Chibi-Robo! (Nintendo Cinematic Universe)

Chibi-Robo! is a Japanese graphic novel series.

Plug Into Adventure!
Inside the house of a dysfunctional family, Chibi-Robo aims to help the Sanderson family with their problems.

Plug Into Adventure!

 * A Chibi-Robo is given as a birthday gift to the socially withdrawn eight-year-old Jenny Sanderson by her father, George. This is much to the dismay of Jenny's mother, Helen, a homemaker who is constantly stressed over how much money her husband spends on toys despite his unemployment.
 * Chibi-Robo is packaged with a small "Chibi-House" and an assistant named Telly Vision who speaks on his behalf.
 * Each of the one million Chibi-Robos in the world is supposed to collect "Happy Points" by doing good deeds for their owners and must occasionally charge their batteries at electrical outlets.
 * During the night, or when humans are not around in the Sandersons' house, several toys come to life, including the superhero action figure Drake Redcrest, a group of egg-shaped army men called the Free Rangers, a wooden pirate named Plankbeard, and others.
 * Chibi-Robo eventually finds a large robot in the basement called Giga-Robo, who was once a companion of the Sandersons', but had to be deactivated due to its high electricity consumption.
 * Chibi-Robo attempts to revive Giga-Robo by fully charging its massive battery and makes it a goal to find Giga-Robo's missing leg, but is attacked by spider-like robots called Spydorz.
 * When George purchases yet another toy, Helen locks herself in her room and tells him that she wants a divorce, prompting the rest of the family to do housework in an attempt to make up for it.
 * Meanwhile, Chibi-Robo finds a strange pattern in the backyard and uses his radar to contact an alien species.
 * Once the aliens land and greet him, Chibi-Robo uses a time machine made by the visitors to go into the past to find a code to enter a safe in the master bedroom containing Giga Robo's leg. He returns to the present to open the safe, but several larger Spydorz are released and capture the Sandersons.
 * It is revealed that George originally created the Spydorz to be friends with the Chibi-Robos, but his toy company reprogrammed them to be hostile, causing Mr. Sanderson to quit his job.
 * George upgrades Chibi-Robo's blaster weapon, allowing the small robot to defeat the Queen Spydor, recover Giga-Robo's missing leg, and rescue the Sandersons.
 * Chibi-Robo reactivates Giga-Robo, and the aliens meet them in the backyard.
 * The aliens explain that the toys are able to walk and talk due to a request from Giga-Robo to give them life and to give all Giga-Robos infinite battery power to prevent their energy consumption.
 * The aliens could not do the latter at the time and returned to their own planet to obtain the item necessary to grant Giga-Robo's wish.
 * They then give Giga-Robo this ability, who shares it with Chibi-Robo and the rest of the robots in the world as well, eliminating the energy problem.

Plug Into Adventure!

 * Based on Chibi-Robo! Plug Into Adventure!