Street Fighter X Fatal Fury/Movelists

A list of movesets for every playable fighter/character in Street Fighter X Fatal Fury.

To understand fighting game motions/command inputs, check this page.

Command Moves

 * Collarbone Breaker (Forward + Medium Punch) - Ryu draws his fist back over his shoulder and thrusts it forward & downwards.
 * Solar Plexus Strike (Forward + Heavy Punch) - Ryu slightly slides forward and performs a body blow punch that his twice.

Special Moves

 * Hadoken (QCF + Punch) - Ryu thrusts both of his palms forward, shooting out a energy projectile. A EX version becomes Shakunetsu Hadoken, a flaming projectile which does more damage.
 * Tatsumaki Senpukyaku (QCB + Kick) - Ryu jumps and then spins forward like a top with one leg outstretched. Can also be performed in the air. A EX version becomes Shinku Tatsumaki in which Ryu stays in place as he drags the opponent in and hits them multiple times.
 * Shoryuken (DP + Punch) - Ryu jumps into the air, performing a upwards spinning uppercut. A EX version does more hits.
 * Joudan Sokuto Geri (HCF + Kick) - Ryu steps forward and delivers a powerful side-kick, which sends the opponent flying. A EX version will make them bounce off of a wall.

Super/Ultra Combos & Desperation Moves

 * Shinku Hadoken (Super/Desperation; QCF, QCF + Punch) - Ryu charges up energy on his hands and then shoots a larger Hadoken which has a vacuum effect and hits 5 times.
 * Metsu Hadoken (Ultra #1; QCF, QCF + Punch x3) - Ryu starts charging up energy on his hands, turning it into purple and fires out a more powerful version of Shinku Hadoken.
 * Shin Shoryuken (Ultra #2; DP, DP + Kick x3) - Ryu strikes the opponent with his elbow. If hit, he then punches them in the chest and then delivers out a powerful Shoryuken on their chin, sending them flying high into the air.

Command Moves

 * Back Knuckle (Forward + Medium Punch) - Terry turns his back and quickly swings his arm for a backfist/elbow strike.
 * Rising Upper (Down, Forward + Heavy Punch) - Terry swiftly performs an uppercut while standing.
 * Backspin Kick (Forward + Heavy Kick) - Terry steps forward and performs a spinning kick with his left leg.

Special Moves

 * Power Wave (QCF + Punch) - Terry punches the ground, creating a energy wave that travels along it. A EX version becomes Round Wave, which is a larger version and does more damage, but has shorter range.
 * Burning Knuckle (QCB + Punch) - Terry lunges towards the opponent with a energy-infused fist in-front of him. A EX version travels faster and is unblockable.
 * Crack Shoot (QCB + Kick) - Terry jumps forward, performing a spinning axe kick with his extended leg. A EX version hits 2 times (3 if close), bouncing up an opponent after a final hit.
 * Rising Tackle (Charge Down, Up + Punch) - Terry jumps into the air while performing an upward spinning corkscrew kick. A EX version hits 6 times and does more damage.
 * Power Dunk (DP + Kick) - Terry leaps into the air, hitting the opponent with his knee and then performs a downward-angled diving punch onto the ground. A EX version hits 3 times (4 if close).
 * Power Charge (HCF + Kick) - Terry charges forward, tackling the opponent with his shoulder. A EX version knocks the opponent against a wall and bounces them back for further damage.

Super/Ultra Combos & Desperation Moves

 * Power Geyser/Triple Geyser (Super/Desperation; QCB, HCF + Punch) - Terry punches the ground, erupting out a massive energy geyser/pillar in-front of him. Pressing the button repeatedly will make him punch the ground a few times to release three consecutive Power Geysers.
 * Overheat Geyser (Ultra #1; QCF, QCF + Kick x3) - Terry shouts "Overheat!" and performs a Power Charge forward. If he hits an opponent, Terry will do a jumping uppercut which sends them flying into the air and then performs a Power Geyser when hitting the ground similarly like Power Dunk.
 * Buster Wolf (Ultra #2; QCF, QCF + Punch x3) - Terry shouts "Are you okay?" as he rushes forward with his fist out. If a move connects, he will perform a ki-infused punch which creates a large wolf-shaped explosion directly in-front of him.

Command Moves

 * Hien Shikkyaku (Forward + Heavy Punch) - Geese swipes his energy-infused hand forward as he jumps.
 * Raikou Mawashi Geri (Forward + Medium Kick) - Geese lunges forward as he perfroms a roundhouse kick.
 * Raimei Goha Nage (Down + Medium Punch; Close to a Downed Opponent) - Geese reaches his hand down as he grabs an downed opponent from the ground and lifts them by their neck. He then turns around while slamming them into the ground as a lightning bolt strikes them. Only works when an opponent is knocked down and labeled as a throw in his command list.

Special Moves

 * Reppuken (QCF + Punch) - Geese swipes his hand upwards, creating a crescent-shaped wave of bluish wind that travels across the ground. A EX version becomes Double Reppuken, in which Geese creates two close-ranged Reppukens to hit an opponent twice.
 * Shippuken (QCB + Punch; Air Only) - While in the air, Geese fires an energy orb diagonally downwards. A EX version becomes Double Shippuken, which will make him shoot an another blast.
 * Hishō Nichirinzan (DP + Punch) - Geese performs a quick, short-ranged shoulder tackle and then leaps into the air, slicing upwards. A EX version will go further and leap higher with more damage.
 * Ja'ei Ken (HCB + Punch) - Geese dashes forward, performing a swift combo and ends with a palm strike. A EX version is stronger and hits 8 times, with the final punch being followed by a chi explosion.
 * Atemi (HCB + Kick): Geese is able to counter his opponent's attacks by three levels (high/middle/low). The level depends on a pressed button and a EX variation does more damage, while Geese says the infamous "Predictable!" as he performs the move.
 * Jōdan Atemi Nage (Light; High) - Geese grabs the opponent and then turns around, slamming them onto the ground.
 * Chūdan Atemi Nage (Medium; Middle) - Geese grabs the opponent by their head and swings them around to the other side.
 * Gedan Atemi Uchi (Heavy; Low) - Geese blocks a low attack and then backhands the opponent away.
 * Shinkuu Nage (HCB, Forward + Punch) - Geese grabs the opponent and then tosses them over him, flying backwards high into the air.

Super/Ultra Combos & Desperation Moves

 * Raging Storm (Super/Desperation; DB, HCB, DF + Punch) - Geese channels his power as he raises both of his hands and then slams them down, creating energy pillars around him, which sends the opponent flying high into the air.
 * Rashomon (Ultra #1; HCB, QCF + Punch x3) - Geese taunts at the opponent before he grabs them. He then uppercuts them high into the air, swinging both arms in opposing directions while charging chi energy into them. He then strikes the falling opponent with a two-handed palm strike which launches them forward away. Originally used in Real Bout Fatal Fury 2: The Newcomers.
 * Deadly Rave (Ultra #2; QCF, HCB + Kick x3) - Geese lunges towards an opponent. If the lunge hits, he performs a quick and strong 7-hit combo before finishing with an explosive blast of energy (counting as 9 hits in total).

DLC
W.I.P.