Power Rangers: The Tower of Time

SUMMARY

Power Rangers: The Tower of Time is the fourth and final installment of the Mighty Morphin Power Rangers adaption series. As the rangers wrap up high school they must travel to a hidden land call the Desert of Despair to revive the power energy, as their only way of stopping the inevitable assault of Rito Revolto and his army of Tenga Warriors. The rangers must locate the galactic warrior, Ninjor the creator of the power coins, in the Tower of Time. As the rangers are in a race against time, they must face their greatest challenge in the final showdown to protect the Earth's Zeo crystals.

PLOT

In a neighboring galaxy, where Zordon and his team is from, Rito and his army are exiting the galaxy. The rangers, with Rita have left earlier with the mission to locate the nearest Zeo crystal, Earth, and protect it at all cost. Midway through the escape, Rito and his ship is destroyed and the rangers flee.

In the present, aboard their space base, Rito learns from Rita that Earth has one of the largest deposits of Zeo energy in the universe. Zedd's machine that was supposed to harvest it failed. Suspecting the rangers will be on the move, they have to locate the hiding spot of the Zeo crystals. In Angel Grove, media attention to the Marina Bay incident in the preceding months has brought concerns of whether the arrival of the rangers has been helpful. The rangers prepare to wrap up their senior year but are on edge as they prepare for a large challenge. Tension between Kimberly, Jason, and Tommy has gone sour. At a college visit in the next town, Tommy is in a tour group where he interacts with a girl named Katherine Hillard (also in the group Adam Park and Tanya Sloan). At the command center Zordon is searching for an answer for the rangers depleted power coin energy. He knows Rito's return was inevitable once Rita had returned to Earth. At school, the teens attend an end of the year prom pep rally. The rangers have to leave to tend to a disturbance, a monster sent by Rita. After quickly handling it, the command center is attack and they race back as Rito lands on Earth and destroy the command center. Zordon, barely able to communicate, warns the rangers against using on their energy on him. They take the risk and in the process the thunderzords and the coins are destroyed. Afterwards they find an hidden access point to communicate with Zordon who tells them they must go to the desert of despair to seek the creator of the power coins, Ninjor. The access point is atop a mountain that happens to be a location where Rito intends to harvest he Zeo energy. The rangers take the Zeo crystals from the destruction of the command center and head out. Rita and Zedd are commanded by Rito to put their energy into him, making him nearly unstoppable.

ACT TWO

The rangers locate the mountain that is swarming with the Tenga army. They manage to sneak in before being noticed on scanner in Rito's base. They are attacked and unable to morph struggle to move forward. The Zeo crystals allow them to unlock the portal to the desert of despair and they barely enter. Parts of the Tenga army get in and the rangers have to run from them. Lost they find shuttle within the unique geographic landscape. As the team grows closer in some respects, tension reaches new highs. They come across the dangerous alien creatures in the land aren't friendly. They have to fight them off without their normal ranger abilities.