DC Characters as Hearthstone: Heroes of Warcraft cards

DC Characters will be a upcoming expansion to the digital collectible card game Hearthstone: Heroes of Warcraft

NEW STUFF

 * New races: Kryptonian
 * New minion ability: Passivity: If the minion choose do no attacks, in the end of its turn it will cause a effect described in the card.

Minions

 * Superman hearthstone.pngMAN (Post-Crisis): Cost 22, Cost (1) less by each damage point taken by the hero. Attack 10, Health 16, Kryptonian, Divine shield, Taunt, If Superman is alone he gain +5 Attack.  Passivity: gain randomly: Windfury (Superspeed) or deal Freeze in a random enemy (Freeze breath) or deal 5 damage to a random enemy (Heat Vision).
 * SUPERMAN (Golden Age): Cost 10 Attack 10, Health 10, Kryptonian, Charge, Divine shield, Taunt, If silenced, this card has his attack/health changed to 2/2.
 * SUPERMAN (Pre-Crisis): Cost 16, Cost (1) less by each card in your enemy's hand. Attack 20, Health 20, Kryptonian, Divine shield, Taunt, If silenced, or attacked by a minion with Spell Damage, this card has his attack/health changed to 2/2. If Superman is alone he gain +10 Attack; if he is attacking a minion with Attack 5 or less, his Attack is only 5. Superman can't destroy enemies, only reducing at a minimum of 1 Health (Exception: Mechs). Deathrattle: Summon a 8/8 Super-robot (Mech); If Superman choose do no attacks, in the end of the turn he will gain randomly: Windfury (Superspeed) or deal Freeze in a random enemy (Freeze breath), or be Immune by a turn, or deal 5 damage to a random enemy (Heat Vision)
 * BATMAN (Post-Crisis): Cost 12 Cost (1) less by each dead friendly minion, Attack 8, Health 7, Stealth. Choose one: add 2 Spare Parts (Utility Belt) OR Silence in all enemy minions with Taunt. Deathrattle: Destroy all active Secrets of the opponent.
 * BATMAN (Golden Age): Cost 10, Attack 8, Health 7, Battlecry: Summon 6/5 Robin. Each time Batman is damaged, add 1 Spare Part to your hand (Utility Belt). Deathrattle: Destroy the last enemy minion that attacked.
 * BILLY BATSON: Cost 9 (Overload 9). Attack 1, Health 1, Battlecry: Transform himself in CAPTAIN MARVEL [Attack 15, Health 14, Divine shield, Taunt, Deathrattle: Deal 4 damage points to all characters; Passivity: in the following turn he will gain randomly: Windfury (Superspeed) or deal 5 damage to a random enemy (Lightning)] Note: If silenced  this card has his attack/health changed to 1/1.
 * AQUAMAN: Cost 10, Attack 8, Health 8, Battlecry: Summon a 7/5 shark with Taunt or three 3/3 dolphins (Sharks and Dolphins are considered Beasts).
 * THE FLASH: Cost 8 (overload 4), Attack 6, Health 7, Charge, Windfury, If Flash choose does no attacks, he get Stealth at the end of his turn (Intangibility). Deathrattle: returns the stronger enemy minion to the enemy hand costing 3 more (Dimension Travel).
 * WONDER WOMAN: Cost 10 (overload 5), Attack 14, Health 9, Divine shield, Each secondary attack made by a enemy minion will be reflected to that minion (Example: the Knife Juggler, which deals 1 damage by minion summoned), Battlecry: control a enemy minion until the end of this phase (Magic Lasso).
 * MARTIAN MANHUNTER: Cost 10 (overload 5). Attack 12, Health 11, Divine Shield, Stealth (Invisibility), Taunt, If Silenced, this card is changed to 2/2. Battlecry: Reveals a enemy's Secret but without activate it. (Telepathy).
 * GREEN LANTERN/HAL JORDAN: Cost 15, Cost less (1) by each point of Attack from stronger friendly minion dead in the last turn. Attack 6, Health 10, If silenced, the card become 6/6. Battlecry: +10 attack (giant baseball bat) or Divine Shield to himself and adjacent minions (Force Field). Passivity: gain a Spare Part (energy constructs). Deathrattle: summon a 4/8 Green Lantern Corps member with Divine Shield.
 * LOBO: Cost 17, Cost 1 less by each attack point of the stronger enemy minion. Attack 13, Health 10, Charge, Deals 2 damage to a random minion (friendly or enemy) in the end of the turn (Frag grenades). Heal 1 damage in himself at the end of his turn (Regeneration). Battlecry: Equip a 7/2 weapon to the hero, Deathrattle: Lobo returns to the deck (Immortality).
 * RAVEN: Cost 9. Attack 2, Health 5, Heal 2 damage in a friendly random minion by turn. Passivity: Summon a 2/5 Soul-Self which gives Divine Shield to her and adjacent minions (While this Soul-Self is active, Raven can't attack and receives 1 damage by turn) Deathrattle: Summon 5/6 Possessed Raven to the enemy (This Raven is considered Demon), which will summon a 2/2 Trigon's demon by turn.
 * CYBORG (Victor Stone): Cost 8. Attack 7, Health 8, Mech, Battlecry: add a Spare Part.
 * CHANGELING/BEAST BOY: Cost 7 Attack 4, Health 4, Choose one: Become a 6/4 Snake with Stealth, or a 7/8 Elephant with Taunt, or a 4/4 cheetah with Windfury and Charge (These forms are considered Beasts).
 * DARKSEID: Cost 20 Cost (1) less by each dead enemy minion. Attack 18, Health 15, If Darkseid choose do no attacks, in the end of his phase he will deal a 10 damage to a random enemy minion which kill any minion with 9 Attack or less (Omega Effect). Battlecry: summon three 4/2 Parademons with Charge or exchange a minion by other enemy minion.
 * AMAZO: Cost 11, Cost (1) less by each Spare Part (the Spare Parts will be discarded) Attack 1, Health 1, Mech, Amazo add attacks and healths from all the minions already onto battlefield to their own attack/health, and also from the new ones in subsequent turns (Mimicry).
 * JOKER: Cost 5. Attack 4, Health 4, Battlecry: summon two 2/2 Criminals. Enrage: +2 Attack (not cumulative). Deathrattle: Kill a random minion (Joker Venom).
 * PENGUIN: Cost 4. Attack 1, Health 4, Battlecry: summon two 2/2 Criminals. Enrage: randomly add a Spare part or summon a 3/2 hawk or two 1/1 penguin.
 * JASON BLOOD: Cost 10. Attack 3, Health 3, Battlecry: Transform himself in ETRIGAN [Attack 9, Health 10, Demon, Spell Damage +3. At the end of his turn, Etrigan deal 4 damage to a random enemy minion (Demon Flame) and heal 2 damage in himself (Demonic Healing Factor), Deathrattle: Destroy a random enemy minion] Note: If Silenced, Etrigan is transformed in Jason Blood again.
 * DOCTOR FATE: Cost 11, Cost (1) less by each enemy minion with Spell Damage. Attack 10, Health 9, Divine Shield, Taunt, If choose do no attacks, 50% chance of get a Spell card at the end of his turn, Spell Damage +5. Deathrattle: Give You a Helmet of Nabu card [Cost 9, Transform a friendly minion with Attack 5 or less in DOCTOR FATE'S SUCCESSOR (Attack 9, Health 8, Spell Damage +4)]
 * NABU: Cost 11, Cost (1) less by each enemy minion with Spell Damage. Attack 10, Health 9, Divine Shield, Taunt, Battlecry: Give a minion +1 Spell Damage. If choose do no attacks, 50% chance of get a Spell card at the end of his turn, Spell Damage +5. Deathrattle: Give You a Helmet of Nabu card [Cost 9, Transform a friendly minion with Attack 5 or less in DOCTOR FATE'S SUCCESSOR (Attack 9, Health 8, Spell Damage +4)]
 * SPECTRE: Cost 17, Cost (1) less by each dead friendly minion. Attack 14, Health 12, Divine Shield, Stealth (Phantom Form), Spell Damage +5. If choose do no attacks it will randomly: Transform a random minion in 0/1 rat, or in a 1/8 wooden statue (Can't attack) or get a Spell card at the end of his turn. If a enemy minion with Attack 11 or more is present, Spectre lose Stealth and Transformation ability and gain +10/+10 (Attack/Health)(Growth). Deathrattle: Summon Spectre to the enemy side.
 * CYBORG SUPERMAN: Cost 10, Overload 1, a Mech card and a normal Minion card in your hand will be discarded to summon this card. Attack 12, Health 16, Mech, Battlecry: Control a enemy Mech. Divine shield, Taunt, Windfury, deals 5 damage to a random enemy minion by turn (Arm Cannon). Deathrattle: Summon a random Mech;
 * SOLOMON GRUNDY: Cost 10, Overload 2. Attack 11, Health 10, 50% chance to attack the wrong enemy. Heal 1 damage by turn in himself; Deathrattle: Get the Solomon Grundy card again in your deck (Immortality)
 * NEKRON: Cost 16, Cost (1) less by each dead minion (friendly or enemy), Attack 4, Health 8, Gain +1/+1 by each dead minion. Destroy any minion damaged by this minion. at the end of each turn summon all minions that died this turn to his side; surplus minions will be randomly discarded.
 * SANDMAN (WESLEY DODDS): Cost 7. Attack 6, Health 7, Battlecry: all enemies minions become exhausted (effects exactly as if the previously summoned minions were just summoned in that turn), Deathrattle: add a random Secret card.
 * SANDMAN (MORFEUS): Cost 10, Discard 4 cards from your hand or one Dream card. Attack 8, Health 8, Can't attack. Battlecry: all enemies minions become exhausted (effects exactly as if the previously summoned minions were just summoned in that turn), Spell Damage +5, Each time this card is attacked add a Dream card. If Frozen or Returned to the hand of the hero, Morfeus will give a Dreamstone card to the enemy hand (Cost 5, deal +3 Spell Damage to a minion and draw two random Dream cards). Deathrattle: Another friendly minion will be Transformed in a new Morfeus (Endless).
 * SWAMP THING: Cost 10, Attack 6, Health 7. Battlecry: hold a enemy with roots. Heal 2 damage by turn in himself. Passivity: in the end of the turn summon two 5/6 Swamp Thing Animated Vessels OR add a Hallucinogenous Tuber card (Cost 3, does exactly as Misdirection Secret card) OR summon a 4/2 bee swarm with Stealth. Deathrattle: add a Swamp Thing Seed card (Cost 10, Attack 0, Health 1, Deathrattle: Summon Swamp Thing)
 * JOHN CONSTANTINE: Cost 5, Attack 2, Health 3, Spell Damage +1, enemies has 50% chance to attack other target instead this card, Choose one: add a Spell card OR destroy all demons in battleground.
 * LEX LUTHOR (Pre-Crisis, w/ Battlesuit) Cost 10 Cost (1) less by each enemy minion with Taunt. Attack 10, Health 9, Passivity: add a Spare Part or a Awesome invention to your hand. Battlecry: Silence a enemy minion or add a Awesome invention.
 * LEX LUTHOR (Post-Crisis) Cost 6 Attack 1, Health 2, Cost less (1) for each friendly minion. Passivity: add a Spare Part or a Awesome invention to your hand. Battlecry: Silence a enemy minion or add a Awesome invention.
 * MR. MXYZPTLK: Cost 7, Overload 2. Attack 0, Health 5. While Mxyzptlk is not destroyed, a random effect will happen each turn: Exchange Attack/Life between all minions; summon a 2/8 Animated Object or 5/2 Animated Image; Deal Windfury, Taunt, Divine Shield, Stealth, Silence, 5 damage, 5 heal, +3 Attack, etcetera for one or more random minions.
 * ANDREW BENNETT (I... VAMPIRE): Cost 10, Attack 8, Health 11, Andrew will heal 1 damage point in himself by each attack which he does. Passivity: Randomly to the next phase: Stealth (Gas form) or summon three 1/1 rats or summon one 2/3 wolf.
 * PARASITE: Cost 5, Attack 2, Health 2, Each attack made by Parasite will gain the Attack/Health from the minion which he attacked.
 * FATE (Jared Stevens) Cost 7, Cost (1) less by each enemy minion with Spell Damage. Attack 8, Health 8, Can't be targeted by Spells or heroic powers. Deathrattle: Summon three 3/2 Anubis' Sons for your opponent.
 * HUMAN BOMB: Cost 7, Attack 7, Health 6, Each attack from Human Bomb will damage adjacent minions.


 * BRAINIAC (Pre-Crisis, skeleton): Cost 10, Overload 1. Attack 11, Health 11, Mech, Battlecry: Summon Divine Shield to himself and adjacent minions. Summon a random Mech in the end of each turn.
 * BRAINIAC (Pre-Crisis, organic appearance): Cost 10. Attack 9, Health 10, Mech, Divine Shield. In the beginning of each turn, reduce the Attack of a random minion to 1 (Shrinking).
 * LOIS LANE: Cost 1, Attack 1, Health 1, Battlecry: Reveals a enemy's Secret but without activate it (Snooper).
 * NERON: Cost 13, Cost (1) less by each card in enemy's hand. Attack 10, Health 10, Spell Damage +4, Battlecry: Each friendly minion will gain a random ability, but will also gain a random drawback (examples: Your opponent draws a card in Deathrattle, heal 5 damage points in your enemy, etcetera).

Spells

 * Return of the Superman: Cost 4, Add 4 random minions cards to your hand.
 * Crisis on Infinite Earths: Cost 3, Destroy randomly minions of both sides, then both sides draw minion cards to replace them.
 * Millenium: Cost 8 Summon 6/5 Manhunters to become equal in number to your enemy's minions, and Freeze randomly enemy minions by the same number of summoned Manhunters (Manhunters are considered Mechs).When all Manhunters are destroyed, all enemy's minions will gain random abilities in the same turn.
 * Legends: Cost
 * War of the Gods: Cost 4, Summon a random number of Gods cards to both sides.
 * Genesis: Cost 2, Silence in all minions in this turn.