Fallout (Nintendo Cinematic Universe)

Fallout is a Japanese graphic novel series.

Volume 1
In a post-apocalyptic future, a Vault Dweller is dispatched by Vault 13 to venture out into the wastes to find a replacement Water Chip and save their fellow Vault inhabitants.

Volume 1

 * In Vault 13, the Water Chip, a computer chip responsible for the water recycling and pumping machinery of the vault, malfunctions.
 * With 150 days before the Vault's water reserves run dry, the Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. They are given a portable wristwatch-like computer called the "Pip-Boy 2000" that keeps track of map-making, objectives, and bookkeeping.
 * Armed with the Pip-Boy 2000 and meager equipment, the Vault Dweller is sent off on the quest.
 * The Vault Dweller travels to Vault 15, the closest known Vault that may be able to provide help, but finds it collapsed into ruins and abandoned.
 * The survivors of Vault 15 have founded a town named Shady Sands, and the Vault Dweller is given the option to defend them from the Khans, a group of raiders that attack the town, and radscorpions, mutated scorpions that plague the town's herds.
 * The Vault Dweller then travels south to Junktown, where they can help the mayor, Killian Darkwater, bring the corrupt casino head Gizmo to justice, or help Gizmo assassinate Killian to take over the town.
 * Further south the Vault Dweller finds The Hub, a bustling merchant city, where the Vault Dweller has the option to hire water caravans to aid Vault 13 and extend their estimated survival by 100 days.
 * With clues from the Hub, the Vault Dweller travels to Necropolis, a city of mutated humans called ghouls who are under occupation by large mutated humans, dubbed Super Mutants.
 * Under the city, the Vault Dweller finds Vault 12 and recovers a water chip.
 * Upon returning with the chip, the Vault is saved, but the Overseer is concerned about the Vault Dweller's reports of the Super Mutants.
 * Believing the mutations are too widespread and extreme to be natural, and that they pose a threat to the Vault, the Overseer charges the Vault Dweller to find the source of the mutations and stop them.
 * The Vault Dweller finds and joins the Brotherhood of Steel - remnants of a top-secret genetic research program involving the U.S. Army that survived the war, and continues to research advanced technology.
 * The Brotherhood supplies the Vault Dweller with equipment and information on the Super Mutants, which so happen to be directly related to the genetic research they conducted before the war: a mutagen called the Forced Evolutionary Virus, which can be used to mutate humans into Super Mutants, but leaves all such mutants sterile as a side effect.
 * The Vault Dweller travels to the Boneyard - the ruins of Los Angeles - and finds out that the cult-like Children of the Cathedral operating around the Wasteland are a front created by the Super Mutants' Master, who is using the Children to preach his message to wastelanders and get them to submit to him peacefully.
 * The Vault Dweller explores the Cathedral of the Children and finds a prototype Vault beneath it, from which the Master commands his Super Mutant army.
 * Disguised as one of the Children, the Vault Dweller infiltrates the Vault and destroys the Master.
 * The Vault Dweller travels north to a military base, where the Super Mutant army was using the Forced Evolutionary Virus to mutate humans into Super Mutants, bolstering their numbers.
 * The Vault Dweller destroys the base, stopping the creation of more Super Mutants and splintering their army.
 * The Vault Dweller returns to the Vault and is greeted at the entrance by the Overseer.
 * The Overseer is happy that the Vault's safety is secured, but fears the Vault Dweller's experiences have changed them, and that hero worship of them in the Vault may encourage others to leave.
 * For the greater good of the Vault and to preserve its isolation, the Vault Dweller is exiled into the Wasteland.

Volume 1

 * Based on Fallout.