Sorcerers: White Knight Presents: The Rise of Salem

Sorcerers: White Knight Presents: The Rise of Salem is an American fantasy comic book published by DC Comics under its DC Black Label. The 10 issue miniseries was written by Batman: White Knight writer Sean Murphy and is a sequel to Batman: White Knight Presents: Sorcerers. It began publishing on February, 2023 and concluded on December of the same year.

The Fellowship

 * James O'Clery - A 19 year old Irish American sorcerer's apprentice who is the grandson of Simon and Margaret and the main protagonist. He is the leader of the Fellowship, he wields a sorcerer's staff and fights with a Dwarf forged broadsword.
 * Julia Greenleaf - A very beautiful 19 year old Elf princess who is the daughter of Alrich and the childhood sweetheart of James. She is the second in command of the Fellowship and is also the archer of the team, being extremely skilled with a bow and arrow.
 * Aldrin Greenleaf - The twin brother of Julia and the best friend of James. He is the researcher for the Fellowship as he can both read and speak in several languages,
 * Ciarda - A benevolent Dark Elf and the love interest of Aldrin. Ciarda has been described as been one of the few benevolent Dark Elves,
 * Durin and Dain - Two Dwarf warrior brothers from the Dwarven kingdom of Stonegard. Durin sports a Mohawk and wields a pair of throwing axes, whilst Dain wields a large warhammer.
 * Matt O'Clery - James' younger brother and a sorcerer in training.
 * Trevor - A hulking and powerful Cave Troll who serves the O'Clery family as their guardian. 500 years ago, he was about to be killed by an evil dragon until he was rescued by the legendary sorceress, Mary O'Clery. Ever since he has served the O'Clery family.
 * Knobby - A Gnome who acts as the Fellowships healer. He is quite knowledgeable on plants on healing remedies.
 * Flower - A Fairy who acts as the Fellowships aerial scout.

Sorcerers Council

 * Simon and Margaret O'Clery - A pair of powerful and respected sorcerers who are the paternal grandparents of James and Matt. Simon and Margaret are very important members of the Sorcerers Council, they are also loving and supportive grandparents to James and Matt.
 * King Alrich Greenleaf - The High King of the Elves who is the widowed father of Julia and Aldrin and the head of the Sorcerers Council.
 * Mongo Ironhand - A rather eccentric Dwarf sorcerer who has a particular fondness for cigars and martinis.
 * Lord Stonebeard - The mightiest of the Dwarf Lords and the ruler of Stonegard.

Salem's Chosen

 * Mary Hopkins -

Unenchanted's

 * Dr. Henry Lewis - An unenchanted scientist who is a friend and ally to the Fellowship. Other than the Justice League, he is one of the only few unenchanted's who is aware of the magical world.
 * Chief Ryan Carter - The chief of the Phoenix Wood's Police Department and an ally to the Fellowship. He usually calls them in if there are any criminals who have signs of magic on them, as the police department aren't qualified to deal with orcs, goblins, trolls or dragons. Like Dr. Henry, Chief Ryan Carter is one of the few unenchanted's outside of the Justice League to be aware of the magical world.

Magical Beings and Creatures

 * Sorcerers/Sorceresses - A group of men and women who are born with the ability to perform magical spells and charms. The magical abilities of Sorcerers/Sorceresses first begin to manifest on their 10th birthday, whereupon they began their training which lasts for 10 years. Due to their magical powers Sorcerers/Sorceresses age slowly and can live to be 400 years old,
 * Wizards - Mortal men and women who learn the magical arts from either books or a mentor.
 * Witches - Female individuals who practice black magic. Witches have long had a bad reputation within the magical community, as its due to their actions that unenchanteds considered sorcerers/sorceresses to by satanic.
 * Dragonlords - Human or Elf men and women who were able to speak to and tame their spiritual brothers and sisters, the Dragons.
 * Elves - A race of magical humanoids who resemble with humans with pale skin, perpetual youth and pointed ears. Elves are considered to be the ruling class of the magical community, with some even being important members of the Sorcerers Council. It is revealed that both Elves and Dragons are the oldest magical creatures on Earth, because of this they share a deep spiritual bond. It is also said if one was to die out, then the other would spell severe disaster for the other.
 * Half-Elves - The result of a union between humans and Elves. Half-Elves have shorter pointed ears then their mother or father and can grow facial hair.
 * Dwarves - A race of short and stocky magical humanoids who live underground and are the most industrious of all magical beings. They are known for their legendary crafting skills as they forged swords that never lose their sharpness and graft beautiful jewels from diamond, emerald, ruby and sapphire. Dwarves live beneath mountains in mighty fortress kingdoms, they are also considered to be the working class of the magical community.
 * Redcaps - A group of murderous Dwarves,
 * Orcs - A race of intelligent but brutish humanoids who are fierce warriors and are known for serving evil sorcerers and kings. Orcs live in tribes and are led by either a male called a warchief or a female called a warchieftess, despite their bad reputation, most Orcs have a code of honor and fight with it. For example they refuse to kill pregnant women, children and sick people. they also have strong ties to their tribes and families.
 * Goblins - Lanky magical humanoids with either red or green skin, bat like ears and pointed teeth. Goblins are infamous for being notoriously mischievous, but they also have a reputation for being highly skilled thieves or assassins who slip in and out of places before anyone notices they're there.
 * Trolls - Hulking magical beings who are known for being large and powerful, but having low intelligence. They have either green or tan skin, two toes on each foot, three fingers on each hand, two canines protruding from their bottom jaw and six spikes, two on the side of their head, one on top of their head and three running down their backs.
 * Faeries - Magical winged humanoids who resemble humans except with wings and sometimes antennas, Faeries also come in a variant of sizes from small to human sized. Faeries live in villages in the tops of trees in the forest, most Faeries are kind and helpful, some however are mischievous and enjoy playing tricks.
 * Satyrs - Magical beings who have the horns, ears and legs of a goat. Although they enjoy music and dancing, they aren't sex crazed as they are in legends, rather Satyrs are a spiritual people with many serving the magical community as religious leaders.
 * Dark Elves - Sinister and ruthless versions of Elves who practice black magic and align themselves with Orcs and Goblins. Dark Elves have a strong dislike for their lighter cousins, considering them to be weak and pathetic.
 * Gnomes - Magical humanoids who are smaller then Dwarves, wear pointed hats and whom the males sport long beards.
 * Dragons - Massive scaled reptilian beasts with horns, claws, wings and the ability to breath fire. Dragons are the most powerful of all magical creatures, this had ledd them to be considered symbols of power. Whilst most Dragons are wise and benevolent, some Dragons are evil and destructive. Evil Dragons are known to ravage villages and horde gold in their lairs. It is revealed that both Dragons and Elves are the oldest magical creatures on Earth, because of this they share a deep spiritual bond. It is said that if one of them was to die out, then it would spell severe disaster for the other.
 * Unicorns - Mythical white horses with a silver horn protruding from their foreheads and golden manes. Unicorns are considered sacred to all magical races including the dark races like Orcs, Goblins, Trolls and Dark Elves. The horn of a Unicorn, known as an alicorn has been well known for thousands of years for its healing abilities. Tragically it was because of this that Unicorns were hunted to near extinction by mortal hunters, with the Sorcerers only being able to save a single herd.