Budder Kombat

Budder Kombat is a fighting video game based upon the fictional universe of The Sky Show. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 5, Xbox One X, and Nintendo Switch. It was released in April 2027 in North America, Europe, and Australia, and June 2027 in Japan.

Players select one of several characters from the Sky universe (consisting of both villains and heroes), to engage in combat, aiming to knock out their opponent. The game is set in a 2.5D environment: while character models and backgrounds are rendered in three-dimensional graphics, the characters are restricted to fight within a two-dimensional space. Budder Kombat builds upon several aspects from NetherRealm Studios' previous title (and which is parodied), Mortal Kombat, including its controls, game mechanics, narrative-driven campaign, and online functionality.

Gameplay
Budder Kombat is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent's life gauge. The game is in 2.5D: movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, Budder Kombat uses a scheme similar to the Killer Instinct series. Each match consists of a single round with each player bearing two life bars. The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button, which activates a unique ability or attack designed to showcase each character. For Instance, Sky's character trait provides a temporary boost in strength, while the Squidroid's character trait summons a swarm of drones.

The stages, based on various locations from the Sky Universe, such as Sky's house, the White House and Siluriana, feature interactive environments and multiple areas. If an opponent is hit with a heavy attack near a corner of the arena, it launches them, triggering a transition animation and taking the fight to a new section of the stage. Each section also contains objects that characters can interact with differently depending on their class. Characters fall into two classes: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.