Obsidian Girl (Young Justice)

Obsidian Girl (Also known as Project Ultra and Sarah Gibson) is a female metahuman genomorph, a hybrid clone of many members of the Justice League. She is one of the main characters of Young Justice.

Personality
Obsidian Girl is an bubbly, hyper active, shy, caring, and intelligence girl with a child-like personality. During her time at Cadmus, she hasn't make contact or unfamiliar with the outside world and has trouble interacting with others.

Obsidian Girl respects her teammates, the Justice League, and seeks to be a hero and protect innocent lives. Sometimes on missions, she likes to annoy her teammates and the bad guys with jokes. Obsidian Girl shows respect to the Team and the Justice League and knows when to get serious on a mission and listens to Aqualad.

Early Life
Obsidian Girl was created by Cadmus as a weapon for the Light to destroy the entire Justice League, using the DNA of many superheroes like Batman, Superman, Wonder Woman, Aquaman, Martian Manhunter, Flash, Captain Marvel, Zatara, Captain Atom, Black Lighting, Black Canary, and Green Arrow. In order for her to have the powers of the Justice League, Dr. Desmond had to reduced her intelligence with made her act like a child as she has declared a failure.

She was freed from her pod by Superboy, Robin, Kid Flash, and Aqualad as they battle against Blockbuster and escape Cadmus.

Powers

 * Superhuman Strength
 * Superhuman Speed
 * Superhuman Agility
 * Superhuman Endurance
 * Superhuman Durability
 * Superhuman Reflexes
 * Superhuman Senses
 * Trickster
 * Energy Manipulation
 * Energy Constructs
 * Energy Generation
 * Regenerative Healing Factor
 * Heat Vision
 * Invulnerability
 * Denisty Shifting
 * Shapeshifting
 * Omnilingualism
 * Telepathy
 * Mind Control
 * Telekinesis
 * Matter Manipulation
 * Matter Transmulation
 * Temperature Resistence
 * Breathe Underwater
 * Sonic Scream
 * Hydrokinesis
 * Toxic Resistance
 * 4th Wall Awareness
 * Voice Manipulation
 * Vocal Replication
 * Teleportation
 * Portal Creation
 * Environmental Adaptation
 * Vacuum Adaptation
 * Gravity Manipulation
 * Gravity Attacks
 * Gravity Generation
 * Illusion Manipulation
 * Illusion-Casting
 * Illusionary Environment
 * Technology Manipulation
 * Technology Constructs
 * Technology Augmentation
 * Electromagnetic Pulse Emission
 * Electronic Communication
 * Radio Manipulation
 * Radio Frequency Detection
 * Power Immunity
 * Control Immunity
 * Radiation Immunity
 * Psychic Immunity
 * Psychic Shield
 * Magic Immunity
 * Molecular Manipulation
 * Molecular Adjustment
 * Self-Molecular Manipulation
 * Weapon Creation

Abilities

 * Hand-to-hand Combat
 * Intimidation
 * Gifted Intelligence
 * Expert Archer
 * Stealth
 * Indomitable Will