Sailor Moon Crystal: The Dream Masters

Sailor Moon Crystal: The Dream Masters is a game remake of an arcade game Nemo and Little Nemo: The Dream Master with Sailor Moon. It is a 2.5D game. It has updated graphics, soundtrack, and controls.

Plot
Usagi Tsukino, Ami Mizuno, Rei Hino, Makoto Kino, Minako Aino, Mamoru Chiba, Luna, Artemis and Nemo are summoned by King Morpheus, the king of a realm called Slumberland. This mission involves Nemo becoming the playmate of the princess, Camille. Arriving at Slumberland, Usagi meets Little E., who is dreaming of being a dream hauler. She wakes the control tower and the other dream hauler engines up in DreamLand, so she can start work. The trains are delivering wishes and dreams to the real world. Morpheus gives Nemo a golden key that opens every door in the kingdom and warns him of a door with a dragon insignia that must never be opened. Nemo is introduced to Princess Camille and the pair roam the entirety of Slumberland together and its neighborhood land DreamLand. Little E. comes by the birthday train, which consists of a locomotive named "Red E. #35" and a wagon containing a female clown named "Beverly", a toy soldier named "Major", a toy plane who can fly named "Ace", a ballerina doll named "Jillian", two stuffed giraffes named "Lou and Bud" and a sock monkey named "Hudson". After finding the Caboose for it, Little E. and Usagi attempt to follow it to the real world, but they are stopped by Rei and the Tower. Little E. then tries to pull several boxcars to Big L., but she ends up causing traffic for the other engines with the Tower reminding her that she is supposed to pull one boxcar at a time due to her small size. Little E. gets a little help from Rusty L., who is an old and wise engine. Nemo meets the mischievous clown, Flip, who angers a group of cops and Usagi and her friends transform into the Sailor Senshi. They follow Nemo and Flip from Slumberland to DreamLand.

In the real world, Richard shows his friend Marcus, his grandfather's watch. Two bullies named Scott and Stretch throw a snowball at Richard, which makes him slip and hand the watch over to them. He is worried that his dad would be unhappy that he lost the watch and he does not want help from Marcus at all. Richard decides to take a walk in the park, but trips over some train tracks he has never noticed before and find a train nearby. He boards one of its cars to take shelter from the cold, unaware that it is pulled by Rusty (who is sleeping on the job again thanks to Flip) and suddenly wakes him up. He immediately returns to DreamLand (with the tracks appearing at the front and disappearing at the back of him) with Richard, Nemo and Flip inside. While passing through the tunnel to DreamLand, the tunnel collapses, trapping Richard and the trains in DreamLand while the junction goes crazy. After Rusty informs the others what happened, Richard climbs out and is confused at the Sailor Soldiers' fuku and scared by the talking trains. The Tower realizes that Richard's presence in DreamLand has ripped a hole in the dream-reality continuum and can only be fixed if Richard is returned to the real world. She sends some of the engines to dig out the tunnel and is forced to demote Rusty to a track-cleaner (in which he accepts the consequences), much to Little E's dismay.

Rusty explains that before the Dream Tunnel was made, Dream Haulers had to go over the mountain. But because it was too dangerous, they decided to make the tunnel. Sailor Jupiter spots Nemo and Flip using a train cart to Dream Mountain so Little E offers to take Richard home on the rumored tracks that lead over the mountain. The Tower, looking for a way to preoccupy Little E. and Richard while the other trains try to do the important work of clearing the tunnel, agrees, sending them both on their way while also promising to give Rusty his job back afterwards and even throw him a Ticker-Tape Parade. The Sailor Senshi ride in an open-topped carriage, pulled by Little E. While searching for the track, they find themselves being chased by the Evening Express, who can't slow down to avoid hitting them. Sailor Moon uses Moon Tiara Boomerang to switch the Evening Express, allowing him to past them. They suddenly find the birthday train, which had derailed when the tunnel collapses. Little E. decides to take the train to the real world herself and attempts to get information from the other engines about the old track, but they don't believe the track even exists. Little E., Richard, the Sailor Senshi and the toys decide to find the track themselves.

Little E. manages to finds the track leading up the mountain. Along the way, they come across an old bridge that partly collapses when trying to cross it. They use an old cargo hook pole as a makeshift rail for the bridge to get across. Later, they enter a dark area in the mountain and meet a black engine, who reveals himself as the Nightmare Train, an evil, nightmarish, locomotive who can create nightmares and tricks Little E. giving him the toys and Richard and plans to not only use Richard, but also use Nemo as a means to send nightmares to the real world. The Sailor Senshi stow away in the Nightmare Train, knowing Nemo's presence and Sailor Moon eventually rescues Nemo and Flip. The toys sneak out while Little E. and Richard trick the Nightmare Train into speeding down a side-track at rapid speed, causing him to derail on a snow bank as they continue their way up the mountain. They eventually make it to the top and travel through a portal that leads them to the real world, where no time has passed at all.

Once back, Richard has gained the confidence to confront the bullies and get his watch back and the bullies are caught by the principle, who is annoyed that they aren't in detention. After returning Richard to the real world, Little E. returns to DreamLand, tells her story about her trip over the mountain, and is promoted to a dream hauler as a reward for her bravery while Rusty gets his job back. Sailor Moon learns from Sailor Mars that the Nightmare Train came from the evil land called Nightmare Land and its ruler known as the Nightmare King, a demonic creature who was locked behind a massive door by King Morpheus. Sailor Mercury realizes that Nemo and Flip are heading for a mysterious door that Morpheus warned him not to open and release the evil king. The Sailor Senshi enter in an underground cave and arrive too late, Nemo and Flip unlock the door by mistake, which unleashes the dreaded Nightmare King, and King Morpheus & Princess Camille are kidnapped.

The Sailor Senshi arrive in the monster-infested Nightmare Land in search of Morpheus and Camille. They enter Nightmare Castle, where the Nightmare King demands possession of the royal scepter and the Legendary Silver Crystal. Sailor Moon and Nemo soon combine their power and use the scepter to finally eliminate and defeat the Nightmare King. Slumberland and DreamLand celebrate the fall of the Nightmare Kingdom. Richard shows his watch to his class, the toys with their new owners, Rusty's Ticker-Tape Parade, and lastly, Little E. takes more trains through the mountain. Camille escorts Nemo, Usagi and her friends home on the dirigible.

Characters

 * Sailor Moon
 * Sailor Mercury
 * Sailor Mars
 * Sailor Jupiter
 * Sailor Venus
 * Nemo
 * Flip
 * Sailor Pluto (new playable character)

Cast

 * Usagi Tsukino / Sailor Moon - Stephanie Sheh
 * Ami Mizuno / Sailor Mercury - Kate Higgins
 * Rei Hino / Sailor Mars - Cristina Vee
 * Makoto Kino / Sailor Jupiter - Amanda C. Miller
 * Minako Aino / Sailor Venus - Cherami Leigh
 * Sailor Pluto - Veronica Taylor
 * Mamoru Chiba / Tuxedo Mask - Robbie Daymond
 * Luna - Michelle Ruff
 * Artemis - Johnny Yong Bosch
 * Nemo - Gabriel Damon
 * Flip - Jim Carrey (replaced the late Mickey Rooney)
 * Icarus - Danny Mann
 * Professor Genius - René Auberjonois
 * King Morpheus - Patrick Stewart (replaced the late Bernard Erhard)
 * Nightmare King - Kevin Michael Richardson (replaced the late Bill Martin)
 * Princess Camille - Laura Mooney
 * Little E. - Alyson Stoner
 * The Tower - Whoopi Goldberg
 * The Caboose - Patrick Warburton
 * Red Engine #35 (Jeff Bennett)
 * The Big Locomotive (Mocean Melvin)
 * Rusty (Jim Cummings)
 * The Freight Train (Rodney Saulsberry)
 * The Shiny Passenger Train (Brenda Song)
 * The Girl Train (Chelsea Erinne Evered)
 * The Evening Express (Jim Cummings)
 * The Nightmare Train (Ray Porter)
 * Richard (Dominic Scott Kay)
 * Marcus (Khamani Griffin)
 * Scott and Stretch (Michael Rodrigo and Luke Williams)
 * Beverly (Jamie Lee Curtis)
 * Major (Charlie Schlatter)
 * Ace
 * Jillian (Jodi Benson)
 * Lou and Bud (Corbin Bleu and Rodney Saulsberry)
 * Hudson (Jeff Bennett)

Changes from the original

 * The two stages (1. King Morpheus and 2. Slumber Land, 6. Nightmare Castle and 7. Nightmare King) were fused into one.
 * Two new stages are added - a new third stage set in DreamLand and a new fourth stage set in Dream Mountain.
 * When the bosses are defeated, they explode in a burst of stars similar to Mario & Luigi.

Stages

 * 1) Slumberland - An auto-scrolling level set aboard the King's toy train. The train starts in the toy room and the backgrounds transition to various rooms in the castle. The miniaturized Sailor Guardians start in an upside-down room, running along the bottoms of chairs, tables and bookshelves, ending in a battle within some machinery.
 * 2) Big Balloon - The Sailor Guardians jump between clouds and balloon platforms, finally battling a cloud monster.
 * 3) DreamLand - A cutscene plays with Rusty accidentally bringing Richard to Dreamland, ripping a hole in the dream-reality continuum. The level starts with an auto-scrolling portion as the Sailor Guardians ride in an open-topped carriage, pulled by Little E. After grabbing the derailed birthday train, the boss battle is with a penguin wearing a crown.
 * 4) Dream Mountain - The heroes find the track leading up the mountain and across an old bridge that partly collapses after across it. After scaling a mountain, they battle the Nightmare Train. After he is defeated, he derailed. A cutscene plays with Little E. reaching the top of the mountain and traveling through a portal that leads her to the real world.
 * 5) Police Station - The Sailor Guardians battle through policemen (real and windup), through the walls and the jail, finally battling a giant gear which Sailor Mercury calls it a last line of defense.
 * 6) Nightmare Land - A cutscene plays with Nemo suggesting they stop and go back, but Flip insists they open a mysterious door. The Sailor Guardians come to warn them too late, and the King & Princess are kidnapped. The level starts with an auto-scrolling portion as goblins attack a boat called The Morpheus. As the boat starts to sink, they are forced to move to the second level, and then eventually to the smokestack. Finally the boat sinks completely and they must jump onto a large floating ball, which begins rolling towards the shore, slowly picking up speed. Once hitting land it becomes a normal platforming level, as the background is filled with trees with twisted faces. Eventually the attacking goblins are joined by small living tree stumps, and the boss battle is with a giant hopping tree stump.
 * 7) Nightmare Castle - The heroes enter some caves and climb up to the castle, battling large stone golems, tiny flying vampires and slimes. After scaling a castle wall and entering another cave, they battle a large slime monster. The enormous Nightmare King smiles in the background and the heroes jump across floating rocks past flying stingrays and falling boulders. As they start scaling a cave wall, the Nightmare King's hands repeated burst through to attack them. Once they reach the top, the Nightmare King attacks them full-on. After taking enough damage, he attempts to take Sailor Moon and Nemo down with him. Once he is defeated for good, light returns to Nightmare Land.
 * 8) Space-Time Door - The Sailor Guardians found themselves between time dimensions and see a magnificent door when a figure drops down from above, telling them that they shall advance no further. She introduces herself as the controller of the Door of Space and Time, the Guardian of the Underworld, Sailor Pluto. The battle between Sailor Moon and Sailor Pluto starts. Sailor Moon avoids Sailor Pluto's exceptionally strong Dead Scream attack. After Sailor Moon defeated her, Pluto apologizes and becomes the sixth playable character.