My Singing Monsters:Dusk of Unity

"Welcome to My Singing Monsters: Dusk of Unity. Reunite awesome monsters and listen to them sing!"

- Welcome message when playing for the first time.

"My Singing Monsters: Dusk of unity" is the sequel game to My Singing Monsters. It was announced via Twitter and YouTube simultaneously. The iOS version of the game was released in Canada on 8th September 2069 and was released worldwide for iOS on September 23rd, 2069. The Google Play Android version of the game was released on September 25th, 2069. The Amazon Kindle version of the game was released on November 21st, 2069, and the Amazon Appstore Android version was released on November 28th, 2069. The console and PC versions were released on Xbox One, the K.F.C.Console, PlayStation 5 and Steam on December 08th, 2069.

Overall Changes

 * You can trade monsters and decorations with other players!
 * Most of the graphics are different, and so are the songs.
 * The Fluoress monster like any magical Monster can breed with all natural monsters and is now a starter monster.
 * The Nursery is no-longer needed, it's now replaced with Nursery Island where you can listen to the baby monster sing insted of watching the eggs hatch!
 * The Market (the original game's Market) has been replaced by the shop named Walmon.
 * The Market is now the place where players can buy and sell edibles, rather than a place to buy monsters, decorations, etc.
 * Decorations are almost purely cosmetic as players can choose wich decoration it likes, but the Happiness meter still exist in this game and the likes are limited to 16 monsters and items that the monster likes.
 * The Mailbox button has been split up into the FTV and the Computer.
 * Structures, Decor, Monsters, & Obstacles are now dynamic.
 * The game primarily requires Edible Items, Treasure, and Yum Yum taffy to develop a player's Continent Ultima. Gems, Jewels, and Jewrley, which are all both a Crafting Item and a currency, are used for upgrading the Vault, Hotel, and production structures. Food and other items are used to fulfill requests given from monsters, which doing so rewards coins and XP.
 * Some islands are now rendered in full 3D, unlike the original game which only used 2D sprites.

Productions

 * TBA

New Currency

 * Players can collect Jewels around the Continent and upgrade it with those. As the player reaches a higher level, they will have to save Jewels to get special crystal items at the Jeweler Structure to upgrade or use diamonds.
 * Just like the original game, both Young and Adult Monsters are now able to produce coins. You can get them through giving monsters the food (and other edibles) they request, as well. Coins may also be earned through completing goals, selling monsters, or selling products at the Market.
 * There is a mine to produce diamonds but no Yum Yum Taffy Mine . This is unless the player buys a Taffy Factory, which instead of producing diamonds automatically, it requires Shards to produce the selected amount of Yum Yum Taffy.

Continent Ultima
The Continent Ultima AKA Continent 2 consists of both five of the original natural islands and the Fire Oasis together. They all share the same song, no matter where the monsters are placed, and monsters are unrestricted from moving to particular sections of the Continent.

In Continent Ultima, there are differences from the original My Singing Monsters game, including the different plants and monsters. On the Land that was once Air Island, there are bonie crystal trees on it instead of yucca trees, while on the Land that was once Earth Island all of the plants are still alive. The Land that was once Cold Island has trees that still have their leaves. The Plant Land Has moar flowers than both the original game and Dawn of Fire.

Plant Land is unlocked when you first play, like in the first game, Cold Land is unlocked on Level 9, Glass Land is unlocked on Level 19, Air Land is unlocked on Level 30 and Water Land is unlocked on Level 41 Earth Land is unlocked on Level 53.

Outer Islands
In Dusk of Unity, there are lots of Outer Islands including: Seasonal island, Future island, Glacier Island, Laser Island, Factory Island, Robot Island, and Leafside Humid Jungle.

====Monsters are teleported to the Outer Islands depending on their level, using the Teleporter 2.0 structure, which can be moved. When the Monsters on breeding islands are teleported to the Outer Islands.====


 * The Colisingum has TBA Monsters to be placed, no Prismatics and the Level requirement is 5.
 * Future Island has about 31 Monsters to be placed not counting Dipsters, TBA Prismatics and the Level requirement is 10.
 * Monstrous Aether has TBA Monsters to be placed not counting Dipsters, TBA Prismatics and the Level requirement is 15.
 * TBA has 26 Monsters to be placed not counting Dipsters, TBA Prismatics and the Level requirement is 20.
 * Zodiac Sanctum has TBA monsters to be placed including Shugabass and Dipsters TBA Prismatics and the Level requirement is 25.

Moar Outer Islands will most likely be added in the future.

Music

 * Most songs in Dusk of Unity seem not to follow a 140-beats-per-minute rhythm.
 * The Castle does create or produce any bass sound when upgraded.
 * The opening music is TBA, which seems as though it was sung in-game.

Other

 * Buying Monsters from the Shop does not require the Nursery; Nursery Island only hatches the eggs from the Breeding Structure.
 * If a player makes friends with you, your friends list does not necessarily contain that player; you must friend the player back in order to gain mutual friending. This does not happen in the original game; the original game automatically mutually friends both friends.
 * All Double-Element Monsters with the Water element, with exception of the Oaktopus (6 hours) require 8 hours (Magicals and Fire) 4 hours (Naturals) to breed, unlike in the original game.