purple (Guru Ant and Prince Fleaswallow) Funky Flow (The amount of "swing" your rap has)

Trivia

 * This is the first ever mashup game in the Parappa series.
 * This is the first game with guest teachers.
 * It is supposed to make no sense.
 * The versus mode character for stage 11, Food court, is Captain Fussenpepper instead of the good mode sprites.