Board Thread:Fun and Games/@comment-30134917-20180405195120

I always thought I'd be a good GM, so I'm making this! for those who don't know, a GM is a Game Master and they are the heads of roleplaying games. You ever saw a show where people are playing D&D and one guy is hiding behind a large board? that's the GM. I have my own made up way of playing so if you don't know anything about D&D that's fine. Also, this is a long post so bear with me.

Now, here are the rules. Roleplaying games are very different from regular roleplays since the GM doesn't have a character. They just tell you where you are and stuff like that. The players also only get one character and can't roleplay as any other. The GM plays all the other characters except the main leads. Characters the GM plays are usually the antagonist, NPCs, and monsters. The GM creates a story and the players have to find a way to get to the end of it. What I mean by that is this: normally at the beginning of the story the GM has a character who sets up the end goal (kill a demon, find treasure, etc) and the players have to find out where they need to go. I have a website that allows me to randomly roll dice to determine whether you are successful in certain situations or not. So if you're trying to crawl a mountain and you roll a high number you succeed but if you roll a low number you fall and take damage.

Now that that's out of the way, on to the fun part! character creation! First off:

Classes: classes determine things like intelligence, strength, etc. The classes include:

The Soldier: Intelligence, 7/10, Strength, 6/10, Speed, 8/10, Charisma, 8/10, Luck, 9/10. The soldier is a pretty normal character and are usually humans but not always. They come with a sword, shield and pre-packaged armor.

The Barbarian: Intelligence, 4/10, Strength, 10/10, Speed, 4/10, Charisma, 7/10, Luck 5/10. The most durable class but also the dumbest, Barbarians are known for being massive and valuing strength over anything else. They always have a can-do attitude and love to battle. They come with a giant hammer.

Archer: Intelligence, 6/10, Strength, 5/10, Speed, 9/10, Charisma, 9/10, Luck, 8/10. Archers are known for being incredibly charming and have an incredible deadeye. As the name implies, they come with a bow.

Mage: Intelligence, 8/10, Strength, 4/10, Speed, 4/10, Charisma, 8/10, Luck, 10/10. Mages seem like the least powerful class from the outside, but in reality, they are capable of using magic abilities beyond mortal comprehension. They usually come with a magical object that can be anything from a stick to a guitar.

Races: races are different from classes since it determines what your character looks like quite a bit.

Human: No need to explain, we all know what a human is. They have 50 HP.

Elf: An elf is a tall, pointy-eared variant of the human. They are normally one with nature, meaning they're better when in the forest, they're known for being intelligent so if you pick one your intelligence goes up by +1 but your speed goes down by -2 since in this world Elves have small feet and it's hard to run with very small feet. They have 60 HP.

Dwarf: Another variant of the human, Dwarves are the opposite of elves, being very small and, whereas Elves are known for being clean cut, Dwarves all have massive beards. Yes, even females. You gain +3 strength but -2 intelligence. They have 40 HP.

Kin: A mad up race that looks like animals. Depending on what animal it is the stat that goes up or down changes. Long story short, if it's based on an animal with four legs your speed goes up +2, if it's cold-blooded your intelligence goes down -1. They have 50 HP.

Orc: A variant of a variant, Orcs are usually thought to be an offshoot of elves since they also have pointed ears and are humanoid, though in an Orc's case they have large, pointed teeth and greenish grey skin. +3 strength, -3 intelligence. They have 80 HP.

Goblin: A short creature with green skin and large pointed ears. In Goblin culture, the bigger your ears the more attractive you are to the opposite sex. +1 Charisma, -2 Speed. They have 40 HP.

Halfling: Half human, half something else. They gain the benefits of whatever their other half is but to a lesser extent (if you're half Orc, for example, your strength and intelligence are +2 -2) They also don't have any of the negative stigmas that come with their other half. They have whatever their other half's HP is.

Well, that's about it for this. If you wanna join make a character using the things I mentioned and tell me a bit about their backstory since in roleplaying games your character's backstory usually plays a very, very, VERY big role in the story.  