Rayman 2: The Greater Escape

Rayman 2: The Great Escape is a 3D action-adventure platformer video game published by Ubisoft and developed by their Montpellier studio (which worked on a series since the first game). It is a expanded, high-definition remake of the same-named game, which was originally developed by Ubisoft themselves and released in 1999, including everything from it's every previous port, especially the Dreamcast version (which Michel Ancel himself considered as it's definitive version) and Rayman Revolution. It is released worldwide on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows (on Retail, Steam and GOG.com forms) and Nintendo Switch in March 2022, alongside Rayman Arena: Ultimate Multiplayer.

Features/Changes

 * Various trophies and achievements for the PlayStation, Xbox and Steam versions.
 * Upgraded and modernized graphics with an art direction similar to that of original concept artwork, those made by a concept artist Giacomo Boni and slight Origins/Legends vibes on it.
 * Instead of being a collectible, Lums Radar can be used via the options screen, allowing Rayman to track the nearest Lum close to his position, like Sparx in Spyro Reignited Trilogy.
 * The ability to choose between an original or a new orchestral soundtrack via options menu like in Spyro Reignited Trilogy and Crash Team Racing: Nitro-Fueled.
 * Expansive, albeit polished versions of the open-world maps from Rayman Revolution.
 * A better, more intelligent camera system.
 * Characters are more expressive, especially in cutscenes (which are also changed, like this video being a example).
 * A new, slightly more engaging, accessible and competent combat system, which uses both Rayman's telescopic fist (similarly like in Rayman 3: Hoodlum Havoc) and magic fist (energy orbs), along with a skill tree.
 * Most of the original voice cast such as David Gasman (Rayman), Douglas Rand (Globox) and Ken Starcevic (Razorbeard) will return for a remake with new voice actors for some of the cast as well.
 * More languages (albeit subtitled for this time other than Japanese and as well as other languages that would have the audios get remastered and have some of their dialogues changed such as Tomokazu Seki as Rayman himself, Koichi Hashimoto as Razorbeard and Koichi Yamadera as Globox featuring Hiroshi Fujioka as the Narrator) besides those in the original game like English and Raymanese (original language) are added.
 * The other Languages that aren't dubbed (aside with French, German, Italian and Spanish; albeit in remastered and somehow reworked form), will also be used for subtitles too.
 * All kinds of Exclusive stuff from other ports such as The Knowledge of the World, bonus areas like Globox Village, ability upgrades, mini-games/challenges, Ninjaws as a boss in The Sanctuary of Stone and Fire, bringing back interesting scrapped elements, etc. are included.
 * Like in the PlayStation version, the Guardian bosses are given personalities (which are explored in depth) and speaking roles.
 * More Lums, cages, new levels (such as Sanctuary of Lightning and Air) and enemies are added.
 * Some unlockable Ubisoft crossover outfits and as well as usable ones from the start (Ezio, Connor, Edward, Jacob, Sam, Aiden and Marcus in particular for the starting parts of the game) such as Rayman cosplaying as Ezio, Connor, Edward, Jacob Frye, Aiden, Marcus, Sam Fisher, Domingo "Ding" Chavez, Tonic Trouble's Ed and even the Prince of Persia himself are included. Similarly, the same can be said with unlockable Ubisoft crossover music as well (especially if the player either got old save bonuses of any other Ubisoft game on any of their consoles for both of these things via using a Ubisoft Connect account).
 * For the Nintendo Switch version, there would be Amiibo support that includes Nintendo-based cosplay outfits for the cast such as Rayman himself cosplaying as Mario, Shulk and Link.