Super Mario Party

Super Mario Party is a game for the Nintendo Switch, and is the eleventh home console Mario Party game and the first installment not to be followed by a number since the original game.

Unlike previous installments Mario Party 9 and Mario Party 10, this game returns to the old gameplay formula seen in all installments until Mario Party 8 and Mario Party DS, and to an extent, Mario Party: Island Tour and Mario Party: Star Rush, while incorporating  elements from the more contemporary Mario Party games, including the "ally" mechanics from Mario Party: Star Rush. As such, all players will be able to move on their own, playing along with the gimmicks of the boards in order to get the most Stars and win.

Gameplay
Super Mario Party reverts to the traditional way of playing Mario Party, where four players take turns to navigate around a linear board dictated by how much they have rolled through the Dice Block while mixing in different elements from one of the recent handheld titles, Mario Party: Star Rush.

When a character lands on a space, they receive effects dependent on what the space is. They can also spend coins to buy items from Flutter which can help them or hurt other players. The game borrows the ally mechanics from Mario Party: Star Rush where players can increase their team of characters by collecting party members who spawn throughout the board or by earning them by landing on Ally Spaces or using a Buddy Phone; allies gained from there are decided by a roulette.

The game has about ten boards in the game, five of which use Star Rush's free roam gameplay style, with grid styled boards that two teams of two players can roll their dices on and move across.

While different boards have a different set of goals of collecting Power Stars, the main overall one is to purchase the most Stars from Toadette, who serves as the host of the Star Space in this game. Stars cost 10 coins to buy, and after a player has purchased the Star, Toadette warps to another location of the board.

Super Mario Party introduces the choice of using character specific die prior to rolling, where players can either opt for the standard 1-6 Dice Block or the character's unique Dice Block, which carries pros and cons associated with it. If the player has partners, they hit a weaker variant of the Dice Block that adds up alongside the leader character's dice roll amount.

Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a 4-Player minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules and can practice; each minigame comes with its own rules and controls. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins.

Due to the Stars' return, the Bonus Stars also make a comeback. If the bonuses are turned on, players can receive bonus stars that can range from winning the most minigames to landing on the most red spaces.
 * Minigame Star: It is given to the player who has won the most coins from minigames.
 * Item Star: It is given to the player who used the most Items. Only counts if the player has used the Items, and not just bought or obtained them.
 * Event Star: It is given to the player who has landed on the most happening spaces.
 * Marathon Star: It is given to the player who advanced the most spaces. Using other means to skip spaces such as certain balloons or certain happening spaces does not count. Double and Triple Dice Block Balloons, however, can be used to accomplish this star.
 * Shopping Star: It is given to the player who spent the most coins on items. Simply visiting shops doesn't count.
 * Red Star: It is given to the player who has landed on the most red spaces.

Story Book
A single player mode that follows the game's storyline. The player is put through the seven main boards of the game, requiring them to win a Battle Royale on each and defeat its boss in a minigame to continue to the next board. COM difficulty will increase as the player progresses, and the game can be saved at any time.

Party Parlor
1 - 4 Players / 8 Players (Partner Battle only)

The main mode of the game. Here, players can compete against other players or COMs on a party board. Customized settings can be chosen, such as disabling or enabling bonuses, the number of turns, COM difficulty, etc. There are three ways of playing Party Mode:
 * Battle Royale: The free-for-all party mode. 4 players choose their characters and compete to see who is the superstar.
 * Quartet Battle: Returning from Mario Party 7, this mode is similar to Partner Battle from Mario Party 7, but teams play united and it allows up to 8 players to join the fun in the form of 4 teams of 2. Unlike in Mario Party 7, players can play with separated controllers. Only 8-player minigames can be played in this party mode.
 * Sudden Death: The new way to play. In this mode, four teams of four, have to get the most Power Stars in order to avoid getting eliminated from the entire party.

Partner Party
The second main mode. Here, fast paced gameplay comes to play. Instead of travelling in one different direction on a linear based board, you can just move across boards full of square grids. The same settings from Party Parlor apply here.

Minigame House
1 - 4 Players / 8 Players (8-player minigames only)

A mode where the player can play eight games that use the minigames available in a variety of challenges that don't take place on game boards. Can be played with other players or COMs.

There are five games available for 4-Player play and one for 2-Player play:
 * Free Play Gym: Players are able to play any unlocked minigame they choose. They may also obtain six Bonus Minigames by purchasing them in the Astro Airnomix,, that can be played only in the Free Play Gym.
 * Star Coin Staggers: Four characters are summoned to the inside of a Bank Vault, inside the vault, Star Coins are hidden. After beating a minigame players have to look for a Star Coin. If the player finds that one Star Coin in the hidden piles of coins, with their face on it, then it is theirs, but if it doesn't belong to them then the same minigame starts again. Whoever finds the most Star Coins is the winner.
 * Power Moon Panic: Players have  to win Power Moons in order to fill up the Petrol Tanks on their Space Ships by winning minigames, after picking the types of minigames to play (4-Player, 2-Vs.-2, 1-Vs.-3) and the number of victories (6,8,10). After one player fills up the tank, their ship rises into the sky and flies into space. Meaning that they've won the battle.
 * Chances and Chompers: Four Chain Chomps are lined up on the Start Line. The four players will land on different carts tied behind them, there are a lot of obstacles in the way that are 2 VS 2 Minigames. Whoever reaches the end first is the winner.
 * Marathon Mania: Players will play 10 consecutive minigames in a marathon, adding one win to their list. Whoever has a list with the most wins in the end, wins the competition. Marathon Mania is initially unavailable, it can be unlocked by spending 2500 coins at Toadette's Restaurant for it.

Toadette's Restaurant
Here players can take a look at records and buy different souvenirs such as collectible figurines, badges, music and sound effects with coins earned after completing Story Mode, playing normal parties or playing minigames. Various characters and boards can also be bought in this shop.

River Survival
This is one of the two modes of the game that only allows four players to play. In this mode, instead of working against each other, the players have to work together in order to reach the end of the river, while collecting the most minigames they possibly can. They are put in a big raft and they each have four paddles, that utalize the Joy-Cons' motion controls to be put to the test, in order to row their raft to the end. There multiple branching paths to be taken while rowing the raft to the end.

Toad's Rec Room
This mode utalizes the Nintendo Switch in table-top mode, where four players play different minigames, with two, three or four Nintendo Switches huddled together. Each of the Nintendo Switches have different angles of where the minigame is placed and it is important for them to be placed together, flat down or placed back to front against one another.

Boards
Ten new boards are introduced to the game. Five of them have the play style of the past Mario Party games prior to 9, while the other five play like Mario Party: Star Rush. Each of the five are in seperate Party Modes.