Ultimate Team Fortress 2/Classes

This page lists the classes and abilities in Ultimate Team Fortress 2.

Scout
The Scout is the speed demon of Ultimate Team Fortress 2, a violent and fast-talking scrapper from Boston, USA. The fastest and most mobile class, the Scout is able to jump twice in the air and perform parkour moves to navigate around dangerous terrain and dodge attacks. Armed with a Scattergun, Nailgun, Pistol, Bat and Concussion Grenade, the Scout is primarily oriented around performing quick hit and run attacks, being highly skilled at aggressive close-range fighting and flanking. These abilities are balanced back by his status as the most vulnerable class, having the lowest health and armour of all classes barring the Civilian and a Mercenary with no credits spent on health or armour, as well as his poor long-range capabilities. Being able to capture objectives at twice the rate of other classes and enter and exit contested areas before enemies can react in time, the Scout is able to sap away at the enemy team and lead his team to victory in the blink of an eye.


 * Health: 100/150 (Overhealed by a Medic)
 * Armour: 50/100 (Reinforced by a Engineer)
 * Speed: 150%
 * Weapons: Bat, Pistol, Nailgun, Scattergun, Concussion Grenade
 * Special Abilities: Double Jump, Parkour, Double Capture Rate

Soldier
The Soldier is the jack-of-all-trades of Ultimate Team Fortress 2, a jingoistic lunatic from the midwestern USA. Well-balanced and possessing both high health and strong weaponry, the Soldier is arguably the most flexible class in the game, suited for both offense and defence. Armed with a Rocket Launcher, Tommy Gun, Shotgun, Shovel and Nail Grenade, the Soldier is able to take on most roles in the team, and can use his skill to Rocket Jump to gain quick bursts of speed and height. While he lacks many exploitable weaknesses, the Soldier is not a master of any one trade, and suffers from both slow ground speed and a vulnerability to self-damage at close ranges. Able to provide heavy firepower and offensive support while also deploying parachutes and gaining additional power in mid-air, the Soldier is a all-around combat class, built to deal and take damage as the team pushes to success with his assistance.


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Pyro
The Pyro is the fiery close-quarters-combatant of Ultimate Team Fortress 2, a mumbling pyromaniac of indeterminate origin.


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Assault
The Assault is the main frontline fighter of Ultimate Team Fortress 2, a cheerful and focused ex-soldier from Leicester, England.


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Demoman
The Demoman is the master of explosives of Ultimate Team Fortress 2, a violent drunkard and explosives expert from Glasgow, Scotland.


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Heavy
The Heavy is the defensive support class of Ultimate Team Fortress 2, a


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Engineer
The Engineer is the core of defence of Ultimate Team Fortress 2, a laid-back and


 * Health: 120/180 (Overhealed by a Medic)
 * Armour: 75/150 (Reinforced by a Engineer)
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Guardian
The Guardian is the first responder and protector of Ultimate Team Fortress 2,


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Medic
The Medic is the primary supporting force of Ultimate Team Fortress 2, a sadistic mad scientist from Rottenburg, Germany.


 * Health: 140/210 (Overhealed by a Medic)
 * Armour: 100/200 (Reinforced by a Engineer)
 * Speed: 125%
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Sniper
The Sniper is the long-range elimination class of Ultimate Team Fortress 2, a arrogant and grumpy hunter from Sydney, Australia.


 * Health: 100/150 (Overhealed by a Medic)
 * Armour: 50/100 (Reinforced by a Engineer)
 * Speed: 100%
 * Weapons: Kukri, Submachine Gun, Hunting Rifle, Sniper Rifle, Bear Trap
 * Special Abilities:

Spy
The Spy is the saboteur and assassin of Ultimate Team Fortress 2, a stoic and deadpan agent from a undisclosed region of France.


 * Health: 120/180 (Overhealed by a Medic)
 * Armour: 75/150 (Reinforced by a Engineer)
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Delivery
The Delivery is the offensive support class of Ultimate Team Fortress 2, a high-strung and paranoid delivery boy from Vancouver, Canada.


 * Health: 140/210 (Overhealed by a Medic)
 * Armour: 80/160 (Reinforced by a Engineer)
 * Speed: 110%
 * Weapons:
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