Undertale 2025 Transcript

(The logo for Lionsgate opens up the film, playing as normal. It then fades to a black screen with the words “A film by Robert (Toby) F. Fox.” It then fades into a slideshow of various pictures with text underneath. The first is a picture of a human, and a monster.)

"Long ago, two races ruled over Earth: Humans and Monsters."

(It then fades into another picture of both humans and monsters battling.)

"One day, war broke out between the two races."

(It then fades into a picture of monsters being drawn back by 7 human wizards.)

"After a long battle, the humans were victorious."

(It then fades into a moving picture of the monsters in the darkness, as the ground above them slowly closes up, and only their eyes are visible.)

"They sealed the monsters underground with a magic spell."

(It then fades to complete black.)

"Many years later…"

(It fades into a picture of a large mountain.)

"Mount Ebott 201X."

(It then fades into a moving picture of a young child approaching the mountain, and climbing it.)

"Legends say that those who climb the mountain never return…"

(It then cuts to a slideshow of various pictures. The first is of the child discovering a large hole in the mountain. The second is of the child tripping on a vine on the ground. The third is of the child falling into the hole, all the way down. The final is of the child landing onto a bed of flowers, as the camera pans up to show how far the fall was. It fades to black. After a while, it cuts to the title card “UNDERTALE” and various credits are shown.)

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''(After the credits end, it cuts to a light shining down through a large hole, and it slowly pans to a young girl with a blue sweatshirt with purple colored stripes, blue pants, brown sneakers, medium-length straight brown hair, and short and choppy bangs. She slowly opens her eyes, and quietly moans as she looks around. As she gets up, she feels a pain in her leg, and finds a cut on her knee. She pulls a bandage out from her pocket, and applies it to the cut, making her feel better. She then rubs her head a bit, and quickly finds a stick stuck in her hair. She yanks it out, and after looking at it for a bit, puts it in her pocket. She looks around, seeing the place she’s in to be a large cavern of sorts. She walks around for a moment, before finding a pathway. She follows it, and it leads her to a large purple door. She cautiously walks through it, and finds a single yellow flower with closed petals. As she approaches it, suddenly, the flower blooms, revealing itself to have a cute face on it. The child is surprised to see this, but not scared.)''

Flowey: Howdy! I’m Flowey! Flowey the Flower! Hmm…You’re new to the underground, aren’tcha?

(The child nods.)

Flowey: Golly! You must be so confused!

(The child nods again, but smiles.)

Flowey: Someone ought to teach you how things work around here! I guess little old me will have to do. After all, I am your new best friend!

(The child softly gasps, and then giggles.)

Flowey: Ready? Here we go!

(The child waits, and sees a strange red glow where her heart would be. She is amazed by the sight.)

Flowey: See that heart? That is your soul. The very culmination of your being! Your soul starts off weak, but can grow strong if you gain lots of LV.

(The child looks confused.)

Flowey: What does LV stand for? Why, LOVE of course!

(The 2 share a happy giggle.)

Flowey: You want some love, don’t you?

(The child nods.)

Flowey: Don’t worry! I’ll share some with you!

(Flowey then winks and sticks his tongue out. The child gives a smile as a few strange pellets come from the ground.)

Flowey: Down here, love is shared through little white “friendliness pellets.” When they touch your soul, you gain love! Are you ready? Go ahead and catch them!

(The friendliness pellets approach the child, and she catches them, only for them to hurt her terribly. She drops down, moaning in pain. Flowey now has a creepy face, and stares right at her.)

Flowey: You IDIOT! In this world, it’s kill or BE killed!

(The child is barely able to stand, and gives a scared face.)

Flowey: Why would ANYONE pass up an opportunity like THIS?!

(More pellets surround the child, and she freaks out as Flowey makes another creepy face.)

Flowey: DIE!

(The pellets approach the child, and she panics, with Flowey laughing evilly. Just as they are about to hit her though, they vanish. Both the child and Flowey are confused. After a while of silence, a fireball appears and blasts Flowey away. The child jumps back, and looks to her right. She watches as a tall anthropomorphic goat woman who wore a long purple robe that displayed a strange symbol on its chest emerged from the darkness)

Toriel: What a terrible creature, torturing such a poor, innocent youth…

(The child gets up, surprised to see this goat monster. Toriel looks at the child with a calming voice.)

Toriel: Ah, do not be afraid, my child. I am Toriel, caretaker of the Ruins. I pass through this place every day to see if anyone has fallen down.

(Toriel gives the child a comforting head rub.)

Toriel: You are the first human to come here in a long time.

(The child looks up at Toriel as she holds her hand.)

Toriel: Come! I will guide you through the catacombs. This way.

(Toriel guides the child through another door just up ahead. The child gives a look of trust towards Toriel.)

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(As Toriel leads the child through the door, they enter a large room with purple stone walls and pillars, and red leaves all across the ground. She is led up some stairs, and into another room, with 6 buttons on the ground, and a locked door.)

Toriel: Welcome to your new home, innocent one. Allow me to educate you in the operation of the ruins.

(Toriel walks to the buttons, and steps on 4 of them, before flipping a switch. The door opens up. The child gives an amazed look.)

Toriel: The ruins are filled with puzzles. Ancient fusions between diversions and doorkeys. One must solve them to move from room to room. I myself set up these puzzles to keep any bad monsters out. Please adjust yourself to the sight of them.

(Toriel then walks into the next room as the child follows. The next room was a hallway with 2 bridges over water, and 3 switches on the wall.)

Toriel: To make progress here, you will need to trigger several switches. Do not worry, I have labeled the ones you need to flip.

(Toriel walks up to the switches, and as the child approaches the first switch, she sees many yellow arrows pointing to it. A little amused, she flips it. She then walks to another one, and flips that as well. Spikes laid along the way to the next room go down, allowing her to continue.)

Toriel: Splendid! I am proud of you, little one. Let us move to the next room.

(Toriel walks into the next room, and the child follows. They enter a room with nothing but a simple training dummy with no arms.)

Toriel: As a human living in the underground, monsters may attack you. You will need to be prepared for this situation. However, worry not! The process is simple. When you encounter a monster, they will try to fight you. When you’re in a fight, do not fight back. We do not want to hurt anybody, do we?

(The child stood for a moment, before shaking her head.)

Toriel: Exactly. So, instead, strike up a friendly conversation. Stall for time. I will come to resolve the conflict. Practice talking to the dummy.

(The child walks up to the dummy, and both are awkwardly silent. The child gives the dummy a friendly wave. It doesn’t have a response at all. The child has an awkward face, but Toriel gives a couple claps, happy.)

Toriel: Ah, very good! You are very good. You seem to not be one for conversations, but you managed a friendly talk without saying a word. Now, come along with me.

(The child follows Toriel into the next room.)

Toriel: There is another puzzle in this room. I wonder if you can solve it?

(Toriel leads the child into the next room, but before they enter it, the child hears something behind her. It’s a small white frog-like monster. It croaks at her. She stands silent for a second, but gives a friendly gesture towards it. The Froggit didn’t seem to understand, but was flattered anyways, and blushed with a smile. Toriel then gives it a stern look from behind the child, the Froggit sadly leaves. The child waves goodbye. She then continues to follow Toriel into the next room, which is a large grid of spikes. The child is shocked by the sight.)

Toriel: This is the puzzle, but…Here, take my hand for a moment.

(The child holds Toriel’s hand, and she walks through the spike grid, and everytime she stepped forwards, the spikes would retract, clearing a path for them to safely walk across. The child smiles up at Toriel, and they make it to the other side unharmed.)

Toriel: Puzzles seem a little too dangerous for now.

(Toriel then guides the child into another room, this one being a long hallway.)

Toriel: You have done excellently thus far, my child. However, I have a difficult request to ask of you…I would like you to walk to the end of the room by yourself. Forgive me for this.

(Toriel then quickly runs to the other side of the room, and the child does the same after a while, having a somewhat scared look. After making it to the end of the hallway, she doesn’t see Toriel, and looks around, but quickly finds a white pillar. She notices Toriel’s feet from behind it, and approaches the pillar. Toriel quickly comes out from behind.)

Toriel: Greetings, my child. Do not worry, I did not leave you. I was merely behind this pillar the whole time. Thank you for trusting me.

(The child smiles, and gives Toriel’s legs a hug. Toriel gives a warm smile and hugs the child in return. They let go shortly after.)

Toriel: However, there was an important reason for this exercise…to test your independence. I must attend to some business, and you must stay alone for a while. Please remain here. It’s dangerous to explore by yourself.

(Toriel turns to leave, but stops herself.)

Toriel: Oh! Wait! I have an idea. I will give you a cell phone.

(Toriel hands the child an old phone, which she admires for a bit.)

Toriel: If you have a need for anything, just call.

(The child nods, and places it in her pocket.)

Toriel: Be good, alright?

(Toriel exits the room, and the child takes a seat next to the pillar to wait things out.)

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(Time passes as the child has clearly grown bored of waiting for Toriel to return. So, against Toriel’s wishes, she gets up and moves to the next room. Just as she does, she gets a call on her phone. She answers it, and hears Toriel’s voice.)

Toriel: Hello? This is Toriel. You have not left the room, have you? There are a few puzzles ahead that I have yet to explain. It would be dangerous to try to solve them yourself. I am sorry for how long I am taking. There is just so much I have to do around here. I promise I will hurry up. Be good, alright?

(Toriel hangs up as the child puts the phone away, curious about what she could be planning. After looking around, she finds a pile of red leaves, and starts playing around in them, giggling. After a bit, she finds what looks to be a shiny, small, golden star. She stares at it for a while, but grabs it. The star glows as she picks it up, and she gives a surprised, yet cheery face. After placing it in her pocket, she gets up to see the Froggit from before. This time it had a small winged moth-like monster by its side. The frog croaks, and the subtitles translate it as “Hey, it’s that human I told you about. Don’t try and fight her, Whimsun, she’s nice”.)

Whimsun: O-oh…Ok.

(The Whimsun meekly approaches the child.)

Whimsun: S-so, human…I want you to know...the monsters here in the ruins…they may try to hurt you. B-but if you’re really as nice as Froggit says…then, you’ll show them some mercy, right?

(The child nods with a smile. Whimsun sniffs from his tears for a moment.)

Whimsun: That’s good. M-maybe they’ll help you with the puzzles here in the ruins if you befriend them.

(The child smiles, and gives Whimsun a pat on the head. He cries, but is clearly happy. The Froggit croaks, and points towards the next room she needs to go to. The child follows along, and finds a hallway with strange flooring in the center. She steps onto it, and it quickly crumbles away and she falls through. When she hits the bottom, she’s greeted by a strange jelly-like creature. It makes burbly noises at her, and she stands up, and it comes at her. The child decides to try befriending it, and wiggles her hips back and forth, attempting to imitate the Moldsmal. It stops for a second, and soon makes what sounds like happy gurgle noises, and wiggles along with the child. The child giggles as they wiggle, and when they stop, it shows her a door to go through. As she steps through it, she finds a staircase that leads her to the other side of the room she was in. She is happy, and makes her way to the next room. Once she does, her phone rings, and she answers it. It’s Toriel again.)

Toriel: Hello? This is Toriel. For no reason in particular, which do you prefer? Cinnamon or butterscotch?

(The child thinks about it, but is unable to respond.)

Toriel:...I see. It is a hard choice to make, isn’t it? Well,you do not DISLIKE either of them do you? Would you turn up your nose if you found either one on your plate?

(The child made a “Mm-mm.” noise, and shakes her head, saying “No.”)

Toriel: Oh, I see. Thank you for being patient, by the way.

(Toriel hangs up as the child places the phone away, and sees a new puzzle, with a rock, and a single tile. She notices a spike barrier across the exit, and figures out what to do quickly. She pushes the rock onto the tile, and the spikes go down, allowing her to move forward. As she does, she gets another call from Toriel, and answers it.)

Toriel: Hello? You do not have any allergies, do you?

(The child makes a “Hmm?” noise.)

Toriel: Huh? Why am I asking? No reason…No reason at all.

(Toriel just hangs up, letting the child continue. As she moves on, she finds a big room with more of the strange flooring from before, and begins to worry. She steps around, and does not fall for a while, but eventually does fall through. When she hits the floor, she finds a path along the floor, with leaves surrounding it. She realizes what must be done, and does her best to memorize the path. She finds a door, and makes her way back up, and goes along the correct path, after having it memorized, and she makes it across perfectly. Once she’s across, she sees another rock puzzle, this time with there being 3 rocks instead of 1. She begins pushing 2 rocks to the tiles, but as she makes it to the third and final one, and pushes it, it starts yelling at her.)

Rock: WHOA THERE, PARDNER!

(The child yelps, and lets it go.)

Rock: Who said you could push me around? I don’t like bein’ pushed. See that sign over there?

(The child looks over and sees a sign that reads “3 out of 4 rocks recommend that you push them.” She begins to feel sorry about pushing the rock, and gives an apologetic look.)

Rock: Yeah, I should HOPE yer sorry. If ya’ll want me to move, just ask, alright?

(The child nods, and motions for it to move, nicely.)

Rock: See? That's more like it. Okay, just for you, pumpkin.

(The rock moves forward, but not far enough to the tile. The child taps it.)

Rock: Hmm? You want me to move some more?

(The child nods.)

Rock: Alrighty, how’s this?

(The rock moves up, off the path it needs to go. The child shakes her head, with an upset look.)

Rock: Hmm? That was the wrong direction?

(The child nods, and points to the tile.)

Rock: Okay, I think I got it.

(The rock moves back down, and goes to the tile, opening the path.)

Rock: Was that helpful?

(The child nods, and gives it a pat, smiling. She then moves forward, until the spikes go right back up. Shocked, she turns around to see the rock has left the tile. She goes back and looks more upset, but trying to stay calm.)

Rock: Hmm? You wanted me to STAY there?

(The child nodded, clearly struggling.)

Rock: You’re giving me a real workout. But, alright. You are trying to be nice after all.

(The rock moves back, lowering the spikes again. The child sighs with relief.)

Rock: Aren’t things easier when you just ask?

(The child moves across to the path, and waves goodbye to the rock.)

Rock: Adios, kid!

(As she makes it across to the next room, she finds a table with cheese on it, and a mouse hole. She hears a squeak, and just smiles, imitating the noise. She then goes forward once more.)

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