Mafia IV

Introduction
Before we begin with the actual story, there are a few gameplay features that I’d like to add to the game to set it apart from its previous counterparts and also describe how the gameplay would for the most part work. Firstly, the gameplay will be more grounded and realistic, focusing on attention to detail, similar to Red Dead Redemption 2, but would also add more open-world elements to make its world feel more alive.

Open-World Elements

 * Barbershops (represented by Scissors Icon on Map)
 * Car Mechanics (Represented by Car Icon on Map)
 * Target Practice (Represented by an icon of Glass Bottle being shot on Map)
 * Gang Hideouts (Represented by the certain Gang’s logo on Map)
 * Gun Stores (Represented by Gun Icon on Map)
 * Clothing Stores (Represented by Shirt Icon on Map)
 * Collectibles: Murder Mystery Clues, Magazines, and Mixtapes
 * Fight Club/Boxing
 * Gambling
 * Side Missions

Health System

 * Only three bars of health, an extra bar is added when you wear body armor, represented by blue. Eventually, you will heal if you go a certain amount of time without taking damage, or you can use medkits.

Police System

 * 13 Police Badge-512.png police work in a similar way to many other open-world games where if they see you commit they come after you and you can lose them by hiding and staying out of their sight. However, they will continue to search for you after you’ve lost them for the next several minutes, so if you come out of hiding but are spotted, they come after you again. And if you commit a crime, lose the police, then return to the scene of the crime, police will still be there investigating, similar to Mafia II/Mafia III. Also, there is no indication as to how many police will come after you, there are no stars like in GTA, just the more crimes you commit and the longer you outrun the police, the more will show up.
 * If there are a small number of police officers, it’s possible to surrender to them. If you stop moving, the option will appear to surrender, if you surrender/get arrested, you’ll lose a certain portion of your money and all your weapons and will spawn at the nearest police station. However, you can reacquire everything by breaking into the police station.

Combat

 * MMA-fight-combat 10-512.png similar to Mafia III, more hands-on combat with Melee takedowns
 * In the first half of the game, the player will automatically perform Non-Lethal takedowns but will be given the option for Lethal takedowns after completing enough missions.
 * Even if Lethal Takedowns are enabled, Mike will always perform Non-Lethal takedowns on Civilians, Police Officers, and Women
 * The Player has two slots where they can hold their weapons, this changes based on the gear the player wears. For example, if the player wears a casual outfit, they can hold up to two-three weapons, while full battle gear can hold up to six.
 * Dying will reset the player to their last checkpoint or to the nearest safe house

Graphics

 * Similar to if not the exact same as Mafia III’s E3 Demo Gameplay

Attention to Detail

 * The Map contains 5 unique districts: A Woodsy, Forest District Comprised of a small town and HillBillies, An Industrial District comprised of factories and Biker Gangs, A Hollywood-like district comprised of Rich Mob Bosses, A Beach district comprised of drug kingpins, and a Harbour District comprised of Human Traffickers.
 * Grass moves when you drive over it
 * Rain is absorbed by clothing and reflected off the skin
 * Wet Footsteps/Mud Prints
 * Cars get dirty in the mud
 * Blood dries and stains clothing
 * Enemies/Pedestrians don’t die in one shot, they fumble over, struggle to walk, crawl, etc
 * Police will drag injured civilians/officers out of the line of fire
 * Guns can jam if you fire them too much
 * Crimes you commit are reported on the radio
 * Depending on the crimes, podcasters on the radio will have a positive/negative view of you. For example, if you destroy a human trafficking ring, the news will praise you versus if you kill random civilians

The Story

 * The setting and time period of the game also play an essential role in the story, with the game taking place in 1980s Las Aguas, a fictionalized version of Los Angeles during the drug crisis that was happening at that time.
 * You play as Mike Dowl, a notorious boxer and former member of the Italian Mafia. Back in ‘83, members of the Mafia bribed him to take a dive during one of his big fights in the ring, and this led to him eventually having connections with the mob as they kept paying him to lose. Eventually, the police are tipped off and he’s arrested and sent to prison. He also has a son Daniel who during this time is sent away to a foster family. Three years later in 1986, he gets out of prison and reconnects with his son, who is still not allowed to live with him anymore until Mike finds a job and cuts his connection with the mob entirely. Mike wants to continue his boxer career and starts training again at his old gym, where he meets the same Mafia members who set him up to fight the boxer he’s always wanted to fight, on one condition: Mike takes a dive. Mike refuses, saying that he’s moved on and doesn’t want to be a part of that anymore. The Mafia members, in retaliation, kidnap Mike’s son. For the rest of the game, Mike sets out, with the help of some of his friends who were former war veterans, to find his son and help bring down the Mob.