Asphalt: Future Racer (2015) (Wii U/PC/J2ME/Vita/X360/PS3/3DS/iOS/Android/XONE/PS4)

Asphalt: Future Racer is a futuristic racing game for the Wii U, PC, PlayStation Vita, XBOX 360, XBOX ONE, PlayStation 4, and PlayStation 3 consoles, developed by Staining Dagger Studios and published by Mojang Las Vegas in 2015.

Sky Racers
Set in the year 2045, 25 years after humanity was forced to relocate to the skies as climate change nears dangerous levels, players compete in the SpeedLands anti-gravity racing league, piloting one of a selection of craft in races on several different tracks. There are four different racing teams to choose from, each ship with its own distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their cars over power-up pads found on the tracks, the player can pick up shields, turbo boosts, mines, shockwaves, rockets or missiles, to protect the player's craft or disrupt the competitors' craft.

Level 1

 * Artemis IX, New Zealand - Designed by Gordon Alex, who also put together the very first test track used to demonstrate anti-gravity craft in 2029, Artemis IX is the first track you will play and is located in New Zealand. Overall, it is not a difficult track. Notable sections include a drop into a tunnel after a long uphill run and a narrowing tunnel just before the finish line.
 * Nevada VI, United States - Nevada VI is a scenic track set within the Nevada Desert. The early, cacti-lined portion of the course leads into a 350 metre long tunnel. The tunnel exit is a the start of a dive surrounded by the mountains. Other distinguishing features include a series of jumps and a cave area, while towards the end, a series of rolling bends mimic the hilly surroundings.
 * MortaMax, Austria - Set around in the snowy hills of Innsbruck in Austria, MortaMax is a relatively difficult course and a step-up from the previous two tracks in the Sky Racer League, Artemis IX and Nevada VI. Starting with a twisty run of hilly turns and a tight tunnel section, the course runs over a lake along a glass bridge before a long jump back into the hills. An industrial zone comprises the final section of the track, concluding with another long, high-speed jump.
 * Solovestky Kosmodrone, Russia - Taking place within a abadoned Soviet launch site on the outskirts of Samara, Solovestky Kosmodrone offers one of the bleakest settings in Future Racer. The track itself is long at 5.4 km and takes a twisty course around the derelict buildings. Reasonably early on, a fork appears although in this case both the left and right paths are similar. Two sharp descending corkscrew sections and a huge jump are the other distinguishing features of this track. Much of the lap takes place at fairly low speeds apart from the final section which boasts many speed pads. This results in Solovestky Kosmodrone having longer lap times than its distance would suggest.
 * Meridian XI, Ireland - This track is located in Ireland. Initial turns and bumps give way to a long tunnel through a mine shaft, emerging into the daylight via a steep jump over the canyons. There is a split section with slightly differing alternate paths which cross halfway through. The remainder of the track includes a further steep drop and a long, twisting section that can be difficult to navigate. A final jump across the desert leads to the finish line.
 * New London, England - Running from Westminster Abbey to Trafalgar Square and surrounded by sharp blue walls, Silverstream is widely regarded as the most difficult track in Future Racer & Level 1 of all time. Oak trees comprise much of the outdoor scenery. New London was built over London back in 2027, when the Aerial City program begun, albeit England, Wales, Scotland, Northern Ireland and Ireland had more autonomy in the Aerial City program.
 * Raptor Base, Neptune - Raptor Base is set on an military base in the icy, inhospitable surface of Mars, making it the first track in the Asphalt series not located on Earth. The atmosphere is dramatic thanks to the navy blue fog and skies. As at New London, there is a split section almost immediately, the left route offering a simpler course with fewer speed pads than the right path. The split bears a resemblance to that at Meridian XI. The remainder of the course proceeds through a selection of open sections across the Neptunian surface broken up by indoor, man-made portions. There is also a brief canyon section. It is considered the best track in Future Racer.

Level 2

 * Midas's Reach, Israel - Midas's Reach is the easiest Level 2 track, and it is generally the first track that Level 2 beginners of the game will race on. But still, it's a good learning ground for new pilots in Level 2 with some variations in the track and some sharper corners to break the simple routine. A pilot can always come back here to learn something new or master a faster speed class. This track can even be easy on RWD cars if the player knows how to use the airbrakes. Midas's Reach can give the player a chance to try out cars like muscle cars or SUVs on harder classes to get use to the airbrakes.
 * Wireframe Himalaya, China - Wireframe Himalaya was built by the Chinese Government as part of the Tibet 2100 program in 2030, to cut travel times between Lhasa and New Hong Kong, although recently, it has seen usage by street racers. It may be slightly more technical than Midas's Reach, but it's nothing to fret over. The course does introduce you to tighter corners and sharp variations in the gradient reminiscent of the Level 1 Tracks.
 * Valamacado XV, Mexico - Designed by Javier Esteban of the South American HR Council and built between 2023-2025, Valamacado XV was the subject of huge protests when it hosted its first competitive race - it cut through vast swathes of desert deemed essential to climate refugees.
 * Quantum Park XI, Japan - Quantum Park was a commercial business district on the outskirts of Osaka, Japan. In order to win funding from the city leaders, the park's developers included an racing circuit in their plans, despite never having contacted the Race Commission about the proposal. Although the park proved a popular location for local businesses, the circuit itself remained dark for 7 years until 2042 the Commission finally agreed to hold races there. This was finally achieved under the direction of Ichiro Nasamaki, a Osaka plumber and racing fan, and Quantum Park XI became a hugely popular Japanese race venue.
 * Amazonia IV, Brazil - Though not an unlockable track, Amazonia IV is the most hated Level 2 track, even for experienced players. It's been known that players who are breaking the rules are known to be sent here as punishment by Mojang admins. There is a vast variety of corners in this track from a tightening chicane to a narrowing corner to a sharp uphill corner immediately after a jump. However, this track has the most punishing final corner: a VERY sharp right after a downhill streach and a left kink. There's no chance anything can clear this corner at full speed.
 * Roma X, Italy - By the time Roma X was built in 2030, the disused Rome Metro system had fallen into the hands of a vast criminal underworld which existed entirely separate from legitimate society. The European Union was eventually briefed by the Italian Police to clear the criminals from the tunnels, and in a bid to bring life back to the network, the Roma X became Italy's first ever (and only) race circuit.
 * Maracana Island, Brazil - Maracana Island is a difficult track, and being the penultimate track for the Level 2, it has a reason to be there. It has many turns and splitting parts in the game. Some of them the player could not see thanks to some blinding turns. This requires on most of the turns to use the airbrakes, which would be very difficult if the player is using a RWD car. The track is one of few that has the pit road out side of the Start/Finish line. Maracana Island and Spilskinanke are the only 2 tracks that can't be used on the Muscle and SUV hover car classes.
 * Damocles X8, Norway - Like the other track, Damocles X8 is a very difficult track. The track is rather dark, has many turns that the player cannot see coming and has a few dive pads similar to Level 3's Kensington Manor However, unlike Kensington Manor (which is considered a very enjoyable race track), Damocles X8 is considered to be the hardest track in the game, harder than Amazonia IV and Maracana Island.

Level 3

 * Kensington Manor, Wales - First build around 1445, Kensington Manor has survived for approximately 6 centuries and a full abandonment of areas inland. Although the original was destroyed by German air raids back in November 1940, it was reconstructed in 2027. It was redeveloped into a race track that starts at the courtyard and then runs through a forest and ends at the starting line once again. It is very enjoyable and is considred as the "2nd best Future Racer track"
 * Kronos XII, North Atlantic Ocean - Built under the research lab

Level 1

 * New Zealand
 * Las Vegas Exclusion Zone, United States
 * Austria
 * Russia
 * Ireland
 * London Exclusion Zone, United Kingdom
 * Ardent Base, Moon

Level 2

 * Israel DMZ
 * Himalaya Impact Site, China
 * Mexico
 * Japan
 * Brazil
 * Rome Exclusion Zone, Italy
 * Rio De Janiero Exclusion Zone, Brazil
 * Norway

Cars
The car list is varied on which class you are in. If you chose the Sky Racers, you have cars made between 1998 - 2015. If you chose the Soil Raiders, you have cars made between 1967 - 1998.

Level 1

 * 2014 Mini Cooper S John Works
 * 2015 Audi TTS Coupe
 * 2001 Holden Monaro
 * 2012 Nissan 370Z