Ghost Robe

A ghost robe is a ghostly robe that can possess the person it tries on and turns them into a ghost that wears that robe. This ghost can take on the form of the robe.

Biography
This cursed robe (basically a Class 2 Gliding Phantasm) can force the person to wear it by gliding under the person, wearing it and turning them into a ghost. It happened to be a haunted robe in which the person who tries it one turns into a ghost.

Appearance
It was a gray grim reaper-like robe with long sleeves and a long "skirt". When its on its ghostly state, it turns its "skirt" into a ghostly tail. It can be translucent or non-translucent.

Powers & Abilities
* = notable
 * Invisibility* - It can turn invisible and can be unseen. When the lights have been turned off, it disappeara.
 * Teleportation - It can teleport from place to place.
 * Intangibility* - It can pass through physical matter.
 * Possession - It can possess the person it tries on and turns them into a ghost that wears that robe.
 * Flight* - It could hover in thin air.
 * Shapeshifting - It can shapeshift its legs into a genie-like tail.
 * Poltergeization - It can possess the person it tries on and turns them into a ghost that wears that robe.
 * Translucentation - It can turn see-through when its it its ghostly state or non-see-through.
 * Shapeshifting -
 * Bulging - It can bulge through solid matter instead of passing or phasing through. For example, they scare people by using their hefty build to make the walls and doors bulge and stretch.
 * Umbrageous Teleportation - Ghosts with a boogeyman personality can teleport using shadow powers and travel in the shadows.
 * Darkness Manipulation - Ghosts with a boogeyman personality can manipulate shadows.
 * Darkness Aura - Ghosts with a boogeyman personality can surround in the shadows, emanating in a dark black aura.
 * Shadow Camouflage - Ghosts with a boogeyman personality can turn invisible in the shadows.
 * Cloud Mimicry - Ghosts can turn into mist.
 * Light Mimicry - Ghosts can turn into a wispy ball of light.
 * Wisp Summoning - Ghosts can summon wispy balls of light.
 * Astral Manipulation - Ghosts can manipulate astral energy.
 * Inodorosity - They can lack odor.
 * Self-Sustenance - They can reduce or remove the need for bodily necessities.
 * Imperceptibility - Ghosts are completely undetectable and imperceptible.
 * Non-Physical Interaction - Ghosts are allowed to interact with other spirits.
 * Tangibility Interplay - While intangible, ghosts interact with the tangible.
 * Portal Manipulation - They can control portals.
 * Phantasm Manipulation - They can control other spirits.