Greenland

"Try to stay warm the from Ice-Zombies in this MC:S experience. Grab your hot chocolate for this one!" - Official Description

Greenland is the second map in the Survival storyline created by DriftingMan2001 & JaydenVyond. It is the sequel to Vanquish of the Night, which takes place at the same time as this map.

Computer Room
In the spawning room, there are 3 rows of tables with computers on top of them next to two windows that serve as barricades. A closet full of old computer parts and a box spawn on the left and a small room with a FN FAL, Deadshot Daiquiri, and a buyable door that leads to the outside worth 750 pts..

Lower Outside Area
The lower outside area features a fence with a barrier over the opening gate next to the computer room, a small shed in the middle which can only be opened with a turbine and contains buyable Tomahawk axes, a small bunker next to what appears to be a "testing range" full of dismembered robotic parts with a Quick Revive machine beside it, and a hangar containing build tables, a small plane, and a Kar98K buyable off the wall. An other side of the area contains the door that leads to the factory that can be opened with the Turbine buildable.

Factory
The factory contains tables and a box spawn and has cyborg parts laid down all over them with some machines hung from the ceiling. A docking platform with a Stamin-Up machine and a teleporter pad is here along with a G11 below it. There is a barricade on the top right of the room and a 1000 pts. door on the top left.

Hallway
In this L-shaped hallway, there is a futuristic-looking cabinet that allows players to store weapons for future usage, as well as a Electric Cherry machine. In addition there is a Taurus Raging Bull that can be bought off the wall here. A staircase that leads upstairs can be bought for 1000 pts..

Upstairs
Still not much up here upstairs. There are, however, two barricades, a box spawn, a buyable STG-44, a janitor closet needed for the major easter egg, and a bunch of lab coats hanging next to some lab doors. Another staircase can be bought 1250 pts. and leads to the warehouse.

Warehouse
Possibly used for testing and building things, it retains the same layout as the one seen during the ending of Driver: San Francisco. The bleachers are still here for some reason and contains a lobby next to it featuring three Perk-a-Colas, Mule Kick, Juggernog and Double Tap Root Beer. Mule Kick is also located up in a small balcony. The lightbox from the original is still here along with the teleporter and power switch on top of the stage.

Higher Outside Area
In the hallway from earlier, there is a door that can be bought for 750 pts. that leads to the higher outside area of the map. The two wrecked school busses from the original has been replaced with what appears to be two wrecked prison busses. They lie in the same spots as originally. There is a plant research and archives building up ahead with a buyable 1000 pts. door. See-Through Malt returns in this map for Cyborg Zombies mode.

Plant Research Lab/Archives
This area consists of a hallway and lab on the right with the walls and parts of the floor covered in vines, leaves, and plant life. A large hole in the wall leads to another small lab features the Pack-A-Punch machine and leads back to the hallway on the left. Ahead of the hallway is the Archives room, which replaces most of the books from the original library with old film reels, VHS tapes, DVDs, CDs, Beta tapes, etc. that can be found on the shelves. A teleporter pad and an AK-47 off the wall is here as well.

Starting Weapons

 * FN Five-SeveN
 * Bowie Knife
 * Semtex Grenade

Wall Weapons

 * FN FAL
 * Kar98k
 * G11
 * Taurus Raging Bull
 * STG-44
 * AK-47

Assault Rifles

 * M1A1 Thompson
 * IWI Tavor TAR-21
 * Enfield L85A2
 * FN SCAR-H
 * Heckler & Koch HK416
 * DSA SA58 Para Elite Compact
 * AK12
 * M4A1
 * IMI Galil

SMGs

 * Mini-Uzi
 * MP5K
 * K67 Soviet
 * Steyr SPP (Single or Dual Wield)
 * Heckler & Koch MP5K
 * TEC-9 (w/ Drum Mag and Foregrip)

LMGs

 * MG42
 * Steyr AUG HBAR
 * MG3
 * M249-E2 SAW

Sniper Rifles

 * SVD Dragunov
 * Walther WA 2000
 * Steyr Scout
 * SIG SG 550 SR
 * Accuracy International Arctic Warfare Super Magnum

Shotguns

 * Benelli M3 Super 90
 * Benelli M4 Super 90
 * SPAS-12
 * Remington 870 Field Gun
 * Remington Model 31

Handguns

 * Custom Detonics 1911
 * Desert Eagle Mark VII

Machine Pistols

 * MAC-10
 * PPS-43

Launchers

 * RPG-7
 * M202 FLASH

Wonder Weapons

 * Ray Gun
 * Soul Hacker
 * Fire Trap
 * Ice Trap
 * Shrink Trap

Perks and Utilities

 * Quick Revive
 * Speed Cola
 * Double Tap Root Beer
 * See-Through Malt
 * Mule Kick
 * Stamin-Up
 * PhD Flopper
 * Deadshot Daiquiri
 * Pack-A-Punch*

* Obtainable through Easter Eggs

Quotes
Greenland/Quotes

Radios
Greenland/Radios

Easter Eggs
Major:


 * No Easy Way Out

Achievements

 * "No Shortcut Home" (Secret/50G) - Complete the major easter egg and escape the laboritories.
 * "Built 2 Kill" (25G) - Craft the Flamethrower, Sentry Gun, and Soul Hacker in one game.

Trivia

 * Throughout the map, several pictures of famous places around the world can be seen. These locations include the St. Mark's Square in Italy, the Colosseum in Rome, Italy, the Delaware river in the United States, and the Guilin Peaks in China.
 * On Cage Match, Armageddon, and Deflation, the characters are replaced with random generic characters from the Multiplayer.
 * If you go inside the prison bus that on its side outside of the Plant Research Lab, the head of what looks like the T-800 from The Terminator films can be seen.
 * A picture of Robot Factory by ZombieHunter115 can be found in one of the books in the Archives.
 * The Pack-A-Punch camo is the same "Blue Cyborg" camo from School of Doom, though the P-A-P Machine is the same one from Cyborg Rising and Cyborg Reliance.
 * Two easter egg songs are featured on this map. The first one is "Hardwired" by Metallica and can be played when 3 glowing red vials are found. The second one is "No Easy Way Out" by Robert Tepper, which is played upon completion of the major easter egg of the same name.
 * This is the only map in the storyline to have separate game modes.