Super Mario Maker 3 (Switch and Nintendo lakitu play)

New styles

 * Super Mario Bros 2 (The SMB2 Mushroom will be removed)
 * Super Mario Bros 1, 2 and 3 (SNES-style, designs from All-stars)
 * Super Mario 64 (Treated like Super Mario 3D World)
 * Super Mario Sunshine (Treated like all 3D game-based styles)
 * Super Mario Galaxy
 * Super Mario Land
 * New Super Mario Bros DS
 * Super Mario 3D Land
 * Super Mario Odyssey
 * Super Mario Bros Wonder

New playable characters

 * Luigi
 * Peach
 * Daisy
 * Toad
 * Yoshi
 * Nabbit
 * Toadette

New items
Before I go any deeper, the items will be composited with every style. Also, cappy will also be available in every style. The 8-bit pipes from Mario Odyssey will return as Style swap pipes. They can change the style as you go through them.


 * 1-Ups (They will give you 100 coins or in Super World, will add lives)
 * Bombs (Throw them at strong blocks to blow them away)
 * Cherry (Not related to double cherries, but if 5 are eaten, a star appears)
 * Grass (Hide a object in one of it, then pull it out)
 * Flask (Throw on the floor, turns into door to inverse)
 * Mushroom stools (Throwable and stackable)
 * Quik rocket (Sends player to area you choose, or in Super World, any level you choose)
 * Clock (Stops enemy movement)
 * Tanooki (Turns Mario into Tanooki Mario)
 * Hammerhead (Turns Mario into Hammer Mario)
 * Goomba shoe (Jump around)
 * Lakitu Cloud (Fly around)
 * 3-Ups (300 coins or 3 lives)
 * Bonus Coins (If 10 gotten, Mushroom spawns)
 * Yoshi Coins (If all gotten, 1-Up spawns)
 * Red Coins (If all gotten, summons Star, Power Moon, or Shine)
 * Wing Hat (Turns Mario into flight Mario who can fly)
 * Metal Mushroom (Turns Mario into Metal Mario, allowing him to survive underwater in 3D styles and ram into enemies)
 * Water (Refills FLUDD if Mario has it)
 * Note (Catch all notes quickly after touching the first one. It's a rising note for Non-classic, but for classic (NES, SNES, Game Boy or N64) they play a classic Mario tune)
 * Heart Mushroom (Gives Mario a bump up to 6 Health in 3D styles)
 * Bee Mushroom (Turns Mario into Bee Mario where he can fly)
 * Boo Mushroom (Turns Mario into Boo Mario where he can pass through walls, read booish and fly)
 * Ice Flower (Turns Mario into Ice Mario where he can freeze enemies and create ice paths)
 * Spring (Turns Mario into Spring Mario where he can jump high)
 * Mini Mushroom (Shrinks Mario, allowing him to fit through tight spaces)
 * Penguin suit (Turns Mario into Penguin Mario, allowing him to Slide around, freeze objects and swim fast)
 * Clown Car (Fly)
 * Cloud Flower (Turns Mario into Cloud Mario who can generate clouds)
 * Rock Mushroom (Turns Mario into Rock Mario who can turn into a ball and roll)
 * Bronze Bell (Turns Mario into Bell Cat Mario who can ground pound as a statue and earn coins along the way)
 * Double Cherry (Clones Mario)
 * Superball (Turns Mario into Superball Mario who can throw Superballs)
 * Mega Mushroom (Grows Mario so he can ram objects)
 * Blue Shell (Turns Mario into Koopa Mario who can slide on the ground)
 * Gold Flower (Turns Mario into Gold Mario, Who throws energy blasts that turn objects into coins)
 * Super Crown (Turns Mario into King Mario and Toadette into Peachette)
 * Elephant Fruit (Turns Mario into... You know)
 * Bubble Flower (Turns Mario into Bubble Mario who can create bubbles and use them)
 * Drill Mushroom (Turns Mario into Drill Mario and allows him to dig)
 * Flame (Turns Mario into Flame Mario who can breathe fire and fire ground pound)
 * Chicken Suit (Turns Mario into Chicken Mario who can Breathe hard and Glide)
 * Blooper Mushroom (Turns Mario into Blooper Mario who can spit water and create sheilds)
 * Flower (Turns Mario into Garden Mario who can create Sky Gardens)
 * Bowser Shell (Turns Mario into Mario-Bowser jr. who can slow fall)
 * Shadow Mushroom (Turns Mario into Shadow Mario, who can lead his clones)
 * FLUDD (Retooled to item)
 * Electro Mushroom (Turns Mario into Electro Mario, who can create force feilds)