Super Mario Bros Crossover Character & Skin Ideas/List of Character Ideas

Kirby (Game Boy/NES)

 * No Power-Ups: Can inhale blocks & enemies by holding the "action" button and then shoot them as a star or swallow them without any effect.
 * Mushroom: Can fly around by pressing the "up" button rapidly while in the air. Pressing the "action" button while crouching allows Kirby to slide.
 * Fire Flower: Kirby can now copy enemies' ability by swallowing them when they're inhaled. Many of Copy Abilities depending on enemies/items are listed below:
 * Goomba - Nothing
 * Koopa Troopa/Barrel - Wheel
 * Paratroopa - Parasol
 * Piranha Plant - Nothing
 * Cheep-Cheep - Nothing
 * Blooper - Nothing
 * Bullet Bill - Nothing
 * Hammer Bro/Hammer - Hammer
 * Lakitu - U.F.O.
 * Spiny - Needle/Can't be inhaled at higher difficulty
 * Buzzy Beetle - Stone/Can't be inhaled at higher difficulty
 * Spike Top - Inhaling this enemy damages Kirby
 * Shellcracker - Cutter
 * Fighter Fly/P-Wing - Hi-Jump
 * Fire/Podoboo - Fireball
 * Icicle - Ice
 * Fire Flower - Fire
 * Starman/Lucky Star - Crash (does weaker damage for fairness; ends a power-up immediately when used)
 * Bowser - Cannot be inhaled

Music

 * Selected: Title Theme
 * Entering Pipe: Overworld 1
 * Overworld: Green Greens
 * Underworld: Butter Building
 * Bonus Room: Egg Catcher
 * Coin Heaven: Museum
 * Starman: Invincibility
 * Underwater: Kine the Fish
 * Night: Vegetable Valley 3
 * Platforms: Float Islands
 * Bridge: Ice Cream Island 1
 * Castle: Dark Castle
 * Boss: Boss Battle
 * Final Boss: Dark Matter
 * Victory: Stage Clear
 * Boss Victory: Victory Dance
 * Credits: Ending Theme
 * Low Time: Crane Fever Part 2
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad: Rick the Hamster
 * Peach: Gooey

Pikachu (Various)

 * No Power-Ups: Pressing "X" or "C" allows Pikachu to attack enemies with Iron Tail.
 * Mushroom: Can now use Thunderbolt by pressing the "special" button, able to shoot thunder projectiles at enemies.
 * Fire Flower: Pikachu has balloons on his back (like in Pokemon Yellow's intro), allowing him to fly in the air like Sophia the 3rd's hover module by holding the "jump" button. His attacks even become more stronger.

Music

 * Selected: Opening
 * Entering Pipe: Pallet Town
 * Overworld: Route 1
 * Underworld: Cave
 * Bonus Room: Pokemon Center
 * Coin Heaven: Vermillion City
 * Starman: Wild Pokemon Battle
 * Underwater: Surfing
 * Night: Lavender Town
 * Platforms: Pokemon Tower
 * Bridge: Cycling
 * Castle: Pokemon Gym
 * Boss: Gym Leader Battle
 * Final Boss: Rival Battle
 * Victory: Victory (vs. Trainer)
 * Boss Victory: Victory (vs. Gym Leader)
 * Credits: Hall of Fame
 * Low Time: Team Rocket Hideout
 * Game Over: Guidepost

Toad & Peach

 * Toad: Red (or Gym Leader in Pokemon world skin)
 * Peach: Professor Oak

Homer Simpson (Arcade)

 * No Power-Ups: Can hit enemies by pressing the "action" button.
 * Mushroom: Now can pick and throw bricks blocks. Pressing the "action" button in the air will cause it to descend diagonally at high speed, dealing damage to enemies and breaking blocks.
 * Fire Flower: Can use a mallet for more damage.

Music

 * Selected: Title Screen
 * Entering Pipe: Coin
 * Overworld: Downtown Springfield
 * Underworld/Underwater: Krustyland Amusement Park
 * Bonus Room/Coin Heaven: Bonus Stage
 * Starman: Opening Movie
 * Night: Springfield Discount Cemetery
 * Platforms: Crypt Elevator
 * Bridge: Two Goons
 * Castle: Moe's Tavern
 * Boss: Wrestler
 * Final Boss: Mr. Burns
 * Victory/Boss Victory: Level Clear
 * Credits: Credit Theme
 * Low Time: Name Entry
 * Death: Coin 2
 * Game Over: Game Over

Toad & Peach

 * Toad: Bart/Lisa/Marge
 * Peach: Maggie

Pit (NES)

 * No Power-Ups: Can shoot arrows by pressing the "action" button. He can aim upwards with his bow and move around while crouching.
 * Mushroom: Has Sacred Bow, allowing Pit to shoot arrows all the way across the screen. Pressing the "special" button allows him to smash enemies and blocks with a Mallet when close to them.
 * Fire Flower: Has Fire Arrow which causes a fireball to encircle Pit's arrows, dealing more damage than usual. Pit also has a limited flight by using Wings of Pegasus when you press the "jump" button repeatedly similar to Sophia the 3rd's.
 * Starman: Pit wears now an armor of Three Sacred Treasures. Has Protective Crystal which encircles around him, defeating enemies on-contact. His Wings of Pegasus is now unlimited, allowing Pit to fly around anytime. His arrows become into Arrow of Light which is more powerful. He also has Mirror Shield which will deflect Bowser's fireballs and hammers.

Music

 * Selected: Title Screen
 * Entering Pipe: Under Attack
 * Overworld: Underworld
 * Underworld/Underwater: Angel Land
 * Bonus Room/Coin Heaven: Sky Palace
 * Starman: Under Attack
 * Night: Angel Land
 * Platforms: Underworld
 * Bridge: Sky World
 * Castle: Castle Theme
 * Boss: Under Attack
 * Final Boss: Medusa Fight
 * Victory/Boss Victory: Level Clear
 * Credits: Credit Theme
 * Low Time: Mad Reaper
 * Death: Just Died
 * Game Over: Mad Reaper

Toad & Peach

 * Toad: Centurion
 * Peach: Palutena

Thomas (Kung-Fu)

 * No Power-Ups: Can hit enemies by pressing the "action" button, even if you are crouching or jumping. He also possesses a double jump.
 * Mushroom: He can perform a flip attack.
 * Fire Flower: Now can launch Bombs at enemies.

Music

 * Selected/Entering Pipe: Game Start
 * Overworld/Night: Stage Theme
 * Underworld:
 * Bonus Room:
 * Coin Heaven:
 * Starman:
 * Underwater:
 * Platforms/Bridge: Stage Theme
 * Castle: Level 5
 * Victory: Stage Clear
 * Boss Victory: Sylvia Rescued
 * Credits:
 * Low Time: Danger
 * Game Over: Game Over

Toad & Peach

 * Toad:
 * Peach: Sylvia

Donkey/Diddy Kong (SNES)

 * No Power-Ups: You start as Donkey Kong. He can roll forward to attack enemies by pressing the "action" button while moving. He can also jump on enemies to stomp them.
 * Mushroom: Diddy Kong appears alongside DK. He is more faster than Donkey Kong but has similar moves as he has. If you get hit as DK, you can play as Diddy instead (vice-versa). Both can now throw barrels by pressing the "action" button when standing.
 * Fire Flower: Can release an Animal Friend to help DK/Diddy for one level. An animal depends on the level:
 * Rambi (Overworld/Castle) - Is able to ram enemies with his horn.
 * Enguarde (Underwater) - Can defeat enemies by using his sharp bill.
 * Squawks (Underworld) - Carries a lamp which helps DK/Diddy see hidden enemies, blocks, etc.
 * Expresso (Platforms) - Is more faster and can temporarily glide through the air.
 * Winky (Bridge) - Can defeat enemies by jumping on them. Can also jump very high.

Music

 * Selected: Opening Fanfare
 * Entering Pipe: Simian Segue
 * Overworld: DK Island Swing
 * Underworld: Cave Dweller Concert
 * Bonus Room/Coin Heaven: Bonus Room Blitz
 * Starman: Main Theme
 * Underwater: Aquatic Ambiance
 * Night: Forest Frenzy
 * Platforms: Treetop Rock
 * Bridge: Mine Cart Madness
 * Castle: Fear Factory
 * Boss: Bad Boss Boogie
 * Final Boss: Gangplank Galleon
 * Victory: Level Complete
 * Boss Victory: Boss Defeat/Bonus Complete
 * Credits: The Credits Concerto
 * Low Time: Bad Boss Boogie
 * Death: Life Lost
 * Game Over: K. Rool's Cacophony

Toad & Peach

 * Toad: Cranky Kong
 * Peach: Candy/Dixie Kong

Little Mac (Various)

 * No Power-Ups: Little Mac begins in his Minor Circuit palette. He can punch enemies with "X" and "C" buttons. He can even do that while ducking and jumping.
 * Mushroom: Little Mac's palette changes to his Major Circuit one. His punches can do more damage.
 * Fire Flower: Little Mac's palette changes to his World Circuit one. His punches does even more damage. He can get stars by punching 5 or more enemies in order to perform a Star Punch with the "action" button.

Music

 * Selected: Title Screen
 * Entering Pipe: Round 2 Intro
 * Overworld/Underworld: Fight Theme
 * Bonus Room/Coin Heaven: World Champion
 * Starman: Bicycle Training
 * Underwater: Soda Popinski Intro (extended)
 * Night/Platforms: Fight Theme
 * Bridge: Bicycle Training
 * Castle: Soda Popinski Intro (extended)
 * Boss/Final Boss: Opponent Down
 * Victory: Won Match
 * Boss Victory: Won Title
 * Credits: Ending Theme
 * Low Time: Little Mac Down
 * Death: Lost Match
 * Game Over: Game Over

Toad & Peach

 * Toad: Mario (Referee)
 * Peach: Doc Louis

Bomberman (Various)

 * No Power-Ups: Bomberman can drop a bomb by pressing the "action" button which explodes after few seconds in a cross pattern with radius of 1 block.
 * Mushroom: Can now place 2 bombs once, radius of 2 blocks. He can even kick bombs away when close to them and detonate them by holding the "action" button.
 * Fire Flower: Can place 3 bombs now, radius of 3 blocks. This time, he runs faster than usual (Skate).

Music

 * Selected: Title Screen
 * Entering Pipe: Level Start
 * Overworld: Stage Theme
 * Underworld: Area Theme 3
 * Bonus Room: Bonus Stage
 * Coin Heaven: Password
 * Starman: Invincibility
 * Underwater: Ocean
 * Night: Wind
 * Platforms: Cloud
 * Bridge: Forest
 * Castle: Evil
 * Boss: Versus Champion
 * Final Boss: Final Boss
 * Victory: Level Complete
 * Boss Victory: Ending
 * Credits: Ending (Pocket Bomberman)
 * Low Time: Find the Door
 * Death: Just Died
 * Game Over: Game Over

Toad & Peach

 * Toad: Black Bomber
 * Peach: Pretty Bomber

Master Higgins (Adventure Island)

 * No Power-Ups: Can attack enemies by stomping on them and throwing axes at them with the "action" button.
 * Mushroom: Now can throw boomerangs with the "special" button which return back to Master Higgins. Axes also do more damage and can be thrown twice in a row.
 * Fire Flower: You can now ride on one of four dinosaurs at random. Each has their own abilities:
 * Magma: Cannot be damaged by fire and can shoot fireballs at enemies with the "action" button.
 * Taylor: Can whip short-ranged electric blasts from his tail with the "action" button.
 * Classie: Can swim faster and control better in the underwater stages.
 * Don-Don: Can fly in the air by repeatedly pressing or holding the "jump" button. Can drop rocks at enemies from above with the "action" button.

Music

 * Selected: Title Theme
 * Entering Pipe: Overworld
 * Overworld: Plains
 * Underworld: Caves
 * Bonus Room: Bonus Area
 * Coin Heaven: Clouds
 * Starman: Invincibility Fairy
 * Underwater: Underwater
 * Night: Thunder Clash
 * Platforms: Forest
 * Bridge: Cliffs
 * Castle: Dark Forest
 * Boss: Boss Battle
 * Final Boss: Final Level
 * Victory: Stage Clear
 * Boss Victory: Boss Defeated
 * Credits: Ending Part 2
 * Low Time: Eggplant
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad: Honey Girl
 * Peach: Princess Leilani

Pac-Man (Arcade)

 * No Power-Ups: Can stomp enemies by jumping on them like Mario. Can move faster by holding the "X" button.
 * Mushroom: Is now able to grab shells in his mouth and spit them back by holding the "action" button while close to them.
 * Fire Flower: Is more larger and can now fire a tractor beam to stun enemies by pressing the "action" button.

Music

 * Selected: Game Start
 * Entering Pipe: Intermission
 * Overworld: Level Theme
 * Underworld: Block Town
 * Bonus Room: Jr Meets Yum Yum
 * Coin Heaven: Pac-Man Show (extended)
 * Starman: Coffee Break 1
 * Underwater: Sandbox Land
 * Night: Monster's Mansion
 * Platforms: Pac-Man's Park
 * Bridge: Jungly Steps
 * Castle: Castle
 * Boss/Final Boss: Last Boss
 * Victory: Round Clear
 * Boss Victory: They Meet
 * Credits: Ending
 * Low Time: Return Trip
 * Game Over: Game Over

Toad & Peach

 * Toad: Pac-Baby
 * Peach: Ms. Pac-Man

Bub/Bob (Bubble Bobble)

 * No Power-Ups: Can shoot bubbles by pressing the "action" button. Enemies will get trapped if they hit the bubble, and Bub can kill them by popping them (except Bowser who needs more bubbles and can't be trapped). He is also able to jump on a top of the bubble. Holding the button allows him to inflate and float in the air until released (in Bubble Bobble Part 2).
 * Mushroom: Increases the bubble's range and damage. It takes even longer before an enemy frees from the bubble. Pressing the "special" button allows Bub to shoot a rainbow in-front of him, able to kill enemies when it forms/falls and collect any items hit by it. He can even walk or jump onto a rainbow and use it as a platform. He can even run faster now. Holding the "special" button lets Bub pull out a parasol which he can use to stun enemies, grab/throw them, block and capture power-ups.
 * Fire Flower: Bub can collect a random Elemental Bubble from blocks and shoot them instead of normal bubbles. He can now also shoot up to three rainbows in a row. There's three of them like those below:
 * Lightning Bubble: When popped, a lightning bolt will shoot out in the opposite direction you are facing. If it makes contact with an enemy, they will instantly die.
 * Water Bubble: When popped, a jet of water will slide down through the level unless it falls down a pit. If it makes contact with an enemy, they will die instantly.
 * Fire Bubble: When popped, it will cause a flame to fall downwards until it makes contact with an floor. It will then spread, and kill anyone who touches it. Becomes permanent while using Starman.

Music

 * Selected: Title Theme
 * Entering Pipe: Game Start
 * Overworld: Stage Theme
 * Underworld: World 6 (Rainbow Islands)
 * Bonus Room: Bonus Theme
 * Coin Heaven: Secret Treasure Room
 * Starman: Invincibility
 * Underwater: World 7 (Rainbow Islands)
 * Night: Stage Theme
 * Platforms: Worlds 1-4 (Rainbow Islands)
 * Bridge: Worlds 1-4 (Alternate)
 * Castle: World 7 (Rainbow Islands)
 * Boss: Boss Battle
 * Final Boss: Final Battle
 * Victory: Princesses Rescued
 * Boss Victory: Bad Ending
 * Credits: Happy Ending
 * Low Time: Hurry Up
 * Game Over: Game Over

Toad & Peach

 * Toad: Bobby/Bubby (human forms; depends on the skin)
 * Peach: Betty/Patty

Ryu/Ken (Various)

 * No Power-Ups: Can perform a Tatsumaki Senpukyaku at the enemies by pressing "down, left" and "action" buttons, also had a unique health bar.
 * Mushroom: Has the Shoryuken, which can performed by pressing "right, down, right" and "action" buttons.
 * Fire Flower: Becomes Ken Masters and can perform a Hadouken at enemies by pressing "down, right" and "action" buttons.
 * Ice Flower: He can perform a Hadouken at enemies, though this time it freezes enemies.

Music

 * Selected: Intro
 * Entering Pipe: Player Select
 * Overworld: Ryu's Theme
 * Underworld: Ken's Theme
 * Bonus Room/Coin Heaven: Bonus Stage
 * Starman: Continue
 * Underwater: Blanka's Theme
 * Night: Chun-Li's Theme
 * Platforms: Guile's Theme
 * Bridge: Dhalsim's Theme
 * Castle: E. Honda's Theme
 * Boss: Zangief's Theme
 * Final Boss: M. Bison's Theme
 * Victory/Boss Victory: Winner
 * Credits: Staff Roll
 * Low Time: Continue
 * Game Over: Game Over

Toad & Peach

 * Toad: Sakura
 * Peach: Chun-Li

Sonic the Hedgehog (Genesis)

 * No Power-Ups: Can stomp on enemies, can roll by pressing the "down arrow" button while running on the ground.
 * Mushroom: Has Shield and can use Spin Dash by crouching and use the "action" button to charge it.
 * Fire Flower: Sonic turns into Super Sonic and has Flame Shield, allowing him to dash mid-air, walk on lava, fire doesn't damage him and is more faster.
 * Ice Flower: Sonic turns into Hyper Sonic and has Aqua Shield, allowing him to bounce on the ground, swim faster on underwater and deflect projectiles. Bouncing on the enemy will freeze them (for it being a Ice Flower power-up) unlike in the original Genesis games.

Music

 * Selected: Title Screen
 * Entering Pipe: Continue
 * Overworld: Green Hill Zone
 * Underworld: Marble Zone
 * Bonus Room/Coin Heaven: Special Stage
 * Starman: Invincibility
 * Underwater: Labyrinth Zone
 * Night: Star Light Zone
 * Platforms/Bridge: Spring Yard Zone
 * Castle: Scrap Brain Zone
 * Boss: Eggman Boss
 * Final Boss: Final Zone
 * Victory: Act Cleared
 * Boss Victory: Ending
 * Credits: Staff Credits
 * Low Time: Drowning
 * Game Over: Game Over

Toad & Peach

 * Toad: Tails
 * Peach: Amy Rose

Rash/Zitz (NES)

 * No Power-Ups: Press the "attack" button to do a regular punch. Keep pressing it for a punching combo. Hold "down" and "attack" to do an uppercut. While moving, double-press left or right to dash, and press "attack" while dashing to do a headbutt. Press the "special" button to use Rash's tongue to grab items and coins. When he gets ready to launch his tongue, aim it with arrow keys.
 * Mushroom: Two of Rash's attacks are upgraded. He can now do a super uppercut, and can do a huge kick by pressing "attack" while moving when not dashing.
 * Fire Flower: Rash's attacks are now more powerful. The punch combo he begins with now just stars with the big enlarged fist punch. The little headbutt Rash started with is now a huge ram with horns on his head.

Music

 * Selected: Title Theme
 * Entering Pipe: Pause Beat
 * Overworld: Ragnarok Canyon
 * Underworld: Karnath's Lair
 * Bonus Room: Intermission
 * Coin Heaven: Ropes 'n' Roper
 * Starman: Missile Mayhem
 * Underwater: Surf City
 * Night: Tail of Rat Ship
 * Platforms: Blag Alley
 * Bridge: Turbo Tunnel
 * Castle: The Revolution
 * Boss: Boss Battle
 * Final Boss: Shadow Boss Showdown
 * Victory: Stage Clear (BT)
 * Boss Victory: Stage Complete (BT&DD)
 * Credits: Title Theme
 * Low Time: Volkmire Inferno
 * Game Over: Game Over

Toad & Peach

 * Toad: Pimple
 * Peach: Princess Angelica

Billy/Jimmy Lee (NES)

 * No Power-Ups: Can attack enemies by punching and kicking with "X" and "C" buttons respectively.
 * Mushroom: Punches and kicks does more damage. Can perform a powerful jump kick by pressing the "C" button in mid-air.
 * Fire Flower: By pressing the "special" button close to an enemy, Billy/Jimmy can grab and attack/throw them while doing so. You also get a pipe/wooden plank as a weapon for maximum damage of your punch/kick attacks.

Music

 * Selected: Title Theme
 * Entering Pipe: Mission Start
 * Overworld/Night: Mission 1
 * Underworld: Mission 2
 * Bonus Room: Secret Area 1
 * Coin Heaven: Secret Area 2
 * Starman: Cutscene Theme
 * Underwater: Mission 3
 * Platforms/Bridge: Mission 3
 * Castle: Mission 4
 * Boss: Boss Battle
 * Final Boss: Shadow Boss Fight
 * Victory/Boss Victory: Mission Clear
 * Credits: Ending Theme
 * Low Time: Secret Area 2
 * Game Over: Game Over

Toad & Peach

 * Toad: Jimmy/Billy Lee (depends on the skin)
 * Peach: Marian (girlfriend)

Morrigan (Saturn/PlayStation)

 * No Power-Ups: Can perform a Shell Kick while running forward and pressing the "action" button during that.
 * Mushroom: Has the Shadow Blade which will launch enemies into the air.
 * Fire Flower: She can perform a Soul Fist and Darkness Illusion at enemies. This would work good against Bowser in the boss battle.
 * Ice Flower: She can perform a Soul Eraser to fire a large beam instead of Soul Fist and Vector Drain which drains the enemy's life.

Music

 * Selected: Intro
 * Entering Pipe: Character Select
 * Overworld: Morrigan's Theme
 * Underworld: Demitri's Theme
 * Bonus Room: Victor von Gerdenheim's Theme
 * Coin Heaven: Sasquatch's Theme
 * Starman: Bishamon's Theme
 * Underwater: Felicia's Theme
 * Night: Jon Talbain's Theme
 * Platforms: Lord Raptor's Theme
 * Bridge: Rikuo Aulbath's Theme
 * Castle: Anakaris' Theme
 * Boss: Huitzil's Theme
 * Final Boss: Pyron's Theme
 * Victory/Boss Victory: Morrigan's Victory
 * Credits: Credits
 * Low Time: Continue
 * Game Over: Game Over

Toad & Peach

 * Toad: Felicia
 * Peach: Lillith

Scorpion/Sub-Zero (Various)

 * No Power-Ups: Scorpion has a unique health system which depletes when he got hit by an enemy. He can punch and kick by pressing "X" and "C" buttons repeatedly.
 * Mushroom: Restores Scorpion's health a bit and allows him to perform Spear which he uses to drag enemies in by pressing the "action" button. Touching a 1-Up Mushroom restores half of Scorpion's health.
 * Fire Flower: Restores more of Scorpion's health than Mushroom and allows Scorpion to perform his "Toasty!" move to damage enemies and break blocks by holding the "action" button.
 * Ice Flower: Scorpion turns into Sub-Zero, able to freeze enemies by using Ice Ball which replaces Spear and can slide across the ground with a ice trial by pressing the "action" button while dashing forward. His "Toasty!" also changes into a ice beam which also freezes blocks, allowing Sub-Zero to break them.

Music/Sounds

 * Selected: Title Music and "Scorpion!/Sub-Zero!" (when you choose Scorpion/Sub-Zero and their skin in the character select)
 * Entering Pipe: Battle Plan
 * Overworld: The Courtyard
 * Underworld: Wastelands
 * Bonus Room: "Test Your Might!" (at the start)
 * Coin Heaven: The Portal
 * Starman: Kombat Tomb
 * Underwater: The Armory
 * Night: The Living Forest
 * Platforms: The Pit
 * Bridge: The Dead Pool
 * Castle: Goro's Lair
 * Boss/Final Boss: The Tower, "FINISH HIM!" (if Bowser's health is almost empty) & "Toasty!/Frosty!" (when you defeats Bowser with your special move; also Dan Forden's head appears on the side of the screen during this)
 * Victory: "Scorpion/Sub-Zero Wins!" (at the end of the stage) and "Flawless Victory!" (if completed a stage without taking damage)
 * Boss Victory: "Fatality!" (if defeating Bowser with your "Toasty!" or "Ice Beam" move)
 * Credits: Ending
 * Low Time: Continue
 * Game Over: Game Over

Toad & Peach

 * Toad: Shirai Ryu Warrior (Scorpion)/Lin Kuei Warrior (Sub-Zero)
 * Peach: Quan Chi (Scorpion)/Raiden (Sub-Zero)

Leonardo (Various)

 * No Power-Ups: Can attack enemies by slashing them with the "X" button and kick with the "C" button.
 * Mushroom: Is able to throw shurikens by pressing the "action" button. Attacks are now a bit powerful.
 * Fire Flower: Attacks become more powerful and a shuriken is replaced with a boomerang which comes back to Leonardo and reaches more farther.

Music

 * Selected: Title Theme
 * Entering Pipe: Opening
 * Overworld: Overworld 1
 * Underworld: Stage Theme 1
 * Bonus Room: Character Select
 * Coin Heaven: Epilogue
 * Starman: Spring Time
 * Underwater: Underwater
 * Night: Overworld 2
 * Platforms/Bridge: Stage Theme 2
 * Castle: Final Stage
 * Boss: Mini Boss
 * Final Boss: Boss Battle
 * Victory: Level Clear
 * Boss Victory: Battle Victory
 * Credits: Ending
 * Low Time: Stage 2 Timer Low
 * Death: Dead Turtle
 * Game Over: Game Over

Toad & Peach

 * Toad: Splinter
 * Peach: April O' Neil

Darkwing Duck (NES)

 * No Power-Ups: Darkwing can shoot an arrow that can be used to climb to higher places or damage enemies by pressing the "action" button. With that button and "up" makes him shoot lightning gas which shoots two bolts diagonally. Pressing "action" and "down" buttons shoot heavy gas, which falls to the ground and causes a shockwave on contact.
 * Mushroom: Increases Darkwing's gun power and gains the ability to grab onto the bottoms of projectiles and ceilings. If hanging onto a one-block wide platform or ceiling, he can jump on top of it. He can now pull up his cape to block certain projectiles like hammers by pressing the "up" button.
 * Fire Flower: Turns red, maxing out his gun power and his cape will now block Bowser's flames.

Music

 * Selected: Title Screen
 * Entering Pipe: St. Canard Map
 * Overworld: The New Bridge
 * Underworld: The Warehouse
 * Bonus Room: Bonus Stage
 * Coin Heaven: The Tower
 * Starman: Boss Fight
 * Underwater: The Sewers
 * Night: The Woods
 * Platforms: Downtown
 * Bridge: The New Bridge
 * Castle: F.O.W.L's Floating Fortress
 * Boss/Final Boss: Boss Fight
 * Victory: Stage Clear
 * Boss Victory: Job Well Done
 * Credits: Ending Theme
 * Low Time: The Woods
 * Game Over: Game Over

Toad & Peach

 * Toad: Launchpad
 * Peach: Gosalyun

Scrooge McDuck (DuckTales)

 * No Power-Ups: Can stomp on enemies like Mario.
 * Mushroom: Can swing his cane to whack enemies and launch blocks. If the "action" button is held when an enemy is hit, Scrooge will pull back on the enemy and fling himself for a short distance across the stage and is invincible during this time, also breaking blocks.
 * Fire Flower: Scrooge can now use his Cane Jump move where he uses his cane like a pogo stick. Hold the "action" button in the air to perform the move, jumping on enemies and blocks will damage and break them.

Music

 * Selected: Title Screen
 * Entering Pipe: Land Select
 * Overworld: The Amazon
 * Underworld: African Mines
 * Bonus Room/Night: The Moon
 * Coin Heaven: Gyro's Flying Machine
 * Starman: Invincibility
 * Underwater: The Moon - Prototype
 * Platforms: The Himalayas
 * Bridge: Transylvania - Prototype
 * Castle: Transylvania
 * Boss/Final Boss: Boss Theme
 * Victory: Item Found/Land Clear
 * Boss Victory: Land Select
 * Credits: Title Screen
 * Low Time: Boss Theme
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad: Huey/Dewey/Louie
 * Peach: Webby

Sparkster (Rocket Knight Adventures)

 * No Power-Ups: Can swipe his sword to shoot boomerang-shaped projectiles by pressing the "action" button in order to attack enemies. The attack deals more damage when close to an enemy.
 * Mushroom: Holding the "action" button allows Sparkster to charge his jetpack. Releasing it while standing will make him perform his buzzsaw (Burst Vortex) attack. Releasing it while pressing arrow keys allows him to fly (Rocket Burst) at the pressed direction, able to bounce off walls and break through blocks.
 * Fire Flower: Transforms into Gold Sparkster and his attacks become more stronger and his jetpack charges faster. Also, his Rocket Burst attack has a corkscrew spin attack (Burst Drill) which does more damage than regular Rocket Burst.

Music

 * Selected: Intro Cutscene
 * Entering Pipe: Stage Fanfare
 * Overworld: Kingdom of Zebulos
 * Underworld: Magma Caverns
 * Bonus Room: Flying Battleship
 * Coin Heaven: Deep Space
 * Starman: Continue
 * Underwater: Across the Sea
 * Night: Kingdom of Devotindos
 * Platforms: Mountain Range
 * Bridge: Minecart Ride
 * Castle: The Pig Star
 * Boss Boss Fight
 * Final Boss: Final Boss
 * Victory/Boss Victory: Stage Clear
 * Credits: Ending Credits
 * Low Time: Sub-Boss
 * Game Over: Game Over

Toad & Peach

 * Toad: King Zebulos
 * Peach: Princess Sherry

Spider-Man (Various)

 * No Power-Ups: Can punch/kick enemies by pressing the "X" button. This is different when compared to Superman, Scorpion/Sub-Zero and Captain America. He can dive-kick into the ground by pressing the "down" and "X" buttons while in the air.
 * Mushroom: Can shoot web at enemies by pressing the "action" button, defeating them with few shots. Holding the "action" button allows him to web swing around for a short period of time.
 * Fire Flower: Turns into Symbiote Spider-Man. Attacks become more stronger, able to break blocks and web lines are more longer. His web swing also takes more longer to end.

Music

 * Selected/Entering Pipe: Theme of Spider-Man
 * Overworld/Night: J. Jonah's Penthouse
 * Underworld: Ravencroft Institution
 * Bonus Room: Coney Island
 * Coin Heaven: The Funhouse
 * Starman: Theme of Spider-Man
 * Underwater: Dark Sewer
 * Platforms: Construction Zone
 * Bridge: Brooklyn Bridge
 * Castle: Doc Ock's Laboratory
 * Boss/Final Boss: Danger
 * Victory/Boss Victory: Stage Clear
 * Credits: Staff Roll
 * Low Time: Laughter of Insanity
 * Game Over: Game Over

Toad & Peach

 * Toad: Aunt May
 * Peach: Mary Jane Watson

Captain America

 * No Power-Ups: Can punch enemies by pressing "X" and "C" buttons repeatedly to combo them. He can even thrust his shield downwards while in the air to stomp enemies.
 * Mushroom: Can throw his shield by pressing the "action" button, this can be used to attack enemies far away at distance and break blocks like Simon Belmont's Cross. He can also hang on blocks and walls same as Ryu Hayabusa, but can't climb up and down.
 * Fire Flower: Cap's shield moves can bounce projectiles back at the enemy. He can even charge forward and bash his shield at enemies by pressing the "move" buttons twice and the "action" button once. He can use his shield to float on lava like a makeshift boat without taking damage.

Music

 * Selected: Prologue
 * Entering Pipe: World Map/Character Select
 * Overworld/Night: Captain America's Stage
 * Underworld/Underwater: Hawkeye's Stage
 * Bonus Room/Coin Heaven: Cutscene Theme 1
 * Starman: Unknown Theme B
 * Platforms/Bridge: Cutscene Theme 2
 * Castle: Mini Boss
 * Boss/Final Boss: Boss Battle
 * Victory/Boss Victory: Prologue
 * Credits: Ending
 * Low Time: Unknown Theme A (shortened)
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad: Nick Fury
 * Peach: Black Widow

Superman (Various)

 * No Power-Ups: Begins as Clark Kent, able to punch and kick enemies by pressing "X" and "C" buttons.
 * Mushroom: Becomes into Superman and can break blocks by punching them. Even becomes more faster and can jump very high.
 * Fire Flower: Can shoot a heat vision from his eyes by holding the "action" button and fly around by holding the same button while in the air. Also, his attacks become more stronger than usual.
 * Ice Flower: Instead of his heat vision power, Superman has a freeze breath instead by holding the "action" button which will freeze enemies and blocks, allowing him to break them with ease.

Music

 * Selected: Title/Menu
 * Entering Pipe: Daily Planet
 * Overworld/Night: Metropolis
 * Underworld: Metropolis 2
 * Bonus Room/Coin Heaven: Password Screen
 * Starman: Super Flight (repeated)
 * Underwater: Sewer
 * Platforms: China Town
 * Bridge: Nordham University
 * Castle: Final Area
 * Boss/Final Boss: Monster House Battle
 * Victory: Area Complete
 * Boss Victory: Mission Clear
 * Credits: Ending Theme
 * Low Time: Received Item
 * Game Over: Game Over

Toad & Peach

 * Toad: Jimmy Olsen
 * Peach: Lois Lane (says Clark instead of Superman when you rescue her from Bowser as Clark Kent)

Sora/Riku (GBA; Appearing in his KHII attire)

 * No Power-Ups: Can use his Kingdom Key to attack enemies by pressing the "X" button. Pressing this button allows Sora/Riku to make combos. He also had a unique health bar, which depletes when he got attacked.
 * Mushroom: Can now use magic by pressing the "action" button.
 * Fire Flower: Is now able to summon Disney characters to help them in combat.

Music

 * Selected: Dearly Beloved
 * Entering Pipe: Memories in Pieces
 * Overworld: Destiny Islands
 * Underworld: Traverse Town
 * Bonus Room: Olympus Coliseum
 * Coin Heaven: La Pace
 * Starman: The 13th Struggle
 * Underwater: Under the Sea
 * Night: Spooks of Halloween Town
 * Platforms: Bounce-o-Rama
 * Bridge: Winnie the Pooh
 * Castle: Castle Oblivion
 * Boss: Neverland Battle Theme
 * Final Boss: The Fight for My Friends
 * Victory: The Force in You
 * Boss Victory: Sinister Sundown
 * Credits: Hollow Bastion
 * Low Time: Face It
 * Game Over: Revenge of Chaos

Toad & Peach

 * Toad: King Mickey
 * Peach: Aqua

Michael Jackson (SEGA Consoles/Arcade)

 * No Power-Ups: He can kick enemies with the "X" and "C" buttons.
 * Mushroom: His attacks now fire a small blue spark. Pressing the "Action" button will make him spin. When you stop spinning throw the hat away from her.
 * Fire Flower: Spinning for longer will make all enemies on screen dance. You can now charge more magic.
 * Starman: He transforms into a giant robot, with the ability to fire laser blasts and missiles.

Music

 * Selected: Title Screen
 * Entering Pipe:
 * Overworld: Smooth Criminal
 * Underworld: Billie Jean
 * Bonus Room:
 * Coin Heaven:
 * Starman: Level 2 Boss
 * Underwater: Beat It
 * Night: Another Part of Me
 * Platforms: Beat It
 * Bridge: Level 4 Boss
 * Castle: Bad
 * Boss: Boss Theme
 * Final Boss: Final Boss
 * Victory: Round Clear
 * Boss Victory: Title Screen
 * Credits: Billie Jean
 * Low Time: Mr Big
 * Death:
 * Game Over: Game Over

Toad & Peach

 * Toad: Bubbles
 * Peach: Katie

Batman and Robin (Various)

 * No Power-Ups: Can punch enemies and blocks by pressing the "X" button. You can press the same button while in the air for a kick attack. Batman has a wall jump ability by pressing the "jump" button when you is on the side of a block.
 * Mushroom: Can throw batarangs by pressing the "action" button same how Ryu Hayabusa does with his shurikens.
 * Fire Flower: Can now use a grapple gun to latch onto blocks or enemies by holding the "action" button and aimed with arrow keys. Holding the "jump" button while in the air allows you to glide. Even your punches are powerful enough to break blocks. Your batarang is now set in flames for more damage.

Music

 * Selected: Title
 * Entering Pipe: Cutscene
 * Overworld/Night: Stage 1
 * Underworld/Underwater: Stage 2
 * Bonus Room/Coin Heaven: Stage 4 Part 1
 * Starman: Interlude
 * Platforms/Bridge: Stage 3
 * Castle: Stage 4 Part 2
 * Boss/Final Boss: Boss Battle
 * Victory: Stage Clear
 * Boss Victory: Ending Part 1
 * Credits: Ending Part 2
 * Low Time: Continue
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad: Alfred
 * Peach: Commissioner Gordon

Goku (Various)

 * No Power-Ups: Can punch and kick enemies by pressing "X" and "C" buttons repeatedly for combos. He also has a unique Health Bar system.
 * Mushroom: Is now able to shoot ki blasts by pressing the "action" button. Holding the same button allows him to shoot Kamehameha to break blocks and defeat enemies (except Bowser unless you has Fire Flower).
 * Fire Flower: You transform into Super Saiyan. Pressing the "action" button shoots a small, but powerful Spirit Bomb instead of Ki blasts.

Music

 * Selected: Opening
 * Entering Pipe: Character Select
 * Overworld: Goku's Theme
 * Underworld: Vegeta's Theme
 * Bonus Room: C18
 * Coin Heaven: Goten vs Trunks
 * Starman: C16
 * Underwater: Gohan's Theme
 * Night: Zangya's Theme
 * Platforms: Piccolo's Theme
 * Bridge: Trunks' Theme
 * Castle: Bojack's Theme
 * Boss: Final Round
 * Final Boss: Perfect Cell's Theme
 * Alternate Final Boss Theme:
 * Victory/Boss Victory: Omeh No Debandah Gohan!
 * Credits: Ending
 * Low Time: Evil
 * Game Over: Staff Roll

Toad & Peach

 * Toad: Gohan
 * Peach: Chi-Chi

Jotaru Kujo (Saturn/PlayStation)

 * No Power-Ups: Much like Scorpion, he also had a unique health bar.

TBD

 * No Power-Ups: Kyo and Iori, just like Terry, they have a Lifebar system.

Music

 * Selected: Neo-Geo Logo
 * Entering Pipe: The Military System
 * Overworld: Main Theme
 * Underworld: Inner Station
 * Bonus Room/Coin Heaven: The Military System
 * Starman: Boss Stage
 * Underwater: Ridge 256
 * Night: Gerhardt City
 * Platforms/Bridge: Assault
 * Castle: Final Attack
 * Boss/Final Boss: Steel Beast
 * Victory/Boss Victory: Carry Out
 * Credits: End Title
 * Low Time: Boss Stage
 * Game Over: Gravestone

Toad & Peach

 * Toad: POW (Prisoner of War)
 * Peach: Sophia Greenville

Music

 * Selected: Title Theme
 * Entering Pipe:
 * Overworld: Tatooine Overworld
 * Underworld: Cave Theme
 * Bonus Room: Cantina Theme
 * Coin Heaven:
 * Underwater:
 * Night: Asteroid Belt
 * Platforms: Mos Eisley
 * Bridge:
 * Castle: Death Star
 * Boss:
 * Final Boss:
 * Victory:
 * Boss Victory:
 * Credits:
 * Low Time:
 * Game Over:

Strider Hiryu (Genesis)

 * No Power-Ups: Can slash enemies with Cypher by pressing the "X" button. He can even perform a cartwheel jump when you push arrow keys while pressing the "jump" button.
 * Mushroom: Strider can now latch onto platforms and climb across walls & ceilings using a metallic hook by pressing the "action" button. He can slide through certain obstacles and enemies by pressing the "jump" button when crouching.
 * Fire Flower: Strider's attack range is extended and increased via shadow images of himself into powerful. He can now summon "Options" that help him fight enemies by holding the "action" button, choosing with arrow keys and then releasing the button to summon. These consist of up to 2 mushroom-like droids that surround around Strider (Option A), a saber-toothed robo-tiger that dashes forward (Option B) and a robot hawk which bombards enemies in the air (Option C).

Music

 * Selected: Defense Line
 * Entering Pipe: Introduction 1
 * Overworld: Raid!
 * Underworld: Siberian Tunnel
 * Bonus Room: Driving Wheel
 * Coin Heaven: Gravity Unusual
 * Starman: Beasts
 * Underwater: War Drum (constantly repeated)
 * Night: Hiryu
 * Platforms: Fu-Jin
 * Bridge: Short Spin
 * Castle: Theme for Counterattack
 * Boss/Final Boss: Grandmaster
 * Victory: Stage Finish
 * Boss Victory: Introduction 4
 * Credits: Ending
 * Low Time: Big Run
 * Game Over: Game Over

Toad & Peach

 * Toad: Option C
 * Peach: Option B

Sir Arthur (Various)

 * No Power-Ups: Arthur is on his boxers. He can throw different weapons by pressing the "action" button which he can collect from blocks or after defeating enemies. He can even aim them up or down with arrow keys.
 * Lance: Throws a lance which goes straight forward when hurled. When powered up, it becomes stronger and leaves behind a trail of flames.
 * Dagger: Flies straight forward at a fast speed. When powered up, it's strength is improved as more better.
 * Torch: When it hits a surface, it makes three small flames in a row. He can throw up to 2 torches forward and can't throw more until the flames extinguish. When powered up, it now throws spinning flames instead and the flames from the ground are higher and move further.
 * Axe: Is thrown in an arc as it is able to penetrate through objects, but it cannot be thrown consistently. When powered up, it's power is improved.
 * Crossbow: Shoots 2 arrows in an upward-diagonal direction, which makes it a preferred weapon when fighting flying enemies, such as Lakitu. When powered up, it fires 3 flaming arrows that follow enemies.
 * Scythe: When a scythe touches the ground, it travels along it though only one can be present at a time. When powered up, it's power is increased.
 * Tri-Blade: When thrown, it goes above Arthur and moves in a "L" shape before returning to him. When powered up, it is slightly faster and easier to connect.
 * Goddess' Bracelet: A powerful weapon which shoots short-ranged energy blasts that is able to defeat Bowser in few shots.
 * Mushroom: Arthur begins the game with this phase. He has a silver armor that protects him from one hit. His weapons are becoming a bit stronger.
 * Fire Flower: Arthur now wears a golden armor which powers up his weapons. He can now perform powerful magic attacks by pressing the "special" button which depends on the weapon.
 * Thunder Magic (Lance): Three lightning bolts are fired left, up and right from Arthur's position and pierce through solid objects and enemies.
 * Fire Dragon Magic (Dagger): Summons a dragon of flames that goes around the screen counter-clockwise.
 * Shield Magic (Torch): Three energy orbs temporarily surround Arthur to protect him, and they harm enemies on-contact.
 * Lightning Magic (Axe): Releases many energy beams in several directions around Arthur.
 * Seek Magic (Crossbow): This magic can reveal all hidden items/blocks near Arthur's position.
 * Tornado Magic (Scythe): Two tornadoes comes out from Arthur's position and goes across the whole screen.
 * Nuclear Magic (Tri-Blade): Creates a large energy sphere above Arthur, which split in two blasts that move straight to the left and right.

Music

 * Selected: Intro
 * Entering Pipe: Destination
 * Overworld/Night: Graveyard
 * Underworld/Underwater: Cavern of Fear
 * Bonus Room/Coin Heaven: Sanctum II
 * Starman: Stage Clear (continuously repeated)
 * Platforms/Bridge: Graveyard
 * Castle: Sanctum
 * Boss/Final Boss: Satan's Battle
 * Victory: Stage Clear
 * Boss Victory: Illusion Trap
 * Credits: Happy End
 * Low Time: Running Out of Time
 * Death: Death
 * Game Over: Game Over

Toad & Peach

 * Toad: Princess Prin-Prin (Illusion)
 * Peach: Princess Prin-Prin

Nathan "Rad" Spencer (Bionic Commando)

 * No Power-Ups: Has a very small jump like in Rearmed 2. With the "action" button and arrow keys to aim, Rad can shoot his bionic arm to navigate platforms and blocks by swinging or climbing through them. He can even pick up items with it.
 * Mushroom: Can now use a gun to shoot 2 shots on-screen by pressing the "special" button. Rad's bionic arm's range is also increased.
 * Fire Flower: Your bionic arm becomes even more longer in range and your gun can now shoot bullets in a wide spread or 3-way flames that penetrates walls & works like a flamethrower directly in-front of Rad.

Music

 * Selected: Prologue Theme
 * Entering Pipe: Mission Begins
 * Overworld: Area 1
 * Underworld: Area 9
 * Bonus Room: Map Theme
 * Coin Heaven: Area 15
 * Starman: Enemies Descent
 * Underwater: Area 8
 * Night: Area 5
 * Platforms/Bridge: Back Story Theme
 * Castle: Area 12
 * Boss: Boss Battle
 * Final Boss: Albatros Fight
 * Victory: Area Clear
 * Boss Victory: Ending Theme Part 1
 * Credits: Ending Theme Part 2
 * Low Time: Boss Intro
 * Game Over: Game Over

Toad & Peach

 * Toad: Hal (Soldier)
 * Peach: Super Joe

Wonder Woman

 * No Power-Ups: Wonder Woman can punch and kick enemies by pressing "X" and "C" buttons respectively.
 * Mushroom: Can now use her Lasso of Truth to grab enemies and drag them to her by pressing the "action" button. Her attacks can break blocks too.
 * Fire Flower: Can reflect enemy projectiles in-front of her back by holding the "action" button.

Music

 * Selected: Title
 * Entering Pipe: Character Selection
 * Overworld: Wonder Woman's Theme
 * Underworld: Despero's Theme
 * Bonus Room/Coin Heaven: Superman's Theme
 * Underwater: Aquaman's Theme
 * Night: Batman's Theme
 * Platforms: Green Arrow's Theme
 * Bridge: The Flash's Theme
 * Castle: Cheetah's Theme
 * Boss/Final Boss: Darkseid's Theme
 * Victory/Boss Victory: Ending
 * Credits: Ending
 * Low Time: Continue
 * Game Over: Blizzard Logo

Toad & Peach

 * Toad: Steve Trevor
 * Peach: Hippolyta

Rayman (Various)

 * No Power-Ups: Can crawl around while crouching on the ground by pressing the "arrow" buttons. Also, he can stomp on enemies.
 * Mushroom: Can now use the Telescopic Fist where Rayman shoots his fist forward at enemies and blocks by pressing the "action" button, it returning back to him like a boomerang. Holding the button allows Rayman to charge his Telescopic Fist to make it reach longer and more powerful. Also, he can hover with his helicopter hair by holding the "up" arrow while in the air.
 * Fire Flower: Has Speed Fist which makes the Telescopic Fist faster at charging and Golden FIst which makes the Telescopic Fist stronger that would defeat weak enemies in 1 hit (except Bowser who takes 3 hits from Golden Fist).

Music

 * Selected: Main Theme
 * Entering Pipe: Loading
 * Overworld: Dream Forest
 * Underworld: Caves of Skops
 * Bonus Room: Betilla the Fairy
 * Coin Heaven/Starman: Bonus Level
 * Underwater: Picture City
 * Night: Blue Mountains
 * Platforms/Bridge: Band Land
 * Castle: Candy Chateau
 * Boss: Moskito Boss
 * Final Boss: Mr. Dark Boss
 * Victory: Yeah!
 * Boss Victory: Victory
 * Credits: Credits
 * Low Time: Bonus Level
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad: The Magician
 * Peach: Betilla the Fairy

Earthworm Jim (SNES)

 * No Power-Ups: Jim begins without his suit, being only on his worm body. He can stomp enemies and bounce extra high when he jumps multiple times in row or when you hold the "jump" button.
 * Mushroom: Jim appears now in his Super Suit. He can defeat enemies and break blocks by whipping his head by pressing the "action" button with the aimed direction through arrow keys. When Jim is in the air, hold the "jump" button to spin his head like a helicopter to make him glide across gaps.
 * Fire Flower: Jim has access to use his Plasma Blaster by holding the "action" button to shoot plasma bolts around him. You can aim around by moving arrow keys in 8 directions. When his ammo depletes, his ammo will recharge back to 100. You can collect a Mega Plasma power-up which allows Jim to fire a more powerful blast which breaks through blocks and enemies. You can also collect ammo power-ups to raise your ammo up to 1000.

Music

 * Selected: Title Theme
 * Entering Pipe: Continue
 * Overworld: New Junk City
 * Underworld: What The Heck?
 * Bonus Room: Level 05
 * Coin Heaven: Andy Asteroids
 * Starman: Continue
 * Underwater: Down The Tubes
 * Night: Who Turned Out The Lights?
 * Platforms: For Pete's Sake
 * Bridge: Snot A Problem
 * Castle: Buttville - The Descent
 * Boss: Psy-Crow's Theme
 * Final Boss: Buttville - The Queen's Lair
 * Victory/Boss Victory: Rodeo Jim
 * Credits: Ending Theme
 * Low Time: Continue
 * Game Over: Game Over

Toad & Peach

 * Toad: Peter Puppy
 * Peach: Princess What's-Her-Name

Crash/Coco Bandicoot (Various)

 * No Power-Ups: Can stomp on enemies and perform the Spin Attack by pressing the "action" button to attack enemies and break blocks.
 * Mushroom: Aku Aku appears and follows Crash/Coco. Can perform the slide move by pressing the "action" button while dashing and an body slam attack with the same button while in the air.
 * Fire Flower: Aku Aku's feathers become golden. Holding the "action" button allows Crash/Coco to use the Wumpa Bazooka to aim around, releasing the button will fire a Wumpa fruit projectile. Pressing the "action" button repeatedly allows him/her to spin more longer for Death Tornado Spin, allowing them to glide across long gaps.

Music

 * Selected: Title Theme
 * Entering Pipe: Warp Room
 * Overworld: N. Sanity Beach/Main Theme
 * Underworld: Hog Wild
 * Bonus Room: Tawna Bonus Round
 * Coin Heaven: Medieval (Bonus)
 * Starman: Aku Aku Invincibility
 * Underwater: Snow Go
 * Night: Diggin' It
 * Platforms: The Great Gate
 * Bridge: Hang Eight
 * Castle: The Future
 * Boss: Tiny Tiger
 * Final Boss: Dr. Neo Cortex
 * Victory: Ta-daaaa!
 * Boss Victory: Yee-haw!
 * Credits: The Great Hall
 * Low Time: Skull Route (Air Crash)
 * Death: Whoa
 * Game Over: Game Over

Toad & Peach

 * Toad: Polar/Pura (depends on the character)
 * Peach: Tawna Bandicoot

Knuckles the Echidna (Various)

 * No Power-Ups: Like Sonic, Knuckles can stomp enemies with his Spin Attack. He can cling on walls and climb them.
 * Mushroom: Knuckles can now perform Spin Dash by holding the "action" button while crouching. He can even glide in the air by holding the "jump" button.
 * Fire Flower: Transforms into Hyper Knuckles, able to break blocks with his attacks easily. He is surrounded by Thunder Shield which allows him to perform a double jump and attract coins to him like a magnet.

Music

 * Selected: Title Screen
 * Entering Pipe: Theme of Knuckles
 * Overworld: Mushroom Hill Zone
 * Underworld: Lava Reef Zone
 * Bonus Room: Slot Machine Bonus Stage
 * Coin Heaven: Special Stage
 * Starman: Invincibility
 * Underwater: Hidden Palace Zone
 * Night: Sandopolis Zone
 * Platforms: Sky Sanctuary Zone
 * Bridge: Flying Battery Zone
 * Castle: Death Egg Zone
 * Boss: Mini-Boss
 * Final Boss: Doomsday Zone
 * Victory: Act Complete
 * Boss Victory: Ending
 * Credits: Staff Roll
 * Low Time: Drowning
 * Game Over: Game Over

Toad & Peach

 * Toad: Classic Knuckles
 * Peach: Rouge

Solid Snake (Various)

 * No Power-Ups: Can punch enemies by pressing the "X" button and drop/detonate a mine on the ground with the "C" button. Snake is capable to crawl around by pressing arrow keys while crouching. As he crouches; Snake hides in a cardboard box; making him immune to enemies but not to projectiles and Bowser. He has a unique health bar.
 * Mushroom: Can now use a handgun to shoot enemies instead of punching them which deals more damage.
 * Fire Flower: Is now armed with a grenade launcher, able to shoot grenades which explode on-contact and break blocks.

Music

 * Selected: Game Start
 * Entering Pipe: Prologue Briefing
 * Overworld: Jungle Area
 * Underworld: Outer Heaven
 * Bonus Room: Surrender
 * Coin Heaven: Password Screen
 * Starman: Self Destruct Initiated
 * Underwater: Underground Area
 * Night: Munitions Compound
 * Platforms: Forest Area
 * Bridge: Metal Gear Fortress
 * Castle: Super Computer Area
 * Boss/Final Boss: Boss Battle
 * Victory/Boss Victory: Mission Clear
 * Credits: Ending
 * Low Time: Snake is Caught
 * Death/Game Over: Game Over

Toad & Peach

 * Toad: Colonel Roy Campbell
 * Peach: Meryl Silverburgh

Red Power Ranger (SNES)

 * No Power-Ups: Starts as Jason Lee Scott. Can punch and kick enemies with the "action" button.
 * Mushroom: Turns into his Power Ranger form, his melee attacks doing more damage.

Music

 * Selected: Main Theme
 * Entering Pipe: Ranger Select
 * Overworld: City
 * Underworld: Cave
 * Bonus Room/Coin Heaven:
 * Starman: End Boss
 * Underwater: Sewer
 * Night: Depot
 * Platforms: Building
 * Bridge: Depot
 * Castle: Cave
 * Boss: Boss
 * Final Boss: End Boss
 * Victory: Area Clear
 * Boss Victory: Battle Win
 * Credits: Ending
 * Low Time: Boss
 * Game Over: Game Over

Buck (Home on the Range)

 * No Power-Ups: TBD.

Music

 * Selected: Title Theme
 * Entering Pipe: Cutscene Upbeat
 * Overworld: Platforming 1
 * Underworld: Combat 2
 * Bonus Room: Ride
 * Coin Heaven:
 * Starman:
 * Underwater:
 * Night:
 * Platforms: Platforming 2
 * Bridge:
 * Castle:
 * Boss: Boss 1
 * Final Boss:
 * Victory:
 * Boss Victory:
 * Credits:
 * Low Time:
 * Game Over:

Luigi, Toad and Peach

 * Luigi: Jeb
 * Toad: Lucky Jack/Piggies/Audrey/Larry (depends on the skin)
 * Princess Peach: Maggie, Mrs. Calloway and Grace

Optimus Prime (Transformers 3)

 * No Power-Ups: TBD.

Music

 * Opening:
 * Boss Theme:
 * Credits:

Luigi, Toad and Peach

 * Luigi:
 * Toad:
 * Peach:

Banjo & Kazooie (Various)

 * No Power-Ups: Banjo can swipe his claws at enemies by pressing the "X" button. Pressing arrow keys twice when moving allows him to use Talon Trot where Kazooie runs with Banjo on her back.
 * Mushroom: Banjo can now fire Eggs from Kazooie by pressing the "action" button. He can shoot up to 3 eggs at a time. Is now capable to perform a double jump by using Kazooie.
 * Fire Flower: Can now fly in the air for a short period of time. When using this, pressing the "action" button to fly towards the ground (Beak Bomb).

Music

 * Selected: Main Title
 * Entering Pipe: Pause Screen
 * Overworld: Spiral Mountain
 * Underworld: Clanker's Cavern
 * Bonus Room: Bubblegloop Swamp
 * Coin Heaven: Secret Fanfare 1
 * Starman: Wonderwing
 * Underwater: Treasure Trove Cove
 * Night: Gobi's Valley
 * Platforms: Mumbo's Mountain
 * Bridge: Freezeezy Peak
 * Castle: Gruntilda's Lair
 * Boss: Grunty's Furnace Fun
 * Final Boss: Final Battle
 * Victory: Jiggy Fanfare
 * Boss Victory: Open Note Door
 * Credits: End Credits
 * Low Time: Turbo Talon Trot
 * Death: Lose Life
 * Game Over: Game Over

Toad & Peach

 * Toad: Bottles
 * Peach: Tooty

Eric Cartman (Various)

 * No Power-Ups: TBD.

Music

 * Opening: Theme Song
 * Boss Theme: Boss
 * Credits: Normal Play / Preparing Multiball (from Mousin Around)

Luigi, Toad and Peach

 * Luigi: Kyle Broflovski
 * Toad: Stan Marsh
 * Princess Peach: Ike Broflovski

Giana (Great Giana Sisters)

 * No Power-Ups: Can stomp enemies by jumping on them like Mario. Pressing the "Jump" button on the air she's able to glide down as well as move left and right while slowly descending.
 * Mushroom: She becomes her punk version. Now pressing the "X" button can curl up and ignites in a direction determined by the direction keys. She can also bouncing off solid blocks, defeating enemies and breaking bricks.
 * Fire Flower: Giana can now launch Dream Bubbles by pressing the "action" button, which can be directed towards enemies.

Music

 * Selected/Entering Pipe: Level Start
 * Overworld/Underworld: Overworld
 * Bonus Room/Coin Heaven: Main Theme
 * Underwater: Title
 * Night: Overworld
 * Platforms/Bridge: Overworld
 * Castle: Dungeon
 * Victory/Boss Victory: Level Cleared & Player Down
 * Credits: High Score
 * Low Time: Dungeon
 * Death: Level Cleared & Player Down
 * Game Over: High Score

Toad & Peach

 * Toad: Magic Huge Diamond
 * Peach: Maria

Miles "Tails" Prower (Genesis)

 * No Power-Ups: Like Sonic, Tails can stomp enemies with his Spin Attack. He can Fly and Swim for a certain amount of time.
 * Mushroom: Has Shield and can use Spin Dash by crouching and use the "action" button to charge it.
 * Fire Flower: He turns into Super Tails, can move faster, fly farther, jump higher, and summons four super-morphed Flickies that follow him. These Flickies will home in on any nearby targets, bosses, or enemies, dealing damage equal to one hit.

Music

 * Selected: Title Theme
 * Entering Pipe: Options
 * Overworld: Emerald Hill Zone
 * Underworld: Mystic Cave Zone
 * Bonus Room: Hidden Palace Zone
 * Coin Heaven: Special Stage
 * Starman: Super Sonic
 * Underwater: Aquatic Ruin Zone
 * Night: Casino Night Zone
 * Platforms: Hill Top Zone
 * Bridge: Oil Ocean Zone
 * Castle: Metropolis Zone
 * World 8 Castle: Death Egg Zone
 * Boss: Boss
 * Final Boss: Death Egg Robot
 * Victory: Level Complete
 * Boss Victory: Ending
 * Credits: Credits
 * Low Time: Drowning
 * Game Over: Game over

Toad & Peach

 * Toad: Knuckles the Echidna
 * Peach: Sonic the Hedgehog

Syobon Action (Various)

 * No Power-Ups: Can stomp enemies by jumping on them like Mario.
 * Mushroom: He becomes giant, breaking through the ground and dying. This also applies to enemies.
 * Fire Flower: He dies when touched.

Music

 * Selected:
 * Entering Pipe: Outside the Castle (Milon's Secret Castle)
 * Overworld: Cheetahmen Theme
 * Underworld: Stage theme 01 (Spelunker)
 * Bonus Room:
 * Coin Heaven/Starman: Same as SMB1
 * Underwater: Underwater (Teenage Mutant Ninja Turtles)
 * Night: Entering Dragon's Lair (Dragon's Lair)
 * Platforms: Cheetahmen Theme
 * Bridge: Turbo Tunnel Part 2 (Battletoads)
 * Castle: Graveyard (Ghost 'n Goblins)
 * Victory/Boss Victory: Same as SMB1
 * Credits: Morning of Puyo Puyo
 * Low Time:
 * Death/Game Over: Same as SMB1

Toad & Peach

 * Toad: Giant Chicken Man
 * Peach: Sacred Artichoke

Marina Liteyears (Mischief Makers)

 * No Power-Ups: She can grab enemies and blocks, shake them, and throw them.
 * Mushroom: Now has a jetpack which allows players to boost around the place. Also can grab the elements of the "?" blocks if it is on top of one. If you grab a poison mushroom you can throw it at enemies and damage them.
 * Fire Flower: Now can block Hammer Bros' hammers and Bowser's fire. If block a Bowser's fire, he turns into a coin.

Music

 * Selected: Opening Title
 * Entering Pipe: Steppin'
 * Overworld: Neo
 * Underworld: A Cave
 * Bonus Room:
 * Coin Heaven:
 * Starman: Boss
 * Underwater: Marina
 * Night:
 * Platforms: Broken
 * Bridge:
 * Castle: Revenge
 * Boss: Out!!
 * Final Boss: Final Battle
 * Victory: Stage Clear
 * Boss Victory: Clear
 * Credits:
 * Low Time/Game Over: Continue

Toad & Peach

 * Toad: Clancer
 * Peach: Professor Theo

Steve & Alex (Minecraft)

 * No Power-Ups: Starts with short duration wooden weapons, can mine the ground and place blocks with the "Action" button. He can hit enemies with the "X" and "C" buttons. The 1-Up Mushroom fix the weapons.
 * Mushroom: He gains iron armor and his weapons are now made of iron, having a longer duration and allowing him to remove other types of blocks (Mushroom/Tree platforms and bricks). He can also shoot arrows with the "X" button.
 * Fire Flower: He gains a Netherite armor and his weapons are now made of Netherite, having a longer duration and allowing him to remove all kinds of blocks. Replace the arrows with fireworks.

Music

 * Selected: Halland
 * Entering Pipe: Dog
 * Overworld: Minecraft
 * Underworld: Wet Hands
 * Bonus Room: Moog City
 * Coin Heaven: Sweden
 * Starman: Swift Descent
 * Underwater: Danny
 * Night: Mice on Venus
 * Platforms: Double Time
 * Bridge: Pronto
 * Castle: The End
 * Boss/Final Boss: Boss
 * Victory/Boss Victory: Rare Achievement
 * Credits: Alpha
 * Low Time: Thirteen
 * Death: Old Death Sound
 * Game Over:

Toad & Peach

 * Toad: Villager
 * Peach: Alex/Steve

Quote (Cave Story)

 * No Power-Ups: He starts with one of these weapons.
 * Polar Star: Level 1 - Shoots a single bullet. Deals 1 damage.
 * Missile Launcher: Level 1 - Launches a small missile that does moderate damage. Deals 8 damage.
 * Fireball: Level 1 - Shoots a single fireball that deals 4 damage (maximum 2 fireballs).
 * Bubbler: Level 1 - Short range, deals 1 damage, and shots hang in the air a bit. Must tap the fire button.
 * Machine Gun: Level 1: Fires small bullets that deal 2 damage each.
 * Blade: Level 1: Throws a small sword that deals 15 damage. Has medium range, but can only fire one blade at a time.
 * Snake: Level 1 - As many shots as you can shoot, fires through walls. Deals 4 damage.
 * Mushroom: Upgrades the weapon to level 2 and when the jump button is pressed while Quote is in midair, he will accelerate upwards until reaching the equivalent velocity of Quote directly after he begins a jump.
 * Polar Star: Level 2 - Shoots a double bullet that fly slightly farther. Deals 2 damage.
 * Missile Launcher: Level 2 - Launches a large, very fast missile that does a high amount of damage. Deals 15 damage.
 * Fireball: Level 2 - Shoots an orange fireball that deals 6 damage (maximum 3 fireballs).
 * Bubbler: Level 2 - Range nearly doubles, deals 2 damage, and you can hold the fire button (rapid fire).
 * Machine Gun: Level 2: Fires larger bullets that deal 4 damage each.
 * Blade: Level 2: Throws a larger sword which has a shorter range, but deals 18 damage and can be fired immediately after landing a hit, so button mashing makes it very effective at killing large groups and, notably, at killing Monster X.
 * Snake: Level 2 - Moves like a snake, goes through walls. Deals 6 damage.
 * Fire Flower: Upgrade weapons and now when the jump button is pressed while in the air it will boost in whatever direction the player enters. By default, it flies up.
 * Polar Star: Level 3 - Shoots a larger bullet that flies farther than the other levels. Deals 4 damage.
 * Super Missile Launcher: Level 3 - Launches 3 small Super missiles at once, while still only consuming one ammo. It does 3×5×3 (45) or 3×6×3 (54) damage. Two shots are allowed at once.
 * Fireball: Level 3 - Shoots a blue fireball that deals 6 damage (maximum 4 fireballs).
 * Bubbler: Level 3 - Hold the fire button to summon bubbles. Release it to send them all in whatever direction you're aiming to make a powerful shotgun-type blast (3 damage per shot). There is a limit to how many bubbles you can summon at once - when this limit is reached, the bubbles will start shooting forward by themselves. You can also use the swarm of bubbles as a sort of shield that destroys weak enemies on contact (note that if the bubbles get hit before you fire them, they only deal 2 damage). If there are more enemies than bubbles, they can get around the shield, so be careful.
 * Machine Gun: Level 3: Fires very large bullets that deal 6 damage each. In addition, this level adds recoil to the weapon when you shoot. This effect can be used to hover in the air by shooting downwards. It can also increase fall speed when shooting upwards while falling, but that has very little use.
 * Blade: Level 3: Summons King's soul that flies a short distance in a straight line. Small slash-like projectiles appear randomly around King's soul; if these touch enemies, it deals a small amount of damage. If King's soul touches an enemy, it will be struck many times repeatedly and then attack other enemies nearby. The amount of damage it deals depends on the enemy; it can often kill small enemies in one shot.
 * Snake: Level 3 - Longer range, still goes through walls. Deals 8 damage, and 4 shots allowed at once.

Music

 * Selected: Cave Story
 * Entering Pipe: Access
 * Overworld: On to Grasstown
 * Underworld: Mischievious Robot
 * Bonus Room: Gestation
 * Coin Heaven: Balcony
 * Starman: Run!
 * Underwater: Living Waterway
 * Night: Moonsong
 * Platforms: Meltdown 2
 * Bridge: Geothermal
 * Castle: Jenka 2
 * World 8 Castle: Running Hell
 * Boss: Gravity
 * Final Boss: Last Battle
 * Victory: Got Item!
 * Boss Victory: Victory!
 * Credits: The Way Back Home
 * Low Time:
 * Game Over: Game Over

Toad & Peach

 * Toad: Sue Sakamoto
 * Peach: Curly Brace

Plok (SNES)

 * No Power-Ups: He can launch any of his limbs at will and allow them to damage enemies, once the damage has been done they return to Plok until he attacks again. He can made a normal jump and a mortal jump.
 * Mushroom: Plok's mortal jump takes the form of a buzzsaw-like jump that not only gives him increased speed, but also dispatches enemies.
 * Fire Flower:

Music

 * Selected: Main Theme
 * Entering Pipe: Map
 * Overworld: Cotton Island
 * Underworld: Caverns
 * Bonus Room: Bonus
 * Coin Heaven: Plok's House
 * Underwater: Akrillic
 * Night: Creepy Crag
 * Platforms: Legacy Island
 * Bridge: Beach
 * Castle: Flea Pit
 * Boss/Final Boss: Boss Theme
 * Victory: Stage Clear
 * Boss Victory: Digging for Amulet
 * Credits: Rocket Launcher
 * Low Time: Boss Theme
 * Game Over:

Fred Flintstone (NES)

 * No Power-Ups: He can hit with her club by pressing the B button and grab onto the edges of the blocks.
 * Mushroom: Can now charge the club by holding the B button, dealing more damage, and use either a slant-trajectory ax or a straight-trajectory slingshot as secondary weapons.
 * Fire Flower: Now can call Gazoo to get a kangaroo that allows you to jump higher or wings to fly momentarily. In the aquatic levels you can also get a swimming suit.

Music

 * Selected: Title Theme & Ending
 * Entering Pipe: Map
 * Overworld: Bedrock
 * Underworld: Castle
 * Bonus Room: Basketball Game
 * Coin Heaven: Minigame Theme
 * Underwater: Underwater Stage
 * Night: Village Stage
 * Platforms: Iceland
 * Bridge:
 * Castle: The Future
 * Boss: Boss Battle
 * Final Boss: Boss Battle (The Surprise at Dinosaur Peak)
 * Victory: Stage Clear
 * Boss Victory: Boss Clear
 * Credits: Title Theme & Ending
 * Low Time:
 * Death:
 * Game Over: Game Over

Toad & Peach

 * Toad: Barney
 * Peach: Wilma

Beetlejuice (NES/GB)

 * No Power-Ups: You can step on enemies by pressing the X button.
 * Mushroom: TBD
 * Fire Flower: He turns into a skeleton, becoming capable of shooting fireballs.

Music

 * Selected: Title Theme
 * Entering Pipe: Dialogue
 * Overworld: Stage 01
 * Underworld: Mine
 * Underwater: Stage 02
 * Bonus Room/Coin Heaven: Shop Theme
 * Night: Stage 3
 * Platforms: Attic
 * Bridge: Stage 4
 * Castle: Stage House
 * Victory: Boss Defeated
 * Boss Victory: Game Completed
 * Credits: Title Theme
 * Low Time/Game Over: Sandworm Stage
 * Death: Life Lost

Toad & Peach

 * Toad: Skeleton Suit
 * Peach: Lydia Deetz

Godzilla (NES)

 * No Power-Ups: He can punch and kick enemies.
 * Mushroom: Hold down and press "action" to make Godzilla swing his massive tail while ducking. where he spins around to level anything in his tail's path.
 * Fire Flower: Pressinc "X" shoots a blast of fire that radiates from his mouth.

Music

 * Selected: Title Theme (Japan)
 * Entering Pipe: Password
 * Overworld: Earth
 * Underworld: Mars
 * Bonus Room: Saturn
 * Coin Heaven:
 * Underwater: Pluto
 * Night: Uranus
 * Platforms: Jupiter
 * Bridge: Neptune
 * Castle: Planet X
 * Boss: Battle Varan
 * Final Boss: Battle Ghidorah
 * Victory/Boss Victory: Boss Defeated
 * Credits: Ending
 * Low Time:
 * Death: Life Lost
 * Game Over: Game Over

Toad & Peach

 * Toad:
 * Peach: Mothra

Headdy (Genesis)

 * No Power-Ups: Her head can be used to attack enemies. You can fire in 7 directions while on the ground, and 8 when in mid-air.
 * Mushroom:
 * Fire Flower:

Music

 * Selected: Opening Theme
 * Entering Pipe: Maruyama Appears
 * Overworld: North Town
 * Underworld: Danzen Dungeon
 * Bonus Room: Headdy the Hero
 * Coin Heaven: Scuhmacher Fly
 * Starman: Hattari is Here
 * Underwater:
 * Night: South Town
 * Platforms: Tower of Puppet
 * Bridge:
 * Castle: Walk Towards Me
 * Boss: Nutcracker
 * Final Boss: Dark Demon
 * Victory: Kejime Kejime 1
 * Boss Victory: Kejime Kejime 2
 * Credits:
 * Low Time: Escape Hero
 * Game Over:

Toad & Peach

 * Toad: Beau
 * Peach: Heather

Sash Lilac (Freedom Planet)

 * No Power-Ups: You can hit with your hair with the "Action" button. Pressing "Up+Action" will make Lilac spin like a helicopter (Cyclone Dragon), useful as a double jump.
 * Mushroom: She gains a Shield and an energy bar that, when full, allows her to perform a Dragon Boost by pressing the "X" button, causing her to quickly launch himself horizontally or diagonally, damaging all enemies and bouncing off walls.
 * Fire Flower: He can now perform a Super Dragon Boost, which travels a greater distance and has 2 consecutive uses.

Music

 * Selected: Freedom Planet Theme
 * Entering Pipe:
 * Overworld: Dragon Valley
 * Underworld: Relic Maze
 * Bonus Room: Lilac's Treehouse
 * Coin Heaven: Sky Battalion
 * Starman:
 * Underwater: Thermal Base
 * Night: Jade Creek
 * Platforms: Fortune Night
 * Bridge: Pangu Lagoon
 * Castle: Final Dreadnought
 * Boss: Major Boss Battle
 * Final Boss: Final Boss 2
 * Victory:
 * Boss Victory: Results Screen
 * Credits: Epilogue
 * Low Time: Chase Scene
 * Game Over: Game Over

Toad & Peach

 * Toad: Carol Tea/Milla Basset
 * Peach: Torque

Gex (Various)

 * No Power-Ups: It can attack with its tail by whipping it in a complete circle and crawl along walls and ceilings.
 * Mushroom: He can now curl his tail to bounce off enemies and objects.
 * Fire Flower: He can now shoot fireballs.
 * Ice Flower: He can now shoot ice cubes.

The Boy (A Boy and his Blob)

 * No Power-Ups: The player is accompanied by a mace named Blobert. You can feed Blobert with Jellybeans with the "Action" button to turn him into different items and whistle to return him to his normal form or call/stop him in player position.
 * Apple: Turns Blobert into a Jack to activate blocks and raise enemies on top of him.
 * Licorice: A Ladder to climb onto platforms above or next to you.
 * Honey: Turns Blobert into a hummingbirdthat flies to where the player is. Unlike the original game, this one is automatically activated by calling Blobert from a platform that is higher than her.
 * Mushroom: Gets more types of Jellybeans:
 * Tangerine: Turns Blobert into a trampoline that allows jump more high.
 * Cola: A bubble for swimming in underwater levels.
 * Vanilla: An umbrella that protects from the Hammer Bro's hammers and the icicles and allows you to fall more slowly.
 * Strawberry: A bridge to cross the wells.
 * Punch: A hole that allows you to descend through platforms. It can be useful for throwing enemies into the void, but it can also be dangerous for the player.
 * Fire Flower: Gets more types of Jellybeans:
 * Coconut: A rolling coconut that damages enemies.
 * Cinnamon: A blowtorch for burning enemies.
 * Orange: Can shoot bullets to destroy enemies.
 * Root Beer: Rocket to fly for some seconds, like Sophia 3rd's Hover.
 * Ice Flower: Give a Mint Jellybean to turn Blobbert into Ice.

Music

 * Selected/Entering Pipe: Title Theme
 * Overworld/Night: Earth
 * Underworld/Underwater: Blobolonia
 * Bonus Room/Coin Heaven: Title Theme
 * Platforms/Bridge: Earth
 * Castle: Blobolonia
 * Victory/Boss Victory: Title Theme
 * Credits: Title Theme
 * Low Time:
 * Game Over: Life Lost

Toad & Peach

 * Toad: Blobette
 * Peach: Emperor

Mark & Bert (Monster Party)

 * No Power-Ups: Can hit enemies with his bat and crawl.
 * Mushroom: He can hit the hammers of the Hammer Bros and Bullet Bills to deflect them. Depending on when it is hit, the projectile will go straight or diagonally up. If an enemy is hit by the deflected projectile, he will be defeated.
 * Fire Flower: He turns into Bert, being able to fly for a limited time and shoot lightning at enemies, even while crouching.

Music

 * Selected: Title Theme
 * Entering Pipe: Prologue
 * Overworld: Round 1
 * Underworld: Round 3
 * Bonus Room: Round 4
 * Coin Heaven: Password
 * Underwater: Round 5
 * Night: Round 2
 * Platforms: Round 7
 * Bridge:
 * Castle: Round 8
 * Boss: Boss Battle
 * Final Boss: Final Boss
 * Victory: Round Complete
 * Boss Victory:
 * Credits: Ending
 * Low Time: Round 6
 * Game Over: Game Over