Animaniacs: Wakko's Wish (Video Game)

Animaniacs: Wakko's Wish is a licensed tie-in movie video game to promote the 1999 direct-to-video movie, "Animaniacs: Wakko's Wish". The game would be released on Nintendo 64, Playstation, PC, and possibly Sega Dreamcast.

OPINION FOR A DEVELOPER
I only know two developers (at the time) who would've developed this game, but I don't know who to pick.

Who do you think should develop this game if it was real? Infogrames Ubisoft

GAMEPLAY
The game follows the plot of the movie, in form of a 3D platformer, akin to "Super Mario 64", "Banjo-Kazooie", "Spyro the Dragon", and the new-at-the-time, "Donkey Kong 64". You play as Yakko, Wakko, or Dot and complete tasks to achieve a certain amount of collectables to progress to the next hub world. Each hub world is full of levels to explore, including a boss stage where players fight King Salazar, or any of the villains from previous "Animaniacs" episodes. There's no time limit, and there's no life limit (just like "Donkey Kong 64"), just health.

GAMEPLAY OPTION 1
Like in "Banjo-Kazooie" and "Donkey Kong 64", you can complete as many missions as you want to when you enter a level. And you can come back into those levels to unlock more collectables with a new ability one of the Warners would learn.

GAMEPLAY OPTION 2
Like "Rayman 2: The Great Escape" and "Bugs Bunny: Lost in Time", the levels have a Point A to Point B function to them, but you're still free to explore vast open spaces, and even find secret passages that get you to a later world or level.

 Which gameplay option sounds better? OPTION 1 OPTION 2 

CONTROLS
NOTE: This is demonstrated for the Nintendo 64 version only.

MULTIPLAYER
A 2-4 player fighting mini-game similar to "Donkey Kong 64" and the cancelled "Twelve Tales: Conker 64" where players throw snowballs at each other in 2 teams or in a free-for-all type of battle.

EXTRAS
Aside from the multiplayer mode, the "Press START" menu would be in front of the water tower. Be pressing the "Start" button, the door opens and each menu is seperated by rooms. One room is a movie theater room where you can view the cutscenes from the game, but on the Nintendo 64 version, stills from the movie are shown instead due to hardware limitations of the N64 cartirdge space.

DIFFERENCES FROM THE GAME AND MOVIE

 * The cutscenes that play before levels on the Playstation, Dreamcast, and PC versions only would omit or replace sound effects that were used on the video (ex. the fall sound used in "Spongebob Squarepants" replacing the fall sound used in the movie, which would also be used in-game when the Warners run under an anvil or heavy object that would crush them, similar to "Bugs Bunny: Lost in Time".)
 * Dot's death is real in the videogame adaptation. And once you defeat King Salazar in the final boss fight, Wakko would wish for Dot to be brought back to life instead of wishing for two ha'pennies.

IMAGE GALLERY
NOTE: I've only made artwork for the Nintendo 64 version's cartridge.