The Elder Scrolls (Nintendo Cinematic Universe)

The Elder Scrolls is a Japanese graphic novel series.

Arena
A court official must recover the Stall of Chaos to stop an evil advisor's uprising.

Daggerfall
An agent is recruited by the Emporer to exorcise a restless spirit of the late King of Daggerfall.

Morrowind
The deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

Oblivion
After the assassination of the Septim family, a lowly prisoner must "close shut the jaws of Oblivion".

Skyrim
Only the Dragonborn can defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world.

Arena

 * The setting begins in Tamriel on the 389th year of the Third Era, when Emperor Uriel Septim VII summons his advisor and Imperial Battlemage Jagar Tharn over concerns of betrayal from within the court. It transpires that his concerns were justified when Tharn is revealed to be the traitor, magically trapping the Emperor and his general, Talin Warhaft, in another dimension.
 * When Tharn proceeds to magically disguise himself as Emperor in order to usurp the throne, his conspiracy is witnessed by mage apprentice Ria Silmane, whom he murders before she can warn the Elder Council.
 * Tharn then summons demon minions to replace the Emperor's Guard and in his disguise he sends a court official and subordinate of General Warhaft to die in the Imperial dungeons.
 * Following her death, Ria uses her magic to take an incorporeal form, holding herself together long enough to inform the imprisoned court official of Tharn's betrayal and instructs them throughout their escape from the infamous dungeons. Past that point, she lacks the power to manifest physically and appears to the court official during dreams. She creates a key to allow the court official to escape the dungeons and teleports them to a different province through a mystical Shift Gate.
 * The court official is informed that the only way to stop Tharn is to get hold of the Staff of Chaos which holds his lifeforce. This staff has been split by Tharn into many fragments throughout the continent of Tamriel. Each time one is found, Ria appears to the court official the next time they rest, in order to provide the general location of the next fragment.
 * At the end of 3E 399 (a decade later), the court official finds the final piece and reassembles the staff. This, however, does not release the Emperor as all of the staff's power has been drained into the Jewel of Fire, an oversight by Ria.
 * The court official travels to the Imperial City to confront Tharn's minions, the court official finds the Jewel of Fire and touches it with the Staff of Chaos, this destroys both the jewel and the staff as well as releasing the Emperor.
 * The jewel also turned out to be where Tharn has stored his lifeforce and the destruction of the jewel resulted in his death.
 * As a token of respect and gratitude, Uriel Septim grants the court official the title of Eternal Champion, and Ria Silmane finally enters the afterlife.

Daggerfall

 * Daggerfall is set in the Iliac Bay, between the provinces of High Rock and Hammerfell. An agent is sent here at the personal request of the Emperor. He wants the agent to do two things: First, the agent must free the ghost of King Lysandus from his earthly shackles; second, the agent must discover what happened to a letter from the Emperor to the former queen of Daggerfall. The letter reveals that Lysandus's mother, Nulfaga, knows the location of the Mantella, the key to resurrecting the first Numidium, a powerful brass golem.
 * The emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium. Through a series of mishaps and confusions the letter fell into the hands of an orc by the name of Gortworg.
 * Not knowing what the Mantella is, Gortworg consults Mannimarco, the King of Worms (the leader of the Necromancers). During this time the Underking, who originally destroyed the first Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock after expending so much energy destroying it the first time.
 * In order for the agent to give the Mantella to anyone, the agent must kill King Lysandus's murderer and put his ghost to rest. After accomplishing this, the agent must steal the totem of Tiber Septim from King Gothryd of Daggerfall, and free the Mantella from its prison in Aetherius. Following this the agent has six choices of how to deal with the Mantella:
 * If the agent gives the Mantella to the Underking, he absorbs its power, passes into eternal rest, and creates a large "magicka free" area around himself.
 * If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings", the rulers of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium once and for all, losing his own life in the process. Gortworg then succeeds in creating Orsinium, a kingdom of Orcs.
 * If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings and the Orcs as well as unite all the provinces of Tamriel under the empire once again.
 * If any of the Bay Kings win, that king will use the first Numidium to defeat all the other kings just before the Underking destroys him and itself.
 * If Mannimarco receives the Mantella, he uses it to make himself a god.
 * If the agent activates the Mantella while in possession of the totem (the controlling device of the Numidium), the Numidium will slay the agent, go out of control, and be destroyed by Imperial forces.

Morrowind

 * The central plot revolves around The Tribunal, a triumvirate of god-like beings ruling over Morrowind, and their struggle against a former ally, the deity Dagoth Ur and his Sixth House – a cult of followers stretching out from Red Mountain, the volcanic center of Vvardenfell, the island on which the game is set.
 * Dagoth Ur has used the Heart of Lorkhan, an artifact of great power, to make himself immortal and now seeks to drive the Imperial Legion occupiers from Morrowind using his network of spies, as well as Akulakhan, an enormous mechanical golem powered by the Heart of Lorkhan.
 * After a storm and a strange dream vision, Nerevarine begins in a town called Seyda Neen, fresh off a boat from a mainland prison, freed by the string-pulling of the current ruler of the Tamrielic Empire, Emperor Uriel Septim VII.
 * Nerevarine is given the task of meeting Caius Cosades, a member of the Blades, a secret group of spies and agents working for the Emperor and the Empire.
 * Cosades inducts Nerevarine into the Blades on the Emperor's orders and sets Nerevarine on various quests to uncover the mysterious disappearances and revelations that the citizens of Vvardenfell have experienced, particularly the Sixth House and the Ashlander prophecies of the Nerevarine.
 * It is later revealed that the induction under Cosades, and Nerevarine's release from prison, was due to the Emperor's suspicion that Nerevarine might be a reincarnation of the legendary Dunmer hero Indoril Nerevar, or at least someone who would make a convincing imposter to use for political gain.
 * Nerevarine is tasked with uncovering the prophecies regarding the Nerevarine and to fulfill them to finally defeat Dagoth Ur and his Sixth House cult.
 * Prophecies from the nomadic Dunmer people living in the Ashlands, the Ashlanders, predict that Nerevar's incarnate will fulfill a set of seven prophecies. The first two prophecies are that the Nerevarine will be born on a certain day to uncertain parents, and will be immune to Corprus disease, a Divine disease created by Dagoth Ur. Nerevarine has already fulfilled the first, and hence was chosen for the task.
 * Nerevarine becomes immune to Corprus by contracting the disease and surviving an experimental cure. Fulfilling these, Nerevarine seeks to complete the third prophecy, a test to find the Moon-and-Star (also called One-Clan-Under-Moon-And-Star), the symbolic ring originally worn by Nerevar, which has the power to instantly kill anyone, apart from himself (and by extension, the Nerevarine), who tries to wear it. Upon finding and equipping the ring, Nerevarine receives a vision from Azura, the ancient Daedric Prince of the Dawn and Dusk, who confirms that Nerevarine is Nerevar's incarnate.
 * Nerevarine completes the fourth and fifth trials, which are to rally the Great Houses of the Dunmer and Ashlanders of Vvardenfell under one banner.
 * After receiving the support and being declared "Hortator" by every Great House and "Nerevarine" by all nomadic Ashlander tribes, Nerevarine is officially, albeit reluctantly, called "Nerevarine" by the Tribunal Temple, who normally persecute anyone who claims to be the Nerevarine and sentences them to death.
 * The Nerevarine is invited to the palace of the poet god-king Vivec, one of the three deities that form the basis of Morrowind's religion, known as the Tribunal, to discuss the assault on Dagoth Ur's stronghold in the heart of Red Mountain.
 * Vivec presents Nerevarine with the gauntlet 'Wraithguard', an ancient Dwemer artifact that allows the use of the tools Sunder and Keening. These ancient weapons were created by the Dwemer to tap into the power of the fabled Heart of Lorkhan, which they found beneath Red Mountain - and these same tools have been used by the Tribunal and Dagoth Ur to reach their god-like status. The tools can, however, also destroy the fabled Heart of Lorkhan, but without having the Wraithguard equipped, they will deal a fatal blow to whoever wields them.
 * Nerevarine travels into Red Mountain to Dagoth Ur's citadel.
 * After talking with Dagoth Ur, who attempts to sway Nerevarine to his side with the claim that he is merely following Nerevar's final orders, Nerevarine and Dagoth Ur fight
 * Besting Dagoth Ur, Nerevarine soon discovers that while the Heart of Lorkhan is still intact, Dagoth Ur remains immortal and he soon returns from death.
 * Making his way to the very heart of the mountain, Nerevarine finds the Heart of Lorkhan and destroys it, severing Dagoth Ur from his power and ultimately killing him.
 * Akulakhan's Chamber, where Lorkhan's heart resided, is destroyed in the process as the cavern collapses, and in turn, Red Mountain is cleared of blight and The Sixth House falls.
 * Upon escaping from the chamber, the Nerevarine is congratulated by Azura, who comes to reward Nerevarine's efforts of fulfilling the prophecy.
 * Vvardenfell suddenly becomes affected in many different ways. The Blight Storms cease to plague the land, and the weak-minded followers of the Sixth House are reawakened, remembering nothing of their ordeal.
 * The Dreamers who harassed Nerevarine fall silent, and Nerevarine becomes widely known as the savior of Vvardenfell.
 * The quintessential consequence of defeating Dagoth Ur was the destruction of the Heart of Lorkhan.
 * Due to their immortality linked to the heart, Vivec and the Tribunal become mortal again, leaving Vivec's future in question and up to Nerevarine to determine his fate.

Oblivion

 * A prisoner is imprisoned in a cell for an unknown crime.
 * Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him.
 * The emperor and the Blades reveal that the prisoner's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route.
 * Pardoned by the emperor, the prisoner follows the group into the sewer, where they come under attack by assassins.
 * The blade captain is cut down during the fighting that ensues.
 * Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the prisoner with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the prisoner to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor.
 * The prisoner escapes the sewer and heads out into the open world of Cyrodiil.
 * The lack of an heir for Uriel Septim has broken an old covenant—the barrier to Oblivion: a dangerous realm that is in another dimension.
 * Multiple gates to Oblivion open, and an invasion of Tamriel begins by magical creatures known as Daedra, killing and destroying anything in their path.
 * Jauffre tells the prisoner that the only way to close the gates permanently is to find someone of the royal bloodline to retake the throne and relight the Dragonfires—with the Amulet of Kings—in the Imperial City. However, there is an illegitimate son named Martin, who is a priest in the city of Kvatch.
 * Upon arriving at Kvatch, the prisoner finds that the Daedra have destroyed the city and very few survivors remain.
 * A massive Oblivion Gate is obstructing the main city entrance, and the prisoner must venture through the gate into the Deadlands—one of the planes of Oblivion—in order to close it from the inside and allow access to the city. After closing the gate, the prisoner enters Kvatch and takes it back from the Daedra with the assistance of surviving guardsmen.
 * Martin has survived, and the prisoner persuades him to come to Weynon Priory.
 * The prisoner, now recognized as the Hero of Kvatch, returns to Weynon Priory with Martin, finding that it has come under attack by assassins and that the Amulet of Kings has been stolen.
 * The Hero of Kvatch escorts Jauffre and Martin to Cloud Ruler Temple, the stronghold of the Blades. There, Martin is recognized as the emperor and is given command of the Blades.
 * The Hero of Kvatch is optionally entered into their ranks and sets off in search of the amulet.
 * After gathering information, the Hero of Kvatch learns that the group responsible for Uriel Septim's assassination and the theft of the amulet are the Mythic Dawn, a cult dedicated to the worshiping of Mehrunes Dagon, the Daedric Prince of Destruction.
 * The cult believes Dagon is the true creator of the world and wish for him to "cleanse" it of all impurities. Killing the emperor and thus removing the barriers to Oblivion was the first step in realizing this idea.
 * The Hero of Kvatch attempts to infiltrate the secret meeting place of the cult in the hopes of retrieving the amulet. When the Hero of Kvatch does so, the cult's leader, Mankar Camoran, escapes through a portal, taking the amulet with him.
 * The Hero of Kvatch takes the book that had opened the portal to Martin, who deduces a way to reopen the portal.
 * The Hero of Kvatch seeks out three key artifacts necessary to recreate the portal: a Daedric artifact, The Blood of the Divines (in this case, the armor of the first Septim emperor serves as a substitute), and a Great Welkynd Stone. With all three retrieved, Martin reveals that a final ingredient is needed: a Great Sigil Stone from inside a Great Gate similar to the one that devastated Kvatch.
 * Martin and Jauffre decide to allow the city of Bruma to be attacked by Daedra so that a Great Gate will be opened. Once it is, the Hero of Kvatch obtains the Stone and closes the Gate, also saving Bruma.
 * A portal is created at Cloud Ruler Temple, and the Hero of Kvatch is sent through to Mankar Camoran's created realm of Paradise.
 * After bypassing Daedra, Mythic Dawn members and obstacles, the Hero of Kvatch confronts Camoran and kills him.
 * The Hero of Kvatch returns the Amulet of Kings to Martin, and they subsequently travel to the Imperial City with the Blades to relight the Dragonfires and end the Daedric invasion. They find the city under attack by Daedra and an enormous avatar of Mehrunes Dagon himself.
 * The Hero of Kvatch and Martin fight their way to the Temple of the One. There, Martin laments that they are powerless against Dagon's avatar and explains that they can only defeat him one way. He bids farewell to the Hero of Kvatch and shatters the Amulet of Kings, merging himself with the spirit of Akatosh, the Dragon-God of Time, thus becoming Akatosh's avatar.
 * After a battle, Akatosh casts Dagon back into Oblivion and lets out a mighty roar before turning to stone.
 * Martin, whose soul was consumed by the amulet, enters the afterlife to join his forebears. In a telepathic monologue to the Hero of Kvatch, he sheds an optimistic light, explaining that while the Amulet of Kings is destroyed and the throne again lies empty, the gates of Oblivion are now shut forever, and the future of Tamriel now lies in the Hero of Kvatch's hands.
 * The Empire's high chancellor sincerely thanks the Hero of Kvatch for their service during the crisis and proclaims them as the seventh Champion of Cyrodiil.

Skyrim

 * A prisoner is led to an Imperial execution. Alduin unexpectedly interrupts the procession, destroying the town before the prisoner can be executed.
 * The prisoner escapes in the chaos and journeys to the city of Whiterun to request aid against the dragon threat.
 * After slaying a dragon that attacks nearby, the prisoner absorbs its soul, which grants them the ability to perform a shout.
 * The city's guards inform the prisoner that they must be the Last Dragonborn, and the Dragonborn is summoned to meet with the Greybeards, an order of monks who live in seclusion.
 * The Greybeards train the Dragonborn in using shouts and inform the Dragonborn of their role in stopping Alduin.
 * The Dragonborn learns that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin.
 * The Dragonborn later meets with members of the Blades, an order of dragon hunters.
 * The Dragonborn and the Blades find a prophetic engravement on Alduin's Wall and learn that ancient Nords used a special shout against Alduin so they could engage him.
 * To gain more information, the Dragonborn meets the ancient dragon Paarthurnax, the leader of the Greybeards.
 * Paarthurnax reveals that Alduin was cast into the currents of time by the use of an Elder Scroll in the hope that he would never reemerge.
 * The Dragonborn locates the Elder Scroll and uses it to peer through a window in time and learn the shout to combat Alduin
 * The Dragonborn battles with Alduin, who then flees to Sovngarde, the Nordic afterlife, to gain strength by devouring the souls of deceased Nords.
 * The Dragonborn summons and traps a dragon named Odahviing, and learns from him that Alduin has fled to Sovngarde through a portal located at an ancient fort called Skuldafn.
 * Odahviing agrees to fly the Dragonborn to Skuldafn, claiming Alduin has shown himself as weak and undeserving of leadership over the dragon race by fleeing from the Dragonborn.
 * The Dragonborn enters Sovngarde and travels to the Hall of Valor. There, they meet up with the three heroes of Nordic legend who defeated Alduin originally. With their help, the Dragonborn defeats Alduin once and for all.

Arena

 * Based on The Elder Scrolls: Arena.

Daggerfall

 * Based on The Elder Scrolls II: Daggerfall.

Morrowind

 * Based on The Elder Scrolls III: Morrowind.

Oblivion

 * Based on The Elder Scrolls IV: Oblivion.

Skyrim

 * Based on The Elder Scrolls V: Skyrim.