Board Thread:General Discussion/@comment-30134917-20190209102521

I'm making this thread to talk about the game outside of actual sessions of it. To anyone who stumbles on this thread, you'll just end up confused without context so I'd suggest not reading.

Now, as the thread name implies, the campaign's called Goldstar and the pitch for it is simple: you guys are members of an adventurer's guild in your hometown and you are sent on missions to kill goblins, loot dungeons, save people etc. There's more to the story than that, but I don't wanna spoil anything. Also, in case you guys forget things about your characters during a session, here are all of their character sheets on the page, I'll update them every time you guys level up, get more equipment, lose equipment, etc.

I'm mostly making this page so I won't have to make three links to all of you every time a new session comes up. The sessions will be weekly BTW.

---

Name: Malok Race: Tiefling Class: Sorcerer

Hit Points. 11 Armor Class. None Level. 1 Hit Dice. 1d6 EXP. 0

Str. 8 Dex. 13 Con. 9 Int. 20 Wis. 1 Cha. 14

Inventory: Light Crossbow, 20 Arrows, Component Pouch, Crowbar, Hammer, 10 Pitons, 10 Torches, Tinderbox, 10 days of Rations, Waterskin, 50 feet of Hempen Rope, Two Daggers

Skills: Deception, Arcana Saving Throws: Constitution, Charisma

Abilities: Spells: -Cantrips: Control Flames, Mold Earth, Acid Splash, Shocking Grasp -1st Level (2 slots): Charm Person, Ice Knife Darkvision (60ft) Hellish Resistance: Resistance to fire damage Languages: Common and Abyssal

---

Name: Drake Race: Elf Class: Fighter

Hit Points. 14 Armor Class. 13 Level. 1 Hit Dice. 1d10 EXP. 0

Str. 20 Dex. 13 Con. 11 Int. 16 Wis. 2 Cha. 18

Inventory: Leather Armor, Longbow, 20 Arrows, Spiked Chain, Longspear, 2 Handaxes, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 days of Rations, Waterskin, 50 feet of Hempen Rope

Skills: Animal Handling, History Saving Throws: Strength, Constitution

Abilities: Fighting Style: Dueling Second Wind: Bonus action, regains 1d10 HP Darkvision (60ft) Keen Senses: Proficiency in Perception Fey Ancestry: Advantage on saving throws against charming spells Trance: You don't need to sleep and instead can just meditate Languages: Common and Elvish

---

Name: Byrd Race: Aarakocra Class: Ranger

Hit Points. 12 Armor Class. 14 Level. 1 Hit Dice. 1d10 EXP. 0

Str. 15 Dex. 7 Con. 2 Int. 8 Wis. 11 Cha. 12

Inventory: Scale Mail, 2 Shortswords, Crowbar, Hammer, 10 Pitons, 10 Torches, Tinderbox, 10 days of Rations, Waterskin, 50 feet of Hempen Rope

Skills: Stealth, Survival, Animal Handling Saving Throws: Strength, Dexterity

Abilities: Favored Enemy: Advantage on Wisdom checks while tracking down Monstrosities Natural Explorer: Has advantage on Wisdom or Intelligence check in the forest Flight: Flying speed of 50 ft Talons: Built-in weapons that deal 1d4 damage when used Languages: Common, Aarakocra,  and Auran 