Scituate Journey Pretty Cure

Scituate Journey Pretty Cure is a Pretty Cure fanseries created by Sarah West. This series' Cures are all self-inserts of Sarah and her friends from Scituate High School, each of them having a different color, interests, and a song, and coming from a different city in Massachusetts. The main themes in this series are friendship, teamwork, courage, self-discovery, empowerment, and compassion.

Plot
A group of young women attending high school in Massachusetts are chosen to become legendary heroes known as the Pretty Cure. As the story unfolds, they discover that their hometown, as well as the rest of New England, is under threat from an evil force seeking to plunge the world into darkness. The Cures must harness their newfound powers, unlock their true potential, and embark on a journey to protect their town and restore peace.

Pretty Cure

 * Lauryn Hennessey is eighteen years old and from Hingham. Her Cure form is Cure Artist and her theme color is pink. She has a very strong creative side and is very imaginative, with a love for drawing. She is also adventurous and has a desire for excitement and new experiences. As a pink Cure, she exhibits compassion and a nurturing nature.
 * Sarah West is twenty years old and from Weymouth. Her Cure form is Cure Novelty and her theme color is blue. She is a fun-loving and energetic person with a diverse range of interests, including classic pop and rock music, Disney films, and cartoons. Her love for various forms of media and entertainment indicates a deep passion for storytelling and creativity. She also has a curious nature and a thirst for knowledge that can never be fully quenched.
 * Emma Wilkinson is twenty-one years old and from Norwell. Her Cure form is Cure Delight and her theme color is yellow. She is a gentle, kind-hearted, and caring person with a love for her family and her stuffed cat Snuggles. Her strong connection with her loved ones implies a reliable and steadfast nature. She also has a fondness for magic and fantasy.
 * Kym Lalama is twenty-five years old and from Hull. Her Cure form is Cure Twilight and her theme color is purple. She is an artistic, enthusiastic, and outgoing person with a love for visual arts and self-expression. She also has a desire to uplift and support others, as shown by her passion for fandom communities.
 * Alex Rau is twenty-one years old and from Kingston. Her Cure form is Cure Kinetic and her theme color is orange. She is a fun-loving and lighthearted person with a lively and outgoing nature. She has a desire to connect with others and be part of a community, as shown by her interests in popular culture.
 * Morgan McGue is twenty-two years old and from Weymouth. Her Cure form is Cure Harmony and her theme color is green. She is a warmhearted and caring person with a laid-back and casual nature. She has a desire for unity and peace among her friends.
 * Valerie Varrasso is sixteen years old and from Scituate. Her Cure form is Cure Fashion and her theme color is black. She is a confident and independent person with a love for fashion and makeup. She has a keen sense of style and aesthetics and a strong drive to achieve her goals.

Mascots

 * Pixie - A small, fairy-like creature with a mischievous yet lovable personality. She has the ability to transform into various objects and provide guidance and support to the Pretty Cure team.
 * Hope - A fluffy, talking animal mascot with a calming and serene demeanor. Representing the power of harmony, she offers advice and help the Cures restore balance and resolve conflicts.
 * Sparkle - A tiny, energetic sprite with a sparkling personality. Known for her playful nature and boundless enthusiasm, she provides comedic relief and inspires the Cures with her infectious optimism.

Villains

 * Discordia - The main antagonist of the series, aiming to spread chaos and disharmony. She is an elegant and mysterious villainess with the power to manipulate people's emotions and turn them against each other.
 * Shadowcaster - Discordia's loyal henchman, possessing the ability to create illusions and manipulate shadows. He is cunning and deceptive, often challenging the Cures with his tricky tactics.
 * Melancholia - A melancholic and enigmatic villain who seeks to drain people's happiness. With a sorrowful aura, she uses her powers to cast a gloomy ambiance and create emotional turmoil among the Cures and their friends.
 * Mirage - A master of illusions, capable of distorting reality and creating mirages that deceive the Cures. With her cunning and manipulative nature, she challenges the Cures' perception and test their determination.
 * Crescendo - A villain who controls soundwaves and uses them to disrupt the Cures' powers. With her brash and loud personality, she is a formidable adversary, creating chaos and confusion through her sonic attacks.
 * Oblivion - A powerful villain who seeks to erase memories and create amnesia. With a cold and detached demeanor, she poses a threat by manipulating the Cures' past and attempting to erase their bonds and identities.

Items

 * Paintbrush Charm - Lauryn's transformation device. It is a special charm in the shape of a paintbrush. By activating the charm, Lauryn can transform into Cure Artist.
 * Novelty Keychain - Sarah's transformation device. It is a keychain with a playful design. By inserting the keychain into a special device, Sarah can transform into Cure Novelty.
 * Snuggles Locket - Emma's transformation device. It is a locket with a picture of Emma's stuffed cat, Snuggles. Opening the locket allows Emma to transform into Cure Delight.
 * Sparkling Pendant - Kym's transformation device. It is a pendant that emits a soft glow. By touching the pendant, Kym can transform into Cure Twilight.
 * Bowling Pin Bracelet - Alex's transformation device. It is a bracelet shaped like a bowling pin. By sliding the bracelet, Alex can transform into Cure Kinetic.
 * Harmonious Pendant - Morgan's transformation device. It is a pendant with swirling patterns. By holding the pendant and chanting a special phrase, Morgan can transform into Cure Harmony.
 * iFashion Compact - Valerie's transformation device. It is a compact mirror with a design inspired by Valerie's favorite show, iCarly. By opening the compact and reciting a magical phrase, Valerie can transform into Cure Fashion.
 * Artistic Palette - Cure Artist's main weapon. It is a magical palette that can create various paint-based attacks and defenses. It can also be used to create portals or traps using different colors.
 * Pop Rock Mic - Cure Novelty's main weapon. It is a microphone that emits sound waves infused with magical energy. Cure Novelty can use it to perform sonic attacks and create sound-based barriers.
 * Enchanted Cat Wand - Cure Delight's main weapon. It is a wand with a cat-shaped handle. It can summon magical cat-themed spells and create protective barriers. Cure Delight can also use it to communicate with animals.
 * Celestial Bow - Cure Twilight's main weapon. It is a bow with ethereal energy arrows. Cure Twilight can shoot arrows that explode into sparkling showers of light, or create energy barriers using her bow.
 * Strike Hammer - Cure Kinetic's main weapon. It is a giant hammer that can be infused with kinetic energy. Cure Kinetic can swing it to create shockwaves or smash through obstacles. It can also absorb and redirect energy attacks.
 * Melody Staff - Cure Harmony's main weapon. It is a staff that emits melodic waves. Cure Harmony can use it to create harmonious sound-based attacks, heal her allies, or generate defensive shields.
 * Stylish Shadow Mirror - Cure Fashion's main weapon. It is a mirror that can manipulate shadows. Cure Fashion can reflect and control shadows to create illusions, trap enemies, or perform shadow-based attacks.

Episodes

 * 1) Melodies of Friendship - When a mischievous villain steals Lauryn's enchanted music sheet, it plunges the town into discord. The Cures must recover the sheet and restore harmony by performing a magical melody, reminding everyone of the power of friendship.
 * 2) Sarah's Creative Symphony - Sarah's passion for music inspires her to organize a community orchestra. However, a dark force threatens to disrupt the performance. With the guidance of Cure Novelty, Sarah must conduct the symphony of courage to overcome the challenges and unite the musicians.
 * 3) Emma's Enchanted Book - Emma stumbles upon a mysterious book in the school library that transports her to a magical realm. As she explores the Chamber of Secrets, Emma unravels ancient riddles, discovers hidden truths, and must use her wits to find her way back home.
 * 4) Kym's Butterfly Encounter - Kym encounters an injured butterfly and decides to nurse it back to health. Little does she know that the butterfly is under a dark enchantment. With the power of Cure Twilight, Kym must break the curse and protect the delicate balance of nature.
 * 5) Alex's Undersea Adventure - Alex finds herself in the underwater realm of Bikini Bottom, where she befriends SpongeBob SquarePants. Together, they dive into an oceanic quest to save Bikini Bottom from a villain's scheme, showcasing the strength of friendship and teamwork.
 * 6) Morgan and the Beast's Redemption - Morgan encounters a misunderstood creature residing in the enchanted forest. As she learns about its tragic past, Morgan must confront her fears, challenge preconceptions, and help the Beast find true love and break the curse that binds him.
 * 7) Valerie's Dual Identity - Valerie's secret life as a Pretty Cure clashes with her ordinary world when a school event coincides with a Cure mission. Juggling her responsibilities, Valerie must find a way to maintain harmony in both her roles and show that she can be the best of both worlds.
 * 8) The Power of the Scituate Journey Cures - As the Cures face a formidable enemy, their unity and trust in one another are put to the test. With their combined strength and unwavering determination, the Scituate Journey Pretty Cure heroes unleash a powerful new transformation to overcome the darkness threatening their town.
 * 9) Lights, Camera, Adventure! - The Cures' class goes on a field trip to a movie studio. However, when a mischievous creature disrupts the set, the girls must step into action as Pretty Cure to restore peace and ensure the success of the movie production.
 * 10) Hearts United Across New England - A wave of negativity spreads across New England, affecting the hearts of its residents. The Cures embark on a journey across the region, spreading positivity and love through acts of kindness, inspiring others to join them in creating a chain of compassion.
 * 11) Time Travelers at the Museum - The Cures are transported back in time when a magical artifact at the local museum goes haywire. In their quest to return to the present, they must navigate through historical periods, encountering challenges and learning valuable lessons about the past.
 * 12) The Cures' Dino Adventure - A time-traveling mishap lands the Cures in the age of dinosaurs. They must navigate a prehistoric world, facing challenges and forging unexpected alliances with friendly dinosaurs while searching for a way back to their own time.
 * 13) Sarah's Soapy Adventure - Sarah discovers a magical soap that transports her to a whimsical realm filled with living soap bubbles. In this enchanting world, she must navigate through bubble-filled challenges, using her creativity and the power of Cure Novelty to bring harmony to the soapy kingdom.
 * 14) Magical Fairy Tales Unbound - The Cures find themselves trapped within the pages of classic fairy tales, where the stories have been twisted by dark magic. They must rewrite the tales, restoring them to their original form and freeing the characters from the clutches of the villain.
 * 15) Valerie Awakens as Sleeping Beauty - Valerie is put under a mysterious spell, falling into a deep sleep. The Cures embark on a quest to find the cure and awaken her, facing magical obstacles and relying on the power of friendship to break the enchantment.
 * 16) Morgan's Quest for Inner Beauty - Morgan encounters a magical mirror that transforms her into a hideous version of herself. In her journey to find a way to change her appearance back, she learns that true beauty lies in kindness, compassion, and embracing one's unique qualities.
 * 17) Alex's Mermaid Adventure - Alex discovers a magical amulet that grants her the ability to transform into a mermaid. Exploring the underwater realm, she must protect the marine kingdom from an evil threat while discovering the true meaning of bravery and selflessness.
 * 18) Kym and the Enchanted Pony Brigade - Kym stumbles upon a hidden grove where mystical ponies reside. When an ancient curse threatens the harmony of their realm, Kym must help the ponies regain their magic, unleashing her own inner strength as she fights alongside them.
 * 19) Emma's Wondrous Wonderland - Emma falls into a magical rabbit hole and finds herself in Wonderland. Guided by the enigmatic Cheshire Cat, she embarks on a whimsical adventure, solving riddles and overcoming obstacles to restore order in this topsy-turvy world.
 * 20) Sarah's Frozen Legends - Sarah finds herself in a wintry realm ruled by the Snow Queen. To save her friends and the kingdom from eternal winter, she must embrace her own inner strength and confront the Snow Queen's icy powers with the warmth of her heart.
 * 21) Lauryn's Enchanted Dance - Lauryn receives an invitation to a grand ball, but an evil sorceress casts a spell, preventing her from attending. With the help of her fellow Cures, Lauryn learns the true power of dance and overcomes the enchantment to attend the ball and spread joy through her graceful movements.
 * 22) The Heartbound Battle: Scituate Journey Pretty Cures vs. Dark Sorcery - The dark sorceress Discordia threatens to plunge the world into eternal darkness. The Scituate Journey Pretty Cures face their greatest challenge yet as they confront Discordia and her minions in an epic battle that will test their strength, determination, and belief in the power of love.
 * 23) Escaping the Prison Ship - The Cures find themselves trapped aboard a mysterious prison ship, guarded by formidable creatures. With their powers sealed, they must rely on their wit and teamwork to outsmart the captors, reclaim their freedom, and bring the ship's dark purpose to an end.
 * 24) The Enchanted Glade and the Mystical Bayou - The Cures embark on a perilous journey through an enchanted glade and a treacherous mystical bayou. Along the way, they encounter magical creatures, solve riddles, and confront their deepest fears, all in search of a hidden artifact that holds the key to restoring balance.
 * 25) Unveiling the First Mask: Secrets of the Water and Ice Sanctuary - The Cures embark on a quest to find the first mask, hidden within the mystical Water and Ice Sanctuary. As they navigate through treacherous waters and icy challenges, they uncover ancient secrets and face a powerful guardian, testing their resolve and determination.
 * 26) Menhir Hills, Marshes of Awakening, and the Cave of Dreams - The Cures journey through a series of mystical locations, from the ancient Menhir Hills to the ethereal Marshes of Awakening and the haunting Cave of Dreams. As they navigate each perilous environment, they unlock the dormant power within themselves and forge a deeper connection.
 * 27) The Web of the Spider Queen - The Cures find themselves trapped in the elaborate web of the Spider Queen, a cunning and powerful adversary. They must unravel the mysteries of the web, outmaneuver the queen's traps, and save themselves and others who have fallen victim to her insidious scheme.
 * 28) The Tale of Whale Bay -The Cures visit Whale Bay, a seaside town known for its magical tales. There, they discover a hidden legend that holds the key to solving a present-day crisis. Through their courage, compassion, and the bonds they forge, they bring the legend to life and protect the town from imminent danger.
 * 29) Unveiling the Second Mask: Trials of the Stone and Fire Sanctuary - The Cures journey to the Stone and Fire Sanctuary, where the second mask awaits them. Inside, they face trials of strength and endurance, overcoming fiery obstacles and formidable guardians to obtain the mask and unlock even greater powers.
 * 30) Echoes of the Echoing Caves - The Cures venture into the Echoing Caves, a labyrinthine network of caverns filled with mysterious echoes and illusions. As they navigate the caves' deceptive paths, they must rely on their intuition and understanding of one another to find their way out and continue their mission.
 * 31) The Enchanted Labyrinth - The Cures stumble upon an ancient labyrinth hidden deep within the forest. As they venture through its twisting passages, they encounter traps, illusions, and guardians that test their strength and resolve. Only by working together and trusting their instincts can they find the heart of the labyrinth and unlock its secrets.
 * 32) The Forgotten Guardian - The Cures discover a forgotten guardian spirit who has lost her powers and purpose. They embark on a quest to restore her strength and help her find her true calling, facing challenges and uncovering the deep bond between guardians and those they protect.
 * 33) The Mirror of Reflection - The Cures encounter a magical mirror that reveals their deepest fears and insecurities. They must confront their inner demons and overcome self-doubt to harness the mirror's power and use it against the forces of darkness.
 * 34) The Spirit of Unity - A powerful spirit of unity manifests, urging the Cures to bridge the gaps between different factions in their town. They embark on a mission to reconcile long-standing conflicts and bring harmony to the community, showcasing the transformative power of understanding and cooperation.
 * 35) The Timeless Clocktower - The Cures discover a mysterious clocktower that can control time. As they navigate its intricate mechanisms, they face temporal anomalies and a villain seeking to manipulate time for their own gain. The Cures must protect the flow of time and restore order before it's too late.
 * 36) The Enchanted Carnival - The Cures attend a magical carnival that appears in town, but they soon realize it is a trap set by a mischievous trickster. To escape and save the captured visitors, they must solve riddles, perform daring feats, and outsmart the trickster in a thrilling carnival showdown.
 * 37) The Blossoming of Hope - The Cures visit a withered garden where the flowers have lost their vitality. With the power of their friendship, they nurture the garden back to life, symbolizing the potential for growth and renewal even in the darkest times.
 * 38) The Guardian's Legacy: The Cures uncover the ancient legacy of a legendary guardian who once protected their town. Through a series of trials and tests, they prove themselves worthy successors, inheriting the guardian's powers and responsibilities to defend their town from imminent danger.
 * 39) The Dreamcatcher's Curse - A malevolent dreamcatcher traps the town's residents in their nightmares, draining their energy. The Cures must enter the dream realm, face their own fears, and find a way to break the curse, freeing everyone from the clutches of the dreamcatcher's power.
 * 40) The Final Showdown: Light Against Darkness - The ultimate battle between the forces of light and darkness unfolds as the Cures confront the source of all evil. With their unwavering determination and the strength of their bonds, they unleash their true potential to protect their town and bring about a radiant new dawn.
 * 41) The Symphony of Friendship - The Cures encounter a gifted musician whose music has been stolen by a malevolent spirit. Through their compassion and love for music, they help the musician rediscover their passion, restore the stolen melodies, and create a powerful symphony that defeats the spirit and brings harmony back to the town.
 * 42) The Crystal Caverns - The Cures venture deep into the Crystal Caverns, a mesmerizing underground realm filled with dazzling crystals and magical creatures. They must navigate through the treacherous terrain, solve puzzles, and face the trials set by the guardians of the caverns to obtain a precious crystal that holds immense power.
 * 43) The Haunted Manor - The Cures investigate a haunted manor that is rumored to be cursed. As they explore the eerie halls and encounter ghostly apparitions, they uncover the tragic story behind the curse and help the restless spirits find peace, dispelling the darkness that has plagued the manor for years.
 * 44) The Wings of Freedom - The Cures encounter a group of magical creatures whose wings have been clipped by an evil sorceress. With their compassionate hearts, they embark on a mission to restore the creatures' ability to fly, showcasing the importance of freedom and the beauty of soaring to new heights.
 * 45) The Guardian's Trial - The Cures face a series of trials set by an ancient guardian to prove their worthiness as protectors of the town. Each trial tests their strength, wisdom, and heart, pushing them to their limits. Through perseverance and teamwork, they overcome the challenges and earn the guardian's blessing.
 * 46) The Forgotten Realm - The Cures stumble upon a hidden realm that has been forgotten by time. In this realm, they encounter mythical creatures and face a powerful sorcerer who seeks to exploit its magic. The Cures must restore the realm's balance and protect its secrets from falling into the wrong hands.
 * 47) The Power of Imagination - The Cures find themselves trapped in a world created by a mischievous creature that feeds on their fears. They must embrace the power of their imagination to reshape the world, turning their fears into strength and freeing themselves from the creature's grasp.
 * 48) The Celestial Guardians - The Cures are chosen as the bearers of celestial keys, granting them access to a hidden realm where powerful celestial guardians reside. They must gain the trust of the guardians, unlock their guidance, and harness the celestial energy to protect their town from a looming threat.
 * 49) The Essence of Love - The Cures encounter a lost soul consumed by bitterness and despair. Through acts of kindness and by showing the true essence of love, they help the soul find redemption, bringing light to the darkest corners of their hearts and reminding viewers of the transformative power of love and forgiveness.
 * 50) The Eternal Promise - In the final episode, the Cures face their ultimate challenge as they confront the embodiment of darkness itself. With the strength of their friendship, unwavering belief in themselves, and the support of the town they've protected, they unleash their full potential and fulfill their eternal promise to bring everlasting light and peace to their world.

Trivia

 * This is the first Pretty Cure fanseries in which all the Cures in their twenties rather than their teens (save for Valerie).

Merchandise
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