Smurf Basketball

Smurf Basketball is an American-Belgian sports comedy video game based on The Smurfs. The game is produced by Warner Bros. Interactive. It is also one of the Smurfs-related games to not be produced by Infogrames. The game was released to Sony PlayStation in North America on May 11, 2000 and in Europe on July 6, 2000.

Sypnosis
Gargamel sends a team of monster basketball players from the future to abduct the Smurfs through a UFO and force the blue creatures to play a basketball game against them. If the Smurfs win, they are set free. If they lose, they will be turned into gold by Gargamel.

Gameplay
The gameplay is similar to the 1995 Looney Tunes basketball game Looney Tunes B-Ball. It is an arcade-style basketball game starring the Smurfs.

The game features 3-on-3 gameplay. Up to four human players can play simultaneously with the SNES Multitap. Players can collect gems on the court to purchase in-game power-ups, such as a protective forcefield or a cream pie to throw at opponents. Another power-up which can be purchased is a character-unique signature long-range shot (for a 3-point field goal). These shots can only be used by a character on his defensive side of the court and if his team has the funds to do so, but the shot always travels in the direction of the goal his team is attacking. The game ball will, at random, turn into a dog which will run around the court and automatically does this when a shot-clock violation occurs. The game also includes in-game cheat codes, which can be used during gameplay, and are activated by inputting specific sequential button presses.

Trivia

 * This game is considered non-canon to the whole Smurfs franchise.
 * Early concepts had numbers on the Smurf basketball player's jerseys. This was changed to a Smurf symbol to save time.
 * Smurfette is the only Smurf to not be a basketball player, she is instead the cheerleader for the Smurfs basketball team.
 * This game featured fully-voiced traditionally animated cutscenes. Those scenes were directed by David Silverman, layouts by Scott Shaw, and animated by Kevin Petrilak and Mike Kazelah.
 * The gameplay was made with three-dimensional computer graphics.