Nickelodeon Super Brawl XL

Nickelodeon Super Brawl XL is a 2004 crossover fighting video game developed by Sonic Team and published by Sega for the PlayStation 2, Xbox, GameCube, PC and Game Boy Advance. It is the second installment in the Nickelodeon Super Brawl series. It features characters from various Nickelodeon franchises among others. The stages and gameplay modes reference or take designs from these franchises as well.

 XL includes all playable characters from the first game and also adds characters from non-nickelodeon franchises such as Transformers, in addition to new stages and gameplay modes. Like other games in the Super Brawl series, XL 's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games.

XL was first released in Japan in November 2004, in the Americas in December 2004, and in Europe and Australia in May 2005. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, with over seven million copies sold by 2008. Considered one of the most competitively viable Super Brawl games due to its fast-paced and aggressive gameplay, XL has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Nickelodeon Super Brawl Trinity for the Xbox 360, PlayStation 3, Wii and PC in 2011.