Tom Clancy's The Division of Overwatch

Tom Clancy's The Division of Overwatch is a third/first person tactical shooter RPG that is also a crossover between Tom Clancy's The Division and Overwatch.

Summary
In the wake of a series of terrorists attacks around the world, many of the world's countries have become on high alert with some believing the most believing that these attacks are domestic and this was a secret plot by the government. Tokyo has become a recent victim of this when a mass riot broke out after a bombing killed hundreds at a train station and the bombers were part of the police force.

Without knowing who to trust, many different factions have formed around the city each with their own set of beliefs. Overwatch has been reactivated to keep the world peace however, another organization has also surfaced. The Strategic Homeland Division (SHD), a series of autonomous sleeper agents from across the world have been activated with the directive of maintaining order in case all else fails. As a Division agent, you must play a role to help maintain order in Tokyo, or bring it to chaos.

Classes
Soldier - Has higher health and damage resistance, and proficient at light machine guns and shotguns.

Abilities:
 * Ballistic Shield - Spawns a deployable shield that can also be set down to absorb damage before breaking.

Recon - Skilled at fast mobility and free running, has lower health, and proficient at submachine guns.

Abilities:
 * Disguise - Take on the appearance of an enemy soldier for a period of time.

Scout - Skilled at stealth, and proficient at sniper rifles, marksman rifles and silenced weapons.

Abilities:
 * Cloak - Become invisible for a short period of time.

Medic - More oriented on healing and defense, and proficient at most weapon types.

Abilities:
 * Healing Station - Deploy a small station that heals you and allies within its radius.

Engineer - Skilled at hacking, and proficient at most weapon types

Abilities:
 * Turret - Spawn a miniature turret that covers a small field.
 * Seeker Mine - Spawn a mine that seeks out the closest enemy before detonating.
 * Pulse - Emits a radar pulse that reveals and highlights all enemies within range.

Enemies
Grunts - Basic enemy type indicated by a chevron icon.

Chargers - Enemies that charge to your position either brandishing shotguns or melee weapons. They are indicated by a lightning bolt icon.

Grenadiers - Enemies that throw grenades but also to flush the player out of cover. They are indicated by a grenade icon.

Snipers - Enemies that carry sniper rifles either perched on high platforms or when on the ground. They are indicated by a circular crosshair icon.

Medics - Can heal wounded enemies or revive unconscious one. But also create an electric field around them that can do great damage when making contact. They are indicated by a first aid cross icon.

Engineers - Can deploy turrets and set traps in the areas which are indicted by a wrench icon.

Heavies - Big burly units carrying a light machine gun or a flamethrower that can absorb great amounts of damage. They are indicated by a shield icon.

Commanders - Enemies that when not dealt with can call in reinforcements to the area. Plus they can mark the last known position you are in and boost the damage of all other enemies in the area. They are indicated by a star icon.

Weapons
Players can carry two primary weapons including a sidearm and melee weapon which they can swap at anytime. They can also be upgraded through different workstations throughout the world.

Assault Rifle

 * M4A1 Carbine - Full Auto
 * M16A4 - Three round burst fire
 * AK-74u - Full Auto
 * AK-47 - Full Auto
 * HK G36C - Full Auto
 * LWRC PSD - Full Auto
 * FAMAS - Full Auto
 * FN FAL - Three round burst fire
 * SCAR-L - Full Auto
 * ACR - Full Auto
 * CM901 - Full Auto
 * FAD - Full Auto
 * QBZ-97 - Three round burst fire

Shotgun

 * M870 - Pump Action
 * Super 90 - Semi-Auto
 * SASG-12 - Semi-Auto
 * AA-12 - Full Auto
 * SPAS-12 - Pump Action
 * KSG-12 - Pump Action
 * USAS-12 - Semi-Auto
 * Classic 1887 - Lever Action

Submachine Gun

 * MP5 - Full Auto, Three round burst fire
 * Uzi - Full Auto
 * P90TR - Full Auto
 * UMP45 - Full Auto
 * PP-90M1 - Full Auto
 * Vector 45 ACP - Full Auto
 * MP7 - Full Auto

Sniper Rifle

 * AS50 - Semi-Auto
 * AWSM - Bolt Action
 * M107 - Semi-Auto
 * MSR - Bolt Action
 * RSASS - Semi-Auto
 * SVD - Semi-Auto
 * SRS - Bolt Action
 * R700 - Bolt Action

Marksman Rifle

 * M44 - Bolt Action
 * M1A - Semi-Auto
 * SCAR-H - Semi-Auto
 * Mk14 - Semi-Auto
 * Tranquilizer Rifle (Non-lethal)

Light Machine Gun

 * RPK-74
 * RPD
 * L86 LSW
 * M249
 * M60
 * MG5
 * PKP Pecheneg

Pistol

 * M1911
 * M9
 * Five-seveN
 * USP45
 * Desert Eagle
 * PF45
 * PX-4 Storm
 * 586 Magnum
 * Stun Gun (Non-lethal)

Machine Pistol

 * MP9
 * Skorpion

Misc.

 * Double Barrel Sawed-off Shotgun

Melee

 * Baton (Non-lethal)
 * Combat Knife

Magazine

 * Dual Magazine
 * Extended Magazine
 * Heavy Spring Magazine
 * Quick Release Magazine

Muzzle

 * Suppressor
 * Compensator
 * Flash Hider
 * Muzzle Brake
 * Vent Brake

Optic

 * Red Dot Sight
 * Reflex Sight
 * Holographic Sight
 * Thermal Scope
 * Variable Zoom
 * Hybrid Sight
 * HAMR Scope
 * Sniper Scope
 * Millimeter Scanner
 * Target Finder

Underbarrel

 * Grip
 * Laser Pointer
 * Handstop
 * Angled Grip
 * Vertical Grip
 * Grenade Launcher
 * Shotgun (Assault Rifles)

Misc

 * Tactical Knife (Pistols)
 * Tri-Bolt (Crossbow)
 * Rapid Fire (Assault Rifles, SMGs)

Companions
Players can have up to three companions in their party at anytime excluding the dog who doesn't take a companion space. Each companion has their own like and dislike and these are affected by your actions. Players also have the option to flirt and romance companions if they so choose.

Dog (Whom the player can name)

Tracer

Faye Lau

Soldier 76

Mercy

Ana

Pharah

D.va

Mei

Symmetra

McCree

Lucio

Reinhardt

Bastion

Junkrat

Roadhog

Genji

Hanzo

Zarya

Zenyata

Widowmaker