Street Fighter X Fatal Fury/Movelists

A list of movesets for every playable fighter/character in Street Fighter X Fatal Fury.

To understand fighting game motions/command inputs, check this page.

Command Moves

 * Collarbone Breaker (Forward + Medium Punch) - Ryu draws his fist back over his shoulder and thrusts it forward & downwards.
 * Solar Plexus Strike (Forward + Heavy Punch) - Ryu slightly slides forward and performs a body blow punch that his twice.

Special Moves

 * Hadoken (QCF + Punch) - Ryu thrusts both of his palms forward, shooting out a energy projectile. A EX version becomes Shakunetsu Hadoken, a flaming projectile which does more damage.
 * Tatsumaki Senpukyaku (QCB + Kick) - Ryu jumps and then spins forward like a top with one leg outstretched. Can also be performed in the air. A EX version becomes Shinku Tatsumaki in which Ryu stays in place as he drags the opponent in and hits them multiple times.
 * Shoryuken (DP + Punch) - Ryu jumps into the air, performing a upwards spinning uppercut. A EX version does more hits.
 * Joudan Sokuto Geri (HCF + Kick) - Ryu steps forward and delivers a powerful side-kick, which sends the opponent flying. A EX version will make them bounce off of a wall.

Super/Ultra Combos & Desperation Moves

 * Shinku Hadoken (Super/Desperation; QCF, QCF + Punch) - Ryu charges up energy on his hands and then shoots a larger Hadoken which has a vacuum effect and hits 5 times.
 * Metsu Hadoken (Ultra #1; QCF, QCF + Punch x3) - Ryu starts charging up energy on his hands, turning it into purple and fires out a more powerful version of Shinku Hadoken.
 * Shin Shoryuken (Ultra #2; DP, DP + Kick x3) - Ryu strikes the opponent with his elbow. If hit, he then punches them in the chest and then delivers out a powerful Shoryuken on their chin, sending them flying high into the air.

V-Trigger

 * Denjin Renki - Ryu electrifies himself, able to charge up his Hadoken and Shoryuken with electricity for more damage and stunning the opponent when fully charged to leave them defenseless for a few seconds.
 * Denjin Hadoken (replaces Shinku Hadoken) - Same as Shinku Hadoken, but can be charged for more damage and gives electric effects to stun the opponent.

Command Moves

 * Back Knuckle (Forward + Medium Punch) - Terry turns his back and quickly swings his arm for a backfist/elbow strike.
 * Rising Upper (Down, Forward + Heavy Punch) - Terry swiftly performs an uppercut while standing.
 * Backspin Kick (Forward + Heavy Kick) - Terry steps forward and performs a spinning kick with his left leg.

Special Moves

 * Power Wave (QCF + Punch) - Terry punches the ground, creating a energy wave that travels along it. A EX version becomes Round Wave, which is a larger version and does more damage, but has shorter range.
 * Burning Knuckle (QCB + Punch) - Terry lunges towards the opponent with a energy-infused fist in-front of him. A EX version travels faster and is unblockable.
 * Crack Shoot (QCB + Kick) - Terry jumps forward, performing a spinning axe kick with his extended leg. A EX version hits 2 times (3 if close), bouncing up an opponent after a final hit.
 * Rising Tackle (Charge Down, Up + Punch) - Terry jumps into the air while performing an upward spinning corkscrew kick. A EX version hits 6 times and does more damage.
 * Power Dunk (DP + Kick) - Terry leaps into the air, hitting the opponent with his knee and then performs a downward-angled diving punch onto the ground. A EX version hits 3 times (4 if close).
 * Power Charge (HCF + Kick) - Terry charges forward, tackling the opponent with his shoulder. A EX version knocks the opponent against a wall and bounces them back for further damage.

Super/Ultra Combos & Desperation Moves

 * Power Geyser (Super/Desperation; QCB, HCF + Punch) - Terry punches the ground, erupting out a massive energy geyser/pillar in-front of him.
 * Overheat Geyser (Ultra #1; QCF, QCF + Kick x3) - Terry shouts "Overheat!" and performs a Power Charge forward. If he hits an opponent, Terry will do a jumping uppercut which sends them flying into the air and then performs a Power Geyser when hitting the ground similarly like Power Dunk.
 * Buster Wolf (Ultra #2; QCF, QCF + Punch x3) - Terry shouts "Are you okay?" as he rushes forward with his fist out. If a move connects, he will perform a ki-infused punch which creates a large wolf-shaped explosion directly in-front of him.

V-Trigger

 * Hungry Wolf - Terry infuses energy/chi on his fists, making his punch attacks and special moves do more damage for a short period of time. His Super Combo/Desperation Move is also changed during this.
 * Triple Geyser (replaces Power Geyser/Overheat Geyser) - Terry raises both of his fists into the air and then starts pounding the ground a few times to release three consecutive Power Geysers. Overheat Geyser will also produce a same amount when Terry punches the ground.