Theodore's Weapons and Stats (Part 1)

Theodore's arsenal will consist of Chakrams and Cestuses. His weaponry will mostly boost his Critical Bonus and Percentage. This is the basic look at them:

SkullSplitter
Attack: +1

Defense: +1

Magic: +1

Crit. Bonus/%-age: +3

Ability: None

This is Theo's basic weapon so there's not much to get out of it.

Will o' the Wisp
Attack: +3

Defense: +2

Magic: +4

Crit. Bonus/%-age: +4

Ability: Fire Finish: Allows Theodore to Ignite his targets after finishing a combo.

Theodore's second weapon gives him the ability to Ignite his opponents after completing a combo.

Starburst
Attack: +0

Defense: +4

Magic: +6

Crit.Bonus/%-age: +5

Ability: Flash: Blinds opponents after finishing a combo.

Starburst, while it doesn't provide increase to his Attack power, it does give Theodore a boost in his Magic, Defense and Crit. Bonus/%-age. On top of that, it gives him the ability to Blind his opponents after finishing a combo.

Triple Flare
Attack: +7

Defense: +0

Magic: +0

Crit. Bonus/%-age: +10

Ability: Firagun Finish: Allows Theodore to summon a hail of fireballs to attack all targets after finishing a combo.

Triple Flare gives Theo a stat boost in ATK and Crit. Bonus/%-age but his DEF and MAG don't get much help. His ability, Firagun Finish makes up for the lack of Magic power.