Transformers: Legends (Video-Game)

Transformers: Legends is a Transformers FPS / action Fightning video-game based on Generation-1 style characters available for various platforms (PlayStation 4, XBOX One, PC, Nintendo Switch).

Synopsis
"It makes exactly 20 years since the Earth Wars ended and the Autobots and Decepticons have returned to their homeworld Cybertron, but after an extremely dangerous, but powerful energy is emitted from planet Earth, the Cybertronians have no choice but to return to the planet to finally settle the score. But when a bigger threat menaces the Bots as it does to the Humans, it depends no longer for them to prove themselves as Heroes or Villains, but yes... legends."

Autobots

 * Optimus Prime
 * Bumblebee
 * Cliffjumper
 * Ironhide
 * Ratchet
 * Prowl
 * Drift
 * Crosshairs
 * Hound
 * Mirage
 * Wheeljack
 * Perceptor
 * Silverbolt
 * Air Raid
 * Jetfire
 * Top Spin
 * Leadfoot
 * Roadbuster
 * Sideswipe
 * Sunstreaker
 * Ultra Magnus
 * Hot Rod
 * Grimlock

Decepticons

 * Megatron
 * Starscream
 * Thundercracker
 * Skywarp
 * Soundwave
 * Barricade
 * Lockdown
 * Devcon
 * Nitro Zeus
 * Drag Strip
 * Brawl
 * Soundblast
 * Cyclonus
 * Ramjet
 * Grindor
 * Crowbar
 * Hatchet
 * Crankcase
 * Breakdown
 * Sharpshot
 * Motormaster
 * Galvatron
 * Shockwave

Battlegrounds

 * A tensive 20v20 match, incluiding featured-in 10 IA reinforcements for each Team. The Team who is able to be first to defeat 100-350 (random number) total of Soldiers from the adversary Team. Only ends after the goal is reached by one of the factions.

Team Deathmatch

 * A survival duel 20v20, with no IA Modifer, and the Team who scores a total of 100 kills is the victor one. If the goal is not reached under 20 minutes, the Team that holds the biggest score wins.

Capture the Flag

 * A race to capture the enemy's Flag, in wich 15v15 battle fiercely to penetrate the enemy Base and capture the cargo. The first team that is able to steal the opponent's cargo and bring it to its Base wins. If time runs out (20 minutes), the Team has more captured the opponent's Flag and more defended his own from the foe automatically wins.

Time Attack

 * A hunter small 6v6 party battle, in that the group members are split into random regions of the Map. Both will hunt the opposite Team to add time count. Each kill adds +5–15 seconds to the Timer. If time runs out for a Team's core, it loses. If the match ends after 20 minutes, the Team with a longer timer count wins.

Conquest

 * A territorial war, of that 25v25 battle to dominate. One of the Teams will be selected as "Invader", and the other, "Defender". The objective of the Invader is to enter and conquer the enemy Base, as the Defender must defend his Base until (20 minutes) timer runs out. The conquest is based on capturing areas, resting 3 points until the last one (enemy Base). The Defender can fend-off the foe by re-capturing his points, forcing the enemy to retreat and retard his progress.

Achievements
Achievements can be achieved by scoring certain specified objectives. Each Achievement the player manages to complete will add a Trophy, that by its turn rewards the player with both an in-game as also a PlayStation Network /XBOX Live / Steam / Nintendo Network prize.