The Jewel of identity: Robo-hunt/characters

Here are the list of characters from The Jewel of identity: Robo-Hunt(formerly called Memory Brawl).

Characters
Characters are divided into 4 Rarities and 3 Classes:
 * Legendary(250 fragments)
 * Epic(100 fragments)
 * Rare(50 fragments)
 * Common(15 fragments)


 * Warrior(Has more attack and speed than defense)
 * Guardian(has more defense and health than attack and speed)
 * Helper(Well-rounded, has minimum stats and could help their allies)

Legendary:
Class: Warrior
 * Magent (4*)

Tags: Mages,Agents,Humans,Heroes,Cop,Wizbert

Description: a top secret mage who's able to slowdown his enemies and slowly damaging them.

Attacks(MAX level):

M.A.G.I.C Gun:

Deals X damage to the target enemy, has a 50% chance of causing 2 stacks of Damage Over Time for the rest of the hunt

Speed Down and Damage Over Time for 3 turns.

Sun Burn:

Remove 75% Turn meter on all enemies, also applying 3 stacks of Speed Down to them for 2 turns.

Blacker Shades(Passive Skill):

This character is immune to Damage Over Time and Attack Down.

Cloak & Dagger(Passive Skill):

This character has 15% more attack,speed, and defense.

Eclipse Guy(Passive Skill):

Gives all Mage and Sorcerer allies 50% Lifesteal while Magent is still alive in the battlefield. Class: Guardian
 * North Pole Trent(4*)

Tags:Humans,North Pole,Trent,Workers

Description: a heavy guardian that could stay alive even with his notorius speed.

Attacks(MAX level):

Candy Canerang:

Hit the target enemy 2x for X damage while also gaining 3 Positive Status Effects for 2 turns.

Sneaky Snitch:

Deals X damage to the target enemy, also gains Taunt for 2 turns and heal for 16% of this character's max HP.

Sweet Tooth(Passive Skill):

Whenever a Chef character attacks, this character is healed by X.

Two Sided(Passive Skill):

At the start of the match and every turn without Taunt, this character has 25% more attack. Otherwise, this character has 25% more defense.

Hasty(Passive Skill):

At the start of the match, this character has 75% Turn meter. Class: Helper
 * Jemoire(4*)

Tags: Mages,Villains,Sorcerers,Jemmica

Description: this mean sorcerer could help her allies while also damaging enemies big time.

Attacks(MAX level):

Lightning:

Deals X damage to the target enemy. Attack increases every use.

Eye of the storm:

Deal X damage to all enemies, also loses all increased attack from Lightning.

Spectre Shake:

Gives your team 3-4 stacks of Positive Status Effects for 2-4 turns.

Disaster (Passive Skill):

Everytime an ally receives a Negative Status Effect, This character gains 10% turn meter.

Menacing Presence(Passive Skill):

At the start of the match, All enemies are given 3-4 stacks of Defense Down for 2 turns.

Epic
Class: Warrior
 * Trent Stinger(3*)

Tags: Humans,Trappers,Trent,Original

Description: Watch carefully! Because this kid is one sneaky trapper!

Attacks(MAX level):

Snakes!:

Deals X damage to the target enemy. Healing Trent for 35% of his max hp.

Trap:

Gives the target enemy Stun and Damage Over Time for 2 turns.

Trap-cue:

Deals X damage to the target enemy. This attack does +30% more damage to stunned enemies. The target enemy loses Stun and Damage Over Time.

Here lies Trent's victims (Passive Skill):

At the start of the match, All enemies have -16% Speed. Once per battle, If Trent stuns an enemy, That enemy gains 3 stacks of Defense Down until they are not stunned.

Persistence (Passive Skill):

Trent gains 2 stacks of Heal Over Time for 3 turns if he hits an enemy with Stun.

Strength (Passive Skill):

This character has 20% more attack.


 * Mark Stinger(3*)

Class: Helper

Tags: Humans,Scientists,Mark,Original

Description: This boy genius can help his team by healing them while also killing off enemies

Attacks(MAX level):

Recovering Blast:

Deals X damage to the target enemy and heal the team member with the lowest hp for +100% of the damage.

The Finishing Touch:

Give Sure Critical to the team member with the highest attack, and Call Assist for +200% damage on an enemy character with the lowest hp.

Run Away Scientist:

This character becomes hidden for 2 turns, and give Taunt to the team member with the highest Defense. After 2 turns of hiding, Stun all enemies that attacked the team member with Taunt

Death Stranding (Passive Skill):

When this character falls below 35% hp, activate Run Away Scientist and replace The Finishing Touch with Health Potion-Z. This effect can only be used once per hunt.

Health Potion-Z (Hidden Attack):

Heal all team members for +25% of their max hp, and Call Assist for +120% on all enemies. After this ability has been used once, it is changed back to The Finishing Touch.

Allergies (Passive Skill):

For every Defense Down on an enemy, they get 3 stacks of Damage Over Time.

Fortifying Presence (Passive Skill):

At the start of the match, all team members are given 3 stacks of Defense Up for 2 turns.