The Backrooms: The Video Game

"If you make a wrong move, take a wrong turn, follow a wrong path, or just aren't careful enough, it is entirely possible for one to "noclip" out of our reality itself and arrive in a dimension known only as the "Backrooms", where all rules of society, physics and logic do not apply. Connected back to back, several hundred "levels" of completely different areas, from thousands of miles of the mind-numbing insanity of mono-yellow and buzzing lights, to endless oceans and hellish caverns. Monstrous entities that defy the laws of nature roam in hunt of the human wanderers, to deliver upon them death or worse fates. And among one of these lost souls is you, taking your first steps towards home. The road ahead will be perilous, treacherous and may not even have a definitive end.

But you're not just going to sit down and accept your mortality.

Run, jump, sneak and fight your way through 300 levels of sanity-tearing terror and heart-pounding survival as you wrestle your fate from the clutches of the darkness ahead of you. Collect and use over 100 weapons and 5,000 different items to live another day and inch closer to your desired destination. Fight against hundreds of inhuman beasts, trade and work with colonies of other wanderers, and engage horrific creatures that govern the insanity of this godless realm. Push onwards, and you will reach the next stage of your journey, but you may not like what you find there. And maybe it won't like you."

- Release description The Backrooms: The Video Game is a action-adventure survival horror RPG concept by Red-Verse-Writer, based upon the internet series of stories by various authors of a alternate dimension filled with several "levels" that can be accessed by "no-clipping" through reality. The game revolves around one such victim of the no-clipping phenomenon, referred to as simply "Wanderer", who must fight for their survival against the various bandits and hostile inhuman monsters, known as "Entities", that populate the Backrooms and eventually find a way to return to reality.

0-50

 * Level 0: The Lobby: The tutorial area of the game and the most iconic location in the Backrooms mythology - a non-linear space resembling the backrooms of a retail outlet, filled with the stink of old moist carpet, the madness of mono-yellow, and the endless background noise of fluorescent lights at maximum hum-buzz.
 * Level 1: Habitable Zone:
 * Level 2: Pipe Dreams:
 * Level 3: Electrical Station:
 * Level 4: Abandoned Office:
 * Level 5: The Hotel:
 * Level 6: Lights Out:
 * Level 7: Thalassophobia:
 * Level 8: Cave System:
 * Level 9: Darkened Suburbs:
 * Level 10: The Field of Wheat:
 * Level 11: Endless City:
 * Level 12: In the Matrix
 * Level 13: Urban Wilderness
 * Level 14: Victorian Military Hospital
 * Level 15: Futuristic Halls
 * Level 16: Labyrinth of Six Stories
 * Level 17: The Carrier
 * Level 18: Memories
 * Level 19: The Attic
 * Level 20: Warehouse
 * Level 21: Memory Storage
 * Level 22: Abandoned Parking Lot
 * Level 23: Hospital Room
 * Level 24: Rocky Expanse
 * Level 25: Anomaly
 * Level 26: Forest of Psychosis
 * Level 27: The Wood Room
 * Level 28: The Laboratory
 * Level 29: Sun Rise and Set
 * Level 30: Undying Waves
 * Level 31: Oversaturation
 * Level 32: The Ordinary Forest
 * Level 33: Infinite Library
 * Level 34: Internal Precipitation
 * Level 35: The Skin-Stealers' Base
 * Level 36: Airport Terminal
 * Level 37: The Pool
 * Level 38: Hard Time
 * Level 39: The Revamp
 * Level 40: Video Rental Store
 * Level 41: One More Hope
 * Level 42: Urban Hotel
 * Level 43: Aquarium Park
 * Level 44: Alternis
 * Level 45: Forty-Five
 * Level 46: Arabian Desert
 * Level 47: Interrogative Infohazard
 * Level 48: In the Bed
 * Level 49: Relentless Racetrack
 * Level 50: Rocky Road

51-100

 * Level 51: Marble Maze
 * Level 52: School Halls
 * Level 53: High Alert
 * Level 54: The Lucid Dream
 * Level 55: Mountain Facility
 * Level 56: God's Cage
 * Level 57: Doorways to Doom
 * Level 58: Gaspar House
 * Level 59: The Tangle
 * Level 60: Imprisonment
 * Level 61: Train to Nowhere
 * Level 62: Afterlife
 * Level 63: The Opera
 * Level 64: The Abyss
 * Level 65: Childhood Playground
 * Level 66: The Swamp
 * Level 67: Waterways
 * Level 68: Empty Space
 * Level 69: Hilbert's Motel
 * Level 70: Simulation
 * Level 71: Where Nightmares Come True
 * Level 72: Crimson Plants
 * Level 73: Into Eternity
 * Level 74: Unfound
 * Level 75: The Staircase
 * Level 76: Cold Stare
 * Level 77: The Airport
 * Level 78: Shifting
 * Level 79: Elevator Chaos
 * Level 80: Pleasant Neighbourhood
 * Level 81: The Pizzeria
 * Level 82: Void Archipelago
 * Level 83: Field of Roses
 * Level 84: The Skyline
 * Level 85: Acrylic Garden
 * Level 86: Deep Black
 * Level 87: Baron's Keep
 * Level 88: Aquarius Dining
 * Level 89: Daycare Dreams
 * Level 90: Mallways
 * Level 91: The Restaurant
 * Level 92: The Great Pyramid
 * Level 93: Long Corridors
 * Level 94: Into the Past
 * Level 95: A Lesser Heaven
 * Level 96: Lucid Red
 * Level 97: Liminal Fields
 * Level 98: Over the Rainbow
 * Level 99: Paranoia Outskirts
 * Level 100: The Silence

101-150

 * Level 101: Concretequake
 * Level 102: Bad Weather
 * Level 103:
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151-200

 * Level 151:
 * Level 152:
 * Level 153:
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 * Level 155:
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201-250

 * Level 201:
 * Level 202:
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 * Level 204:
 * Level 205:
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 * Level 240:
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 * Level 243:
 * Level 244:
 * Level 245:
 * Level 246:
 * Level 247:
 * Level 248:
 * Level 249:
 * Level 250:

Weapons
"Main article: The Backrooms: The Video Game/Raw Weapons Main article: The Backrooms: The Video Game/Crafted Weapons"

Survival Items

 * Adrenaline Syringe
 * Almond Water
 * Bag of Poultices
 * Bandage
 * Drug Inhaler
 * Medical Kit
 * Morphine Syringe
 * Psychostimulants
 * Sugar
 * Tourniquet

Crafting Items
"Main article: The Backrooms: The Video Game/Crafting Items"

Entities
"Main article: The Backrooms: The Video Game/Entities"