War of the Monsters! (Reboot)

War of the Monsters is a fighting game for the PlayStation 5 developed by Black Forest Games and published by Sony Interactive Entertainment. It serves as a reboot that reconstructs the story of the game.

The game is set in an aftermath of an alien invasion of Earth where their hazardous fuels have spawned giant monsters that battle one another in city environments. The game pays homage to kaiju films and modern day science fiction films

Characters
There are over 34 playable monsters

Base

 * Gigazaur: Gigazaur is a gargantuan bipedal dinosaur. Gigazaur is very identical to his Kings of Tokyo counterpart though he has Togera's color scheme.
 * Special Attack: Plasma Breath,
 * Congar:
 * Preytor:
 * Robo-47:
 * Kineticlops:
 * Ultra-V:
 * Magmo:
 * Agamo:
 * Raptros:
 * Valtoth:
 * Slogg:
 * Astro-Man:
 * Klawdactyl:
 * Colossus:
 * Godiva:
 * Hydrask: A triple head beast that was awakened beneath the ruins of Ancien tGreen after inhaling the UFO's radioactive fuel

Unlockable

 * Xorvus
 * Amphibios
 * Teidon
 * Karkaros
 * Despira
 * Melkior
 * Tortoidon
 * Virmaculus
 * Ryuma
 * Kingbra

DLC

 * Rachnon
 * Trogulus
 * Vegon
 * Vegon

Bosses (NPC)

 * Goliath Prime
 * Vegon
 * Vegon

Stages/Arenas
There are 21 levels.


 * Midtown Park: Identical to the original map, but now set later in the evening. The news helicopters have been replaced by military ones that will scour the level with searchlights and attack monsters with machine guns. The map is also expanded, including more additional buildings, skyscrapers, a mock Empire State Building to destroy, and a large forested park, giving players more room to maneuver and more structures to damage or otherwise mess with.


 * Gambler's Gulch: Identical to the original map, but now set at night. The lights and neon signs are more prominent than ever, but the lights become dark as they are destroyed. The area is expanded to include climbable buildings and hotels.
 * Rosdale Canyon: Updated from the original map and now set during the day. The giant ant nest has been covered up by a huge metal seal and the bunker doors have been replaced with bigger, sturdier-looking ones. In place of the small turrets are four heavy cannons that will fire at nearby monsters. Monsters now leave a slight trail of dust as they move around.
 * Metro City. Updated and expanded from the original map. Destroying any of the skyscrapers in the center to collapse will create a giant dust cloud. More tall builds are added to the extended map. The blimp is now reachable as well and can be shot down, resulting in a massive explosion when it hits the ground.
 * Century Airfield. Identical to the original map, but now with a prominent sunset; the city across the bay is lit up with light reflecting on the water. Sirens blare from the control towers when a plane is incoming, and all three can now be totally destroyed.
 * Atomic Island. Identical to the original map, save for the updated power lines. The central reactor is no longer indestructible and dealing enough damage to it will eventually trigger a core meltdown. A countdown will appear on the player's screen like in WOTM1's Adventure Mode, then all five reactors will go up in a massive explosion, dealing significant damage and changing the map. The entire inner circle collapses into a debris-filled crater. Parts of the complex remain on the edge, including the vent building which lets players temporarily fill the crater with toxic waste.
 * Baytown. Identical to the original map; earthquake included, but also has an additional extended zone. The suspension bridge seen in the background can now be interacted with, and monsters can either climb on it or destroy it. The bridge itself is the only platform stretching over the large bay taking up most of the new map, but monsters can also dive into the bay, where they can pick up pieces of sunken boats and do battle with the mutated sea life that spawns indefinitely in the waters of the bay. The only noticeable change is that some of the boats are actually moving around in the bay and there are a few small UFOs.
 * Los Cielos: A heavily modified and somewhat expanded version of Mini Baytown from the first game, save for a large crack in the earth which can be found by destroying a building at the top of the map. Dive bombing the crack will cause a tremor that shakes the ground, harming and throwing any monster that isn't in the air.
 * Club Caldera. Identical to the original map, though expanded to include water around the perimeter deep enough to dive in, with an additional area included consisting of a colorful, tropical coral reef, rife with boulders and coral formations to pick up and put to use. The cruise ship now circles the island instead of staying in place. The island is more larger than in the original game. The volcanic eruption that can be triggered is more dangerous.
 * Tsunopolis. Identical to the original map. After a tsunami is triggered the level will remain temporarily flooded (waist deep for the monsters) for a short period of time. The tsunamis also do damage to buildings now, but still can't destroy them. Each time one hits it “washes away” the rubble on the ground, reshuffling debris to random spots on the map.

Unlockable

 * Outpost X: A new map at a familiar location: this is the inside of the hangar at Rosdale Canyon. This area is dimly lit and very open with destructible crates, scaffolding, and forklifts in place of cars. Other objects of interest include crashed UFOs, stasis tubes with dead Zorgulons inside, and lifeless Goliath Prime prototypes that provide throwable pieces when destroyed. There are five metal support beams throughout the level which can be destroyed; doing so will cause the ceiling in the center of the map to collapse, crushing monsters beneath it and illuminating the area.
 * Westland Row: A huge European city modeled after London. This map has a cloudy sky and a bluish tint; it's always raining. It has a small bay, a destructible bridge which is large enough for monsters to cross, and a railway station with throwable trains. It has a few skyscrapers as well as a giant clock tower that can be toppled over. As an extra environmental hazard, monsters standing on top of skyscrapers may be randomly struck by lightning- especially if they're holding something metal.
 * La Phare: A large European city modeled after Paris at night. It has elaborate, classic looking architecture illuminated by beautiful lights. Notable features include an ornate cathedral with gargoyles, arches, illuminated fountains, and a mock Eiffel Tower. Most of the buildings are only medium height, but the tower is colossal and can be climbed by multiple monsters. If destroyed it will sink into the ground and create a cloud of smoke.
 * Blackwater. A South American coastal city based on Rio de Janeiro. The city is bordered by a dense jungle on one side and a massive bay in the other. The bay is deep enough to swim and dive in and has no shortage of dangerous sea life, and is bordered by climbable cliffs. The jungle also has enormous trees that can be ripped up and used as bludgeons. Aside from a crushable village and some boats that can be picked up, this level doesn't have much to interact with and is very open. There is a chemical plant at the far end of the shore that can be dive-bombed, however, triggering the release of toxic waste and temporarily making all of the water harmful.
 * Powder Valley. A ski resort high in the mountains, this level is covered in snow and has climbable cliffs and peaks. Other features include throwable boulders, a chair lift, and an avalanche that can be triggered by causing a lot of destruction. The avalanche is a one time occurrence but will kill any monsters it hits and changes the geography of the level.
 * Chernoburg: A fairly large, industrial city with highways, power lines, factories, and tall smokestacks. The sky is discolored with pollution and the smokestacks constantly put out smog. Destroying the largest of these factories will temporarily blanket the entire level in smog, making it hard to see opponents. There is a polluted river to the East that will harm monsters if they walk in it.
 * Atlantic Rig: Which has an extremely large oil platform.
 * Hyudo: A large Japanese city inspired by Kyoto. It has smaller buildings and older architecture than Tsunopolis, featuring temples, shrines, and pagodas. Part of the map is a forest with hills, cherry blossoms, and a shallow lake. A huge mock Mt. Fuji can be seen on the horizon
 * Monster Isle: A large, tropical island in the middle of the ocean. It serves as the hub. Huge rock formations tower above the jungle and can be climbed or toppled over, but the foliage hides numerous observatories, helipads, and laser turrets. The high-tech base of a mad scientist lays nestled in the center of the island and provides many nasty weapons if successfully destroyed
 * The Lost Land. A vast, subterranean cavern. The level is lit by huge, glowing blue mushrooms and has jungle-like foliage. The mushrooms can be jumped on and destroyed like buildings, and rock formations throughout the level can be destroyed to obtain boulders. Dive bombing certain areas will cause stalactites to fall from the ceiling and damage foes. The far end of the map ends in an endless green ocean.

Gameplay
n War of the Monsters, the players take the roles of large monsters in city environments, with the PS4 version, players are allowed to roam freely within the city area, which allows climbing of jumping from buildings and cliffs. The game plays as a fighting game yet works differently than the traditional online multiplayer one-on-one structured rounds. Instead, fights can include up to 8 players in a eight way fighting structure.

Monsters have two status bars in each game, health and stamina. Like the standard fighting game formula, every time a monster takes damage, their overall Health bar drops until it is completely depleted, resulting in player defeat. When the player picks up another monster, he can throw through buildings to see the inner structure of the buildings. They're objects and weapons in the game such as cars, plane, boats, trucks, Radio tower, gas tanks, debris, tanks can be found in any level split in 3 groups: Club, Spear, and throwable items. They're Weapons may be used to do extra damage to enemies, spears (Radio towers, broken pipe or bars) can stun enemies, but once they get it out they will throw it back at you. Clubs(Steel Beams, parts on buildings) can be used to do more damage from hitting other monsters, and can be thrown. Some may have a special effect ,such as exploding and catching a monster on fire or a generator that can be used to shock a monster. Large throwable items like ships, boulders will return with

Monster have they're combos and special abilities and have new tricks while an opponent's in the air, the player can grab it and throws it towards the ground. And in most stages, they have hazardous areas like very tall buildings, deep water which, some monsters have the ability to swim in underwater stages.

Additional cosmetic changes to skins/costumes (differing roars & attack colors).

New building types create clouds of smoke or dust when destroyed. These can be strategically targeted by players to blind enemies or make an escape.

Small numbers of military vehicles now appear on some maps no matter the Gameplay mode. This serves as an environmental hazard, but also allows players to pick up tanks and missile launchers and use them like guns as they did in WOTM1's Adventure Mode.

Power lines serve as a new environmental hazard, electrocuting any monster who touches them and dealing heavy damage. Unlike in WOTM1, they appear in numerous levels and can be destroyed (though a projectile is the only safe way). The downed poles can then be picked up as a new type of debris weapon: when swung, the live wires lash out like a whip and electrocute foes. They lose their charge after one use but can still be thrown or used as bludgeons.

Trivia

 * Gigazaur serves a replacement for Togera from from the original game and his name after the same character of the same name from the Kings of Tokyo Board game.