Eternal Cadence

 is an American fantasy-rhythm RPG video game series created by TBD, being published by Disney Interactive Studios (from 2001 until 20??) and Warner Bros. Interactive Entertainment (under license from The Walt Disney Company, since 20??) since August 17th, 2001.

Synopsis
The series explores several worlds and tones that primarily involve fantasy and built around music.

Eternal Cadence
Set in the kingdom of Asperion, a young knight-in-training known as Kai discovers a guitar-like blade known as the Rhythm Buster as he quickly gets thrown in a quest to save the kingdom when the king gets captured by the forces of the seemingly aggressive and villainous kingdom of Tyriox.

Games

 * 1) Eternal Cadence (2001)
 * 2) Eternal Cadence II (2004)
 * TBD

Introduced in Eternal Cadence

 * Kai (voiced by TBD) - a kind-hearted and brave knight in training who discovers the Rhythm Buster blade and gets thrust in a quest to save King Lionel from the Tyriox Kingdom, making both new friends and enemies.
 * Cassandra (voiced by TBD) - a cocky fellow knight who is Kai's superior as she joins him on his quest to save the king, both growing a crush on him and uses her shield to be far more defensive than Kai.
 * Hector (voiced by TBD) - a goofy old hermit who actually happens to be a skilled mage as he joins Kai's team as a mentor and as an experienced music-Sage.
 * TBD

Introduced in Eternal Cadence

 * TBD

Introduced in Eternal Cadence

 * The Nemesis (voiced by TBD) - a dark entity who represents the darkness and evilness in the hearts of man as he has corrupted the rulers of both kingdoms to be in a perpetual war as he enjoys the chaos and destruction that he causes.
 * TBD

Recurring

 * Goblins - a chaos-loving species that enjoys pillaging innocents and causing destruction and mayhem, being common starting enemies.

Gameplay
The games play as a turn-based RPG as you explore through the region, battling against enemies. The combat is rhythm based as every attack requires you to press buttons at the correct rhythm or else the attacks will cause less damage. Special attacks require MP (music points) and more fast and difficult button presses yet causes way more damage. The games have a leveling system as after leveling up your characters gain more health and attack points. The games also have shops where you can buy items to heal and boost stats.