Sorcerers: White Knight Presents: The Return of Wraith King

Sorcerers: White Knight Presents: The Return of Wraith King is an American comic book published by DC Comics under its Black Label, The 10 issue limited series was written and illustrated by Batman: White Knight writer, Sean Murphy who also wrote Batman: White Knight Presents: Sorcerers and Sorcerers: White Knight Presents: The Rise of Salem. It began publication in November, 2025 and concluded September, 2026. The comic takes place 11 years after the events of Sorcerers: White Knight Presents: The Rise of Salem and 9 years after the events of Batman: Curse of the White Knight.

The Fellowship

 * James O'Clery - A powerful Irish American Sorcerer who is the leader of the Fellowship, husband of Julia and father of Alrich and Simon.
 * Julia O'Clery - A beautiful Elf who is the wife of James and mother of Alrich and Simon. She is the second in command of the Fellowship,
 * Dain - A Dwarf warrior from the Dwarven Kingdom of Dwelfheim and brother to the late Durlin. He has a brown beard with his hair in a ponytail, he used to wield a large warhammer but now wields an axe and a short sword.
 * Matt O'Clery - The younger brother of James and uncle to Alrich and Simon.
 * Trevor - A hulking and powerful Cave Troll who serves the O'Clery family and has done so for over 500 years.
 * Flower - A Fairy who acts as the Fellowship's aerial scout.
 * Hoofer - A Satyr who serves the Fellowship as its bard and nephew of religious leader, Cloven. His singing and bards still annoy the Fellowship to no end, although he convinces that their perfect.
 * Miles Thompson - A 27 year old Sorcerer who is the son of the late Henry Thompson and Mary Hopkins. Henry serves the Fellowship as its researcher, having taken the position after Aldrin stepped down to become King.

The Council of Sorcerers and Magical Creatures

 * King Aldrin Greenleaf - Julia's twin brother who is James' best friend and the husband of Ciarda. He became King of the Elves following the death of his and Julia's father Alrich at the hands of Salem's Chosen years before, thus stepping down from his role as the Fellowship's researcher.
 * Queen Ciarda Greenleaf - A benevolent Dark Elf who is the wife of Aldrin and former healer of the Fellowship.
 * Mongo Ironhand - A rather eccentric Dwarf sorcerer who has a particular fondness for cigars and martinis.
 * Lord Stonebeard - The mightiest of the Dwarf Lords and the ruler of Dwelfheim.

The Order of Druids

 * Dr. Henry Lewis - An unenchanted scientist who is a friend and ally to the Fellowship. He is a member of the Order of Druids, a selected group of unenchanted's who are aware of the magical world. A running gag is that he tries to explain magic with science, but to no avail.

The Wraith King's Forces

 * Wraith King - A powerful and cruel sorcerer who is the archenemy of the Fellowship. Following his defeat and death, he wandered as a spirit, all the while plotting his revenge against the Fellowship.
 * Garna - Wraith King's craven unenchanted servant who is extremely loyal to him.
 * Robin Redcap - A ruthless and highly skilled Goblin assassin who is a ruthless minion of Wraith King.
 * Beoudrien - An Elf and the son of the late Duke Galadrin. Following his fathers defeat and death, he was banished by Aldrin for his crimes. This

Others

 * Alrich II and Simon II O'Clery - The two Half-Elf sons of James and Julia, grandson of the late King Alrich and great grandson of the late Simon O'Clery.
 * The Great Dragon - An ancient, powerful and wise Dragon who is also the oldest dragon on earth.
 * Beran and Leriel - A married Elf couple, Beran is the captain of the Royal Elf Guard whilst Leriel is the captain of the Unicorn Calvary.
 * Durlin - A Dwarf who works as a record keeper for the Sorcerer's Council. He is obsessed with protocol and is a sticker for the rules, for example he refuses to let the Fellowship into the Council halls without handing over their weapons.
 * The Witches of Moor - A trio of divine Witches consisting of a grandmother, mother and daughter, who are said to have the gift of prophecy and of one's fate. Despite their seemingly sinister nature, they are neither good nor evil. They are based on the Fates of Greek mythology and the Norns of Norse mythology.

Magical Beings and Creatures

 * Sorcerers/Sorceresses - A group of men and women who are born with the ability to perform magical spells and charms. A sorcerer/sorceresses magical abilities start to appear on their 10th birth, after which they begin their train which takes 10 years to complete, with the sorcerer/sorceress becoming fully fledged by the age of 20. Sorcerers/Sorceresses age very slowly and can live to to be 400 years old.
 * Wizards - Mortal men or women who learn the magical arts from either a spell book or a mentor.
 * Witches - Female individuals who practice black magic.
 * Dragonlords - Human or Elf men and women who have the ability to speak to and tame their spiritual brothers and sisters, the Dragons.
 * Elves - A race of magical humanoids who resemble humans but with pale skin, perpetual youth and pointed ears. Elves are considered to be the ruling class of the magical community with several even serving on the Council of Sorcerers and Magical Beings. Elves are also capable of marrying and having children with humans. Elves and dragons are the two oldest magical creatures on earth and share a deep spiritual bond because of this. It is said that if one of the two races was to die out would spell severe disaster for the other.
 * Half-Elves - The child born from between a human and an elf. Half-Elves
 * Dwarves - A race of short and stocky magical humanoids who are considered to be the working class of the magical community. Dwarves are a highly industrious race known for their skills in smithing, mining and metallurgy. They are able to forge swords that never lose their sharpness and make beautiful jewelry from gold, silver, diamond, emerald, ruby and sapphire.
 * Redcaps - A group of violent and murderous Dwarves who are known for their iconic blood red caps
 * Orcs - A race of intelligent but brutish humanoids. Orcs are fierce warriors with a reputation of serving evil Sorcerers and Kings as foot soldiers in their armies, Orcs have a tribal society that is ruled by either a male called a Warchief or a female called a Warchieftess. Despite their bad reputation, Orcs have a have code of honor and refuse to kill children, pregnant women, sick people and refuse to commit rape.
 * Goblins - A race of lanky humanoids with bat like ears, pig like noses, pointed teeth and having either green or red skin. Goblins have a bad reputation for both incredibly mischievous and treacherous, making trusting one practically non-existence. Goblins do however have a reputation for been highly skilled assassin's and thieves, being able to sneak in and out of places before anyone knows they're there. Trolls - A magical race of hulking beings who are known for their great strength but low intelligence. They have either green or tan skin, two toes on each foot, three fingers on each hand, two canines protruding from their bottom jaw and six spikes, two on the side of their head, one on top of their head and three running down their backs. They are also known for their regenerative abilities, being able to regrow a severed limb with in a matter of hours, with fire being the only way to prevent the regenerative powers from working.
 * Faeries - A race of magical winged humanoids. They range in various sizes, from the size of a full grown human to the size of a baby. Faeries live in villages and are mostly good, but some however are notoriously mischievous and play tricks on the unenchanted's.
 * Satyrs - A race of magical beings who mostly resemble humans but with the horns, legs and ears of a goat. Satyrs live mostly in forests and are very fond of music and dancing. Contrast to their portrayal in folklore, Satyrs aren't sex crazed, rather they are a deeply spiritual people with many serving as religious leaders in the magical community.
 * Dark Elves - Sinister and ruthless cousins of the Elves. They resemble their cousins but have violet skin and white hair, they are known to hold their light cousins with deep contempt. Dark Elves are also traditional allies of Orcs, with some forming tribes and having families with them.
 * Leprechauns - A race of magical humanoids who are known for their skills in cobbling and for hiding pots of gold at the end of rainbows. Leprechauns are also highly skilled healers possessing a vast knowledge of natural remedies. They are also known for their natural ability for good luck, hence the phrase, "Luck of the Leprechauns".
 * Dragons - Massive and very powerful magical reptilian beasts with horns, claws, wings and the ability to breath fire. Dragons are the most powerful of all magical creatures, which has led them to be considered symbols of power by many societies, both magical and unenchanted, most dragons are wise and benevolent. Dragons are one of the oldest magical creature along with elves with whom they share a deep spiritual bond with. It is said that one race dying would spell severe disaster for the other.
 * Unicorns - Magical white horses with a silver horn protruding from their foreheads and a mane of golden hair. Unicorns are considered to be sacred creatures to all magical races, even by orcs, goblins, trolls and dark elves. Their horn, also known as an alicorn, has been known for centuries for its healing properties which including the cleansing of poison. It was because of this that unicorns were hunted to near extinction, with the only survivors being a single herd and the ones in the Unicorn Calvary.