Super Smash Bros. Dominion

Super Smash Bros. Dominion is a (insert year here) crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the sixth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Ultimate, also for Nintendo Switch. The game follows the series' traditional style of gameplay: controlling one of the various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for single-player and multiplayer versus modes. Ultimate features over 80 playable fighters, including everyone from all previous Super Smash Bros. games alongside many newcomers. The roster ranges from Nintendo mascots to characters from third-party franchises, with the game being supported with post-release downloadable content and addons that adds more fighters and other content.

Nintendo teased Dominion in a Nintendo Direct in (insert date here) and fully revealed it at E3 (insert year here) the following (insert month here). It later received two additional Directs before it was released on (insert date here). The game received universal acclaim, with some critics calling it the best of the series. They praised its amount of content and fine-tuning of existing Smash gameplay elements, although its online mode received criticism. Dominion is the best-selling fighting game of all time, having sold over 79 million copies by (insert date here).

Gameplay
Super Smash Bros. Dominion is a fighting game for up to eight players in which characters from Nintendo games and other third-party franchises must try to knock each other out of an arena. Each player has a percentage meter, which raises when they take damage, making them easier to launch in the air and out of the arena. Standard battles use one of three victory conditions: Timed, where players aim to win the most points by defeating opponents within a time limit; Stock, where players have a set number of lives and must aim to be the last player standing; and Stamina, where players must simply reduce their opponent's health down to zero to defeat them. Players can adjust the rules to their liking and save them as presets for future matches.

Players can use various items to attack enemies or grant them power-ups, along with Poké Balls and Assist Trophies, which respectively summon Pokémon and other non-playable characters to assist them in battle. In Timed matches, certain Assist Trophies can be attacked and defeated to earn points. Each character also possesses a powerful Final Smash attack, which can be performed either by obtaining a Smash Ball or by filling up a special meter, both of which can be toggled on and off. The game features 141 different stages included in the base game, with additional ones coming packaged with DLC fighters and addons. Like the previous game, Super Smash Bros. Ultimate, this game allows players to create their own custom stages. They can all be played in alternative Battlefield and Omega forms or can be toggled to remove stage hazards. A feature called Stage Morph allows players to select two stages that the game alternates between at certain intervals during a match. Other tweaks include new icons and gauges for character-specific abilities, such as Cloud's Limit gauge.

Addons
In addition to official DLCs made by Nintendo like in the previous game, the game introduces addons that are user-made creations. The addons can be made into characters, assist trophies, Pokémon, or even stages, depending on what the users want to create. Like custom stages, addons can be shared online and be downloaded by any players, even the ones who don't have subscription for other online content. And like custom stages, the addons are also customizable, but on a more advanced scale, allowing users to make their own characters, stages, etc that can match or nearly match the characters, etc they're trying to create. The character addons have different voice options, much like Miis, however, they can be given voices from other characters like Mario's voice, for example, giving players a wider voice choice varieties than Miis.

Default

 * Mario (Mario)
 * Peach (Mario)
 * Bowser (Mario)
 * Donkey Kong (Donkey Kong)
 * Diddy Kong (Donkey Kong)
 * Wario (Wario)
 * Link (Legend of Zelda) - given alternate costumes, the Ocarina of Time Link, the Hurdle Warriors Link, and the Super Smash Bros. Wii U/3DS Link
 * Zelda/Sheik (Legend of Zelda)
 * Samus/Zero Suit Samus (Metroid)
 * Yoshi (Yoshi)
 * Kirby (Kirby)
 * King Dedede (Kirby)
 * Fox (Star Fox)
 * March (Fire Emblem)
 * Pikachu (Pokémon)
 * Pokémon Trainer (Pokémon) - given new alternate costumes, Ethan (2 variants from GS and HGSS), Krystal, Lyra, Brendan (3 variants from RS, E, and ORAS), May (3 variants from RS, E, and ORAS), Lucas, Dawn, Hilbert, Hilda, Nate, Rosa, Calem, Serena,
 * Ness (Earthbound)
 * Captain Falcon (F-Zero)
 * Ice Climbers (Ice Climber)
 * Pit (Kid Icarus)
 * Snake (Metal Gear)
 * Sonic (Sonic)
 * Megaman (Megaman)

Unlockable

 * Luigi (Mario)
 * Daisy (Mario)
 * Dr. Mario (Mario)
 * Young Link (Legend of Zelda)
 * Toon Link (Legend of Zelda)
 * Ganondorf (Legend of Zelda)
 * Dark Samus (Metroid)
 * Meta Knight (Kirby)
 * Falco (Star Fox)
 * Wolf (Star Fox)
 * Ike (Fire Emblem)
 * Roy (Fire Emblem)
 * Lucina (Fire Emblem)
 * Chrom (Fire Emblem)
 * Male/Female Robin (Fire Emblem)
 * Pichu (Pokémon)
 * Mewtwo (Pokémon)
 * Lucas (Earthbound)
 * Dark Pit (Kid Icarus)
 * Mr. Game & Watch (Game & Watch)
 * R.O.B. (R.O.B.)