Super Mario World 3

Super Mario World 3 is a game released for the Nintendo GameCube on January 30, 2006 as a launch game for the G Wheel add-on which is required in order to play. It is the first 2D Super Mario game for a home console since Super Mario World for the Super Nintendo Entertainment System, and the first 2D Super Mario game overall after Super Mario Land 2: 6 Golden Coins for the Game Boy (excluding re-releases & remakes).

The game is the third in the Super Mario World trilogy, following Super Mario World 2: Yoshi's Island and the original Super Mario World.

Plot
The following text is taken directly from the instruction booklet.

"In a land far away, there lives a group of strange creatures called Goombas. They are very small and have no arms, but they are brave, loyal, and even friendly... once you get to know one."

"For centuries, Goombas lived in peace and harmony under the watchful eye of Goomboss, their leader. However, with each passing year, Goomboss grew weaker, and the next generation of Goombas needed someone special to look after them."

"One faithful day, Goomboss met with the Koopa King, Bowser, who agreed to take the Goomba clan under his wing. But Bowser was not as caring and fatherly as Goomboss. Instead of treating the Goombas as if they were his children, he used them in wars against the Mushroom Kingdom as soldiers and cannon fodder."

"Years later, when Goomboss heard of what Bowser was doing to his former subjects, he felt betrayed. 'My Goombas are not to be forced to fight against their will!' He shouted. 'They must be treated with love and respect! I won't allow this any further!' One night, Goomboss stormed Bowser's Castle and staged a rebellion against the Koopa King, capturing him and assuming leader of the Goomba clan once more. 'You shall pay for stripping away Goombas of their dignity.' He said to Bowser. 'You and your Koopa subjects shall fear the wrath of the Goombas!'"

"Now it's up to you, Mario, hero of the Mushroom Kingdom, to stop the Goombas once and for all! But, please be careful! The Goombas are not playing around this time!"

In the game's opening cutscene, Mario and Princess Peach are on a leisurely stroll through the Mushroom Kingdom when suddenly they are ambushed by a massive horde of Goombas. Peach manages to escape unharmed, but Mario is taken away. Mario wakes up to find himself in a dungeon, and after breaking himself free, he realizes something is amiss, and goes out to investigate.

Mario finds each of Bowser's Koopa minions, and even the seven Koopalings, have been captured and held hostage by a member of Goomboss' rebellion against Bowser.

Gameplay
Super Mario World is a side-scrolling platformer. While the game is 2D, most of the characters and objects are actually rendered in 3D and placed on flat 2D backgrounds, resulting in a 2.5D effect.

Similar to the previous 2D Mario games, Mario can collect coins, stomp on enemies, and break open blocks. However, unlike most Mario games, Mario's movements are not directly controlled with an analog stick or D-pad. Instead, the player only uses the G Wheel peripheral to tilt the stage around Mario, and thus the Italian plumber will move according to how the stage is tilted; if the G Wheel is turned to the right, the stage will be tilted to the right, and Mario will walk to right of the stage, but if the G Wheel is turned to the left, the stage will be tilted to the left, and Mario will walk to the left of the stage. If the G Wheel is positioned in the middle, Mario will stop moving.

Super Mario World 3 focuses on defeating Goombas. The game's overall objective is to defeat one million Goombas throughout the game's 100 levels. The game keeps track of how many Goombas the player has defeated via a small counter on the bottom right of the screen. The reward for defeating one million Goombas is a remake of the Game & Watch game Mario the Juggler. The reward for maxing out the Goomba counter at 9,999,999 is a harder version of said game.

A notable new feature introduced in this game is the ability to combine two Power Ups to create new Combo Power Ups, similarly to Kirby 64: The Crystal Shards' option to combine Copy Abilities (ex. the Super Leaf and Star create the Invincibility Leaf). All the player has to do is press up on the analog stick to expel Mario's current Power-Up from his body. Mario will then carry the Power-Up over his head. If the player taps right on the analog stick, Mario will throw the Power Up. If Mario throws the Power Up at another Power-Up, it will fuse and form a Combo Power-Up. Keep in mind that only a select number of Power-Ups are compatible for fusion; the player cannot combine just any two Power-Ups and expect a combo to come out of it. Luckily, there is a sign post in World 1's map that explains what Power-Ups can be combined and what Power-Ups cannot.

Mario Mode
Mario Mode is where players control exclusively as Mario. Mario controls similarly to how he did in the original Super Mario World. Mario can collect a variety of Power Ups that change his appearance and give him new abilities.

Luigi Mode
Luigi Mode is an alternative to Mario Mode, in which players control Luigi. However, Luigi controls differently than Mario. Luigi has his own version of the triple jump known as the Luigi Twirl Jump, which allows Luigi to propel upwards in the air similarly to the Propeller Mushroom after the second jump. In addition, when Luigi wears the Propeller Mushroom suit, he can do Luigi Twirl and then activate the Propeller Mushroom ability to propel upwards even higher.

Luigi Mode can be unlocked after the player rescues Luigi in World 8.

Statue Mode
Shell Mario and Tanooki Mario are immune to the Koopalings' abillity to turn Mario into stone.

Base Power Ups

 * Super Mushroom
 * Fire Flower
 * Blue Shell
 * Mega Mushroom
 * Star
 * Ice Flower
 * Penguin Suit
 * Propeller Mushroom
 * Super Leaf
 * Gold Flower

Combo Power Ups

 * Mega Mushroom (Super Mushroom + Super Mushroom)
 * Super Mushroom (Mini Mushroom + Mini Mushroom)
 * Penguin Suit (Ice Flower + Ice Flower)
 * Tanooki Suit (Super Leaf + Super Leaf)
 * Invincibility Leaf (Star + Super Leaf)
 * Gold Flower (Star + Fire Flower/Ice Flower)

Standard
These are the typical non-boss enemies found in each level.
 * Goomba
 * Paragoomba


 * Bellhop Goomba
 * Big Goomba
 * Bone Goomba
 * Cat Goomba
 * Dark Goomba
 * Dreamy Goomba
 * Galoomba
 * Gloomba
 * Gold Goomba
 * Goomba (balloon)
 * Goomba R
 * Goomba Mummy
 * Goomba Tower
 * Goomba Wheel
 * GoomMbeetle
 * Goombo
 * Goombrat
 * Goombule
 * Goomdiver
 * Goomer


 * Gritty Goomba
 * Gromba
 * Gu Goomba
 * Headbonk Goomba
 * Hyper Goomba
 * Jack O'Goomba
 * Mad Goomba
 * Mini Goomba
 * Prickly Goomba
 * Sad Goomba
 * Shiny Goomba
 * Shoe Goomba
 * Spiked Goomba
 * Sub-Goomba
 * Tail Goomba
 * Tanoomba
 * Zombie Goomba

Trivia

 * The names of each world are all named after a particular genus or species of mushroom.
 * There are exactly 10 levels in each world.