Anchored Spirit

An anchored spirit (or an anchored ghost) is a ghost that was anchored in the same place they used to live in and/or died in until Halloween rather than roaming around Earth.

Biography
Anchored spirits are entities that are connected to a particular location they are now haunting when they die in said location they used to live in. When they try to leave, they wind up in either Saturn or the same area they died in. While being refrained from roaming the Earth freely, they have to wait until Halloween to do so. When it's Halloween, they are allowed to walk the Earth.

Personality
Anchored ghosts are shown to have different personalities when they are alive. For example, friendly ghosts have a friendly personality so they can be friends to humans. They also have displayed forms of kindness like making friends, baking cookies for humans and hugging, which (unfortunately) frighten other living people and might think that they have been touched or saw a floating object like it was picked up by invisible hands.

Appearance
Anchored ghosts have ghostly pale white skin which fades to transparent and silver eyes. In their appearance, they appeared to have a wispy tail as "legs". They looked like when they are alive, except they glow ghostly white vapors and fade to transparent as well. They wear the same clothes they died in. Their hair color and clothes rendered wispy shades of grey.

Powers & Abilities
* = notable


 * Invisibility* - Anchored ghosts can turn invisible and can be unseen. When the lights have been turned off, they disappear.
 * Teleportation - Anchored ghosts can teleport from place to place.
 * Telekinesis* - They move objects, animals and people with its mind.
 * Intangibility* - They can pass through physical matter.
 * Possession - They can possess people.
 * Object Possession - They possess objects.
 * Flight* - They could hover in thin air.
 * Poltergeization - Anchored ghosts are allow to turn other people and animals into ghosts, by possessing people's bodies.
 * Shapeshifting - Anchored ghosts can shapeshift into a form of a wispy ball of light or can turn their legs into a ghostly, wispy tail.
 * Corporealization - Anchored ghosts can disguise as humans.
 * Puffing Up/Body Fattening - They can puff up their bodies to make them look fatter. For example, an opera singer ghost named Lauri Daaé possesses her victim, causing the victim to vocalize like a soprano, puff up its body and float about, causing to be turned into the opera singer ghost.
 * Bulging - It can bulge through solid matter instead of passing or phasing through. For example, they scare people by using their hefty build to make the walls and doors bulge and stretch.
 * Cloud Mimicry - Anchored ghosts can turn into mist.
 * Light Mimicry - Anchored ghosts can turn into a wispy ball of light.
 * Wisp Summoning - Anchored ghosts can summon wispy balls of light.
 * Astral Manipulation - Anchored ghosts can manipulate astral energy.
 * Inaudibility - They can turn inaudible.
 * Inodorosity - They can lack odor.
 * Self-Sustenance - They can reduce or remove the need for bodily necessities.
 * Hypnosis - They can hypnotize people.
 * Imperceptibility - Anchored ghosts are completely undetectable and imperceptible.
 * Illusive Appearance - They can create an illusive appearance.
 * Semi-Immortality - Anchored ghosts never age.
 * Malleable Anatomy - They can morph their faces.
 * Non-Physical Interaction - Anchored ghosts are allowed to interact with other spirits.
 * Tangibility Interplay - While intangible, ghosts interact with the tangible.
 * Portal Manipulation - They can control portals.
 * Phantasm Manipulation - They can control other spirits.
 * Reality Warping - They can manipulate, control or warp reality at their own will.

Known Anchored Spirits

 * Ghosts (Beetlejuice)
 * Ghosts (American Horror Story: Murder House)

Tropes

 * Barred from the Afterlife: Ghosts can't enter Heaven or the Underground of Darkness because they have a problem crossing over, have unfinished business or are lost and/or lonely.
 * Berserk Button: Friendly ghosts turn angry when you are mean to them.
 * Beware The Nice Ones: See Berserk Button.
 * Crazy Prepared:
 * Closed Circle: Attempting to leave causes them to either wind up in Saturn (like in Beetlejuice) or the same area they died in (like in American Horror Story: Murder House).
 * Cute Ghost Girl: [Mostly] female ones.
 * Demonic Possession: Not actually demonic, but instead it was known as ghostly possession.
 * Electromagnetic Ghosts: Their presence causes lights to flicker, television sets to turn static and radios to crackle.
 * Fog Feet: They have spectral tails to hover without using their legs.
 * Friendly Ghost
 * Ghostly Goals: Some want revenge, others have unfinished business.
 * Glamour Failure: With the human disguise, it can either by invisible to humans, cold skin or lack of pulse.
 * Invisible to Normals
 * Jacob Marley Apparel: Anchored ghosts wear the same clothes they died in, mostly wearing the same clothes before or after they died.
 * Missing Reflection
 * Orifice Invasion: Possessing people by shoving down their throats.
 * Our Ghosts Are Different
 * Silly Spook
 * Transformation of the Possessed: Mostly their shapeshifting.
 * Unfinished Business