Lucid

Lucid is an American surrealist indie game developed by a small group of independent developers. The game is based on lucid dreaming, which is a state where the dreamer has control over their own dreams, as well as an older idea of one of the developers called "Dreamland".

Gameplay
Lucid is an exploration game, meaning all of the gameplay revolves around wandering the world and finding things to interact with. For the most part, the game features tank controls, though in some areas the controls change quite a bit, such as parts where the game suddenly becomes a side-scroller rather than an over the shoulder perspective.

The game's main element is randomization, where each playthrough features a completely different map layout from others. The only consistent element is that the player will always start inside the dream version of the main character's bedroom. Other than that, there are no set rules when it comes to the world generation, meaning the door of the bedroom could lead into a kitchen, a jungle, or just a hallway. Once the game is complete, the player is able to explore the real world and interact with the real world people who inspired the people in the main character's dreams.

The game doesn't have any voice acting, instead featuring text boxes over animated characters, much like many older video games.

Plot
A young girl named Nemo (meaning nobody) wakes up in a world that "only exists when she is dreaming" and begins exploring with no set direction or motive. Along the way, Nemo encounters many different odd and disturbing characters.

Characters

 * Nemo - the main character who never speaks through most of the game until the final scene. Nemo is a young girl with long blue hair that covers her eyes and begins the game wearing a sweater with a heart on it and sleeves so long they partly cover her hands.
 * Smiley - a character who is very hard to get a good grasp on. Smiley serves as a narrator of sorts, introducing Nemo and the player to most things in the game. He wears a suit, top hat, and a yellow paper mask with a smile on it. He is also abnormally tall and has very long fingers.

Event Characters
Event characters are characters in the game that only appear when they are triggered by something.
 * Bad Smiley - an event character triggered by angering Smiley at any point in the game. Bad Smiley removes his mask, revealing a gaping mouth instead of a face and begins chasing Nemo.

Real World Characters
Characters that only appear in the real world.

Bedroom
The starting point of every playthrough. In the dreaming world, the bedroom is very well-kept and features many different things for the player to entertain themselves with. The objects the player can interact with include a toybox, which will trigger a cutscene where Nemo plays with her toys depending on which one is taken out. If the doll is taken, she will have a tea party, if the dinosaur is taken she will pretend a soldier toy is fighting it, and if the plane is taken she will toss it in the air in an attempt to make it fly. Another object is the closet, where the player can change Nemo's outfit. The final object is the bed itself, which Nemo will refuse to sleep in until the player finishes the game. Once the player does, Nemo will finally fall asleep in her bed, which will cause her to wake up in the real world, revealing her real bedroom is a mess, with a small TV that shows nothing but static.