Where in the World is Carmen Sandiego? (Reboot)

Where in the World is Carmen Sandiego? is a reboot children's television game show based on the Carmen Sandiego computer game series created by Brøderbund Software. The show is hosted by Tom Bergeron, who is joined by Leslie Jones, and the acappella vocal group Rockapella, who serves as the show's house band and comedy troupe.

Characters

 * The Chief - played by Leslie Jones
 * Rockapella
 * Scott Leonard
 * Jeff Thacher
 * Calvin Jones
 * Bryant Vance
 * Jose Rosario
 * V.I.L.E.
 * Carmen Sandiego - played by Vanessa Hudgens
 * Vic the Slick - played by TBA
 * The Contessa - played by TBA
 * Top Grunge - played by TBA
 * Eartha Brute - played by TBA
 * Patty Larceny - played by TBA

Gamplay
Each episode consists of three middle-school-aged contestants (10–14 years of age) competing against one another answering geography-related trivia questions to determine the location of one of Carmen Sandiego's cronies and eventually Carmen herself. Throughout the program the contestants are referred to as "gumshoes", in reference to fledgling detectives just starting out in the profession.

Round 1
After Bergeron meets the day's gumshoes at the beginning of the show, the Chief briefs them on the crime and the crook who committed it, often adding the crook's reason for committing the crime. The gumshoes begin with 50 ACME Crime Bucks each. Assorted live action, celebrity, musical, animated, and costumed comedy sketches were performed, each providing clues to a geographical location of the day's crook. A map with three possible locations is shown on-screen to the gumshoes, Bergeron reminds them of the clues, and each gumshoe choose an answer. Ten Crime Bucks are added to each gumshoe's score for a correct answer, and there is no penalty for a wrong guess. Various elements of the first round include:
 * The Lightning Round: Partway through round one, a thunderclap/lightning effect plays in the office signaling the start of the Lightning Round. Three toss-up questions, all multiple-choice related to the area in the previous question, are asked to the gumshoes, and each right answer earns five more Crime Bucks. This section requires the gumshoes to use their buzzers to answer questions.


 * Chief's Office: After the Lightning Round, the Chief calls Bergeron into her office for a brief conference. This is used as a comedy break, during which the Chief and Lee engage in a brief skit, usually brought to a close by either announcing the show's grand prize: a trip to anywhere in the world to the gumshoe who won by the end of the episode.


 * The Final Clue: To end the first round, Bergeron shows the gumshoes a map of three locations to where the crook may have traveled. Before the clues are given, Bergeron gives them a few seconds (during which Rockapella sings special "think music") to wager up to 50 of their Crime Bucks, in increments of 10 (or they could risk nothing), on their answer. The final clue is then given, and the gumshoes are allowed to pick and set aside their answer. Starting with the lowest scoring gumshoe up to that point, each gumshoe then first reveals their wager and then their answer. Their wager is added to their score if they answered correctly, but deducted from their score if incorrect. At round's end, the lowest scoring gumshoe receives consolation prizes from the Chief and is eliminated from the game.

If the first round ended in a tie for second place, Bergeron read clues related to a famous person or place (typically a U.S. state). Gumshoes can buzz in as often as they want; the first gumshoe to buzz in with the correct answer receives an additional five Crime Bucks and moves on to Round 2. Generally speaking, the last clue contains the answer. If the round ends in a three-way tie, then Bergeron read two tiebreaker questions and only two gumshoes are tied and move on to the next round.

Round 2
The two higher scoring gumshoes continue on to Round Two, following the crook to their next destination (the same destination described in the Final Clue from Round One). The Chief briefs the two on their destination, using a "Photo Recon" to describe different landmarks and venues in the location from the final question of the first round. Fifteen trilons are then displayed on a large game board, each one labeled with the name of a different landmark, including those shown during the Chief's briefing. Hidden behind three of the trilons are the day's stolen loot, an arrest warrant, and the crook him/herself, and behind the other twelve are shoe prints, which indicate nothing was there.

The higher of the two scoring gumshoes from round one choose first. If the two gumshoes are tied for first place, a coin toss determines who starts. The gumshoes then alternate taking turns until one of them finds all three of the key items in the required order:


 * First, the loot, the evidence required for the warrant,
 * Second, the warrant to arrest the crook, and
 * Third, only after finding the loot and the warrant, the crook him/herself

Finding either the loot, warrant, or crook at any time allows the gumshoe to take another turn, but if one of these is found in the incorrect order (such as if the crook is uncovered before either the loot or warrant are) Bergeron reminds the gumshoe that the items needed to be found in the correct order and the gumshoe therefore will have to choose a space that is blank and pass control.

At round's end, the winning gumshoe pulls a ring on a chain rope, activating a foghorn and incarcerating the crook. A consolation prize is announced by the Chief to the losing and departing gumshoe, after which Bergeron reminds the winning gumshoe of the grand prize.

Final Round
At the end of the second round, Bergeron then hands a portfolio to the winning gumshoe for them to secretly write down their chosen destination if they were to win the grand prize in the Final Round, after which the gumshoe receives a phone call from the apprehended crook, who instructs them to look for Carmen on a certain continent: Asia, Africa, Europe, South America or North America, and the Chief then gives a list of thirteen locations on the chosen continent.

Bergeron and the gumshoe then move to a giant map that covered the entire floor in front of the studio audience. The map showed small red circles denoting cities of countries or states, and later added red arrows marking bodies of water and red squares for national parks and monuments.

To locate where Carmen is, the gumshoe has to identify eight different locations on the map in 45 seconds or less, each time grabbing one of a set of large markers with police beacons mounted on top, and quickly placing the marker on one of the red spots on the map. If they correctly identify a location, the beacon on the marker flashes and a police siren sounds briefly, while incorrect guesses are marked by a two-note "uh-oh" buzzer; one incorrect guess per location is allowed, but a second incorrect guess forces the gumshoe to leave the marker behind and go on to the next location. What makes the round especially challenging was that the map is upside down from the gumshoe's perspective. If the gumshoe succeeds, they win the grand prize of the trip; Bergeron then reveals the location the gumshoe wrote down in the portfolio. If the gumshoe fails, they receive a consolation prize but the trip destination is not revealed. Regardless of the result, it ends with Carmen herself escaping before she can be captured, and the Chief promotes the gumshoe to "sleuth" with her congratulations.