Zoo tycoon 5

Zoo Tycoon 5 is the sequel to Zoo Tycoon 3 Ultimate Animal Collection. It is a simulation game where players build their very own zoo to the last detail. Zoo Tycoon 5 mainly takes inspiration from Zoo Tycoon 2, Zoo Tycoon 3, and Planet Zoo. The game has a heavy focus for the conservation of animals in their ecosystems and education about how animals live. The game was released on May 18th 2023 for pc.

Animal Needs
In Zoo Tycoon 5 animals have certain needs that the player must provide consequences if they are not provided for or not provided properly can include a lower rating, lawsuits, and animal deaths
 * Food: every animal needs food. The player can upgrade food to make it taste better for animals and obtain food from trusted companies. It is best that food is served on a schedule and different food is served each day. Food can also be used as enrichment if hid around an enclosure or put in a jar. Food can be decorated to provide a festive or educational view for guests
 * Water: every terrestrial animal needs water. If the animal has a pool of water they can drink from it but, if not a through or bowl must be used instead. Animals can also use water as hygiene or enrichment. Baby animals would need milk instead of water so a parent or a milk bottle must be provided to babies
 * Enrichment: Enrichment is not required but is a major factor in an animal's happiness level. Some species will need more enrichment than others. Personality can also be a factor in how much enrichment an animal would need. Toys, live food, water, and much more can be used as enrichment
 * Biome: Depending on where the animal lives in the world they would need different natural assets for their biome requirement. This includes swimmable water, rocks, trees, sand, and more
 * Social interaction: Some animals need it more than others and some need it less than others. Social interaction can work with other members of an animal's genus in some cases
 * Hygiene: Clean animals are less susceptible to disease. Hygiene can be done by keepers or by animals. Clean animals also please guests
 * Health: Animals can get diseases and die. If an animal gets sick it's best for it to be taken out of the enclosure. Some diseases are easier to cure than others
 * Privacy: Even social animals need privacy from visitors and other animals. animals get their privacy behind the scenes or some area where other animals are not at
 * Heating: For animals in vivariums they would need heating moderations and or humidity moderations to survive

Animal Mechanics

 * Species: Animals in the same species can reproduce and create hybrids with each other(hybrids won't have conservation value and may become sterile). Animals can also socialize with members of their species
 * Personality: Each animal has a set personality. An animal's personality can change their needs for instance shy animals need more privacy and grumpy animals would not be suited for shows. An animal's personality can change as they get older
 * Age: Animals go through developmental stages as they grow up being infant, child, teen, adult, and elder. The adult phase is the longest phase and the phase they can breed
 * Release into the wild: Animals can be released into the wild after all their needs are met however, not all animals can be released those being injured, hybrids, young, unhappy, and domestic animals. Animals must be rehabilitated before being released and even then they may not survive
 * Breeding: Two animals of the opposite sex can breed. Some do live birth or lay eggs. Breeding creates hybrids
 * Relatives: Relatives are animals that are related to other members of their species
 * Death: All animals die at old age at some point. They can also die from illness, fight, starvation, or thirst. If an animal dies aside from old age it will damage your zoos reputation
 * Conservation status: Based on their status in the wild. Updates will cause their status to change. Zoos with more endangered species will have a higher fame rating

Game Modes

 * Campaign: Go through the story of starting a zoo from scratch and then becoming the best zoo in the world. As the campaign continues challenges will pop up most of them being optional
 * Challenge: Get put in a set situation with a certain amount of money and have a certain goal or hurdle to overcome. There will be a certain size and maybe exhibits
 * Sandbox: Unlimited resources and unlimited animals

Game Mechanics

 * Photos: Players can walk around their zoos or go into building mode and take photos. Photos can be shared online with other players. Your photos can be saved to the players pc and can be used for advertising purposes
 * Staff mode: Players can walk around their zoos and feed, hydrate, bathe, and enrich their animals. Doing this can save money they'd spend on staff. The player can customize the player at the start of the game

Exhibit Types
Exhibits are necessary to keep animals contained or else the player will suffer the consequences. Some very intelligent animals have a higher chance of escaping
 * Fences: Fences, moats, tall rocks, walls, mesh, glass panels, can be used to contain land animals. Bubbles and walkable tubes and tunnels can be used to get closer to the animals. Some animals can jump over fences. Larger animals can break fences. Some animals can climb fences
 * Aviaries: Aviaries are used to contain flying and climbing animals. The player can customize the height of an aviary
 * Aquariums: Aquariums are used to contain aquatic animals. The water can either be freshwater or saltwater
 * Water: Water can placed in holes, pits, tanks, and pools. The water can either be freshwater or saltwater. It can be used for drinking, wallowing, or swimming. Players can control the temperature of the water
 * Sea Pens: Sea pens can be placed off the coast of coastal zoos. But the player can't control the temperature of the water
 * Vivariums: Vivariums are meant to contain small mammals, birds, reptiles, amphibians, and invertebrates. They can be made into many certain shapes and sizes.
 * Staff Gate: A gate that provides accessibility to staff
 * Guest Gate: A gate that provides accessibility to guests. This can cause interaction with animals and guests. This is only meant to be done with tame animals

Biomes
Biomes are used to create a natural setting for animals. Different species have different biome preferences. For instance, rainforest animals need more trees, desert animals need sand, mountain animals need rocks or climbing surfaces, grassland species need open space, etc. Biome aspects can be used for asthetics and education
 * Grass
 * Rocks: for climbing
 * Sand
 * Snow: Polar animals would like manmade snow in warm areas
 * Mud: Meant for wallowing
 * Trees: Trees are used for climbing, shade, shelter, and enrichment. If a tree is placed near a fence animals can escape

Methods Of Obtaining animals

 * The market: Animals will appear in the market for free. As your zoo grows fame rarer animals will appear. The player can also put their animals on the market and a recommended price will be given for the cost of the animal though, the player can set the price as much as they want. But seriously nobody will buy a 700,000 dollar warthog
 * Wild capture: though shunned upon by guests this may be the only way to obtain some species for breeding purposes
 * Trade: Accreditated zoos can trade with each other. Some trades will ask for a certain species and others will allow an offer. Players can also put their animals up for trades
 * Rescue: Animals can be rescued from situations from little to no cost. Rescued animals will have certain conditions including scars, missing limbs, or blindness. Guests like seeing happy rescued animals. Players can put their animals up for rescue though they won't get any money out of it
 * Breeding: Gives the player baby animals. Healthy baby animals give your zoo more fame.

Breeding Mechanics

 * Genetics: Certain traits, like color variation, can be passed on to offspring genetically. The genetics tab will show any important genes, including recessive ones. Accreditated zoos can't breed wild animals with harmful genetic traits and certain color variations
 * Birth Control: Animals can be taken off exhibit and be given temporary birth control. This allows the player to better control animal births
 * Sterilization: Sterilization causes animals to no breed at all. This is meant to be done on hybrids or animals the player does not intend on breeding
 * Artificial insemination: Allows the player to breed with animals that live in different exhibits
 * Hybrids: Certain animals may be hybridized. Hybrids cannot be released into the wild and accreditated facilities can't breed hybrids However, hybrids can be rescued and put on exhibit
 * Family History: The family history of an animal can be seen. Accreditated facilities can't breed animals of the same facility because it will result in inbreeding. Inbreeding will result in health problems

Animal Education
Animal education allows zoos to preform one of the sole purposes of zoos, to educate guests about animals and conservation
 * Signs: Signs can be placed in front of enclosures to educate guests about animals. Educational signs are also an option. The player can customize the signs
 * Exhibits designed to resemble the natural environment and contain animals from that environment can also increase your zoos education . Exhibits with animals from different areas will damage the education
 * Educational touch stand: Model pelts, feathers, claws, and other items can be touched by guests
 * Animal models and skeletons: Models can display interior or exterior features of animals bodies. Guests can get close and observe them
 * Tours: Zookeepers can tour guests around the zoo and educate them about animals. For an extra cost the player has the option of hosting behind the scenes tours and animal encounters
 * Theater: The theater plays an educational movie of the players choice. The theater can be large or small or play 3D films or 2D films. The 3D and large options are very expensive
 * Audio stations: Has a prerecorded recording that guests can listen to
 * Shows: The player has lots of control on how their shows goes, which animals are used, the duration, times, theming, and if there is a story or not. The player can also train their animals and make them do tricks this may come with backlash from organizations and guests calling it abuse. Shows also may come with forms of risk if animals are unhappy or have certain personalities that will give them trouble preforming and possibly attacking guests or zookeepers
 * Animal interaction: Animal ambassodors, petting stations, riding stations, and feeding stations

Making Money
it is the player's decision what they do with their money unless their accreditated
 * Admission: Players have the choice how much or if their is admission. Guests will pay a bunch to see a very big zoo
 * Souveniers
 * Foods and drinks
 * Donations: Donations can be made through the donation box, online, or from organizations. Happier guests will donate more and if your zoos rating is higher outside sources will donate more
 * Advertisement: Ads can be placed across the zoo and the advertisers will pay you. If too many ads are placed guests will think it's tacky
 * Sponsorships: Zoos can be sponsored by companies to build a new exhibit. The zoo will recieve money to make sure the exhibit is good for the animals. If the player builds it poorly they will loose the sponsorship money

Zoo managment

 * Location: At the start of any sandbox or campgain game the player has a choice of location going from extra small too extra large. Depending on the location there will be different weather and terrain conditions
 * Fame: Zoos with more fame will have more animals options on the market. Zoos can get famous by having more and more endangered animals, high educational value, and high entertainment value. Players can place donation boxes for conservation and increase their fame. Fame from donations, rescues, rehab, and release are not permenent so it's important that the player does them frequentley
 * Advertizing: Players can create their own ads and commercials to promote their zoos using their own photos taken on the camera
 * Planned events: Players can set up and host their very own events. Some include dining, expert talks, arts, and more. Events boost guest attendance
 * Zoo name: The player can customize the name of the zoo
 * Zoo entrance: The player can design the zoo entrance with a variety of options. Some may be unlocked
 * Zoo logo: The player can also design the zoo logo using symbols and colors

Entertainment

 * Playgrounds: Great fun for children with a few different themes. Playgrounds can also be educational
 * Carousel: Fun for families with a few different themes
 * Toy ride: For a quarter kids can have fun