Soundshock the Griffin (video game)/Beta

Soundshock the Griffin has early concepts, beta and unused content.

What Could Have Been

 * Originally, Soundshock the Griffin was to have a 2000 release date for the Nintendo 64, PlayStation, PlayStation 2 (as a launch title) and PC.
 * Originally there was going to be 8 homeworlds instead of 6 homeworlds.
 * Strongarms and Banana Boys from Spyro the Dragon would've made a appearance as enemies.
 * Mattie was never supposed to redeem at first, but Universal Interactive wanted a villain that would reform at the end of the game.
 * Carlos Alazraqui was originally going to voice Soundshock, but he was replaced by, where everyone love today.
 * The Scars was originally tend to appear, but they were scrapped. However, they do appear in Soundshock the Griffin 3.
 * Frost Dogs were meant to appear, but they ended up using them for Crystal the Face Paint Heroine
 * Masks and Tattoos were meant to appear, but were scrapped. However they recently expressed interest into bringing them into future games.
 * (reserved for Coolot)
 * (reserved for Donaldo)

Early Concepts

 * Soundshock the Griffin was originally going to be called Wishbone the Griffin, but was immediately changed to avoid lawsuit.
 * Soundshock was originally conceived as a chimera, but they changed it.

Early Features

 * Originally, there was a level where Soundshock can fly all around the level, but that was scrapped.
 * There was originally going to be a multiplayer mode.
 * As said with the "What Could Have Been" part, there would've been 8 homeworlds instead of 6.
 * Soundshock would have had magic, but found it ridiculous.
 * Soundshock would've breath fire, but Universal Interactive didn't want it to be a rip-off to Spyro.

Scrapped Enemies

 * Strongarms
 * Banana Boys
 * Scars
 * Armored Scars
 * Intestine Face Paint
 * Frost Dogs