Super Mario Advance 5: New Super Mario Bros.

Super Mario Advance 5: New Super Mario Bros is a side-scrolling 2.5D platform game released on November 18, 2012 in North America, November 30th in Europe and Oceania, and in Japan on December 8th, as a launch title for the Wii U in their respective regions.

As an enhanced remake of the Nintendo DS game New Super Mario Bros., it is the fifth installment in the Super Mario Advance series, and the first Super Mario Advance game since Super Mario Advance 4: Super Mario Bros 3. It is also the first Super Mario Advance game to be released on a home console and the first Super Mario series game overall to be released as a launch title for a home console since Super Mario 64.

Changes from the original game
There are many changes between Super Mario Advance 5 and the original Nintendo DS version of New Super Mario Bros. However, Super Mario Advance 5 has significantly more changes to its

Cutscenes
The intro cutscene plays after the game boots up, followed by the game's logo, instead of after the player has selected a new file.

New Features
A notable new feature introduced in this game is the ability to combine two Power Ups to create new Combo Power Ups, similarly to Kirby 64: The Crystal Shards' option to combine Copy Abilities (ex. the Super Leaf and Star create the Invincibility Leaf). All the player has to do is press up on the analog stick to expel Mario's current Power-Up from his body. Mario will then carry the Power-Up over his head. If the player taps right on the analog stick, Mario will throw the Power Up. If Mario throws the Power Up at another Power-Up, it will fuse and form a Combo Power-Up. Keep in mind that only a select number of Power-Ups are compatible for fusion; the player cannot combine just any two Power-Ups and expect a combo to come out of it. Luckily, there is a sign post in World 1's map that explains what Power-Ups can be combined and what Power-Ups cannot.

In addition, Mario and Luigi both have their own gameplay modes. Mario Mode is where players control exclusively as Mario. Mario controls similarly to how he did in the original New Super Mario Bros. Mario can collect a variety of Power Ups that change his appearance and give him new abilities. Luigi Mode is an alternative to Mario Mode, in which players control Luigi. However, Luigi controls differently than Mario. Luigi has his own version of the triple jump known as the Luigi Twirl Jump, which allows Luigi to propel upwards in the air similarly to the Propeller Mushroom after the second jump. In addition, when Luigi wears the Propeller Mushroom suit, he can do Luigi Twirl and then activate the Propeller Mushroom ability to propel upwards even higher.

Lastly, the Statue Mode is where Mario or Luigi is chased by the Koopalings, who will follow the player and attempt to turn them into stone. The time limit is also much shorter than in the previous modes. Shell Mario and Tanooki Mario are immune to the Koopalings' abillity to turn Mario into stone.

Base Power Ups

 * Super Mushroom
 * Fire Flower
 * Blue Shell
 * Mega Mushroom
 * Star
 * Ice Flower
 * Penguin Suit
 * Propeller Mushroom
 * Super Leaf
 * Gold Flower

Combo Power Ups

 * Mega Mushroom (Super Mushroom + Super Mushroom)
 * Super Mushroom (Mini Mushroom + Mini Mushroom)
 * Penguin Suit (Ice Flower + Ice Flower)
 * Tanooki Suit (Super Leaf + Super Leaf)
 * Invincibility Leaf (Star + Super Leaf)
 * Gold Flower (Star + Fire Flower/Ice Flower)

Trivia

 * The game's logo uses the beta logo for New Super Mario Bros instead of the final logo for the original game's release.