Trials of Mana (Nintendo Cinematic Universe)

Trials of Mana is a Japanese graphic novel.

Summary
Three heroes attempt to claim the legendary Mana Sword to prevent the Benevodons from being unleashed and destroying the world.

Plot Elements

 * The story begins in a different place for each hero.
 * With the exception of Charlotte, each hero is soon told (or otherwise decidex) to seek the advice of the Priest of Light in the Holy City Wendel. They arrive at the city of Jadd soon after the Beastmen have invaded. Due to the Beastmen's werewolf powers, they are able to make an escape by night.
 * The main heroes—now including Charlotte—on the way to Wendel stays overnight in Astoria where they are woken by a bright light. Following it, it reveals itself to be a Faerie from the Sanctuary of Mana, exhausted by her journey.
 * Out of desperation, the Faerie chooses one of the main heroes to be her host and tells them to get to Wendel. There, while they explain their grievances to the Priest of Light, the Faerie interrupts and explains that the Mana Tree is dying, and that the Sanctuary is in danger.
 * The Priest explains that if the Tree dies, the Benevodons will reawaken and destroy the world. He goes on to explain further that, because the Faerie has chosen one of the main heroes as its host, they must travel to the Sanctuary to draw the Sword of Mana from the foot of the Mana Tree. They can then restore peace to the world, and have their wishes granted by the Mana Goddess if the sword is drawn before the Tree dies.
 * A great deal of power is needed to open the gate to the Sanctuary.
 * The Faerie does not have the strength to do it, and the ancient spell which would do so by unlocking the power in the Mana Stones also takes the caster's life.
 * The Stones' guarding elemental spirits, however, will to be able to open the gate if their powers are combined.
 * After journeying across the world to get the spirits, meeting the other members of the party, thwarting the invasion attempts of Nevarl and Altena, discovering the powers of the Fire and Water Mana Stones, and learning the disappearance of the Mana Stone of Darkness along the way, the main heroes try to open the gate to the Sanctuary of Mana with the spirits' assistance. The first attempt fails, but the second succeeds; the Faerie realizes that it was opened because someone else released the power from all the Mana Stones.
 * The heroes travel into the Sanctuary and they claim the Mana Sword.
 * It is then discovered that the main heroes' adversaries—the Crimson Wizard and the Darkshine Knight for Angela and Duran; Malocchio and Isabella for Riesz and Hawkeye; or Goremand and a mind-controlled Heath, for Kevin and Charlotte—have defeated the other two sets of primary enemies.
 * The remaining adversaries capture the Faerie and will only release her in exchange for the Mana Sword. The trade is made, and once the enemy receives the Sword, the Mana Stones shatter and the Benevodons are released.
 * The heroes must then defeat the Benevodons before they can gather and destroy the world. However, after doing this they realize killing the Benevodons has given more power to their main enemies, who their personal enemies were working for—the Dragon Lord for Duran and Angela, the Dark Majesty for Hawkeye and Riesz, and the Masked Mage for Kevin and Charlotte.
 * The already powerful villains absorb the power of the Sword of Mana and the Benevodons in order to become a god but are halted by the Mana Goddess blocking some of its power.
 * After defeating the villain's minions, the heroes go and defeat their main enemy, but are unable to stop him from destroying the Mana Tree and eliminating all Mana from the world.
 * The Faerie then fuses with what is left of the Mana Tree; she will be reborn as the Mana Goddess in a thousand years, but until then Mana will not exist in the world.
 * As the story ends, the heroes go back to their homelands.