Mario & Luigi: Double Dimensions

Mario & Luigi: Double Dimensions (also known as Mario & Luigi RPG 5: Paper Mario Story in Japan and South Korea) is a title for the New Nintendo 3DS, developed by AlphaDream in collaboration with Intelligent Systems. And it is a recut of Mario & Luigi: Paper Jam for the Nintendo 3DS.



General Details
Mario & Luigi: Double Dimensions aims to better align Mario & Luigi: Paper Jam with the original Ryota Kawade trilogy in the Paper Mario series as well as make it fit in better with the first four Mario & Luigi games in the series. In addition to character and story changes, the Battle system and Overworld gameplay has been completely reworked.

Basic Changes

 * There's more RPG original characters. They get added where the story demands it.
 * Paper Toads are not the only friendly species that left the book. There are five Paper species spread across the Mushroom Kingdom. For example, Paper Toads are the captives of Sunbeam Plains.
 * Every species has at least 3 cameos.
 * Paper Luigi is the main companion of the story instead of Starlow.
 * Papercraft Battles are completely cut from the game and are replace with Origami Battles.

Field Changes
Jump in the air.
 * Paper Mario now uses the X and Y buttons instead of just the Y button. The X button allows him to Hammer enemies and the Y button allows him to
 * Pressing the Select Button allows Paper Mario to lead Mario and Luigi.
 * Gloomy Woods, and Mount Brr have been renamed as Foggy Log Forest and Ice Ice Illusion.
 * There are now twenty five locations. Seven of them are the originals from the 3DS version, seven of them are NEW locations added to the Mushroom Kingdom while the remaining eleven are Paper World locations that have not been in the 3DS Version.

Battle Changes

 * Paper Luigi acts as a CPU ally in battle and can only be levelled up with Shine Sprites found in the Paper World. He uses his Juke-Box from the 3DS version as a weapon to use in battle, bobbling his head to the beat of the Battle music. On some occasions the medley system comes into play. This replaces the previous chase aspects of Dream Team and Paper Jam. In this system, Mario, Luigi and Paper Mario help Paper Luigi trap the enemies in a giant Treble Cleft note and once the enemy is trapped, the trio preform combinations in unison for both their Special Attacks and dodging special enemy attacks, the button prompts are displayed as either the enemies attacks which follow the beat of the music being played or when performing Special Attacks as a rainbow band that has each button prompt indicated on the band for the player to press, hold or move when necessary.
 * Paper Mario can't dodge like the Mario Brothers can, he can only be attacked by Paper enemies in battle. Mario and Luigi can only be attacked by normal enemies in battle.
 * A new form of enemies is the Mixtro Enemies. Mixtro enemies are basically a fusion of Normal and Paper enemies. One side is 3D while the other is Paper.
 * The two Bros. Attacks from Dream Team have been replaced with two original ones. Mario's one is called Bob-omb Rally and Luigi's is called Green Shell Shock. And also some of the Bros Attacks have been renamed.
 * Paper Mario now levels up like he did in the first two Paper Mario games. By collecting Star Points from Paper enemies this allows Paper Mario to level up and select the three stats he wants to upgrade. Health Points, Trio Points, or even Badge Points.