Fundamental-Elements

The Fundamental-Elements are the elements that compose all things, from the most singular and basic elements to the most advanced and complex combinations. All elements exist as part of natural pairs, known as the Basic-Aspect and the Evolved-Aspect.
 * The Central-Elements are the elements that form the foundation of all others: Fire, Water, Earth, Wind, Lightning, Yin, and Yang (Basic), and Flame, Liquid, Ground, Breeze, Electricity, Order, and Chaos (Evolved)
 * The Advanced-Elements are any elements from from the combination of two elements up to all seven elements. These elements manifest and/or fuse the aspects of their components in new intense or exotic manners.

=Central-Elements=

=Elemental-Classification=

Overview
Their are several main ways that elements are most commonly grouped: Element-Levels, Quartet-Groupings, Basic-Aspect/Evolved-Aspect, and Compositional-Arrangement. There are several other possible categories for classifying the Fundamental-Elements, such as according to elements sharing a single or multiple common parent elements, whether an element exists more as matter or energy, or properties and effects that elements share in common.

Element-Levels
Element-Levels classify elements according the number of Central-Elements that compose them. The Central-Elements themselves are classified as Level-One Elements, and the Level-Two Elements are the lowest classification for the Advanced-Elements and goes all the way up to the singular Level-Seven Element.

Examples of Element-Levels
 * All Central-Elements are Level-One Elements because each element exists individually
 * The Advanced-Elements are classified at Level-Two at a minimum and goes all the way up to Level-Seven
 * There is a single Advanced-Element at Level-Seven because their is only one mixture of all seven

Basic-Aspects and Evolved-Aspects
The Basic-Aspects are the foundational state of the Fundamental-Elements and represent the base qualities of the element and it's properties. The Evolved-Aspects are the ascended state of the Fundamental-Elements and represent the elements in their most massively influential or concentrated and enhanced forms.

Examples of Basic-Aspects and Evolved-Aspects
 * The Basic-Aspects of the Central-Elements are Fire, Water, Earth, Wind, Lightning, Yin, and Yang
 * The Evolved-Aspects of the Central-Elements are Flame, Liquid, Ground, Breeze, Electricity, Order, and Chaos

Quartet-Grouping
Quartet-Grouping arranges the elements into groups of 4 by pairing a "pure element" (Fire, Water, Earth, Wind, and/or Lightning) with its' closest elemental siblings (Yin, Yang, and Yin/Yang) with the "pure element(s)" being called a "Non".

Fire, Water, Earth, Wind, and Lightning (and their Evolved-Aspects) are referred to as "pure elements" because of their defined qualities and properties, while Yin and Yang (and their Evolved-Aspects) are called "non-elemental" because of how they alter, enhance, and/or modify the aspects of the "pure elements" when they are combined together.

Examples of Quartet-Grouping
 * Fire-Quartet: Fire (Non), Wisp (Fire/Yin), Torch (Fire/Yang), and Friction (Fire/Yin/Yang)
 * Water-Quartet: Water (Non), Brine (Water/Yin), Wave (Water/Yang), and Moisture (Water/Yin/Yang)
 * Earth-Quartet: Earth (Non), Wax (Earth/Yin), Quake (Earth/Yang), and Mineral (Earth/Yin/Yang)
 * Wind-Quartet: Wind (Non), Gas (Wind/Yin), Vacuum (Wind/Yang), and Sky (Wind/Yin/Yang)
 * Lightning-Quartet: Lightning (Non), Static (Lightning/Yin), Shock (Lightning/Yang), and Charge (Lightning/Yin/Yang)
 * Element-Levels in Quartet-Groupings will always follow this formula: Non=X, Yin or Yang=X+1, and Yin/Yang=X+2
 * The sole exception to the quartet rules is the Yin/Yang Trio which consists of Yin, Yang, and Cycle (Yin/Yang).

Compositional-Arrangement
Compositional-Arrangement arranges the Fundamental-Elements according to their elemental sorting (elements are always sorted Fire/Water/Earth/Wind/Lightning/Yin/Yang) has Yin, Yang, Yin/Yang, or neither (referred to as a "Non").

Examples of Compositional-Arrangement
 * Non elements: Fire, Water, Earth, Wind, and Lightning
 * Yin elements: Wisp (F/Yin), Brine (Wa/Yin), Wax (E/Yin), Gas (Wi/Yin), and Static (L/Yin)
 * Yang elements: Torch (F/Yang), Wave (Wa/Yang), Quake (E/Yang), Vacuum (Wi/Yang), and Shock (L/Yang)
 * Yin/Yang elements: Friction (F/Yi/Ya), Moisture (Wa/Yi/Ya), Mineral (E/Yi/Ya), Sky (Wi/Yi/Ya), and Charge (L/Yi/Ya)

=Inspirations= My element system, at least at the foundation, is primarily inspired by the Naruto element system, specifically using Fire, Water, Earth, Wind, Lightning, Yin, and Yang as my Central-Elements, the seven individual elements that form all others.

As for other inspirations, the most notable element systems I used was the Avatar element system and the self-made "element recombination table" of a user named Omnibender on the Naruto Wikia.

Criticisms
There are numerous qualities about the element systems devised by others that I would have to strongly disagree with or that I try my hardest to avoid using.

Naming Naming is one of the things I most commonly dislike about the element tables made by other people.

A notable common example of misnaming/overly-narrow naming involves the element called Metal. Metal is called "Steel" in several systems, such as Pokemon, Digimon, and Naruto, which I find incorrect because it is an extremely narrow name for an element, it would be like using Hydrogen, Helium, or Oxygen for my Gas and Air elements. Similarly, Omnibender has an element named "Metal", but he also has a combination called "Mercury".
 * The Pokemon, Digimon, and Naruto systems use "Steel" to refer to the Metal element
 * Omnibender has a elemental combination

A common improper/inappropriate practice when naming elements is adding unnecessary parts to its' name. Another common example of improper/inappropriate additives to names is applied to the element of Dark. Dark in many systems is labelled as "Darkness", which does not properly fit because Darkness is a measure of how Dark an object or area is. In the same way, it would not be right to use the name "Lightness" for the element of Light, because lightness (or brightness) is a measure how much Light exists in an area or how much Light an object is generating.

Another notable quality that would not fit in my opinion is the usage of names that can be broken down into smaller parts or use non-English names in English language element systems.
 * Some systems I have seen use the name "Technology" for the element I call Machine (mechanical constructs) or "Biology" for the element I call Body (animal biomatter). These names are improper/inappropriate for the same reason it wouldn't be right to use "Geology" to refer to the element of Earth
 * Some systems I have seen refer to the Mind element as "Psychic" (like Pokemon), "Psionics" (like Bionicle), or "Mental", this wouldn't fit properly because they are overly narrow and refer to the use of the Mind as a superpower/supernatural ability and does not cover more basic and mundane aspects of the element

Less common examples of my disagreement over element naming are more semantic in nature.
 * Lava: The One-Piece system uses "Magma" for the element most commonly called Lava, I think this is improper because Lava refers to burning liquid/molten rock after it has been blasted out of a volcano or is rock is melted by extreme heat/energy and Magma only refers to molten rock that is still underground or before it is exposed to air
 * Motion: The Naruto system uses the name "Swift" for the element I call Motion, I feel Swift falls short because it only covers quick movement, but no slow movement or lack of movement
 * Sound: The Bionicle system, and others, have used the name "Sonic" for the element of Sound, which I feel does not fit because Sonic tends to imply powerful noise or weaponized sound, while the name Sound more fully covers the array of the element's aspects, such as silence, music, spoken/audible language, or animal sounds