WarioWare: Party Till you Drop

Story Mode
In Warioware Inc: there is what's known as the "Hall of Gaming Garlic's". Wario walks through the Hall of Gaming Garlics looking at the accomplishments that he's done. Mona enters the hall as Wario leaves and tries to talk to Wario about how she and the others feel about the accomplishments.

A Coo Coo Coaster
Wario gets bored and decides to go to Diamond City Amusement Park. He has a good time riding on all the thrill rides. However, this was until he had to face the tallest and fastest coaster in Diamond City. He ran out of Diamond City Amusement Park as fast as he could, but he was pulled by fans of the coaster and was forced to go on the roller coaster. He gets on the roller coaster, and the coaster train begins to move towards the launch section. The coaster takes off, and Wario begins to scream. Wario was dizzy after the roller coaster. He went to go get the picture, but it was stolen and ripped into pieces. This unknown person who stole the picture also stole Wario's game, and used a hammer to brake it. Wario couldn't figure out who it was, until he saw a familiar looking moustache.


 * Speed up: after every five microgames
 * Boss Stage: every nine microgames

Gameplay
Wario's set of microgames is the only one available from the start. All games involve Wario in some way. All games also come from the "Anything Goes" genre Before reaching the boss stage, 8 microgames are played. The speed increases on microgame #006. The intermission stage consists of Wario riding the roller coaster and screaming. Number of lives are depicted by "W"s. If the player wins, Wario has a good time and survives an inversion. However, if the player loses, Wario almost falls off the coaster train and almost falls. When the player loses all of their lives, Wario falls off the roller coaster before showing "Game Over".

Its Electrifying
Jimmy walks down to Club Sugar,While he is walking, he see's a commotion and decides to run in to see what's going on. It turns out, Club Sugar has been expanded in area. The interior is bigger, there are more neon light's, light beam's and a two boom boxes that blasts out the music. Jimmy T can't resist, he run's onto the stage and begins to dance. After hours of dancing, the neon lights blur his vision, to the point where Jimmy T decide's to run home, but the fans run after him telling him to keep dancing.


 * Speed up: after 6 microgames
 * Boss stage after 18 microgames
 * Unlocked: After playing Wario's Stage.

All of Jimmy T's games are from the sports genre. Before reaching the boss stage, 17 microgames are played. The intermission stage consists of the dance floor of Neo Club Sugar. Number of loves are depicted by microphones,. If the player wins. Jimmy T will dance a super move, and a rainbow of neon lights shine on Jimmy T. However, if the player loses, Jimmy T will fall down and the neon light's will be shut off. When the player loses all of their lives, the word "Game Over" appears and Jimmy T will leave.

The Temple Explorer's Expedition
Mona and Joe, the latter one acting as a cameraman, explore an ancient building, which they find after a trip through the jungle. Mona, holding the microphone, reports on their adventure on the show Mona: Temple Explorer!. However after going into the temple and finding switch joy con like items called "The Golden Cons" a boulder comes and tries to crush them. Mona and Joe run out of the temple as fast as they could. She soon incorporates the Golden Cons into her reporting and temple exploration and her latest development is a huge hit.


 * Speed up: After every 6 minigames
 * Boss Stage: every 12 minigames
 * Unlocked: After playing Jimmy T's stage

Gameplay
All games are from the That's Life genre. Before reaching the boss stage, 12 microgames are played. The speed increases on microgame #006. The intermission stage consists of Mona being chased by a boulder. Number of lives are depicted by torches. If the player wins, the boulder is slowed down by a broken wall. If the player loses, the boulder closes on Mona and Joe When the player loses all of their lives, the boulder runs over Mona before showing "Game Over."

Taxi Going Underground
Dribble and Spitz we're one day fixing their Taxi. Once the Taxi's been fixed they went about on their job. This was until Dribble noticed a button they have never noticed before in the taxi. It was a drill. All of a sudden, the phone inside the Taxi was calling. There was somebody underground, and they're calling about being saved. Dribble and Spitz activate the drill function and go underground of Diamond City. After they rescued the person, they took her home. They were both surprised that this mission was surprisingly normal and they both drive their taxi to their next customer.


 * Speed up: After every five microgames
 * Boss stage: every 15 microgames
 * Unlocked: After playing Mona's Stage

Gameplay
Dribble and Spitz's games are from the fantasy genre. 14 regular microgames are played before the boss microgame. The number of lives is indicated by hanging Spitz dolls. When the player wins a microgame, Dribble drives the taxi faster and the drill, drill's through more ground. If the player loses, the shot misses, and a Spitz doll falls, while Spitz himself panics. When the player loses all their lives, the screen darkens. If the player continues during the first play-through, the screen flickers back on.

9 Volt
As much as 9 Volt loves to play videogames from Nintendo, he also has a dj turntable that he hasn't been using for a long time. he goes to his room and practices his DJ equipment day and night. One day, he took his dj equipment outside his house and played Nintendo themed music for all of Diamond City to hear. During 9-volt's Nintendo street party his mom 5 volt asked him to come inside to have dinner. 9 Volt of course ignores her so she calls louder and louder, 9 volt stops the party and gets into alot of trouble. He is grounded for 9 years.


 * Speed up: After every 6 minigames
 * Boss Stage: every 12 minigames
 * Unlocked: After playing Mona's Stage

Gameplay
The microgames involve various Nintendo classic titles and consoles, and also use all controls that were used in the past microgames. After reaching the boss stage, 12 microgames are played. His intermission stage consists of him deejaying with his turntable while fan's stand in the background. Number of lives are represented by four DJ turn tables.

Giddy Up little Kaguya
Kat and Ana in-role in "Young Kaguya's Camp" because their sensei has recommended to learn about the different kinds of Ninja's that once trained in Japan. Kat and Ana begin with what they already know, but than are instructed to ride horses. They begin their riding lesson, but than heard of a monster coming attacking Diamond Stable's, where these horses were from originally. The horses take Kat and Ana to Diamond Stables. Kat and Ana and the horses make to Diamond Stable's and stop the monster with their new training. Than they head back to their lesson riding off into the sunset.


 * Speed up: Every 4 microgames
 * Boss stage: Every 14 microgames
 * Unlocked: After playing 9 Volt's Stage

Gameplay
All of Kat and Ana's games are from the "Animals and Nature" After reaching the boss stage, 13 microgames are played. Their intermission stage consists them riding their walking horses. The first time it speeds up, the horses trot. The second time the game speed's up, the horse canters. The Number of lives are represented by horseshoe's. If the player wins, the riding instructor gives them a thumbs up. If the player loses, the riding instructor yells at them. If all four lives, the riding instructor tells them to leave before "Game Over" appears.

Dr. Crygor
Dr Crygor

Stage Clear
Clear the selections of microgame genres. Each genre is given to a different WarioWare character (see Microgame genres above). After a while, microgames will be played at higher speed and difficulty. The player has four hearts. When the player loses a microgame, they will lose a heart. When all hearts are gone, the game will end. When the player beaten the last microgame, the Boss Stage, the stage is cleared and a extra heart will be awarded. When one stage is cleared, the next stage will be played until all stages are cleared.

All Mixed Up
All the microgames of the different stages are all mixed together. Speed and difficulty will get higher when the player makes progress. The player has 4 hearts and it's possible to earn new hearts. When the player has won 30 games, Time Attack is unlocked in Games.

Hard
All the microgames are at a high speed but at the lowest difficulty. The player has 4 hearts and can't earn new hearts.

Thrilling
All the microgames are at a low speed but at the highest difficulty. The player has 1 heart and can't earn new hearts.

Time Attack
Play through 20, 40 or 60 games. When winning a game, speed will get higher. When losing a game, speed will get lower. The player must try to get the smallest time at the end of the microgame row.

Master Mode
Play all the microgames in the game on Level 3.

Wariowatch
Similar to the version in Warioware Twisted No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed, more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time.

Album
In album mode, the player can play single microgames. They first need to select a genre of microgames before they can play a microgame. When selected a microgame, the player can select if it will be played in Record or Practice mode. In Practice mode, the player can set up the speed of the microgames to practice them. In Record mode, the player tries to win the microgame as much as possible. When the player won enough microgames, they will be awarded with a flower. When all flowers of the microgames are won, Master Mode is unlocked in Games.