Kyo Kusanagi (Super Smash Bros. Ultimate DLC Fighter)

Kyo Kusanagi is one of the iconic Playable representatives from the King of Fighters series, being a Playable Super Smash Bros. Ultimate DLC Fighter after being a spirit and appearing as one of the Background Fighters for the King of Fighters Stadium.

Moveset
Some ideas for gimmicks came from this: . In addition to that, TBD.

Kyo is a heavy-weight Fighter who has a high running speed, low jumps/gravty and somewhat fast falling speeds for wide, quick dash jumps.

His attacks are able to chain/cancel into each other, allowing him to use an another attack when hitting an opponent to rack up huge amounts of damage in little time. However, this will be harder to do when an opponent's percentage rises.

Gimmicks/Mechanics
Like Ryu, Ken and Terry, Kyo always faces his opponents automatically in matches. He also has access to command inputs, a dodge attack (like a latter), a back special move and super special moves (in Kyo's case, Desperation Moves).

By holding both "shield" and "special" buttons at the same time, Kyo will perform a pose to charge up power and a meter above his HUD. When full, Kyo will enter MAX Mode for 10 seconds, making his attacks do more damage and give him access to Desperation Moves before reaching 100% damage (though their damage will be improved when around 100%).

Basic Moves

 * Neutral Combo -
 * Side Tilt -
 * Up Tilt -
 * Down Tilt -
 * Dash Attack -

Smash Moves

 * Side Smash -
 * Up Smash -
 * Down Smash -

Aerial Moves

 * Neutral Air -
 * Forward Air -
 * Back Air -
 * Up Air -
 * Down Air -

Grab/Throw Moves

 * Grab -
 * Pummel -
 * Forward Throw -
 * Back Throw -
 * Up Throw -
 * Down Throw -

Special Moves

 * Neutral Special: 108-Shiki: Yami Barai -
 * Forward Special: 114-Shiki: Ara Gami -TBA. Like Marth's Dancing Blade, the player can press a button again for an another attack, though they can use a control stick to choose which attack Kyo uses.
 * B: 128-Shiki: Kono Kizu -
 * B: 127-Shiki: Yanosabi -
 * A: 127-Shiki: Nanase -
 * Down B: 127-Shiki: Yanosabi - Same as his final B attack on his Forward Special attack, except that it's a bit weaker.
 * B: Geshiki: Migiri Ugachi -
 * Up B: 115-Shiki: Dokugami -
 * B: 401-Shiki: Tsumiyomi -
 * B: 402-Shiki: Batsuyomi -
 * B: 100-Shiki: Oni Yaki - Same as his Up Special, with a shorter jumping distance, but much stronger damage.
 * Back Special: 101-Shiki: Oboro Guruma -
 * Up Special: 100-Shiki: Oni Yaki -
 * Down Special: 202-Shiki: Koto Tsuki You -
 * Final Smash: Ura 1127-Shiki: Yaegaki - Kyo performs Shiki Ama-No-Murakamo to summon a few flame pillars forward in-front of him. If they hit opponents, then their Damage Percentage Rates will not only rise, but they would have more chances to get knocked down. Based on his Climax Super Special Move from The King of Fighters XIV.

Desperation Moves

 * 108 Shiki: Orochi Nagi (↓ ↙ ← ↙ → + attack/special) -
 * Saishuu Kessen Ougi: Mu Shiki (↓ ↘ → ↓ ↘ → + attack/special) -

Entrance/On-Screen Appearance
Kyo jumps onto the stage from side of an screen (unlike Terry, who jumps from the background), holding out his fiery fist and then closes it as he assumes his fighting/idle stance.

Taunts

 * Up:
 * Side:
 * Down:

Victory Poses

 * TBA

Victory Theme
A remix of the victory theme from The King of Fighters '94, likely shared with Athena Asamiya.

Stage
Just like his fellow King of Fighters playable representative Terry, he would have one stage (but with 50 songs or more included from SNK's vast library).

Antonov Super Arena
The Antonov Super Arena (originating from The King of Fighters '96 and The King of Fighters XIV), would serve his Stage (complete with some Cameo appearances from Everyone else included). An outdoor stage area surrounded by packed grandstands and cameras both on the ground and raised above the fight via boom arms. In the background a platform can be seen, in which this is where the winning Fighter would be seen in a Victory cutscene where he/she is in it.

Classic Mode: A Flaming Smash Saga
Similar to Terry's classic mode, it would be him complete pitting against Teams forming a Trio of Fighters (complete with the Stamina Bars functioning like Healthbars).

Opponents

 * 1) Solid Snake, Fox and a Blue Haired Female Wii Fit Trainer (Stage: Kongo Falls)
 * 2) A Dark Skinned Little Mac, a Dark Skinned Male Wii Fit Trainer and a Dark Skinned Male Mii Brawler (Stage: New Donk City)
 * Fox, Rosalina and Mega Man (Stage: Corneria)
 * 1) Bowser, Ganondorf and Ridley (Stage: Mushroomy Kingdom)
 * 2) Dark Pit, Chrom and Ritcher (Stage: Dracula's Castle)
 * 3) Mario, Incineroar and Min Min (Stage: Mario Circuit)
 * 4) Mid-Final Bosses: Ryu, Ken and Sonic (CPU-Controlled Partner: Terry) (Stage: Boxing Ring)
 * 5) Final Bosses: Ganondorf, Bowser and Ridley (CPU-Controlled Partners: Ryu and Terry) (Stage: Antonov Super Arena)

Boxing Ring Title
"Scion of the Flame"

Kirby Hat
Kirby gains Kyo's brown hair and white headband (despite him wearing a different costume) and allows him to use his Neutral Special, 108-Shiki: Yami Barai.

Alternate Costumes
Unlike other characters, who usually have 8 palettes, Kyo will have more palettes for each of his costumes.

Reveal Trailer
Kyo's trailer will be a continuation of Terry's reveal trailer with Terry facing against Ryu and Ken at the King of Fighters Stadium, before finally joining him after catching a letter with his ignited hand and using his Final Smash to knock both of them down. It also references Kyo and Terry being rivals to Ryu and Ken in the Capcom vs. SNK/SNK vs. Capcom games that are released during the turn of the Millennium.