Pustynnyy Ostrov (COD 4 Zombies Map)


 * "The year is 2011... Zombies have overrun the world, and Price's crew is the last hope for a cure. You are fit for this suicide mission deep in Novaya Zemlya. Good luck..."
 * — Zombies Timeline Description

Pustynnyy Ostrov (Russian for Deserted Island), also known as Abandoned in the Resurrection poster, is the first Zombies map featured in Call of Duty 4: Modern Warfare and the Zombies game mode. It was later remastered and released as a part of the Hardened and Prestige Editions of Call of Duty: Modern Warfare 2, as well as being available in the Resurrection map pack. Another remastered version of the map was released in the Zombies Chronicles map pack for Call of Duty: Ghosts. Pustynnyy was set to feature in the launch of Call of Duty: Mobile, as during the pre-alpha the map was featured but was cut from final release.

Alongside being its own map, the structure of the building that the map is played in also has appearances in other Zombies maps. The structure of the building in Pustynnyy Ostrov appears in the Call of Duty: Modern Warfare 2 map Rome. A displaced Pustynnyy Ostrov floating in space appears as a playable area in the Modern Warfare 3 map A Rift in Time along with other maps previously featured in the Modern Warfare Zombies saga.

Pustynnyy Ostrov is reintroduced in Call of Duty: Modern Warfare 2019 as part of the map Der Stromausfall. The lower level is also playable in a minigame in Forsaken.

Overview
Pustynnyy Ostrov is located in an abandoned airfield where up to four players must defend themselves against an infinite number of waves of the undead for as long as possible.

In 4: Modern Warfare, the players are Capitan Price, Gaz, Soap MacTavish & Staff Sergeant Griggs, while in Modern Warfare II and Ghosts they are the Anarchix crew, who were first seen in the Modern Warfare version of Burning Chicago.

Features
Due to Pustynnyy Ostrov being the first zombies map, it is relatively simple in comparison to most of its successor maps. It had only two utilities, as well as fewer wall weapon locations than later maps. However, these have all been important contributions to later maps. A more exclusive feature are Explosive Barrels, which can be found outside the map, and will explode after being shot.

Weapons
Pustynnyy Ostrov features a large variety of weapons. Like the other World at War maps, wall weapons are also available in the Mystery Box. There are a total of eight weapons that can be bought off of the wall. In addition to many weapons featured, Pustynnyy Ostrov includes the Cyro-85, the first in a series of Wonder Weapons.

Utilities
Pustynnyy Ostrov only features two utilities - the Mystery Box and the Sniper Cabinet.

The Mystery Box can be found in the Help Room. At a cost of 950 points, the player can spin the box to get a random weapon. The player could get anything from a wall weapon, to a submachine gun, to a shotgun, to a Ray Gun. If the player doesn't take the weapon in time, it will disappear after which the box's lid will close, allowing it to be used again (for a cost 950 points per use). Players often intentionally let some weapons disappear while looking for a more useful (or suitable) weapon.

The Sniper Cabinet can be found upstairs, in the area of the Help Room. It costs 1500 (4: Modern Warfare, MW2 & MW3), 2000 (iOS) or 5000 (Ghosts) points, and when used, will give the player a scoped Dragunov (4: Modern Warfare, MW2 and MW3), an Electric Trap (iOS) or a VKS (Ghosts). Unlike the Mystery Box, the player will automatically take the weapon, so it is advised to have the player's least wanted weapon out when they choose to use it.

Power-Ups

 * Main article: Power-Ups (Zombies)

Pustynnyy Ostrov also debuted Power-Ups - drops from killed zombies that aid players when picked up. There are four power-ups that debuted in Pustynnyy Ostrov. They are Max Ammo, Double Points, Insta-Kill, and the Nuke. Max Ammo replenishes all of the players' reserve ammunition; Double Points gives twice the points given (i.e., 10 points for barrier without, 20 for barriers with); Insta-Kill allows players to kill zombies with one bullet or knife; the Nuke kills all zombies on the map, and awards 400 points to all players, except on the 4: Modern Warfare version of the map. On Call of Duty 4: Modern Warfare, Double Points and Insta-Kill will display a 30 second timer on the HUD telling the player how long they have until the effects of the Power-Up end and the Nuke does not give any points.

In addition to these four power-ups, Call of Duty: MW2 & MW3 also features the Carpenter power-up, which rebuilds all of the barriers on the map and awards players with 200 points. Unlike World at War, no timer is displayed for Double Points and Insta-Kill.

In addition to these five power ups, Call of Duty: Ghosts also features the Death Machine power-up, which grants the player who picked it up a 30-second minigun with infinite ammo.

Rooms
Pustynnyy Ostrov has only three rooms: the starting room, the Help room and the upper floor which is divided into two rooms but still one room. The cost to remove the rubble from the entrances and gain access to these rooms is 1000 points per room.

Starting Room
The Starting Room has five windows where the zombies can breach through and that are initially boarded up. The zombies will approach the "entrances" and start breaking down the barriers, requiring the player to repair them. It is the largest and the most open room on the map. From this room, the player can either go through a door right of where the player spawns, with the word "Help" written on it (the letter P is unfinished so it reads "Hell"), or clear the sofa barricade on the stairs to go upstairs. There are two "off-wall weapons" in this room.

Weapons Available:


 * M1014 - 200 points (4: Modern Warfare, MW2 and MW3)
 * Skorpion - 600 points (4: Modern Warfare, MW2 and MW3)

Perk-a-Colas Available:


 * Mule Kick - 4000 points (MW2, MW3 and Ghosts only)

Help Room
The Help Room has two windows and a wall that leads into a dead-end cave that can be barricaded. It is slightly smaller than the Starting Room, and has a radio which plays music when knifed or shot. The Mystery Box is located here along with two other weapons. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room.

Weapons Available:


 * MP44 - 1200 points (4: Modern Warfare, MW2 and MW3)
 * M14 - 1200 points (4: Modern Warfare, MW2 and MW3)
 * Random Mystery Box weapon - 950 points per use

Upstairs Room
The Upstairs Room has four windows and a slight elevation advantage. It is the same size as the Help room, but includes more rubble and debris surrounding the located area, so it is harder to maneuver around this room. This room includes four weapons and the Sniper Cabinet.

Weapons Available:


 * Semetx Grenades (4) - 250 points (4: Modern Warfare, MW2 and MW3)
 * AK-47 - 1200 points (4: Modern Warfare, MW2 and MW3)
 * Desert Eagle - 1500 points (4: Modern Warfare, MW2 and MW3)
 * RPD - 1800 points (4: Modern Warfare, MW2 and MW3)

Sniper Cabinet Weapons:


 * Scoped Dragunov - 1500 points (4: Modern Warfare, MW2 and MW3)
 * Electric Trap (iOS version only) - 2000 points
 * VKS (Ghosts Version) - 5000 points