Chibi-Robo! (Nintendo Cinematic Universe)

Chibi-Robo! is a Japanese graphic novel series.

Plug Into Adventure!
Inside the house of a dysfunctional family, Chibi-Robo aims to help the Sanderson family with their problems.

Park Patrol
A Blooming Chibi-Robo is tasked with helping out an almost abandoned park.

Plug Into Adventure!

 * A Chibi-Robo is given as a birthday gift to the socially withdrawn eight-year-old Jenny Sanderson by her father, George. This is much to the dismay of Jenny's mother, Helen, a homemaker who is constantly stressed over how much money her husband spends on toys despite his unemployment.
 * Chibi-Robo is packaged with a small "Chibi-House" and an assistant named Telly Vision who speaks on his behalf.
 * Each of the one million Chibi-Robos in the world is supposed to collect "Happy Points" by doing good deeds for their owners and must occasionally charge their batteries at electrical outlets.
 * During the night, or when humans are not around in the Sandersons' house, several toys come to life, including the superhero action figure Drake Redcrest, a group of egg-shaped army men called the Free Rangers, a wooden pirate named Plankbeard, and others.
 * Chibi-Robo eventually finds a large robot in the basement called Giga-Robo, who was once a companion of the Sandersons', but had to be deactivated due to its high electricity consumption.
 * Chibi-Robo attempts to revive Giga-Robo by fully charging its massive battery and makes it a goal to find Giga-Robo's missing leg, but is attacked by spider-like robots called Spydorz.
 * When George purchases yet another toy, Helen locks herself in her room and tells him that she wants a divorce, prompting the rest of the family to do housework in an attempt to make up for it.
 * Meanwhile, Chibi-Robo finds a strange pattern in the backyard and uses his radar to contact an alien species.
 * Once the aliens land and greet him, Chibi-Robo uses a time machine made by the visitors to go into the past to find a code to enter a safe in the master bedroom containing Giga Robo's leg. He returns to the present to open the safe, but several larger Spydorz are released and capture the Sandersons.
 * It is revealed that George originally created the Spydorz to be friends with the Chibi-Robos, but his toy company reprogrammed them to be hostile, causing Mr. Sanderson to quit his job.
 * George upgrades Chibi-Robo's blaster weapon, allowing the small robot to defeat the Queen Spydor, recover Giga-Robo's missing leg, and rescue the Sandersons.
 * Chibi-Robo reactivates Giga-Robo, and the aliens meet them in the backyard.
 * The aliens explain that the toys are able to walk and talk due to a request from Giga-Robo to give them life and to give all Giga-Robos infinite battery power to prevent their energy consumption.
 * The aliens could not do the latter at the time and returned to their own planet to obtain the item necessary to grant Giga-Robo's wish.
 * They then give Giga-Robo this ability, who shares it with Chibi-Robo and the rest of the robots in the world as well, eliminating the energy problem.

Park Patrol

 * Citrusoft announces the Blooming Chibi-Robo.
 * After the demonstration, Citrusoft announces that they will distribute the new Chibi-Robos to parks around the world free of charge.
 * Blooming Chibi-Robo arrives at a park in desperate need of help after it has been forsaken by the people of the nearby town.
 * Over the course of his mission, Chibi-Robo makes friends with many of the town's toys, who are eager to help him rebuild the park. He is also impeded by various foes determined to spread pollution and stop the park's revitalization by any means necessary.
 * By the end, Chibi-Robo gets many people to return to the park.

Plug Into Adventure!

 * Based on Chibi-Robo! Plug Into Adventure!

Park Patrol

 * Based on Chibi-Robo! Park Patrol.