Mobile Monsters Telefang Advance

Mobile Monsters Telefang Advance (携帯電獣テレファング前進 (Keitai Denjuu Telefang Zenshin) is a spinoff series of the original Telefang games released by Smilesoft. Unlike the original two Gameboy titles, Telefang Advance is meant to be an Americanized Version of the series, produced entirely within North America instead of in its original native country Japan.

Plot
Unlike the previous games, Telefang Advance takes an anime style approach to how the game is played as you travel the Denjuu World. You start out with your partner Suguri, Crypto, or Fungus, and find other Denjuu to recruit into your D-Memories with your D-Shot V3. Eventually, you will have a team able to participate in Tournaments. You'll need to win five tournaments in five different cities to collect the five Denma Coins necessary to participate in the Grand Finals to become the number one T-Fanger. Sounds simple, right? Well, it's only half the story, as you encounter the evil forces of the Z Gang (a.k.a.: Zugaikotsu Gang) and learn the deeper secrets to the Sanaeba Corporation disappearances, including your own parents vanishing within town. Denjuu vary between the Blazing Red and Ocean Blue Edits (Advance's way of saying Version) of the game.

Anime Adaptation
The anime roughly follows the plot of the video game along 65 episodes for the first season. The main male protagonist of the games is played by 13-year-old Tamaki Kusho, and his partner Denjuu, a Female Suguri. Alongside him are his School Friend, Hilda, and friendly rival, Greg, as they travel around the Denjuu World, compete in tournaments, and perform various "Hostage Busts" against the Z Gang and people misusing Denjuu to commit various crimes of the week. Tournaments usually take place in 2-to-3-episode bursts, sometimes even 1 episode if it's quick enough!


 * For a full list of episodes planned out check out this link: Telefang The Show/Episodes

Battle System
Telefang Advance uses a Hack and Slash style battle system where instead of turn based battles, your and your opponent's Denjuu face off in fights of epic proportions known as Telefangs. In a Telefang, you have your basic attack combos and free range of movement on the battlefield, but you also have four attacks mapped to the right control stick and a Denma Attack upon clicking it down. Denma Attacks require the buildup of DP, or Denma Points. You can also use items and freely switch between active Denjuu using your shoulder and trigger buttons for the most fluent control possible (or on the touchscreen if the controller has one). You can only have 4 Denjuu in your party at a time, and when all of them are defeated, you lose the battle. The nature system from the original games make a return, allowing Denjuu to perform Automatic Actions based on their nature.

Toyline
The toyline actually connects to the game. The Deluxe Edition of either game comes with the three starters in their D-Memories (which are see through plastic balls with an RFID chip that contain a 3-inch figure when opened up), as well as a Deluxe D-Shot V3 based on the color of the game you bought. This doubles as a way to Import and Export Denjuu Data between games, allowing you to plug it into your console and take your Digital Denjuu on the go. The physical game allows you to plug in the D-Memories to store digital copies of your Denjuu for use in the games, while also allowing for Classic Turn Based Battles from the original, so long as you have your D-Memories and Level Data saved on them. The D-Shot V3 also can make calls to you from your Denjuu using speech and dialogue AI for natural calls (mileage may vary), though this can also be turned off by default.