The Funhouse of Terror

"The funhouse of terror" is the tenth episode of Karai's ninja adventures. It's about Karai as she gets captured by the Jester, a villain who turns an abandoned castle into a dangerous funhouse.

Synopsis
Karai finds herself trapped in a strange funhouse by the Jester.

Plot
Karai suddenly wakes up and finds herself imprisoned in a chair as her captor introduced himself: Jester, a villain wearing a jester outfit, and has a scottish accent who wanted to show Karai the benefits of a funhouse. He had kidnapped Karai after filling her headquarters with knockout paralysis gas and brought her to his castle. The Jester dumps Karai in a stand up comedy room where she is force to watch 24 straight hours of stand up comedy, which mostly annooys her. However, Karai was able to get free from her chair as the effects of the gas was wearing off. After escaping the first trap, Karai was being followed by a teddy bear robot that blasts popcorn from its' mouth. Meanwhile, the Jester then uses a joystick control her body and clamps Karai to a chair as she is forced to play truth or dare, but gets free before playing the game. Later, Karai finds herself in a music room where the game says that she needs to dance in order to leave.

Transcript
Main Article: The funhouse of terror transcript