Borderlands (NCU Potential Project Franchise)

Borderlands is a Japanese potential project franchise.

Chapter 1: Borderlands
On the distant planet of Pandora lies an apparently sacred treasure called the Vault. A group of Vault Hunters, dubbed the VH1s, will now trek through the planet to find it.

Chapter 2: The Zombie Island of Dr. Ned
The VH1s arrive on a zombie infested island and must solve the mystery behind it.

Chapter 3: Mad Moxxi's Underdome Riot
The VH1s are invited to compete in Mad Moxxi's Underdome.

Chapter 1: Borderlands

 * 1) On the distant, violent planet of Pandora, there is said to be an ancient, legendary treasure called the Vault, which is said to contain tons of alien technology; those who search for it are called Vault Hunters. Four Vault Hunters—Roland, Lilith, Mordecai, and Brick—begin their journey for the Vault by being driven on a bus to Fyrestone by Marcus; these four are dubbed the "first-generation Vault Hunters" (VH1s for short) Upon their arrival, the VH1s are guided off the bus by a "guardian angel" and meet Fyrestone's Claptrap. A group of bandits invade Fyrestone, killing almost all the civilians. The VH1s quickly dispatch the bandits.
 * 2) The VH1s discover a Fyrestone survivor, unlicensed medical Dr. Zed, trapped in Building 03 and free him.
 * 3) Dr. Zed asks the VH1s to take care of some skags outside the gate. As Claptrap attempts to open the gate, another wave of bandits attack, damaging Claptrap. After dispatching the next wave, the VH1s repair Claptrap with a Claptrap Repair Kit.
 * 4) The VH1s dispatch the skags outside the gate.
 * 5) Dr. Zed suggests the VH1s buy some shields for protection, but the med vendor is broken, so Dr. Zed sends VH1s to get a Power Coupling from a close-by, destroyed med vendor. Upon fixing the med vendor, the VH1s buy a shield for each of them.
 * 6) Dr. Zed asks the VH1s to kill some bandit at a close-by bandit camp in the hopes of blinding their boss, Nine-Toes.
 * 7) Dr. Zed sends the VH1s to T.K. Baha for some help in defeating Nine-Toes.
 * 8) T.K. asks the VH1s to recover some food stolen by the skags. After eating the recovered food, T.K. explains that Nine-Toes is hiding in Skag Gully.
 * 9) T.K. suggests the VH1s buy some grenades at the ammo vendor back in Fyrestone before going to Skag Gully.
 * 10) The VH1s blow up a barricade to access Skag Gully and use some guns they find in the grave of T.K.'s wife to kill Nine-Toes and his pet skags Digit and Pinky.
 * 11) Dr. Zed pays the VH1s for killing Nine-Toes, but also warns them about Nine-Toes' boss, Sledge.
 * 12) Dr. Zed directs the VH1s to the Bounty Board for some more jobs.
 * 13) T.K. assigns some more jobs for the VH1s.
 * 14) The VH1s discover a beat-up data recorder dropped by the bandits in Skag Gully. Upon recovering two more data recorders, they turn them into the Bounty Board and discover the full message: "You slugs wanna join Sledge's tribe? Fine. Set up a camp in Skag Gully. I want those Fyrestoners pissing their pants."
 * 15) T.K. asks the VH1s to recover his prosthetic right leg from Scar in Skag Gully. Upon recovering his leg, T.K. gives them his T.K's Wave shotgun.
 * 16) T.K. asks the VH1s to find some Bladeflower Seeds in Skag Gully to make Bladeflower Stew.
 * 17) Scooter contacts the VH1s and asks them to check out the Catch-A-Ride.
 * 18) Seeing that the Catch-A-Ride is busted, Scooter asks the VH1s to recover the Digistruct Module from Bone Head. Upon recovering the Digistruct Module, the VH1s fix the Catch-A-Ride, allowing them to access vehicles for driving.
 * 19) The VH1s run over some skags with the Outrunner.
 * 20) After using the Catch-A-Ride to spawn an Outrunner, the VH1s use it to jump Piss Wash and kill the bandits to open a gate.
 * 21) Patricia Tannis contacts the VH1s to recover some Data Recorders hidden all throughout the Arid Badlands:
 * 22) *Day 1: "Patricia Tannis, Dahl scientific advisor, Day 1 on planet Pandora. I have been assigned to this sector by my superiors to find evidence of abandoned alien technology similar to that found by our competitor, the Atlas company, in the ruins on Prometheus; technology that many believe made them the superpower they are now. This kind of find seems astronomically improbable on a rock like this, but my benefactors believe in it enough to waste my considerable talents. I've only been here for three hours and I already believe this planet will be the death of me. Scientists do not chase myths and legends."
 * 23) *Day 43: "Day 43 on Pandora, at least I believe it to be the forty-third day I've been here. The moonlight cycles are difficult to get used to. The planet rotation day is over 90 hours long. The people that inhabit this salted dustball are as ignorant as I've seen in this galaxy. When I attach scientific inquiry to something like the Vault, I am greeted with silly nursery rhymes and slack-jawed soliloquy about a man who knew a man who knew a man. They drift off into a stupor, where I half imagine they're drunk or brain damaged and are unaware of my continued presence. If I believed in Hell, I would contemplate how it compared to Pandora. Ironically, such a belief would align me with these Neanderthals."
 * 24) *Day 76: "This is the 76th day. I was woken up hoping I was having a reoccurring nightmare. We spent more than 36 hours earlier today relocating our campsite closer to our dig site, only to be ambushed by local wildlife that's hungry coming out of hibernation. Half of my staff was eaten alive or killed by Skags. I survived by hiding under a colleague of mine who was being devoured on top of me. His name was Carl. My... emotions are deadened and I grieved for none of them. In point of fact, the only emotion I felt was that of joy. I felt joy because his chair was always more comfortable than mine! I took his chair. And then I noticed the emissive glow on the rocks at the dig site..."
 * 25) *Day 119: "Day 119. I sat in the shower in tears for just under an hour. This is interesting considering we haven't had water for days. I equate my ever decreasing sanity with that of the population of my dig site. With the investigation of the symbols and glowing patterns at the site we have finally unearthed arguably certifiable proof of the existence of alien life having been here on Pandora. But, this celebration was lonely as I only have two colleagues left, and I'm not too fond of the fat girl, Chimay. I've been told that scientific discovery requires sacrifice, but I never understood what they meant until now."
 * 26) *Day 172: "Day 172. The fat girl, Chimay, was crushed under an alien ruin that collapsed today. She didn't... die right away and begged me to put her out of her misery as she choked on various fluids and bile. I hesitated because she was the last one alive that wasn't me. As she was choking, and coughing, and dying, I tried to enjoy the interaction, which I imagined to be a conversation, as I knew it was the last I would have for a while. When I finally got around to smothering her so that I could continue my research, I could tell that she regretted the decision. The Skags had been waiting for this meal for a while; they will not go hungry tonight."
 * 27) The VH1s find a defunct Claptrap in the Lost Cave and repair it.
 * 28) The VH1s gather Shock Crystals in the Lost Cave for a Shock Artifact.
 * 29) Dr. Zed directs the Vault Hunter to former Dahl foreman Shep Sanders.
 * 30) The VH1s meet Shep.
 * 31) Shep asks the VH1s to turn the three Turbine Brakers back on.
 * 32) Shep asks the VH1s to kill some rakk that are damaging the turbines.
 * 33) Shep directs the VH1s to a bandit camp where they will find a Mine Gate Key needed to access the mines, but they merely find a note informing them that the Mine Gate Key was moved elsewhere.
 * 34) The VH1s find gun parts around the Arid Hills to reassemble a GGN20/V3 Hard Sniper.
 * 35) The VH1s kill Moe and Marley in the Arid Hills for an Incendiary Artifact.
 * 36) Rade Zayben invites the VH1s to take part in the Circle Of Death.
 * 37) The VH1s survive and complete the first round of the Circle Of Death.
 * 38) The VH1s survive and complete the second round of the Circle Of Death.
 * 39) The VH1s survive and complete the final round of the Circle Of Death.
 * 40) The note says that the Mine Gate Key is in Sledge's Safe House in Arid Hills. Upon recovering the key, Commandant Steele contacts them the warn to seize their killing spree. The VH1s use the key to access the Headstone Mine where Sledge is waiting.
 * 41) The VH1s find a defunct Claptrap in the Safe House and repair it. As gratitude, the Claptrap gives them access to a red chest.
 * 42) The VH1s find gun parts around the Arid Badlands to reassemble a CR30.G Crimson Cobra.
 * 43) Shep asks the VH1s to shoot the rakk droppings off the wind turbine in Howling Defile.
 * 44) The VH1s kill Sledge and take an Eridian Artifact which turns to be part of the Vault Key required to open the Vault. Commandant Steele contacts the VH1s again and warns them not to pursue the Vault any further. Dr. Zed grants the VH1s access to the Dahl Headlands.
 * 45) The fiancée of Bruce McClane asks the Vault Hunters to find him. They find Bruce's corpse under a shed with his journal on him.
 * 46) According to the journal, Bruce sold some poisonous cigars to bandits in Titan's End, but the bandits killed him after one of them died. The VH1s steal back the cigars to prevent anymore fatalities, then report Bruce's death (and failed scam) to his fiancée.
 * 47) The VH1s retrieve some skulls from the bandits in Titan's End.
 * 48) The VH1s destroy the bandit-seized pipelines in the Headstone Mine.
 * 49) The VH1s meet Earnest Whitting in the Dahl Headlands.
 * 50) Ernest asks the VH1s to kill the Skagzilla.
 * 51) Earnest asks the VH1s to rescue Lucky at the Last Chance Waterin' Hole.
 * 52) Lucky asks the VH1s to power the Fast Travel Network, then gives them a Fast Travel pass to access the New-U station.
 * 53) The VH1s find gun parts around the Dahl Headlands to reassemble a DL11-A Revolver.
 * 54) The VH1s destroy some Bandit Fuel Tanks.
 * 55) The VH1s kill some scythid around the Ludicrous Speedway.
 * 56) Tannis asks the VH1s to find an Explosive Artifact in the Haunted Excavation.
 * 57) The VH1s close some fuel pipes around the Dahl Headlands.
 * 58) Lucky dispatches the VH1s to destroy some of Mad Mel's runners in order to face him.
 * 59) The VH1s kill Mad Mel and enters New Haven to meet Helena Pierce, but Pierce initially denies the VH1s permission to continue on to the Rust Commons.
 * 60) Pierce only agrees to give the VH1s access to the Rust Commons once they restore power to New Haven.
 * 61) The VH1 find a defunct Claptrap in New Haven and repair it. As gratitude, the Claptrap gives them access to a grey box full of guns.
 * 62) The VH1s kill King Wee Wee in Tetanus Warren.
 * 63) The VH1s gather Corrosive Crystals in the Tetanus Warren for a Corrosive Artifact.
 * 64) The VH1s find a defunct Claptrap in the Tetanus Warren and repair it.
 * 65) The VH1s kill Mothrakk in the Arid Badlands.
 * 66) Scooter asks the VH1s to check in on T.K. back in the Arid Badlands. The VH1s discover that T.K. was murdered by a group of bandits that ambush them.
 * 67) Pierce directs the VH1s to Tannis in the Rust Commons West. Pierce takes the piece of the Vault Key to hold onto and tells the VH1s that Crazy Earl has another piece.
 * 68) Scooter asks the VH1s to recover some vehicle car parts from the Rust Commons West.
 * 69) Scooters asks the VH1s to destroy the blockage in two pipes at the Rust Commons Sump Station.
 * 70) Marcus asks the VH1s to find illegal a Weapon Shipment Invoice of rival weapon companies.
 * 71) Marcus asks the VH1s to destroy One-Eyes Jack's Ammo Dumps.
 * 72) Marcus asks the VH1s to destroy One-Eyed Jack's Weapon Caches and find evidence. The evidence exposes Torgue as the culprits.
 * 73) Learning about One-Eyed Jack's Ammo Dumps being destroyed by the VH1s, Pierce angrily orders them to kill One-Eyed Jack before he strikes New Haven, and bring his eye as proof.
 * 74) The VH1s find gun parts around the Rust Commons West to reassemble a KKA2400 Desert SMG.
 * 75) Patricia Tannis contacts the VH1s to recover some Data Recorders hidden all throughout the Rust Commons West:
 * 76) *Day 224: "Patricia Tannis, Chief scientific advisor, Dahl Corporation, Day 224. The only conversations I have anymore are with this ECHO recorder. I've developed a relationship with it. Some cycles I sleep with it and others I make it stay outside of my tent! My waning ability to discern logic from insanity is becoming cumbersome. I've been translating Eridian writings in between arguing with the recorder. He went off for a few hours during my last sleep cycle - I heard you sneak out! If I were to pontificate, I would infer that the Eridian writings show a class based society that was quite capable of both leadership and of armed conflict."
 * 77) *Day 321: "321st day. As I work, I spend the majority of the days having conversations with people that are not there. Two days ago, I explained to my mother how the translation program I was writing would greatly help me understand exactly what all this Eridian text I've attempted to decipher actually means. My mother has been dead for sixteen years, and she was never actually interested in the science to begin with. I am unsure if I am quite to the point of no return, but my stubbornness, which I got from her in the first place, will keep me here putting up with her until I find exactly where the Vault is, or until I drive myself so far off the edge I do not remember why I was doing this in the first place."
 * 78) *Day 457: "Day 457. This is exciting. I think I might strip naked and run around to celebrate, but I'll do it during a dim cycle for fear of prying eyes. Before overloading and melting four of my computers' thirteen qubit operators, my program was able to decipher quite a bit more than I had been able to before. It will take a few days to fix, but I was able to find many repeated instances of an event that takes place every 200 years. It's repeated many times with... a symbol that looks not unlike a circle with an upside down 'V' it in. It's possible that this is the Vault. And something about the Vault happens every 200 years. Tonight, for dinner? I will have eggs."
 * 79) *Day 481: "Day 481. It's true. It's all true. My program did it. Program. Program... I am now certain that the Vault is here, and that the symbol has something to do with opening it! I have checked and triple-checked my findings, and it all seems to make sense. It looks like there are extreme measures to keep the Vault secure, but that it can be opened every 200 years. The Vault's contents must be extremely valuable. Maybe better than the Atlas tech. But I cannot reveal this information to anyone just yet. If I'm wrong, I'm done. And if I'm right, the suits will claim it. I must find the vault myself. Find. Find..."
 * 80) * Day 493: "Day 493. Dahl Corporation just shut down their mining operations here on Pandora. I think they are insane. Or, that is, whoever is making the decision is insane. Iridium mining on this planet has been hugely lucrative for Dahl and has funded my project! It's been especially profitable given how low their labor costs are. I wonder what Dahl will do with all the unpaid convicts they've been using to work for their mines. I wonder if any of them will be my friend... What? Why are you always so jealous of me getting new friends? I'm turning you off."
 * 81) Tannis directs the VH1s to Crazy Earl, who apparently has another piece of the Vault Key at Crazy Earl's Scrapyard. The VH1s clear the path to Earl's Scrapyard to meet Earl.
 * 82) Earl demands the VH1s kill some trespassing spiderants and bandits in exchange for the Vault Key piece.
 * 83) Crazy Earl asks the VH1s to find some stolen C-Charges and blow up a bandit camp.
 * 84) The VH1s find a defunct Claptrap in the Scrapyard and repair it.
 * 85) Earl also demand some booze bottles from Treacher's Landing; upon retrieving them from the VH1s, however, Earl reveals that the Vault Key piece was stolen by Krom.
 * 86) The cousin of Shawn Stokely asks for the VH1s to find him and his son Jed. They discover that Shawn had committed suicide after receiving a note from Jed, now going by the name "Reaver", informing him that he has joined Krom's army.
 * 87) The VH1s kill Reaver at Krom's Canyon, and then report to Shawn's cousin.
 * 88) Pierce asks the VH1s to investigate the Middle Of Nowhere Bounty Board, as well as search for Mr. Hudson Johns.
 * 89) Mr. Johns asks the VH1s to find some Bounty Board Fuses to fix the Bounty Board.
 * 90) While fixing the Bounty Board, Mr. Johns asks the VH1s to kill some spiderants.
 * 91) The VH1s inform Pierce that the Bounty Board has been fixed.
 * 92) The VH1s burn some scriptures at some bandit chapels in an attempt to end a new "religion" of bandits.
 * 93) The VH1s find gun part to around the Russt Commons East to reassemble a SG330/V3 Raging Sweeper.
 * 94) Patricia Tannis contacts the VH1s to recover some Data Recorders hidden all throughout the Rust Commons East:
 * 95) *Day 568: "Day 578. I haven't slept in three days. I just ate... six bugs in alphabetical order starting with carabus auronitens and ending with a dessert of tetrix undulata. The information I've uncovered from my automated deciphering has me closing in on the location of this 'event' - an event I believe to the be the opening of the Vault. ECHO recorder and I are not together anymore. But I wish him the best and we remain friends so that I can keep recording these messages. He agreed, because we need to complete what we set out to do and document the intensive search for the mythic Vault. It's not a myth. It is real."
 * 96) *Day 616: "Day 616. Sometimes, I wish I had never been given this assignment, and never come to Pandora. Dahl has asked me to leave. The transmission said it's time to go. Everyone has left - except the criminals who they've let loose. They won't be my friends. So I had decided to return to leave as Dahl has ordered. But then... I found something. I think it is a key to the Vault! It proves the Vault is real and that it is here on Pandora, and that it can be mine! I also learned that, by my calculations, we are near the 200th anniversary of the last Vault opening - within half a year, approximately. If I leave now, I will never make it back in time. I will stay. Maybe one of the convicts will be my friend."
 * 97) *Day 653: "Day 653. Today is my birthday. I've been alone for an incalculable amount of time. A convict accidentally crossed over into my encampment this morning, and I allowed him to look about before I shot him in the back several times. I was immediately filled with regret upon doing this, because the human contact, no matter how awkward, would have been nice. I've decided his name was Lesli, and he had a troubled childhood where people would make fun of him for having a girl's name, and the torment eventually lead Lesli to a life of crime and debauchery. There was a tattoo on his bum that looked not unlike the name, 'Patricia'. I might have imagined the tattoo. The experience compelled me to move the Vault key fragment I found so that it can be safe. It's extremely important. So I've given it to the man known as Crazy Earl. He's not crazy. He doesn't like people. The Vault key will be safe with him... I also gave him my underwear."
 * 98) *Day 684: "Day 684. I seem to be unable to leave camp anymore. I've collected all of the information I need to be able to find the Vault, but I am overcome with terror and instantaneous paralyzation upon any attempt to leave my confines. I believe I have some kind of psychosis. Whatever it is, I am a prisoner of my own jail and I will not be able to find anything without help from an outside party. I will put out feelers to see if I can get someone on this rock to grant me assistance. Perhaps I can send an off-world message to attract some Vault hunters. Some company would be lovely."
 * 99) *Day 718: "Day Seven. One. Eight. I woke up outside the camp today. I don't know how I got outside, but I seem to have overcome my inability to leave. This will be my last recording before I scatter the ECHO recordings as far as I can. My ECHO recorder has clearly gone crazy, and if I am not careful, I too might go insane. I will come back and resume my research when I have rid myself of this two-timing recorder. This is Patricia Tannis, signing off."
 * 100) Chuck Durden invites the VH1s to take part in the Circle Of Slaughter.
 * 101) The VH1s survive and complete the first round of the Circle Of Slaughter.
 * 102) The VH1s survive and complete the second round of the Circle Of Slaughter.
 * 103) The VH1s survive and complete the final round of the Circle Of Slaughter.
 * 104) The VH1s kill Krom at Krom's Canyon, find the second Vault Key piece, and give it to Tannis for safe keeping.
 * 105) Crazy Earl asks the VH1s to find lots of canned skag meat at Krom's Canyon.
 * 106) The VH1s find a defunct Claptrap at Krom's Canyon and repair it. As gratitude, the Claptrap gives them access to a red chest.
 * 107) The third Vault Key piece is in the Trash Coast. Tannis directs the VH1s to the bandit Taylor Kobb to gain access to the Trash Coast.
 * 108) Pierce asks the VH1s to relight the North Ridge and Overlook beacons in the Rust Commons East.
 * 109) The VH1s kill Widowmaker and Helab, and are given a SG240 U Terrible Shotgun as a reward.
 * 110) The VH1s collect some pamphlets from the bandit-controlled Old Lynne Alley.
 * 111) The VH1s kill Slither.
 * 112) Pierce asks the VH1s to investigate the smoke coming from Old Haven. Upon their arrival, the VH1s discover a bunch of bandit bodies and realize that the smoke signals are distress calls as the Crimson Lance having luring New Haven residence and killing them.
 * 113) Learning of this, Pierce asks the VH1s to shut down the smoke signals, then rewards each VH1 with a class mod:
 * 114) *Roland:
 * 115) *Lilith: Catalyst Class Mod
 * 116) *Mordecai:
 * 117) *Brick: Bombardier Class Mod
 * 118) In his dying breath, a dying bandit at Old Haven gives the VH1s a key and tells to find his two dead brother who each hold a key needed to access the strongbox. Inside the strong box is a treasure map with a certain location in the Dahl Headlands.
 * 119) The treasure map leads the VH1s to the deceased brothers' strongbox; inside is a red chest.
 * 120) Stance Von Kofsky asks the VH1s to find a valve and turn off the water pump in Jaynistown.
 * 121) Taylor asks the VH1s to kill his brother Jaynis and the bandits in Jaynistown. He also asks them to keep it a secret from Pierce.
 * 122) Erik Franks asks the VH1s to recover some dirty mags that his wife had recently thrown out.
 * 123) Before agreeing to grant them access to the Trash Coast, Taylor asks the VH1s to inform Erik Franks in New Haven of Jaynis' death.
 * 124) At Taylor's request, Erik Franks gives VH1s a container that apparently contains their reward for their service.
 * 125) The VH1s retrieve several fish from Treacher's Landing.
 * 126) Scooter asks the VH1s to sink the Righteous Man, Great Vengeance, and Furious Anger gunboats at Treacher's Landing.
 * 127) The container turns out to be an ambush by Taylor's bandits. After killing the ambushers, the VH1s report what they've recently done at Jaynistown to Pierce.
 * 128) Revealing that Taylor is more evil than Jaynis, Pierce angrily orders the VH1s to kill him before using his Claptrap to gain access to the Trash Coast.
 * 129) The VH1 find a defunct Claptrap in Trash Coast and repair it.
 * 130) The VH1s kill Queen Tarantella and swap its Abdomen with a bandits' Abdomen to summon King Aracobb in the Trash Coast, and are given a Patton as a reward.
 * 131) Earl begs the VH1s to rescue to rescue his pet lap skag Skrappy from the Trash Coast.
 * 132) The VH1s kill Bleeder in the Trash Coast.
 * 133) The VH1s kill the Rakk Hive, find the third Vault Key piece, and give it to Tannis for safe keeping.
 * 134) Tannis tells the VH1s that the apparent fourth and final Vault Key piece was stolen from her by Baron Flynt who is hiding in the Salt Flats; however, the gate to the Salt Flats can only be opened by Tannis' Claptrap that is currently being held captive in Old Haven by the Crimson Lance, so Tannis asks the VH1s to save him in order to access the Salt Flats.
 * 135) The VH1s find a defunct Claptrap in Old Haven and repair it.
 * 136) The VH1s kill Flynt, as well as his henchmen Hanz and Franz, and open the chest that is supposed to hold the final Vault Key piece.
 * 137) The VH1s find a defunct Claptrap in the Salt Flats and repair it. As gratitude, the Claptrap gives them access to a red chest.
 * 138) The VH1s find gun parts around the Salt Flats to reassemble a TCH490 Pearl Havoc.
 * 139) The VH1s find a defunct Claptrap in the Crimson Fastness and repair it. As gratitude, the Claptrap grants them access to a room full of supplies.
 * 140) The chest turns out to contain nothing as Flynt didn't have the final piece after all. Commandant Steele contacts the VH1s and reveals that the fourth Vault Key doesn't exist, and that Tannis has apparently betrayed them, Steele also shuts down the ECHO System, preventing them from communicating with their guardian angel. The VH1s breach the Crimson Fastness and final Tannis behind bars. Tannis explains that was captured shortly after retrieving the second Vault Key piece and forced her to lie about the "fourth" piece.
 * 141) The VH1s to find the ECHO Command Console, along with a note left by Tannis.
 * 142) The note informs the VH1s that the only to reactivate the ECHO Command Console is to activate the three Transmitter Consoles in the Crimson Enclave.
 * 143) With communication restored, the guardian angel orders the VH1s to rush for the Vault before Steele does. So, the VH1s chase after her through the Eridian Promontory.
 * 144) The VH1s are too late in stopping Steele. She actiivates the key to open the Vault, but she and the Crimson Lance are wiped out by the Destroyer that emerges from the Vault; the Vault is actually an alien prison. The VH1s defeat the Destroyer, sending it back into the Vault, and the guardian angel praises them for their entire journey; it is revealed that the guardian angel is communicating with the VH1s by a Hyperion satellite in orbit high above Pandora. Back in Fyrestone, the Fyrestone Claptrap is hit by the satellite with a signal, transforming him into CL4P-TP Interplanetary Ninja Assassin.
 * 145) With the Vault Key unable to be used for another 200 years, the guardian angel recommends that the VH1s sell it to Tannis for $234,885.

Chapter 2: The Zombie Island of Dr. Ned

 * 1) The story is told as a bedtime story being told by Marcus to an orphan. On the island of Jakobs Cove, Dr. Ned (NOT Dr. Zed from the previous story) accidentally caused a zombie outbreak. The VH1s arrive and the Claptrap asks them to turn on the Gattling Turrets to clear out the zombies.
 * 2) Once the zombies are killed, Claptrap directs the VH1s to Ned's Bleeding Heart Infirmary. The VH1s arrive, only to discover that Dr. Ned is not there.
 * 3) Markus asks the VH1s to deliver him 25 corpse eater eggs and rewards them with a class mod:
 * 4) *Roland:
 * 5) *Lilith: Plaguebearer Class Mod
 * 6) *Mordecai:
 * 7) *Brick: Skirmisher Class Mod
 * 8) Tannis asks the VH1s to kill Pumpkinhead at Hallow's End.
 * 9) Anna Reiss asks the VH1s to find the whereabouts of her missing husband Hank; the VH1s learn about Hank's disappearance via ECHO recordings:
 * 10) *"Dearest Anna. I've arrived at Jakobs Cove and you'll be pleased to know it seems a jolly and lively old town. I know being away from you and the children will be difficult but it's only for a few cycles. The pay is just too generous to pass up. I'll work hard here and be back to you and the girls soon. My brother will take good care of you in the meantime. Love, Hank."
 * 11) *"Dearest Anna. The work here is tough but honest. Oh, and the trees, Anna, the trees are amazing. You wouldn't believe your eyes. I've never seen anything like them. Sometimes I feel sad to cut them down, but it will all be worth it if I can get back to you with the money required for us have a fresh start. I'm dreaming about a nice homestead in the Dahl Headland. Think on it. Missing you, Hank. ... P.S. Tell Sally that I love the hat she sent. I wear it every day. The men tease me a bit but they don't know the joy that a child's love can bring."
 * 12) *"Dearest Anna. I have been noticing some strange things at the mill of late. Many workers seem to be falling very ill. What is strange is that we all had our check-ups just last week and were given a clean bill of health and a vitamin from the company's physician, Dr. Ned. He is doing everything in his power but there have been some deaths. Do not worry. I will, as always, be careful. I will send an ECHO again soon. All my love, Hank."
 * 13) * "Anna. Things have gone from bad to worse. There have been rumors of people seeing the dead walk. At first these tales were laughed off at the saloon, but now people talk in the hush whispers of the truth. They say those who come in contact with the dead are always the first to be ill and are, as such, the first to seek the help of Dr. Ned. The doctor assures me that he is making progress on a cure. I, for one, believe him and it is only 3 more weeks till we are reunited. Kiss the girls for me. Love, Hank."
 * 14) * "Beloved Anna. It is no longer rumors. Some curse has been set upon us here at Jakobs Cove. The dead are rising from their graves and are ravenous with a hunger for flesh. All work has stopped and we are fighting for our lives. But fear not. Dr. Ned believes there is a way to stop the horror. I have volunteered to allow him to test an antidote on me. It's the skags my dear. The filthy skags will be our salvation! The doctor says they are immune to the ailment. I am presently on my way to get this treatment at the hospital outside of town. I know it will be a success and we will be together again shortly. Pray for me, Hank."
 * 15) The VH1s discover T.K. Baha's prosthetic leg outside by a Fyrestone house at Hallow's End, finding a zombified T.K. inside.
 * 16) T.K. demands some zombie brains, so the VH1s feed him ten, causing him to vomit out a TMP2 Static Fury.
 * 17) T.K. demands more zombie brains, so the VH1s feed him 25, causing him to vomit out a TMP2 Static Fury.
 * 18) T.K. demands even more zombie brains, so the VH1s feed him fifty, causing him to vomit out an RV11 Surplus Revolver.
 * 19) T.K. demands a lot more zombie brains, so the VH1s feed him a hundred, causing him to vomit out a DL300 Brutal Revolver.
 * 20) T.K. demands a a huge load of zombie brains, so the VH1s feed him 250, causing him to vomit out a Warmonger Class Mod.
 * 21) The VH1s discover a note on the front door of Ned's Bleeding Heart Infirmary, saying that Dr. Ned is at his hospital in Hallow's End.
 * 22) The VH1s investigate the disappearance of Father Jackie O'Callahan, a lone zealot who attempted to stop the creation of zombies at the Mill; O'Callahan's fate is revealed via ECHO recordings found at Generally Hospital:
 * 23) *Clue: "Oh, boy-o! The Angel give me strength! I've been demon smiting for nary on a fortnight. Still no sign from the maker of an end to this unholy ordeal. As if those who have passed coming back to life is not evil enough, I have learned of some new kind of abomination near the hospital on the hill. I fear I have another crime against nature whose arse must be kicked! And it will be me, or my name isn't Father Jackie O'Cahallan!"
 * 24) *Zealot: "The night air is as chill as a she-skag's teat on a winter's morn, but it does not dampen my resolve. I've found strength in prayer, and what little whiskey I have remaining in my flask. Ah. The monster of the hospital... his arse proved to be harder to kick than the rest of this rabble. He nicked me in the neck... boy-o... starting to feel strange. Hopefully, I'll last the night. At least there is a full moon to keep me company..."
 * 25) The VH1s investigate the disappearance of four more people hired by Jakobs to stop the zombie outbreak; their fates are revealed via ECHO recordings:
 * 26) *Moron (Joe Gamerski): "Son-of-a-bitch! This frickin 'Digital Bearing Module' is terrible! The waypoint is constantly trying to send me through a mountain! What am I supposed to do, go through it? Is there some secret passage? Hoo! Ha! ... No... can't jump over it. Damn it! (Snarling noises) What? (Additional undead snarling) Wait! I hate you, digital bearing module!"
 * 27) *Newb (Harry):
 * 28) **1. "Like, whoa, Skaggy. You wouldn't believe what happened to me. The Misery Machine broke down. Like, I know, that's not news, but I found this town and there's, like, no one there. I finally ran into an old doctor who said there was... hee hee... zombies throughout the haunted forest! He seems like a nice old man so I thought I'd help him out. Who needs the rest of the gang, right?"
 * 29) **2. "Ok, so, like, you know how the ghost always turns out to be some old guy with a mask on? I don't think these zombies are wearing masks! So, I've been doing what you and I do best Skaggy, hiding. Zoinks! I think I hear something. Like, I better sign off. Don't worry about me old pal, they never think to look in a barrel, right?"
 * 30) * Wuss (Dirk Smallwood): "Dirk Smallwood here. The Jakobs corporation has asked me, the world famous vault hunter, to stop the minor zombie infestation here in Jakobs Cove. While this job is well beneath a man of my reputation Daddy needs a new Cheetah Paw. My plan of attack is to hit these bastards where it hurts them most: In their no-longer-beating-and-in-no-way-responsible-for-their-ability-to-survive-heart. What time is it? 8 o'clock? Swell, there should be no problem getting this dealt with before my mani and pedi at 9."
 * 31) * Chump (Jethro Shedd):
 * 32) **1. "Zombie killin'. This is new and different. Steve and I have hunted a lotta things: Skag, crab worms, even went after Mothrakk once. These brain suckers are pretty freaky, but they're not so tough. Still, I'm happy my best pal Steve is with me. Steve! There's one behind you! ... (Heyoo!) The forest is teeming with these zombie buggers, but so far, so good. Still, we gotta find this doc if we're gonna get our reward."
 * 33) ** 2. "Oh my god. Steve is dead! I can't believe he's gone. I really miss him. I can almost hear him... 'Hey oh!' What's that? Oh! Oh my Angel! Steve! Hey man! I thought you was dead! What's that? Oh. You want a hug? Me too man. Come here! I love you ma-Ah! AH!"
 * 34) Once the VH1s arrive at Ned's hospital, Dr. Ned asks them to deliver a possible antidote from Generally Hospital to Ned's Claptrap. At Generally Hospital, they kill the wereskag Hank Reiss. Once they recover the antidote, they return to Jakobs Cove, only to discover Dr. Ned's Claptrap tied-up and hacked, warning them not to trust Dr. Ned.
 * 35) "Hyper-Temps" asks the VH1s to find the whereabouts of Hyperion Industrial employees Frank Igorski and Bill at Dead Haven. After finding two of Dr. Ned's ECHO recordings, they discover that Frank and Bill have been transformed into Franken Bill and kill it:
 * 36) *"I've found that despite his infernal popcorn habit, I kind of miss Bill. Frank, the temp that replaced him, just wasn't the same, and definitely had too small a hunchback to suit my taste in assistants. Yeah, he was no Bill. Yep, he was no Bill. Man, I really wish Bill hadn't been all masticated by that zombie. Actually, I got an idea. I still have some body parts around here from Frank... maybe there's something I can do..."
 * 37) *"Ha! Who's the best evil mad scientist? That's right. It's me, Dr. Ned. That's with an 'N', not a 'Z'. I have created a new Bill. I didn't have time to put him together in a smart and safe way, I just had to try and cram some new pieces, fixes, and patches on to the old Bill. So, it turned out that he's not really Bill or Frank. He's more of a... Frank'n'bill. It's a bit of a hack, but it seems to work, so I say, 'ship it'!"
 * 38) Discovering that the recovered antidote turns humans into wereskags, Dr. Ned asks the VH1 to kill four wereskags—Whiskey Wesley, Bigfoot, Redjack, and Jackie O'Callahan—across the coastline of Generally Hospital.
 * 39) Taking a boat to Dead Haven, the VH1s discover an ECHO recording in Dr. Ned's secret lab that reveals his true intentions: "Oooof. Okay, this is gonna be hard to say. So... one of my reanimated corpses sorta ate Bill today, and by 'sorta', I mean 'is now crapping his bones in the yard.' The good news is he has already paid me rent, and now I don't have to listen to him bitch about toenail clippings that totally weren't even mine. Not to mention the popcorn shenanigans. Consider this my solemn promise to begin attempting evil for the sake of profit from this point on. My brother, who isn't even the same person as me in disguise, would never support me in this. I hope no one ever finds these logs and incriminates me to my employer, Jakobs, because that would probably set off a whole chain of events where I have to try and kill them with my horrific creations. Oh well."
 * 40) Finding two more ECHO recordings as evidence, the VH1s send the ECHO recordings via comm array to Jakobs:
 * 41) * "This is the first official entry of my, Dr. Ned's, scientific discovery journal. My ongoing mission to extend the lives of those that have already passed. We must remain vigilant in our – Bill. Bill! Are you making popcorn? What did we talk about? Dude, we just talked about this! ... Where was I? Saving the human race from the stale clenches of death? Sounds like a kickin' party? Is that how the kids are saying it? Kickin'? Here ends my first official journal entry."
 * 42) *"Greetings loyal Nedcast viewership. Now in the third week of my clinical trials with corpse reanimation. The skin cells have reacted well to the treatment but the bodies themselves seem to have uncontrollable hunger. Right now, it seems all they crave is raisins and bran muffins, but I fear with strength applied to the cell reanimation their hunger will grow much stronger and possibly dangerous. Fear not, I will trudge forward unhindered by the possible destruction of mankind. Am I mad? Probably, but at least I DON'T MAKE POPCORN WHEN PEOPLE ARE TRYING TO WORK!"
 * 43) The VH1s repair a defunct Jakobs-owned gun vending machine at Jakobs Cove with a missing Power Coupling.
 * 44) Jakobs returns the VH1s to Jakobs Cove, where their Claptrap terminates Dr. Ned's.
 * 45) Jakobs hires the VH1s to kill Dr. Ned at the Lumber Yard; the Jakobs Claptrap gives them a switch needed to lower the bridge to the Mill where Dr. Ned is hiding.
 * 46) The VH1s find and repair a defunct Claptrap in the Lumber Yard; as gratitude, it carves a log into a red chest.
 * 47) The VH1s kill Dr. Ned, but he transforms into Undead Ned.
 * 48) The VH1s kill Undead Ned, ending the zombie outbreak.

Chapter 3: Mad Moxxi's Underdome Riot

 * 1) The VH1s are invited by Mad Moxxi to complete in her Underdome. After completing each arena, Moxxi awards the VH1s with a "Certificate of Bada**ery".
 * 2) *The Underdome consists of twenty five-wave rounds across three arenas.
 * 3) **Arenas:
 * 4) ***Hell Burbia
 * 5) ***The Angelic Ruins
 * 6) ***The Gully
 * 7) **Rounds:
 * 8) **#Starter Wave: A mixture of enemies that will be fought in the subsequent rounds.
 * 9) **#Gun Wave: Every enemy will have weapons and only regular bandits/brutes or Crimson Lance will spawn.
 * 10) **# Horde Wave: Only psychos will spawn with all types (regular, burning, bada**, and midget) present.
 * 11) **#Bada** Wave: Only a few of the enemies will spawn as bada** variants, but each will come with a couple of smaller equivalents; bandits are upgraded to brutes, Lance Infantry are upgraded to Engineers etc. An assorted group of Guardians may also spawn.
 * 12) **#Boss Wave: A random boss is selected to be fought, as well as a few henchmen
 * 13) **#*Nine-Toes and his skags: Pinky and Digit
 * 14) **#*Bone Head
 * 15) **#*Baron Flynt
 * 16) **#*Hanz and Franz (always without henchmen)
 * 17) **#*Master McCloud
 * 18) **#*King Wee Wee
 * 19) **#*Reaver
 * 20) **#*Sledge
 * 21) **#*One-Eyed Jack
 * 22) **#*Taylor Kobb.
 * 23) ** Waves:
 * 24) **#Starting out easy
 * 25) **#Warming up
 * 26) **#Welcome to average
 * 27) **#Skilled combatants
 * 28) **#Professional grade tournament
 * 29) **#Are you man enough?
 * 30) **#I eat round 7 for breakfast, do you?
 * 31) **#Kill kill kill
 * 32) **#Brick's Mama got past this round
 * 33) **#You rock, I'll roll
 * 34) **#These guys take a lot of hits
 * 35) **#Lock & Load
 * 36) **#I'm not dead yet
 * 37) **#Bigger, stronger, faster
 * 38) **#What, did they just add another rule?
 * 39) **#Suck it down
 * 40) **#Better hope your guns deal a lot of damage
 * 41) **#Game over man, game over
 * 42) **#They deal how much damage?
 * 43) **#Grade A - Badass
 * 44) *After completing the first round, Moxxi starts adding modifiers for a greater challenge.
 * 45) **Additions:
 * 46) **#Rounds 2-4
 * 47) **#Rounds 5-9
 * 48) **#Rounds 10-14
 * 49) **#Rounds 15-20
 * 50) **Modfiers:
 * 51) *** * Weapon* Challenge: A random weapon type is chosen (for example, Shotguns). That type does more damage and everything else does less. Eridian weapons don't seem to be included.
 * 52) ***Body Shots: Critical hits do less damage.
 * 53) ***Close Combat: Weapons will be less accurate but do more damage.
 * 54) ***Elemental Challenge: Elemental attacks will work better, normal attacks will do worse.
 * 55) ***Headshot: Critical hits do more damage, everything else does less.
 * 56) ***Beef Cake: Enemies take less damage from attacks.
 * 57) ***Dead Aim: Enemies are more accurate.
 * 58) ***Dodgeball: Enemies actively dodge attacks.
 * 59) ***Ironhide: Enemies have better shields.
 * 60) ***Kick A**: Enemies will deal more damage.
 * 61) ***Loaded: Enemies have larger magazines.
 * 62) ***Overclocked: Enemy shields regenerate faster.
 * 63) ***Regeneration: Enemies regenerate health.
 * 64) *** Spastic: Enemies move and reload faster.
 * 65) ***Weapon Master: Enemies spawn with higher quality weapons.
 * 66) ***Get Some Air: Low gravity. (Formerly impossible jumps may be tried to reach new sniper spots.)
 * 67) ***High Speed: Characters and enemies move faster.
 * 68) ***Naked: Your character has no shields, but will slowly regenerate health.
 * 69) ***Vampire: Your character's health constantly degenerates but can be refilled by killing an enemy. If your character gains a second wind, both health and shields will be fully replenished.

Chapter 1: Borderlands

 * Based on Borderlands.

Chapter 2: The Zombie Island of Dr. Ned

 * Based on The Zombie Island of Dr. Ned.

Chapter 3: Mad Moxxi's Underdome Riot

 * Based on Mad Moxxi's Underdome Riot.

<!--===The Secret Armory of General Knoxx===
 * Based on The Secret Armory of General Knoxx.

Claptrap's New Robot Revolution

 * Based on Claptrap's New Robot Revolution.

Borderlands 2

 * Based on Borderlands 2.

Captain Scarlett and Her Pirate's Booty

 * Based on Captain Scarlett and Her Pirate's Booty.

Mr. Torgue's Campaign of Carnage

 * Based on Mr. Torgue's Campaign of Carnage.

Creature Slaughterdome

 * Based on Creature Slaughterdome.

Sir Hammerlock's Big Game Hunt

 * Based on Sir Hammerlock's Big Game Hunt.

Tiny Tina's Assault on Dragon Keep

 * Based on Tiny Tina's Assault on Dragon Keep.

The Raid on Digistruct Peak

 * Based on Digistruct Peak Challenge.

TK Baha's Bloody Harvest

 * Based on TK Baha's Bloody Harvest.

The Horrible Hunger of the Ravenous Wattle Gobbler

 * Based on The Horrible Hunger of the Ravenous Wattle Gobbler.

How Marcus Saved Mercenary Day

 * Based on How Marcus Saved Mercenary Day.

Mad Moxxi and the Wedding Day Massacre

 * Based on Mad Moxxi and the Wedding Day Massacre.

Sir Hammerlock vs. the Son of Crawmerax

 * Based on Sir Hammerlock vs. the Son of Crawmerax.

Commander Lilith & the Fight for Sanctuary

 * Based on Commander Lilith & the Fight for Sanctuary.

Borderlands Legends

 * Based on Borderlands Legends.

Borderlands: The Pre-Sequel

 * Based on Borderlands: The Pre-Sequel.

Shock Drop Slaughter Pit

 * Based on Shock Drop Slaughter Pit.

The Holodome Onslaught

 * Based on The Holodome Onslaught.

Claptastic Voyage

 * Based on Claptastic Voyage.

Tales from the Borderlands

 * Based on Tales from the Borderlands.

Borderlands 3

 * Based on Borderlands 3.

Moxxi's Heist of the Handsome Jackpot

 * Based on Moxxi's Heist of the Handsome Jackpot.

Guns, Love, and Tentacles

 * Based on Guns, Love, and Tentacles.

Bounty of Blood

 * Based on Bounty of Blood.

Psycho Krieg and the Fantastic Fustercluck

 * Based on Psycho Krieg and the Fantastic Fustercluck.

Designer's Cut

 * Based on Designer's Cut.

Director's Cut

 * Based on Director's Cut.

Tiny Tina's Wonderlands

 * Based on Tiny Tina's Wonderlands.

Coiled Captors

 * Based on Coiled Captors.

Glutton's Gamble

 * Based on Glutton's Gamble.

Molten Mirrors

 * Based on Molten Mirrors.

Shattering Spectreglass

 * Based on Shattering Spectreglass.-->