I:COH/Bestiary

This List will show all the Enemy Lore on Each Type.

Cabal

 * A Legionary is a standard infantry class unit of the Cabal species. They are heavily armored, well-trained infantry and are normally deployed with Phalanxes and led by a Centurion. They are very versed in tactics, and are outfitted with jump packs to maneuver quickly around the battlefield. - Zavala
 * War Beasts are vicious canines trained with a thirst for violence, often accompanied by other Cabal. Those canines were used heavily in the Red Legion's attack on the Last City. - Ikora Rey

Demons

 * I can't recall if these Abyssal's were always here or if they were drawn by the island's emanations. They are vicious beyond compare, but I have found, through painful trial and error, that if their idols are not disturbed they will keep to the caves. Their particular evil must wait until I deduce a way to eradicate or control them. - The Crazed Man

Fallen

 * Shanks attack in small swarms and fire small plasma cannons in short bursts. For the most part, their attacks are relatively weak. They can also boost themselves up to avoid grenades or small arms fire, but this tactic isn't used often. - Zavala

Hive

 * Acolytes fight in small groups of two or three, often accompanied by a Knight and/or Wizard, and tend to prefer ranged attacks, but they can melee in close quarters if necessary. Acolytes will often take cover when they spot an enemy. - Void Reno
 * Thralls are nearly mindless pawn/berserker units, charging headlong into melee combat range. Thralls commonly attack in large packs, and pursue the goal to tear apart their targets. - Void Reno

Khazra

 * Long ago, five clans of the Umbaru tribe left the Teganze and ventured north. After their transformation into khazra, only a few elders were still able to use magic, and they passed it down to their cleverest children. These are the Khazra Shaman, and they rank among the most dangerous of their race. - Abd al-Hazir

Reapers

 * After Malthael's disappearance, the Angiris Council appointed his most loyal servant, Urzael, to find him and bring him back to the High Heavens. Urzael, accompanied by the sect of the Death Maidens who were Malthael's closest followers, set out to find their absent master. They never returned. - Lorath Nahr

Vex

 * Harpies always come in decent numbers, and will quickly surround you and fire away with their energy blasts, much like Shanks. Although individually weak, they can easily pin you down with suppressive fire. It's advised to be on the move, aiming for their critical eyes along the way, or getting a good vantage point where they can't get a proper firing angle on you. In addition, they are surprisingly durable too, being able to withstand sniper shots to their body. - Exo Stranger
 * Mixed amongst other Vex units, Hobgoblins are quick to find cover and stay out of range of their enemies, projecting a shield that protects them from all damage briefly if they are injured. Therefore, they should either be engaged at extreme ranges, or in close quarters, as range allows them to easily be sniped in their cores before they have a chance to put up a sphere, and at close ranges, you can hit them quickly enough that they won't be able to react in time. - Exo Stranger