Dead Rising 5

Dead Rising 5 is a survival horror videogame and it is the fifth installment in the Dead Rising series.

The game has been released on the 26th of April 2021 for Xbox One and Playstation 4, while the PC version has been released on June 19th 2021. The game producers have been also working on a Nintendo Switch version of Dead Rising 5, which came out on the first day of January of 2022.

Dead Rising 5 has been developed by Capcom, which is the creator of the previous chapters of the series. The game was originally going to be developed by Capcom Vancouver, however, due to a financial crysis, the company failed and the project was canceled. Being a succesful videogame saga, the new sequel of Dead Rising was later proposed to Capcom, which then decided to actually make it in order to save the series from an apparent death. Dead Rising 5 has been a great success and has earned way more money than its predecessor, which has been heavily criticized by the fans of the series and most players. That's because Dead Rising 5 brought back many features which were missing in Dead Rising 4: the time limit, the psychopaths, and the better gameplay are just few examples.

Contents
[hide]#Gameplay
 * 1) Game Mechanics
 * 2) New Features
 * 3) Zombies, Survivors and Psychopaths
 * 4) Missions
 * 5) Map
 * 6) Game Modes
 * 7) Plot

Gameplay
Dead Rising 5 gameplay is very similar to the others installments of the series, but also adds new features. Some features have specific pages about them with more details.
 * Dead Rising 5 Story Mode
 * Dead Rising 5 Locations
 * Dead Rising 5 Weapons and Food
 * Dead Rising 5 Missions
 * Dead Rising 5 Psychopaths

Game Mechanics
Like in the past, the player is able to control the protagonist Hank's movements and actions, such as using weapons in various ways to kill zombies or eat food to restore his health when he's injured. The items he will pick up will be stored in his inventory, which has limited item slots. Cumbersome objects, such as chairs and tables, can't be stored in the inventory. Some objects qualities (such as durability or damage) can be improved by carrying magazines in the inventory: each magazine affects different types of objects or sometimes even the player's stats. Hank is also able to drive vehicles in order to move around the map faster and easier than on foot. It is possible to improve the protagonist abilities and stats by acquiring PP points that can be earned by killing zombies, saving survivors, defeating psychopaths and much more.

Hank also has the opportunity to mix two objects in order to create a new and better one: if those two objects are weapons, then the player has created a Combo Weapon. Combo Weapons can be made only by using workbenches found all over the map; he won't be able to create them anywhere unlike Dead Rising 3 and Dead Rising 4. If Hank mixes up two food items in a mixer, then he will obtain a milkshake which restores more health than normal food items and sometimes have different temporary improvements on the characters' stats. Vehicles can also be combined, creating Combo Vehicles, but only in workshops.

New Features

 * Merchants: A small group of people divided in various parts of the map who see the outbreak as an opportunity to make money by selling useful items to survivors. Hank can buy weapons, food and sometimes even Combo Weapons from their hideouts.
 * Survivors Requests: Extra secondary activities given by survivors that when completed reward Hank with additional PP points or other rewards.
 * Hunger Bar: Hank needs to eat food occasionaly in order to stay alive. There is a bar in the HUD indicating the level of hunger Hank has. Not feeding him for too long will cause him to starve and eventually die. Eating too much food will cause him to vomit, but won't affect his hunger bar.
 * Thirst Bar: Hank also needs to drink occasionaly in order to stay alive. There is a bar in the HUD indicating the level of thirst Hank has. Not making him drink for too long will cause him to dehytrade and eventually die. Drinking too much will cause him to be sick, while drinking too much alcholic drinks (such as beer or vodka) will make him drunk.

Zombies, Survivors and Psychopaths
Zombies are the main enemy of the game: most of them are slow and dumb while others are more active. Those can be faster than normal zombies or even be able to carry objects and use them to hurt the player. Killing them always rewards Hank with few PP points. Killing multiple zombies, instead, multiplies the PP points earned.

Survivors are fortunate people who managed to survive the zombie outbreak. They can have many different types of behaviours depending on the situation they're in or their personality. Some will be immediately collaborative and will join Hank, while to make others join the player instead Hank will have to satisfy tasks for them or do certain things. They may carry weapons sometimes and the player can also give them weapons, altrough not everyone could want them. Survivors can defeclet and attack the player if he hurts them on purpose and they won't be recruitable anymore. The player can also decide to kill survivors, but doing that won't reward him. If Hank wants to save survivors then he must escort them to the safe zone. Doing so will reward the protagonist with a large amount of PP points and sometimes even with gifts from the survivors themselves.

Psychopaths are also survivors, who in most cases have gone crazy due to the outbreak. All of them are fought in boss battles and have large amount of health, and use various weapons in order to kill Hank. They might even drive vehicles. There are two types of pychopaths: Most of them can't be saved and die in brutal ways. Defeating them will reward the protagonist with a lot of PP points; saving the saveable psychopaths, instead, will reward the player with the same amount of PP points given by saving a survivor. Each psychopath has its own soundtrack and cutscenes.
 * Primary Psychopaths: Those psychopaths have to be defeated in order to progress in the story mode.
 * Secondary Psychopaths: Those pyschopaths don't have to be defeated in order to progress in the story mode and they are fought during secondary missions.

Missions
During the Story Mode, which lasts 168 hours (approximately 14 hours in real life), the player must complete several tasks to progress in the game. Those tasks are called Missions and they are divided in two categories:
 * Primary Missions: These missions must be completed if the player wants to progress in the story. A set of completed story missions form a Case.
 * Secondary Missions: These missions don't have to be completed in order to progress in the story. They usually consist in saving survivors or defeating psychopaths.

Map
The game takes place in a tropical island located the middle of the Pacific Ocean, called Paradise Island because of its beautiful beaches, perfect climate, tourist attractions and high quality of life. There is just one city which is also the capital, Ingot Hope, that count around 7 The map features the whole island and some parts of the sea sourrounding it, in which Hank can swim. Paradise island features 11 main areas:
 * Luxana Beach: Long and large beach with restaurants, seaview hotels and other beach attractions.
 * Paradise Docks: The only port of Paradise Island used only for cruise lines. Features some shops and small warehouses, and a lighthouse as well.
 * Quarantine Area: A large area connected to Flymouth where Hank and all other survivors will stay to survive the outbreak.
 * Flymonth: Main part of the capital city Ingot Hope; features condominiums, shops and a hospital.
 * Masterhall: Industrial part of Ingot Hope with light industries, companies skyscrapers, a police station and few condominiums.
 * Business Centre: Heart of Paradise Island. Features expensive shops and restaurants, skyscrapers and hotels.
 * South Parkins: Small residential district with condominiums, a park, a church and a fire station.
 * Lucky District: The most expensive zone in Ingot Hope with lots of casinos, adult entertainment, luxurious condominiums and hotels.
 * WonderWorld: Big theme park full of entertainment, attractions, toys and gadgets shops and fast foods.
 * Majestic Mall: Modern mall that has over 60 shops, including a gym, an hardware store, a supermarket and a gun shop.
 * Tropical Forest: The natural side of Paradise Island. Features a palm tree forest, some houses and natural resorts.

Game Modes
There are 3 different game modes in Dead Rising 5:
 * Story Mode: Survive the zombie outbreak in Paradise Island for 168 hours and uncover the truth behind its start. It's available in both singleplayer and multiplayer.
 * Sandbox Mode: Feel free to explore Paradise Island and do whatever you want without any time limits. It's available in both singleplayer and multiplayer.
 * Survival Mode: Survive as longer as you can in Paradise Island, this time with limited food to restore your constantly decreasing health. Unlike the original Dead Rising, this time the game can be saved, but won't affect the objects in the map. It's only available in singleplayer.

Plot
19 August 2024, Paradise Island, USA.                                                                                                                        It's a hot day of summer. Experienced traveler and writer Hank Tonys and his photographer friend Alexander Hollan are on their way on a rental boat in the Pacific Ocean to reach their final destination in Oceania: Paradise Island, a tropical island which is part of the United States. In fact, the two men are collaborating in order to publish a traveling book about their experiences in the numerous islands of the Pacific Ocean: Hank does the writing while Alex takes care of putting the photos. This is not the first time they do this and they've already published books about other continents and countries around the world. It's 3 p.m in the afternoon when they dock their boat at the port of Paradise Island and finally arrive at their destination. They are amazed by the perfect climate and stunning beaches, as well as the large amount of tourists. First thing they do once arrived is reaching their hotel to drop off their luggages and have a shower, as well as publish a video on their social media about their arrive. So they reach their room and once there they start recording. After recording the video and publishing it, they sit on their beds talking about their programs and activities. Not much time passes and they start hearing bumps and loud noises coming from the other rooms. Hank and Alex decide to ingore them until they hear people screaming and running. They quickly get out of their room and see that there are zombies and people being eaten in the halls. Shocked by that, they pick up their stuff quickly and run to get out of here. However, when escaping from the hotel, they reach the entrance of the building and see that it is full of zombies. So they use the emergency exit and once outside they see the whole island upside down: zombies are now everywhere and people are escaping in terror. Hank and Alex manage to get inside a truck and thanks to a map they locate a safe zone where they can saty: the Quaratine Area, built in case of war. They start the vehicle and make their way through the huge crowd of zombies, and when they have almost arrived at their destination a zombie drags out Alex from the truck, who manages to escape and goes up a car. Hank would want to save him but there are way too many undead, so he leaves his friend there. He manages to reach the Quarantine Zone with the truck barely working and enters inside the security bunker where he meets other survivors.

What seemed to be a beatiful experience in a fantastic tropical island turned out to be an undead nightmare...