Borderlands (NCU Potential Project Franchise)

Borderlands is a Japanese potential project.

Borderlands
On the distant planet of Pandora lies an apparently sacred treasure called the Vault. A group of treasure hunters, dubbed the first-generation Vault Hunters (VH1 for short) will now trek through the planet to find it.

The Zombie Island of Dr. Ned
?

Mad Moxxi's Underdome Riot
?

The Secret Armory of General Knoxx
?

Claptrap's New Robot Revolution
?

Borderlands 2
?

Captain Scarlett and Her Pirate's Booty
?

Mr. Torgue's Campaign of Carnage
?

Creature Slaughterdome
?

Sir Hammerlock's Big Game Hunt
?

Tiny Tina's Assault on Dragon Keep
?

The Raid on Digistruct Peak
?

TK Baha's Bloody Harvest
?

The Horrible Hunger of the Ravenous Wattle Gobbler
?

How Marcus Saved Mercenary Day
?

Mad Moxxi and the Wedding Day Massacre
?

Sir Hammerlock vs. the Son of Crawmerax
?

Commander Lilith & the Fight for Sanctuary
?

Borderlands: The Pre-Sequel
?

Shock Drop Slaughter Pit
?

The Holodome Onslaught
?

Claptastic Voyage
?

Tales from the Borderlands
?

Borderlands 3
?

Moxxi's Heist of the Handsome Jackpot
?

Guns, Love, and Tentacles
?

Bounty of Blood
?

Psycho Krieg and the Fantastic Fustercluck
?

Designer's Cut
?

Director's Cut
?

Tiny Tina's Wonderlands
?

Borderlands

 * On the distant, violent planet of Pandora, there is said to be an ancient, legendary treasure called the Vault, which is said to contain tons of alien technology; those who search for it are called Vault Hunters. Four Vault Hunters—Roland, Lilith, Mordecai, and Brick—begin their journey for the Vault by being driven on a bus to Fyrestone by Marcus; these four are dubbed the "first-generation Vault Hunters" (VH1s for short) Upon their arrival, the VH1s are guided off the bus by a "guardian angel" and meet Fyrestone's Claptrap. A group of bandits invade Fyrestone, killing almost all the civilians. The VH1s quickly dispatch the bandits.
 * The VH1s discover a Fyrestone survivor, unlicensed medical Dr. Zed, trapped in his shed and free him.
 * Dr. Zed asks the VH1s to take care of some skags outside the gate. As Claptrap attempts to open the gate, another wave of bandits attack, damaging Claptrap. After dispatching the next wave, the VH1s repair Claptrap with a Claptrap Repair Kit.
 * The VH1s dispatch the skags outside the gate.
 * Dr. Zed suggests the VH1s buy some shields for protection, but the med vendor is broken, so Dr. Zed sends VH1s to get a Power Coupling from a close-by, destroyed med vendor. Upon fixing the med vendor, the VH1s buy a shield for each of them.
 * Dr. Zed asks the VH1s to kill some bandit at a close-by bandit camp in the hopes of blinding their boss, Nine-Toes.
 * Dr. Zed sends the VH1s to T.K. Baha for some help in defeating Nine-Toes.
 * T.K .asks the VH1s to recover some food stolen by the skags. After eating the recovered food, T.K. explains that Nine-Toes is hiding in Skag Gully.
 * T.K. suggests the VH1s buy some grenades at the ammo vendor back in Fyrestone before going to Skag Gully.
 * The VH1s blow up a barricade to access Skag Gully and use some guns they find in the grave of T.K.'s wife to kill Nine-Toes and his pet skags Digit and Pinky.
 * Dr. Zed pays the VH1s for killing Nine-Toes, but also warns them about Nine-Toes' boss, Sledge.
 * Dr. Zed directs the VH1s to the Bounty Board for some more jobs.
 * T.K. assigns some more jobs for the VH1s.
 * The VH1s discover a beat-up data recorder dropped by the bandits in Skag Gully. Upon recovering two more data recorders, they turn them into the Bounty Board and discover the full message: "You slugs wanna join Sledge's tribe? Fine. Set up a camp in Skag Gully. I want those Fyrestoners pissing their pants."
 * T.K. asks the VH1s to recover his prosthetic right leg from Scar in Skag Gully. Upon recovering his leg, TK gives them his T.K's Wave shotgun.
 * T.K. asks the VH1s to find some Bladeflower Seeds in Skag Gully to make Bladeflower Stew.
 * Scooter contacts the VH1s and asks them to check out the Catch-A-Ride.
 * Seeing that the Catch-A-Ride is busted, Scooter asks the VH1s to recover the Digistruct Module from Bone Head. Upon recovering the Digistruct Module, the VH1s fix the Catch-A-Ride, allowing them to access vehicles for driving.
 * The VH1s run over some skags with the Outrunner.
 * After using the Catch-A-Ride to spawn an Outrunner, the VH1s use it to jump Piss Wash and kill the bandits to open a gate.
 * Patricia Tannis contacts the VH1s to recover some Data Recorders hidden all throughout the Arid Badlands:
 * Day 1: Patricia Tannis, Dahl scientific advisor, Day 1 on planet Pandora. I have been assigned to this sector by my superiors to find evidence of abandoned alien technology similar to that found by our competitor, the Atlas company, in the ruins on Prometheus; technology that many believe made them the superpower they are now. This kind of find seems astronomically improbable on a rock like this, but my benefactors believe in it enough to waste my considerable talents. I've only been here for three hours and I already believe this planet will be the death of me. Scientists do not chase myths and legends.
 * Day 43: Day 43 on Pandora, at least I believe it to be the forty-third day I've been here. The moonlight cycles are difficult to get used to. The planet rotation day is over 90 hours long. The people that inhabit this salted dustball are as ignorant as I've seen in this galaxy. When I attach scientific inquiry to something like the Vault, I am greeted with silly nursery rhymes and slack-jawed soliloquy about a man who knew a man who knew a man. They drift off into a stupor, where I half imagine they're drunk or brain damaged and are unaware of my continued presence. If I believed in Hell, I would contemplate how it compared to Pandora. Ironically, such a belief would align me with these Neanderthals.
 * Day 76: This is the 76th day. I was woken up hoping I was having a reoccurring nightmare. We spent more than 36 hours earlier today relocating our campsite closer to our dig site, only to be ambushed by local wildlife that's hungry coming out of hibernation. Half of my staff was eaten alive or killed by Skags. I survived by hiding under a colleague of mine who was being devoured on top of me. His name was Carl. My... emotions are deadened and I grieved for none of them. In point of fact, the only emotion I felt was that of joy. I felt joy because his chair was always more comfortable than mine! I took his chair. And then I noticed the emissive glow on the rocks at the dig site...
 * Day 119: Day 119. I sat in the shower in tears for just under an hour. This is interesting considering we haven't had water for days. I equate my ever decreasing sanity with that of the population of my dig site. With the investigation of the symbols and glowing patterns at the site we have finally unearthed arguably certifiable proof of the existence of alien life having been here on Pandora. But, this celebration was lonely as I only have two colleagues left, and I'm not too fond of the fat girl, Chimay. I've been told that scientific discovery requires sacrifice, but I never understood what they meant until now.
 * Day 172: Day 172. The fat girl, Chimay, was crushed under an alien ruin that collapsed today. She didn't... die right away and begged me to put her out of her misery as she choked on various fluids and bile. I hesitated because she was the last one alive that wasn't me. As she was choking, and coughing, and dying, I tried to enjoy the interaction, which I imagined to be a conversation, as I knew it was the last I would have for a while. When I finally got around to smothering her so that I could continue my research, I could tell that she regretted the decision. The Skags had been waiting for this meal for a while; they will not go hungry tonight.
 * The VH1s find a defunct Claptrap in the Lost Cave and repair it.
 * The VH1s gather Shock Crystals in the Lost Cave for a Shock Artifact.
 * Dr. Zed directs the Vault Hunter to former Dahl foreman Shep Sanders.
 * The VH1s meet Shep.
 * Shep asks the VH1s to turn the three Turbine Brakers back on.
 * Shep asks the VH1s to kill some rakk that are damaging the turbines.
 * Shep directs the VH1s to a bandit camp where they will find a Mine Gate Key needed to access the mines, but they merely find a note informing them that the Mine Gate Key was moved elsewhere.
 * The VH1s find gun parts around the Arid Hills to reassemble a GGN20/V3 Hard Sniper.
 * The VH1s kill Moe and Marley in the Arid Hills for an Incendiary Artifact.
 * Rade Zayben invites the VH1s to take part in the Circle Of Death.
 * The VH1s survive and complete the first round of the Circle Of Death.
 * The VH1s survive and complete the second round of the Circle Of Death.
 * The VH1s survive and complete the final round of the Circle Of Death.
 * The note says that the Mine Gate Key is in Sledge's Safe House in Arid Hills. Upon recovering the key, Commandant Steele contacts them the warn to seize their killing spree. The VH1s use the key to access the Headstone Mine where Sledge is waiting.
 * The VH1s find a defunct Claptrap in the Safe House and repair it. As gratitude, the Claptrap gives them access to a red chest.
 * The VH1s find gun parts around the Arid Badlands to reassemble a CR30.G Crimson Cobra.
 * Shep asks the VH1s to shoot the rakk droppings off the wind turbine in Howling Defile.
 * The VH1s kill Sledge and take an Eridian Artifact which turns to be part of the Vault Key required to open the Vault. Commandant Steele contacts the VH1s again and warns them not to pursue the Vault any further. Dr. Zed grants the VH1s access to the Dahl Headlands.
 * The fiancée of Bruce McClane asks the Vault Hunters to find him. They find Bruce's corpse under a shed with his journal on him.
 * According to the journal, Bruce sold some poisonous cigars to bandits in Titan's End, but the bandits killed him after one of them died. The VH1s steal back the cigars to prevent anymore fatalities, then report Bruce's death (and failed scam) to his fiancée.
 * The VH1s retrieve some skulls from the bandits in Titan's End.
 * The VH1s destroy the bandit-seized pipelines in the Headstone Mine.
 * The VH1s meet Earnest Whitting in the Dahl Headlands.
 * Ernest asks the VH1s to kill the Skagzilla.
 * Earnest asks the VH1s to rescue Lucky at the Last Chance Waterin' Hole.
 * Lucky asks the VH1s to power the Fast Travel Network, then gives them a Fast Travel pass to access the New-U station.
 * The VH1s find gun parts around the Dahl Headlands to reassemble a DL11-A Revolver.
 * The VH1s destroy some Bandit Fuel Tanks.
 * The VH1s kill some scythid around the Ludicrous Speedway.
 * Tannis asks the VH1s to find an Explosive Artifact in the Haunted Excavation.
 * The VH1s close some fuel pipes around the Dahl Headlands.
 * Lucky dispatches the VH1s to destroy some of Mad Mel's runners in order to face him.
 * The VH1s kill Mad Mel and enters New Haven to meet Helena Pierce, but Pierce initially denies the VH1s permission to continue on to the Rust Commons.
 * Pierce only agrees to give the VH1s access to the Rust Commons once they restore power to New Haven.
 * The VH1 find a defunct Claptrap in New Haven and repair it. As gratitude, the Claptrap gives them access to a grey box full of guns.
 * The VH1s kill King Wee Wee in Tetanus Warren.
 * The VH1s gather Corrosive Crystals in the Tetanus Warren for a Corrosive Artifact.
 * The VH1s find a defunct Claptrap in the Tetanus Warren and repair it.
 * The VH1s kill Mothrakk in the Arid Badlands.
 * Scooter asks the VH1s to check in on T.K. back in the Arid Badlands. The VH1s discover that T.K. was murdered by a group of bandits that ambush them.
 * Pierce directs the VH1s to Tannis in the Rust Commons West. Pierce takes the piece of the Vault Key to hold onto and tells the VH1s that Crazy Earl has another piece.
 * Scooter asks the VH1s to recover some vehicle car parts from the Rust Commons West.
 * Scooters asks the VH1s to destroy the blockage in two pipes at the Rust Commons Sump Station.
 * Marcus asks the VH1s to find illegal a Weapon Shipment Invoice of rival weapon companies.
 * Marcus asks the VH1s to destroy One-Eyes Jack's Ammo Dumps.
 * Marcus asks the VH1s to destroy One-Eyed Jack's Weapon Caches and find evidence. The evidence exposes Torgue as the culprits.
 * Learning about One-Eyed Jack's Ammo Dumps being destroyed by the VH1s, Pierce angrily orders them to kill One-Eyed Jack before he strikes New Haven, and bring his eye as proof.
 * The VH1s find gun parts around the Rust Commons West to reassemble a KKA2400 Desert SMG.
 * Patricia Tannis contacts the VH1s to recover some Data Recorders hidden all throughout the Rust Commons West:
 * Day 224: Patricia Tannis, Chief scientific advisor, Dahl Corporation, Day 224. The only conversations I have anymore are with this ECHO recorder. I've developed a relationship with it. Some cycles I sleep with it and others I make it stay outside of my tent! My waning ability to discern logic from insanity is becoming cumbersome. I've been translating Eridian writings in between arguing with the recorder. He went off for a few hours during my last sleep cycle - I heard you sneak out! If I were to pontificate, I would infer that the Eridian writings show a class based society that was quite capable of both leadership and of armed conflict.
 * Day 321: 321st day. As I work, I spend the majority of the days having conversations with people that are not there. Two days ago, I explained to my mother how the translation program I was writing would greatly help me understand exactly what all this Eridian text I've attempted to decipher actually means. My mother has been dead for sixteen years, and she was never actually interested in the science to begin with. I am unsure if I am quite to the point of no return, but my stubbornness, which I got from her in the first place, will keep me here putting up with her until I find exactly where the Vault is, or until I drive myself so far off the edge I do not remember why I was doing this in the first place.
 * Day 457: Day 457. This is exciting. I think I might strip naked and run around to celebrate, but I'll do it during a dim cycle for fear of prying eyes. Before overloading and melting four of my computers' thirteen qubit operators, my program was able to decipher quite a bit more than I had been able to before. It will take a few days to fix, but I was able to find many repeated instances of an event that takes place every 200 years. It's repeated many times with... a symbol that looks not unlike a circle with an upside down 'V' it in. It's possible that this is the Vault. And something about the Vault happens every 200 years. Tonight, for dinner? I will have eggs.
 * Day 481: Day 481. It's true. It's all true. My program did it. Program. Program... I am now certain that the Vault is here, and that the symbol has something to do with opening it! I have checked and triple-checked my findings, and it all seems to make sense. It looks like there are extreme measures to keep the Vault secure, but that it can be opened every 200 years. The Vault's contents must be extremely valuable. Maybe better than the Atlas tech. But I cannot reveal this information to anyone just yet. If I'm wrong, I'm done. And if I'm right, the suits will claim it. I must find the vault myself. Find. Find...
 * Day 493: Day 493. Dahl Corporation just shut down their mining operations here on Pandora. I think they are insane. Or, that is, whoever is making the decision is insane. Iridium mining on this planet has been hugely lucrative for Dahl and has funded my project! It's been especially profitable given how low their labor costs are. I wonder what Dahl will do with all the unpaid convicts they've been using to work for their mines. I wonder if any of them will be my friend... What? Why are you always so jealous of me getting new friends? I'm turning you off.
 * Tannis directs the VH1s to Crazy Earl, who apparently has another piece of the Vault Key at Crazy Earl's Scrapyard. The VH1s clear the path to Earl's Scrapyard to meet Earl.
 * Earl demands the VH1s kill some trespassing spiderants and bandits in exchange for the Vault Key piece.
 * Crazy Earl asks the VH1s to find some stolen C-Charges and blow up a bandit camp.
 * The VH1s find a defunct Claptrap in the Scrapyard and repair it.
 * Earl also demand some booze bottles from Treacher's Landing; upon retrieving them from the VH1s, however, Earl reveals that the Vault Key piece was stolen by Krom.
 * The cousin of Shawn Stokely asks for the VH1s to find him and his son Jed. They discover that Shawn had committed suicide after receiving a note from Jed, now going by the name Reaver, informing him that he has joined Krom's army.
 * The VH1s kill Reaver at Krom's Canyon, and then report to Shawn's cousin.
 * Pierce asks the VH1s to investigate the Middle Of Nowhere Bounty Board, as well as search for Mr. Hudson Johns.
 * Mr. Johns asks the VH1s to find some Bounty Board Fuses to fix the Bounty Board.
 * While fixing the Bounty Board, Mr. Johns asks the VH1s to kill some spiderants.
 * The VH1s inform Pierce that the Bounty Board has been fixed.
 * The VH1s burn some scriptures at some bandit chapels in an attempt to end a new "religion" of bandits.
 * The VH1s find gun part to around the Russt Commons East to reassemble a SG330/V3 Raging Sweeper.
 * Patricia Tannis contacts the VH1s to recover some Data Recorders hidden all throughout the Rust Commons East:
 * Day 568: Day 578. I haven't slept in three days. I just ate... six bugs in alphabetical order starting with carabus auronitens and ending with a dessert of tetrix undulata. The information I've uncovered from my automated deciphering has me closing in on the location of this 'event' - an event I believe to the be the opening of the Vault. ECHO recorder and I are not together anymore. But I wish him the best and we remain friends so that I can keep recording these messages. He agreed, because we need to complete what we set out to do and document the intensive search for the mythic Vault. It's not a myth. It is real.
 * Day 616: Day 616. Sometimes, I wish I had never been given this assignment, and never come to Pandora. Dahl has asked me to leave. The transmission said it's time to go. Everyone has left - except the criminals who they've let loose. They won't be my friends. So I had decided to return to leave as Dahl has ordered. But then... I found something. I think it is a key to the Vault! It proves the Vault is real and that it is here on Pandora, and that it can be mine! I also learned that, by my calculations, we are near the 200th anniversary of the last Vault opening - within half a year, approximately. If I leave now, I will never make it back in time. I will stay. Maybe one of the convicts will be my friend.
 * Day 653: Day 653. Today is my birthday. I've been alone for an incalculable amount of time. A convict accidentally crossed over into my encampment this morning, and I allowed him to look about before I shot him in the back several times. I was immediately filled with regret upon doing this, because the human contact, no matter how awkward, would have been nice. I've decided his name was Lesli, and he had a troubled childhood where people would make fun of him for having a girl's name, and the torment eventually lead Lesli to a life of crime and debauchery. There was a tattoo on his bum that looked not unlike the name, 'Patricia'. I might have imagined the tattoo. The experience compelled me to move the Vault key fragment I found so that it can be safe. It's extremely important. So I've given it to the man known as Crazy Earl. He's not crazy. He doesn't like people. The Vault key will be safe with him... I also gave him my underwear.
 * Day 684: Day 684. I seem to be unable to leave camp anymore. I've collected all of the information I need to be able to find the Vault, but I am overcome with terror and instantaneous paralyzation upon any attempt to leave my confines. I believe I have some kind of psychosis. Whatever it is, I am a prisoner of my own jail and I will not be able to find anything without help from an outside party. I will put out feelers to see if I can get someone on this rock to grant me assistance. Perhaps I can send an off-world message to attract some Vault hunters. Some company would be lovely.
 * Day 718: Day Seven. One. Eight. I woke up outside the camp today. I don't know how I got outside, but I seem to have overcome my inability to leave. This will be my last recording before I scatter the ECHO recordings as far as I can. My ECHO recorder has clearly gone crazy, and if I am not careful, I too might go insane. I will come back and resume my research when I have rid myself of this two-timing recorder. This is Patricia Tannis, signing off.
 * Chuck Durden invites the VH1s to take part in the Circle Of Slaughter.
 * The VH1s survive and complete the first round of the Circle Of Slaughter.
 * The VH1s survive and complete the second round of the Circle Of Slaughter.
 * The VH1s survive and complete the final round of the Circle Of Slaughter.
 * The VH1s kill Krom at Krom's Canyon, find the second Vault Key piece, and give it to Tannis for safe keeping.
 * Crazy Earl asks the VH1s to find lots of canned skag meat at Krom's Canyon.
 * The VH1s find a defunct Claptrap at Krom's Canyon and repair it. As gratitude, the Claptrap gives them access to a red chest.
 * The third Vault Key piece is in the Trash Coast. Tannis directs the VH1s to the bandit Taylor Kobb to gain access to the Trash Coast.
 * Pierce asks the VH1s to relight the North Ridge and Overlook beacons in the Rust Commons East.
 * The VH1s kill Widowmaker and Helab, and are given a SG240 U Terrible Shotgun as a reward.
 * The VH1s collect some pamphlets from the bandit-controlled Old Lynne Alley.
 * The VH1s kill Slither.
 * Pierce asks the VH1s to investigate the smoke coming from Old Haven. Upon their arrival, the VH1s discover a bunch of bandit bodies and realize that the smoke signals are distress calls as the Crimson Lance having luring New Haven residence and killing them.
 * Learning of this, Pierce asks the VH1s to shut down the smoke signals, then rewards each VH1 with a class mod:
 * Roland:
 * Lilith:
 * Mordecai:
 * Brick: Bombardier Class Mod
 * In his dying breath, a dying bandit at Old Haven gives the VH1s a key and tells to find his two dead brother who each hold a key needed to access the strongbox. Inside the strong box is a treasure map with a certain location in the Dahl Headlands.
 * The treasure map leads the VH1s to the deceased brothers' strongbox; inside is a red chest.
 * Stance Von Kofsky asks the VH1s to find a valve and turn off the water pump in Jaynistown.
 * Taylor asks the VH1s to kill his brother Jaynis and the bandits in Jaynistown. He also asks them to keep it a secret from Pierce.
 * Erik Franks asks the VH1s to recover some drity mags that his wife had recently thrown out.
 * Before agreeing to grant them access to the Trash Caost, Taylor asks the VH1s to inform Erik Franks in New Haven of Jaynis' death.
 * At Taylor's request, Erik Franks gives VH1s a container that apparently contains their reward for their service.
 * Wanted: Fresh Fish
 * I've Got A Sinking Feeling...
 * The container turns out to be an ambush by Taylor's bandits. After killing the ambushers, the VH1s report what they've recently done at Jaynistown to Pierce.
 * Revealing that Taylor is more evil than Jaynis, Pierce angrily orders the VH1s to kill him before using his Claptrap to gain access to the Trash Coast.
 * Claptrap Rescue: Trash Coast
 * Bait And Switch
 * Earl's Best Friend
 * House Hunting
 * The VH1s kill the Rakk Hive, find the third Vault Key piece, and give it to Tannis for safe keeping.
 * Tannis tells the VH1s that the apparent fourth and final Vault Key piece was stolen from her by Baron Flynt who is hiding in the Salt Flats; however, the gate to the Salt Flats can only be opened by Tannis' Claptrap that is currently being held captive in Old Haven by the Crimson Lance, so Tannis asks the VH1s to save him in order to access the Salt Flats.
 * The VH1s find a defunct Claptrap in Old Haven and repair it.
 * The VH1s kill Flynt, as well as his henchmen Hanz and Franz, and open the chest that is supposed to hold the final Vault Key piece.
 * The VH1s find a defunct Claptrap in the Salt Flats. As gratitude, the Claptrap gives them access to a red chest.
 * Scavenger: Machine Gun
 * The VH1s find a defunct Claptrap in the Crimson Fastness and repair it. As gratitude, the Claptrap grants them access to a room full of supplies.
 * The chest turns out to contain nothing as Flynt didn't have the final piece after all. Commandant Steele contacts the VH1s and reveals that the fourth Vault Key doesn't exist, and that Tannis has apparently betrayed them, Steele also shuts down the ECHO System, preventing them from communicating with their guardian angel. The VH1s breach the Crimson Fastness and final Tannis behind bars. Tannis explains that was captured shortly after retrieving the second Vault Key piece and forced her to lie about the "fourth" piece.
 * The VH1s to find the ECHO Command Console, along with a note left by Tannis.
 * The note informs the VH1s that the only to reactivate the ECHO Command Console is to activate the three Transmitter Consoles in the Crimson Enclave.
 * With communication restored, the guardian angel orders the VH1s to rush for the Vault before Steele does. So, the VH1s chase after her through the Eridian Promontory.
 * The VH1s are too late in stopping Steele. She actiivates the key to open the Vault, but she and the Crimson Lance are wiped out by the Destroyer that emerges from the Vault; the Vault is actually an alien prison. The VH1s defeat the Destroyer, sending it back into the Vault, and the guardian angel praises them for their entire journey; it is revealed that the guardian angle is communicating with the VH1s by a Hyperion satellite in orbit high above Pandora. Back in Fyrestone, the Fyrestone Claptrap is hit by the satellite with a signal, transforming him into CL4P-TP Interplanetary Ninja Assassin.
 * With the Vault Key unable to be used for another 200 years, the guardian angel recommends that the VH1s sell it to Tannis for $234,885.

Borderlands

 * Based on Borderlands

The Zombie Island of Dr. Ned

 * Based on The Zombie Island of Dr. Ned

Mad Moxxi's Underdome Riot

 * Based on Mad Moxxi's Underdome Riot

The Secret Armory of General Knoxx

 * Based on The Secret Armory of General Knoxx

Claptrap's New Robot Revolution

 * Based on Claptrap's New Robot Revolution

Borderlands 2

 * Based on Borderlands 2

Captain Scarlett and Her Pirate's Booty

 * Based on Captain Scarlett and Her Pirate's Booty

Mr. Torgue's Campaign of Carnage

 * Based on Mr. Torgue's Campaign of Carnage

Creature Slaughterdome

 * Based on Creature Slaughterdome

Sir Hammerlock's Big Game Hunt

 * Based on Sir Hammerlock's Big Game Hunt

Tiny Tina's Assault on Dragon Keep

 * Based on Tiny Tina's Assault on Dragon Keep

The Raid on Digistruct Peak

 * Based on Digistruct Peak Challenge

TK Baha's Bloody Harvest

 * Based on TK Baha's Bloody Harvest

The Horrible Hunger of the Ravenous Wattle Gobbler

 * Based on The Horrible Hunger of the Ravenous Wattle Gobbler

How Marcus Saved Mercenary Day

 * Based on How Marcus Saved Mercenary Day

Mad Moxxi and the Wedding Day Massacre

 * Based on Mad Moxxi and the Wedding Day Massacre

Sir Hammerlock vs. the Son of Crawmerax

 * Based on Sir Hammerlock vs. the Son of Crawmerax

Commander Lilith & the Fight for Sanctuary

 * Based on Commander Lilith & the Fight for Sanctuary

Borderlands: The Pre-Sequel

 * Based on Borderlands: The Pre-Sequel

Shock Drop Slaughter Pit

 * Based on Shock Drop Slaughter Pit

The Holodome Onslaught

 * Based on The Holodome Onslaught

Claptastic Voyage

 * Based on Claptastic Voyage

Tales from the Borderlands

 * Based on Tales from the Borderlands

Borderlands 3

 * Based on Borderlands 3

Moxxi's Heist of the Handsome Jackpot

 * Based on Moxxi's Heist of the Handsome Jackpot

Guns, Love, and Tentacles

 * Based on Guns, Love, and Tentacles

Bounty of Blood

 * Based on Bounty of Blood

Psycho Krieg and the Fantastic Fustercluck

 * Based on Psycho Krieg and the Fantastic Fustercluck

Designer's Cut

 * Based on Designer's Cut

Director's Cut

 * Based on Director's Cut

Tiny Tina's Wonderlands

 * Based on Tiny Tina's Wonderlands