'Tronics/Man, Mascara, and Machine

"A king is no king without his people, but a people without their king would be lost as well. - Hiromu Arakawa, opening quote"  'Tronics: Man, Mascara, and Machine is a 2026 live-action/computer-animated action-adventure dramedy film, based on several of the rides at the Disney theme parks. Besides being the first film in the 'Tronics series, it is the fifth feature-length live-action/animation hybrid film to feature Looney Tunes characters,

The world premiere was held at Disneyland Resort in Anaheim, California, on May 28, 2026, the 60th anniversary of the It's a Small World ride. For its return to obsessed-over Disney features, especially a lack of politics, it was an unexpected success, with positive reviews and grossing billions worldwide. The film would earn an Academy Award nomination for Best Animated Feature and an Academy Award for Best Original Score.

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Plot
The movie contains an Overture for viewers who have not read The Happiest Place, and background information, like how It's a Small World came to be, to set the stage for the series. This film and its successors are structed like a Paper Mario game, with a prologue and episodic Acts.

Prologue: Right Star, Wrong Wish
In a world co-populated by both humans and cartoon characters, animatronics, or 'Tronics as they're called in-universe, take the back seat. The film brings us to the world of the Rogerverse, telling of how the magic of Disneyland works behind the scenes and how Characters and Tronics structure themselves. The Clockids (Small World dolls) are a super-soldier army, the last line of defense should the Characters be threatened. However, in all their years of service, they were only once ever officially allowed to leave their ride, and that was during the War of 2011, when the Disney Villains formed a party to destroy the magic. Should the magic be destroyed, all the Characters good and evil would die, and the Tronics would be restricted only by nature. The Characters cannot let that happen, as they are powered by reputation and belief. As a result, the Clockids often feel both left out by everyone else in the parks and at the bottom of the chain.

Hedwig, the Swiss yodeler Clockid, in particular can't take it. The seven people he knows the most - Rin (Japan), Joaquin (Mexico), Valha (Sweden), Colt (Texas), Gosrely (Kenya), Kunewal (New Guinea), and Abdul (Saudi Arabia) - all have problems that he knows he could help them with, but cannot due to the tight rule of Aleksei, a Russian, prolific dick of a leader, in turn just following the orders of Mushu. Hedwig feels even more lonesome in that he can't tell any of the Characters without them not being very sympathetic due to being focused on maintaining the magic. One May Midnight, at 12:01 AM on the Small World Anniversary, Hedwig takes this chance to make his fateful wish: that Toons except for Mickey were not real, forcing the mouse to free his Clockids and Hedwig to become friends with his acquaintances.

Such a selfish wish upon the wishing star summoned Calvin, an ancient mythological toon monster that takes power in seeds of darkness within good people. He's been at work for thousands of years, and this is his biggest job yet. It takes a lot of power, but Calvin splits the world into two - one only Toon, the other solely Human. Between the worlds, he builds himself a temple for the next phase of his true plot. However, having just awoken, his body cannot handle too many tasks at once, forcing him to open holes from the Toonverse and other dimensions and recruit their villains to help him carry out. These actions damage the spacetime continuum, causing the multiverse to distort and souls to be randomly displaced.

The next morning, Human!Earth is in panic. All toons of all mediums have completely vanished without a trace. Humanity is the exact same as real life. It's like the Toons were never real. On top of that, because Mickey Mouse was never real, neither could the council be, which makes Disneyland free for the Clockids. Upon this realization, Hedwig thought it would be tanks of fun, except he can't find his acquaintances anywhere in Anaheim. He has no idea that they're on Toon!Earth. In his frantic search for them, Hedwig inevitably reveals his sentience to humans, and people being people, they hunt him down without second thought. Hedwig is forced into the sewers and has a depressive episode. Then 'Tronic Jack arrives, and Hedwig confesses to his wish, assuming him to be infuriated about the disappearance of his wife Cinderella, who fell in love with him during the War, but although the pirate tronic does smack the Switzer for it, Jack is more concerned about two other things: their own survival, as they're both on society's hit-list, and why Hedwig's wish came true this way. Both tronics come to the same solution: Merlin.

Later in the night, Hedwig and Jack sneak back into Disneyland to find Merlin. If anyone could escape a purge, it's the famed, prophetic wizard of English myth. When they do find him, big surprise, Merlin vents his frustration towards Hedwig's warrior-archetype and wish, before composing himself and explaining the situation. Fortunately, the toon wizard predicts that Hedwig, the very soul that broke the universe, is also the key to fixing it, but he'll need help. To that extent, Merlin has grouped Hedwig and Jack with Priscilla, Felix XIII, and COT, admitting to not being sure of their relevance. Nonetheless, Merlin gifts Hedwig with a magic double-sided spinner pin - one side: Earth, the other side: a crazily-colored planet. On Merlin's suggestion, Hedwig spins the pin, and the 'tronics are warped away. In the same scene, Merlin forsees the problems humanity may cause during the mission.

Chapter 1: TBA
Owing to the pin, the tronics find themselves in Toontown, revealing the other side of Merlin's pin to be Toon!Earth. Swiftly does the team piece together the pin's power: it can teleport them between the two dimensions. This toon world proves to be expontentially more dizzying than the original - toons are real, while humans are fictional. This leads to Hedwig's teammates being thought of as toons costumed as human actors, due to their more humanoid forms, while Hedwig himself is perceived as a toon, mainly because he's somehow gained toon aspects in this realm, such as bigger eyes and less robotic movement. Upon knowing these he attempts to blend in to obtain any amount of info on Calvin that he can, but one of Felix's bad luck instances is amplified by cartoon rules, causing a huge accident forcing the tronics back to Human!Earth.

The team decides it'd unintuitively be easier to leave Anaheim than Toontown, and stick with traveling on Human!Earth for a while. They are joined by fellow tronic Br'er Rabbit, who tips them on where one of Calvin's goons are

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