Wild Worlds

1.19, the first release of Wild Worlds, is an upcoming major update with the possible release date in mid summer, 2022. Focusing overall on making world exploration much more alive, the second winner of the 2019 Biome vote event; Swamp, and the third winner of the 2018 Biome vote event: Desert.

Blocks
Coconuts Mangroove planks Mangroove sapling Mangroove wood Palm leaves Palm planks Palm sapling Palm wood
 * Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors and trapdoors.
 * Can be dropped after destroying a mangroove leaves block.
 * Obtained from the mangroove trees.
 * Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors and trapdoors.
 * Can be dropped after destroying a palm leaves block.
 * Obtained from the palm trees.

Items
Coconut shells Alligator egg Land turtle egg Raw frog legs Cooked frog legs Raw bird Cooked bird Raw tapir Cooked tapir
 * Generates naturally in alligator nests.
 * Takes as long for alligator eggs to hatch into baby alligators as baby sea turtles hatching out of sea turtle eggs.
 * Can be obtained by breeding two land turtles, no matter what variant of land turtles they are.
 * It resembles a sea turtle egg that is more brownish-tan in color and lacks green spots on it.
 * Takes as long for land turtle eggs to hatch into baby land turtles as baby sea turtles hatching out of sea turtle eggs.
 * Obtained from killing a frog.
 * Obtained from a frog after the frog is killed from fire or cooked a raw frog leg in a furnace.
 * Replaces the raw chicken.
 * Obtained from killing chickens, ostriches, parrots, or any other bird mobs.
 * Replaces the raw chicken.
 * Obtained from killing chickens, ostriches, parrots, or any other bird mobs with fire or cooking raw bird with furnace.
 * Obtained from killing a tapir.
 * Obtained from killing a tapir with fire or cooking raw tapir with a furnace.

Mobs
Alligators Alpacas Beavers Camels Elephants Frogs Herons Land Turtles Meerkats Penguins Tapirs Vampires
 * It is neutral and will only attack players if provoked.
 * Spawns naturally in swamps, jungles, and rivers in most Overworld biomes (except cold biomes such as taiga rivers, etc).
 * It runs on land at a same speed as a walking livestock (sheep, pig, cow, etc).
 * It swims about as fast as a sea turtle swimming when in the water.
 * Can build an alligator nest if bred with raw beef, muton, or pork.
 * Drops raw alligator if killed.
 * Replaces sheep in mountain biomes.
 * It is a passive mob to most mobs (including players), but is neutral to and only spits at wolves.
 * Drops wool when killed. Depending on a wool size.
 * But can also be obtained by carefully using shears.
 * Is a neutral mob and will attack if provoked or if its dams are walked on by any mob.
 * Spawns naturally in forests, taigas, and swamps.
 * Beavers can build beaver dams from a single wooden block and, over time, complete building a beaver dam in just 3 days.
 * It will only try to make a new beaver dam if the previous beaver dam got destroyed.
 * Drops 1-3 sticks when killed.
 * Spawns naturally in deserts.
 * It is neutral mob and is basically a desert llama, even having the same spitting behavior as llamas.
 * Comes in two variants, the one-humped dromedary and the two-humped Bactrian camel.
 * It can be tamed much like the llama and be given a saddle as well as the carpet.
 * It is a neutral mob and will only attack if provoked or if the babies are hurt.
 * Spawns naturally in swamps, savannas, and, rarely, deserts.
 * Drops nothing to discourage poaching in real life.
 * It is tameable by feeding it wheat.
 * It can be given a saddle and carpet on its back once tamed. It is controlable when ridden, although it is slower than horses (including donkeys, etc), it is a strong mob that can use its tusks and trunk to fight of enemy mobs/players.
 * Is a passive mob and will not attack even if provoked.
 * Spawns naturally in swamps and jungles.
 * Comes in 15 variants based on various real life frogs.
 * 4 frog variants can give 5 seconds of poison effects to players if the players touch them, based on real life poison dart frog species.
 * Can jump 2.5 blocks tall to escape from mobs hunting it.
 * Drops 1-3 slimeballs, raw frog legs if killed without fire or cooked frog legs if killed by fire.
 * Is a passive mob to most other mobs (including players), but is hostile to frogs and small slimes.
 * If attacked by players, it will try to fly away from players.
 * Comes in two variants, the egret and the great blue heron.
 * Drops raw bird when killed without fire or cooked bird if killed by fire.
 * It is a passive mob that will retreat into its own shell if provoked.
 * Spawns naturally in jungles, swamps, forests, plains, savannas, badlands, and deserts.
 * The small green variants (based on real life box turtles) spawns in jungles, swamps, forests, and plains, while the larger brown variants (based on real life large tortoise species) spawns in savannas, badlands, and deserts.
 * When bred, it lays 1-2 land turtle eggs.
 * When killed, it drops 1-2 scutes.
 * Spawns naturally in deserts.
 * It is a passive mob to almost all mobs (including players), but is hostile towards termites, silverfish, and endermites.
 * It creates one width-block holes that can reach around 10-15 blocks long for safety from hostile mobs.
 * Its digging abilities in sand blocks doesn't cause sand collapsing despite its behavior.
 * Spawns naturally in frozen oceans.
 * Is a passive mob and will try to run away if attacked.
 * Spawns naturally in swamps and jungles.
 * Comes in two variants, the Brazilian tapir, which is brown in color, and the Malayan tapir, which is black and white in color.
 * It is a hostile mob to players, villagers, illagers, and pillagers.
 * It resembles a Steve model, except without beard/mustache, and has pale skin, fangs, pointed ears, and Dracula-styled gothic clothing complete with a red cape (modeled from an elytra).
 * Can kill and turn villagers into vampire villagers, much like zombies turning villagers into zombie villagers.
 * Vampire villager has a similar model to zombie villagers, but with pale skin rather than green skin, has fangs, and with more cleaner clothes.
 * Can be killed with wooden weapons and drops glowstone dust when killed (reference to film vampires becoming dust when killed).

Non-mob entities
Treasure boats

World generation
Palm tree Oasis Mangroove trees Beaver dams Villages
 * Generates naturally in deserts and occasionally beaches.
 * Generates naturally in deserts.
 * Consists of a small lake with palm trees around it.
 * These generate in swamp biomes.
 * Generates naturally in rivers and lakes of swamps, forests, and taigas.
 * Provides home for beavers.
 * Added tapirs to some jungle and swamp villages, based on some real life South American villages where tapirs live in villages.

Blocks
Slabs
 * Added upside down slabs.

Items
Mob heads Shulker shell
 * Added vampire head.
 * Droped dyed shulker shells if dyed before being killed.

Mobs
Shulker Chicken Parrot Ostrich
 * Can now be colored with dyes like shulker boxes.
 * Drops their respective dyed shulker shells when killed.
 * Drops raw bird or cooked bird instead of raw chicken or cooked chicken.
 * Drops raw bird or cooked bird.
 * Drops raw bird or cooked bird.