Poppy Playtime: Re-tinkered

"Poppy Playtime: Re-tinkered" is a fan-made version of the episodic, indie-horror game- Poppy Playtime. This new version redoes the entire first chapter- A Tight Squeeze, and adds in new aspects that not only make it longer, but also more challenging as a result. Not only that, but this remake will also introduce new characters, but also make pre-existing ones far more scary.

Another feature that will be added in is a Combat System, one similar to Resident Evil 7's. This combat system allows the player to not only wield weapons in a normal fashion, but to also combine them with usage of the Grab-Pack, making combat scenarios far more interesting. Speaking of the Grab-Pack, in the original version of Poppy Playtime, it would be used to solve a verity of puzzles. However, in my opinion the puzzles in the original game were way to easy, making them not very hard to solve, and bypass. So, in this new version, puzzles play a much bigger role than they would have elsewise, meaning that in order to unlock new sections of the toy factory, the player will have to solve a handful of puzzles scattered throughout the factory.

And finally, there is Huggy Wuggy. In this version, Huggy Wuggys starts off as a statue as he normally would, but after a short period of time, he quickly disappears, and proceeds to start using a manufacturing line to produce more, multi-colored versions of himself, ones that he then rips apart, and uses the limbs of to increase his strength and mobility.

Plot:
The story follows young Andrew Smith, a former employee at the now abandoned Playtime Co. Toy Factory. After countless disappearances linked with the factory and it's owners, it was shut down and left to rot. Andrew always believed that Playtime Co. was hiding something, but he never figured it out, leading to him simply leaving his past behind him. The game begins with Andrew sitting on his recliner chair, and flipping through the channels of his TV, before he hears a knock at his door. He turns off the TV, before collecting the mail on his door step, and quickly using a letter opener to rummage through his bills and junk mail.

But as he starts to reach the end of the pile, he notices a very unique letter in the bunch, one with a red poppy sticker placed on the front. Andrew opens the letter only to find a VHS tape inside, along with a note written with crayons with poor grammar. Andrew begins to read the note, learning that his fellow workers who worked with him at Playtime Co were not missing, but instead "Still Inside the factory." At first, Andrew believes this to be some kind of prank, but he quickly changes his mind after viewing the VHS. At first glance, the VHS has an advertisement for Playtime Co, one showing off the Poppy Playtime Doll. But after the commercial nears it's end, it suddenly cuts to a catwalk connected to a corridor entrance with a massive poppy messily painted on the wall. Text then appears on screen stating "Find The Poppy." The VHS then finishes, leaving Andrew in awe as to what he just witnessed.

Andrew then attempts to reason with himself, saying that all of this wasn't real, and that it was just some sick joke. But after thinking about it, Andrew starts to wonder how anyone knew about his time at Playtime Co. There was no return address on the letter, and he knew nobody that would go out of their way to pull a prank on him like this. Freaked out by all these factors, Andrew attempt to go back to watching TV, but fails due to his panicked mind. He then pulls out a picture from a drawer, looking on at the sight of himself, and his husband Rex, sitting on that park bench happily. Andrew then stands there, his eyes examining the photo several times before a thought springs in his mind. He attempts to disprove this idea, but after one final look at the photo, he rewinds the VHS, takes a picture of the poppy, grabs his coat, and leaves his apartment.

The player is then given control of Andrew, as he rides in the back of a taxi to Playtime Co. As Andrew looks out of the car window onto the rain filled streets of New York, the taxi driver asks Andrew why exactly he wishes to go to the old factory. Andrew is hesitant at first to answer, but decides to explain to him that he used to be a worker there before it went out of business.


 * 1) Taxi Driver- "Excuse me for asking foolish questions, but why exactly do you want me to drive you to that filthy place anyways?"
 * 2) Andrew- "I used to work there..."
 * 3) Taxi Driver- "I see... still I must ask, what business do you have there?"
 * 4) Andrew- "I just want to see what's become of the old place, for old times sake."
 * 5) Taxi Driver- "Guess that's a good reason, but If I were you, I wouldn't be wasting my time in an old derelict toy factory, but that's just me."
 * 6) Andrew- "You have you're reasons and I have mine, I guess you could say I'm looking for something..."
 * 7) Taxi Driver- "And that would be?"
 * 8) Andrew- "No offense sir, but I wouldn't be sticking my nose in other peoples business."
 * 9) Taxi Driver- "Fair point."

After a few minutes of awkward silence, the taxi finally arrives at the toy factory. Andrew then pays the driver, and proceeds to exit the taxi, but as he places his hand on the car door, the taxi driver says to Andrew- "Hey kid?... be careful in there." Andrew nods, and shuts the car door, chilled by the drivers response. The taxi then drives off, leaving Andrew alone in the rain, trembling as he slowly approaches the factory.

Gameplay:
The player enters the factory grounds via bolting over the fence, and getting to the other side. The player then proceeds to approach the entrance of the factory, however they can not get inside thanks to some chains holding the door shut, forcing the player to locate a pair of bolt cutters in order to enter Playtime Co. Andrew then remembers there being a tool shed inside the back section of the toy factory, stating- "Looks like I'm going to need something to get this open... wait, Isn't there a tool shed around here?" The player then must find a way around the factory by using a brick to break the lock on another fence, one that they can't bolt over thanks for the barbed wire on top.

The player then follows a dirt path to the back area of the factory, passing by several abandoned shipping trucks parked near the garage doors that led to the mail room- "What are these doing here? I thought they moved everything inside and out off the property..." After some more searching, the player is able to locate the tool shed, said tool shed where they find the bolt cutters they need to get inside the factory. But as they round the corner to the front of the building, the player may or may not notice the hand of Huggy Wuggy disappear behind said corner that the player nears. Once they get to the entrance doors, the player uses their bolt cutters to chop the chains off the door, allowing them entry inside the factory.

Chapter 2: Fly In A Web
Coming Soon!

Chapter 3: Buried Secrets
Coming Soon!

Chapter 4: The Great Flood
Coming Soon!

Chapter 5: Dreadful Depths
Coming Soon!