Glenberry Studios

Glenberry Studios, formerly HuniePot Studios, is an indie game studio founded by HunieDev, the developer of the HuniePop franchise; as well as Ryujin Ayato, under pseudonym "Ryu Saltysand".

About
The studio is divided into 2 main teams:
 * Team A (codename Sugardust): consists of HunieDev and the previous HuniePop contributors; focuses on the Remastered version of HuniePop1 and HuniePop2.
 * Team B (codename Glenberry): consists of Ryujin and the new development team; focuses exclusively on Glenberry: The HuniePop Untold Stories and the SDK for mods.

Both teams share resources and manpower for gametesting and maintainance.

Games

 * HuniePop (also called HuniePop 1)
 * HuniePop 2: Double Dates (also called HuniePop2, direct sequel of HuniePop1)
 * Glenberry: The HuniePop Untold Stories (also called HuniePop3)
 * HuniePop Remastered: a fully rewritten/remastered version of HuniePop1.

TBA

Game Engines
The HuniePop series was originally developed in Unity engine, but later moved to Godot 4.x, as well as all the other games.

The move to Godot was to ensure every games in the studio have access to the same development toolkit; as well as modularity, flexibility and modability.

Philosophy
While the studio maintains a primarily opened work behaviours, they still follow a specific set of rules and protocol to ensure the most efficient and productive way of creating the game.

The studio follow these philophies of development:
 * Playtest: the stages of playtest are initiated as soon as the base idea of the project is started.
 * Stage 1 (Internal Development, also called "DVNv", short for " D e V elopment e Nv ironment"): all members of the active development teams are on-board with the test, providing feedback and fixes issues as soon as the development started.
 * Stage 2 (Private Beta Test, also called "Discord Beta"): once the game had completed the majority of playtest and content additions in the 1st stage, the game will then shipped to a controled amount of people in the Discord server, and opening feedbacks. This stage will be controlled every the last workday.
 * Stage 3 (Public Beta Test, simply called "Public Beta" or "Early Access"): if the majority of Stage 2 beta participant are positive with the beta test, the game will be made available to play-test on Steam. This stage is primarily for gathering overlooked behaviours, recording pattern feedback, as well as new content ideas and submissions, and major bug-fixes and optimization. At this stage, the game should also be "around 80%" in completion, and in theory, should be "ready for release".
 * Stage 4 (Release): The game is now ready for major release on all platforms.

"People like a mixture of novelty and familiarity. Too much familiarity: it's the same thing; people get bored, and they find replacements. Too much novelty: it breaks the flow, and people abandon it and moves on."
 * Consistency:

- Thomas "Tom" Scott, 2020