Kyo Kusanagi (Super Smash Bros. Ultimate DLC Fighter)

Kyo Kusanagi is one of the iconic Playable representatives from the King of Fighters series, being a Playable Super Smash Bros. Ultimate DLC Fighter after being a spirit and appearing as one of the Background Fighters for the King of Fighters Stadium.

Moveset
Some ideas for gimmicks came from this: . In addition to that, TBD.

Kyo is a heavy-weight Fighter who has a high running speed, low jumps/gravty and somewhat fast falling speeds for wide, quick dash jumps.

His attacks are able to chain/cancel into each other, allowing him to use an another attack when hitting an opponent to rack up huge amounts of damage in little time. However, this will be harder to do when an opponent's percentage rises.

Gimmicks/Mechanics
Like Ryu, Ken and Terry, Kyo always faces his opponents automatically in matches. He also has access to command inputs, a dodge attack (like a latter), a back special move and super special moves (in Kyo's case, Desperation Moves).

By holding both "shield" and "special" buttons at the same time, Kyo will perform a pose to charge up power and a meter above his HUD. When full, Kyo will enter MAX Mode for 10 seconds, making his attacks do more damage and give him access to Desperation Moves before reaching 100% damage (though their damage will be improved when around 100% or so).

Basic Moves

 * Neutral Combo - Kyo throws an elbow strike, then a kick to the shins and follows with a straight punch.
 * Side Tilt - Kyo performs a back-hand strike.
 * Up Tilt - Kyo does a swift uppercut with his left fist.
 * Down Tilt - Kyo performs a low shin kick with his right leg. Holding the button will make him do a sweep kick with another one.
 * Dash Attack: 427-Shiki: Higikane - Kyo hops forward and does an uppercut with his fist aflame.

Smash Moves

 * Side Smash - Kyo tackles forward with his shoulder, knocking the opponent. Based on his blowback attack in the games.
 * Up Smash - Kyo crouches down and then delivers a fierce uppercut.
 * Down Smash: 88 Shiki - Kyo performs a kick forward once, then again with his other leg. Hits twice and has great knockback, though he aims forward only.

Aerial Moves

 * Neutral Air - Kyo does an mid-air elbow strike.
 * Forward Air - Kyo perfoms a knee strike.
 * Back Air - Kyo turns around and kicks behind himself.
 * Up Air - Kyo punches straight upwards.
 * Down Air: Ge-Shiki: Naraku Otoshi - Kyo puts his fists together and slams them straight downwards in a double axe-handle, spiking an opponent.

Grab/Throw Moves

 * Grab - Kyo reaches out to grab the opponent.
 * Pummel - Kyo punches an opponent in the gut with his free hand.
 * Forward Throw: Hatsugane - Kyo strikes the opponent with his elbow, sending them flying forwards.
 * Back Throw: Issetsu Seoi Nage - Kyo tosses an opponent over his shoulder behind him and then slams them with a elbow drop.
 * Up Throw: 75 Shiki: Kai - Kyo kicks the opponent twice with a high jumping kick, a second time knocking them straight upwards.
 * Down Throw - Kyo tosses the opponent down into the ground and then punches them, creating a burst of fire.

Special Moves

 * Neutral Special: 108-Shiki: Yami Barai - Kyo swipes his hand forward, sending a wave of fire across the ground. Fairly weak, best used to zone out opponents or lead into a powerful followup. Holding the button will make it slightly stronger and a bit faster like Terry's Power Wave. If used in the air, Kyo will create a small spark that falls to the ground, where it then travels as normal.
 * Forward Special/↓ ↘ → + A/B: 114-Shiki: Ara Gami - Kyo steps forward as he does a flaming, right hook. Like Marth's Dancing Blade, the player can press a button again for an another attack, though they can use a control stick to choose which attack Kyo uses. Inputting each attack gives stronger damage and knockback.
 * Forward B (Tap)/↓ ↘ → + A: 128-Shiki: Kono Kizu - Kyo steps once again, doing a fiery uppercut with his left fist.
 * A: 127-Shiki: Yanosabi - Kyo does a downwards elbow with his left arm. Inputting (→ ↘ ↓ ↙ ← + attack/special) will give it a spike.
 * B: 127-Shiki: Nanase - Kyo performs a forward thrust kick with his left leg, knocking the opponent away.
 * Down B: 127-Shiki: Yanosabi - Same as it's variation on his Forward Special attack. Using it's input above will give it stronger damage and a spike.
 * A: Ge-Shiki: Migiri Ugachi - Kyo slams his right fist into the ground, creating a fiery explosion.
 * Forward B (Hold)/ ↓ ↘ → + B: 115-Shiki: Dokugami - Kyo performs a forward, spinning hook with his left hand.
 * Back B/→ ↘ ↓ ↙ ← + A/B: 401-Shiki: Tsumiyomi - Kyo then follows with a back-hand punch with his other fist.
 * Forward B: 402-Shiki: Batsuyomi - Kyo elbows the opponent with a left arm.
 * Up B/→ ↓ ↘ + A/B: 100-Shiki: Oni Yaki - Same as his Up Special, with a shorter jumping distance. Using a input will give same traits.
 * Back Special: 101-Shiki: Oboro Guruma - Kyo leaps forward, kicking twice while flying through the air. Holding the button will add a third kick that spikes an opponent when other two kicks connect. Inputting (← ↓ ↙ + attack/special) will increase a move's damage.
 * Up Special: 100-Shiki: Oni Yaki - Kyo does a flaming, spiral uppercut, rising up into the air. Holding the button will give a second hit and go higher than a light version. Inputting (→ ↓ ↘ + attack / special) will make Kyo deal much more damage and grant himself invincibility while rising.
 * Down Special: 202-Shiki: Koto Tsuki You - Kyo rushes forward with his elbow out. If he hits an opponent, he will lift them into the air and blow them up with a explosion, working similarly like Ganondorf's Flame Choke. Tapping or holding the button changes how far Kyo runs, which can't be interrupted. Inputting (→ ↘ ↓ ↙ ← + attack/special) will give stronger damage and knockback.
 * Final Smash: Ura 1127-Shiki: Yaegaki - Kyo performs Shiki Ama-No-Murakamo to summon a few flame pillars forward in-front of him. If they hit opponents, TBD. When flame pillars hits enemies, their Damage Percentage Rates will not only rise, but they would have more chances to get knocked down. Based on his Climax Super Special Move from The King of Fighters XIV.

Desperation Moves

 * 108 Shiki: Orochi Nagi (↓ ↙ ← ↙ ↓ ↘ → + attack/special) - Kyo generates fire in his hand and then lets loose a powerful serpent-shaped burst of flames. Holding the button charges the attack. A small flame appears in-front of Kyo while charging, damaging opponents multiple times and trapping them.
 * Saishuu Kessen Ougi: Mu Shiki (↓ ↘ → ↓ ↘ → + attack/special) - Kyo creates a pillar of fire around himself. If an opponent is hit, he will deliver a powerful volley of attacks, leaving a trail of fiery afterimages in his wake.

Entrance/On-Screen Appearance
Kyo jumps onto the stage from side on-screen (unlike fellow SNK Smasher Terry, who jumps from the background), holding out his fiery fist and then closes it as he assumes his fighting/idle stance.

Taunts

 * Up:
 * Side:
 * Down:

Victory Poses

 * TBA

Victory Theme
A remix of the victory theme from The King of Fighters '94, likely shared with Athena Asamiya.

Stage
Just like his fellow King of Fighters playable representative Terry, he would have one stage (but it would be complete with 50+ tracks included from SNK's vast library).

Antonov Super Arena
The Antonov Super Arena (originating from The King of Fighters '96 and The King of Fighters XIV), would serve his Stage (complete with some Cameo appearances from Everyone else included). An outdoor stage area surrounded by packed grandstands and cameras both on the ground and raised above the fight via boom arms. In the background a platform can be seen, in which this is where the winning Fighter/Fighters would be seen in a Victory cutscene where he/she/they is/are in it.

Classic Mode: A Flaming Smash Saga
Similar to Terry's classic mode, it would be him pitting against Teams forming a Trio of Fighters (complete with the Stamina Bars functioning like Healthbars).

Opponents

 * 1) Solid Snake, Wolf and a Blue Haired Female Wii Fit Trainer (Stage: Kongo Falls)
 * 2) A Dark Skinned Little Mac, a Dark Skinned Male Wii Fit Trainer and a Dark Skinned Male Mii Brawler (Stage: New Donk City)
 * 3) Fox, Rosalina and Samus (Stage: Corneria)
 * 4) A White Haired and Dark Skinned Male Mii Brawler in Black Clothes and wearing Red Gloves, a Blue Haired Female Mii Brawler in a Purple Jumpsuit and Mega Man (Stage: Mushroomy Kingdom)
 * 5) Dark Pit, Chrom and Richter (Stage: Dracula's Castle)
 * 6) Mario, Incineroar and Min Min (Stage: Mario Circuit)
 * 7) Rival Battle: Ryu, Ken and Captain Falcon (CPU-Controlled Partners: Sonic and Terry) (Stage: Suzaku Castle)
 * 8) Final Bosses: Ganondorf, Bowser and Ridley (CPU-Controlled Partners: Ryu and Terry) (Stage: Antonov Super Arena)

Spirits
Similar to Terry when he became a DLC Fighter (released in November 2019), Kyo would also have Spirits across the SNK Multiverse instead of just the ones they came from his home series.


 * 1) Little Mac wearing a Red Tank Top and Black Trunks (Spirit: Hon-Fu from Fatal Fury)
 * 2) Wario wearing a Blue Jacket, a Blue Shirt and Brown Pants (Spirit: Cheng Sinzan from Fatal Fury)
 * 3) A White Haired Male Mii Brawler in White Pants sans a Shirt (Spirit: Rick Strowd from Fatal Fury)
 * 4) A Black Haired Min Min in Red and White Clothes (Spirit: Li Xiangfei from Fatal Fury)
 * 5) A Blue and White Simon (Spirit: Sokaku Mochizuki from Fatal Fury)
 * 6) A Blonde Little Mac wearing Black Clothes (Spirit: Ryuji Yamazaki from Fatal Fury)
 * 7) A Black Haired Young Link wearing Blue Clothes (Spirit: Hokutomaru from Fatal Fury)
 * 8) A Blue Haired Min Min wearing White and Blue Clothes (Spirit: Hotaru Futuba from Fatal Fury)
 * 9) An Orange Haired Ken Masters wearing a Black Gi and White Gi Pants (Spirit: Freeman from Fatal Fury)
 * 10) A Blonde Ganondorf wearing White Clothes (Spirit: Kain R. Heinlein from Fatal Fury)
 * 11) A Blonde Solid Snake wearing Blue Clothes and a Black Haired Villager wearing a White Shirt and Green Shorts (Spirits: Kevin Rian and Marky from Fatal Fury)
 * 12) A Dark Red and White Incineroar (Spirit: Tizoc from Fatal Fury)
 * 13) A Purple Haired Lucina wearing Magenta Clothes (Spirit: Love Heart from The King of Fighters)
 * 14) A Black Haired Mario in a Black Tuxedo (Spirit: Hein from The King of Fighters)
 * 15) A Large Red and Black Yoshi (Spirit: King of Dinosaurs from The King of Fighters)
 * 16) A Yellow and Green Incineroar (Spirit: Ramon from The King of Fighters)
 * 17) A Black Haired Female Wii Fit Trainer wearing Black, White and Purple Clothes (Spirit: Luong from The King of Fighters)
 * 18) A Slightly Dark Skinned Ryu wearing Black Clothes (Spirit: Gang-il from The King of Fighters)
 * 19) A Silver White Haired Male Robin wearing Blue Clothes (Spirit: Meitenkun from The King of Fighters)
 * 20) A Blonde Haired Little Mac wearing Blue Clothes (Spirit: Duke Edwards from Burning Fight)
 * 21) Ryu wearing Orange Clothes (Spirit: Ryu Saeba from Burning Fight)
 * 22) TBD (Legendary Spirit: ???)
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Boxing Ring Title
"Scion of the Flame"

Kirby Hat
Kirby gains Kyo's brown hair and white headband (despite him wearing different costumes as his alternate skins other than the KOF: Destiny one) and allows him to use his Neutral Special, 108-Shiki: Yami Barai.

Alternate Costumes
Unlike many of the Fighters, who usually have 8 palettes (other than a few alternate outfits like some of them), Kyo will have more palettes for all of his costumes.

Reveal Trailer
Kyo's trailer will be a continuation of Terry's reveal trailer with Terry facing against Ryu and Ken at the King of Fighters Stadium, before finally joining him after catching a letter with his ignited hand and using his Final Smash to knock both of them down (but however, it would showcase Kyp performing a variety of his moves in which some of them are performed at the Antonov Super Arena). It also references Kyo and Terry being rivals to Ryu and Ken in the Capcom vs. SNK/SNK vs. Capcom crossover series of games that are released during the turn of the Millennium.