Rayman 4: Darkness Returns

Rayman 4: Darkness Returns (also known as Rayman 4) is a 2025 3D platform game published by Ubisoft and developed by their Montpellier & Milan subsidiaries. It is the sixth mainline title in the Rayman series and is a direct sequel to Rayman 3: Hoodlum Havoc (although canonically, it happened after Origins and Legends). The game was released for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Microsoft Windows (through Steam and Mac), Nintendo Switch and it's successor, Super Nintendo Switch. The game's story follows Rayman (on a path of redemption) and his friends as they travel through the Glade of Dreams and into the Nightmare Veil to stop the returning Mr. Dark and the new Seven Deadly Horrors from taking over the Glade of Dreams and infecting their friends.

Rayman 4 was announced in Summer Game Fest 2024 for PlayStation 5, Xbox Series X & S, PC and Super Nintendo Switch, and was planned for release during Holiday 2024. However, the game was delayed to March 2025 in order to finish the game on time, in addition, it was also made to run on last generation consoles including the original Nintendo Switch to strengthen sales and added a multiplayer mode like in Rayman Arena: Ultimate Multiplayer, which was released the year after Rayman 2: The Greater Escape in 2022. Because of this, the game is marketed with the 30th anniversary of Rayman branding, which was used for merchandise.

Rayman 4 received critical acclaim upon release. Critics praised the game's story, humor, visuals, level design, controls, soundtrack, overall gameplay and the large amount of content, with some calling it one of the best platforming video games ever made with some criticism aimed at the multiplayer and open-world mechanics. Additionally, the game was nominated for multiple awards, and despite initial slow sales, sold nearly 4 million copies.

Main Game
See also: Characters of Rayman

Following their respective defeats from Rayman, Mr. Dark (in the original 1995 game) and The Magician (his original self from Origins, as the Dark Teensies took over after his multiplication in Legends) tries to escape from the Nightmare Veil (a banishment area for Nightmares and villains). The latter failed once again, but accidentally opened a portal to another deeper part of the Veil, which houses the Seven Deadly Horrors and the Darklings, an evil race of Nightmares, who vow to spread despair and chaos everywhere in the Glade of Dreams. They make a deal to free themselves from the Nightmare Veil by using the power of the Magician and Seven Deadly Horrors, but the Magician unfortunately failed once again, leading to Mr. Dark thinking of another plan.

Meanwhile, Rayman has longed to live the glory days as a hero once again, but has been resting and hasn't done anything related to being a hero since Rayman Legends, when suddenly, a group of Hoodlums and a Xowar have been spotted in the plains by Ly the Fairy (who hasn't talked to Rayman in a very long time due to him always adventuring, thus explaining her long absence throughout the series, after a Game Boy Advance port of Rayman Raving Rabbids). Rayman defeats them easily, but sees that a dark force up in the mountains, Ly warns him that it's a powerful source which only the Fairies can stop and he cannot stop them by himself. Rayman disobeys her orders and goes to the Mountains, finding a portal to the Nightmare Veil and accidentally letting out Mr. Dark, The Magician, Darklings and Seven Deadly Horrors into the Glade of Dreams after being tricked to let them free by pretending to be trapped Teensies. After a short battle between the Seven Deadly Horrors and Mr. Dark, Rayman gets defeated and loses a majority of his powers.

He is then woken up by his friends Murfy, Globox and Barbara who tell them that people all around the Glade have been captured by the Darklings, coming clean and telling them that he caused them to escape. While Globox forgives him, Murfy (more so jokingly) and Barbara are more critical of him doing this. Despite this, Ly warns them that Polokus and the Nymphs are in danger from Mr. Dark's army in the Citadel of Wonders (in the Heart of the World). They make it to the Citadel where the Darklings have already destroyed the entire Citadel, captured the Great Protoon, Nymphs, Fairies (including Ly) and Teensies there, and having infected Polokus in a dark energy which is supposedly incurable, he gives Rayman the Elemental Masks and a Silver Lum to aid him on his journey, and also tells Rayman to save the Nymphs across the Glade to open the Nightmare Veil. Rayman apologies for unleashing the Darklings, but Polokus forgives him, saying that everyone makes mistakes and should always rectify it no matter what and Rayman will do so no matter the sacrifice. Polokus tells the heroes goodbye and turns into a giant Nightmarish monster shortly right after, unbeknownst to them.

The group explore the Glade of Dreams to find all seven Fairies while also encountering the Seven Deadly Horrors who are guarding the Fairies. At the start of their journey, they meet Clark the Giant who has once again been poisoned by the Darkling energy which turns them evil, just like Polokus. Rayman vows to find a cure for the infection, but told by his friends is incurable (even by Murfy who is reading the Dreampedia on his phone for anything and says there's nothing), being determined to save Clark and Polokus after having caused the mess.

The group first save Ly from Wrath, who heard of the state both Clark and Polokus are in, and tells them that there is a cure, but is from her younger cousin, Tily the Fairy, who hasn't been heard from in quite a while after the events of Rayman Arena, as her last citing was in the deeper parts of the forest where supposedly the remaining Robo-Pirates have resided. Rayman and Ly go there and find her with the help of Sssam the Snake, who tells them that she's been captured by the Pirates. They make it into the largest pirate ship where Tily is being held captive, saving her after a run-in with Admiral Razorbeard. Tily (who is now a teenager) gives Rayman a Silver Lum that allow him and others to cure anyone under the dark influence through the use of energy orbs similar to his magic fist in the original version of Rayman 2. The two of them visit where both Clark and Polokus were in and battle them, using the orbs to cure two of them, who thanks Rayman, leading them to go on the journey to cure the infected, defeat the now remaining six Deadly Horrors and save the Nymphs and Teensies scattered across the Glade of Dreams.

At the start of the journey, Mr. Dark notes how close Rayman was to losing to the Robo-Pirates, and decides to team up with them so they can help stop Rayman along with the Hoodlums. During their journey, Rayman and Ly rekindle their relationship after left somewhat ambiguous at the start of the game, with the latter, Murfy and Barbara forgiving him for his actions. After the group have beaten at least three of the Deadly Horrors, The Magician warns Mr. Dark that Rayman will foil his plans once again like the last time, but Mr. Dark assures the Magician that everything is going to plan, with the latter telling him he didn't turn to the dark side and got bullied for his name for no reason, even having been turned into a Dark Teensy before the events of Rayman Origins. Mr. Dark laughs and says he has another idea in mind, creating darker versions of Rayman, Globox and Barbara (latter two first debuted in Rayman Arena: Ultimate Multiplayer as alternate skins).

When the player has saved Betilla (which can be any time the player chooses), she will tell them the story of Mr. Dark, who was originally chosen to be the hero of the Glade of Dreams after the first Nightmares were created. Mr. Dark (or Mr. Light was his previous name) was good at protecting the Glade from the Nightmares, but his downfall began when the Magician told him that the Nymphs were thinking of dismissing his duties after creating the Nightmare Veil, which would deal with the Nightmares. Mr. Light, in disarray, tells them in the Fairy Council (with a younger Ly the Fairy present) that this is all he has, Betilla telling him that he will have to let that go at some point and that was sooner than later. Mr. Light, with the reluctance of the Magician, decides to capture Polokus and make him have bad dreams so he can become a hero once again, thus creating Jano and causing the infamous "First Bad Dream" incident in process, but the Nymphs quickly became aware of this and stopped him, banishing him from the Glade. From that day forward, Mr. Dark plotted his revenge years after Rayman was found by fishermen as a baby in the valley's beach following his creation by the Nymphs, leading to the events of Rayman 1 where he stole the Great Protoon (as explained in the DLC campaign of Rayman 2: The Greater Escape).

After saving all the Nymphs and defeated all the Seven Deadly Horrors, six of them opened the portal to the Nightmare Veil and wished the group good luck as they venture into Mr. Dark's domain. They find out that they need four keys to open the doors to Mr. Dark's Castle, which are guarded by the Dark versions of the characters and the Magician. After beating them, they open the door to Mr. Dark's Castle and find him sitting on his throne, leading to a battle against Rayman and Mr. Dark for one last time.

After a gruelling battle, Mr. Dark loses and Rayman wins, the group return to see that a celebration in their name was being created as a surprise, but unbeknownst to them, Mr. Dark wasn’t fully defeated and decides to use the Great Protoon and the souls of the Seven Deadly Horrors in order to complete his plan, to the warning of the Magician telling him that with that amount of power, it'll cause dangerous ramifications to not only the Glade, but the entire Nightmare Veil. Mr. Dark tells him that that's what he exactly wanted to do, before the Magician can further warn him, Mr. Dark attacks him as the Magician flees to the Glade.

While resting, the group find the Magician who warns them that Mr. Dark has gone crazy and he wants to join them. Barbara and Globox tries to start another fight with him, before Rayman tells the two that in the worst of situations they need to team up with the worst of people. Before they can do anything, the sky turns purple, Darklings appeared everywhere and the ground started to rumble and break. The group realised that Mr. Dark has decided to merge the Glade and Veil so he can rule both realms at once.

Before it can get any worse, Rayman and Globox (while riding Bzzit) head to the centre of the Glade of Dreams to stop Mr. Dark seemingly once and for all. Rayman decides to go alone and fight a giant version of Mr. Dark after fully absorbing the power of the Great Protoon, dubbed Ultimate Darkness. After the battle while using the power of the Elemental Masks and Nymphs, Rayman wins and takes back the Great Protoon, but sees Mr. Dark has returned to normal and is hanging on the edge of the platform. Rayman saved him when he's about to fall to his doom. Mr. Dark tries to fight him for the last time, but is obviously very weak, Rayman telling him he knows about his past, telling him it's over and that he should stop before it gets any worse. Mr. Dark, before long, understands and quits fighting, shaking his former arch-nemesis' hand, who assured him that it will take a while for everyone to forgive him, but it's worth a start.

This is disrupted when merging both the Glade and Veil is breaking the entire fabric of time and space, leading to a giant black hole forming. Rayman realises that he needs to use the power of the Great Protoon in order to stop the Glade and Veil to become one. This will unfortunately cost the life of the person who will absorb the power of the Protoon. Rayman initially wanted to sacrifice himself for the greater good, but Mr. Dark decides to use the power himself to make up for his actions and let himself live a good life as Rayman has done enough, who accepted this as, saying goodbye to Mr. Dark as the latter removes his hat, revealing himself as a limbless character just like Rayman, as he says:

"Please, call me Mister Light!"

Globox, his family, Bzzit, Barbara, Murfy, Ly, Tily, Clark, Polokus, The Magician and the Teensies all watch as they accept their unknown fate as the black hole sucks everything in, that is when the hole mysteriously disappears as everything is reverted back to normal as they see Rayman falling down to the ground. The group rush towards him, congratulating him on saving the Glade of Dreams once again, but he's trying to find Mr. Dark, only finding a single Electoon and his hat. Rayman looks sad as the others look confused, while Ly walks towards Rayman and hugs him.

Before long, a party ensues as Globox celebrates his wife, Uglette, having an another birth of a child and the rest of the group (including The Magician, who was turned back to his original form by Polokus and keeping a black coat as the cape) are celebrating and partying in the Citadel of Wonders, except Rayman, who is mourning the death of Mr. Dark, looking at his hat outdoors at his hut in Backwater Village. Ly finds him and says that he couldn't do anything else that it was Mr. Dark's wish to be remembered fondly despite his actions. Rayman accepts the passing of his old arch-enemy, knowing that there was nothing else he could do in that situation, throwing his hat across to the wind. Ly says that he should come back to the party, as Rayman said the party is already with him and he needs nothing else, kissing Ly with the fireworks in the background, ending the game.

When DLC 1 was released, a post-credit scene that plays was added to the game even if players don't own the DLC or have already beaten the game, where a Dark Castle in the Nightmare Veil emerges with Dark Rayman, vowing revenge against the group for killing Mr. Dark (even though he's unaware of it being actually his own sacrifice), setting up the events of the Citadel of Horrors.

The Rise of the Terrormites
Taking place a few months after the original game, Rayman and Ly go on a romantic date in a swamp, where they hear that weird monsters are taking people away. When entering the village, they see that all of the reported people who disappeared have somehow reappeared. Thinking it's suspicious, Rayman and Ly decided to stay for the night.

Rayman, waking up in the middle of the night to eat a plum, sees that the people who disappeared have turned into zombies with a pale appearance and green eyes, and are trying to revive a giant green monster in the Nightmare Veil. He tries to put a stop to it, but is quickly thwarted. The zombies also capture Ly and threw the couple into a portal.

Meanwhile, Raygirl (Rayman's younger twin sister) is running in a Forest in the Sky above the Glade of Dreams from a few guards. Raygirl, since the events of the prequel DLC in Rayman 2: The Greater Escape, has been with Clara the Witch (a good friend of the Nymphs who possess similar powers to Raygirl's), helping her train and control her powers (which involves controlling the environment/weather around her with powers that utilises being tied to her emotions such as fire for being angry, water for sad, nature for happiness and wind & thunder for confusion). After she defeats her guards as a part of her training, she feels like she's ready to go out in the world once again and use her powers to save the Glade from evil just like her brother, who's legendary stories she heard from the island's inhabitants (when he rebelled against the Robo-Pirates, faced down the Hoodlums and Knaarens twice, escaped from the Rabbids in their Colosseum before destroying their mothership, prevented them from taking over the Earth, restored the knowledge around the world, rescued princesses and stopped the Dark Teensies, fought various legends in a tournament to retrieve the lost Horn of Lums and apparently worked in a television network alongside a certain famous plumber from the another dimension). Clara, thinking she still shows immaturity, tells her that she needs more time to hone her powers in. Raygirl disappointed, sighs and walks back to their house.

Back to the Glade of Dreams, Globox and Barbara worry about Rayman and Ly, since they haven't been heard about for two weeks at this point. The two meet up with Murfy and newly reformed Magician (who are guarding Rayman's house in Backwater Village) to figure out where they have gone. When Globox and Barbara arrive, the two are playing video games and trashing his house, but soon then uses the Magician's powers to track where the duo are, the last citing of a couple was riding to a swamp in the Enchanted Jungles. The four head to the Jungles at night where they see the same ritual that Rayman and Ly saw, except more and more people are at the ritual, including Rayman and Ly. Recognizing the couple, Globox tries to set them free, but the two become hostile, biting him while having the same pale appearance and green eyes as the other zombies, as they decide to helm the entire army to capture the group, who escaped capture by using a giant mosquito similar to Bzzit. Rayman, seemingly the leader of the group, rises an army of mutated bugs and animals from the ground, including a giant hawk. The group barely manage to escape the wrath of Rayman.

Confused at what the group saw, they regroup back in the Citadel of Wonders to tell Polokus of the situation. He tells the group that Rayman and Ly are under the control of the Terrormites, a group of nightmares that were mutated. They were beaten during when Mr. Dark (or Mr. Light at a time) worked with Polokus and banished to furthest part of the Nightmare Veil. But it seems as of so they come back due to the events of the base game's ending and have used their powers to infect the locals in the Enchanted Jungles.

Globox, worried he may never see his real friend again asks if there's a cure to this while screaming in agony. Polokus tells him that there's one cure that they can use. Polokus recalls that a witch with white hair and a limbless hero similar to Rayman (who The Magician knew and raised back from his early days as a hero when Mr. Dark stole the Great Protoon long times ago) where the only ones powerful enough to combat the Terrormites, but come from a land far from the Glade. Globox, not caring about the risks, wants to save Rayman, Ly and all the people from the Enchanted Jungles.

Polokus, reluctantly agrees, and opens a portal to the home of Clara the Witch and Raygirl, but unbeknownst to them, the Terrormites have managed to follow the group to the Citadel thanks to the bite that Globox has. The group meet with Clara & Raygirl and tell them of the situation with Rayman and Ly. Raygirl excitedly agrees but Clara, more reluctantly and sternly, tells them that Raygirl isn't ready, who angrily tells her that she hasn't been ready for twenty years and feels she can control her powers, as she was saying this, the weather turns into thunder and spews fire/magma down to the ground. Clara, thinks she's proven by this outburst, tells the group that she's still not ready and will cause damage to the world if she's ever released out of the forest. Clara uses her magic to push the group away and to never return. Before she can fully do that however, the Terrormites attack the Forest, destroying everything and capturing the inhabitants. Raygirl, seeing this, gets angry and controls the weather to fend off the Terrormites, managing to defeat them. She runs away from her home and ends up in the Citadel of Wonders, to the confusion of the rest of the group.

Clara, still shocked up from the attack, wakes up from a Nightmare by Raygirl in the Citadel, wondering what happened to their home and the people. Raygirl breaks the news and tells them that there is no home and most of people living in the forest are gone, now vowing to put a stop to this invasion of "weird green spooky creatures" as she says but Clara, looking sad, tells them that they can’t do anything as of now in the Glade of Dreams, but must travel to her hometown Amnesia (a mysterious dimension) to find a cure from the Terrormites, but Clara tells them that she can't go back there again since the place has since been destroyed. While she's saying this, the Nymphs use a portal (in a similar vein to the Teensie Highways in-between other stages in Rayman 3) where they found the Island of Amnesia. Clara, disappointed, sighs while the rest of the group go inside the portal using the giant mosquito from early (dubbed the Mega Bzzit).

Unbeknownst to them however, a swarm of the Terrormites (led by Rayman who calls himself Malum) invade the Citadel of Wonders and turn the Citadel into a Giant Hive of Terrormites, taking all of the citizens around the Glade and transforming them into Terrormites. Rayman and Ly (who calls herself Malette) find the portal that the group used to travel in and go inside.

The group end up in Amnesia, a town that is based on the medieval era with many of the inhabitants living there using magic. Clara wears a brown robe to hide her appearance while the rest of the group explore Amnesia and go to the castle where the ruler lives. They meet the ruler of Amnesia named Edith, who looks somewhat similar to Clara. Raygirl tells this to Clara, which Edith hears and calls all the guards in the Castle (who are sentient pieces of armour) to arrest the group. Edith tells the group that they are harbouring a dangerous fugitive. Raygirl shouts at her to explain what she means but Clara faints. Edith tells Raygirl that Clara created the Terrormites in revenge for her not ruling Amnesia, which eventually spilled into the Glade of Dreams.

The group get arrested and get ready to be executed, but the Terrormites attack Amnesia and turn it into a nest. The duo barely manage to escape once again but before they do, Edith gives the group a cure to the Terrormites, being a little fairy inside a bottle before the portal closes. The group crash-land in Backwater Village in Rayman's house, seeing the giant nest that was created by the Terrormites in the Citadel. Barbara opens the bottle, revealing a female Greenbottle akin to Murfy, named Melody, who falls in love with him. Raygirl, proclaims that now they have the cure, using it to cure Globox saying they can stop the Terrormites and save the Glade of Dreams. Clara, seeing that Raygirl was about to die forbids her from going, but she tells them that if they stand idly by then, the entire world will be destroyed. Clara, angry, tells her she would rather have Raygirl safe than the world to be saved and her killed since she's the only thing she has left. Raygirl, disappointed with Clara's words, runs away, deciding to stop the nests. Clara tries to call for her name, but she continues to run away.

After the team destroy all three of the Terrormite Nests and cure the citizens around the Glade, they goes to the Citadel of Wonders to save Rayman and Ly. After a brief battle with the help of Clara after Raygirl nearly sacrifices herself, the group manage to save and cure the couple. Rayman and Raygirl exchange a high-five and talk to each other, before a weekend, Clara approaches and apologises to Raygirl for being overprotective of her and making the Terrormites in the first place. The two hug before Clara tells them that she's going to help Edith fix Amnesia as punishment, giving her blessing to do anything she wants. Raygirl decides to move into the Glade of Dreams and teams up with Rayman's gang to be a protector of the Glade of Dreams, ending the Rise of the Terrormites.

Dark Temptations
Set before the events of the base game (by his perspective compared to Betilla's story), Mr. Light saves the Glade of Dreams once again from an army of Nightmares. As he is celebrating his victory with a giant party, the Magician (his right hand man) tells him that the Nymphs were thinking of dismissing his duties after creating the Nightmare Veil, which would deal with the Nightmares, as it is an imprisonment area for them. Mr. Light, in anger and disarray, goes to the Fairy Council and tells them that this is all he has, Betilla telling him that he will have to let that go at some point and that was sooner than later. Mr. Light, with the reluctance of the Magician, decides to capture Polokus and make him have bad dreams so he can become a hero once again, thus creating Jano. The Nymphs quickly became aware of this and stopped Mr. Light by sending Jano into the Cave of Bad Dreams before things would get more worse, banishing him from the Glade. From that day forward, Mr. Light, under the guise of Mr. Dark, plotted his revenge by planning to steal the Great Protoon years after Rayman's birth and when he was found by fishermen in the valley's beach, leading to the first game's events.

Many decades later after his disappearance following those events from the battle against Rayman and Raygirl that day, with even the Magician's defeat by his gang years later, Mr. Dark teams up with him to try and find a way to escape. After he fails once again, he is then ridiculed by the inhabitants of the Nightmare Veil. He was about to think of giving up, but Jano (who calls him Father) tells them that there is one way to escape, through the help of the Seven Deadly Horrors. Mr. Dark dismisses this and tries once more, but accidentally opens a new part to the Nightmare Veil, which houses the Seven Deadly Horrors. Seeing where he got himself in, Mr. Dark makes a deal to free themselves from the Nightmare Veil by using the power of the Magician and Seven Deadly Horrors, but the Magician unfortunately failed once again, leading to Mr. Dark thinking of another plan, being to trick Rayman into freeing them. Meanwhile, Jano, angry at his "father's" disrespect sets out to rule the Glade of Dreams to impress him, but doesn't know where to start.

Mr. Dark, The Magician and the Darklings get ready to set themselves free in Backwater Village as they journey under it, they pretend to be trapped Teensies as they sent an army down there.

Gameplay
Rayman 4: Darkness Returns is a platform game in which the player primarily controls the series' titular character/hero, Rayman, on a journey of redemption to save the Glade of Dreams from the evil Mr. Dark, his arch-enemy back from the very first game released in 1995. The game's levels are placed throughout 3 different interconnected hub worlds; The Valley of Fantasy, The Citadel of Wonders and the Nightmare Veil. Apart from certain parts in the story, players are free to tackle any level in any order, similar to a Mega Man game.

Players travel through each level, fighting enemies/Darklings, collecting Lums (more akin to Rayman Origins & Legends) and rescuing imprisoned Teensies (like in Rayman 3: Hoodlum Havoc). At the end of most levels, the player fights one of the Seven Deadly Horrors and save a Nymph, which will give the player a Silver Lum, which will allow them to grow a new branch on the skill tree. Certain segments also see players riding a Mosquito or any other vehicle such as walking shells, Powder Kegs and Rideable Animals, where players can shoot enemies or inhale and fire them in the case of Bzzit. Completing any given level will unlock a Time Trial, in which the player must complete any segment of level as quickly as possible, once beaten players can unlock another Time Trial variant, Invaded, returning from Rayman Legends, which have enemies and gimmicks from other levels.

Rayman has all of his usual powers for almost the entire game. He can sprint for a short amount of time, use his helicopter hair to glide in the air, wall-jump or wall-run on certain areas, strafe, roll and shoot his telescopic fist, which he is able to fully charge it to induce more damage, curve his shot, shoot both fists at the same time, perform a spinning attack that knocks down enemies when turning around and charging up an attack while running (doing this pose when suddenly turning and not attacking), lock-on to enemies and quickly dodge their attacks or lunge towards them to get closer to them for combos. There's also finishers which allow Rayman to beat the enemy in a short mini-game (or quick time event; one of them has him attacking them by grinding while still revving up the spinning fist and another involves him performing a powerful, charged kick with turbo boosters on his shoes from Rayman 3 ' s Crazy Shoe segments), but has to come up close to them and is a timed event. If the player doesn't initiate the mini-game in time or fails them, the finisher will not be available. Rayman can also grind on, hang off and hop across rails, as well as slide, use his hand to slam onto the floor and shoot/charge energy orbs with the magic fist after rescuing Tily in the story mode.

Lums, which first appeared in the original version of Rayman 2: The Great Escape, are once again collectible items in the game. However, the Lums in Rayman 4 are somewhat different. They don't appear in a specific amount the player has to collect (like in Rayman 2, where the player had to collect 50 in almost every level), but rather in different amount in every single level. By collecting a certain amount, Murfy ranks if you collected enough of them ranking from Platinum, Gold, Silver and Bronze at the end of each level. The player can obtain them by either find them floating around, defeating enemies, finding them inside bulb-o-lums or bushes, or by collecting Skull Coins. Lums are also akin to the point system in Rayman 3, where players can gain Lums through fighting enemies by using unique combos or not getting hit for a short amount of time. The game denotes this using a "Groovy!" Counter, which shows a system of how well the player is doing by using words such as:

"Groovy! Awesome! Outstanding! Stylish! Smooth! Great! Good! Solid! Substandard! Meh!", which are said by Murfy, depending on what the word is, the Lums will be gained from combat will have a multiplier applied on. Lums can be used to upgrade character's skills on the skill tree, which can give players new abilities and upgrade pre-existing ones. Along with Lums, players can also collect Silver Lums, which unlock new branches in the skill tree when saving Nymphs, Skill Coins which can be used as a currency in shops to buy skins and power-ups. Teensies, which can give players Skill Coins, a health increase or a large amount of Lums, and can also open smaller and harder levels or single-player/multiplayer mini-games in the Citadel of Wonders, and Darkverse stages which warp players to the Nightmare Veil, giving them a short 2D pixel-art challenge similar to the original Rayman game and 2D sections from Super Mario Odyssey. Once players have completed a Darkverse segment, they collect a certain amount of Dark Crystals (that can also be found in the Open World or Darkverse stages) which can be used to trade to the returning Jano after beating his optional boss, for concept art, music tracks and bestiary throughout the series.

In the three open hub worlds, players can explore the world and find the collectibles in the game along with fighting enemies, talk to NPCs, engage in side missions set from NPCs, battle bosses in the open world, play as other characters freely or go into levels (which are broken up in segments like Rayman 3 where they save in-between, however unlike Rayman 3, you can visit each segment individually via fast travel by Pio Letta, the game doesn't stop in between, but is one seamless experience similar to Sparks of Hope) either main levels, side-levels being only one segment and mini-games.

A new addition to the game is the Elemental Masks from Rayman 2: The Greater Escape, Rayman can put them on in certain segments and use their powers in both combat and platforming. However, they have a meter which will be depleted once he uses them and will only come back once shortly. Unlike the remake, Rayman won't just wear the mask, but his entire attire will change. Fire allows the player to burn items and throw fireballs towards enemies, leading them to burn to a crisp faster than using fist-to-fist combat and can also allow him to air-dash and charge his sprint to become into a fast fireball for a short time. Water allows the player to breath underwater for longer and throw bubbles to enemies which will trap them. It also allows Rayman to perform the Rain Dance, which will grow plants and control the weather. Air will make a mini-tornado that shrinks down enemies and special platforms to access them, like the Vortex power-up from Rayman 3: Hoodlum Havoc. Rayman can also Spin Jump, which makes him invincible and glide a lot slower for a bit, but will completely deplete the meter. Earth will allow the player to carry heavy objects faster and can bring giant rocks from the ground to throw them at targets. Ice allows the player to freeze enemies and water, which makes Rayman capable of walking on them. Lightning allows the player to use electrical powers and a lightning grapple hook which will stun enemies when grabbing them, similarly to the Lockjaw power-up from Rayman 3: Hoodlum Havoc and Cole MacGrath from the inFamous games.

Rayman 4 also introduces the ability to control other characters in certain segments in the levels or the open world, such as Globox who is more focused on platforming, can inflate inside of hovering, use his tongue to stick on certain objects, stay underwater without drowning, drink Lum Juice to fly or burp/fart bubbles out to trap enemies for platforming or combat, and can get his kids (who are spread across any segment he's present in) to do tasks for him such as fighting enemies, forming different structures, getting items and more while Globox can throw them around as a projectile attack. However, Globox is very vulnerable to enemies and can die in fewer hits than most playable characters. In-turn, while enemies are nearby, Globox will run significantly faster with a scared face.

Barbara, who is more focused on hack-n-slash combat, uses her double-edged battle Axe (which retains the same framework for Rayman's combat) for slashing and throwing as a boomerang which the player can control, wings of her helmet to hover and has a variety of combos using light, ranged and heavy attacks similar to God of War. Additionally, players can find different weapons (such as a Spear, Bow, Ball and Chain, Sword and Shovel) Barbara can use and upgrade them. This gameplay is used for Admiral Razorbeard in Dark Temptations, floating by spinning his arms and utilizing Robo-Pirate weapons like cutlass swords, energy cannons and explosive kegs that he can throw at enemies or set as detonating traps.

Ly the Fairy, who is more based on Rayman 2's gameplay, involving on slower puzzle segments along with third-person shooter gameplay similar to the Ratchet & Clank series, using different energy orbs such as normal, fast (with a higher frequency, but lower damage), big (lower frequency, but higher damage) and elemental for combat. She is also very acrobatic, fast thanks to feline-like traits, can fly freely for a short amount of time, use her prehensile tail for a whipping melee attack and perform a diving kick in the air. This gameplay style is also used for Henchman 1000 in Dark Temptations (using his hook hand and a jetpack for flight, though he's a bit slower without feline traits). The final playable character is Murfy, who has on-rails shooting segments similar to Nintendo's Star Fox series or twin stick shooter segments similar to Sparx's in Spyro: Year of the Dragon; this gameplay style is also used for André in the DLC expansion Dark Temptations.

The second and third pieces of DLC added a multitude of new playable characters. Raygirl plays identically to Rayman with the exception of having less health and can use the powers of Elemental Masks at will with powers tied to her emotions. Clara the Witch plays similarly to Ly, but is heavier and has faster attacks with short-ranged hand to hand combat. The Magician can use his wand as a weapon, able to apply status effects, shoot balls of energy or grab enemies using his wand.

From Dark Temptations, Mr. Dark (or Mr. Light in certain segments) plays similarly to Rayman in Rayman 2, but can use his powers of darkness which are depleted from a meter. He can level-up these powers to increase their strength and use them to alter himself and the environment around him. These powers include:


 * Slowing down or fast-forward time
 * Telekinesis
 * Creating clones of himself
 * Flight/levitation
 * Elemental powers similar to Raygirl
 * Clairvoyance, allowing him to take over minds
 * Phasing through certain objects/switching dimensions
 * Invisibility, making him invisible
 * Making himself bigger or smaller in size

Once the final boss is beaten, players can engage in the Great Electoon Quest set by The Magician, which has players finding all 100 Electoons throughout each hub world or stage. Once players have finished the Great Electoon Quest, they can access to Rayland if they have 100% of each stages.

Main Game

 * Rayman (David Gasman)
 * Globox (John Leguizamo)
 * Barbara (Nika Futterman)
 * Ly the Fairy (Grey DeLisle)
 * Murfy (Billy West)

DLC

 * Raygirl (Eden Riegel; Rise of the Terrormites)
 * Clara the Witch (Jennifer Hale; Rise of the Terrormites)
 * Mr. Dark/Mr. Light (JP Karliak; Dark Temptations)
 * The Magician (Rob Paulsen; Rise of the Terrormites in his original form, Dark Temptations as Dark Teensie)
 * Admiral Razorbeard/Razorwife (Ken Starcevic/Tress MacNeille; Dark Temptations)
 * Henchman 1000 (David Kaye; Dark Temptations)
 * Spyglass Pirate (Scott Menville; Dark Temptations)
 * Jano (Ken Starcevic; Dark Temptations)
 * André (Ken Starcevic; Dark Temptations)

Supporting

 * The Grand Minimus (Dee Bradley Baker)
 * Teensies (Rob Paulsen, Tom Kenny, Dee Bradley Baker)
 * Polokus (Mark Hamill)
 * Clark the Giant (John DiMaggio)
 * Tily the Fairy (Hynden Walch)
 * Sssam the Snake (Tom Kenny)
 * Jano (after his optional boss fight)
 * The Magician

Nymphs

 * Betilla the Fairy (Erica Lindbeck)
 * Edith Up (Cree Summer)
 * Holly Luya (Kimberly Brooks)
 * Annetta Fish (Cassandra Lee Morris)
 * Helena Handbasket (Catherine Taber)
 * Mama Voodoo/Big Mama (Nika Futterman)
 * Pio Letta (Scrapped Nymph, Grey DeLisle)

Villains

 * Mr. Dark
 * The Magician (originally)
 * Jano (originally)
 * Admiral Razorbeard
 * André
 * Henchman 1000
 * Spyglass Pirate
 * Razorwife
 * Dark Rayman (David Gasman)
 * Dark Globox (John Leguizamo)
 * Dark Barbara (Nika Futterman)

Seven Deadly Horrors

 * Wrath (Curtis Armstrong)
 * Sloth (Greg Cipes)
 * Gluttony (Eric Edelstein)
 * Greed (Charles Martinet)
 * Envy (Kari Wahlgren)
 * Pride (Roger Craig Smith)
 * Lust (Kevin Michael Richardson)

Levels
There are 16 stages throughout each of the 3 hub worlds in the base game, with 2 more added in as DLC. The Rise of the Terrormites features 4 stages as it's own campaign which is added in the base game's Open World once completed. Dark Temptations features TBA stages and the same Open World as the main game, but altered/made harder. There are also 20 Darkverse stages and around 20 extra one segment stages based on those from Rayman's past.

Main Stages
These stages are set in the Open World without any set Hub World type.
 * Backwater Village: A remote village on an island with a mountain where Rayman now resides alone.
 * The Dream Forest: A green forest area built on an ancient temple which is where Ly the Fairy lives in, now taken over by Wrath.
 * Spooky Shipyard: Where the small remaining Robo-Pirates have resorted to, in a remote Swap Jungle area where Tily and her pet, Sssam the Snake, live in.
 * The Ultimate Darkness: The final main level of the game featuring only one segment apart from the boss, revolving around players platforming through different levels in a purple vortex to reach Mr. Dark.
 * Rayland: A level that is unlocked once players have 100% each level and is based on Rayman Land from the cancelled Rayman 4. An amusement/theme park made in Rayman's honour with cameos and references throughout the entire series, with one final platforming challenge that will test players' skills (like Chambers o' Fun & Horror in Klonoa 2: Lunatea's Veil).
 * Rabbid’s Revenge: An exclusive level for those who either pre-ordered the game, bought the Digital Deluxe/Ultimate Darkness edition or got the Season Pass. An arena ran by the Rabbids, which includes exclusive enemies, platforming sections and bosses which is endless and randomly generated.

Valley of Fantasy

 * The World Tree: Where Betilla is being kept by Lust, in a giant tree that reaches to space with multiple ecosystems in which Rayman has to scale up.
 * Candy City: Where Edith Up is being kept by Gluttony, in a New York/Chicago-esque city made of different foods, with each section of the city being made from a different type of food such as candies, desserts, fast food, Italian/Indian food and more.
 * Imagine Nation: Where Holly Luya is being kept by Envy, in a world reminiscent of Band Land, Picture City and Zoorigami/World of Toys from the cancelled version of Rayman 4.

Citadel of Wonders

 * Kingdom of Sand: Where Annetta Fish is being kept by Greed, in a malnourished medieval-esque kingdom on a beach similar to a few African countries with turtles and reptiles living there, that are frequently attacked by Rabbid Pirates. Based on the Fortress of Sand from the cancelled Rayman 4.
 * Organic Isle: Where Mama Voodoo is being kept by Pride, in a breathing living monster that is eating and about to die. Players must platform through caverns and around the entire body through blood veins, the heart, the stomach and more, which is an enormous network of underground caverns and tunnels, comprised entirely of organic material. Living tissue lines the cavern walls and fleshy protrusions dangle from the cave roofs. Rayman must also overcome creatures of mucus, while organic platforms help him to cross seas of stomach acids.
 * The Frozen Sky Desert: Where Helena Handbasket is being kept by Sloth, in a completely frozen over desert in the skies with a frozen over Wild Western-like town and ancient pyramids.

The Nightmare Veil

 * The Castle of Mr. Dark: Where Mr. Dark's Lair & Citadel is, and only focuses on pure platforming without any combat.
 * The Phantom Carnival: A carnival with 2 segments (based on platforming and combat), where players platform through an entire circus and go through a gauntlet of each boss and enemy type before facing the Magician.
 * The Dark Forest: A dark, gloomy forest area with many mutant monsters/Teensies and is guarded by Dark Rayman.
 * Transylvania Village: A dark village that houses many Halloween monsters and is guarded by Dark Globox.
 * The Temporal Palace: A giant palace that contains a labyrinth of colossal grandfather clocks, while cogs and cuckoo clocks adorn the cavernous walls. An area guarded by Dark Barbara.
 * The Citadel of Horrors: An expansive level added in the first DLC wave. It acts as a randomized boss rush while adding new bosses, ending in a fight with Dark Rayman. Sections from the base game are brought back as distorted and randomized platforming sections.

Darkverse

 * Dream Forest
 * Band Land
 * Picture City
 * Blue Mountains
 * Cave of Skops
 * Candy Chateau
 * The Precipice
 * The Cave of Bad Dreams
 * The Desert of the Knaaren
 * Hoodlum Headquarters
 * Desert of Dijiridoos
 * Gourmand Land
 * The Sea of Serendipity
 * Land of the Livid Dead
 * Teensies In Trouble
 * Toad Story
 * Fiesta de los Muertos
 * 20,000 Lums Under the Sea
 * Olympus Maximus
 * Living Dead Party

Extra Stages

 * The Precipice
 * Marsh of Awakening
 * The Cave of Bad Dreams
 * The Iron Mountains
 * The Bog of Murk
 * The Desert of the Knareen
 * Desert of Dijiridoos
 * Gourmand Land
 * The Sea of Serendipity
 * Land of the Livid Dead
 * Teensies In Trouble
 * Toad Story
 * Fiesta de los Muertos
 * 20,000 Lums Under the Sea
 * Olympus Maximus
 * Living Dead Party

The Rise of the Terrormites

 * The Enchanted Jungles: A swampy malnourished village near the edge of the Glade of Dreams and one of the nesting grounds for the Terrormites.
 * Clara Woods: A floating island that flies high above the Glade of Dreams' sky, where Clara the Witch lives following the arrival far away from her home world at the island of Amnesia. Following the first game's events, Raygirl moved there to learn controlling her magical powers and become a hero like her older brother. During the events of the story, it is turned to one of the nesting grounds of the Terrormites.
 * Amnesia: An alternate medieval-like world, which is where Clara originally originated from, as revealed in Rayman Dictées. During the events of the story, it is turned into one of the nesting grounds of the Terrormites.
 * Negative Nest: A giant nest of Terrormites in the Citadel of Wonders that serves as the final level of the DLC, which mostly revolves around platforming to the top of the nest to defeat Malum.

Multiplayer
A local online multiplayer mode was added to Rayman 4. It is an expanded and refined version of Rayman Arena: Ultimate Multiplayer, but allows the player to customize and create their own characters based on species of the Rayman series. The game features completely new themes/stages that were added throughout the game's lifespan, including:


 * Backwater Rush
 * Dream Forest Frenzy
 * Shipyard Sprint
 * Rayland Rush
 * Treetop Terrors
 * Candy Rush
 * Sandy Salvations
 * Deadly Desert
 * Monsterous Circuit
 * Dark Destinations
 * Temporal Tempest
 * Ultimate Darkness

Various game modes from the game return like:
 * Race: Training, Race/Obstacle Racing, Popolopoi, Lums & Time Attack
 * Battle: Lum Spring, Lum/Total Fight, Freeze Combat & Capture the Fly
 * 2D side-scrolling races based on the Darkverse stages.
 * Race/battle modes involving walking/flying shells, inspired by Rayman 2: The Great Escape and Revolution ' s Missile Dogfight mini-game.
 * A Kung Foot mode from Rayman Legends.

Online multiplayer is in the game, with various new modes such as ranked, casual, tourney and daily challenges like in Rayman Legends.

Conception & Design
Rayman 4 started development after the Rayman 2 remake was nearing completion and was directed by Davide Soliani, whose goal was for this instalment to be his best work. He aimed to create a game that both allowed newcomers and returning players to have fun in terms of an interesting world and level design, with also a more complex combat system by providing various difficulties and challenges while also acting as a send-off to the Rayman series. The development team also intended for the game to be a direct continuation and finale for the original trilogy in both narrative and gameplay.

The development team also wanted to take elements from the cancelled version of Rayman 4, more specifically the levels, having more of an art direction based on the UbiArt games but in 3D, similar to some advertisements for Rayman Legends. The team's previous experience with the Rayman 2 remake allowed them to settle on a direction defined by clear shapes, soft gradients and an off-kilter quality that gave the remake a whimsical and playful feel; the team then took this core direction and amplified it for Rayman 4 to create a more wild and chaotic aesthetic that better reflected the series' irreverent yet fantastical tone. The team's statement for the setting was to create a colorful and dangerous universe unrestricted by the hardware limitations of the original games.

For the characters, they are mostly based on their incarnations from Rayman Legends and Mario + Rabbids: Sparks of Hope (Rayman keeping his design from Rayman 2: The Greater Escape with adjustments such as detailed textures and pockets on his hoodie from the latter game, though he still has his old bandana and original hair from it's DLC teaser, and Barbara having her viking attire with goggles & white mechanical wings on her helmet (princess crown/other headgear in some skins) and a shovel resting in the back alongside an axe from Adventures, for example), with Mr. Dark in particular based on his Rayman Mini design and some elements from his original appearance in the 1995 game. Other characters such as Ly the Fairy (who's new design is mostly similar to that of a fan-made animated series, Scepter of Leptys, with adjustments like earrings, a necklace and slightly bigger tail), a teenage version of Tily, Nymphs (with Betilla's design being a mix of her original outfit and Origins ' s proportions, albeit less sexualized) and Polokus (who's now wearing his old hat and pants from Rayman 2 while retaining his "Bubble Dreamer" design in Origins and Legends) are also redesigned, either to fully transition them into this new style or in the case of some characters, make them more unique and transition them to 3D.



After Prince of Persia: The Lost Crown was finished, Ubisoft Montpellier returned back to the Rayman series to assist Davide Soliani's team at Milan in the development of Rayman 4: Darkness Returns, especially it's gameplay, with the series' creator Michel Ancel, returning as latter's consultant and producer (also currently working alongside Soliani in a similar role for Mikros Animation's staff on the cartoon show), while continuing on his wildlife sanctuary as a part-time hobby (with sales of various projects from Ubisoft's subsidiaries, even those created by Milan's team, being donated there by their approval).

Writing
The plot was written by David Neiss, who returns from Rayman 3: Hoodlum Havoc and a newcomer, Tim Schafer (founder of Double Fine Productions and known for Lucasfilm Games/LucasArts titles like Day of the Tentacle, Monkey Island and many others; Psychonauts was influenced by Rayman 2: The Great Escape, with it and Beyond Good & Evil having been streamed by Double Fine's developers alongside Michel Ancel a few years earlier).

Both wanted to create a more cohesive world and a perfect balance between the comedic humour from Rayman 3: Hoodlum Havoc and the more dire, serious tone from Rayman 2: The Great Escape, while also writing a perfect finale to the series, but can still be open-ended if Ubisoft wanted the series to continue. The game's main theme is redemption and how everyone makes mistakes and should be at least have the chance to be forgiven. The team also used Mr. Dark as the main villain, due to wanting to have a villain that both old fans can recognize and new fans can be intimidated by, due to his revamped nature both dramatically and comedically.

Music
Rayman 4's score was primarily composed by Gareth Coker and Christophe Héral, who previously worked on Mario + Rabbids: Sparks of Hope (the latter was involved with "Rayman in the Phantom Show" DLC), Rayman Origins and Legends. The former's aim was to create a soundtrack that was both atmospheric in the open world parts and comprised of mostly orchestral pieces and other genres in the linear stages. The soundtrack album will feature 200 tracks, spanning 5 hours and 20 minutes, making it the longest soundtrack in the series.

Release and Marketing
The game was teased at the end of Rayman Arena: Ultimate Multiplayer after the player beats the main campaign with a short post-credit scene showing the Nightmare Veil and Seven Deadly Horrors. Davide Soliani confirmed on Twitter that Rayman 4 was greenlit into production in 2021, due to the success of Rayman 2: The Greater Escape and was given a budget/team increase due to the "Rayman in the Phantom Show" DLC in Sparks of Hope. The game took four years to make and marked the first time in over a decade that a new original mainline Rayman title was released since Legends and marked nearly two decades that a 3D entry was made since Rayman 3: Hoodlum Havoc.

The game was officially announced in Summer Game Fest 2024 with a full trailer and a demo present in the event. The trailer showed off a few of the environments, the story, the multiple playable characters and the combat with a Holiday 2024 release date for PlayStation 5 (even utilizing DualSense's capabilities like in the Rayman 2 remake), Xbox Series X & S, PC and Super Nintendo Switch. The demo allowed players to play three levels of the game; The Prologue, The Assault of the Citadel of Wonders and Finding Tily, both of these garnered a very positive reception among players and fans who praised the visuals in particular.

Rayman 4 was sold in physical and digital versions, both offering in-game items as pre-order bonuses, as well as a Digital Deluxe edition. Both of which includes additional items, missions, skins (such as Rayman’s appearance in Captain Laserhawk: A Blood Dragon Remix), a mini digital soundtrack and an exclusive stage named Rabbid's Revenge. The game received three downloadable content expansions via a season pass (which also includes Rabbid's Revenge, for players who have missed pre-orders/Digital Deluxe), including one featuring Mr. Dark as a playable character. These three expansions include the Citadel of Horrors (a randomized Boss Rush/Gauntlet set in the Nightmare Veil and includes extra missions along with revamped open world mechanics) releasing in the Summer, a post-game adventure featuring four new interconnected levels in one map and returning character from a educational PC game Rayman Dictées (which was a crossover with another educational game The Adventures of Tim 7), Clara the Witch in a mysterious jungle with thousands of characters behind them with green eyes alongside Raygirl (a fan-favorite, who returns from the Rayman 2 remake's DLC expansion which retold the first game's events after having been cut alongside it's SNES prototype) releasing in October (fitting for Halloween) and an alternate retelling of the game's events where players take control of the villains, including Mr. Dark, The Magician and the Robo-Pirates along with a subplot with Jano and André as they play through stages in their perspective before Rayman's gang showed up in the base game (much like Cortex's segments in Crash Bandicoot 4: It's About Time and Arkham Asylum stages in LEGO Batman: The Video Game), releasing the next year. Updates to the multiplayer to make it more unique were also added, including new modes, character pieces and stages. All of these DLCs, along with exclusive features in the Digital Deluxe edition, were featured in the "Ultimate Darkness" edition released for physical and digital storefronts.

It was originally set to be released in the Holiday of 2024. However, in October, it was reported to be delayed to the first quarter of 2025. In December, a demo of the game was released on the digital stores, including PlayStation 4 and Xbox One stores. The official release date was revealed to be March 2025, with Nintendo Switch (being a Cloud Version, unlike Super Nintendo Switch, which has a native port from the start), PlayStation 4 and Xbox One ports coming later in the year (with them being one of the last games developed for the previous generation consoles).

The game serves as a tribute to the series' creator Michel Ancel, after he originally left the company and gaming industry to focus full-time on a wildlife sanctuary, whose final work at Ubisoft was being one of the directors and producers in Rayman 2: The Greater Escape alongside a new main series director, Davide Soliani, before his return to Ubisoft as Milan's new creative producer as of Rayman 4: Darkness Returns.

Some retailers sold copies of Rayman 4 before the street date, and the Switch version was uploaded online. The director, Davide Soliani said he was saddened by the leaks and urged players to not spoil the game.

Reception
Rayman 4: Darkness Returns received universal critical acclaim according to the review aggregator Metacritic (receiving 97% of positive reviews and scores) from critics and fans alike, highly praising the gameplay, depth of it's combat, portrayal of it's returning characters, and handling of the narrative and story. The amount of content and replay value, visuals, music and voice-acting were also commended, though the open-world mechanics and multiplayer received criticism.

IGN gave the game an 9/10, saying: "Even with a few rough edges and moments, Rayman 4 is just about everything and more we could have hoped for from this long-awaited sequel." The Guardian gave the game 5/5 and praised its unique levels, areas and memorable characters, though criticized its open world, calling it mind-numbingly outdated and boring. GamesRadar+ gave the game 4.8/5 and praised its imagination with it's level, humour and story, the difficulty and called it an "a visual feast for the eyes", but thought the boss battles were frustrating, the multiplayer too basic for it's own good and the upgrade system was "ineffectual". GameSpot gave the game 9/10 and praised the writing and approach to the theme of redemption and letting things go, the art direction, platforming, and combat, though criticised it's boss fights as lacking, though said the final boss was truly "Legendary".

The locales were generally praised for their detail, vibrant color palette and diversity between them. VentureBeat also acknowledged detail and variety in the character designs. The cutscenes were praised as "bright and colorful" by GameRevolution calling them "cartoony, charming, and funny to watch". Staff from Edge also praised the cutscenes, although found fault with "noticeable artifacting" encountered when the subtitles were off.

The story, voice acting and humor were very well-received. Game Informer opined that Rayman 4 had one of the best stories of a platform game. In addition to getting hooked on the characters, they praised it as a rare video game to keep the player constantly laughing while being invested in the story, citing examples of Murfy's character and the banter between Rayman and Globox. Game Informer also enjoyed the return of the detailed character development and silliness of previous entries. IGN lauded the comedy as exceptional in comparison to others of its kind, reasoning that it emphasizes "fun puns and genuinely calamitous scenarios" over "shouting, screaming and tired memes". GameSpot appreciated the diversity of the Seven Deadly Horrors for contributing to the game's comedy, despite being non-evolving archetypes. He called Greed the funniest of them, also highlighting Lust's disparity between the modest way he acts towards women and his self-bloating when he's not with them.

The graphics and soundtrack were very well received. IGN called the game an animated film in both visuals and music, praising how unique the worlds looked with a high frame rate. They also attributed how well the last generation ports were with praise given to how well they ran on them while also prioritising next-gen consoles. Game Informer praised the music and felt that it contributed to some memorable moments in the game. GameSpot described the music as calming and solemn, comparing it to The Legend of Zelda: Breath of the Wild, yet bombastic and energetic at other points. Shacknews described the soundtrack as "phenomenal", with the boss battle music being a standout.

Sales
Although Rayman 4 outsold both Legends and Origins in it's first week from international sales with the PlayStation 5 version selling the most copies, the game failed to meet sales expectations at the time. As of November 2025, the game's sales were approaching 2 million units, according to Ubisoft. In early January 2026, Ubisoft reported that Rayman 4 was selling incredibly well, selling over 4 million units and was contributing to the company's earnings.

Future
When the series director Davide Soliani was asked on Twitter if Rayman would get more content in the coming years, Soliani answered that Rayman would be coming back soon and would be a pivotal franchise moving forward at Ubisoft (given that the original 1995 game was the company's first major hit and sales figures for previous Rayman games).

In February 2028, a new 2D Rayman game called Rayman Myths, reusing the UbiArt engine and being a Metroidvania developed alongside Moon Studios of Ori and the Blind Forest/Will of Wisps fame (who took inspiration from the series), started production and is set to release June of that year.

Trivia

 * This is the first 3D Rayman game since Rayman 3: Hoodlum Havoc.
 * In the first trailer released for the game, there is metadata referencing files used in production of the video, including multiple mentions of "Rayman 4ever" or "Rayman and the Seven Deadly Horrors". Suggesting these were working titles for the game.
 * One original idea on Rayman 4 was to be based on the original Raving Rabbids pitch, using the Rabbids as the main villains, but was cut and instead was reworked for Sparks of Hope and Rabbids' Revenge.
 * According to dialogue in the game, the plot of Rayman Legends setting itself 100 years after Rayman Origins has been retconned to one year.
 * In The Rise of the Terrormites, when recounting her brother's various adventures throughout the series, Raygirl brings up a "certain famous plumber" (Mario from Nintendo's flagship franchise) as a reference to Mario + Rabbids: Sparks of Hope, where he teamed up with Rabbid Mario and Rabbid Peach as they participate at the Space Opera Network to help The Phantom get his channel back to it's former glory in it's third DLC pack, though he is unnamed during the scene for copyright reasons.
 * Despite this, the Nintendo versions has a exclusive free DLC skin pack with Rayman and Globox's outfits of Mario & Luigi returning from the Wii U and Switch versions of Rayman Legends, alongside Barbara, Ly, Murfy & Bzzit wearing those of Princess Daisy, Peach, Toad and Yoshi respectively.
 * This was made with Nintendo's permission to promote their own title released the same year four months after Rayman 4 ' s own release, Super Mario Dreamscaped, which is also a platformer that returns to 3D gameplay, has multiple playable characters with unique abilities, took place in a dream-based world (Subcon) and brings back a returning villain (Wart).
 * She also brought up Rayman's appearance in Brawlhalla, which's developer Blue Mammoth Games was acquired by Ubisoft in 2018 and is apparently canon to his series' timeline.
 * For Rayman 3: Hoodlum Havoc and Raving Rabbids (especially after Rayman's escape from the Colosseum), it was revealed in the main story that both games were retconned with additional scenes (which originally came from their Game Boy Advance versions), with Ly having a role in both games' events (unlike the former's console version, in which she was scrapped off during development).
 * Also in The Rise of the Terrormites, at the end of the story when Rayman and Clara first meet, Clara remarks that "he's the fella she saw in another dimension".