Poppy Playtime: Re-tinkered



"Poppy Playtime: Re-tinkered" is a fan-made remake of the episodic, indie-horror game- Poppy Playtime. This remake's purpose to improve on parts of the original game that in my opinion, made it bad.

These improvements include more difficult puzzles, combat, enemies, and much more to make it not only harder/longer, but also scarier. Not just that, but the original chapter aspect of the original will be entirely scrapped, and replaced with sections.

There are also many other horror games that will influence mechanics present in this remake, such as Resident Evil 7,Venge, Outlast, Emily Wants To Play, and Showdown Bandit to name a few.

Now before we begin, lets list off all the new features being added to his remake, shall we?


 * 1) New, much more advanced puzzles that will not only require the Grab-Pack to complete, but also other items
 * 2) A more advanced Grab-Pack (along with the ability to stretch both of your legs out)
 * 3) Combat, the type mirroring Resident Evil 7's
 * 4) Scarier, more gruesome enemy designs
 * 5) And, an entirely new story

Now, with all the details explained, lets discuss gameplay, story, and the trivia of the remake!

Section 1
The game begins with a cutscene showcasing a Playtime Co. employee fleeing one of the many brand mascots of the company, Huggy Wuggy. The employee uses his key card to get past several security doors, before following a sign leading him to a storage room connected to an exit. He eventually enters the storage room, and dashes towards the exit. However, while doing so he is grabbed by the long arm of Huggy Wuggy, who then proceeds to bash him against the floor, breaking several bones in his body. Huggy then proceeds to rip him limb from limb, his screams becoming weaker as he slowly starts to die. Afterwards, the camera zooms into one of the toy boxes placed on a shelf covered in the employee's blood. The screen then goes dark before fading into the toy's perspective, showcasing him waking up.

Once the toy realizes that he's alive, he begins to panic, causing his box to fall off the shelf and onto the gore soaked floor. He then punches a hole through the back of the box, allowing him a quick escape from the suffocating prison that he awoke in. The toy then takes deep breathes, trying to think of a reason as to why he was brought to life, but as he began to dig deep into his thoughts, he notices the puddle of blood that his box lies in. The toy then proceeded to follow a trail of blood leading him out of the storage room and through the corridors of the hallway that the employee had previously ran through, leading him into a large shipping room. The toy then continues to follow the trail of blood, eventually leading him to the corpse of the employee who had been previously killed by Huggy.

The toy then nervously approaches the body, extending his hand forward to touch the blood soaked forehead of the employee. And as his plastic hand makes contact with the employee's skin, clusters of memories begin to flash before his eyes, making him realize that he was the man before him. With his memories now restored, the toy jumps backwards, falling on the floor. He then slowly arises from his place, looking at his hands as he attempts to comprehend how his soul was transferred into the toy. He quickly snaps out of his crisis, realizing that he still needs to find a way out of the factory, regardless of what form he took. The toy then prepares to exit the shipping room, glancing back at his old body and turning forward. True gameplay then begins as the toy notices a door near the celling of the shipping room with a lever icon painted sloppily on it in a faded, green paint. Unfortunately, the door is inaccessible to the player due to it's height, forcing them to climb some steps to a small hallway to the right of the shipping room, leading to the security office. Inside the room, the player finds a small glass container with a Grab-Pack being held inside. In order to open the container, the player must watch a Safety Training Video on the Grab-Pack by inserting a VHS Tape inside a VHR which can be found on a high self inside the security office.

In order to retrieve the tape, the player must throw an object inside the room at the shelf to knock it down onto the floor, and once the tape has been collected, the player can then watch the Safety Training Video, explaining how the Grab-Pack functions.

•Grab-Pack Usages•

 * 1) Can be used to push or pull heavy objects that can't normally be moved by regular force
 * 2) Can be used to stretch out, and hit enemies at a long distance with a weapon, or just with it's fist
 * 3) Can be used to choke enemies
 * 4) Can be used to grab onto enemies limbs, and pull them to the ground or elsewhere
 * 5) Can be used to conduct electricity from one source to another
 * 6) Can be used to solve Grab-Pack puzzle doors
 * 7) Can be used to latch onto surfaces, and swing across gaps, or move down tunnels
 * 8) Can be used to carry electricity for a short amount of time to another source (Green Hand Required)

After the tape finishes, the glass container opens up, allowing the player to equip the Grab-Pack, giving them the ability to take another flight of stairs to the right side of the shipping room, leading them to the first Grab-Pack puzzle door. The way these doors work is that once the player hits the scanner on top of the door, it will instantly move into the wall, and on another side of it. The scanner must be hit four times in order to unlock the door, and if the player does not hit the scanner in enough time, the puzzle will deactivate and force the player to preform it again until they get it right.

Once the puzzle is complete, the door will open and give the player access to the secondary security office where another glass container resides in. This time though, the container holds some new equipment, the Leg-Pack. And like the last time, the player must retrieve another VHS Tape which is locked in a metal container to the left side of the room. In order to open it though, the player must complete another Grab-Pack puzzle by hitting two scanners that reside above the glass container. And like the last puzzle, once the two scanners are hit, they will sink into the wall and move to another part of it. Once the two scanners are hit four times, the metal container will open and drop the tape, allowing the player to view the Leg-Pack Safety Training Video, teaching them each function of the Leg-Pack.

•Leg-Pack Usages•

 * 1) Can be used to stretch upwards to reach high up areas
 * 2) Can be used to kick enemies at long and short ranges
 * 3) Can be used to walk on walls (Plunger Feet Required)

After the tape finishes, the glass container opens, allowing the player to equip the Leg-Pack, giving the player the ability to finally reach the door inside the shipping room. Inside the up high room, the player finds a level as suggested by the icon painted on the door. The level can be used to open a corridor blocked by some metal blinds. Once the corridor is opened up, the player can take it to a elevator lobby. However, the elevator is blocked by some slabs of concrete that came down from the celling, forcing the player to take a stairway to the second floor's elevator lobby, one that holds an elevator that isn't blocked off.

The player can then take said elevator to the third floor, witnessing how disheveled the factory has gotten through the glass of the elevator. Once the player reaches the third floor, they can leave the elevator and walk into the lobby of the factory. Inside, the player can go behind the reception desk and pull a lever that opens a hallway to the left side of the room, leading to the medium sized entrance of the storage shed. In order to access the shed, the player must complete another Grab-Pack Door Puzzle, and once the door is unlocked, the player can enter the storage shed. Inside, the player can grab their first weapon, the Nail Gun. The Nail Gun can be used inside the lobby to shoot down a key hanging from the celling via a string. The key can then be used to unlock the door to the right side of the lobby, leading to the gift shop where the player witnesses their first enemy, Cat-Bee. Cat-Bee is seen feasting on the remains of a Candy Cat, before turning to face the player and letting out a hideous scream, marking the beginning of the fight. Cat-Bee may be the simplest enemy in the game, but she can be quite a pain to deal with, here are her abilities.

•Cat-Bee Attacks•

 * 1) Can run at high speeds, making it difficult to kill with ranged weapons
 * 2) Can claw the player for minimal damage
 * 3) Can jump on the player and use her stinger to poison them for 4 seconds

Once the Cat-Bee is killed, the player can loot her body and take a key from it. They can also heal with a medical kit inside the gift shop if injured. With the key, the player can unlock an electrical box at the reception desk that holds a lever inside that when flipped, will open two entrances behind the reception desk leading to another Grab-Pack puzzle door. And after the door is opened, the player can enter the playtime area where they are met with a statue of Huggy Wuggy. The toy shivers as he remembers when he was brutally attacked earlier by Huggy, but quickly calms himself down realizing that the statue looks nothing like the Huggy who had ended their life.

After this, the toy then takes interest in the hallway leading to the make a friend station which is blocked off by another Grab-Pack puzzle door. However, when the player hits the scanner above the hallway entrance, sparks fly out of it, indicating that the power to the scanner is disconnected. In order to restore energy to the scanner, the player must enter the generator room and fix the circuits inside. However, the generator room's doors are locked, forcing the player to locate the key to unlock them. In order to find the key, the player must use their nail gun to shoot down a ladder inside the playtime area that leads to a catwalk. The catwalk wraps around the playtime area, ending at the top of the room with a door leading to another catwalk connected to the lobby where the player finds a lock box sitting at the end of the catwalk. Once the player opens the box, they find the key to the generator room. However, once they exit the lobbies catwalk and re-enter the playtime area, a Cat-Bee ambushes the player and knocks them to the floor, beginning another fight.

Once the Cat-Bee is killed, the player can use the key to enter the generator room where they find a breaker box, one that is missing the fuse to the hallway leading to the make a friend station. In order to fix this, the player must connect their Grab-Pack to an open circuit in order to fix the electricity. Once this is accomplished, the player can leave the generator room and once again re-enter the playtime area. But, they may notice that the Huggy statue that originally stood in the center of the room has vanished. Not just that, but the air duct next to the make a friend hallway has been savagely torn open. Nonetheless, the player can at least complete the Grab-Pack puzzle door now that the electricity to the scanner is connected. Once the door is open, the player can enter the hallway only to witness the Huggy Wuggy from the start of the game dragging the Huggy statue further down the hallway, and into the darkness. The player can not purse Huggy though sense some metal blinds quickly block off any further entry to Huggy's side of the corridor, forcing the player to take another hallway to the left.

Said hallway leads the player to the entrance of the make a friend station which is unfortunately blocked by chunks of concrete and rubble that have fallen from the celling, forcing the player to find another way to the make a friend station. Fortunately, the player is able to pry a vent cover off a large air duct which leads to the ventilation system. While walking through, the player must avoid steam coming out of some of the floor plates, along with other air ducts that drop piles of toys that will knock the player to the floor, and stun them in place for 3 seconds. After getting through the vents, the player is able to pry off another vent cover, leading to them falling into a vat of toy parts. Once they climb out, they can being to explore the make a friend station. However, in order to make any actual progress, the player must turn on the power inside the room via flipping the switch inside a breaker box next to one of the machines. But, the box is locked with a Grab-Pack scanner that has a red handprint on it instead of a blue one, meaning that the player must collect the Red Hand in order to start the puzzle to unlock the breaker box. To find the Red Hand, the player must venture towards the warehouse.

Once inside, the player may notice that the Red Hand is placed at a spot in the warehouse that can't be reached, meaning that the player must use the crane to pick up the Red Hand. In order to do this, the player must first climb some stairs to the crane control station while also dealing with more Cat-Bees. Once they reach the control station, the player must watch another VHS tape to gain access to the buttons on the dashboard.

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Section 2
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Section 3
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•Story•
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•Trivia•
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