Killing Floor 3

Killing Floor 3 is an American third person shooter-horror video game, serving as an installment of the Killing Floor series. It is developed and published by Tripwire Interactive, being released for PC, Mac, PlayStation 5, PlayStation Portable 2, Xbox Series X, Xbox Zeta, Nintendo Switch 8D and Gameloft Advance on July 23rd, 2024.

Synopsis
The game is set in 2027, 4 years after the events of Killing Floor 2 and 14 years after the 2013 Zed Outbreak in Britain. The Zed Outbreak has overran much of Afro-Eurasia. North & South America as well as Oceania are left unscared by the Zed Outbreak, through Horzine continues to operate in those regions. What is left of organized resistance in Afro-Eurasia are armed civilians, remnants of governments, PMCs & insurgents.

Gameplay
Killing Floor 3 is a third-person shooter with four game modes: Killing Floor, Human Survival, Endless and Objective. In Killing Floor mode, the player fights waves of zombie-like specimens - or ZEDs - with each wave becoming successively more difficult, until it concludes with a battle against a "boss" specimen called the Patriarch. In Objective mode players complete different challenges while earning in-game money, which they can spend between waves at a trader. The trader buys and sells ammo, armor, and weapons, such as katanas, pipe bombs, flamethrowers and shotguns. Weapons can also be found randomly across the level. Players are encouraged to work together; they can trade items and drop money, healing is more effective on other players than on oneself, and the team can strategically weld doors shut to provide a temporary barrier from the oncoming horde while funneling the other creatures to specific areas. In Human Survival mode, the gameplayer is similar to Killing Floor mode, except instead of zombies, you fight waves of Mercenaries. In Endless mode, you must survive unlimited hordes of zombies.

Players select one of seven perks at the start of a match and between rounds. The perk, similar to the idea of a character class, provides bonuses towards certain weapon types, armor, movement, and other factors. Players can level up each perk to increase the benefits it offers. For example, the "Sharpshooter" perk, which provides accuracy benefits when using scoped rifles, can be raised in level by completing a number of headshots with specific weapons. The player does not need to play with that perk to raise its level. For example, the Field Medic perk requires the player to heal a number of points to level up, but this can also be done while playing any of the other perks.

As long as at least one member survives the wave, players that die during a wave will drop their current weapon and re-enter the game at the start of the next wave. If the entire squad is wiped out, they will have to restart the game from the first round.

Each game can be configured to alter the length and difficulty of the various waves. The number of creatures in the enemy waves are based on the number of players in the game, increasing in numbers if more players join the game in progress. All but the weakest enemies have some special attack that can inflict significant damage on a player. A feature called "zed time" awards particularly gory kills, such as headshots, with slow-motion, even in multiplayer mode.

Alex Quick, the lead level designer and texture artist, stated that "there are a whole bunch of ideas on the drawing board that we can add in after launch, including the 'Story' mode from the mod, for instance." A software development kit (SDK) and level editor are included to aid in the creation of modifications and levels.

Vanilla

 * Red Square: Just a year prior, Moscow was full of life... But ever since Russia was overran, it is no longer a reality. A light breeze carries distant screams & gunfire, the scents of gasoline fires, blood & rotting flesh. UNZCO Operatives have arrived here to establish a perimeter in the Red Square (Official Description)
 * Armada: UNZCO & Horzine clash in the Mediterranean Sea as they fight for control of a research vessel containing zeds (Official Description)
 * Cartel: UNZCO forces attack a Horzine outpost guarded by the Estonian PMC, Cemetery Wind, in the jungles of Venezuela, hoping to prevent an Zed Outbreak in South America. (Official Description)
 * Burj: UNZCO is sent in Dubai to resuce survivors from the Burj Khalifa. The ascension to the rooftop for exfil begins. (Official Description)
 * Ural: This covert launch base used to house Russia's RS-28 Sarmat ICBMs, but ever since the fall of Russia to the zeds, it has since been long abandoned. The fear is that the missiles are still operational, and all it takes is for someone evil to launch those weapons. UNZCO is sent in to disable them before Horzine gets them back online. (Official Description)
 * Die Rise: This skyscraper in Osaka, Japan is total nightmare fuel. The claustrophobic spaces, the scream of a incoming Fleshpound, the Acrophobia-inducing heights. For a UNZCO operative, this is the ultimate challenge. (Official Description)
 * Wild West: UNZCO rushes to disable a Horzine facility containing Specimens before they are able to breakout and cause a Zed Outbreak in North America. (Official Description)
 * Antalya: Bullets and blood fly in Antalya, as a Horzine Mobile Cloning Aircraft (HMCA) crash-lands in the city, releasing a massive horde of zeds. UNZCO has been deployed to help local military units. (Official Description)
 * Alpine Resort: UNZCO has found a Horzine lead researcher hiding from the Zed Outbreak in Switzerland, which has overran all of their bunkers.(Official Description)
 * Space Station: Horzine was able to down the ISS in revenge for destroying their Hurricane lab. According to the Voyager-Zeta Satellite, the space station crashed in Mazar-i-Sharif, Afghanistan. UNZCO races there to disable any cloning capsules, as it has been housing Specimens inside.(Official Description)
 * Forest: UNZCO has spotted a clandestine training facility in the Michigan Panhandle disguised as a summer camp belonging to Horzine Research. It is likely that specimens are kept in there, so Mission Control demands that the facility be destroyed. (Official Description)
 * Nuketown 2027: A former testing ground for America's ICBMs, Horzine has now converted it into a covert cyborg R&D base. UNZCO is deployed to destroy the facility before the cyborgs are operational. (Official Description)

Season 1

 * Shopping Spree: UNZCO has located a shopping mall in St. Robert, Missouri in which they believe a Babel Heart is located. (Official Description)
 * Luxury House: FBI teams up with UNZCO to kill or capture Horzine Research President, Robert Park in his San Diego luxury house. It's extremely likely that zeds have taken over the house. (Official Description)
 * Express: UNZCO alongside FBI rappel down a high-speed rail train station in Manhattan, in which they believe Horzine, in order to gain revenge, has armed a dirty bomb with enough fissile material to turn all of Manhattan's population into Zeds. (Official Description)
 * White House: Horzine has kidnapped the President. It is up to the FBI & UNZCO to rescue him. (Official Description)
 * Nuked: What used to be Prague has been destroyed by a nuclear device inside a briefcase. The former beautiful city is now turned into a battleground between UNZCO & the Zeds. (Official Description)
 * CIA: Horzine has infiltrated the CIA HQ in Langley, Virginia and have infected everyone with the Zed Virus. The UNZCO must extract FBI & CIA Operatives trapped in the building (Official Description)
 * U-Bahn: As Berlin is attacked with airstrikes, the U-Bahn turns into not only a shelter for the survivors, but also a breeding ground for the Zeds. UNZCO is sent in to initate a clean-up operation. (Official Description)
 * Launch Station: UNZCO races to disable a Horzine Launch Facility in Sichuan, China, before they gain control of Voyager-Zeta and other satellites. (Official Description)

Season 2

 * Guadalajara: UNZCO finds out that Horzine is using the network of the Casablanca Cartel to ship their supplies from Mexico to their labs in the UK. They have orders to attack the Horzine Convoy & to destroy the Casablanca Cartel soldiers protecting it. (Official Description)
 * 1986: A Strike Team in Las Vegas is transported from 2027 to 41 Years Ago to 1986 due to an temporal phenomena. (Official Description)
 * Warhead: UNZCO is sent to Azerbaijan to kill an Horzine PR Commander named Jassem Rios who has seized a munitions factory and turned it into a cyborg R&D base. (Official Description)
 * Academy: The FBI has been sent in to Bloomingdale Elementary School in Fort Wayne, Indiana as a Zed Outbreak has been reported there. Hurry up, you'll be late for class. (Official Description)
 * Burger Joint: UNZCO alongside the ATF have traced the Zed Virus Outbreak at Bloomingdale Elementary to a burger joint in Pocatello, Idaho. Horzine is also headed there to retrieve the samples of the burgers infected with the Zed Virus. (Official Description)
 * Mars: Even Space is not spared from the Destruction of the UNZCO-Horzine War. Voyager-Zeta was able to find a Horzine Mars Outpost. The Battle for Mars, begins. (Official Description)
 * Plaza: Fan-favorite "Plaza" from Black Ops 2 returns! In this map, the UNZCO finds out that Cordis Die is helping Horzine with developing more Zeds, and tracks their facility to a floating hotel in the Pacific Ocean. (Official Description)

Season 3

 * Everest: In the aftermath of Mount Everest being nuked by Hans Volter, UNZCO search the remains of a Horzine Observatory for clues and survivors. (Official Description)
 * Overflow: Fan-Favorite "Overflow" from Black Ops 2 returns! UNZCO has found out that Horzine is helping Cordis Die with theor master plan to release something known as the "Cordis Flu" in Kolkata, India. (Official Description)

Vanilla

 * UNZCO Operative (voiced by Ned Luke or Michal Sinnott) - UNZCO Commando. When they were first established in 2026, these courageous soldiers were among the first to hit the cities of Afro-Eurasia in defense of the public. (Official Description)
 * Christine Barnaby (voiced by Vicki Van Tassel)- Austin born, Sergeant Christine Barnaby was an expert marksman by the age of 18. She joined up with the UNZCO after flunking out of school. (Official Description)
 * Darwin (voiced by Tyrese Gibson): Private Darwin is a new recruit in the United Nations Zed Cleanup Operation. He grew up in a poor community in South L.A and learned some of life's lessons the hard way. Despite his rank, he is one of the more reserved and mature members in his squad. (Official Description)
 * Hazmat (voiced by Steven Ogg): Former Horzine employee. These shadowy men were behind research and development at the Horzine Biotics Laboratory. (Official Description)
 * Corporal Dax: (voiced by Phill LaMarr): This is Dax. He's bald, fat, and angry. (Official Description)
 * Manuel Rodrigues (voiced by Christian Lanz): When a UNZCO Specialist infiltrated the Horzine Biotics Laboratory and killed the Manuel Clone, that was the last anyone thought they would see of the man. Ironically, it was weeks later that another team found a working incubator in the derelict lab with his genetic footprint. The result was a fully functional clone, who now aids the UNZCO in putting down the remaining failed specimens. (Official Description)
 * Sgt. Powell (voiced by Vin Diesel): Sgt. Powers has a reputation as a mean motherfucker. (Official Description)
 * Eddie the Fleshpound (voiced by Nick Boraine): Meet Eddie. A UNZCO squad captured him, and trained him in table etiquette, the use of toilets, and finally how to hold a firearm. All in the hopes that he put his rotting self to good use, and help tag some of his former 'colleagues.' So far, it's been a resounding success. He plans to join a book club when this is all over. And try on clothes. (Official Description)

Season 1

 * Zeke (voiced by Jason Cottle): Publicly, Horzine Industries was hard at work fulfilling a MOD contract to develop the world's most advanced combat armor. Privately, they were cloning a subterranean army of violent and unfortunate-looking servants. As Wilkes will testify, having found and liberated their Mark 7 suit, they were great at multitasking. (Official Description)
 * Nathan (voiced by Scott Menville): When you're being paid more than three times the expected salary for unskilled labor, you learn not to ask questions. When inhuman screams can be heard from further down the assembly line, you close the door and take a lunch break. When the door flies off it's hinges and a mangled combination of man and machine comes charging in - lunch break is over. (Official Description)
 * DJ Scully (voiced by Eminem): DJ Scully was AWOL from the military and spending his nights in the London underground spinning dark drum and bass, working under the table for the many clubs in London. During one of his sets he witnessed all his fans get shredded to pieces by a giant creature with flesh blenders for hands. These unfortunate events have thrust him back into the combat he was running away from. He ain't spinning records for a living, he's paying his dues serving iced coffee in the summer & hot chocolate in the winter, yet he's sometimes in the frontlines helping manufacture UNZCO propaganda. (Official Description)
 * Professor Mason (voiced by Michael Keaton): As one of the only survivors from the Horzine Biotics Lab staff, Prof. Mason had a major hand in creating the horror that is now tearing The World apart. As hard as he tries, he can't put this genie back in the bottle - not even with a double-barreled shotgun. (Official Description)

Season 2

 * Drebin (voiced by Khary Payton): Before the Zed Outbreak began, he was selling guns to militias and small PMCs in countries such as Somalia, the Balkans, Lebanon, Darfur, Chechnya, Timor, Peru, the Punjab, Kashmir, Colombia. But when the Zed Outbreak intensified in 2026, his clients no longer needed weapons to fight each other, they needed them to fight the Zeds. So that's what Drebin did. Now the UNZCO wants him to get them the finest guns he can get. (Official Description)
 * Ellis (voiced by Eric Ladin): Ellis is a mechanic with a love of life, a firm belief in his own immortality, and the ability to treat any setback as a fun dare to impress his friends. Born and raised in Savannah, Ellis divides up his time working at the local garage, hanging out with his buddies, and dropping by for Sunday dinners with Mom—why’d anybody want to live anywhere else? Then the zombies had to go and spoil it. Now Ellis is looking for new things to occupy his time, and finding plenty. It turns out the zombie apocalypse is one big dare, and there’s no shortage of crazy stuff he can try to impress his new buddies.