Cars 20th Anniversary Collection

Cars' 20th anniversary is coming in roughly 3 years (at the time of writing), so I thought it would be fun to come up with ideas as to one "thing" they could do for this anniversary. The "thing" I came up with is a collection of their main six video games that they've released over the years. In this... blog(?), I want to list out my idea of how this collection could go.

Overall Changes
This collection would be available on PS4, PS5, Xbox One, Xbox Series S|X, Nintendo Switch, and Steam. All of these games would run at 4K 120FPS (or HD 60FPS for Switch), and you'd be able to change the graphics settings on the PC version to accommodate your setup.

The menu design could be similar to the Blu-Ray menu of the first Cars movie. You could select the six main games, mess with controller/sound/graphic settings, look at concept art, and stuff like that.

Each game would have a Compact Mode (easier CPUs, shorter story), a Full Mode (regular CPUs, full story), and Champion Mode (harder CPUs, expanded story). Champion Mode would only be unlocked after 100% Full Mode, and would stick to that specific game. So for example, unlocking Champion Mode in Cars 2 doesn't mean it'll be in Cars 3.

Each game will no longer have a multiplayer mode, as there will be a completely separate mode for multiplayer.

Finally, all of these games will be remade in the engine that Cars 3 used. All games will also get a massive graphical update, making them look like Cars 3.

Cars: The Video Game
The only change is that the "CHMPION" profile name will no longer have an increased difficulty.

Cars: Mater-National Championship
This game will have a few more changes.

Firstly, the game will have some more narrative cohesion. For example, there will only be three racers during the North Willys Butte event, because there were only three in the cutscene. Or, McQueen will have the night-vision goggles equipped during the Rustbucket Grand Prix event, because he had them in the cutscene.

Secondly, the game will have four clearly defined chapters, with the Stadium Race signifying the end of each chapter.

Cars: Race-O-Rama
There will be no changes.

Cars 2: The Video Game
There will be a few changes.

Firstly, you can play the Disruptor/Arena modes using CPUs as substitutes for real people.

Secondly, you can unlock the DLC characters using spy points.

Cars 3: Driven to Win
There will be no changes.

Cars Toon: Mater's Tall Tales
I've never played the game, so I don't know what changes should be made.

Cars: Full-Octane
I said before that multiplayer would be cut from all of the games. That's because there would be an entirely separate mode for multiplayer, and this is it.

Cars: Full-Octane would be a new game made in the Cars 3 engine that take all the tracks, characters, and modes from the previous six games, and puts them into one multiplayer experience. So, this means that there would be:


 * 90 tracks
 * 25 mini-games
 * 20 stadium races
 * 6 arenas
 * A playground
 * 131 characters

And more!""