Sol Badguy (Super Smash Bros. Ultimate DLC Fighter)

Sol Badguy (ソル バッドガイ, Soru Baddogai) is the main protagonist of the Guilty Gear series and makes his Super Smash Bros. series (Great Fray Smash Bros. in Japan) as a playable Super Smash Bros. Ultimate (Great Fray Smash Bros. Special in Japan) DLC Fighter.

Moveset
References are taken from here:, and

Sol Badguy is a powerful rush-down character, who is designed around heavy offense and not losing momentum, being perfect for pressuring opponents, avoiding approaches and closing gaps. He has high damage output and is shorter than Ganondorf, but taller than Ike and as fast as Mewtwo and Greninja.

Like Ryu, Ken and Terry Bogard, Sol is capable of facing opponents automatically in one-on-one battles, use command inputs for stronger variations of his special moves and cancel certain normal attacks into special moves. He also has unique moves such as Down-Forward Tilt and Air Throw.

Gimmicks/Mechanics

 * Airdash - By double-tapping left or right in the air during a first jump, Sol will dash horizontally forwards or backwards mid-air.
 * Super Jump - By inputting down and then quickly up while on the ground, Sol will jump at a high vertical distance to catch opponents higher up in juggling.
 * Tension Gauge - When Sol attacks opponents or receives damage, the gauge will rise. However, he will lose Tension if he stands still, doesn’t attack or shields too often.
 * Faultless Defense - By pressing both "shield" and "special" buttons at the same time when attacked, Sol will become immune to shield damage in exchange for 25% Tension.
 * Roman Cancels - This mechanic allows Sol to extend his combos by spending a certain amount of Tension, being able to entirely cancel the animation of an attack he’s currently doing and suffering no end-lag. A cancel is indicated by the flash of aura he displays while using them.
 * Yellow Roman Cancel - Occurs when cancelling a move while an opponent is not in hit-stun or block-stun. Consumes 25% Tension.
 * Red Roman Cancel - Occurs when cancelling a move while an opponent is in hit-stun or block-stun. Consumes 50% Tension.
 * Purple Roman Cancel - Occurs when cancelling a move during recovery frames. Consumes 50% Tension.
 * Burst - By pressing the "special" button while in hit-stun, Sol will rise a short distance into the air and release a burst of energy, spawning a hitbox that knocks the opponent away. Requires 100% Tension.

Basic Moves

 * Neutral Combo - Sol jabs his Junkyard Dog Mk. III forwards, then does a high kick and finishes with a gut punch with his other arm.
 * Side Tilt - Sol performs an arcing slash with his Junkyard Dog Mk. III forward.
 * Up Tilt - Sol does a upwards slash with his Junkyard Dog Mk. III.
 * Down Tilt - Sol crouches down and kicks forward similarly as Ryu's and Terry's.
 * Down-Forward Tilt - Sol performs a sweep kick, which can trip an opponent in-front of him.
 * Dash Attack: Blitz Charge Attack - Sol rushes forward and does a shoulder bash.

Smash Moves

 * Side Smash - Sol does a wide upwards swipe/slash with his Junkyard Dog Mk. III in-front of him.
 * Up Smash - Sol charges up and then quickly swings his left arm upwards to send an opponent flying at the same direction.
 * Down Smash - Sol slams his Junkyard Dog Mk. III down in-front of himself. It has a sweet-spot that can bury/spike grounded and airborne opponents respectively.

Aerial Moves

 * Neutral Air - Sol does a downwards, angled punch with his fist, similarly to Ryu's and Terry's.
 * Forward Air - Sol performs an aerial roundhouse kick with his right leg mid-air.
 * Back Air - Sol kicks backwards while he jams the handle of his Junkyard Dog Mk. III behind him.
 * Up Air - Sol swings his Junkyard Dog Mk. III upwards in a clockwise motion.
 * Down Air - Sol puts his Junkyard Dog Mk. III between his legs as he points it downwards while falling.

Grab/Throw Moves

 * Grab - Sol grabs the opponent with one arm closer to the screen (as his stance will be mirrored when turning around).
 * Pummel - Sol hits the opponent with an end of his Junkyard Dog Mk. III from his free hand.
 * Forward Throw - Sol headbutts the opponent, sending them flying away in-front of him.
 * Back Throw - Same as his Forward Throw, but Sol instead headbutts the opponent backwards.
 * Up Throw - Sol performs a powerful uppercut with his fist, sending an opponent flying into the air. Same as his Up Smash.
 * Down Throw: Wild Throw - Sol slams the opponent on the ground behind him, bouncing them up.
 * Air Throw - Sol grabs the opponent mid-air, holding and blowing them up with a powerful explosion.

Special Moves

 * Neutral Special:
 * Gun Flame/Gun Flame Feint (Ground) - Sol slams his Junkyard Dog Mk. III onto the ground, producing fiery pillars which travels along it. Pressing the button twice will fake out a move as Sol just slams it onto the ground, but doesn’t create any flame pillars. A command input (↓ ↘ → + attack/special) will slightly increase flame pillars' damage and make them go faster.
 * Sidewinder (Air) - Sol performs an aerial flaming straight punch, similar to Fafnir's. A command input (↓ ↘ → + attack/special) will make a move stronger.
 * Forward Special:
 * Bandit Revolver (Tap) - Sol jumps forward in an arc while performing a two-hit kick.
 * Bandit Bringer (Hold) - Holding the button will make Sol perform a lunging punch akin to Terry's Power Dunk. A command input (↓ ↙ ← + attack) will increase both moves' damage.
 * Back Special:
 * Fafnir (Ground) - Sol engulfs his fist on fire and then dashes forward while punching. A command input (← ↙ ↓ ↘ → + attack/special) makes a move much stronger.
 * Riot Stamp (Air) - In the air, Sol will leap forwards with a flaming foot and when connecting, the kick will create a small explosion. A command input (↓ ↙ ← + special) will make it stronger with a larger explosion.
 * Up Special: Volcanic Viper - Sol jumps up, performing a flaming uppercut with his Junkyard Dog Mk. III. Pressing the button again will make Sol perform an aerial kick which spikes opponents. If Sol uses a command input (→ ↓ ↘ + attack/special) while on the ground, he will perform Grand Viper by dashing forwards and then performing a stronger, multi-hitting uppercut before a spiking kick.
 * Down Special:
 * Night Raid Vortex (Ground) - Sol rushes forward and does an explosive uppercut, almost similar to Grand Viper (with shorter distance and no jumping). A command input (↓ ↙ ← + special) will make an uppercut much stronger.
 * Break (Air) - In the air, Sol will perform a flaming kick downwards that explodes when he lands, working similarly to Falcon Kick. A command input (↓ ↓ + attack/special) makes a move much stronger.
 * Final Smash: Branding Breach - Sol performs Fafnir to hit any opponents to trigger a cutscene. When done, Sol will charge up his Junkyard Dog Mk. III, jabbing opponents onto the gun barrel and then fires a massive laser out of their backs. If Sol kills an last opponent with this move while they’re 100% and over, a special victory screen akin to Joker's will play.

Overdrives

 * Tyrant Rave (→ ↘ ↓ ↙ ← → + attack) - Sol performs a flaming punch which stuns the opponent and then uses his Junkyard Dog Mk. III to deliver an extremely powerful flame blast which launches them away. Costs 50% Tension to use and a stronger version (Tyrant Rave ver. Beta, which is inputted with → ↘ ↓ ↙ ← → + special) requires a full gauge.
 * Dragon Install (↓ ↙ ← ↓ ↙ ← + attack/special) - Sol activates his Dragon Install form by overflowing himself with power, making himself glow red across his body to increase his damage and movement/attack speed for 10 seconds. It also makes his special moves far more powerful than command input variations. Costs 50% Tension.
 * Gun Flame - Becomes a strong, single flame pillar with a larger, higher hit-box.
 * Sidewinder - Now has enhanced blast range, akin to Fafnir's.
 * Bandit Revolver/Bandit Bringer - Bandit Revolver produces a larger kick with a explosive effect. Bandit Bringer's hit-box also extends both in-front of and behind Sol.
 * Fafnir/Riot Stamp - Fafnir propels Sol even further with enhanced blast range. Riot Stamp becomes much quicker and more powerful, even spiking an opponent when connecting a kick.
 * Volcanic Viper/Grand Viper - Same as Grand Viper, but a uppercut is much stronger and has more horizontal/vertical recovery.
 * Night Raid Vortex/Break - Night Raid Vortex has farther rushing distance and stronger damage. Break becomes faster, has a vacuum effect and makes a more powerful explosion upon hit.
 * Tyrant Rave - A flame burst becomes larger and travels farther, doing multiple hits.
 * Air Throw - Turns into P.B.B, a dashing grab which has a much stronger explosion.

Entrance/On-Screen Appearance
Sol is seen walking as he swings his Junkyard Dog Mk. III into the air, turning around and catching it before going into his idle stance.

Taunts

 * Up: Sol gives the opponent a slight thumbs-up.
 * Side: Sol stands up while crossing his arms as wind flows his hair.
 * Down: Sol turns his back and gives a thumbs-down. He also has different quotes depending on a fighter:
 * (to Mario) - "It's that fat plumber guy."
 * (to Luigi) - "A Tall Ghost beating Plumber."
 * (to Pikachu) - "An electric Mouse who would duel Me."
 * (to Greninja) - "Crazy bouncing frog."
 * (to Peach) - "The privileged Princess."
 * (to Kirby) - "A pink Nightmare."
 * (to Wario) - "Farting Gasbag Mouth Breather."
 * (to Shulk) - "Posh Boy Band Wanna-be Drop Out."
 * (to Ike) - "Count me in, my man."
 * (to Isabelle) - "Part Secretary, Part Dog, Part Weirdo."
 * (to Snake) - "Mr. Hide-in-a-Cardboard Box."
 * (to Simon/Richter) - "We're not the only Vampire Fighters in the House."
 * (to Sonic) - "That one Blue Animal who also got some of my games published by his company of origin."
 * (to Cloud) - "Some edgy silent swordsman I've never met before."
 * (to Bayonetta) - "My kind of woman."
 * (to Terry) - "Someone's not going to be okay."
 * (to Byleth) - "Gothic Whip Sword Marth."
 * (to Min Min) - "Stretchy Jam with Technological Arms."

Idle Animations
One of the many Idle Animations of his would be taken from his appearances.

Victory Poses

 * 1) Sol stabs his Junkyard Dog Mk. III into the ground, before giving the camera a smug look and says "Tch... gimme a break."
 * 2) Sol starts to walk away from the screen, before turning around and puts his Junkyard Dog Mk. III on his shoulder as he says "Heh, too easy."
 * 3) Sol turns his back to the camera and shakes out a bullet shell in his Junkyard Dog Mk. III while saying "You still gonna get up?", then turning his head to face the camera.
 * 4) Special Victory (when defeating a last opponent using a Final Smash like Joker) - Sol is seen with his back turned to the camera, standing up, turning around and facing the camera. He then says "You’re still just medium rare." as a "DESTROYED" banner appears.

Losing Pose
He humbly claps for the winner.

Victory Theme
An updated remix of the Guilty Gear X2 versus theme, made to sound more victorious and symphonic (although the Hard Rock/Heavy Metal/Power Metal elements are still retained).

Kirby Hat
The Kirby Hat is based on his hair/headband.

Stages
Similar to Emman's ideas if Jin and Chun-Li became DLC Fighters, Sol would have multiple stages (all of which are from his Universe of Origin) to be accompanied as opposed to one for everyone in the first Fighter's Pass.

Neo New York
The stage is located in a cliff, fenced off with barbed wire. A western-styled building in visible in the far right, where a rotund sheriff can be seem enjoying a burger in the first rounds, and cheering on the fight in the later ones. Assorted barrels and wheels can be seem laying arround in the center and clockwork-styled structures can be seem in the horizon, addorning a wasteland.

Mayship
The fight takes place in the said Hovership (while at the same time, incorporating many of it's features from all of it's appearances).

Ganymede Archipelago
Originating from Guilty Gear 2, the island is a settlement with sophisticated buildings surrounded by beautiful white sand beaches. The fight mostly takes place within the Island.

Japanese Colony
The stage incorporates many of it's appearances at the same time (albeit with some updates and differences).

Classic Mode: LET'S ROCK, BABY!!!
For this one, his theme is based off his opponents he pitted from his own series.

Opponents

 * 1) Male Corrin (Stage: Prism Tower)
 * 2) Dr. Mario with a Staff (Stage: Fourside)
 * 3) Ike (Stage: Colliseum)
 * 4) Donkey Kong (Stage: New Donk City)
 * 5) Min Min (Stage: Pirate Ship)
 * 6) Ken with a Katana (Stage: Peach's Castle)
 * 7) Sonic with Ike's Golden Sword (Stage: Port Town Aero Drive)
 * 8) Final Bosses: Ganondorf and Dark Pit (Stage: Dracula's Castle)

Spirits

 * 1) White Robin (Ky Kiske)
 * 2) Dr. Mario with Death's Scythe (Spirit: Faust)
 * 3) A Blonde Bayonetta wearing White and Blue Clothes (Spirit: Millia Rage)
 * 4) Purple Jigglypuff (Spirit: Bedman)
 * 5) Donkey Kong (Spirit: Potemkin)
 * 6) A Black Haired Luigi wearing Blue and White Clothes wielding a pair of Fans (Spirit: Anji Moto)
 * 7) Ken wearing Blue and White Clothes with Ike's Golden Sword (Spirit: Sin Kiske)
 * 8) A Pink haired Ike in White Clothes (Spirit: Baiken)
 * 9) A Metallic White Mega Man (Spirit: That Man)
 * 10) A White Haired Ganondorf in Black Clothes (Spirit: Raven)
 * 11) A Black Haired Lucina wearing Red Clothes (Spirit: I-no)
 * 12) A White Cloud (Spirit: Izuna)
 * 13) A White Haired Ike in Black and White Clothes (Spirit: Chipp Zanuff)
 * 14) A White Lucina (Spirit: Ramlethal Valentine)
 * 15) A White Furred Sonic with a Staff (Spirit: Venom)
 * 16) A Big White R.O.B. (Spirit: Justice)
 * 17) A Black Bowser (Spirit: Es-Lord)
 * 18) A White Haired Zero Suit Samus in White Clothes (Spirit: Jack-O' Valentine)
 * 19) Blue Captain Falcon with Back Shield (Spirit: Slayer)
 * 20) White Peach with Staff and Bunny Hood (Spirit: Elphelt)
 * 21) Red Simon (Spirit: Axl Low)
 * 22) Dark Pit and Mii Fighters (Spirit: Dizzy (albeit with changes); with Mii Fighters referencing Gears)
 * 23) A Blonde Ness wearing Blue and White Clothes (Spirit: Bridget)
 * 24) Daisy wearing a White Dress (Spirit: Fanny)

Boxing Ring Title
"The Flame of Corruption"

Intro Quotes

 * "You wanna live pal, you better don't hold back."
 * "You ready to get pounded?"
 * "You want to play games with me? Next time you'll die."

Alternate Costumes

 * Brown - Sol Badguy's default appearance/attire.
 * Blue - Following five palettes come from various games. Based on Ky and Sin Kiske.
 * Green
 * Yellow - Based on a palette swap in Judgement and Millia Rage.
 * Black - Based on Zato-1.
 * White
 * Red - Based on Ragna the Bloodedge from BlazBlue.
 * Gray - Based on Order-Sol, his younger version when he was apart of the Sacred Order of Holy Knights.

Reveal Trailer
For his reveal trailer, it would feature him pitting against Fire Emblem's Ike in which he is a Hunky and Muscular Swordsman like him. It would also show him pitting against opponents that reference his franchise.

Mii Hat

 * Faust (Guilty Gear)

Mii Brawler

 * Bang Shishigami (BlazBlue)
 * Iron Tager (BlazBlue)
 * Jam Kuradoberi (Guilty Gear)

Mii Gunner

 * Noel Vermillion (BlazBlue)
 * Colonel Bahamut (Contra: Hard Corps)

Mii Swordfighter

 * Es (BlazBlue)
 * Haku-Men (BlazBlue)
 * Ky Kiske (Guilty Gear)
 * May (Guilty Gear)
 * Platinum the Trinity (BlazBlue)

Other Arc System Works DLC Fighters

 * Billy Lee
 * Heart Aino