ANT1-GRAV1TY ALL-5TAR5

About
ANT1-GRAV1TY ALL-5TAR5 is an All-Star Video Racing Game created by none other than DBR, with many kinds of other Companies helping the Team to create it.

Summary
Somewhere that is lingering within the entire Omniverse, various race tracks from many kinds of popular video games that are mainly a part of the Racing genre were taken from their respective universes, including the racers by an unknown entity. It is up to Ami Nakajima and her fellow Racers to race each other and uncover the mysteries behind the abduction and the entity.

WipE'out" Tracks

 * 1) Altima VII (Kananaskis Range, Canada)
 * 2) Karbonis V (Takayama, Japan)
 * 3) Terramax (Schwarzwald, Germany)
 * 4) Korodera (Moscow, Russia)
 * 5) Arridos IV (Utah, United States)
 * 6) Silverstream (Ellesmere Island, Greenland)
 * 7) Firestar (Tempe Terra, Mars)
 * 8) Talon's Reach (Toronto, Canada)
 * 9) Sagarmatha (Nepal)
 * 10) Valparaiso (Valparaiso, Chile)
 * 11) Phenitia Park (Hamburg, Germany)
 * 12) Gare d'Europa (Paris, France)
 * 13) Odessa Keys (Black Sea, Ukraine)
 * 14) Vostok Island (South Pacific, Kiribati)
 * 15) Spilskinanke (Los Angeles, United States)
 * 16) Klies Bridge (Greenland)
 * 17) Qoron IV (Unknown Ocean)
 * 18) Sokana (Unknown Volcano)
 * 19) Dyroness (Unknown City)
 * 20) Machaon II (South America)
 * 21) Terafumos (Unknown Construction Site)
 * 22) Velocitar (Lunar Simulation Environment, Texas, United States)
 * 23) Porto Kora (Mega City)
 * 24) Mega Mall (Mega City)
 * 25) Sampa Run (Mega City)
 * 26) Stanza Inter (Mega City)
 * 27) Hi-Fumii (Mega City)
 * 28) P-Mar Project (Mega City)
 * 29) Manor Top (Mega City)
 * 30) Terminal (Mega City)
 * 31) Florion Height (Nevada, United States)
 * 32) Mandrashee (South China Sea, China)
 * 33) Cubiss Float (Switzerland)
 * 34) Alca Vexus (Mexico)
 * 35) Vohl Square (Moscow, Russia)
 * 36) Temtesh Bay (Australia)
 * 37) Katmoda 12 (Moon)
 * 38) Devilia (Novon)
 * 39) Talon's Junction (Wales)
 * 40) Moa Therma (Sicily, Italy)
 * 41) Metropia (Kyoto, Japan)
 * 42) Arc Prime (Seattle, Washington, United States)
 * 43) De Konstruct (Switzerland)
 * 44) Tech De Ra (Arizona, United States)
 * 45) The Amphiseum (Las Vegas, United States)
 * 46) Fort Gale (Gibraltar)
 * 47) Basilico (Halifax, Nova Scotia, Canada)
 * 48) Platinum Rush (Greenland)
 * 49) Vertica (Cayman Islands, Caribbean)
 * 50) Outpost 7 (Halli, Finland)
 * 51) Edgewinter (Pacific Ocean)
 * 52) Vostok Reef (South Pacific)
 * 53) Gemini Dam (Morocco)
 * 54) Orcus (Alaska, United States-Canada)
 * 55) Altima (Kananaskis Range, Canada)
 * 56) Sol (Nova State City)
 * 57) Subway (Nova State City)
 * 58) Downtown (Nova State City)
 * 59) Rockway Stadium (Nova State City)
 * 60) Empire Climb (Nova State City)
 * 61) Capital Reach (Nova State City)
 * 62) Queens Mall (Nova State City)
 * 63) Metro Park (Nova State City)
 * 64) Unity Square (Nova State City)
 * 65) Sol 2 (Earth's Sky)
 * 66) Citta Nuova (Earth's Sky)
 * 67) Sinucit (Makana)
 * 68) Sebenco Climb (Ampast Farm, Makana)
 * 69) Sebenco Peak (Ampast Farm, Makana)
 * 70) Anulpha Pass (Goteki Stadium, AG Stadium, Makana)
 * 71) Koltiwa (Makana)
 * 72) Khara Descent (Makana)
 * 73) Iridia (Makana)
 * 74) Ubermall (Vault Square, Makana)
 * 75) Vineta K (Vineta Stadium, Makana)

BallisticNG Tracks

 * 1) Cassandra (Barcelona, Spain)
 * 2) Zephyr Ridge (Zephyr Business Park, Italy)
 * 3) Surge (Switzerland)
 * 4) Harpstone (Greenland)
 * 5) Aciknovae (Aciknovae Reactor, Russia)
 * 6) Zephyr Climb (Zephyr Wind Farm, Italy)
 * 7) Nova Split (Nova Park, Chicago, United States)
 * 8) Luna (Lunar Orbit)
 * 9) Dover (Kent Country, United Kingdom)
 * 10) Ishtar Citadel (Ishtar Sky District, Tokyo, Japan)
 * 11) Arrivon XI (Caribbean)
 * 12) Omega Harbour (Le Havre, France)
 * 13) Utah Project (Glen Canyon, Utah, United States)
 * 14) Marina Rush (Sao Paulo, Brazil)
 * 15) Atlantica (Portugal)
 * 16) Tokyo Bowl (Tokyo, Japan)
 * 17) Relay (Antarctica)
 * 18) Underpass (Shanghai, China)
 * 19) Lujiazui Park (Shanghai, China)
 * 20) Pocono Circuit (Pocono Mountains)
 * 21) Meads Pass (Bristol, United Kingdom)
 * 22) Arrivon Falls (Caribbean)
 * 23) Pacheon (Daejeon, South Korea)
 * 24) Hydrome Bed (Maceno Reef)
 * 25) Arrivon Peak (Caribbean)
 * 26) Europa (Jupiter's Orbit)
 * 27) Yala Outpost (Tibet)
 * 28) Utah Dam (Glen Canyon, Utah, United States)
 * 29) Nova Park (Virtual Chicago)
 * 30) Vespera Heights (Virtual Zone)
 * 31) Vega Square (Vega City)
 * 32) Route 05 (Vega City)
 * 33) Thunderhead (Vega City)
 * 34) Basin (Vega City)
 * 35) Metro (Vega City)
 * 36) Caldera (Alba Fossae, Mars)
 * 37) Project 9 (Planet 9)
 * 38) Haze (Titan)
 * 39) Helios Descent (Mercury)
 * 40) Port Ares (Earth's Orbit)
 * 41) Kuiper Overturn (Outer Space)
 * 42) Maceno Bay (Maceno Island)
 * 43) Therma Fumos (Maceno Island)
 * 44) Maceno Interchange (Maceno Island)
 * 45) Freyr Falls (Maceno Island)
 * 46) Alto Overseer (Maceno Island)
 * 47) Maceno Peak (Maceno Island)
 * 48) XL Speedway (Ajax, Canada)
 * 49) Omega Loop (Le Havre, France)
 * 50) Pacheon II (Daejeon, South Korea)
 * 51) Oceana (Reisbach, Germany)
 * 52) Drift Stadium (New York, United States)
 * 53) Speed Stadium (New York, United States)

BallisticNG XGL Expansion Tracks

 * 1) Lumenar V (New York, United States)
 * 2) Waddenzee (Dutch)
 * 3) Cairodrome II (Egypt)
 * 4) Oceanus (Greece)
 * 5) Cassini Dome (Moon)
 * 6) Nemesis (Pluto)
 * 7) Project Pandora (55 Pandora)
 * 8) Oblivion (Sun)
 * 9) YZ Indah (Indonesia)
 * 10) Desolata (Turkey)
 * 11) Neo Praha (Czech)
 * 12) Yun Cheng Central (China)
 * 13) Cerridan VI (Canada)
 * 14) Great Manitou Trail (United States)
 * 15) Lion's Den (Africa)
 * 16) Pont des Anges (Paris, France)
 * 17) Ruhr-02 (Germany)
 * 18) Strelka Complex (Russia)
 * 19) Tupu Inca (Peru)
 * 20) Willpower (Madagascar)
 * 21) Taktsang (Bhutan)
 * 22) Nocturne (Pocket Dimension)
 * 23) Abyssus (United States)
 * 24) Monakon-X (Morocco)
 * 25) Tiamat's Maw (Outer Space)
 * 26) South Ridge (Antarctica)
 * 27) Altima XIV (Kananaskis Range, Canada)
 * 28) Sylvatar (Rio De Janeiro, Brazil)
 * 29) Yoru City (Osaka, Japan)
 * 30) Pretoria Stadium (South Africa)
 * 31) Batur Crater (Indonesia)
 * 32) Khayyam Road (Dubai, Saudi Arabia)
 * 33) Sovereign (Earth's Orbit)
 * 34) Atan-Ra (Egypt)
 * 35) Antelao (Italy)
 * 36) Port Zvezh (Ukraine)
 * 37) Kena Memorial (India)
 * 38) Runavik (Denmark)
 * 39) Shimoda Run (Japan)
 * 40) Singadome (Singapore)
 * 41) Shanghai Financial (Shanghai, China)
 * 42) Staten Towers (New York, United States)
 * 43) Saint Caomhan's Point (Ireland)
 * 44) Helheim (Iceland)

GRIP: Combat Racing Tracks

 * 1) Alhatra Wastes (Jahtra)
 * 2) Abandoned Atoll (Liddo 5)
 * 3) FIC Outpost (Norvos)
 * 4) District 404 (Orbital Prime)
 * 5) Yuri Industrial (Jahtra)
 * 6) Thermophobia (Norvos)
 * 7) The Edge (Orbital Prime)

PACER Tracks

 * 1) Satawald (Germany)
 * 2) Uma V (South Africa)
 * 3) Ajura (Australia)
 * 4) Sonashahar (India)
 * 5) Mannahatta (United States)
 * 6) El Muro (United States/Mexico)
 * 7) Niagara GP (Canada/United States)
 * 8) Trans Atol (Mexico)

F-Zero Tracks

 * 1) Drift Highway (Big Blue)
 * 2) Aero Dive (Port Town)
 * 3) Loop Cross (Lightning)
 * 4) Surface Slide (Sand Ocean)
 * 5) Serial Gaps (Mute City)
 * 6) Trident (Cosmo Terminal)
 * 7) Meteor Stream (Outer Space)

Antigraviator Tracks

 * 1) Skydome City (Trappist)
 * 2) Nexus Wastes (Trappist)
 * 3) Northern Ring (Trappist)
 * 4) Cryon Terminal (Trappist)

SlipStreamGX Tracks

 * 1) Alphard (Japan)
 * 2) Draco Cavernae (Germany)
 * 3) Nazca Remains (Peru)
 * 4) Kealakekua Bay (Hawaii)
 * 5) Cassandra IX (Spain)
 * 6) Indigo Speedway (???)
 * 7) Basin Park (???)
 * 8) Basin Park Hill (???)

RedOut Tracks

 * 1) Neo Calima (Egypt)
 * 2) Hydro Thunder (Europa)
 * 3) Mobius Speedway (Neptune)
 * 4) Lunar Speedway (Moon)
 * 5) Schiapparelli (Mars)
 * 6) Path of Wonder (Japan)
 * 7) Voyager (Black Hole)
 * 8) Tartarus Mines (Io)

Disney Speedstorm Tracks

 * 1) Zen Garden (China)
 * 2) Cascade Ride (Brazil)
 * 3) Cityscape (United States)
 * 4) Kraken Port (Caribbean)

Mario Kart Tracks

 * 1) Mario Kart Stadium (Osaka, Japan)
 * 2) Piranha Plant Slide (Mushroom Kingdom)
 * 3) Neo Bowser City (Dark Lands)
 * 4) Sydney Sprint (Australia)
 * 5) Tokyo Blur (Tokyo, Japan)
 * 6) New York Minute (New York, United States)
 * 7) Paris Promenade (Paris, France)
 * 8) Ninja Hideaway (Japan)
 * 9) Berlin Byways (Berlin, Germany)
 * 10) Royal Raceway (Mushroom Kingdom)
 * 11) London Loop (United Kingdom)
 * 12) Los Angeles Laps (Los Angeles, United States)
 * 13) Athens Dash (Greece)
 * 14) Maple Treeway (Woodstock, Canada)
 * 15) Snow Land (Greenland)
 * 16) Cheep Cheep Lagoon (Hawaii)
 * 17) Shy Guy Bazaar (Egypt)
 * 18) Water Park (United States)
 * 19) Thwomp Ruins (Greece)
 * 20) Twisted Mansion (Dark Lands)
 * 21) Electrodrome (Japan)
 * 22) Mount Wario (Canada)
 * 23) Cloudtop Cruise (Earth's Sky)

Hot Wheels Unleashed Tracks

 * 1) Neon Turnpike (Garage)
 * 2) Tunnel Vision (Skate Park)
 * 3) Silver Peak (Skate Park)
 * 4) Acrophobia (Skyscraper)
 * 5) Gravity Lab (College Campus)
 * 6) Gemini Split (Garage)
 * 7) Vertigo (College Campus)
 * 8) Split Shift (Skyscraper)

FAST Tracks

 * 1) Kuiper Belt (Outer Space)
 * 2) Zvil Raceway (China)
 * 3) Storm Coast (Brazil)
 * 4) Avalanche Valley (Canada)
 * 5) Sunahara Desert (Egypt)
 * 6) Scorpio Circuit (United States-Mexico Border)
 * 7) Alpine Trust (Greenland)
 * 8) Pyramid Valley (Egypt)
 * 9) Willard Mine (Ukraine)
 * 10) Kamagori City (South Korea)

Sonic Riders Tracks

 * 1) Babylon Garden (Varies)
 * 2) SEGA Carnival (Japan)
 * 3) Splash Canyon (United States)
 * 4) Ice Factory (Antarctica)
 * 5) SEGA Illusion (Japan)

Secret Unlockable Tracks

 * 1) Alysia Peak (Nepal)
 * 2) Halidos (Phobos)
 * 3) Hazakura Heights (Japan)
 * 4) Moss Pass (Norway)
 * 5) Mount Omega (Australia)
 * 6) Solar Plexus (Mercury)
 * 7) 123Klan (N/A)
 * 8) Cardcity Run (Cardboard City)

Driveclub Tracks (DLC Only)

 * 1) Fraser Valley (Canada)
 * 2) Chungará Lake (Chile)
 * 3) Bandipur (India)
 * 4) Kobago (Japan)
 * 5) Skjolden (Norway)
 * 6) Kinloch (Scotland)

The Crew Motorfest Tracks (DLC Only)

 * 1) Long Island Speedrome (United States)
 * 2) Mississippian Plateau (United States)
 * 3) Sebring International Raceway (United States)
 * 4) Kansas Sunflower Fields (United States)
 * 5) Pikes Peak (United States)
 * 6) Mojave Desert (United States)

Power Club DLC Tracks

 * 1) Chenghou Project (Makana) (WipEout)
 * 2) 3DS Rainbow Road (Outer Space) (Mario Kart)
 * 3) Kahawai Bay (Hawaii) (BallisticNG)
 * 4) Laika Kosmodrom (Podmoskovye) (PACER)
 * 5) Rainbow Forest (Japan) (RedOut)
 * 6) Tahrir (Egypt) (RedOut)
 * 7) Naptha Valley (Jahtra) (GRIP)
 * 8) Hive Horizon (Orbital Prime) (GRIP)

Metal Slug DLC Tracks

 * 1) Ronbertburg City (Europe)
 * 2) Gerhardt City (Europe)
 * 3) Airplane Crash Site (Russia)

Virtua Racing DLC Tracks

 * 1) Acropolis (United States)
 * 2) Bay Bridge (Europe)
 * 3) Big Forest (Brazil)

Final Fantasy DLC Tracks

 * 1) Agarthir (Babil)
 * 2) Balfonheim Port (Archadia)
 * 3) Gongaga (Gaia)

Persona DLC Tracks

 * 1) Mementos (Persona 5)

Grand Theft Auto DLC Tracks

 * 1) Rapid Vapid Rally (Los Santos, United States)
 * 2) The North Loop (Los Santos, United States)
 * 3) Grand Senora Rally Ring (Los Santos, United States)
 * 4) Zancudo Crossing (Los Santos, United States)

Barbie DLC Tracks

 * 1) On-the-Go (California, United States)

My Little Pony DLC Tracks

 * 1) Ponyville Circuit (Equestria)

Year 2048

 * 1) Unity Square is more of a New York-style environment. This track has many tricky turns that mostly cause your ship to scrape on walls. So, be cautious about turns, especially the S-curve. Two of the Skillcuts in this track are overpasses and need piloting skills to access them. These overpasses are normally the only ones to pull off barrel rolls and trail of Speed Pads.
 * 2) Metro Park is one of the tracks that are mostly run on natural track materials. It's one of the beginner track with no sharp corners. Although sometimes, it may find this having tricks up it's sleeves. Watch out for Skillcuts, one can only be accessed with the Turbo, and the other that may lead you to drown if not navigating properly.
 * 3) Queens Mall is the second track you race on since the start of the 2048 campaign. Not counting the Skillcuts, this track doesn't have many tight curves or corners, so feel free to race clean, unless if there are weapon pads everywhere inside the mall and the last Skillcut.
 * 4) Capital Reach features an old bridge that is still surprisingly standing for 165 years, but with some windmills on the top and trainlines. At first you race on the bridge, then you race under the bridge after the loops, then back up again.
 * 5) Empire Climb is the first track where newcomers will be introduced to the world of Anti-Gravity Racing. The landmark in this track is the supertall skyscraper where racers climb up on the Mag-Strip then back down.
 * 6) Rockway Stadium is a fairly technical track which has more 180-degree hairpin turns than any other track in the game. Therefore, be careful here, especially if you're piloting ships with low Handling rating, as they have greater risks of scraping on walls. This means that this track proves a challenge to navigate, especially in an attempt to score a perfect lap.
 * 7) Downtown is a big track set in the forest of buildings. This track is wide and a barrel roll happy place. There are so many ramps to launch in this track, so expect to have lots of airtime when racing in this track. As such, expect to get lots of barrel roll opportunities to pull off.
 * 8) Subway is set in the metro system of Nova State City, this track brings the racers into an intense race on the railways of the train station, over and under. This track is pretty technical, with lots of turns to tackle, though there are only a few tight ones. You'll be surprised with the Hot Wheels-esque Mag-Strip twirl (the first Skillcut).
 * 9) Sol is the craziest track ever built! Twists and turns and stuff all in one building. This track runs high in the skies of Nova State City. Watch out, because there are barely any barrier walls, making the racers prone to falling down as they are more likely to happen to fly off the track. So take it easy and be careful, as the lack of barrier walls could lead you to the drop of doom.
 * 10) Altima is the final track you're racing in the 2048 Campaign. Altima is one of the most difficult tracks ever built due to its mixture of switchbacks and terrains. Expect to go airborne for a long time as you jump off and down along the deep steep slope.

Year 2052

 * 1) Designed by Stiggart Knurksson, who also put together the very first test track used to demonstrate anti-gravity craft in 2035, Altima VII is the first track known to the early Wipeout fans. Overall, it is not a difficult track. Notable sections include a drop into a tunnel after a long uphill run and a narrowing tunnel just before the finish line.
 * 2) Karbonis V is a scenic track set within a mountainous region of Japan. The early, tree-lined portion of the course leads into a 350 metre long tunnel. The tunnel exit is a the start of a dive surrounded by the mountains. Other distinguishing features include a series of jumps and a temple area, while towards the end, a series of rolling bends mimic the hilly surroundings.
 * 3) Set around a reservoir lake in the grassy hills of Schwarzwald in Germany, Terramax is a relatively difficult course and a step-up from the previous two tracks in the F3600 League, Altima VII and Karbonis V. Starting with a twisty run of hilly turns and a tight tunnel section, the course runs over a lake along a glass bridge before a long jump back into the hills. An industrial zone comprises the final section of the track, concluding with another long, high-speed jump.
 * 4) Taking place within a disused industrial area on the outskirts of Moscow, Korodera offers one of the bleakest settings in the original Wipeout game. The track itself is long at 5.4 km and takes a twisty course around the derelict buildings. Reasonably early on, a fork appears although in this case both the left and right paths are similar. Two sharp descending corkscrew sections and a huge jump are the other distinguishing features of this track. Much of the lap takes place at fairly low speeds apart from the final section which boasts many speed pads. This results in Korodera having longer lap times than its distance would suggest.
 * 5) Arridos IV is located in the desert area of Monument Valley in Utah, USA. Initial turns and bumps give way to a long tunnel through a mine shaft, emerging into the daylight via a steep jump over the canyons. There is a split section with slightly differing alternate paths which cross halfway through. The remainder of the track includes a further steep drop and a long, twisting section that can be difficult to navigate. A final jump across the desert leads to the finish line.
 * 6) Carved into a glacier and surrounded by sharp blue walls, Silverstream is widely regarded as the most difficult track in the F3600 League and one of the hardest Wipeout tracks of all time. Ice plains and fir trees comprise much of the outdoor scenery, while there is an ice cave early on and portions in tunnel.
 * 7) Firestar is set on the rocky, dusty surface of Mars, making it the first track in the Wipeout series not located on Earth. The atmosphere is dramatic thanks to the dark orange scenery and skies. As at Silverstream, there is a split section almost immediately, the left route offering a simpler course with fewer speed pads than the right path. The split bears a resemblance to that at Arridos IV. The remainder of the course proceeds through a selection of open sections across the Martian surface broken up by indoor, man-made portions. There is also a brief canyon section.

Year 2097

 * 1) Talon's Reach is the easiest track in Wipeout 2097, and it is generally the first track that beginners of the game will race on. But still, it's a good learning ground for new pilots with some variations in the track and some sharper corners to break the simple routine. A pilot can always come back here to learn something new or master a faster speed class. This track can even be easy on Phantom if the player knows how to use the airbrakes. Talon's Reach can give the player a chance to try out ships like Qirex on harder classes to get use to the airbrakes.
 * 2) Sagarmatha may be slightly more technical than Talon's Reach, but it's nothing to fret over. The course does introduce you to tighter corners and sharp variations in the gradient reminiscent of the original Wipeout.
 * 3) Designed by Gabriel Mancuso of the South American AG Federation and built between 2082-84, Valparaiso was the subject of huge environmental protests when it hosted its first competitive race - it cut through vast swathes of jungle deemed essential to the delicate balance of life on earth.
 * 4) Phenitia Park was a commercial business district on the outskirts of Hamburg, Germany. In order to win funding from the city leaders, the park's developers included an F3600 AG racing circuit in their plans, despite never having contacted the AG Race Commission about the proposal. Although the park proved a popular location for local businesses, the circuit itself remained dark for 7 years until the Commission finally agreed to hold races there if it could be upgraded to F5000 status. This was finally achieved under the direction of Dieter Schmidt, a Hamburg plumber and AG fan, and Phenitia Park became a hugely popular European race venue.
 * 5) By the time Gare d'Europa was built in 2081, the disused French Metro system had fallen into the hands of a vast criminal underworld which existed entirely separate from legitimate society. The United Nations was eventually briefed to clear the criminals from the tunnels, and in a bid to bring life back to the network, the Gare d'Europa became France's first ever (and only) AG race circuit.
 * 6) Odessa Keys is the most hated track in Wipeout 2097, even for experienced players. There is a vast variety of corners in this track from a tightening chicane to a narrowing corner to a sharp uphill corner immediately after a jump. However, this track has the most punishing final corner: a VERY sharp right after a downhill streach and a left kink. There's no chance a Qirex ship, at Phantom class, can clear this corner at full speed.
 * 7) Vostok Island is a difficult track, and being the penultimate track for the Piranha Challange, it has a reason to be there. It has many turns and splitting parts in the game. Some of them the player could not see thanks to some blinding turns. This requires on most of the turns to use the airbrakes, which would be very difficult to navigate with the Qirex craft. The track is one of few that has the pit road out side of the Start/Finish line. Vostok Island and Spilskinanke are the only two tracks that can't be raced on the Vector and Venom speed classes. They are only allowed on Rapier and Phantom.
 * 8) Like the other Phantom track, Spilskinanke is a very difficult track. The track is rather dark, has many turns that the player cannot see coming and has a few dive pads similar to Wipeout 3's Manor Top. However, unlike Manor Top (which is considered a very enjoyable race track), Spilskinanke is considered to be the hardest track in the game, harder than Odessa Keys and Vostok Island. It's even harder as you can only race on this track in Phantom class until you complete the Piranha Challenge.

Year 2098

 * 1) As with its donor track, Klies Bridge is the easiest and possibly the best looking course in the game. This course has no really hard turns, though navigating the snow tunnel, where the left-right bus stop section of Talon's Reach is, can be tricky if you don't have the track memorized.
 * 2) "Place Qoron IV Lore Here"
 * 3) "Place Sokana Lore Here"
 * 4) "Place Dyroness Lore Here"
 * 5) "Place Machaon II Lore Here"
 * 6) "Place Terafumos Lore Here"
 * 7) Velocitar is relatively easy to navigate. The circuit starts off with two light turns to the right each with three speed pads to the left side, allowing for great speeds to be built up right out of the gate. Following that is a straightaway uphill that has an incredible concentration of speed pads on the left side of the track, leading blinding speeds for pilots that make use of them. This leads into a tunnel with even further speed pads. Out of the tunnel is a drop that curves to the right with even more large groups of speed pads on the way down.

Year 2116

 * 1) A nice relaxing way to start off the league, Porto Kora is a short and very straightforward course with only one odd tricky corner to test you. This course is built for pure speed, so the Icaras will have little trouble here.
 * 2) Mega Mall is the 2nd track in Wipeout 3. It is one of the easiest tracks in the game. It starts with a few turns that needs attention for the airbreaks if the player is at Rapier or at Phantom. They would then travel to the infamous 540 degree turn downwards and then 1 more small turn before seeing a straight way with a pit lane. There would be a few more turns that makes the player return to the Start/Finish line.
 * 3) Sampa Run is a dark track with a lot of undulations to destablilise the craft. There's also a few tunnels that will require you to slow down unless you want to kiss the ceiling. Plenty of heavy braking is needed here, you'll need to swing the craft about to keep it from bouncing.
 * 4) A lot of people hate Stanza Inter, but can be an enjoyable track if tackled properly. Very tricky at high speeds with lots of sharp corners and very few straight sections. This will really test your braking skills, and like Sampa Run, you'll need to swing the craft about to stop it from bouncing.
 * 5) Hi-Fumii isn't quite as tricky as it first appears when you race it. Sure, it has some very sharp corners, but the approach to the majority of them is very favourable and will enable you to take this track at a fairly high speed. Just one narrow track section near the end that may cause some problems though.
 * 6) P-Mar Project is a notoriously difficult track for most racers especially on Phantom class and in a heavy craft. When you first glance at it, it doesn't seem that bad, but it will punish you later on in the lap needing accurate cornering so that you do just bounce around the walls of the circuit.
 * 7) The penultimate track of the standard game, Manor Top is an enjoyable track that has tricky, yet unique turns that cannot be found in the other tracks in the game. It has a few tight turns, as well as 90 degree turns as players try to go from dive pad to dive pad. This track can be difficult for those who don't know how to use the airbrakes; but if they do master it, the true test is to use low turning crafts like Qirex, Goteki 45, and Icaras.
 * 8) A nice balanced track to finish the league, Terminal has pretty much everything. A long spiral, lots of sharp corners and two huge straights to finish on. The straights can actually be very difficult as everyone is a sitting duck and you'll get hit by quite a few weapons. There's also a tricky corner that can easily bounce you out if you don't approach it correctly.

Year 2160

 * 1) The US government is said to have increased income tax by around 7000 per cent in order to help finance the building of this circuit of Florion Height in the Nevada desert, and even then, its construction was dogged by tragedy. Dorian Nantucket was site foreman during the building phase, and he commented shortly after it opened, "Good friends died out there in Nevada, and we were building that circuit not knowing whether it'd ever work! People tell me they ran out of money a year before we were done, and I can believe it 'cause I've never been paid, but when I see them racing out there now, it makes my head spin with pride."
 * 2) Mandrashee is often called 'The Elemental', a reference to the elements of earth, air, fire and water which are represented at various points along the circuit. Built between a chain of islands, the circuit crosses volcanoes, cliffs and beaches in addition to exhilarating undersea areas. Natasha Belmondo, Xios International's star pilot, has commented, "Ever since I was a little girl, I've been afraid of water. At Mandrashee, I almost freeze with fear as we drop beneath the ocean, then there's such a kick of adrenaline as I realise I'm in a confined space surrounded by sea that I seem to fly even better than anywhere else. It's incredible."
 * 3) As one of the Earth's few remaining ice zones, the Cubiss Float alpine region is subject to rigorous environmental protection. Vast atmospheric chilling tanks are embedded deep within the mountains and a United Nations Weather Watch station is always ready to reverse any increase in the average temperature. Run on a non-profit basis by the Swiss Committee for Peaceful Sporting Activity, the circuit is often threatened by terrorist groups and as Paul Burckhardt, Governor of Geneva, puts it, "It is unfortunate that we have to use the most powerful anti-trespass mines ever made, as they are very unstable and tend to blow up unwary goat farmers. Just one of those things I guess."
 * 4) The jungle landscape surrounding Alca Vexus gives a stunning backdrop to this much-loved circuit, a particular favourite of Wolfgang Van-Über, owner of Van-Über Racing Development. As he says, "Perhaps it is the heady aroma of lush vegetation and exotic fruits that excites me. Perhaps it is the presence of Mayan temples, or the circuit's intriguing ballet through the trees. All I know is that when I pass through the passenger terminal at the Alca Vexus International Travel Port and browse the toiletry section of the duty-free store, I feel an irresistible frisson of excitement, and I know I am close to a primitive and vital ancient culture."
 * 5) Built on some of the most polluted and toxic regions in the world, Vohl Square passes the famous chemical vats of the Swollen Cossack brewery which exude clouds of choking gas, and the ageing generators owned by Sevvek Power, which sporadically short circuit in damp weather, threatening the lives of pilots and spectators alike. Vohl Square is the favoured circuit of Omarr Khumala of Tigron Enterprises, who says, "How they worship me when I take to that stinking grey circuit! As I wipe the grime from my visor, I realise no one else loves me like they do in Moscow. What a city."
 * 6) With its fast straights and smooth bends, the inner circuit at Temtesh Bay is one of the League's simplest tracks; however, the two extensions which form the whole circuit add the fiendish curves of Beehive Rock and the confined mining tunnels recently vacated by ShellTec Extraction. Bruce Bloomer, the charismatic business tycoon who masterminded the track's construction, runs the circuit with a populist touch; "Remember folks, it's HALF PRICE before 10am, with a free lollipop for the kids and a flaggon of foaming ale for pa in 'The Convict's Welcome'. Plus, it's FREE to pensioners who buy their daily provisions from Bloomer's Bring And Buy convenience stores. Just tell 'em Bruce sent ya!"
 * 7) Based on the moon, Katmoda 12 is a spectacular achievement of F9000 racing, and Pascale Rouser of Auricom has always loved the circuit: "I was stunned the first time we went there. Imagine stepping out and seeing that small civilisation spread out before you - the famous domes, the floating city, the alien remains. And beyond it and around it, Katmoda 12 snakes across our heavenly neighbour." Unfortunately, due to the high costs of lunar travel, few spectators make the journey, and crowds are made up of government officials, businessmen on hospitality weekends and pop celebrities such as Raisin Face or Git Boyz Thr3e.

Year 2197

 * 1) Vineta K is situated at a beachside resort and marina on Makana Island. Being one of the easiest track in terms of complexity, this is a good track for beginner pilots to get accustomed to their crafts and to give the crowd a good show as the track winds around the beachfront properties, along the quays of the island, and even beneath the sea in the PlasmaShield aquatic tunnels.
 * 2) This track is the second track in the Beta League. The most evil track since Silverstream. Citta Nuova is the ultimate technical course of Wipeout Pure, and will have you tearing your hair out for days trying to race it on Phantom. Aside from an extremely tight hairpin, there are also a series of undulating chicanes that can easily throw you over the side. The track intro says it all - fly with due care and attention.
 * 3) Situated on the sloped of Mount Sebenco, Sebenco Cl​imb winds its way up the narrow and winding Austen Pass before a steep plunge into a man-made tunnel at the bottom of the circuit. Because of the overall difficulty to complete the track cleanly, it is a well-loathed track.
 * 4) The 4.4km Sol 2 circuit lies suspended a full kilometre above Makana. It's one of the fastest tracks in the games due to its high-speed straights and banked corners, but can get tricky at times, particularly with an long open-sided section. A track that demands respect from even the most skilled pilots.
 * 5) Sebenco Peak is fairly technical. There aren't many fast sections here, and like Sebenco Climb, sharp corners are very common. Learn your airbrakes for this one. This is without doubt a much-loathed track.
 * 6) Iridia is one of the fastest tracks of the Delta League, and is surprisingly wide in places. Lots of room to move also means little to hide behind, so most weapons coming your way are going to hit. Triakis and Tigron are ideal for this track, plenty of speed and you're more than likely to actually live through it. On Time Trial though, sit back and enjoy. There are a couple of sharp corners to keep your eyes open for though, but it is otherwise a very short track.
 * 7) Just over 5 kilometres long, Anulpha Pass is located in a custom-built entertainment arena on the east side of Makana Island (near the Sinucit track). It looks deceptively simple from above, but the undulations of the track surface and narrow skill-cut are enough to keep any racer on their toes.
 * 8) Koltiwa is not quite as fast as its sister Delta League courses due to some quite nasty corner work, most notably a chicane series early on and an evil hairpin near the end. Quite a fun track.
 * 9) Khara Descent is without doubt the most visually stunning circuit so far in Wipeout Pure. While it is the shortest Delta course, Khara Descent is also by far the most technical. There's only a couple of fast sections here, most of the course involves navigating tricky corners, one of which is open on one side. It is still pretty wide though, making for some violent action.

Year 2206

 * 1) Moa Therma is the very definition of Mediterranean glamour, built on an exclusive island chain off the shores of Sicily. Race through the horizontal Synchro Logistics dynamo and contribute to the electricity supply for the residential rich and healthy in this 5.3 kilometre track.
 * 2) The 4.7 kilometre Metropia circuit carefully picks its way between the skyscrapers that dominate the Kyoto skyline. Although a basic track, it's still a good track to race on with its glass-bottomed track surface and the huge mag-strip drop which is Gemini's Pin.
 * 3) The 5.2 kilometre circuit careers through the classified MNT plant exposing the inner workings of this future industrial superstructure. Central to the Talon's Junction track is the dynamic spiral of Concordia Loop and the sinuous semi-transparent sections that reveal the complex architecture of this dark energy research centre.
 * 4) The natural extension of Las Vegas, The Amphiseum is a city built purely for entertainment. This immodest circuit runs for 6 clicks and contrasts the searchlights and towers of another busy night with the thrall of the masses. It never looked better.
 * 5) Cool air and water are at a premium in the science principality of solar power specialists Tech De Ra in the last refuge of the great American desert. Power through 5 clicks around the brittle canyons and ravines of this one-time hydroponic farm.

Year 2207

 * 1) What happens when Big Brother invades the global village? Arc Prime is the answer, where fortified walls and secure network channels offer privacy at a price. Only the race escapes, a portion of its 5k length breaking the boundaries of Seattle’s interurban corridor.
 * 2) Four and a half kilometres of high-tension track coil around the art deco statements of De Konstruct, the city whose only constant is change, where the fortunate can catch a sideways glimpse of the radio waves amongst the engine flares.
 * 3) The weather machines came to Gibraltar’s Fort Gale for the research, but they stayed for the race. Hiding themselves between the residential fins, they studiously watch over the five and a half clicks of this viper’s nest of a track.
 * 4) This gunmetal grey city was fully excavated after the outbreak of Nova Scotia, leaving only the neon signs and robotic sentries to watch carefully over the crowd-avatars and magnetic twists of Basilico's 4.2 kilometre circuit.
 * 5) The parks of Greenland were finally thawed out and preserved forever by a committee of philanthropists with utopian ambitions. This custom built 4.6 kilometre track provides a whirlwind tour through the ice-blue architecture and petrified trees of Platinum Rush.
 * 6) As the cities of the Cayman Islands expanded into the sea, Vertica was born. This tropical paradise is home to the last remaining coral reefs and is a haven for the elite and the reclusive, with strict corporate access to the stands of this 4.3k track.
 * 7) 5.1 kilometres of track are surrounded by the supercooled servers and data centres of Outpost 7. Races bring vital funds into this communications hub at the top of Finland. Marvel at the ever-encroaching ice-nine and ride the narrow memorial bridge.
 * 8) This 5 click racetrack snakes around the transit system and commercial district of the densely packed metropolis of Edgewinter - a floating island city in the Pacific currently caught in the middle of a tropical storm!
 * 9) 15 centimetres of reinforced pro-glass keep the water out of Vostok Reef's 4.9 kilometre length, while the powder-fresh spiral tunnel and docking stations highlight the continual twists and turns of this coolly detached circuit.
 * 10) Gemini Dam is the central hub of the North African trade routes, with the 4.9k track briefly dipping down into the slick purification plant, before resurfacing into the sun-baked suburbs. This Moroccan venue strikes a balance between thrills and technical racing over 5.2 kilometres of tarmacrete, angling between the support platforms and statues in the breezy late-afternoon climate.
 * 11) In the subterranean networks below Alaska, high ranking officials work in secret ambience waiting for the bomb to drop. Their only entertainment is the race, carrying its own threat level through 4.3k of permanent gloom. This is Orcus.

DLC

 * 1) Chenghou Project is Makana's Chinatown, located in the heart of Vineta's financial district. This is quite a technical track and not for the faint of heart. Peculiarities on this track include the Hello Lucki Bank hairpin, a inverse-cambered spiral and culminates in a long jump into the tunnelled entry into the final chicane.

Starting Base Roster

 * 1) Ami Nakajima (FEISAR)
 * 2) John Dekka (AG-Systems)
 * 3) Arial Tetsuo (Auricom)
 * 4) Stefan Geist (Qirex)
 * 5) Myima Tsarong (Piranha)
 * 6) Tomoya Yamada (G-Tek)
 * 7) Arwel Jones (Wyvern)
 * 8) Timo Nikkola (Hyperion)
 * 9) Giovanni Rizzo (Scorpio)
 * 10) Kenta Iwazaki (Nexus)
 * 11) Ami Ikeyama (Tenrai)
 * 12) Renato Cardoso (Caliburn)
 * 13) Manu Kanaloa (MAKO)
 * 14) John Carving (Aster)
 * 15) Captain Falcon (Blue Falcon)
 * 16) Billy (Mad Wolf)
 * 17) Draq (Mighty Typhoon)
 * 18) Bio Rex (Big Fang)
 * 19) PJ (Groovy Taxi)
 * 20) Renée Cadieux (Assegai)
 * 21) Jonathan Lidgren (Goteki 45)
 * 22) Hilda Brandt (Icaras)
 * 23) Songen Grey (Van-Uber)
 * 24) Sveta Kirovski (Tigron)
 * 25) Alex Reece (EG-R)
 * 26) Natasha Belmondo (Xios)
 * 27) Guan Wei Chen (Harimau)
 * 28) Gavino Cavalcante (Triakis)
 * 29) Nyarai Khumala (Mirage)
 * 30) Brian Turner (EG-X)
 * 31) Heldi Toledo (Rinumau)
 * 32) Terry "Rivets" Toledo (Scrapjacks)
 * 33) Victoria Addison (MTech)
 * 34) Michael Vernon (VERT)
 * 35) Elon Musk (Tesla)
 * 36) Masujiro Hashimoto (Nissan)
 * 37) Louis Renault (Renault)
 * 38) Rudolf Dassler (PUMA)
 * 39) John Stith Pemberton (Coca-Cola)
 * 40) Caleb Bradham (Pepsi)
 * 41) Jon Burgerman (Turboweevel)
 * 42) Mark James (Cardracer)
 * 43) Neil McFarland (Haironaut)
 * 44) Scien (Klor)
 * 45) Daxter (Daxtinator)
 * 46) Jak (Havenzoomer)
 * 47) Lena Grünfeld (Katzbalger)
 * 48) Forest (Aporyon)
 * 49) Samantha Robinson (X-Cell)
 * 50) Kat Sinclair (Thunderbird)
 * 51) Jones Richard (AEC)
 * 52) Nolo Pasaro (Teku)
 * 53) Banjee Castillo (Silencerz)
 * 54) Tork Maddox (Metal Maniacs)
 * 55) Taro Kitano (Scorchers)
 * 56) Neo Cooper (Orbitronix)
 * 57) Leo Cooper (Lance Systems)
 * 58) Veo Cooper (Protonic)
 * 59) Yeo Cooper (Barracuda)

Base Unlockables

 * 1) Sephiroth
 * 2) Rugal Bernstein
 * 3) Akuma

DLC

 * 1) Barbie (Dodge)
 * 2) Rainbow Dash (Ferrari)

Base Game
YouTube Version: https://music.youtube.com/playlist?list=PLgLpowho8x-sFBdxkvRloR3aL2aXuYdvY&feature=share

Spotify Version: https://open.spotify.com/playlist/5JfTwNERqjNuj9DdfgU3uU?si=3f9c9d423d004f03

DLC

 * 1) Power Club: https://music.youtube.com/playlist?list=PLgLpowho8x-ti8jaPR6rXbAfIvm8po5_c&feature=share
 * 2) Persona Music Pack:
 * 3) Shin Megami Tensei Music Pack:
 * 4) Persona Music Pack
 * 5) Kingdom Hearts Music Pack:
 * 6) Final Fantasy Music Pack:
 * 7) Guilty Gear Music Pack
 * 8) BlazBlue Music Pack
 * 9) Doom Music Pack
 * 10) Quake Music Pack
 * 11) Phineas and Ferb Music Pack
 * 12) Mazinger Music Pack
 * 13) Getter Robo Music Pack
 * 14) Zambot 3 Music Pack
 * 15) Daitarn 3 Music Pack
 * 16) Space Runaway Ideon Music Pack
 * 17) Yu Yu Hakusho Music Pack
 * 18) Little Witch Academia Music Pack
 * 19) Little Einsteins Music Pack
 * 20) Jake and the Never Land Pirates/Captain Jake and the Never Land Pirates Music Pack
 * 21) Star Gladiator Music Pack
 * 22) Gravity Falls Music Pack
 * 23) Dancouga and Dancouga Nova Music Pack
 * 24) Gunbuster and Diebuster Music Pack
 * 25) Neon Genesis Evangelion Music Pack
 * 26) FLCL Music Pack
 * 27) Tengen Toppa Gurren Lagann Music Pack
 * 28) Outlaw Star Music Pack
 * 29) Chrono Trigger and Chrono Cross Music Pack
 * 30) Drakengard Music Pack
 * 31) Robot Romance Trilogy Music Pack
 * 32) CLaRiS Music Pack
 * 33) Devilman Music Pack:
 * 34) Doraemon Music Pack
 * 35) Tron Music Pack
 * 36) Dr. Slump Music Pack
 * 37) JoJo's Bizarre Adventure Music Pack:
 * 38) Kinnikuman and Kinukunan Nisei/M.U.S.C.L.E. and Ultimate Muscle Music Pack
 * 39) Dragon Ball Music Pack:
 * 40) Mob Psycho 100 Music Pack
 * 41) My Hero Academia Music Pack:
 * 42) A Certain Magical Index Music Pack
 * 43) Toradora Music Pack
 * 44) Accel World Music Pack
 * 45) Heavy Object Music Pack
 * 46) Durarara!! Music Pack
 * 47) Sword Art Online Music Pack:
 * 48) Hunter X Hunter Music Pack:
 * 49) Spy X Family Music Pack
 * 50) Kill La Kill Music Pack:
 * 51) Fist of the North Star Music Pack:
 * 52) Riki-Oh Music Pack:
 * 53) Baki the Grappler Music Pack:
 * 54) Tron Music Pack
 * 55) Street Fighter Music Pack
 * 56) Darkstalkers Music Pack
 * 57) Tekken Music Pack
 * 58) Gantz Music Pack
 * 59) Soul Calibur Music Pack
 * 60) Splatterhouse Music Pack
 * 61) Code Geass Music Pack
 * 62) Mega Man Music Pack
 * 63) Toy Story Music Pack
 * 64) Doctor Who Music Pack
 * 65) Mr. Bean Music Pack
 * 66) To Love-Ru Music Pack
 * 67) THE iDOLM@STER Music Pack:
 * 68) Aikatsu! Music Pack:
 * 69) Bang Dream! Music Pack:
 * 70) Chainsaw Man Music Pack:
 * 71) Love Live! Music Pack:
 * 72) Pretty Rhythm Music Pack:
 * 73) Metal Slug Music Pack:
 * 74) Metallica Music Pack:
 * 75) DragonForce Music Pack
 * 76) Nirvana Music Pack
 * 77) Queen Music Pack:
 * 78) Demon Slayer Music Pack
 * 79) Chainsaw Man Music Pack
 * 80) Gridman the Hyper Agent Music Pack
 * 81) Ultraman Music Pack
 * 82) Encanto Music Pack
 * 83) Double Dragon Music Pack
 * 84) Ghost in the Shell Music Pack
 * 85) Tsukihime Music Pack
 * 86) Berserk Music Pack
 * 87) Parasyte Music Pack
 * 88) The Incredibles Music Pack

Slogans

 * 1) Scrapjacks - Treasure The Rust
 * 2) Rinumau - Fuse Ideas
 * 3) Velocino - Small Scale, Grand Visions
 * 4) Absil - The World Moves, Join In!
 * 5) FEISAR - Join With Us
 * 6) AG-Systems - Make Friends In High Places
 * 7) Auricom - Do The Math
 * 8) Qirex - ["Sila yest' - uma ne nado"]
 * 9) Piranha - The Only Way To Stop
 * 10) Assegai - Established 2113
 * 11) Goteki 45 - Future Proof
 * 12) Icaras - Flying High
 * 13) Van-Uber - The Master Racers
 * 14) Tigron - Ready To Play With Fire?
 * 15) EG-R - People's Heroes
 * 16) Xios - Artificial Intelligence
 * 17) Harimau - A Force Of Nature
 * 18) Triakis - Three Times More Power
 * 19) Mirage - Seeing Is Believing
 * 20) EG-X - Linked Technology
 * 21) G-Tek - The Only Way Is Up
 * 22) Wyvern - By Any Means
 * 23) Hyperion - Ready To Reveal
 * 24) Scorpio - Challenge Every Extreme
 * 25) Omnicom - Near Field Friends
 * 26) Diavolt - Always On Target
 * 27) Nexus - Combined Arms
 * 28) Tenrai - Pure
 * 29) Barracuda - All Bite
 * 30) Caliburn - Race Me!
 * 31) MTech - M On Call
 * 32) Protonic - New Perspectives
 * 33) Lance Systems - Strike Swiftly
 * 34) Orbitronix - To The Cosmos
 * 35) MAKO - From The Depths
 * 36) Aster - Make Your Move
 * 37) 3rd Eye - Augment Your Vision
 * 38) Moe No Kunshu (MNK) - Tomorrow Will Be Late, Buy All, See All.
 * 39) Ferrari - We are the Competition
 * 40) Ethereal Dynamics - Drive Safely!
 * 41) Polarun - We Keep You Cool
 * 42) Hexædge - Protect Your Goals
 * 43) Menomes - Accuracy Is Everything
 * 44) Agama - Tradition Of The Future
 * 45) Aura Beta - Glow With Energy!
 * 46) SIGMOS - Maximum Power
 * 47) EXE - Building The Future
 * 48) VERT - Rise Above.
 * 49) Traxler - Lethal By Design.
 * 50) Vixin - Green For Good
 * 51) Coca-Cola - Taste the Inflation
 * 52) Pepsi - That's What I Like
 * 53) Mountain Dew - Do The Dew
 * 54) PUMA - Forever Faster Is Always First, Never Second, Never Third.
 * 55) ESA-AGR - It's all about balance.
 * 56) KOEN - The OG masters of the tank.
 * 57) Sulha AG - A true glass cannon.
 * 58) Conqueror - Raw & Strong.
 * 59) ASERA - I AM AN ALIEN.
 * 60) Lunare Scuderia - Excellent Performance.
 * 61) BURAN - Sturdy, Strong, Speed.
 * 62) Helix - The Best Solid.
 * 63) Mantis - Known for Unbeatable.
 * 64) Auroch - drive american or the communiete win.
 * 65) Blitzen - Blitzschlag!
 * 66) Bonkor - We Are Invincible
 * 67) Hongshan - May you live in interesting times.
 * 68) Ki-Tai - honor?
 * 69) Nobuo - Winning is easy, Winning with grace is hard.
 * 70) Sakrataal - What country has no police?
 * 71) Viskor - Big brains, Big engines, Big wins.
 * 72) Zjawa - If it's ugly but it wins races, it's not ugly.
 * 73) Caproni - Fast, Sensitive, Unarmed.
 * 74) Aeriber - Fly Beyond
 * 75) DBR - Our Future Awaits
 * 76) PlayStation Studios - Play Has No Limits
 * 77) SEGA - Major fun and games!
 * 78) Arc System Works - Action. Try it out First!
 * 79) Capcom - From Osaka, to the World
 * 80) Konami - Fresh, New Fun, Excitement and Turbocharged Energy
 * 81) Bandai-Namco - More fun for all into the Future
 * 82) Square-Enix - We Got the Limit Breaks to Turbocharge for You
 * 83) Gameloft - We believe games can let you do extraordinary things.
 * 84) Disney - Where Dreams Come True
 * 85) Pixar - Adventure is out there!
 * 86) Shuiesha - We got the Powers of Friendship, Effort and Victory to Race
 * 87) Kodansha - Everything we can do to Create for our Racers
 * 88) Kadokawa - Be the Bridge between Kadokawa and the Readers through the Maintenance of Speed and Displays at Bookstores
 * 89) Toei - To the World, to the Future where we're ready to Race for more Generations
 * 90) Tsuburaya Productions - To spark our Viewers and Racers' Imaginations, Provide the Hope of Speed and cultivate Kindness, Bravery, Determination, Heart and Fun in Young Viewers and Racers' Hearts
 * 91) TMS Entertainment - Constantly Creating, Forever Captivating to Race for Fun and Glory
 * 92) Type-Moon - We got lots of Tales to Race about Destined Heroes with Desire
 * 93) Atlus - Realize Your Imagination for Speed
 * 94) Nintendo - Play it Loud
 * 95) Sony - We are Sony
 * 96) Tesla - Ride Free
 * 97) Nissan - Innovation That Excites
 * 98) Renault - Passion for life
 * 99) Saturn - Like Always, Like Never Before
 * 100) Toyota - Drive your dreams
 * 101) Infiniti - Accelerating the Future
 * 102) Hyundai - New Thinking, New Possibilities
 * 103) Kia - Movement that inspires
 * 104) Thunderbird - In The Eye Of The Storm
 * 105) X-Cell - Xtreme, Xtraordinary, Xcellent.
 * 106) Scorchers - Hellfire Burns!
 * 107) Teku - The Ultimate Team.
 * 108) Silencerz - Shhh...
 * 109) Koei-Tecmo - Level up your Happiness with Speed and Power
 * 110) Metal Maniacs - Rock N' Roll
 * 111) King Casinos - Spend Your Money Well.
 * 112) ON - Pharmacy For The Better, Serving Your Mind.
 * 113) SNK Corporation - The Future is Now
 * 114) Kolakorp - Get Psyched!
 * 115) HART Racing Fuels - Ignition of the HART
 * 116) 2nd Skin - Fur For Fashion, No Mess No Fuss
 * 117) Blimp - You Won't Want To Comedown, Get On Board
 * 118) ICOM - Come Together
 * 119) Joy Noodles - an artificially enhanced experience made with joy.
 * 120) Lunar Parcs - Your Future Intermission
 * 121) Yamaha - Rev the Heart with Power and Speed
 * 122) Mindcorp - from the chrome to the dome
 * 123) Mr. Somo - Eat Me! Fat Free. | Good Times. | Jam On It.
 * 124) Ubisoft - We Create Worlds for Everyone.
 * 125) Evolution Studios - Evolve Together, a DBR Company
 * 126) Universal - Other Places for Real Adventure
 * 127) Zen Speedclass - Experience True Velocity
 * 128) Rockstar Games - Rock It!
 * 129) E-Cola - Deliciously Infectious!
 * 130) Atomic - Life. Run Over It.
 * 131) Mattel Creations - You can tell it's Mattel, it's swell
 * 132) Hasbro - It's a Hasbro Toy!

Sponsors

 * 1) +01
 * 2) 283 Production
 * 3) 346 Production
 * 4) 765 Production
 * 5) 961 Production
 * 6) 2nd Skin
 * 7) 3rd Eye
 * 8) Agama
 * 9) Aicorp
 * 10) Anarcho Syndicates
 * 11) Anti-Gravity Offense Systems (AGOS)
 * 12) Arial
 * 13) Aura Beta
 * 14) Blimp
 * 15) Boom Shakka Inc.
 * 16) Cyphon Group
 * 17) Delbert
 * 18) Dex Inc.
 * 19) Doofenshmirtz Good Incorporated
 * 20) Era Trek
 * 21) Ethereal Dynamics
 * 22) EXE
 * 23) Fierce Features
 * 24) Foul Play Corp.
 * 25) HART Racing Fuels
 * 26) Hexædge
 * 27) Holobot
 * 28) ICOM
 * 29) Ignition Energy Drink
 * 30) Iota
 * 31) IXION
 * 32) Jap Energy Drink
 * 33) Joy Noodles
 * 34) King Casinos
 * 35) Kolakorp
 * 36) Kratos Frames
 * 37) Lunar Parcs
 * 38) MAGEC
 * 39) Megabyte
 * 40) Menomes
 * 41) Militaire
 * 42) Mindcorp
 * 43) Moe No Kunshu (MNK)
 * 44) Mr. Somo
 * 45) Neognosis
 * 46) Netika
 * ON
 * 1) Overtel
 * 2) Organization Without a Cool Acronym (OWCA)
 * 3) Polarun
 * 4) Pure H8 Corp.
 * 5) Puzo Systems
 * 6) Ra-men Noodles
 * 7) Rainbow F.A.S.T
 * 8) Reaper Force
 * 9) Richochet
 * 10) Seismo Corp.
 * 11) Serpen Energy Systems
 * 12) SIGMOS
 * 13) Skinnex
 * 14) Strong Arm
 * 15) Sylva
 * 16) Synchro Logistics
 * 17) Zyro Sportswear

Weapon Pickups

 * 1) The Missile is a pickup that fires a single guided projectile at a target in front of or behind the user's racer. It can be fired with a lock-on or blind. It gains a lock-on when another racer is on the player's screen. It doesn't do very much damage, but its ease of use and commonality make it one of the most reliable ways to slow down an opponent. Its ability to lock on to opponents behind the user via the rear-view camera also makes it useful for race-leaders defending their position.
 * 2) The Rockets are a Pickup that fires three projectiles in a small spread. While they do not lock onto targets, they do follow the elevation changes of the track. Each individual projectile is stronger than a single Missile, and if all three projectiles hit the target, the damage and slowdown can be considerable. This, combined with their commonality and ease of use, makes the Rockets a very reliable pickup for new and experienced racer's alike.
 * 3) The Mines pickup is a defensive pickup that drops 5 small stationary explosives behind the user's racer. When other ships impact the mines, they will explode and deal moderate damage and slowdown. Hitting all 5 mines in a series, however, can severely deplete a racer's shields and slow it down considerably. This makes them the most reliable way to for the race leader to defend his position. The disruptive effect of Mines and the frequency at which they are deployed in races make them a constant threat to look out for.
 * 4) The Plasma is a pickup that, when used, fires a bolt of high-energy plasma in a straight line in front of the user's racer. The bolt is unguided and takes half a second to charge, making it very difficult to aim, but it a hit is scored the Plasma will deal very heavy damage and slowdown to the afflicted racer, often resulting in an elimination. It deals the most damage of any weapon in the game. Despite its very low pickup rate and its high skill-requirement, the Plasma is one of the best ways to score eliminations.
 * 5) The Force Wall pickup will fire an energy beam in front of the user's racer, which will deploy a red wall of energy on the track a short distance ahead of the user. On impact with this wall of energy, ships other than the user's will be slowed to a crawl, but they won't take any damage. The wall takes up half of the track width and always generates on the opposite side of the track from which the weapon was fired. The Force Wall's size and speed of dep loyment can make it very hard to avoid in certain situations, making it an effective means to slow down multiple opponents at once.
 * 6) Cannons pickup allows the user to fire 30 small, very fast projectiles in a straight line in from of their racer. Each projectile deals a very small amount of damage and slowdown, but if the user lands multiple rounds on target, the Cannons can deal a reasonable amount of damage and considerable slowdown. The Cannon's fire rate and bullet speed vary with the racer's damage stat, with more weapon power resulting in a slower firerate and bullet speed. Cannon's ease of ai m, fast projectile speed, and high slowdown potential make them a good weapon to use over long ranges.
 * 7) Shield is a pickup that, when used, erects an extra energy shield around the user's racer, protecting it from all damage and slowdown for a few seconds. If a racer is impacted by any weapon other than the Force Wall while it is holding a Shield, the Shield will automatically deploy and save the racer from the effects of the weapon.
 * 8) Autopilot pickup takes control of the user's racer, automatically steering it for 5 seconds while also encasing it in a weaker, more transparent version of the Shield pickup. The Autopilot's shield protec ts the user's racer from weapon slowdown, but not damage. If the user's racer is still turning when the 5 second timer expires, the Autopilot will retain control of the racer until it is straightened out, or until 5 more seconds have passed. The Autopilot is very useful for clearing difficult sections on tracks, and also for preventing weapon slowdown if a Shield is unavailable.
 * 9) The E-Pack is a pickup that immediately restores 25% of the user's shield energy. It can only be picked up if the user's shield energy is below 25% and no other E-Packs have been activated by them on the current lap.
 * 10) Quake is a pickup that fires a wave of energy down the track in front of the user's racer, distorting the track floor and launching any opposing racer into the air on impact. It deals a light amount of damage and moderate slowdown. The energy wave takes up the entire track and has a long range, meaning that it can be used against many racer's at once. If a racer is too far above the track floor, though, it can escape the Quaks effects.
 * 11) The Turbo gives the user's racer a strong boost in speed, launching it in the direction that the nose is pointing.
 * 12) The Hunter Missile is a guided, invincible missile that automatically seeks out and detonates on the racer in first place. It can only be used by the player, and it can't be picked up when the player is in first place. It can be fired when the player is in first, though, which will result in the player shooting himself.
 * 13) The Shockwave shoots a blue beam of electricity that slows the racer. it is capable of producing very light damage as well. It is a lock-on weapon, but it cannot be fired backwards.
 * 14) The ECM Pod disables opponents' weapons systems for a brief period, preventing them from picking up weapons and using them. The effect of this power-up was not explained in the instruction manual, and was instead referred to as "What's this?", hinted to the weapon being "subtle but very useful".
 * 15) The Cloak makes your racer invisible for a brief period, making your racer invincible to most damage and impervious to any lock-on. However unlike the Stealth in WipEout 64, your racer cannot move through the others while cloaked.
 * 16) The Reflector reflects weapons away from your racer. While using the Reflector, any weapon that hits your racer will bounce off walls and lock-on weapons will return to the racer that fired it, but is useless against the quake and mines.
 * 17) The Gravity Stinger drops a gravity anchor that disables the anti-gravity generator underneath the racer when collided. This causes damage to the affected craft as it grinds on the track itself, and will force the victim to grind to a halt. It is similar to the Gravity Bomb from WipEout Fusion but works only on a single target.

Game Modes

 * 1) Detonator
 * 2) Eliminator
 * 3) Single Race
 * 4) Speed Lap
 * 5) Time Trial
 * 6) Tournament
 * 7) Survival
 * 8) Upsurge

Speed Class

 * 1) Vector - Vector class is the beginner class. As such, the speed is quite slow to a level where all you need to do is steer and accelerate. Despite this, it's a good place to start for new Anti-Gravity All-Stars players as it provides the basic environment to start off with (Traditionally, the learning curve of Anti-Gravity All-Stars deters some new players).
 * 2) Venom - Venom class is not designed to be a fast class. Depending on what game you're playing, it is either the first class you will encounter or a step up from the beginner Vector class. Generally, this class would introduce you to some fundamental concepts of craft control, such as airbraking and craft control. This is also a good place to start thinking about track position as it can come quite handy if you want to move on to faster speed classes.
 * 3) Flash - Introduced in WipEout Pure, the Flash class was included to fill in the vast performance gap between the Venom and Rapier classes. As the intermediate speed class, this class is designed for those who have mastered the slower classes. This class is perfect for learning to control the ships at higher speed.
 * 4) Rapier - In Rapier class, you start to have an idea of the potential speed of these craft. After upgrading from Venom or Flash (depending on the game), you start to really refine your skills as a pilot, and start thinking about the course as the whole picture, not just a series of corners. Hence, this was the fastest speed class in the original Wipeout, until the introduction of Phantom in 2097/XL.
 * 5) Phantom - The Phantom class is the fastest, and therefore the hardest class in most of the games. This class brings out the full power of an AG craft, with craft in the later games capable of reaching over 700 km/h. Pilots that race at this speed will need expertise at craft control and extensive knowledge of the tracks to have any hope of finishing, let alone in first place.
 * 6) Zen - The Zen Speed Class can be unlocked by ranking up, starting from Rank 24, then search for the hidden chevron (^) node which can be barely found somewhere on the Single Player Campaign event select screen to access it. There are 10 challenges, one for each track. The Zen Speed Class is by far the most difficult event type as it consists of a 10 lap race and the opponents are tougher to beat that any casual/inexperienced racer will be likely to fail. But getting the effort right to Elite Pass the event will help you boost up Ranks.