Leon Scott Kennedy (Super Smash Bros. Ultimate DLC Fighter)

Leon Scott Kennedy is one of the protagonists of Capcom's Biggest Survival Horror Shooter franchise and as well as Capcom's best-selling franchise of all time, Resident Evil/Biohazard, making his Playable Debut in Super Smash Bros. Ultimate as a Playable DLC Fighter and as well as the very first Playable Third-Party Survival Horror representative of the entire Super Smash Bros. series as a whole after being a Spirit.

Basic Stats

 * Weight: 102
 * Speed: Same as Lucario
 * Strength: Decently Strong
 * Defense: Not the best, but he can take a lot of hits or more

Basic Moves

 * Neutral Combo - Leon punches twice with both of his fists and performs a roundhouse kick (like in Resident Evil 4).
 * Side Tilt: Combat Knife - Leon slashes forward with his combat knife, stunning the opponent for a moment if he hits their knees. Can be angled up or down.
 * Up Tilt: Lighter - Leon holds a lighter upwards and lights it, creating a small flame which has a sweet spot.
 * Down Tilt - Leon stomps his foot on the ground, referencing the head stomps a player can perform on zombies after shaking them off in the games.
 * Dash Attack - Leon performs a shoulder tackle, able to leave the opponent vulnerable when hitting them on their torso.

Smash Moves

 * Side Smash: Shotgun - Leon pulls out a shotgun and then quickly shoots it twice in a single swift movement. Not as strong as its Neutral Special variant, but a first shot can be angled upwards or downwards.
 * Up Smash: Machine Gun - Leon aims his machine gun upwards and then fires it in an arc above him.
 * Down Smash - Zombie hands emerge from the ground around Leon, before they burrow back inside it. Has high knockback.

Aerial Moves

 * Neutral Air - Leon swings his knife in a circle around him.
 * Forward Air - Leon performs an aerial roundhouse kick forwards.
 * Back Air: Quick Turn - Leon quickly turns around and fires his handgun.
 * Up Air - Leon slashes his combat knife above his head.
 * Down Air - Leon fires his shotgun straight downwards, dealing more damage the closer an opponent is. It has a meteor smash effect like its Neutral Special variant.

Grab/Throw Moves

 * Grab - Leon grabs the opponent by reaching out with his left hand.
 * Pummel - Leon knees the opponent with his right leg.
 * Forward Throw - Leon uses his knife to pierce the opponent and then pushes them off, launching them forward.
 * Back Throw: Taser - Leon shocks the opponent with a taser and throws them backwards.
 * Up Throw - Leon puts a flash grenade in the opponent’s mouth, launching them upwards when it explodes.
 * Down Throw: Fuel Canteen - Leon pours a fuel canteen on the opponent and steps back as he lights a lighter, igniting the opponent with flames remaining on the ground for a short time.

Special Moves

 * Shield Special: Inventory - Leon is capable of choosing which weapon he will pick up and use during a fight. Each time Leon's weapon runs out of ammo after a certain amount of shots, he will automatically reload it or do so earlier with his Side Taunt. After picking up a weapon, its remaining ammo is displayed next to Leon’s icon in the style of a classic inventory screen.
 * Neutral Special: Weapon Use
 * Handgun - Leon continually fires bullets from his handgun at medium range. Is much weaker than other weapons and has 15 ammo.
 * Shotgun - Same as his Side Smash, except that it is more powerful and deals way more damage the closer an opponent is. It even has a meteor smash effect if it hits an opponent in the air. Has 6 shots.
 * Bow Gun - Leon fires an arrow with a bow gun, which ignites and turns into an explosive arrow if it travels far enough, greatly increasing its damage and knockback. Has 8 ammo.
 * Flamethrower - Leon shoots out a short burst of flames towards the opponent. Holding the button lets the flame last longer, though it will take more ammo. It has 90 ammo (shown on a fuel tank).
 * Grenade Launcher - Leon pulls out a grenade launcher and then fires one round from it towards the opponent. When held, he will aim it upwards for a further arc. It is strong, but has short range. A grenade projectile can be changed with Inventory, having 6 rounds.
 * Side Special: Grenade Toss - Leon throws a currently chosen grenade forwards, which then explodes after a few seconds or on-contact with a wall/an opponent. Unlike Grenade Launcher, it will be thrown in an arc rather than straight. Also applies to Inventory.
 * Hand Grenade - A normal/basic grenade similar to Snake’s.
 * Flash Grenade - Paralyzes the opponent who are caught in its explosion radius, akin to Pac-Man’s Bell Bonus Fruit.
 * Flame Round - Creates flames if it lands on a surface.
 * Acid Round - Deals a small amount of damage over time when hit.
 * Freeze Round - Freezes the opponent on-contact.
 * Up Special: Hookshot - Leon fires a grappling hook from the Hookshot upwards, tethering to any ledges within reach above him. It has a long range, but deals little damage and has high endlag if it doesn’t tether to a ledge.
 * Down Special: First Aid Spray - Leon crouches down, spraying himself with First Aid Spray to heal himself. When not interrupted, he will heal some health for himself and after being used, he will be unable to use it again for 15 seconds.
 * Final Smash: Rocket Launcher - Leon kneels down and tosses a hellfire grenade while shouting "NOW!". If it hits, opponents will take serious fire/explosive damage after a little while and it cuts to a cinematic where Leon is in a helicopter (piloted by Ada Wong) while in Raccoon City. Leon grabs his Rocket Launcher and starts aiming and firing at opponents similar to Min Min's very own Final Smash, where they are trapped in a giant version of a target crosshair, ending it with a big explosion.

Entrance/On-Screen Appearance
A brown door slowly opens and Leon steps out of it, assuming his idle stance while a door vanishes. References the famous door cutscenes from the Resident Evil/Biohazard series (especially with all of those that are released prior to Resident Evil 4/Biohazard 4).

Taunts

 * Up: Leon opens up an item box and looks inside. On a rare occasion, he will pick up a green herb from it and immediately heal himself unless he got attacked by one of the opponents.
 * Side: Leon loads a new magazine/clip into his current weapon to reload it (see Inventory). He says either "Better try a new trick, 'cause that one's gettin' old." or "Hasta Luego." while doing so.
 * Down: Leon picks out a small typewriter and writes something on it, before pulling the paper where he writes the notes on out from it.

Idle Animations

 * Leon lowers his knife to one side of the other two and turns his body as if he's intimidating his opponents, before returning to his normal blade-forward position.
 * Leon looks over his shoulder for a moment, before returning to his normal stance to fight.

Victory Poses

 * 1) Leon stands in place, pulling a communicator from his pocket and turning it on, before speaking into it: "Hunnigan, this is Leon. Targets have been neutralized, I'm heading back to base." and afterwards, he puts it back on the pocket.
 * 2) Leon aims one of his guns from left to right, before spinning it in hand and holstering it, flipping his knife in his other hand as he does so.
 * 3) Leon drives toward the screen in his squad car, jumping out of its door just as a semi-truck crashes into it from behind and explodes. Based on one of the intro cutscenes from the original Resident Evil 2/Biohazard 2.

Losing Pose
He humbly applauds to the player who won the match.

Victory Theme
A victory theme that plays in Resident Evil: Deadly Silence/Biohazard: Deadly Silence (a remake of the first released game of the entire franchise as a whole for the Nintendo DS). Afterwards, an updated rock remix of the Save Room theme from Resident Evil 2/Biohazard 2 plays instead of a usual result screen theme used in the Game.

Stage: Village Lake
The entire fight for the Stage takes place within the Village Lake at the Boat as seen in Resident Evil 4/Biohazard 4 in which is originally made for the Nintendo GameCube (although the Game later got many ports and remasters to many kinds of platforms) in 2005 (albeit with better, higher quality, updated, modernized, reworked, remade, refined and revamped visuals), complete with Del Lago as one of it's Bosses like in that Game.

Kirby Hat
The Kirby Hat is based on his hair (depending on the Skin he has).

Classic Mode: The Raccoon City Survivor
Leon's very own Classic Mode for the Game is almost entirely based on the many Monsters he encountered from his very own home series of origin thus far in which are reflected with some Rival Battles where he pits against some Fighters who use many kinds of Weapons such as Shotguns, Pistols, Revolvers, Magnums, Knives, Swords, Hammers, Katanas, Baseball Bats, Micro-SMGs, Sniper Rifles, Pickaxes, Crossbows, Rocket Launchers, Assault Rifles, Miniguns, Grenades and Machine Guns (amongst others) in addition to Luigi as a coincidence that all of the three Luigi's Mansion games in addition to a lot of Resident Evil/Biohazard games are released on Nintendo consoles (both home and handheld) such as the Nintendo 64 (for once with the RE series), the Game Boy Color (for once with a Non-Canon Entry to Leon's series of Origin), Nintendo GameCube, the Nintendo Wii, the Nintendo Wii U (albeit via Cross-Compatability), the Nintendo DS (for once with the RE series, yet again), the Nintendo 3DS and even, the Nintendo Switch.
 * 1) King K. Rool (Stage: 75m)
 * 2) Ridley (Stage: Norfair)
 * 3) Bowser Jr. (Stage: Super Mario Maker)
 * 4) Rival Battle: Solid Snake with a Super Scope (Stage: Shadow Moses Island)
 * 5) Wolf (Stage: Prism Tower)
 * 6) Rival Battle: Luigi (Stage: Luigi's Mansion)
 * 7) Rival Battle: Bayonetta (Stage: Umbra Clock Tower)
 * 8) A Black and Grey Captain Falcon with a Super Scope (Stage: New Donk City)
 * 9) Boss: A Big Grey and White Incineroar (Stage: Onett) (CPU-Controlled Partner: A Brunette-haired Zero Suit Samus wearing a Blue, White and Black Jumpsuit with a Super Scope)
 * 10) Mid-Final Boss: Del Lago (CPU-Controlled Partner: Luigi) (Stage: Village Lake)
 * 11) 2nd to Final Boss: A Slightly Bigger White Haired Ryu wearing Black, Grey and Dark Green Clothes with a Super Scope (Stage: Delfino Plaza)
 * 12) Final Boss: A Gigantic White Ridley (CPU-Controlled Partners: A Red Haired Female Mii Gunner resembling Claire Redfield and a Black-Haired Zero Suit Samus wearing a Red Jumpsuit) (Stage: Rainbow Cruise)

Spirits

 * 1) A Black and Grey Captain Falcon with a Super Scope (Spirit: HUNK)
 * 2) Isabelle wearing Orange, Black and Brown Clothes with some Barrels to Use (Spirit: Ashley Graham)
 * 3) Isabelle wearing Black and Grey Clothes (Spirit: Ingrid Hanningan)
 * 4) A Caucasian Skinned Ganondorf wearing Black and Grey Clothes (Spirit: Bitores Mendez in his Human form)
 * 5) A Grey-ish White Haired Ganondorf wearing Purple Clothes (Spirit: Osmund Saddler)
 * 6) A Dark Skinned Solid Snake wearing Blue, White and Gray Clothes (Spirit: Lt. Marvin Branagh)
 * 7) A Black and Gray Captain Falcon with a Super Scope (Spirit: J. "Ghost" Martinez)
 * 8) Dr. Mario wearing White, Grey and Brown Clothes (Spirit: Dr. Luis Sera)
 * 9) A Bigger Grey Incineroar (Spirit: El Gingante)
 * 10) A Bald Mii Brawler in a Black and Grey Suit with a Beard (Spirit: Bitores Mendez)
 * 11) A Large Black Ridley (Spirit: Verdugo)
 * 12) A Black and Gray Ridley (Spirit: Garrador)
 * 13) A Black Haired and Dark Skinned Solid Snake wearing Blue Clothes (Spirit: Marvin Branagh)
 * 14) Zero Suit Samus wearing a Black, White and Brown Jumpsuit (Spirit: An Older Sherry Birkin)
 * 15) A White Haired Solid Snake wearing Black, White and Grey Clothes with a Super Scope (Spirit: Nikolai Zinoviev)
 * 16) A Black-haired Mii Gunner wearing a Purple Sleeveless Shirt, Blue Jeans and Black Shoes (Spirit: Billy Coen)
 * 17) An-orange Haired Zero Suit Samus wearing Gray, White and Green Clothes (Spirit: Rebecca Chambers)
 * 18) A Black-haired Rosalina in a Blue and Red Dress with a Super Scope (Spirit: Carla Radames)
 * 19) A Red-haired Solid Snake wearing Black and Gray Clothes with a Super Scope (Spirit: Jake Muller)
 * 20) A Green Large Ridley (Spirit: Hunter)
 * 21) Solid Snake wearing Red, Gray, Black and White Clothes with a Super Scope (Spirit: Barry Burton)
 * 22) TBD
 * TBD
 * 1) TBD
 * 2) TBD
 * 3) TBD
 * TBD
 * 1) TBD
 * 2) TBD
 * TBD
 * 1) A Hooded Mii Brawler wearing Brown and Black Clothes with a Purple Facemask (Spirit: The Merchant)
 * TBD

Intro Quotes

 * “Looks like you really want me to fill you with holes!"
 * “I’m fighting to survive here, so do not take this personally.”
 * "Hey, it's up to us to take Umbrella!"
 * "Freeze! I SAID FREEZE!!!"
 * "Used to be a cop myself, only for a day, though."
 * “I don’t have time to deal with this! I have to find someone!”
 * "Bring it!"
 * "That's too good for a Guess. Wanna start explaining?"

Quotes Against Everyone Else
TBD

Victory Quotes
TBD

Alternate Costumes
He'll have his Other Outfits in which all came from his other Appearances as his Alternate Costumes as opposed to almost Everyone in the Roster having Palette Swaps as their Alternate Skins.

Reveal Trailer
For his reveal trailer, almost the entirety of it would be an Urban version of Ridley's trailer (complete with Zero Suit Samus joining forces with him to pit against Ridley as a reference and tradition to his very own series of origin's Second to Final or Final Bosses being Bigger Monsters/Kaijus). Urban-set stages such as Onett, New Donk City, Prism Tower and Fourside would be used for the settings of the trailer, though there are some non-Urban set, but Urban fitting stages included as the settings for Leon's Trailer as well.

Universal

 * Agent (Resident Evil/Biohazard)
 * Billy Coen (Resident Evil/Biohazard)
 * HUNK (Resident Evil/Biohazard)

Mii Gunner

 * Carlos Oliviera (Resident Evil/Biohazard)
 * Josh Stone (Resident Evil/Biohazard)
 * Keith Lumley (Resident Evil/Biohazard)
 * Rachel Foley (Resident Evil/Biohazard)
 * Sheva Almoar (Resident Evil/Biohazard)
 * Steve Burnside (Resident Evil/Biohazard)