Ray MK III (Super Smash Bros. Ultimate DLC Fighter)

Ray MK III is one of the Robots from Custom Robo, making it's playable debut in Smash for Super Smash Bros. Ultimate as a DLC Fighter.

Moveset
Most of the moveset references are taken from these: and

Ray is a small, medium-weight fighter who has moderately fast walk speed with slow acceleration and high gravity. He also has 3 jumps and is capable of performing a wall-cling, air-dashing twice and also floating in the air like Peach.

Basic Moves

 * Neutral Combo - Ray swipes with the gun hand, then points his bomb hand forward and creates a small explosion. Holding the button will make him quickly fire a shot from his Gun (more information is read on his Down Special).
 * Side Tilt - Ray does a slow, powerful kick in-front of him.
 * Up Tilt - Ray kicks upwards with both feet (like a headstand, but angled slightly forward) and fires a Bomb upwards.
 * Down Tilt - Ray simply shoots a Pod downwards, pointing at the ground like Zero Suit Samus's.
 * Dash Attack - Ray attaches a Pod to himself and blows himself up wih slight self-damage, though he doesn't die immediately.

Smash Moves

 * Side Smash - Ray makes an charging motion, before firing a Bomb in-front of him. It slightly knocks him back, although not too far.
 * Up Smash - Ray puts a Pod in his hand, starts swinging his arm and throws it up.
 * Down Smash - Ray makes an charging motion before firing his Gun downwards. The Rising Gun goes in the same direction it would go normally, but downwards.

Aerial Moves

 * Neutral Air - Ray fires a Bomb right next to him and air-dashes backwards. This does not consume one of his air-dashes.
 * Forward Air - Ray fires 2 Pods forward mid-air.
 * Back Air - Ray fires a shot behind him with his Gun.
 * Up Air - Ray fires a Bomb directly upwards. This limits the Winder Bomb's reticle to directly upwards, but he can aim freely within that vertical range.
 * Down Air - Ray goes upside down, spins in a circle and fires downwards with his Gun.

Grab/Throw Moves

 * Grab - Ray grabs the opponent with his left hand.
 * Pummel - Ray hits the opponent with his Gin on another hand.
 * Forward Throw - Ray lets go and then flies over to charge at the opponent like a battering ram.
 * Back Throw - Ray attaches a Pod to the opponent, covers his ears and then flies around them, letting the Pod blow up.
 * Up Throw - Ray kicks the opponent up and fires a blast from his Gun.
 * Down Throw - Ray stomps on the opponent and fires a Bomb down.

Special Moves

 * Neutral Special: Ray Combo - Ray fires a shot of his Gun, then a Bomb and finishes with a Pod in quick succession. He can switch between kits if a player is fast enough and also turn around when firing any of the three to cover more than one side. The move ends if he misses one of the shots.
 * Side Special: Charge Attack - After a short startup, Ray rockets forward with some invincibility/super armor, launching opponents at an angle with high knockback. The move has a graphical fire effect similar to Fire Fox or Flare Blitz, or the particles from Battle Revolution.
 * Up Special: Flight - Ray can freely fly in the air for 8 seconds at a time, similar to Pit's old Up Special in Brawl. Slightly knocks opponents close to him away. He can use any of his attacks during flight and also refresh his air dash/jumps, although he can only use Flight every 5 seconds.
 * Down Special: Kit Switch - Ray has four "kits" which have different guns, bombs, pods and legs in them.
 * Sniper Blast:
 * Gun: Sniper Gun - Quick, decently powerful shots that can only be fired once at a time.
 * Bomb: Straight Bomb G - Quick and does a good bit of damage, but only flies straight ahead.
 * Pod: Caboose Pod C - Goes in the oppoiste direction from which you aimed, but does a good deal of damage.
 * Legs: Quick Jump Legs - Makes Ray fall fast with an "instadrop" after jumping, except when he uses his Up Special.
 * Pillar Rise:
 * Gun: Rising Gun - Bullets have a limited, short range, but quickly rises diagonally and does lots of damage.
 * Bomb: Smash Bomb - Explodes directly right where Ray shoots it. Does a lot of damage, but has a very limited range, basically being stuck next to him.
 * Pod: Speed Pod P - Fires quickly in a straight line at the opponent.
 * Legs: Ground Legs - Reduces vulnerability in dodges, but jumps slightly suffer in height.
 * Eagle Wave:
 * Gun: Eagle Gun - Creates a rather eagle-shaped projectile that is very slow.
 * Bomb: Winder Bomb - A unqie bomb that drops 3 smaller bombs for every one "bomb" usage. You can move a reticle to place them similarly to Snake's Nikita.
 * Pod: Wave Pod - Lets out a tall, wave-like blast that passes through solid platforms. Weak, but fast.
 * Legs: High Jump Legs - Improves Ray's jump height, but makes them slightly slower.
 * River-Dragon's Wrath:
 * Gun: Dragon Gun - Fires small long-range homing projectiles that are slow. Can only fire two at a time.
 * Bomb: Direct Bomb - A powerful bomb that follows the opponent's original position strictly.
 * Pod: Dolphin Pod - Flies in an arc like Simon's Axe and does fairly damage.
 * Legs: Formula Legs - Doubles Ray's running speed.
 * Final Smash: RAYS ASSEMBLE! - Ray flies around in a circle and then charges forward. If he hits anyone (can hit multiple), a cutscene will happen where all the robots of the Ray series (Ray II Dark, AIRS, Ray, Ray 01, Ray Legend, Ray MK II, Ray Sky, Ray Warrior, and X-Ray) starts firing Bombs and Pods alongside Ray MK III and then he finishes by shooting a giant beam.

Entrance/On-Screen Appearance
Ray MK III slowly flies down onto the stage.

Taunts

 * Up:
 * Side:
 * Down:

Victory Poses

 * 1) Ray flies up really high and dashes towards the camera, shooting at the ground with his Guns.
 * TBA

Losing Pose
Ray MK III simply claps to the winner, while looking at a screen.

Victory Theme
Ray's victory theme is "A Perfect Victory", which plays in Custom Robo Arena.

Battlefield: Tomorrow
One of the Holosseum stages from the original Nintendo 64 game and Custom Robo Arena on Nintendo DS.

Opponents

 * TBA
 * 1) Rival Battle:
 * 2) Final Boss: Galleom

Spirits

 * 1) A Yellow Dark Samus and Blue Samus, then a Blue/Yellow Bayonetta (Spirit: Bayonette; already in the game. First two opponents reference Lance and Spear that can be merged to create it)
 * 2) A Pink Samus (Spirit: Flare; already in the game)
 * 3) A Blue/White Zero Suit Samus (Spirit: Annie)
 * 4) A Giant Black R.O.B. (Spirit: Jameson)
 * 5) A TBA (Spirit: A.I.R.S.)
 * 6) A Giant White/Gold Jigglypuff (Spirit: Seal Head)
 * 7) A Black/Orange Greninja (Spirit: Rakansen)r
 * 8) A White/Pink R.O.B., then a Giant/Stronger R.O.B. (Spirit: Rahu II; Can be enhanced into Rahu III)

Boxing Ring Title
"The Custom Robo"

Kirby Hat
The Kirby Hat is based on Ray MK III's helmet.

Alternate Costumes

 * Blue/Red/White - Ray MK III's default attire.
 * Blue/Yellow - Based on Bayonette.
 * Pink/Blue/Yellow - Based on Flare.
 * Black/Flame Designs - Based on Rakansen.
 * Orange/White - Based on A.I.R.S.
 * Black/Gold - Based on Jameson.
 * White/Pink - Based on Rahu III.
 * Yellow/Black - Based on Hadron.

Mii Hat

 * Seal Head (Custom Robo)

Mii Gunner

 * Flare (Custom Robo)